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Posted (edited)

Does anyone have a build they'd be willing to share for my first blapper? My style is fast and aggressive, mostly in melee. My goal for this toon is max dps, both AoE for the mobs and ST for the AVs. Only enough ranged for the runners. I'm assuming soft-cap S/L/R or M/R would be the best course? I don't know the powers or pools that well, except the shared ones from my fire corruptor and defender.

 

Money is no object, have plenty of infamy and reward merits, so hit me with a min/max build if you have one,. Thnx 😃 feel free to pm me if you'd prefer to not post publicly.

 

*Edit: Still no advice, but through trial and error I settled on this top Fire/Fire/Mace build but with Ageless instead of Clarion, using BFs as needed. Alternatively I can swap Leaping for Sorcery,  taking Rune of Prot, losing Consume (never used) & Combat Jumping (LotG 7.5% recharge & 2% def), but gaining a break-free and +22% res for 90s. More hits will get through losing soft-cap, but I have RoP and Demonic Aura as needed, and any team buff quickly soft-caps me.

 

Build with Leaping:

Spoiler

Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

e.Radicate: Level 50 Science Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Flares -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(7), Thn-Acc/Dmg/Rchg(19), Thn-Dmg/Rchg(42), Thn-Acc/Dmg/EndRdx(45), Thn-Dmg/EndRdx/Rchg(46)
Level 1: Ring of Fire -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(43), Thn-Acc/Dmg/EndRdx(43), Thn-Dmg/EndRdx/Rchg(48)
Level 2: Fire Ball -- Artl-Acc/Dam(A), Artl-Dam/End(9), Artl-Dam/Rech(11), Artl-Acc/Dam/Rech(11), Artl-Acc/Rech/Rng(13), Artl-End/Rech/Rng(13)
Level 4: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(5)
Level 6: Rain of Fire -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(15), SprDfnBrr-Acc/Dmg/Rchg(15), SprDfnBrr-Acc/Dmg/EndRdx(17), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(17), SprDfnBrr-Rchg/+Status Protect(25)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(7)
Level 10: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(31)
Level 12: Combat Jumping -- Rct-ResDam%(A), ShlWal-ResDam/Re TP(46), LucoftheG-Def/Rchg+(48)
Level 14: Aim -- GssSynFr--Build%(A)
Level 16: Build Up -- HO:Membr(A)
Level 18: Blaze -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(33), SprWntBit-Acc/Dmg/EndRdx(31), SprWntBit-Acc/Dmg/Rchg(31), SprWntBit-Dmg/EndRdx/Acc/Rchg(33)
Level 20: Boxing -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(19), SprBlsCol-Acc/Dmg/EndRdx(21), SprBlsCol-Acc/Dmg/Rchg(21), SprBlsCol-Dmg/EndRdx/Acc/Rchg(23)
Level 22: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(23), RctArm-ResDam/EndRdx(42), RctArm-ResDam/Rchg(50), RctArm-ResDam/EndRdx/Rchg(50), RctArm-ResDam(50)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42), LucoftheG-Def(29)
Level 26: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(27), StnoftheM-Dmg/ActRdx/Rchg(25), StnoftheM-Dmg/EndRdx/Rchg(27), StnoftheM-Dam%(29)
Level 28: Consume -- PwrTrns-+Heal(A)
Level 30: Cauterizing Aura -- OvrFrc-Dam/KB(A), Prv-Absorb%(48)
Level 32: Inferno -- Arm-Dmg(A), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(34), Arm-Acc/Rchg(37), Arm-Dam%(40)
Level 35: Burn -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(36), SprBlsWrt-Acc/Dmg/Rchg(36), SprBlsWrt-Acc/Dmg/EndRdx(36), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(37), SprBlsWrt-Rchg/Dmg%(37)
Level 38: Hot Feet -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Rchg/KDProc(40)
Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(43), LucoftheG-Def/EndRdx/Rchg(46)
Level 44: Tactics -- GssSynFr--ToHit/EndRdx(A)
Level 47: Super Jump -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(9)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(40), KntCmb-Dmg/Rchg(45), KntCmb-Dmg/EndRdx/Rchg(45)
Level 1: Defiance 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(5), NmnCnv-Regen/Rcvry+(34)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(34)
Level 50: Musculature Core Paragon 
Level 50: Pyronic Core Final Judgement 
Level 50: Reactive Radial Flawless Interface 
Level 50: Banished Pantheon Radial Superior Ally 
Level 1: Quick Form 
Level 0: Born In Battle 
Level 0: Invader 
Level 0: Marshal 
Level 0: High Pain Threshold 
Level 50: Assault Core Embodiment 
Level 50: Ageless Core Epiphany 
------------

 

Build w Sorcery instead of Leaping:

