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Posted (edited)

EDIT 10/2/2022 - CHECK OUT POSTS #40 and #41 TO SEE MY LATEST BUILD FOR JENNY!

 

Just thought I'd share my level 50 build for you guys.  Leveling this build can be a bit of a pain as your TTK speed is slow until you get all your AoEs together, and you'll never be that great at killing bosses quickly.  But once you do get your AoEs, you can set your solo difficulty to no bosses, x8 spawns and never look back.  Only things to watch out for are Longbow Wardens, Rikti Mentalists, and Nemesis - they're all going to rebuff your confuse opener which can make things more difficult.

 

Seeds>Roots>Freezing Rain>Tornado to destroy a spawn in seconds.  Throw in a Lightning Storm when available, and you'll be moving right along.

 

One thing on the non-purple build - there's only two procs in Freezing Rain because I wanted the recharge bonus from the Positron set.  I fixed that for the purple build as Freezing Rain procs are the best.

 

 

Edited by Ringo
Posted

Non-Purple build:

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Jenny Chaos: Level 50 Science Controller

Primary Power Set: Plant Control

Secondary Power Set: Storm Summoning

Power Pool: Flight

Power Pool: Fighting

Power Pool: Speed

Power Pool: Leadership

Ancillary Pool: Stone Mastery

 

Hero Profile:

Level 1: Strangler -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(3), BslGaz-Rchg/Hold(3), BslGaz-Acc/EndRdx/Rchg/Hold(5)

Level 1: Gale -- KntCrs-Dmg/KB(A), KntCrs-Acc/KB(17), KntCrs-Rchg/KB(25), KntCrs-Rechg/EndRdx(43), KntCrs-Dmg/EndRdx/KB(50), KntCrs-Acc/Dmg/KB(50)

Level 2: Roots -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(5), PstBls-Dmg/Rchg(7), PstBls-Acc/Dmg/EndRdx(7), PstBls-Dam%(15)

Level 4: Fly -- Flight-I(A)

Level 6: Boxing -- Stp-Acc/Rchg(A), Stp-Stun/Rng(13), Stp-Acc/Stun/Rchg(15), Stp-EndRdx/Stun(17), Stp-Acc/EndRdx(23), Stp-KB%(25)

Level 8: Seeds of Confusion -- MlsIll-Acc/Rchg(A), MlsIll-EndRdx/Conf(9), MlsIll-Acc/EndRdx(9), MlsIll-Conf/Rng(11), MlsIll-Acc/Conf/Rchg(11), MlsIll-Dam%(13)

Level 10: Steamy Mist -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(23)

Level 12: Super Speed -- EndRdx-I(A)

Level 14: Tough -- StdPrt-ResDam/Def+(A)

Level 16: Freezing Rain -- AchHee-ResDeb%(A), PstBls-Acc/Dmg(21), PstBls-Dmg/Rchg(46), PstBls-Dmg/EndRdx(48), PstBls-Acc/Dmg/EndRdx(48), PstBls-Dam%(50)

Level 18: Vines -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(19), BslGaz-Rchg/Hold(19), BslGaz-Acc/EndRdx/Rchg/Hold(21)

Level 20: Hurricane -- EndRdx-I(A)

Level 22: Hasten -- RechRdx-I(A), RechRdx-I(43)

Level 24: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(31)

Level 26: Carrion Creepers -- KntCrs-Dmg/KB(A), KntCrs-Acc/KB(27), KntCrs-Rchg/KB(27), KntCrs-Rechg/EndRdx(31), KntCrs-Dmg/EndRdx/KB(31), KntCrs-Acc/Dmg/KB(43)

Level 28: Thunder Clap -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(29), SprWiloft-EndRdx/Rchg(29), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(34), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(37), SprWiloft-Rchg/Dmg%(37)

Level 30: Maneuvers -- LucoftheG-Rchg+(A)

Level 32: Fly Trap -- BldMnd-Acc/Dmg(A), BldMnd-Dmg/EndRdx(33), BldMnd-Acc/EndRdx(33), BldMnd-Acc/Dmg/EndRdx(33), BldMnd-Acc(34), BldMnd-Dmg(34)

