trapak Posted September 20, 2020 Posted September 20, 2020 One thing, which irritated me already when NCSoft was hosting the game long time ago, is that the lowest level Single-Origin enhancements sold at stores are level 25 which means you get to use them when you reach level 22. The so-called Training and the Dual-Origin enchancements are flat-out useless at lower levels (well, at ANY level to be honest). First of all you only have very few slots to put them into and the other thing is that the buff they grant is something you hardly notice. Hence when I create a new toon I don't bother slotting any enhancements until I reach level 22. For me this feels like an obvious flaw in the game design which makes the gameplay unnecessarily tedius. Technically you have to play 21 levels with a grippled toon. You don't get any sense of achievement when you level up to the odd levels, because those extra two slots are not going to be slotted until you reach level 22. Imagine if you could buy level 5, 10, 15 and 20 Single-Origins. It means you could start using them from level 2 onwards. You take a new attack power and you could immediately slot accuracy to it which alone would make a massive difference in the gameplay at those levels. Imagine reaching an odd level and thinking which powers need extra slots and being able to actually add decent enhancements to them right away. You would notice the difference as oppose to having to wait to level 22 which is agonizing if you prefer doing missions. So, could we make the Single-Origins available at lower levels? This is hardly a game breaking change. It would only affect levels 1-21 by making them more interesting and pleasent to play. Thanks.
Lead Game Master GM Korvin Posted September 20, 2020 Lead Game Master Posted September 20, 2020 Hasn't yet come out of beta, but...this might interest you. Interested in supporting Homecoming? Consider applying to become a Game Master!
Outrider_01 Posted September 21, 2020 Posted September 21, 2020 And what would a33% do exactly? Acc, The attack is low damage, no matter how many times you hit its still low. Recharge? Still going to be long. Damage? See accuracy. Endurance reduction? Kinda a joke, since you will still be hitting with a half ass slotted power more than the endurance red and the return on investment will be low net sum. Well you only got like 3-4 slots in most powers by 20 and have to consider slotting; so even with 1/1/1/1 ACC/Rec/DMG/End isn't the best answer. And the topper, replacing them every 3 levels. So there is a use for TO/DO, easy to replace since you level pretty quick even if its weak. On the other hand, slot a level 10 IO equal to a DO and have fun for another 12 levels to slot 25 which equal SO and don't wear out till 50 when you can finalize your build. "Farming is just more fun in my opinion, beating up hordes of angry cosplayers...." - Coyotedancer
krj12 Posted September 21, 2020 Posted September 21, 2020 I think the whole point of training to DO to SO, was to gradually increase the power of your character. You're not supposed to be buffed to the gills at lower levels, and to be honest you don't need to be. For the most part, the lower level mobs aren't that powerful.
Greycat Posted September 21, 2020 Posted September 21, 2020 They're already available in DFBs, so it's not like this would be introducing something new. Plus, yes, follow those patch notes. 🙂 Kheldian Lore and Backstory Guide 2.0: HC edition Out to EAT : A look at Epic ATs - what is, could have been, and never was Want 20 merits? Got a couple of minutes? Mini guide to the Combat Attributes window
trapak Posted September 21, 2020 Author Posted September 21, 2020 20 hours ago, GM Korvin said: Hasn't yet come out of beta, but...this might interest you. That's amazing. This thing has annoyed me for so many years and when I open a ticket from it, it turns out it has already been sorted out. This is how things should work every time. 🙂 2
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