Spoiler

Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

e.Radicate: Level 50 Science Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Sorcery
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Flares -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(7), Thn-Acc/Dmg/Rchg(19), Thn-Dmg/Rchg(42), Thn-Acc/Dmg/EndRdx(45), Thn-Dmg/EndRdx/Rchg(46)
Level 1: Ring of Fire -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(43), Thn-Acc/Dmg/EndRdx(43), Thn-Dmg/EndRdx/Rchg(48)
Level 2: Fire Ball -- Artl-Acc/Dam(A), Artl-Dam/End(9), Artl-Dam/Rech(11), Artl-Acc/Dam/Rech(11), Artl-Acc/Rech/Rng(13), Artl-End/Rech/Rng(13)
Level 4: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(5)
Level 6: Rain of Fire -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(15), SprDfnBrr-Acc/Dmg/Rchg(15), SprDfnBrr-Acc/Dmg/EndRdx(17), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(17), SprDfnBrr-Rchg/+Status Protect(25)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(7)
Level 10: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(23), ShlWal-ResDam/Re TP(31), Rct-ResDam%(48)
Level 12: Aim -- GssSynFr--Build%(A)
Level 14: Boxing -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(19), SprBlsCol-Acc/Dmg/EndRdx(21), SprBlsCol-Acc/Dmg/Rchg(21), SprBlsCol-Dmg/EndRdx/Acc/Rchg(23)
Level 16: Build Up -- HO:Membr(A)
Level 18: Blaze -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(33), SprWntBit-Acc/Dmg/EndRdx(31), SprWntBit-Acc/Dmg/Rchg(31), SprWntBit-Dmg/EndRdx/Acc/Rchg(33)
Level 20: Tough -- StdPrt-ResDam/Def+(A), RctArm-ResDam/EndRdx(42), RctArm-ResDam/Rchg(50), RctArm-ResDam/EndRdx/Rchg(50), RctArm-ResDam(50)
Level 22: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42), LucoftheG-Def(29)
Level 24: Spirit Ward -- Prv-Absorb%(A)
Level 26: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(27), StnoftheM-Dmg/ActRdx/Rchg(25), StnoftheM-Dmg/EndRdx/Rchg(27), StnoftheM-Dam%(29)
Level 28: Mystic Flight -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(46)
Level 30: Cauterizing Aura -- OvrFrc-Dam/KB(A)
Level 32: Inferno -- Arm-Dmg(A), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(34), Arm-Acc/Rchg(37), Arm-Dam%(40)
Level 35: Burn -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(36), SprBlsWrt-Acc/Dmg/Rchg(36), SprBlsWrt-Acc/Dmg/EndRdx(36), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(37), SprBlsWrt-Rchg/Dmg%(37)
Level 38: Hot Feet -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Rchg/KDProc(40)
Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(43), LucoftheG-Def(46)
Level 44: Tactics -- GssSynFr--ToHit/EndRdx(A)
Level 47: Rune of Protection -- GldArm-3defTpProc(A), GldArm-RechRes(9), GldArm-Res/Rech/End(48)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(40), KntCmb-Dmg/Rchg(45), KntCmb-Dmg/EndRdx/Rchg(45)
Level 1: Defiance 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(5), NmnCnv-Regen/Rcvry+(34)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(34)
Level 50: Musculature Core Paragon 
Level 50: Pyronic Core Final Judgement 
Level 50: Reactive Radial Flawless Interface 
Level 50: Banished Pantheon Radial Superior Ally 
Level 1: Quick Form 
Level 0: Born In Battle 
Level 0: Invader 
Level 0: Marshal 
Level 0: High Pain Threshold 
Level 50: Ageless Core Epiphany 
Level 50: Assault Core Embodiment 
------------

 

Edited by beradical
  • Like 1
Posted

40% M/R is acceptible at lvl 50 running +4x8 TFs and trials, the damage is real and I'm not yet incarnated. I don't mind the squishy and lack of heal, but mez is a real problem. I don't want Clarion, so I might need to look into Sorcery, which would blow this whole build up. I'll keep working and post my updated build once I have it tested in game live.

Posted

Here is what I finally settled on, now that I hit 50 today and finished Black Scorpion arc to unlock that pool.

  • Close to S/L/R soft-cap.
  • Lost a lot of resist, so the zero DDR is going to hurt at times.
  • Couldn't find a way to fit in Rune of Protection that didn't just blow up everything.
  • Added more mez & slow resists with 3 Winter sets.
  • I like to open with RoF for the slow, and it has good proc rate, so I moved Defiant Barrage there to open w Mag 1 prot.
  • 140% rech isn't enough, but 1 rech buff from teammate and don't need Flares for ST Chain: BB > B > RoF, and can cycle AoEs almost continuously. Will see how it does once I get Ageless T4.
Spoiler

Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

ir.Radiant: Level 50 Science Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Flares -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(7), Thn-Acc/Dmg/Rchg(19)
Level 1: Ring of Fire -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(43), Thn-Acc/Dmg/EndRdx(43), Thn-Dmg/EndRdx/Rchg(48)
Level 2: Fire Ball -- Artl-Acc/Dam(A), Artl-Dam/End(9), Artl-Dam/Rech(11), Artl-Acc/Dam/Rech(11), Artl-Acc/Rech/Rng(13), Artl-End/Rech/Rng(13)
Level 4: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(5)
Level 6: Rain of Fire -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(15), SprDfnBrr-Acc/Dmg/Rchg(15), SprDfnBrr-Acc/Dmg/EndRdx(17), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(17), SprDfnBrr-Rchg/+Status Protect(25)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(7)
Level 10: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(31)
Level 12: Combat Jumping -- Rct-ResDam%(A), ShlWal-ResDam/Re TP(46), LucoftheG-Def/Rchg+(48), Ksm-ToHit+(50)
Level 14: Aim -- RechRdx-I(A)
Level 16: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(45), GssSynFr--ToHit/Rchg/EndRdx(40), GssSynFr--Rchg/EndRdx(45), GssSynFr--ToHit/EndRdx(45), GssSynFr--Build%(46)
Level 18: Blaze -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(33), SprWntBit-Acc/Dmg/EndRdx(31), SprWntBit-Acc/Dmg/Rchg(31), SprWntBit-Dmg/EndRdx/Acc/Rchg(33)
Level 20: Boxing -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(19), SprBlsCol-Acc/Dmg/EndRdx(21), SprBlsCol-Acc/Dmg/Rchg(21), SprBlsCol-Dmg/EndRdx/Acc/Rchg(23)
Level 22: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(23), RctArm-ResDam/EndRdx(42), RctArm-ResDam(50), RctArm-ResDam/EndRdx/Rchg(50), RctArm-ResDam/Rchg(48)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42), LucoftheG-Def(29)
Level 26: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(27), StnoftheM-Dmg/ActRdx/Rchg(25), StnoftheM-Dmg/EndRdx/Rchg(27), StnoftheM-Dam%(29)
Level 28: Consume -- PreOptmz-Acc/Rech(A)
Level 30: Cauterizing Aura -- ThfofEss-+End%(A)
Level 32: Inferno -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/Rchg(34), SprBlsWrt-Acc/Dmg/EndRdx(37), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(40), SprBlsWrt-Rchg/Dmg%(42)
Level 35: Burn -- Obl-Dmg(A), Obl-Acc/Rchg(36), Obl-Dmg/Rchg(36), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(37), Obl-%Dam(37)
Level 38: Hot Feet -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/EndRdx/Rchg(39), SprAvl-Rchg/KDProc(40)
Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(43), LucoftheG-Def(46)
Level 44: Super Jump -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(9)
Level 47: Tactics -- GssSynFr--ToHit/EndRdx(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Defiance 
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(5), NmnCnv-Regen/Rcvry+(34)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(34)
Level 50: Musculature Core Paragon 
Level 50: Pyronic Core Final Judgement 
Level 50: Reactive Radial Flawless Interface 
Level 50: Banished Pantheon Radial Superior Ally 
Level 1: Quick Form 
Level 0: Born In Battle 
Level 0: Invader 
Level 0: Marshal 
Level 0: High Pain Threshold 
Level 50: Ageless Core Epiphany 
Level 50: Support Core Embodiment 
------------

 

Posted
14 hours ago, beradical said:

40% M/R is acceptible at lvl 50 running +4x8 TFs and trials, the damage is real and I'm not yet incarnated. I don't mind the squishy and lack of heal, but mez is a real problem. I don't want Clarion, so I might need to look into Sorcery, which would blow this whole build up. I'll keep working and post my updated build once I have it tested in game live.

T3 Clarion is fairly painless to get and you can swap it in as needed. I have it on standby, but haven't had to use it since I team alot and usually someone has my back. I think I have three of the Destiny powers.

Posted

I am still running the top build, my gut instinct says the higher base res and rech will do more good long term, and make the toon more dynamic because it doesnt rely on Ageless, so I can pop in Clarion or Barrier or Ageless depending on the SF/Trial mobs and team composition.

 

However there are times when damage starts coming in and I don't have a lot of mitigation options other than inspirations. Demonic Aura is nice but long rech, Hybrid Support is a decent compromise as it still offers some dmg buff in addition to defense, but no res. This is where Rune of Prot would be awesome.

 

And this toon really shines with max rech. On a team with a Kin I can really spam just my hardest hitting attacks and my dps output skyrockets. I don't see anyway I could get decent defenses and max rech, so it doesn't seem like a viable avenue, unless there are sets with both def and rech I have missed.

Posted

couple thoughts...

considered swappin Scorp out with a Res shield, then just building for M/R/AoE? you can get within 5% of softcaps while having high +Res for blappin, then let team buffs make up the difference (far less likely to get +Res from the team). or, base-booster if you like that option.

Rune at L22 (cause sustain at 20...) with 50% up-time is soooo worth trying to fit. it's disgusting combined with how powerful an Ex'd down blaster is at low-lvl. at L50, you can alternate with M.Core for massive Res & Mez protection most of the time, which frees-up that Ageless slot.

depending on how often your teams seem to be runnin Tactics, Blazing Bolt is worth full insta-snipe dmg from 22% ToHit... i like to hit that on my own if it works within the build.

Posted

Ok, lemme mock that up in mids. Darkir said in another post that most AoEs are either melee or ranged, so M/R should be sufficient. I'll see how high I can get ToHit, I ran out of slots for Kismet and was so focused on survival, but I'll see what I can come up with.

 

TY @Krazie Ivan

Posted

It's a lot tougher to soft-cap M/R than S/L/R just because of Scorpion Shield, I could get fairly close in melee but not ranged, but gained 2 strong resist+mez powers, while still having Demonic Aura. I'd love to get the ranged up to 40 but couldn't see how.