Level 35: Tornado -- BldMnd-Acc/Dmg(A), BldMnd-Dmg/EndRdx(36), BldMnd-Acc/EndRdx(36), BldMnd-Acc/Dmg/EndRdx(36), BldMnd-Acc(37), BldMnd-Dmg(40)

Level 38: Lightning Storm -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(39), Thn-Dmg/Rchg(39), Thn-Acc/Dmg/Rchg(39), Thn-Acc/Dmg/EndRdx(40), Thn-Dmg/EndRdx/Rchg(40)

Level 41: Fissure -- Stp-Acc/Rchg(A), Stp-EndRdx/Stun(42), Stp-Acc/EndRdx(42), Stp-Stun/Rng(42), Stp-Acc/Stun/Rchg(46), Stp-KB%(48)

Level 44: Seismic Smash -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(45), BslGaz-Rchg/Hold(45), BslGaz-Acc/EndRdx/Rchg/Hold(45)

Level 47: Hover -- LucoftheG-Rchg+(A)

Level 49: Afterburner -- LucoftheG-Rchg+(A)

Level 2: Swift -- Flight-I(A)

Level 2: Health -- Mrc-Rcvry+(A)

Level 2: Hurdle -- Jump-I(A)

Level 2: Stamina -- EndMod-I(A), EndMod-I(46)

Level 1: Brawl -- Acc-I(A)

Level 1: Containment

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- EndRdx-I(A)

Level 2: Rest -- RechRdx-I(A)

Level 4: Ninja Run

Level 50: Vigor Radial Paragon

------------

 

 

 

 

Posted

Super expensive Purple build:

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Jenny Chaos: Level 50 Science Controller

Primary Power Set: Plant Control

Secondary Power Set: Storm Summoning

Power Pool: Flight

Power Pool: Fighting

Power Pool: Speed

Power Pool: Leadership

Ancillary Pool: Stone Mastery

 

Hero Profile:

Level 1: Strangler -- GldNet-Dam%(A), GldNet-Acc/EndRdx/Rchg/Hold(3), GldNet-Acc/Hold(3), GldNet-Acc/Rchg(5), GldNet-Rchg/Hold(5), GldNet-EndRdx/Rchg/Hold(7)

Level 1: Gale -- Acc-I(A)

Level 2: Roots -- GrvAnc-Hold%(A), GrvAnc-Immob/EndRdx(7), GrvAnc-Immob/Rchg(9), GrvAnc-Acc/Immob/Rchg(9), GrvAnc-Acc/Rchg(11)

Level 4: Fly -- BlsoftheZ-ResKB(A)

Level 6: Boxing -- Stp-KB%(A), Stp-Acc/Stun/Rchg(11), Stp-Acc/Rchg(15), Stp-EndRdx/Stun(15), Stp-Acc/EndRdx(17), Stp-Stun/Rng(17)

Level 8: Seeds of Confusion -- CrcPrs-Conf%(A), CrcPrs-Conf/EndRdx(19), CrcPrs-Acc/Rchg(19), CrcPrs-Acc/Conf/Rchg(21), CrcPrs-Conf/Rchg(21), CrcPrs-Conf(23)

Level 10: Steamy Mist -- GldArm-3defTpProc(A), LucoftheG-Rchg+(23), EndRdx-I(50)

Level 12: Super Speed -- EndRdx-I(A)

Level 14: Hover -- LucoftheG-Rchg+(A)

Level 16: Freezing Rain -- EndRdx-I(A), ShlBrk-%Dam(25), Ann-ResDeb%(25), AchHee-ResDeb%(27), TchofLadG-%Dam(27), PstBls-Dam%(29)

Level 18: Vines -- GldNet-Dam%(A), GldNet-Acc/EndRdx/Rchg/Hold(29), GldNet-Acc/Hold(31), GldNet-Acc/Rchg(31), GldNet-Rchg/Hold(31), GldNet-EndRdx/Rchg/Hold(33)

Level 20: Hurricane -- EndRdx-I(A)

Level 22: Hasten -- RechRdx-I(A), RechRdx-I(33)

