Pyrul Posted September 22, 2020 Posted September 22, 2020 Hi all, Just wanted to get some feedback on an ice/energy dom i'm thinking of making. Doesn't seem to be a common combo. Not married to the ice mastery but it seems to work thematically and practically on paper. Any help is appreciated. Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic DominatorPrimary Power Set: Ice ControlSecondary Power Set: Energy AssaultPower Pool: Force of WillPower Pool: SpeedPower Pool: FightingPower Pool: LeapingAncillary Pool: Ice Mastery Villain Profile:Level 1: Block of Ice -- GldNet-Dam%(A), UnbCns-Dam%(3), GhsWdwEmb-Dam%(3), GldJvl-Dam%(5), GldJvl-Acc/Dmg(5), GldJvl-Acc/Dmg/End/Rech(7)Level 1: Power Bolt -- Dmg-I(A)Level 2: Bone Smasher -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(7), KntCmb-Dmg/Rchg(9), KntCmb-Dmg/EndRdx/Rchg(9)Level 4: Mighty Leap -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(11)Level 6: Arctic Air -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(13), CrcPrs-Acc/Conf/Rchg(13), CrcPrs-Acc/Rchg(15), CrcPrs-Conf/EndRdx(15), CrcPrs-Conf%(17)Level 8: Weaken Resolve -- AnlWkn-Acc/DefDeb(A)Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11)Level 12: Ice Slick -- RechRdx-I(A)Level 14: Boxing -- Empty(A)Level 16: Power Up -- RechRdx-I(A)Level 18: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(19), UnbGrd-Max HP%(19), UnbGrd-ResDam(21), UnbGrd-ResDam/EndRdx(21), UnbGrd-Rchg/ResDam(23)Level 20: Whirling Hands -- Obl-Dmg(A), Obl-Acc/Rchg(23), Obl-Dmg/Rchg(25), Obl-Acc/Dmg/Rchg(25), Obl-Acc/Dmg/EndRdx/Rchg(27), Obl-%Dam(27)Level 22: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(29), ShlWal-Def(29), ShlWal-Def/EndRdx(31), ShlWal-Def/Rchg(31)Level 24: Unleash Potential -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/Rchg(33), LucoftheG-EndRdx/Rchg(33), Rct-ResDam%(33)Level 26: Glacier -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(34), SprAscoft-EndRdx/Rchg(34), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(34), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(36), SprAscoft-Rchg/+Dmg%(36)Level 28: Total Focus -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(36), SprBlsCol-Acc/Dmg/EndRdx(37), SprBlsCol-Acc/Dmg/Rchg(37), SprBlsCol-Dmg/EndRdx/Acc/Rchg(37), Hct-Dam%(39)Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39)Level 32: Jack Frost -- CaltoArm-Acc/Rchg(A), CaltoArm-Acc/Dmg(39), CaltoArm-Acc/Dmg/Rchg(40), CaltoArm-EndRdx/Dmg/Rchg(40)Level 35: Sniper Blast -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(40), StnoftheM-Dmg/ActRdx/Rchg(42), StnoftheM-Dmg/EndRdx/Rchg(42), StnoftheM-Dam%(42)Level 38: Power Burst -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(43), Apc-Acc/Rchg(43), Apc-Dmg/EndRdx(43), Apc-Dam%(45), GldJvl-Dam%(45)Level 41: Sleet -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(45), PstBls-Dmg/Rchg(46), PstBls-Dmg/Rng(46), PstBls-Acc/Dmg/EndRdx(46), AchHee-ResDeb%(48)Level 44: Frozen Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48)Level 47: Ice Storm -- Rgn-Dmg(A), Rgn-Dmg/Rchg(48), Rgn-Acc/Dmg/Rchg(50), Rgn-Acc/Rchg(50), Rgn-Dmg/EndRdx(50)Level 49: Hibernate -- Mrc-Rcvry+(A)Level 1: Brawl -- Empty(A)Level 1: Domination Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja Run Level 2: Swift -- Empty(A)Level 2: Health -- NmnCnv-Regen/Rcvry+(A)Level 2: Hurdle -- Empty(A)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17)Level 50: Agility Core Paragon Level 50: Barrier Core Epiphany Level 50: Assault Core Embodiment Level 50: Degenerative Core Flawless Interface ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1515;684;1368;HEX;| |78DA6594C94F136118C6BF69A722052C2D4BD90A58054A0B5D5834461363D8C296A| |0247A51EB046B6D525AD2562347FF034513AF1E3D7971DF0EFE0518F5A4D1E85D14| |05635CEBDB791E5A924E32F9CDF7BCDFBB7DCBCC5E1AADBE3D71F9B0D21C2349239| |B8D8EA61713292397CED8668D7862C1AAE4A990D753344447D2A95C269D0C4E2EC4| |B6BE3B4BD623D9AC7121990B8EA56299F8F2D650B9E6D2E2329ECE8853FA5CF4442| 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kiramon Posted September 22, 2020 Posted September 22, 2020 1. I don't think you need Ice Storm, but YMMV. I'd rather see it be Hoarfrost if anything. 2. Don't typically proc-out ST Holds on Dom. If you put Ascendancy there tho you get pretty frequent +dmg from the proc tho (vs glacier) Spoiler Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic DominatorPrimary Power Set: Ice ControlSecondary Power Set: Energy AssaultPower Pool: Force of WillPower Pool: SpeedPower Pool: FightingPower Pool: LeapingAncillary Pool: Ice Mastery Villain Profile:Level 1: Block of Ice -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(3), SprAscoft-EndRdx/Rchg(3), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(5), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(5), SprAscoft-Rchg/+Dmg%(7)Level 1: Power Bolt -- Dcm-Build%(A), Dcm-Dmg/Rchg(31), Dcm-Acc/Dmg(36), Dcm-Dmg/EndRdx(36), Dcm-Acc/Dmg/Rchg(48)Level 2: Bone Smasher -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(7), KntCmb-Dmg/Rchg(9), KntCmb-Dmg/EndRdx/Rchg(9)Level 4: Mighty Leap -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(11)Level 6: Arctic Air -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(13), CrcPrs-Acc/Conf/Rchg(13), CrcPrs-Acc/Rchg(15), CrcPrs-Conf/EndRdx(15), CrcPrs-Conf%(17)Level 8: Weaken Resolve -- AnlWkn-Acc/DefDeb(A)Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11)Level 12: Ice Slick -- RechRdx-I(A)Level 14: Boxing -- Empty(A)Level 16: Power Up -- RechRdx-I(A)Level 18: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(19), UnbGrd-Max HP%(19), UnbGrd-ResDam(21), UnbGrd-ResDam/EndRdx(21), UnbGrd-Rchg/ResDam(23)Level 20: Whirling Hands -- Obl-Dmg(A), Obl-Acc/Rchg(23), Obl-Dmg/Rchg(25), Obl-Acc/Dmg/Rchg(25), Obl-Acc/Dmg/EndRdx/Rchg(27), Obl-%Dam(27)Level 22: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(29), ShlWal-Def(29), ShlWal-Def/EndRdx(31)Level 24: Unleash Potential -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/Rchg(33), LucoftheG-EndRdx/Rchg(33), Rct-ResDam%(33)Level 26: Glacier -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(34), BslGaz-Rchg/Hold(34), BslGaz-EndRdx/Rchg/Hold(34)Level 28: Total Focus -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(36), SprBlsCol-Acc/Dmg/EndRdx(37), SprBlsCol-Acc/Dmg/Rchg(37), SprBlsCol-Dmg/EndRdx/Acc/Rchg(37), Hct-Dam%(39)Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39)Level 32: Jack Frost -- CaltoArm-Acc/Rchg(A), CaltoArm-Acc/Dmg(39), CaltoArm-Acc/Dmg/Rchg(40), CaltoArm-+Def(Pets)(40)Level 35: Sniper Blast -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(40), StnoftheM-Dmg/ActRdx/Rchg(42), StnoftheM-Dmg/EndRdx/Rchg(42), StnoftheM-Dam%(42)Level 38: Power Burst -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(43), Apc-Acc/Rchg(43), Apc-Dmg/EndRdx(43), Apc-Dam%(45), GldJvl-Dam%(45)Level 41: Sleet -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(45), PstBls-Dmg/Rchg(46), PstBls-Dmg/Rng(46), PstBls-Acc/Dmg/EndRdx(46)Level 44: Frozen Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48)Level 47: Ice Storm -- Rgn-Dmg(A), Rgn-Dmg/Rchg(48), Rgn-Acc/Dmg/Rchg(50), Rgn-Acc/Rchg(50), Rgn-Dmg/EndRdx(50)Level 49: Hibernate -- Mrc-Rcvry+(A)Level 1: Brawl -- Empty(A)Level 1: Domination Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja Run Level 2: Swift -- Empty(A)Level 2: Health -- NmnCnv-Regen/Rcvry+(A)Level 2: Hurdle -- Empty(A)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17)Level 50: Barrier Core Epiphany Level 50: Assault Core Embodiment Level 50: Degenerative Core Flawless Interface ------------------------Set Bonus Totals: 18% DamageBuff(Smashing) 18% DamageBuff(Lethal) 18% DamageBuff(Fire) 18% DamageBuff(Cold) 18% DamageBuff(Energy) 18% DamageBuff(Negative) 18% DamageBuff(Toxic) 18% DamageBuff(Psionic) 5% Defense 18.19% Defense(Smashing) 18.19% Defense(Lethal) 6% Defense(Fire) 6% Defense(Cold) 15.38% Defense(Energy) 15.38% Defense(Negative) 6% Defense(Psionic) 17.25% Defense(Melee) 21% Defense(Ranged) 6% Defense(AoE) 2.25% Max End 4% Enhancement(Held) 4% Enhancement(Stunned) 4.4% Enhancement(Terrorized) 8% Enhancement(Sleep) 108.8% Enhancement(RechargeTime) 57% Enhancement(Accuracy) 8% Enhancement(Confused) 2.5% Enhancement(Max EnduranceDiscount) 8% Enhancement(Immobilized) 7.5% SpeedFlying 183.1 HP (18.01%) HitPoints 7.5% JumpHeight 7.5% SpeedJumping MezResist(Confused) 36.25% MezResist(Held) 36.25% MezResist(Immobilized) 36.25% MezResist(Sleep) 36.25% MezResist(Stunned) 36.25% MezResist(Terrorized) 36.25% MezResist(Teleport) 100% (20% chance) 19% (0.32 End/sec) Recovery 68% (2.88 HP/sec) Regeneration 15% ResEffect(SpeedFlying) 15% ResEffect(RechargeTime) 15% ResEffect(SpeedRunning) 10.25% Resistance(Smashing) 10.25% Resistance(Lethal) 23.75% Resistance(Fire) 23.75% Resistance(Cold) 11.75% Resistance(Energy) 11.75% Resistance(Negative) 8% Resistance(Toxic) 8% Resistance(Psionic) 7.5% SpeedRunning
Pyrul Posted September 23, 2020 Author Posted September 23, 2020 15 hours ago, kiramon said: 1. I don't think you need Ice Storm, but YMMV. I'd rather see it be Hoarfrost if anything. 2. Don't typically proc-out ST Holds on Dom. If you put Ascendancy there tho you get pretty frequent +dmg from the proc tho (vs glacier) Cheers for your thoughts and tweaks mate! I was starting to think that the ratio of views to replies was an indication that this combo was not worth it 😛. I'm aware that Ice/ needs some love but I'll definitely give it the old college try. Ice Storm I like simply to add an AOE in there as /Energy severely lacks that sort of attack *shrugs*. It's up every 30 seconds so hopefully will get some mileage at least while soloing. However I do see the reasoning behind Hoarfrost. The proc'd out hold I was unsure of as I've never tried it before. You make a good point though as /Energy has quite a nice ST rotation as is on top of the better chance to proc the Ascendency piece.
kiramon Posted September 23, 2020 Posted September 23, 2020 7 hours ago, Pyrul said: Cheers for your thoughts and tweaks mate! I was starting to think that the ratio of views to replies was an indication that this combo was not worth it 😛. I'm aware that Ice/ needs some love but I'll definitely give it the old college try. Ice Storm I like simply to add an AOE in there as /Energy severely lacks that sort of attack *shrugs*. It's up every 30 seconds so hopefully will get some mileage at least while soloing. However I do see the reasoning behind Hoarfrost. The proc'd out hold I was unsure of as I've never tried it before. You make a good point though as /Energy has quite a nice ST rotation as is on top of the better chance to proc the Ascendency piece. I think it'll work out fine; I don't think however that you should go agility. You'll still be S/L capped without it-- your endurance will be a pain and totally reliant on Ageless. You'll be reliant on anyways, but Cardiac (or Vigor radial, I guess) would make it much more playable. The problem for me with Ice/ is Arctic Fog takes up so much endurance that it limits what else you can do. I personally solved that with my Ice by going /Psi. I don't use Agility much anymore. Even a hasten that's slightly below perma will still give perma dom.
Pyrul Posted September 23, 2020 Author Posted September 23, 2020 (edited) 1 hour ago, kiramon said: The problem for me with Ice/ is Arctic Fog takes up so much endurance that it limits what else you can do. I personally solved that with my Ice by going /Psi. You make a solid point...don’t know why I didn’t think of /Psi. I don’t like to be reliable on my destiny but it’s always a welcomed boost to a build. Hmm might have to tinker with a /Psi build now to compare cheers Kira 😛 Edited September 23, 2020 by Pyrul
oedipus_tex Posted September 24, 2020 Posted September 24, 2020 (edited) Welcome to the latest episode of "Ice Control is hard to build for," starring you. 🙂 I had to move the pieces around a few times until I came up with something I felt would optimize this combo. There are some hard decisions to make here. Ultimately I felt that Unleash Potential was costing the build too much. It can't be perma'ed and effectively its no different from Purple inspirations. It made more sense, to me, to jettison it and try to get Defense to a couple of positions into the 32.5% range or higher. That way one small purple (+12.5%) will soft cap you. You'll notice I made the difficult decision to move the Chance for +Damage proc from Glacier to Whirling Hands. You lose some Defense from this (+5 Ranged defense, ouch) but the damage proc is much more likely to go off. Note I also swapped the Ice APP for the Leviathan power pool. Here you'll still get Hibernate, but get a S/L resist armor instead of a Defense armor. Water Spout is a power I slept on for a long time without realizing how effective it is. It's especially great for adding safety. You could swap this back if you wanted. Power Push has 100% chance to knockback. Converted to knockdown, this power can create an attack cycle bosses can't escape. You can drop the KD to KB IO if you want, if you consistently plan to use Frostbite first. For the Alpha slot, I swapped to Intuition Paragon Radial, which provides: Hold duration (block of ice and glacier), Defense debuff (Water Spout), Range (all powers), Slow Movement (Arctic Air mainly), ToHit Debuff (not really relevant here) and Damage (most assault powers). Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic DominatorPrimary Power Set: Ice ControlSecondary Power Set: Energy AssaultPower Pool: SpeedPower Pool: LeapingPower Pool: FightingPower Pool: LeadershipAncillary Pool: Leviathan Mastery Villain Profile:Level 1: Block of Ice -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(3), BslGaz-Rchg/Hold(3), BslGaz-EndRdx/Rchg/Hold(5)Level 1: Power Bolt -- Acc-I(A)Level 2: Bone Smasher -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(5), KntCmb-Dmg/Rchg(7), KntCmb-Dmg/EndRdx/Rchg(7)Level 4: Frostbite -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(A), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(48), SprAscoft-EndRdx/Rchg(50), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(50), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(50)Level 6: Arctic Air -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(11), CrcPrs-Acc/Conf/Rchg(11), CrcPrs-Acc/Rchg(13), CrcPrs-Conf/EndRdx(13), CrcPrs-Conf%(15)Level 8: Power Push -- Apc-Acc/Dmg/Rchg(A), Apc-Dmg/Rchg(15), Apc-Acc/Rchg(17), Apc-Dmg/EndRdx(17), Apc-Dam%(19), SuddAcc--KB/+KD(19)Level 10: Power Blast -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(21), SprWntBit-Acc/Dmg/Rchg(21), SprWntBit-Acc/Dmg/EndRdx(23), SprWntBit-Acc/Dmg(23)Level 12: Ice Slick -- RechRdx-I(A)Level 14: Hasten -- RechRdx-I(A), RechRdx-I(25)Level 16: Power Up -- RechRdx-I(A)Level 18: Super Speed -- BlsoftheZ-ResKB(A)Level 20: Whirling Hands -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(25), SprAvl-Acc/Dmg/Rchg(27), SprAvl-Acc/Dmg/EndRdx(27), SprAvl-Dmg/EndRdx(29), SprAscoft-Rchg/+Dmg%(29)Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A)Level 24: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(31), KntCmb-Dmg/Rchg(31), KntCmb-Dmg/EndRdx/Rchg(31)Level 26: Glacier -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(33), BslGaz-Rchg/Hold(33), BslGaz-EndRdx/Rchg/Hold(33)Level 28: Total Focus -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(34), SprBlsCol-Acc/Dmg/EndRdx(34), SprBlsCol-Acc/Dmg/Rchg(34), SprBlsCol-Dmg/EndRdx/Acc/Rchg(36), Hct-Dam%(36)Level 30: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(36), UnbGrd-Max HP%(37), UnbGrd-ResDam(37), UnbGrd-ResDam/EndRdx(37), UnbGrd-Rchg/ResDam(39)Level 32: Jack Frost -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(39), ExpRnf-Dmg/EndRdx(39), ExpRnf-Acc/Dmg/Rchg(40), ExpRnf-EndRdx/Dmg/Rchg(40), ExpRnf-+Res(Pets)(40)Level 35: Sniper Blast -- StnoftheM-Acc/Dmg(A), StnoftheM-Dam%(42), StnoftheM-Dmg/EndRdx(42), StnoftheM-Dmg/ActRdx/Rchg(42), StnoftheM-Dmg/EndRdx/Rchg(43), GldJvl-Dam%(43)Level 38: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(43), Rct-ResDam%(45)Level 41: Water Spout -- Rgn-Knock%(A), Rgn-Dmg/EndRdx(45), Rgn-Acc/Rchg(45), Rgn-Acc/Dmg/Rchg(46), Rgn-Dmg/Rchg(46)Level 44: Shark Skin -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(46), UnbGrd-EndRdx/Rchg(48), UnbGrd-ResDam/EndRdx/Rchg(48)Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A)Level 49: Hibernate -- RechRdx-I(A)Level 1: Brawl -- Empty(A)Level 1: Domination Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja Run Level 2: Swift -- Empty(A)Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(9)Level 2: Hurdle -- Empty(A)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(9)Level 50: Barrier Core Epiphany Level 50: Assault Core Embodiment Level 50: Degenerative Core Flawless Interface Level 50: Intuition Radial Paragon ------------------------Set Bonus Totals: 18% DamageBuff(Smashing) 18% DamageBuff(Lethal) 18% DamageBuff(Fire) 18% DamageBuff(Cold) 18% DamageBuff(Energy) 18% DamageBuff(Negative) 18% DamageBuff(Toxic) 18% DamageBuff(Psionic) 24.13% Defense(Smashing) 24.13% Defense(Lethal) 6% Defense(Fire) 6% Defense(Cold) 21.31% Defense(Energy) 21.31% Defense(Negative) 6% Defense(Psionic) 23.5% Defense(Melee) 21.63% Defense(Ranged) 6% Defense(AoE) 4% Enhancement(Held) 4% Enhancement(Stunned) 8% Enhancement(Immobilized) 30% Enhancement(Accuracy) 5% Enhancement(Max EnduranceDiscount) 4.4% Enhancement(Terrorized) 8% Enhancement(Confused) 8% Enhancement(Sleep) 91.25% Enhancement(RechargeTime) 7.5% SpeedFlying 137.3 HP (13.5%) HitPoints 7.5% JumpHeight 7.5% SpeedJumping Knockback (Mag -4) Knockup (Mag -4) MezResist(Confused) 55% MezResist(Held) 55% MezResist(Immobilized) 55% MezResist(Sleep) 55% MezResist(Stunned) 55% MezResist(Terrorized) 55% MezResist(Teleport) 100% (20% chance) 24% (0.4 End/sec) Recovery 38% (1.61 HP/sec) Regeneration 45% ResEffect(SpeedFlying) 45% ResEffect(RechargeTime) 45% ResEffect(SpeedRunning) 18% Resistance(Smashing) 18% Resistance(Lethal) 45% Resistance(Fire) 45% Resistance(Cold) 24% Resistance(Energy) 24% Resistance(Negative) 18% Resistance(Toxic) 18% Resistance(Psionic) 7.5% SpeedRunning | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | 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Toxis Posted September 24, 2020 Posted September 24, 2020 Ice/Ice/(Ice or Psi) & Grav/Energy/Soul are two of my mains so I just put the two together and seeing what happens. I usually avoid Frostbite & Jack Frost however these are all the Energy attacks I take. Leadership and 6-slotting the Psi powers may not be optimal. Try the ATO set with +Dmg proc in Arctic Air, you don't have to think about it and it reduces the endurance cost more than CC. Make sure to always pop off Power Boost before Indomitable Will and Vengeance (may get patched out) and Mids shouldn't boost Mind Link % with it active but it does. This is built to keep you more sturdy and not necessarily the best at damage. For example Frostbite is slotted with a damage set but we are going for the immob proc, FC res, FCAoE Def and end reduction.. Curious to see what your defense gets to with Power Boost in game, I don't believe it's accurate here. I also really adore Ice and Soul Mastery Left you to decide which Alpha to go with, I usually go for Agility in my builds Villain Plan by Mids' Villain Designer 1.962http://www.cohplanner.com/ Level 50 Magic Dominator Primary Power Set: Ice Control Secondary Power Set: Energy Assault Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Ancillary Pool: Psionic Mastery Villain Profile: ------------ Level 1: Block of Ice SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprDmnGrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(5), SprDmnGrs-EndRdx/Rchg(11), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(13), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(34), SprDmnGrs-Rchg/Fiery Orb(34) Level 1: Power Bolt SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(37) Level 2: Bone Smasher SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg(43), SprBlsCol-Rchg/HoldProc(46) Level 4: Frostbite SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(15), SprFrzBls-Acc/Dmg/EndRdx(15), SprFrzBls-Acc/Dmg/Rchg(17), SprFrzBls-Dmg/EndRdx/Acc/Rchg(17), SprFrzBls-Rchg/ImmobProc(19) Level 6: Arctic Air SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(7), SprAscoft-EndRdx/Rchg(7), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(9), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(9), SprAscoft-Rchg/+Dmg%(11) Level 8: Kick Dmg-I(A) Level 10: Combat Jumping LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(48) Level 12: Ice Slick RechRdx-I(A) Level 14: Tough UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(37), UnbGrd-Rchg/ResDam(48), UnbGrd-ResDam/EndRdx/Rchg(50), GldArm-3defTpProc(50), StdPrt-ResDam/Def+(50) Level 16: Power Boost RechRdx-I(A) Level 18: Hasten RechRdx-I(A), RechRdx-I(19) Level 20: Whirling Hands SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(21), SprAvl-Acc/Dmg/EndRdx(21), SprAvl-Acc/Dmg/Rchg(25), SprAvl-Acc/Dmg/EndRdx/Rchg(25), SprAvl-Rchg/KDProc(34) Level 22: Weave LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(23), LucoftheG-Def(23) Level 24: Maneuvers LucoftheG-Rchg+(A) Level 26: Glacier BslGaz-Acc/Rchg(A), BslGaz-Rchg/Hold(27), BslGaz-Acc/EndRdx/Rchg/Hold(27), BslGaz-EndRdx/Rchg/Hold(31) Level 28: Total Focus Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(29), Hct-Acc/Rchg(29), Hct-Dmg/EndRdx(31), Hct-Dam%(31) Level 30: Tactics RechRdx-I(A) Level 32: Jack Frost ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(33), ExpRnf-Dmg/EndRdx(33), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-EndRdx/Dmg/Rchg(40), ExpRnf-+Res(Pets)(40) Level 35: Sniper Blast StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(36), StnoftheM-Dmg/ActRdx/Rchg(36), StnoftheM-Dmg/EndRdx/Rchg(36), StnoftheM-Dam%(37) Level 38: Power Burst Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(39), Apc-Acc/Rchg(39), Apc-Dmg/EndRdx(39), Apc-Dam%(40) Level 41: Link Minds Rct-Def(A), Rct-Def/EndRdx(42), Rct-EndRdx/Rchg(42), Rct-Def/Rchg(42), Rct-Def/EndRdx/Rchg(43), Rct-ResDam%(43) Level 44: Mind Over Body UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-EndRdx/Rchg(45), UnbGrd-Rchg/ResDam(45), UnbGrd-ResDam/EndRdx/Rchg(46), UnbGrd-Max HP%(46) Level 47: Indomitable Will LucoftheG-Rchg+(A), RechRdx-I(48) Level 49: Vengeance LucoftheG-Rchg+(A) Level 1: Brawl Empty(A) Level 1: Domination Level 1: Prestige Power Dash Empty(A) Level 1: Prestige Power Slide Empty(A) Level 1: Prestige Power Quick Empty(A) Level 1: Prestige Power Rush Empty(A) Level 1: Prestige Power Surge Empty(A) Level 1: Sprint Empty(A) Level 2: Rest Empty(A) Level 4: Ninja Run Level 2: Swift Run-I(A) Level 2: Health Pnc-Heal/+End(A), Prv-Absorb%(13) Level 2: Hurdle Jump-I(A) Level 2: Stamina PrfShf-End%(A) ------------ ------------ Set Bonus Totals: 14% DamageBuff(Smashing) 14% DamageBuff(Lethal) 14% DamageBuff(Fire) 14% DamageBuff(Cold) 14% DamageBuff(Energy) 14% DamageBuff(Negative) 14% DamageBuff(Toxic) 14% DamageBuff(Psionic) 16.63% Defense(Smashing) 16.63% Defense(Lethal) 23.5% Defense(Fire) 23.5% Defense(Cold) 18.81% Defense(Energy) 18.81% Defense(Negative) 6% Defense(Psionic) 19.75% Defense(Melee) 20.38% Defense(Ranged) 18.5% Defense(AoE) 8% Enhancement(Confused) 16% Enhancement(Immobilized) 97.5% Enhancement(RechargeTime) 8.75% Enhancement(Max EnduranceDiscount) 8% Enhancement(Stunned) 30% Enhancement(Accuracy) 8% Enhancement(Held) 8.8% Enhancement(Terrorized) 16% Enhancement(Sleep) GrantPower Preventive Medicine (10% chance, if Scourge) 167.9 HP (16.51%) HitPoints MezResist(Confused) 92.5% MezResist(Held) 92.5% MezResist(Immobilized) 92.5% MezResist(Sleep) 92.5% MezResist(Stunned) 92.5% MezResist(Terrorized) 92.5% 22% (0.37 End/sec) Recovery 48% (2.03 HP/sec) Regeneration 45% ResEffect(SpeedFlying) 45% ResEffect(RechargeTime) 45% ResEffect(SpeedRunning) 22.5% Resistance(Smashing) 22.5% Resistance(Lethal) 53.25% Resistance(Fire) 53.25% Resistance(Cold) 21% Resistance(Energy) 21% Resistance(Negative) 18.75% Resistance(Toxic) 18.75% Resistance(Psionic) 0% Resistance(Smashing) 0% Resistance(Lethal) 0% Resistance(Fire) 0% Resistance(Cold) 0% Resistance(Energy) 0% Resistance(Negative) 0% Resistance(Toxic) 0% Resistance(Psionic) 1
oedipus_tex Posted September 24, 2020 Posted September 24, 2020 (edited) Since you mentioned Ice/Psi as an alt, I happen to a have a build for that for comparison. This one uses the Ice APP instead of Leviathan, but they are somewhat interchangeable. What's different about /Psi is we can assume Drain Psyche is supplying the Endurance. So, this would be paired with Destiny: Barrier, which at T4 keeps you capped to Ranged at all times. Meanwhile, S/L defense is always capped. Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Example Ice/Psi: Level 50 Magic DominatorPrimary Power Set: Ice ControlSecondary Power Set: Psionic AssaultPower Pool: SpeedPower Pool: FightingPower Pool: LeapingPower Pool: LeadershipAncillary Pool: Ice Mastery Villain Profile:Level 1: Block of Ice -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(3), BslGaz-Rchg/Hold(3), BslGaz-EndRdx/Rchg/Hold(5)Level 1: Psionic Dart -- Empty(A)Level 2: Mind Probe -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5), SprBlsCol-Acc/Dmg(7), SprBlsCol-Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/EndRdx(9), Hct-Dam%(50)Level 4: Telekinetic Thrust -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(9), Mk'Bit-Dmg/Rchg(11), Mk'Bit-Acc/EndRdx/Rchg(11), Mk'Bit-Acc/Dmg/EndRdx/Rchg(42), Mk'Bit-Dam%(43)Level 6: Arctic Air -- CrcPrs-Conf(A), CrcPrs-Conf/EndRdx(13), CrcPrs-Conf%(13), CrcPrs-Conf/Rchg(15), CrcPrs-Acc/Conf/Rchg(15), CrcPrs-Acc/Rchg(17)Level 8: Frostbite -- PstBls-Dam%(A), PstBls-Dmg/EndRdx(45), PstBls-Acc/Dmg/EndRdx(46), PstBls-Dmg/Rchg(46), PstBls-Acc/Dmg(46)Level 10: Hasten -- RechRdx-I(A), RechRdx-I(17)Level 12: Ice Slick -- RechRdx-I(A)Level 14: Boxing -- Empty(A)Level 16: Tough -- UnbGrd-Max HP%(A), StdPrt-ResDam/Def+(19), GldArm-3defTpProc(19)Level 18: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50)Level 20: Drain Psyche -- EffAdp-Acc/Rchg(A), TchoftheN-Heal/HP/Regen/Rchg(21), TchoftheN-Acc/Heal(21), DctWnd-Heal/Rchg(23)Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(23), Rct-ResDam%(25), Ksm-ToHit+(43)Level 24: Cross Punch -- Obl-Dmg(A), Obl-Acc/Rchg(25), Obl-Dmg/Rchg(27), Obl-Acc/Dmg/Rchg(27), Obl-Acc/Dmg/EndRdx/Rchg(29), Obl-%Dam(42)Level 26: Glacier -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(29), SprAscoft-EndRdx/Rchg(31), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(31), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(43), SprAscoft-Rchg/+Dmg%(45)Level 28: Subdue -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(31), SprWntBit-Acc/Dmg/Rchg(33), SprWntBit-Acc/Dmg/EndRdx(33), SprWntBit-Dmg/Rchg(33), Apc-Dam%(42)Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A)Level 32: Jack Frost -- ExpRnf-+Res(Pets)(A), ExpRnf-EndRdx/Dmg/Rchg(34), ExpRnf-Acc/Rchg(34), ExpRnf-Acc/Dmg(34), ExpRnf-Dmg/EndRdx(36), ExpRnf-Acc/Dmg/Rchg(36)Level 35: Psionic Lance -- StnoftheM-Dam%(A), StnoftheM-Dmg/EndRdx/Rchg(36), StnoftheM-Dmg/ActRdx/Rchg(37), StnoftheM-Acc/ActRdx/Rng(37), StnoftheM-Dmg/EndRdx(37), GldJvl-Dam%(39)Level 38: Psychic Shockwave -- Obl-Acc/Dmg/EndRdx/Rchg(A), Obl-%Dam(39), Obl-Dmg(39), Obl-Acc/Rchg(40), Obl-Dmg/Rchg(40), Obl-Acc/Dmg/Rchg(40)Level 41: Sleet -- RechRdx-I(A)Level 44: Frozen Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45)Level 47: Ice Storm -- Rgn-Knock%(A), Rgn-Dmg/EndRdx(48), Rgn-Acc/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Dmg/Rchg(50)Level 49: Hibernate -- RechRdx(A)Level 1: Brawl -- Empty(A)Level 1: Domination Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja Run Level 2: Swift -- Empty(A)Level 2: Health -- Mrc-Rcvry+(A)Level 2: Hurdle -- Empty(A)Level 2: Stamina -- PrfShf-End%(A)------------------------Set Bonus Totals: 23% DamageBuff(Smashing) 23% DamageBuff(Lethal) 23% DamageBuff(Fire) 23% DamageBuff(Cold) 23% DamageBuff(Energy) 23% DamageBuff(Negative) 23% DamageBuff(Toxic) 23% DamageBuff(Psionic) 14.75% Defense(Smashing) 14.75% Defense(Lethal) 6% Defense(Fire) 6% Defense(Cold) 23.19% Defense(Energy) 23.19% Defense(Negative) 6% Defense(Psionic) 16% Defense(Melee) 29.13% Defense(Ranged) 6% Defense(AoE) 4% Enhancement(Stunned) 4.4% Enhancement(Terrorized) 57% Enhancement(Accuracy) 4% Enhancement(Held) 8% Enhancement(Confused) 8% Enhancement(Immobilized) 8% Enhancement(Sleep) 97.5% Enhancement(RechargeTime) 110.6 HP (10.88%) HitPoints MezResist(Confused) 52.5% MezResist(Held) 52.5% MezResist(Immobilized) 52.5% MezResist(Sleep) 52.5% MezResist(Stunned) 52.5% MezResist(Terrorized) 52.5% MezResist(Teleport) 100% (20% chance) 20.5% (0.34 End/sec) Recovery 42% (1.78 HP/sec) Regeneration 30% ResEffect(SpeedFlying) 30% ResEffect(RechargeTime) 30% ResEffect(SpeedRunning) 26.25% Resistance(Smashing) 26.25% Resistance(Lethal) 38.25% Resistance(Fire) 38.25% Resistance(Cold) 19.5% Resistance(Energy) 19.5% Resistance(Negative) 19.5% Resistance(Toxic) 19.5% Resistance(Psionic) | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1478;677;1354;HEX;| |78DA6594596F125114C7EF3083140A022D5B5BBA510B2D500A768BD1C498B61A6D4| |99AF8AAD6091DE92805C260521F7D377189C6CFE0FAA2C6BA7D0797AA9F425BAD2F| |462B1EE77F5A1A6702F9DDFBBF67B9E77098FCEA8CFBF189AB4785E49D2EA986B13| |85359D1CB6ABD52B3E7D5A25E908510DED95575A55AD2FA4E16B4D105437790D6BD| |6BB7385D29D76B9552864E77D6FDCDD36386A15E2ED533E45729EB859DBD702D54C| |8E77455D3963CE6F2B85E5CAEEBE5A2DBDCCD6B6A9536DE9DCD92563396F56AE76C| |552F9899F2AA51D76A579AF78DD0ADE2F49DF87765F369C862DD46575584ED23F31| |3A87C061D4D5BFAD0235A4891A0D8A53B8A1039B2BE0DEEBBC1BC09B6DC0273299B| |4927F9CAEC2B5F10B02982AE65A60E0E5F049397C02972B4B3AFFD0CE2B9CF33557| |0FF59E639D0B7084E92AF03BE8A630DF1D24FC191E7CC67C2AC78E409F63172709A| |853624670A9A8F7988E2B572575A5993C8DEC39AC7EC944C8A17116CDE9FB269D51| |696CC2C6D07B157C8C6CF59FC4109DD0A806E3269377BDD90DBAFA39240007E8120| |18CAC336447182882307394E680E36912D30B98D0AAF0D0A11E64E867F216EE437D| |8B9CDFC03461BE0B0408CC3840EE4B177AC418BBE007B5E325F71BED760FA0DE821| |7471DEAE47988C9E8760DF03E67DE63D703887FC7EAAAF1B794537D77784E2F572B| |CDE1FB0EBDF626E3037C1816FCCEF3C21E41B63DFD83A7EC1810FE081F7CC77CCB7| |603C8D3ABC8441F61DE4FEC4B93F71EE6782FB99E07E26B89F11BF10433C25433C3| |95DA4A57806525C5B9A67204A67199EDCCC14628C4E322798E3606E0CEC209F2CE7| |C8D25A28B2882AFFFF8F634DA531976CAE9316CBAC45C95994318B326E51E62DCA8| |2B2FB2E1192A9387DBB6F88C617179D4A7B4F37F62AA7689150C4578BD5E65EE52E| |7AF217045BFADA| |-------------------------------------------------------------------| Edited September 24, 2020 by oedipus_tex 1
Riverdusk Posted September 25, 2020 Posted September 25, 2020 On 9/23/2020 at 6:22 AM, Pyrul said: You make a solid point...don’t know why I didn’t think of /Psi. I don’t like to be reliable on my destiny but it’s always a welcomed boost to a build. Hmm might have to tinker with a /Psi build now to compare cheers Kira 😛 Yep, I think ice/psi would be a solid combo, at least as solid as anything can be with ice. 😉
mbre2006 Posted September 25, 2020 Posted September 25, 2020 I have an Ice/Ice dom and a Gav/EM dom. Depending on your playstyle I can share. Both my builds are range however I do use a melee with Grav/EM Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic DominatorPrimary Power Set: Ice ControlSecondary Power Set: Icy AssaultPower Pool: Force of WillPower Pool: SpeedPower Pool: PresencePower Pool: FlightAncillary Pool: Ice Mastery Villain Profile:Level 1: Block of Ice (A) Superior Ascendency of the Dominator - Recharge/Chance for +Damage (3) Superior Ascendency of the Dominator - Accuracy/Control Duration/Endurance/Recharge (3) Superior Ascendency of the Dominator - Accuracy/Control Duration/Endurance (5) Superior Dominating Grasp - Accuracy/Control Duration (5) Superior Dominating Grasp - Control Duration/RechargeTime Level 1: Ice Bolt (A) Decimation - Accuracy/Damage (7) Decimation - Damage/Endurance (7) Decimation - Damage/Recharge (9) Decimation - Accuracy/Endurance/Recharge (9) Decimation - Accuracy/Damage/Recharge Level 2: Frostbite (A) Superior Ascendency of the Dominator - Accuracy/Control