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Posted
  On 9/8/2020 at 9:24 AM, Sovera said:

At 50 you can use this:

 

  Reveal hidden contents

 

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There be the awesome!

Posted
  On 2/6/2021 at 10:30 PM, Aeroprism said:

I was... not opening the right build!

 

This explains that.

 

Hi Sovera.  How have you been.  

 

haha.

 

(Man I feel stupid right now)

 

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^_^ I found my new baby, Fire/Martial Arts. I get to roleplay Xena meet low level Shazam while pulling my best all rounder.

  • Thanks 1
Posted
  On 2/6/2021 at 10:43 PM, Aeroprism said:

So. Many. Things. I want to try!

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Try 'em all. Grab a 2nd acct, build a burn farmer, PL diff combos to your heart's content. It's amazing/ridiculously easy to max out new alts these days. The absolutely slowest part is gettin those passive accolades.

Posted
  On 2/6/2021 at 11:41 PM, Bill Z Bubba said:

Try 'em all. Grab a 2nd acct, build a burn farmer, PL diff combos to your heart's content. It's amazing/ridiculously easy to max out new alts these days. The absolutely slowest part is gettin those passive accolades.

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I already have an extremely useful and prolific, nice little farmer brute on my wife's account  (She knows, she knows 😉)

  

Though I don't think I've reached a single accolade on any of my characters.  But are they really necessary?  Incarnates already break the game to a point beyond ridiculous.

Posted
  On 2/7/2021 at 12:19 AM, Aeroprism said:

I already have an extremely useful and prolific, nice little farmer brute on my wife's account  (She knows, she knows 😉)

  

Though I don't think I've reached a single accolade on any of my characters.  But are they really necessary?  Incarnates already break the game to a point beyond ridiculous.

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You're not wrong. Necessary? Not even a little bit. Useful for pulling off ridiculous shit that we shouldn't be allowed to do? Yea.

Posted (edited)

Sooo... what advantages would a Elec/Staff would have over a Fire Staff?

 

As a matter of fact, what other Primary marries well with Staff?  the character concept is a battlemage (hence the staff) so I'd like something more explosive than good ol Invul or Willpower Ignore that bit.  I'm looking at the other primaries and unless you guys have a really compelling argument in favor of Staff with X, it would either be Fire or Elec.

 

Quick glance, with no enhancement whatsoever: Elec trades overwhelming fire resist for energy resist (duh). It gets zero toxic instead of zero psionic, and it has 5% more S/L resist and 15% more to the other types it resists, but fire has more options for damage.  

 

Elec is very, very interesting, I never explored it. 

 

Edited by Aeroprism
Posted
  On 2/9/2021 at 4:29 PM, Bill Z Bubba said:

I don't have a single elec armor user. I should fix that. And go with a secondary that isn't claws, em or mace. Maybe savage.

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./tear

 

Electric armor is unlimited endurance. And near immunity to drains. In getting your defensive bonuses you may be slow resist immune (save for cheating Posi and Lady Winter). Consider Super Strength with it.

 

Thanks for D-Sync Enhancements! Just wish things like Resist/End, Heal/End and Damage/Mez had a third stat that made them more viable. Suggestions - add Recharge to Ribosomes, Range to Golgis, and Slows to Peroxisomes. These changes would allow for an endurance cost/range, recharge/endurance, and slow/mez or slow/damage enhancements.

Posted
  On 2/9/2021 at 4:29 PM, Bill Z Bubba said:

I don't have a single elec armor user. I should fix that. And go with a secondary that isn't claws, em or mace. Maybe savage.

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Electric Armor instantly became one of my favorites back on live when I made a DM/Inv Brute who was pretty unstoppable. 

 

Hmmm...maybe I should reconsider him ala Tanker.

Posted
  On 2/9/2021 at 4:29 PM, Bill Z Bubba said:

I don't have a single elec armor user. I should fix that. And go with a secondary that isn't claws, em or mace. Maybe savage.

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Martial arts. 45% to melee, ranged and AoE 😄

 

I just finished tweaking my FA/MA and managed to reach capped S/L resistance without Tough. That's one less toggle (I still have to pick Tough to grab Weave but it's a mule).

Posted
  On 2/9/2021 at 5:26 PM, Sovera said:

Martial arts. 45% to melee, ranged and AoE 😄

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Storm Kick is providing +10% base def to all positions on tanks? WTH? For 13.6 seconds? WTF? But that's only for Tanks and Brutes, while Scrappers and Stalkers get nothing?

 

/headdesk-headdesk-headdesk

Posted (edited)
  On 2/9/2021 at 5:39 PM, Bill Z Bubba said:

Storm Kick is providing +10% base def to all positions on tanks? WTH? For 13.6 seconds? WTF? But that's only for Tanks and Brutes, while Scrappers and Stalkers get nothing?

 

/headdesk-headdesk-headdesk

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Storm Kick itself gets extra crit chance. Should do the same for Stalkers.

Edited by Sovera
Posted (edited)

You guys areamazing, I keep learning new things here.

 

Now I have 3 new tanker ideas/concept:  Ice/Ice, SR/Savage, and either Elec/Staff or Elec/Dual Blades.  Or maybe even Elec/TW.  I need to stop thinking about those and actually make them. 

 

Edit: Made me a SR/Savage.  She's hectic!  She's everywhere! I love it!  I'm thinking that I would have had more band with a brute but I keep reading how SR is so awesome on tanks and I'm curious to see how crazy unkillable I can make her.  

 

Is it just me or does SR not have a taunt aura?

Edited by Aeroprism
Posted
  On 2/9/2021 at 11:49 PM, Nathaniel424 said:

SR does not have a Taunt Aura, which is why if you go on a team then grabbing taunt might be good if you want to take all the hits.

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SR has a taunt aura for Tankers. It's baked in Evasion. Check Effects on Mids.

Posted
  On 2/10/2021 at 12:30 AM, Aeroprism said:

Hey nice thanks!!

 

I just realized SR's mez protection is a click.  Ew.  Oh well.  It's not like this build needs hasten to hog the auto-click.

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Or you can add hasten, make it perma and use it as a guide for clicking PB since they have the same uptime. This way you don't waste end overclicking it. Different story on shield, of course, where you need to doublestack active defense to get a tolerable level of DDR.

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