Level 24: Tough -- StdPrt-ResDam/Def+(A)

Level 26: Carrion Creepers -- SprFrzBls-Rchg/ImmobProc(A), SprFrzBls-Dmg/EndRdx/Acc/Rchg(33), SprFrzBls-Acc/Dmg(34), SprFrzBls-Dmg/EndRdx(34), SprFrzBls-Acc/Dmg/EndRdx(34), SprFrzBls-Acc/Dmg/Rchg(36)

Level 28: Thunder Clap -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(36), SprWiloft-EndRdx/Rchg(36), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(37), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(37), SprWiloft-Rchg/Dmg%(37)

Level 30: Weave -- LucoftheG-Rchg+(A)

Level 32: Fly Trap -- BldMnd-Acc/Dmg(A), BldMnd-Dmg/EndRdx(39), BldMnd-Acc/EndRdx(39), BldMnd-Acc/Dmg/EndRdx(39), BldMnd-Acc(40), BldMnd-Dmg(40)

Level 35: Tornado -- BldMnd-Acc/Dmg(A), BldMnd-Dmg/EndRdx(40), BldMnd-Acc/EndRdx(42), BldMnd-Acc/Dmg/EndRdx(42), BldMnd-Acc(42), BldMnd-Dmg(43)

Level 38: Lightning Storm -- Apc-Dam%(A), Apc-Dmg/EndRdx(43), Apc-Dmg/Rchg(43), Apc-Acc/Dmg/Rchg(45), Apc-Acc/Rchg(45)

Level 41: Fissure -- Rgn-Knock%(A), Rgn-Dmg/EndRdx(45), Rgn-Dmg/Rchg(46), Rgn-Acc/Dmg/Rchg(46), Rgn-Acc/Rchg(46)

Level 44: Seismic Smash -- Lck-%Hold(A), Lck-Acc/EndRdx/Rchg/Hold(48), Lck-Acc/Hold(48), Lck-Acc/Rchg(48), Lck-Rchg/Hold(50), Lck-EndRdx/Rchg/Hold(50)

Level 47: Maneuvers -- LucoftheG-Rchg+(A)

Level 49: Afterburner -- LucoftheG-Rchg+(A)

Level 2: Swift -- Flight-I(A)

Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(13)

Level 2: Hurdle -- Jump-I(A)

Level 2: Stamina -- EndMod-I(A), EndMod-I(13)

Level 1: Brawl -- Acc-I(A)

Level 1: Containment

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- EndRdx-I(A)

Level 2: Rest -- RechRdx-I(A)

Level 4: Ninja Run

Level 50: Cardiac Core Paragon

------------

 

 

 

 

  • 2 weeks later
Posted

That's one thing I love about CoH, two characters with the same archetype, primary, and secondary, two widely different builds, both quite effective.   

 

Here's my take on Plant/Storm/Ice.  S/L defense softcap instead of Ranged/AoE, just inside perma hasten numbers, less purples and no archetype sets.  Quite viable at +4 x8 with bosses off for faster kill speed, some missions can do bosses on, depending on enemies really.

 

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

April Showers: Level 50 Magic Controller

Primary Power Set: Plant Control

Secondary Power Set: Storm Summoning

Power Pool: Speed

Power Pool: Leaping

Power Pool: Flight

Power Pool: Leadership

Ancillary Pool: Ice Mastery

 

Hero Profile:

Level 1: Strangler -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(9), BslGaz-Rchg/Hold(15), BslGaz-EndRdx/Rchg/Hold(17)

Level 1: Gale -- KntCrs-Acc/KB(A)

Level 2: Roots -- EnfOpr-Acc/Immob(A), EnfOpr-Acc/Immob/Rchg(17), EnfOpr-Acc/Rchg(21), EnfOpr-EndRdx/Immob(23), EnfOpr-Acc/EndRdx(23), EnfOpr-Immob/Rng(33)

Level 4: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)

Level 6: Combat Jumping -- UnbLea-Stlth(A), Krm-ResKB(9)