Duration (11) Superior Ascendency of the Dominator - Control Duration/Recharge (11) Superior Ascendency of the Dominator - Endurance/Recharge (13) Superior Dominating Grasp - Accuracy/Control Duration/Endurance/RechargeTime (13) Superior Dominating Grasp - RechargeTime/Fiery Orb Level 4: Mighty Leap (A) Winter's Gift - Run Speed, Jump, Flight Speed, RangeLevel 6: Arctic Air (A) Malaise's Illusions - Accuracy/Recharge (15) Malaise's Illusions - Endurance/Confused (17) Malaise's Illusions - Chance of Damage(Psionic) (17) Superior Dominating Grasp - Endurance/RechargeTime (19) Superior Dominating Grasp - Accuracy/Control Duration/Endurance Level 8: Project Will (A) EmptyLevel 10: Ice Blast (A) Decimation - Accuracy/Damage (19) Decimation - Damage/Endurance (21) Decimation - Accuracy/Endurance/Recharge (21) Decimation - Accuracy/Damage/Recharge (23) Decimation - Chance of Build Up Level 12: Hasten (A) Recharge Reduction IO (23) Recharge Reduction IO Level 14: Provoke (A) EmptyLevel 16: Intimidate (A) EmptyLevel 18: Flash Freeze (A) Fortunata Hypnosis - Sleep (25) Fortunata Hypnosis - Sleep/Recharge (25) Fortunata Hypnosis - Accuracy/Sleep/Recharge (27) Fortunata Hypnosis - Accuracy/Recharge (27) Fortunata Hypnosis - Sleep/Endurance Level 20: Unleash Potential (A) Reactive Defenses - Defense (29) Reactive Defenses - Defense/Endurance (29) Reactive Defenses - Endurance/RechargeTime (31) Reactive Defenses - Defense/RechargeTime (31) Reactive Defenses - Defense/Endurance/RechargeTime (31) Reactive Defenses - Scaling Resist Damage Level 22: Unrelenting (A) Preventive Medicine - Heal (33) Preventive Medicine - Heal/Endurance (33) Preventive Medicine - Endurance/RechargeTime (33) Preventive Medicine - Heal/RechargeTime (34) Preventive Medicine - Heal/RechargeTime/Endurance (34) Preventive Medicine - Chance for +Absorb Level 24: Power Up (A) Recharge Reduction IOLevel 26: Glacier (A) Unbreakable Constraint - Hold (34) Unbreakable Constraint - Hold/Recharge (36) Unbreakable Constraint - Accuracy/Hold/Recharge (36) Unbreakable Constraint - Accuracy/Recharge (36) Unbreakable Constraint - Endurance/Hold Level 28: Chilling Embrace (A) Armageddon - Damage (37) Armageddon - Accuracy/Damage/Recharge (37) Armageddon - Accuracy/Recharge (37) Armageddon - Damage/Endurance (39) Armageddon - Chance for Fire Damage Level 30: Hover (A) Luck of the Gambler - Defense/Increased Global Recharge SpeedLevel 32: Jack Frost (A) Expedient Reinforcement - Accuracy/Damage (39) Expedient Reinforcement - Damage/Endurance (39) Expedient Reinforcement - Accuracy/Damage/Recharge (40) Expedient Reinforcement - Resist Bonus Aura for Pets Level 35: Sleet (A) Positron's Blast - Chance of Damage(Energy) (40) Annihilation - Chance for Res Debuff (40) Touch of Lady Grey - Chance for Negative Damage (42) Achilles' Heel - Chance for Res Debuff Level 38: Bitter Ice Blast (A) Apocalypse - Damage (42) Apocalypse - Accuracy/Damage/Recharge (42) Apocalypse - Accuracy/Recharge (43) Apocalypse - Damage/Endurance (43) Apocalypse - Chance of Damage(Negative) Level 41: Hoarfrost (A) Unbreakable Guard - +Max HP (43) Gladiator's Armor - TP Protection +3% Def (All) (45) Aegis - Psionic/Status Resistance (45) Steadfast Protection - Resistance/+Def 3% (45) Impervious Skin - Status Resistance Level 44: Ice Storm (A) Ragnarok - Damage (46) Ragnarok - Damage/Recharge (46) Ragnarok - Accuracy/Damage/Recharge (46) Ragnarok - Accuracy/Recharge (48) Ragnarok - Damage/Endurance Level 47: Frozen Armor (A) Red Fortune - Defense/Endurance (48) Red Fortune - Defense/Recharge (48) Red Fortune - Defense/Endurance/Recharge (50) Red Fortune - Defense (50) Red Fortune - Endurance (50) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 49: Hibernate (A) Recharge Reduction IOLevel 1: Brawl (A) EmptyLevel 1: Domination Level 1: Quick Form Level 1: Prestige Power Dash | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1467;658;1316;HEX;| |78DA6594594F13511886CFD0A9D816283B9452912A504B292D9B8645206C1A6D426| |202EA0D9960C5496A87B483914B7F8197B8FD06AF71BBF007F83B5CD94D8C37D6AF| |F3BEB4249D74F29CBEDF7ABE3333A9A7F3356F979E4D2BCD3F9731F2F9B579EBB19| |9356C2BE74E191BE6BA4BC9552D77A864589BB3B276CECAC46FAEA74FD767ACB3F9| |BCB195B1C5BA7DBA568DCB96F82F5A3989B01EAEAD9A998CD791EE6CA6D30F1A9C6| |5CAC89A9B5B19C336ADAC0FFE1973E391DDB1B069AE3BB55246DE4EE7B6CB2DB64B| |5FBD728F16BBD48A9D1674F549FE247555F591FC00EA933A3805FEAB52BC246647D| |0A7AB732FC897E0F957E46B70CCC53212A3ED22AFF71DF91EAC9941FE9A59D08E28| |E5428C7205E07355E066BFEE63CDD1EA4EC0FA3FE475C4374E835B119C43314F754| |12EA549160FBBF170078DDC41333B6F66E7AD6FC0B0A4F0A1B2E6EB574EE656B243| |6CB5AC50EB54088AE2A7E2779471A9D9C09A0D2B554E5CFB2A7917ECB847DE079F4| |8E74DA8E96EDAC7043A0FC843F0C211794C9E80CF7B946A616CCB376817BF933FC8| |9F60F72F728F272F6863F76DDCE3846801F61F98477FDD0BE0A5457289BC01EA121| |3E46905AF41BB3C4E4E909360EF14E891C985583BD482139D943C5DD05C5D87F43F| |228FC1BEDF9CA50C394CDFF02E7AEFFB2A0942C22FF0B9F259D8244FABC83DDC534| |F8CB6383908461364926723F9238C89FCC5BCA243606C14FDC6DA34A75E2C04764A| |4C3F63FA87906760981C2147C1C131302831719E5FDC8BBC833EB2164CD6917E92F| |30A486C82334CF0FC3AF5D25B2BBFE213192E2B855BD1F23A5AE199A8509215CA70| |853252A1DCAE5096F5D27741698EE2A92FBDF5853DAF58355A07B08F83B2A669DD9| |87BDD0AF6BD7FD63F02FFC3B3DA0E66FB1F850BEE64| |-------------------------------------------------------------------|
mbre2006 Posted September 25, 2020 Posted September 25, 2020 Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Natural DominatorPrimary Power Set: Gravity ControlSecondary Power Set: Energy AssaultPower Pool: PresencePower Pool: Force of WillPower Pool: FightingPower Pool: SpeedAncillary Pool: Psionic Mastery Villain Profile:Level 1: Crush (A) Superior Ascendency of the Dominator - Accuracy/Control Duration (3) Superior Ascendency of the Dominator - Control Duration/Recharge (3) Superior Ascendency of the Dominator - Endurance/Recharge (5) Superior Dominating Grasp - Accuracy/Control Duration (5) Superior Dominating Grasp - Control Duration/RechargeTime Level 1: Power Bolt (A) Decimation - Accuracy/Damage (7) Decimation - Damage/Endurance (7) Decimation - Damage/Recharge (9) Decimation - Accuracy/Endurance/Recharge (9) Decimation - Accuracy/Damage/Recharge Level 2: Gravity Distortion (A) Superior Ascendency of the Dominator - Accuracy/Control Duration/Endurance (11) Superior Ascendency of the Dominator - Accuracy/Control Duration/Endurance/Recharge (11) Superior Ascendency