Hew Posted October 28, 2020 Posted October 28, 2020 So, we have no Acc/Rech, Rech/End, which makes it VERY HARD to slot FoldSpace and Teletarget... Teletarget? takes travel powers, which has no accuracy or recharge. Is there any way we can get an acc/rech or rech/end or acc/rech/end option in Hamios? I realize this is something of a niche; maybe a new teleport set? Kind of like Synapse Shock, which addresses these oddball bits in end-mod attacks? Right now, usability issues dictate slotting a LOT of generics, and +5 at that, because slotting a lot of slots is cost prohibitive to the rest of the build.
Bopper Posted November 14, 2020 Posted November 14, 2020 @Jimmy this isn't a bug. It should be moved to the Beta forum as a suggestion or merged into the Teleport feedback 1 PPM Information Guide Survivability Tool Interface DoT Procs Guide Time Manipulation Guide Bopper Builds +HP/+Regen Proc Cheat Sheet Super Pack Drop Percentages Recharge Guide Base Empowerment: Temp Powers Bopper's Tools & Formulas Mids' Reborn
Blackfeather Posted November 14, 2020 Posted November 14, 2020 Well! I think I know of one practical application of Combat Teleport now. Combat Teleport = increased ToHit = more accurate Teleport Target/Fold Space. 🙂
Bopper Posted November 15, 2020 Posted November 15, 2020 1 hour ago, Blackfeather said: Well! I think I know of one practical application of Combat Teleport now. Combat Teleport = increased ToHit = more accurate Teleport Target/Fold Space. 🙂 Don't forget Quick Snipes. CT will practically work as a damage buff PPM Information Guide Survivability Tool Interface DoT Procs Guide Time Manipulation Guide Bopper Builds +HP/+Regen Proc Cheat Sheet Super Pack Drop Percentages Recharge Guide Base Empowerment: Temp Powers Bopper's Tools & Formulas Mids' Reborn
Blackfeather Posted November 15, 2020 Posted November 15, 2020 Just now, Bopper said: Don't forget Quick Snipes. CT will practically work as a damage buff True! I do like how thematically fitting it is that it'd do that too. Combat Teleport means that slotting for accuracy in some longer-recharging powers mightn't be necessary. Potentially opens up a few things.
Bopper Posted November 15, 2020 Posted November 15, 2020 19 minutes ago, Blackfeather said: True! I do like how thematically fitting it is that it'd do that too. Combat Teleport means that slotting for accuracy in some longer-recharging powers mightn't be necessary. Potentially opens up a few things. Certainly, it can also open up options where you don't need to take Tactics or slot Kismet. By that, I truly mean "options" and not "replace". Folks will have another choice on how they want to build for accuracy, which is nice 2 PPM Information Guide Survivability Tool Interface DoT Procs Guide Time Manipulation Guide Bopper Builds +HP/+Regen Proc Cheat Sheet Super Pack Drop Percentages Recharge Guide Base Empowerment: Temp Powers Bopper's Tools & Formulas Mids' Reborn
Blackfeather Posted November 15, 2020 Posted November 15, 2020 4 minutes ago, Bopper said: Certainly, it can also open up options where you don't need to take Tactics or slot Kismet. By that, I truly mean "options" and not "replace". Folks will have another choice on how they want to build for accuracy, which is nice For sure - I definitely do like Combat Teleport's secondary effect, plus it does serve as a counterpoint to the whole "powersets are being homogenised" thing I've been hearing from time to time here. 2
Hew Posted November 15, 2020 Author Posted November 15, 2020 There are innumerable uses for the new teleport pool. I am curious if teleport team takes a powexec location to poor-mans team teleport (p2w) by combining powexec location target (teammate) tht bam'fs to mish via mishtp inside a single zone... That requires a team to test though.
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