Spoiler

Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

e.Radicate: Level 50 Science Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Speed
Power Pool: Sorcery
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Flares -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(7), Thn-Dmg/Rchg(43)
Level 1: Ring of Fire -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3)
Level 2: Fire Ball -- Artl-Acc/Dam(A), Artl-Dam/End(9), Artl-Dam/Rech(11), Artl-Acc/Dam/Rech(11), Artl-Acc/Rech/Rng(13), Artl-End/Rech/Rng(13)
Level 4: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(50)
Level 6: Rain of Fire -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(15), SprDfnBrr-Acc/Dmg/Rchg(15), SprDfnBrr-Acc/Dmg/EndRdx(17), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(17), SprDfnBrr-Rchg/+Status Protect(25)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(7)
Level 10: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(31), ShlWal-ResDam/Re TP(40), Rct-ResDam%(45)
Level 12: Aim -- GssSynFr--ToHit/Rchg(A)
Level 14: Spirit Ward -- Prv-Absorb%(A)
Level 16: Build Up -- GssSynFr--ToHit/Rchg(A), GssSynFr--ToHit(34), GssSynFr--ToHit/Rchg/EndRdx(45), GssSynFr--Rchg/EndRdx(45), GssSynFr--ToHit/EndRdx(46), GssSynFr--Build%(48)
Level 18: Blaze -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/Rchg(31), SprBlsWrt-Acc/Dmg/EndRdx(31), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(33), SprBlsWrt-Rchg/Dmg%(33)
Level 20: Mystic Flight -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(9)
Level 22: Rune of Protection -- UnbGrd-ResDam(A), UnbGrd-EndRdx/Rchg(5), UnbGrd-Rchg/ResDam(5), UnbGrd-ResDam/EndRdx/Rchg(42)
Level 24: Boxing -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(19), TchofDth-Dmg/Rchg(43), TchofDth-Acc/Dmg/EndRdx(43), TchofDth-Dmg/EndRdx/Rchg(50), TchofDth-Dam%(50)
Level 26: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(27), StnoftheM-Dmg/ActRdx/Rchg(25), StnoftheM-Dmg/EndRdx/Rchg(27), StnoftheM-Dam%(29)
Level 28: Tough -- GldArm-3defTpProc(A), UnbGrd-ResDam(19), UnbGrd-ResDam/EndRdx(21), UnbGrd-ResDam/EndRdx/Rchg(21), UnbGrd-Max HP%(23)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(23), LucoftheG-Def(29)
Level 32: Inferno -- Obl-Dmg(A), Obl-Acc/Rchg(34), Obl-Dmg/Rchg(37), Obl-Acc/Dmg/Rchg(40), Obl-Acc/Dmg/EndRdx/Rchg(42), Obl-%Dam(42)
Level 35: Burn -- Obl-Dmg(A), Obl-Acc/Rchg(36), Obl-Dmg/Rchg(36), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(37), Obl-%Dam(37)
Level 38: Hot Feet -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/EndRdx/Rchg(39), SprAvl-Rchg/KDProc(40)
Level 41: Charged Armor -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam(46), UnbGrd-ResDam/EndRdx(46), UnbGrd-ResDam/EndRdx/Rchg(48), UnbGrd-Rchg/ResDam(48)
Level 44: Cauterizing Aura -- Mrc-Rcvry+(A)
Level 47: Tactics -- GssSynFr--ToHit/EndRdx(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance 
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(34)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 50: Musculature Core Paragon 
Level 50: Pyronic Core Final Judgement 
Level 50: Reactive Radial Flawless Interface 
Level 50: Banished Pantheon Radial Superior Ally 
Level 1: Quick Form 
Level 0: Born In Battle 
Level 0: Invader 
Level 0: Marshal 
Level 0: High Pain Threshold 
Level 50: Ageless Core Epiphany 
Level 50: Melee Core Embodiment 
------------

 

Posted

If we're discussing F/F blasters, mine reached 35 just not and I'm looking at Burn and Hot Feet and I'm just not seeing.  

 

Can someone explain these two to me? They just look hugely underwhelming for a 8 and 9 of a secondary tree.

Posted
1 hour ago, Aeroprism said:

an someone explain these two to me? They just look hugely underwhelming for a 8 and 9 of a secondary tree.

Totally understood, they look awful on paper. But IMO they are both awesome if you play aggressive and live in melee.

 

Here's the thing - mobs run from me like no other toon I've played. So I open with Rain of Fire (-SPD) and charge into the group with Hot Feet toggled, both -SPD powers help a lot to slow down runners, and both have large radius. Then I pop Burn then Inferno hitting as many mobs as possible. Despite it's awful radius, Burn has solid damage and fast rech so I can keep stacking it while hugging the B, EB, AV, etc. I try to keep Burn and Rain of Fire active at all times, keeping Hot Feet and Cauterizing Aura toggled. None of these powers do a lot, but collectively they really add up for some impressive dmg, so I can focus my attacks on the biggest baddie and everyone else just melts in the process. Fire Ball is meh but 1s cast time is hard to beat, so well worth it while minions and LTs are still alive.

 

All in all this has been super successful formula, I'm still using top build with Clarion and I'm really impressed. I don't think he does as much AoE damage as my Elec/Shld stalker with crits, but he does more ST dmg, with ranged attacks so I don't have to chase runners. He doesn't faceplant much, though he likes to take naps midbattle, so Flares and Ring of Fire still get use. 