Level 8: Seeds of Confusion -- CrcPrs-Conf/EndRdx(A), CrcPrs-Conf%(33), CrcPrs-Conf(33), CrcPrs-Conf/Rchg(34), CrcPrs-Acc/Conf/Rchg(34), CrcPrs-Acc/Rchg(34)

Level 10: Steamy Mist -- LucoftheG-Def/EndRdx/Rchg(A), LucoftheG-Def/EndRdx(11), RedFrt-Def/EndRdx(11), Rct-Def/EndRdx(13), GldArm-3defTpProc(13), StdPrt-ResDam/Def+(15)

Level 12: Fly -- WntGif-ResSlow(A)

Level 14: Hover -- LucoftheG-Rchg+(A)

Level 16: Freezing Rain -- Ann-ResDeb%(A), TchofLadG-Rchg/EndRdx(37), ImpSwf-Dam%(39), AchHee-ResDeb%(40), TchofLadG-%Dam(40), Ann-Dmg/Rchg(40)

Level 18: Vines -- BslGaz-Acc/EndRdx/Rchg/Hold(A), BslGaz-Acc/Hold(19), BslGaz-Acc/Rchg(19), BslGaz-Rchg/Hold(21)

Level 20: Afterburner -- LucoftheG-Rchg+(A)

Level 22: Hurricane -- DscWrd-ToHitDeb(A), DscWrd-ToHitDeb/Rchg(43), DscWrd-ToHitDeb/Rchg/EndRdx(50), FrcFdb-Rechg%(50)

Level 24: Maneuvers -- LucoftheG-Rchg+(A), RedFrt-Def(25), RedFrt-EndRdx(25), RedFrt-Def/EndRdx(31), RedFrt-Def/EndRdx/Rchg(31), RedFrt-Def/Rchg(31)

Level 26: Carrion Creepers -- PstBls-Dam%(A), PstBls-Acc/Dmg(27), PstBls-Dmg/EndRdx(27), PstBls-Dmg/Rchg(29), PstBls-Dmg/Rng(29)

Level 28: Snow Storm -- EndRdx-I(A)

Level 30: Tactics -- GssSynFr--Build%(A), GssSynFr--Rchg/EndRdx(46), GssSynFr--ToHit/EndRdx(46)

Level 32: Fly Trap -- ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(37), ExpRnf-Acc/Dmg/Rchg(39), ExpRnf-Acc/Rchg(39)

Level 35: Tornado -- OvrFrc-Dam/KB(A), ExpRnf-EndRdx/Dmg/Rchg(36), ExpRnf-Acc/Dmg(36), ExpRnf-Dmg/EndRdx(36), ExpRnf-Acc/Dmg/Rchg(37)

Level 38: Hibernate -- RechRdx-I(A)

Level 41: Frozen Armor -- LucoftheG-Rchg+(A), RedFrt-Def(42), RedFrt-EndRdx(42), RedFrt-Def/EndRdx(42), RedFrt-Def/Rchg(43), RedFrt-Def/EndRdx/Rchg(43)

Level 44: Lightning Storm -- Dcm-Build%(A), Dcm-Acc/Dmg/Rchg(45), Dcm-Dmg/Rchg(45), Dcm-Acc/EndRdx/Rchg(45), Dcm-Acc/Dmg(46)

Level 47: Ice Storm -- PstBls-Dam%(A), PstBls-Dmg/Rchg(48), PstBls-Acc/Dmg(48), PstBls-Dmg/EndRdx(48), PstBls-Acc/Dmg/EndRdx(50)

Level 49: Vengeance -- LucoftheG-Rchg+(A)

Level 1: Brawl -- Empty(A)

Level 1: Containment

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- EndRdx-I(A)

Level 2: Rest -- RechRdx-I(A)

Level 4: Ninja Run

Level 2: Swift -- Run-I(A)

Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(5)

Level 2: Hurdle -- Jump-I(A)

Level 2: Stamina -- PrfShf-EndMod/Acc(A), PrfShf-End%(3), PrfShf-EndMod(3), PrfShf-EndMod/Rchg(5)

Level 50: Cardiac Core Paragon

Level 0: Portal Jockey

Level 0: The Atlas Medallion

Level 50: Pyronic Radial Final Judgement

Level 50: Diamagnetic Interface

Level 50: Storm Elemental Ally

------------

 

 

 

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Posted

Hey a Plant/Storm thread. I'll join the party! Here's my build with a video of it clearing a pack of +4/x8 in under 30 seconds with 2 bosses. Softcapped range defense, good all-around resists, and perma Carrion Creepers (thanks to Recharge Proc in Lightning Storm). Build is in the description:

 

 

Also thanks Ringo, your info on Plant/Storm in some of the other threads is what made me roll one and it's now my favorite character of all time in COH (replacing my IO'd out Thugs/Traps MM from live). Thanks for the GREAT info!