of the Dominator - Recharge/Chance for +Damage (13) Superior Dominating Grasp - Endurance/RechargeTime (13) Superior Dominating Grasp - Accuracy/Control Duration/Endurance Level 4: Pacify (A) EmptyLevel 6: Mighty Leap (A) Jumping IOLevel 8: Crushing Field (A) Overwhelming Force - Accuracy/Damage (15) Overwhelming Force - Accuracy/Damage/Endurance (17) Overwhelming Force - Accuracy/Damage/Endurance/Recharge (17) Superior Dominating Grasp - Accuracy/Control Duration/Endurance/RechargeTime (19) Superior Dominating Grasp - RechargeTime/Fiery Orb Level 10: Power Blast (A) Decimation - Accuracy/Damage (19) Decimation - Damage/Endurance (21) Decimation - Accuracy/Endurance/Recharge (21) Decimation - Accuracy/Damage/Recharge (23) Decimation - Damage/Recharge Level 12: Weaken Resolve (A) EmptyLevel 14: Intimidate (A) EmptyLevel 16: Unrelenting (A) Preventive Medicine - Heal (23) Preventive Medicine - Heal/Endurance (25) Preventive Medicine - Endurance/RechargeTime (25) Preventive Medicine - Heal/RechargeTime (27) Preventive Medicine - Heal/RechargeTime/Endurance (27) Preventive Medicine - Chance for +Absorb Level 18: Gravity Distortion Field (A) Unbreakable Constraint - Hold (29) Unbreakable Constraint - Hold/Recharge (29) Unbreakable Constraint - Accuracy/Hold/Recharge (31) Unbreakable Constraint - Accuracy/Recharge (31) Unbreakable Constraint - Endurance/Hold Level 20: Unleash Potential (A) Reactive Defenses - Defense (31) Reactive Defenses - Defense/Endurance (33) Reactive Defenses - Endurance/RechargeTime (33) Reactive Defenses - Defense/RechargeTime (33) Reactive Defenses - Defense/Endurance/RechargeTime (34) Reactive Defenses - Scaling Resist Damage Level 22: Boxing (A) EmptyLevel 24: Tough (A) Unbreakable Guard - +Max HP (34) Unbreakable Guard - Resistance (34) Unbreakable Guard - Resistance/Endurance (36) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 26: Wormhole (A) Absolute Amazement - Stun (36) Absolute Amazement - Accuracy/Stun/Recharge (36) Absolute Amazement - Accuracy/Recharge (37) Absolute Amazement - Endurance/Stun (37) Absolute Amazement - Chance for ToHit Debuff Level 28: Total Focus (A) Hecatomb - Damage (37) Hecatomb - Accuracy/Damage/Recharge (39) Hecatomb - Accuracy/Recharge (39) Hecatomb - Damage/Endurance (39) Hecatomb - Chance of Damage(Negative) Level 30: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (40) Luck of the Gambler - Defense (40) Luck of the Gambler - Defense/Endurance (40) Shield Wall - Defense/Endurance (42) Shield Wall - Defense (42) Shield Wall - +Res (Teleportation), +5% Res (All) Level 32: Singularity (A) Expedient Reinforcement - Accuracy/Recharge (42) Expedient Reinforcement - Accuracy/Damage/Recharge (43) Expedient Reinforcement - Accuracy/Damage (43) Expedient Reinforcement - Resist Bonus Aura for Pets Level 35: Hasten (A) Recharge Reduction IO (43) Recharge Reduction IO Level 38: Power Burst (A) Apocalypse - Damage (45) Apocalypse - Accuracy/Damage/Recharge (45) Apocalypse - Accuracy/Recharge (45) Apocalypse - Damage/Endurance (46) Apocalypse - Chance of Damage(Negative) Level 41: Link Minds (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (46) Red Fortune - Defense/Endurance (46) Red Fortune - Defense/Recharge (48) Red Fortune - Endurance/Recharge (48) Red Fortune - Defense/Endurance/Recharge (48) Red Fortune - Defense Level 44: Indomitable Will (A) Luck of the Gambler - Defense/Increased Global Recharge SpeedLevel 47: Mind Over Body (A) Gladiator's Armor - TP Protection +3% Def (All) (50) Aegis - Psionic/Status Resistance (50) Impervium Armor - Psionic Resistance (50) Steadfast Protection - Resistance/+Def 3% Level 49: Power Up (A) EmptyLevel 1: Brawl (A) EmptyLevel 1: Domination Level 1: Quick Form Level 1: Prestige Power Dash | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1475;664;1328;HEX;| |78DA6594D94F135114C667E820525AF655F6B27581D282BEA948D80C502431D1C76| |682B54E3276C8CC40E4D1BFC0475CFE079F5DFF13637C74418A88893ED533F37DB4| |2433E9E437F7BBF79CF39DB9779A7BB21C79BDF67441515B964CDD71F2CBD663A3A| |4BB96DDB0A5BB7BB66E8614B91AE41EAD4EE597AC926B5B667ACDD6F70DF7E07C3C| |525BB1E838FA9EE9A6574A05BB78703E54DAB62D09CBE9256377CFD45DC32AB5FBC| |AAA65EF14F2D6C3FC7DC334A3908CE223D72815C3FEE8EE6EA1F0607865D7D8496F| |3B1266ECE473BAE316EC03382E7A557BC5E5A4DC29DFB3775534E58D0CB29A52F79| |67C076AD735F00678547721E65030A529979E932FC0CB2FC957E08CA45255C4A8EF| |9137FC81FC08466E227F6401EC9357097B152554914B71E38A524FA55E9EBD55B32| |1BC732F73C327646AFE0CB67E216F2163FB2258960E1A19D3C80EDAD941279D77D2| |79373B72A45E136B37F96EFAA56C944AD4579E4D284A0BBAAC6FF98ADADDDFC0DEE| |FE40FF0CA11F913CC0ADAE8A96DB9CED70656C85570688DBC0DEE8BA70ED6EB3846| |9EA132387242FE224FC1D1DFA02AEEBBE8BECB771F12A507D9423DFFB8FA8CFC038| |EFD05E7047D74DBB70E37639B640E1CDF22EF80A7827EC6F44F722E0E4E26C82499| |0235F134C80E07BB545F9BEA245BC955784AAC931BE0BC6018F542C365E44B9C82C| |913F20C8C499D18EAA8B1144E5692F4964CD0F7C434D64FA7C9593203CE64994FB6| |324EDF71FA9E09934DE06C848C92CDE098C4A610ABA4183B2E5A9A7B939EE389B98| |6B96C42F54F68D6DBBC414DF15ACB706733FECE0E68D52F567E9E12AB29958D64ED| |391958990928D980321F50AE0694CD80B22D8A4A45F595C6D6EA175FF919AEFE637| |0B65C53547534E4F7DC7C0FEFE038B0FAE4A272885DF90FC9B2067A| |-------------------------------------------------------------------|
mbre2006 Posted September 25, 2020 Posted September 25, 2020 The thing about my builds they can dish out dam, really good on end use, good def, and extremely good recharge.
Pyrul Posted September 26, 2020 Author Posted September 26, 2020 19 hours ago, mbre2006 said: I have an Ice/Ice dom and a Gav/EM dom. Depending on your playstyle I can share. Both my builds are range however I do use a melee with Grav/EM Cheers for that! I'll have a thorough look when I'm home (I'm a shift worker). Also thank you @oedipus_tex and @Toxis for your inputs and builds! Peoples takes on the sets are quite unique and that's what I love about this game 🙂 One thought has come to mind during all this...and that is how set defining is Artic Air? Is it truly necessary? has anyone built an Ice/ troller or dom without it? I mean without it you could make a purely ranged build no? either use /Energy or /Fire...but then I guess the argument would be if that's the case then why not simply use Mind/. Without AA Ice/ looks similar to Earth/ just minus the versatility ie Quicksand and the AOE hold is ranged compared to PBAOE. I don't know I'm just spitballing and or/tired after work lol.