 

It's a well crafted AT-set, challenging to build, many layers of damage, and it's very rewarding to charge into a group of mobs and see them run and melt away.

 

Did I mention it's challenging to build?

  • Like 2
Posted

I think it is the most fun toon I've played yet, that said, I'm really partial to melee squishies, there is a real challenge to living on the edge, which imo makes the rewards greater. Soloing a tower in LRSF and nuking the entire room of longbow w EBs is incredibly satisfying. Again, my Elec/Shld Stalker is more than capable of this, and is much more sturdy, but the Fire/Fire Blaster also has the ST damage to bring the party to the AV fight as well. It's like his primary is AoE and his secondary is ST, roughly speaking.

 

I've seen some people complain there he has no buffs, debuffs or heals. But this is a benefit, just focus on damage, damage, moar damage, NOT health, endurance, team mates, control, a clicky for mez protection. Instead, kill faster, even if mezzed. Soft cap means maybe 5% get through(?), this means you need to drop mobs fast, so it's 5% for 1-2 mobs, not 5% for 8+ mobs.

 

And everything has fast rech and cast times. This means you are never locked in a long animation (except the nuke) if pink dots or blue cracks or Tyrant crackles emerge. This means you are always actively engaged, moving, killing.

 

I think I'm sticking with the top build, AND going with Musc, Ageless, Assault Radial. It is definitely not conservative approach, but moar damage. And with such a simple playstyle, it's really not a bother to pop a purple when needed (note to self: research macros/binds for inspirations). This toon is a monster with rech, you can cycle through your top 3 attacks seamlessly, top 2 with a +rech boost for absurd damage. And if I'm running a mez-heavy mish like UG, I'll swap back to Clarion and/or Melee Core.

 

I struggled at first, a lot. I died a ton, and spent half the mish soft napping, and wondered what I was doing with my life. I was convinced he was narcoleptic. But once I got all my T3s and IO sets, it radically changed, and I don't get hit much so I don't get mezzed much. I still keep 1 wakie and P2W rez handy for the occasional hard nap, but level shifts + soft-caps + aggressive playstyle = sturdy.

Posted

Thanks for your answer!! I see I still have LOTS to learn from that character.

 

I wonder though, why so many people sing praises of this or that build but only once you're all T3 and incarnates and what have you.  Isn't that the equivalent of saying "The game gets REALLY fun for the last 0.5% of content you haven't played yet"

 

What about level 1 to 50?  I'm a very, very slow leveller. I've been here 2+ months here and I have nothing higher that level 36 yet.

Posted

Gotcha. Well this toon is strong, offensively, at early levels, which is absolutely awesome. Some AT-sets don't take the low level powers, so they don't start to get decent until their 40s, which makes them tough to level. Fire/Fire gets good powers from the start.

 

That said, survivability largely comes from set bonuses, and I don't typically buy those until I hit lvl 50. So your blaster will be very squishy until then, which means the aggressive melee style will be a lot tougher, and you might want to hang back in ranged a bit more.

 

Lastly, yes, lol, this gam gets more fun at lvl 50. For a lot of us, we've run the 1-50 content so many times now we just power-level our toons in AE, when the real grind starts getting incarnated, IOd, and accolades. Then we can run through all of the SFs and trials. And being strong at low levels means that when I exemplar down to run a low level TF, I'll have strong attacks, unlike many of my toons.

  • Thanks 1
Posted

I just started up a fire fire blaster myself! I'll plug in your build and see how it runs. I think we have a similar playstyle. I like living on the edge in melee and juicing recharge at the cost of predictable survival. 

 

I may end up going fire epic for thematic reasons. It is, as you noted, a solid challenge to juggle baseline defensive io priorities with recharge without the benefit of scorpion shield. I'll share if I come up with anything interesting!

Posted

I suspect the best overall strategy is what @Krazie Ivanwas referring to above, getting a solid mix of def and res -- I'd love to get soft-capped E/N/R def + solid S/L/F/C res, since I've found the mezzes, energy and psi dmg often come in ranged.

 

Fire/Fire/Fire was my original intent, with Pyronic and Reactive, I just couldn't find a way to build all of that, so I settled on the S/L/R def options in the OP. If you can work some magic please let me know! Fire should lend itself well to that strategy, and Bonfire is a nice power to deal with the very problematic runners with a kb>kd proc, maybe a +rech for extra awesomeness. As was suggested by a knowledgeable SG leader, I put KD procs in both damage toggles and it helped a lot in conjunction with the 2 slows. I just ran ITF and minions, LTs and Bosses regularly fell down, no impact on EBs or AVs, but they are all slowed. I think in many ways slow is the superior CC power because I find it consistently lands on EB/AVs.

  • Like 1
Posted

A few questions, @beradical - do you find yourself using consume much? I see that it is left at base slot. I suppose if you are pumping recharge, even the endmod of a blaster sustain could run short. Is it just because it is a usable on-slot wonder, or do you need to lean on it a bit?

 

I want to find a way to work Fire Breath into my own build - maybe there will end up being an IO reason to do so. It is thematic for my specific look, and a welcome addition to aoe power as I'm leveling up. Do you ever miss it when exemping down? I do get that it would conflict with the later level playstyle which requires living in melee more or less all the time to leverage the toggles.