  • Like 3
Posted

Hey a Plant/Storm thread. I'll join the party! Here's my build with a video of it clearing a pack of +4/x8 in under 30 seconds with 2 bosses. Softcapped range defense, good all-around resists, and perma Carrion Creepers (thanks to Recharge Proc in Lightning Storm). Build is in the description:

 

 

Also thanks Ringo, your info on Plant/Storm in some of the other threads is what made me roll one and it's now my favorite character of all time in COH (replacing my IO'd out Thugs/Traps MM from live). Thanks for the GREAT info!

 

Following this build and enjoying it so far.

I built it out on my personal server and it plays exactly as you showed in your video.

Thanks!

  • Like 1
  • 2 weeks later
Posted

Have this build, amazing fun. I'd like to add that Praetorian Resistance tends to rebuff the confusion opener as well. Attempted the Nighstar AV mission in the underground, and the first pack completely ignored the confuse. Nearly got torn apart, as they also debuff your defense as well.

  • 4 weeks later
Posted

Where does one get 1.962 of the designer.  Is that Pine's version?

 

I can't fully load some of these builds in my version of Mids.

 

 

Posted

Those builds were done in Pines, which may or may not mean they'll work in the newest version Mids Reborn.

 

Here is my latest build for Jenny which was built in Mids Reborn.  I decided that I wanted A) More Damage, B) More Endurance, and C) More Resistances

 

The Procs in Roots/Freezing Rain/Tornado should help up Jenny's damage from what it was from before

 

The End Redux in the summons combined with Power Sink should help keep Jenny from having to stand around waiting for end to come back, even with her increased toggle drain.  Hurricane continues to be a "sometimes" power, but that's even more so here because if everything is knocked away you're not going to catch anything with Power Sink.  So run Hurricane when being charged in Melee, confuse your attackers, turn 'cane off and hit Power Sink.  Rinse, repeat

 

Charged Armor + Tough + set bonuses give Jenny capped Smashing/Lethal/Energy resistances.  Compared to just the 20% S/L from running Tough before, that's going to be a huge upswing in survivability.

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Jenny Chaos: Level 50 Science Controller

Primary Power Set: Plant Control

Secondary Power Set: Storm Summoning

Power Pool: Flight

Power Pool: Speed

Power Pool: Leadership

Power Pool: Fighting

Ancillary Pool: Mu Mastery

 

Hero Profile:

Level 1: Strangler -- Lck-%Hold(A), Lck-Acc/EndRdx/Rchg/Hold(3), Lck-Acc/Hold(3), Lck-Acc/Rchg(5), Lck-Rchg/Hold(5), Lck-EndRdx/Rchg/Hold(7)

Level 1: Gale -- SuddAcc--KB/+KD(A)

Level 2: Roots -- Ann-ResDeb%(A), Ann-Acc/Dmg/EndRdx(7), PstBls-Dam%(9), JvlVll-Dam%(9), Acc-I(11), EndRdx-I(11)

Level 4: Fly -- BlsoftheZ-ResKB(A)

Level 6: Hover -- LucoftheG-Def/Rchg+(A)

Level 8: Seeds of Confusion -- CrcPrs-Conf%(A), CrcPrs-Conf/EndRdx(15), CrcPrs-Conf(15), CrcPrs-Conf/Rchg(17), CrcPrs-Acc/Conf/Rchg(17), CrcPrs-Acc/Rchg(19)