Toxis Posted September 26, 2020 Posted September 26, 2020 6 hours ago, Pyrul said: One thought has come to mind during all this...and that is how set defining is Artic Air? Is it truly necessary? has anyone built an Ice/ troller or dom without it? I mean without it you could make a purely ranged build no? either use /Energy or /Fire...but then I guess the argument would be if that's the case then why not simply use Mind/. Without AA Ice/ looks similar to Earth/ just minus the versatility ie Quicksand and the AOE hold is ranged compared to PBAOE. I don't know I'm just spitballing and or/tired after work lol. I feel like AA is the defining power of Ice Control and forcing ranged is going to impact the effectiveness of your Glacier in some cases (It's not hard to run into a mob though). Same with /Energy due to the nature of the Energy Focus mechanic you will want to be within melee range for Total Focus. If you want to play /Energy at ranged I would recommend Fire, Earth or Gravity control as they have ranged AoE stun powers which would help you get extra use out of Energys mechanic. Not sure how much better an inconsistent 66% base damage boost to Power Burst would be but its not hard to have in a build.
mbre2006 Posted September 26, 2020 Posted September 26, 2020 (edited) 9 hours ago, Pyrul said: Cheers for that! I'll have a thorough look when I'm home (I'm a shift worker). Also thank you @oedipus_tex and @Toxis for your inputs and builds! Peoples takes on the sets are quite unique and that's what I love about this game 🙂 One thought has come to mind during all this...and that is how set defining is Artic Air? Is it truly necessary? has anyone built an Ice/ troller or dom without it? I mean without it you could make a purely ranged build no? either use /Energy or /Fire...but then I guess the argument would be if that's the case then why not simply use Mind/. Without AA Ice/ looks similar to Earth/ just minus the versatility ie Quicksand and the AOE hold is ranged compared to PBAOE. I don't know I'm just spitballing and or/tired after work lol. In Artic Air you can put confuse prcs in it. Or partial sets to frankenslot. I would not skip AA for anything. I would skip ice slick for AA, Edited September 26, 2020 by mbre2006
Riverdusk Posted September 26, 2020 Posted September 26, 2020 7 hours ago, Pyrul said: Cheers for that! I'll have a thorough look when I'm home (I'm a shift worker). Also thank you @oedipus_tex and @Toxis for your inputs and builds! Peoples takes on the sets are quite unique and that's what I love about this game 🙂 One thought has come to mind during all this...and that is how set defining is Artic Air? Is it truly necessary? has anyone built an Ice/ troller or dom without it? I mean without it you could make a purely ranged build no? either use /Energy or /Fire...but then I guess the argument would be if that's the case then why not simply use Mind/. Without AA Ice/ looks similar to Earth/ just minus the versatility ie Quicksand and the AOE hold is ranged compared to PBAOE. I don't know I'm just spitballing and or/tired after work lol. I'd definitely say if you don't want AA or want to play more at range, earth control would be your better alternative. You basically get stalagmites (a ranged aoe stun) as a major control method rather than AA (along with both having knockdown patches). A stun that also potentially helps set up /energy's special feature better (as it triggers by hitting stunned enemies). 1
Mezmera Posted September 26, 2020 Posted September 26, 2020 (edited) In Arctic Air I'd slot a 6 set of the purple confuse set since that's the only confuse you get and those bonuses are yummy. Then I'd six slot that Superior Ascendancy into your next most used power like the ST hold. That right there will net you 20% recharge and 10% ranged defenses not to mention the other bonuses. As for Unleash Potential. Keep it, don't let those who have no real experience using it much tell you how it is. All told I have 70% defense enhancement slotted into that one and it nets me 21.5% defense to all, using power boost nets me another half of that value. So this one power nets you 32% defense to everything for a full minute. With how much recharge doms aim for mine is up for a minute and down for like 1:20 to which I'll just cycle Barrier. I'd much rather have a power like UP that nets me 32% defense max than a power like CJ that only nets me 3%. With all the internal defense bonuses available I'm pretty much walking around defense capped at all times. If you'd like to see first hand how it plays I'll be more than happy to show you. Edited September 26, 2020 by Mezmera
oedipus_tex Posted September 27, 2020 Posted September 27, 2020 Before the proc changes, Contagious Confusion in Arctic Air was pretty effective. It's taken a hard nerf since those days tho. I still usually 6 slot the purple Confusion set for the +10 Recharge and +5 defense.
mbre2006 Posted September 27, 2020 Posted September 27, 2020 (edited) 2 hours ago, oedipus_tex said: Before the proc changes, Contagious Confusion in Arctic Air was pretty effective. It's taken a hard nerf since those days tho. This is very much true but luckily the confuse once enhanced with Dom it's on point. When the proc goes off it's even better. Especially when fighting an AV. Edited September 27, 2020 by mbre2006
oedipus_tex Posted September 27, 2020 Posted September 27, 2020 4 hours ago, mbre2006 said: This is very much true but luckily the confuse once enhanced with Dom it's on point. When the proc goes off it's even better. Especially when fighting an AV. Sorry I'm not completely following. Did you mean Power Up, which enhances its duration? Domination doesn't enhance Arctic Air (tho it does protect it from being detoggled). 1 1
Pyrul Posted September 27, 2020 Author Posted September 27, 2020 15 hours ago, Mezmera said: With all the internal defense bonuses available I'm pretty much walking around defense capped at all times. If you'd like to see first hand how it plays I'll be more than happy to show you. I am keen to see how it plays. Am on indomitable but whatever works. But it seems the general consensus is that AA is a must have, that’s fair enough I just thought I’d throw it out to the group 🙂 1
Mezmera Posted September 28, 2020 Posted September 28, 2020 18 hours ago, Pyrul said: I am keen to see how it plays. Am on indomitable but whatever works. But it seems the general consensus is that AA is a must have, that’s fair enough I just thought I’d throw it out to the group 🙂 Well I'm not Ice control but I have Energy Assault and most of what else your first build looked like as far as powers. I'm on excelsior if you want to check out how my dom plays.
Pyrul Posted October 1, 2020 Author Posted October 1, 2020 On 9/28/2020 at 2:58 PM, Mezmera said: Well I'm not Ice control but I have Energy Assault and most of what else your first build looked like as far as powers. I'm on excelsior if you want to check out how my dom plays. my global is @Pyrul so hit me up whenever to tee up a time.
lokiie1984 Posted October 6, 2020 Posted October 6, 2020 @PyrulNow that a few days have gone by, how do you like the Ice/Energy combo? I'm thinking of making one as i like how the sets look but not sure how well they work together.
Pyrul Posted October 7, 2020 Author Posted October 7, 2020 13 hours ago, lokiie1984 said: @PyrulNow that a few days have gone by, how do you like the Ice/Energy combo? I'm thinking of making one as i like how the sets look but not sure how well they work together. I'm liking it a lot...it tickles my scrapper style gameplay as I already have a pure ranged permadom. Apart from /Earth Assault, IMO /Energy is the primo melee set...or at least it aesthetically feels so (i don't like blocks of dirt on my hands...I prefer pom poms!). I don't worry too much about the KB of the ranged attacks...they're only ST and thus nowhere near as annoying on teams...especially if you're the one who chases said KB'd enemy down just to smash their face more. Like many above have discussed, Artic Air is a must have which only bolsters the melee style gameplay, slowing enemies ability to run away from you is also quite hilarious and though the CP proc isn't what it once was...it's still very serviceable. In all I would recommend this combo if you like being in the face of your enemy 🙂 and if you colour /Energy like Ice it kinda feels you're smashing people with icy fists and shooting water but YMMV!
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