Posted (edited)

Not at all, to both fronts:

 

This toon exempts down better than any of my others, it is an SBB beast - but it is strong at lvl 6 w 2 AoE and 2 ST attacks. Top performer by lvl 18.

 

I have honestly never used consume lol. It is useful for the rare times your endurance gets sapped, but not needed. Cauterizing Aura is amazing, unslotted adds 50% recovery, plus regen and minor dot (plus kd w/proc) -- I always run with super speed on! I took Ageless for rech (it just dawned on me I should have gone radial for debuff resist...dont need the recovery. crappers)

 

AoE attack chain:

Open with Rain of Fire for the wide AoE slow: 25 ft AoE DoT for 358 over 2s = 179 DPA

Then Fire Ball as I close in: 15 ft AoE for 212 = 212 DPA

Once in the group, Inferno if its up: 25 ft PBAoE for 1227 = 409 DPA

Then Burn 8 ft PBAoE DoT for 446 = 223 DPA

Then Judgement if up and necessary, then switch to ST for Bosses and up:

Blazing Bolt, ST for 911 = 684 DPA

Blaze, ST for 483 = 483 DPA

Toggle: Cauterizing Aura, 8 ft PBAoE for 34 dmg (every 2s?)

Toggle: Hot Feet, 20 ft PBAoE slow for 48 dmg (every 2s?)

 

For AV:

Open with Rain of Fire for the wide AoE slow: 25 ft AoE DoT for 358 = 179 DPA

Run and hug AV for PBAoEs and toggles.

BB > Blaze > Burn > BB > Blaze > Build Up > Aim > BB > B > Burn > Inferno if I'm not worried about 3s animation lock death -or- RoF if AV needs more slow. 

Note that BB, Blaze & Burn have lightning fast rech.

Ring of Fire is 237 DPA, but I like Burn for multi-target - Nictus+Rom, NS+Seige, etc.

Never really use Flares or Ring of Fire except when mezzed (weird blaster perk), but comparable ST DPA to Burn. [Can we propose making lvl 1 powers skippable for i28?]

Fire Ball and Rain of Fire are fine, nothing great, though the slow from RoF is really really helpful.

Inferno is solid, but the long cast time and rech limit its consistency. But the DPA is still high, otherwise it'd be the first to go.

 

Notice everything is in the 1 - 2s cast time, except Inferno. That is key to the success and high dps, and why I skipped Combustion, Fire Sword Circle and Fire Breath.

Plus Blaster's get higher base damage for ranged attacks, so even though I'm always parked in melee I use the ranged.

 

Fire Pool didn't have much, Bonfire is 3s ct, Melt Armor takes 2 dmg procs and might be useful for -10 res?

Charged Armor + Electrifying Fences could be nice, it's fast and works wonders on my fire farmer.

I'm most intrigued by Cold -- it has another slow toggle to stop runners, a nice Def + Res toggle and a heal/absorb shield. I am going to have to play around with this some more.

Edited by beradical
  • Like 1
Posted

I actually think Cold Mastery looks really solid - I don't know what a 3rd slow would do - make mobs slower? or just slow for longer? The def/res toggle and heal are really nice:

 

Spoiler

Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

e.Radicate: Level 50 Science Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Cold Mastery

Villain Profile:
Level 1: Flares -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(7), Thn-Acc/Dmg/Rchg(19), Thn-Dmg/Rchg(42), Thn-Acc/Dmg/EndRdx(45), Thn-Dmg/EndRdx/Rchg(46)
Level 1: Ring of Fire -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(43), Thn-Acc/Dmg/EndRdx(43), Thn-Dmg/EndRdx/Rchg(48)
Level 2: Fire Ball -- Artl-Acc/Dam(A), Artl-Dam/End(9), Artl-Dam/Rech(11), Artl-Acc/Dam/Rech(11), Artl-Acc/Rech/Rng(13), Artl-End/Rech/Rng(13)
Level 4: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(5)
Level 6: Rain of Fire -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(15), SprDfnBrr-Acc/Dmg/Rchg(15), SprDfnBrr-Acc/Dmg/EndRdx(17), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(17), SprDfnBrr-Rchg/+Status Protect(25)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(7)
Level 10: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(31)
Level 12: Combat Jumping -- Rct-ResDam%(A), ShlWal-ResDam/Re TP(46), LucoftheG-Def/Rchg+(48)
Level 14: Aim -- GssSynFr--Build%(A)
Level 16: Build Up -- HO:Membr(A)
Level 18: Blaze -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(33), Thn-Dmg/Rchg(29), Thn-Acc/Dmg/Rchg(31), Thn-Acc/Dmg/EndRdx(31), Thn-Dmg/EndRdx/Rchg(33)
Level 20: Boxing -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(19), SprBlsCol-Acc/Dmg/EndRdx(21), SprBlsCol-Acc/Dmg/Rchg(21), SprBlsCol-Dmg/EndRdx/Acc/Rchg(23)
Level 22: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(23), RctArm-ResDam/EndRdx(42), RctArm-ResDam/Rchg(50), RctArm-ResDam/EndRdx/Rchg(50), RctArm-ResDam(50)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42)
Level 26: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(27), StnoftheM-Dmg/ActRdx/Rchg(25), StnoftheM-Dmg/EndRdx/Rchg(27), StnoftheM-Dam%(29)
Level 28: Tactics -- GssSynFr--ToHit/EndRdx(A)
Level 30: Cauterizing Aura -- OvrFrc-Dam/KB(A)
Level 32: Inferno -- Arm-Dmg(A), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(34), Arm-Acc/Rchg(37), Arm-Dam%(40)
Level 35: Burn -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(36), SprBlsWrt-Acc/Dmg/Rchg(36), SprBlsWrt-Acc/Dmg/EndRdx(36), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(37), SprBlsWrt-Rchg/Dmg%(37)
Level 38: Hot Feet -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Rchg/KDProc(40)
Level 41: Snow Storm -- EndRdx-I(A)
Level 44: Frozen Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(43), LucoftheG-Def(46), HO:Ribo(48)
Level 47: Super Jump -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(9)
Level 49: Hoarfrost -- Prv-Absorb%(A)
Level 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(40), KntCmb-Dmg/Rchg(45), KntCmb-Dmg/EndRdx/Rchg(45)
Level 1: Defiance 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(5), NmnCnv-Regen/Rcvry+(34)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(34)
Level 50: Musculature Core Paragon 
Level 50: Pyronic Core Final Judgement 
Level 50: Reactive Radial Flawless Interface 
Level 50: Banished Pantheon Radial Superior Ally 
Level 1: Quick Form 
Level 0: Born In Battle 
Level 0: Invader 
Level 0: Marshal 
Level 0: High Pain Threshold 
Level 50: Assault Core Embodiment 
Level 50: Ageless Core Epiphany 
------------