Level 10: Steamy Mist -- Rct-ResDam%(A), LucoftheG-Def/Rchg+(19), Rct-Def/EndRdx(21), LucoftheG-Def/EndRdx(21), UnbGrd-ResDam(23), UnbGrd-ResDam/EndRdx(23)

Level 12: Hasten -- RechRdx-I(A), RechRdx-I(25)

Level 14: Afterburner -- LucoftheG-Def/Rchg+(A)

Level 16: Freezing Rain -- Ann-ResDeb%(A), Ann-Dmg/Rchg(25), TchofLadG-%Dam(27), PstBls-Dam%(27), ImpSwf-Dam%(29), EndRdx-I(29)

Level 18: Vines -- Lck-%Hold(A), Lck-Acc/EndRdx/Rchg/Hold(31), Lck-Acc/Hold(31), Lck-Acc/Rchg(31), Lck-Rchg/Hold(33), Lck-EndRdx/Rchg/Hold(33)

Level 20: Hurricane -- EndRdx-I(A)

Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A)

Level 24: Boxing -- Acc-I(A)

Level 26: Carrion Creepers -- SprFrzBls-Rchg/ImmobProc(A), SprFrzBls-Acc/Dmg(33), SprFrzBls-Dmg/EndRdx/Acc/Rchg(34), SprFrzBls-Dmg/EndRdx(34), SprFrzBls-Acc/Dmg/EndRdx(34), SprFrzBls-Acc/Dmg/Rchg(36)

Level 28: Tough -- StdPrt-ResDam/Def+(A), ResDam-I(36)

Level 30: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(36), ShlWal-Def/EndRdx(37), ShlWal-EndRdx/Rchg(37), ShlWal-Def/EndRdx/Rchg(37)

Level 32: Fly Trap -- BldMnd-Dmg(A), BldMnd-Acc(39), BldMnd-Acc/Dmg(39), BldMnd-Dmg/EndRdx(39), BldMnd-Acc/EndRdx(40), BldMnd-Acc/Dmg/EndRdx(40)

Level 35: Tornado -- AchHee-ResDeb%(A), TchofLadG-%Dam(40), ExpStr-Dam%(42), SuddAcc--KB/+KD(42), ShlBrk-%Dam(42), EndRdx-I(43)

Level 38: Lightning Storm -- SuddAcc--KB/+KD(A), RechRdx-I(43), RechRdx-I(43), EndRdx-I(50)

Level 41: Power Sink -- RechRdx-I(A), RechRdx-I(45), EndRdx-I(46)

Level 44: Charged Armor -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(45), Ags-EndRdx/Rchg(45), Ags-ResDam/EndRdx/Rchg(46), Ags-ResDam(46)

Level 47: Spore Burst -- SprWiloft-Rchg/Dmg%(A), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(48), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(48), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(48), SprWiloft-EndRdx/Rchg(50), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(50)

Level 49: Surge of Power -- GldArm-3defTpProc(A)

Level 2: Swift -- Run-I(A)

Level 2: Health -- Pnc-Heal/+End(A)

Level 2: Hurdle -- Jump-I(A)

Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13), EndMod-I(13)

Level 1: Brawl -- Acc-I(A)

Level 1: Containment

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- Clr-Stlth(A)

Level 2: Rest -- IntRdx-I(A)

Level 4: Ninja Run

Level 50: Cardiac Total Core Revamp

------------

 

 

 

 

 

 

Posted

Good timing. I'm currently working up a build for my own Plant/Storm. I should probably follow your lead and build for resistances but I'm not yet smart enough to have that much caution.

 

 

Posted

That build also has soft capped ranged and AoE defense

 

And its necessary for my personal playstyle which is very "Hold my beer!"

Posted

Im having trouble opening these builds in Mids.. anyone able to help a brother out? Gettings "Error reading some power data, Will attempt to build character with known data - Arithmetic Operation resulted in an overflow." nothing happens 😞

Posted (edited)

@Ringo

 

I've tried your build, appears to work fairly well, however,  I have a question.  You chose some fairly low level damage procs in a couple of the powers. 

Why not procs from purple sets, which I assume would do more damage?