 

  • Like 1
Posted

Other than the absolute excellence that is bonfire, I agree that flame mastery is not optimal. I generally start from a character concept and pick my sets/epics based upon this, then optimize from there. In some cases this meshes well with what would be the best possible synergy, but not always. I have run plenty of fire blasters before, but not since they introduced the sustains. I'm glad to hear the sustain is sufficient, as I'm not a big fan of consume. The end drain protection can come in handy on occasion - I guess the real problem is that there aren't any great candidates to replace it with that don't require more slots.

 

As for cold mastery, the heal and +hp does help soften the blow of not having the extra layer of s/l resist, but cold defense in the armor is strictly inferior to energy defense in Scorpion Shield.

 

I'm universally not a huge fan of Snow Storm, even on my stormies. It's useful for grounding fliers, but I imagine not worth the end cost and animation time for this sort of build.

 

I'm just bumbling through my 30's on this guy right now - will put my heart into a build a little later. 

  • Like 1
Posted (edited)

Using one of the +Def shields in either Mace mastery or Ice mastery, while convenient, ultimately leads to a squishier blaster. Layered defenses, as with any other archetype, are highly valuable on a blaster as well, further enhanced by the significant effectiveness of purple inspirations compared to oranges.

 

The blaster I run uses Mu mastery, for the ever important and highly valuable energy resists, which keeps damage to a minimum against one of the most common damage types you will face, especially valuable for Apex and Tin mage (which is the main content that I run with this particular character, along with other endgame TFs). Mu mastery also offers an aoe immobilize with fairy good DPA with a couple proc, but offers more in the way of effective dps by keeping enemies in your two damage auras and burn for longer. Also stacks with Ring of Fire to lockdown fleeing AVs faster, precluding the need of a taunter.

 

I have also grown extremely fond of Rune of Protection for blasters, and after playing with it for quite a while would no longer give it up for anything. You can activate it while mezzed, meaning it replaces the need for carrying as many break frees to task forces, giving more room for Reds and Purples. 90 second uptime / 68 second downtime is amazing, and you can increase that uptime with Geas, base buffs, offense amplifiers, team buffs,  etc. And it provides resistances to all damage types, including Psi, and stacks beautifully with Charged Armor. Access to a long duration mez protection clicky is also really nice for not needing to retoggle Hot Feet when you get hit by a 2 second stun.

 

Charged Armor+Rune of Protection = 66.4 S/L resist, 59.8% Fire/Cold resist, 65.66% Energy resist, 37% Negative resist, 36.5% Toxic/Psi resist. Bonkers for a blaster. With resists that high, moderate defenses go a long way. It is always easier to patch up defense when needed with 1-2 purple inspirations than it is to patch up your resists to similar numbers with 4-6 orange inspirations. The dual Orange/Purple insps are also very effective. The ever present Manuevers stack while playing on teams puts your defense numbers at a much more comfortable number as well. The lack of a defensive hole playing a resist based blaster compared to a blaster that relies only on a 45% S/L softcap has been very significant in my experience. 