 

Edit:  Never mind, most of the procs I'm thinking off wont slot in those powers. :)

 

 

 

Edited by krj12
Posted (edited)

I’m loving this combo so much. My build has perma-hasten, perma CC, capped ranged defence, and capped resistance to Smashing, Lethal, and Cold (not that you ever need cold resist!). Just basically stand back, confuse a mob, immob them, drop freezing rain on them, smash them with CC, then toss a tornado and water spout at them for good measure. 

 

There are some endurance challenges atm, I must admit. I’m pretty sure Incarnate slotting (I have nothing atm) will solve that though.  

Edited by CaptTastic
  • Like 1
  • 5 weeks later
Posted
On 7/19/2019 at 1:46 AM, Ringo said:

Those builds were done in Pines, which may or may not mean they'll work in the newest version Mids Reborn.

 

Here is my latest build for Jenny which was built in Mids Reborn.  I decided that I wanted A) More Damage, B) More Endurance, and C) More Resistances

 

The Procs in Roots/Freezing Rain/Tornado should help up Jenny's damage from what it was from before

 

The End Redux in the summons combined with Power Sink should help keep Jenny from having to stand around waiting for end to come back, even with her increased toggle drain.  Hurricane continues to be a "sometimes" power, but that's even more so here because if everything is knocked away you're not going to catch anything with Power Sink.  So run Hurricane when being charged in Melee, confuse your attackers, turn 'cane off and hit Power Sink.  Rinse, repeat

 

Charged Armor + Tough + set bonuses give Jenny capped Smashing/Lethal/Energy resistances.  Compared to just the 20% S/L from running Tough before, that's going to be a huge upswing in survivability.

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Jenny Chaos: Level 50 Science Controller

Primary Power Set: Plant Control

Secondary Power Set: Storm Summoning

Power Pool: Flight

Power Pool: Speed

Power Pool: Leadership

Power Pool: Fighting

Ancillary Pool: Mu Mastery

 

Hero Profile:

Level 1: Strangler -- Lck-%Hold(A), Lck-Acc/EndRdx/Rchg/Hold(3), Lck-Acc/Hold(3), Lck-Acc/Rchg(5), Lck-Rchg/Hold(5), Lck-EndRdx/Rchg/Hold(7)

Level 1: Gale -- SuddAcc--KB/+KD(A)

Level 2: Roots -- Ann-ResDeb%(A), Ann-Acc/Dmg/EndRdx(7), PstBls-Dam%(9), JvlVll-Dam%(9), Acc-I(11), EndRdx-I(11)

Level 4: Fly -- BlsoftheZ-ResKB(A)

Level 6: Hover -- LucoftheG-Def/Rchg+(A)

Level 8: Seeds of Confusion -- CrcPrs-Conf%(A), CrcPrs-Conf/EndRdx(15), CrcPrs-Conf(15), CrcPrs-Conf/Rchg(17), CrcPrs-Acc/Conf/Rchg(17), CrcPrs-Acc/Rchg(19)

Level 10: Steamy Mist -- Rct-ResDam%(A), LucoftheG-Def/Rchg+(19), Rct-Def/EndRdx(21), LucoftheG-Def/EndRdx(21), UnbGrd-ResDam(23), UnbGrd-ResDam/EndRdx(23)

Level 12: Hasten -- RechRdx-I(A), RechRdx-I(25)

Level 14: Afterburner -- LucoftheG-Def/Rchg+(A)

Level 16: Freezing Rain -- Ann-ResDeb%(A), Ann-Dmg/Rchg(25), TchofLadG-%Dam(27), PstBls-Dam%(27), ImpSwf-Dam%(29), EndRdx-I(29)

Level 18: Vines -- Lck-%Hold(A), Lck-Acc/EndRdx/Rchg/Hold(31), Lck-Acc/Hold(31), Lck-Acc/Rchg(31), Lck-Rchg/Hold(33), Lck-EndRdx/Rchg/Hold(33)

Level 20: Hurricane -- EndRdx-I(A)

Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A)

Level 24: Boxing -- Acc-I(A)

Level 26: Carrion Creepers -- SprFrzBls-Rchg/ImmobProc(A), SprFrzBls-Acc/Dmg(33), SprFrzBls-Dmg/EndRdx/Acc/Rchg(34), SprFrzBls-Dmg/EndRdx(34), SprFrzBls-Acc/Dmg/EndRdx(34), SprFrzBls-Acc/Dmg/Rchg(36)

Level 28: Tough -- StdPrt-ResDam/Def+(A), ResDam-I(36)

Level 30: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(36), ShlWal-Def/EndRdx(37), ShlWal-EndRdx/Rchg(37), ShlWal-Def/EndRdx/Rchg(37)

Level 32: Fly Trap -- BldMnd-Dmg(A), BldMnd-Acc(39), BldMnd-Acc/Dmg(39), BldMnd-Dmg/EndRdx(39), BldMnd-Acc/EndRdx(40), BldMnd-Acc/Dmg/EndRdx(40)

Level 35: Tornado -- AchHee-ResDeb%(A), TchofLadG-%Dam(40), ExpStr-Dam%(42), SuddAcc--KB/+KD(42), ShlBrk-%Dam(42), EndRdx-I(43)

Level 38: Lightning Storm -- SuddAcc--KB/+KD(A), RechRdx-I(43), RechRdx-I(43), EndRdx-I(50)

Level 41: Power Sink -- RechRdx-I(A), RechRdx-I(45), EndRdx-I(46)

Level 44: Charged Armor -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(45), Ags-EndRdx/Rchg(45), Ags-ResDam/EndRdx/Rchg(46), Ags-ResDam(46)

Level 47: Spore Burst -- SprWiloft-Rchg/Dmg%(A), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(48), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(48), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(48), SprWiloft-EndRdx/Rchg(50), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(50)

Level 49: Surge of Power -- GldArm-3defTpProc(A)

Level 2: Swift -- Run-I(A)

Level 2: Health -- Pnc-Heal/+End(A)

Level 2: Hurdle -- Jump-I(A)

Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13), EndMod-I(13)

Level 1: Brawl -- Acc-I(A)

Level 1: Containment

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- Clr-Stlth(A)

Level 2: Rest -- IntRdx-I(A)

Level 4: Ninja Run

Level 50: Cardiac Total Core Revamp

------------

 

 

 

 

 

 

So I'm actually not able to open this up on Pines for some reason, keeps giving me an error message. Would you be able to post the date chunk that can be copied and pasted? Perhaps that'll work

Posted

Flight doesn't fit my character concept, but it's the only travel power that lets you slot 2 LOTGs, otherwise I like what you did even though I suspect endurance management is an issue early on or examplared low, with several LOTGs early in the build.

 

I need to load it in MidsReborn and study it. I'm not good at reading short  enhancement names in the forums, if  SuddAcc--KB/+KD is the KB->KD IO I thought it was unique, otherwise turning KB into KD in hurricane could be a good idea?

 

Posted
On 6/4/2019 at 10:32 AM, Hakarne said:

Hey a Plant/Storm thread. I'll join the party! Here's my build with a video of it clearing a pack of +4/x8 in under 30 seconds with 2 bosses. Softcapped range defense, good all-around resists, and perma Carrion Creepers (thanks to Recharge Proc in Lightning Storm). Build is in the description:

 

 

 

Also thanks Ringo, your info on Plant/Storm in some of the other threads is what made me roll one and it's now my favorite character of all time in COH (replacing my IO'd out Thugs/Traps MM from live). Thanks for the GREAT info!

what add on program or option do you have that puts the timers on your powers?

  • 2 weeks later
Posted

So my plant/storm (I AM ROOT) reached 50 yesterday. It is very similar to Ringo's Jenny build above, which I started from, but I don't care for the mass sleep and I wanted the healing tree. Still soft-capped Ranged and AOE, soft-capped S/L (and Energy I think?) and a hair more recharge.

I thought the price was a happy medium between all-out purples and WIOs and a cheap build. Endurance needs some monitoring when examplared, otherwise it's a pretty effective build, although the damage is not amazing, but this is a controller after all and I didn't want to do Fire.

 

I can't remember how long the wait for Creepers is but it's not perma. I think that I'd want perma creepers if I spent more on a build.

 

 

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