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Sorcery
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Flares -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(17)
Level 1: Ring of Fire -- Apc-Dmg(A), Apc-Dmg/Rchg(3), Apc-Acc/Dmg/Rchg(3), Apc-Acc/Rchg(11), Apc-Dmg/EndRdx(11)
Level 2: Fire Ball -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(13), SprDfnBrr-Acc/Dmg/Rchg(23), SprDfnBrr-Acc/Dmg/EndRdx(25), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(25), SprDfnBrr-Rchg/+Status Protect(31)
Level 4: Fire Sword -- Hct-Dmg(A), Hct-Dmg/EndRdx(5), Hct-Dam%(5), Hct-Acc/Dmg/Rchg(7), Hct-Acc/Rchg(7)
Level 6: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(17)
Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(9), Rct-ResDam%(9)
Level 10: Stealth -- LucoftheG-Def/Rchg+(A)
Level 12: Aim -- RechRdx-I(A), GssSynFr--Build%(13)
Level 14: Hasten -- RechRdx-I(A)
Level 16: Build Up -- RechRdx-I(A)
Level 18: Blaze -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(19), SprBlsWrt-Acc/Dmg/Rchg(19), SprBlsWrt-Acc/Dmg/EndRdx(21), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(21), SprBlsWrt-Rchg/Dmg%(23)
Level 20: Cauterizing Aura -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(34), PreOptmz-EndMod/Rech(37), PreOptmz-EndMod/Acc/End(40), PreOptmz-EndMod/Acc/Rech(43), PreOptmz-EndMod/End/Rech(48)
Level 22: Spirit Ward -- Prv-Absorb%(A)
Level 24: Arcane Bolt -- SprWntBit-Acc/Dmg/EndRdx(A), SprWntBit-Acc/Dmg/Rchg(31)
Level 26: Blazing Bolt -- StnoftheM-Dmg/EndRdx/Rchg(A), StnoftheM-Acc/Dmg(27), StnoftheM-Dam%(27), StnoftheM-Dmg/EndRdx(29), StnoftheM-Acc/ActRdx/Rng(29), Apc-Dam%(31)
Level 28: Rune of Protection -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(37), UnbGrd-ResDam(39), UnbGrd-Rchg/ResDam(39), RechRdx-I(42)
Level 30: Grant Invisibility -- LucoftheG-Def/Rchg+(A)
Level 32: Inferno -- Obl-Dmg(A), Obl-Acc/Rchg(33), Obl-Acc/Dmg/Rchg(33), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/EndRdx/Rchg(34), Obl-%Dam(34)
Level 35: Burn -- Arm-Dam%(A), Arm-Dmg/EndRdx(36), Arm-Acc/Rchg(36), Arm-Acc/Dmg/Rchg(36), Arm-Dmg/Rchg(37), FuroftheG-ResDeb%(46)
Level 38: Hot Feet -- Obl-Acc/Dmg/EndRdx/Rchg(A), Obl-Dmg(39), Obl-Acc/Rchg(40), Obl-Dmg/Rchg(40), Obl-Acc/Dmg/Rchg(42), Obl-%Dam(43)
Level 41: Charged Armor -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(42), GldArm-ResDam(43)
Level 44: Electrifying Fences -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(45), PstBls-Acc/Dmg(45), PstBls-Dmg/EndRdx(45), PstBls-Dmg/Rng(46), Bmbdmt-+FireDmg(46)
Level 47: Summon Adept -- ExpRnf-Acc/Dmg(A), ExpRnf-Acc/Dmg/Rchg(48), ExpRnf-EndRdx/Dmg/Rchg(48), ExpRnf-+Res(Pets)(50), ExpRnf-Acc/Rchg(50), ExpRnf-Dmg/EndRdx(50)
Level 49: Invisibility -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance 
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(15), Mrc-Rcvry+(15)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A)
Level 0: Freedom Phalanx Reserve 
Level 0: The Atlas Medallion 
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 50: Musculature Core Paragon 
------------

Edited by DreadShinobi

Currently on fire.

Posted (edited)

If we are talking about IOed 50s then RoP is simply not necessary and not as effective for lower level exemped content when the alternative is to be able to achieve softcap or very close to softcap ranged defense and around 30% s/l/melee defense by level 25. Getting mezzed at that point is a minor nuisance and hardly life threatening.  Occasionally RNG will fail and you will get hurt/die but that's no more inconsistent than RoP being up 2/3 of the time. Speeding Citadel/Hess/Yin is a thing and I see the above build having a harder time keeping up. Skill definitely compensates for whatever the build is lacking though. However I will say that RoP is much more useful at higher levels.

 

Say what you want about Scorpion Shield lending to squishier blasters and all, I don't disagree. However I can tell you from observation that most blasters die because they don't move or know how and when to move. RoP is a nice safety net. Against nasty factions like IDF I can definitely see RoP + Charged Armor + ranged softcap doing well, but that means sacrifices in recharge bonuses/power picks among other things.

 

My standard template for melee blasters includes S/L/R/E/N softcap and >50% slow resist. I've dabbled with leviathan for KO blow and a resist shield combined with ranged softcap and I've found that + around 25-30%ish s/l defense is enough for melee blasters when your playstyle involves jousting in and out of combat. I think Leviathan with ranged softcap can be a fun pairing for fire/fire, KO blow hits hard, insta holds bosses with the blistering cold proc, and is a FF mule to make up somewhat for lost recharge building that way. There are better secondaries than Fire manipulation if you really want a top end blaster but let's work with what you've got.

 

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Leviathan Mastery

Hero Profile:
Level 1: Flares -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(13), SprDfnBrr-Acc/Dmg/Rchg(15), SprDfnBrr-Acc/Dmg/EndRdx(15), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(17), SprDfnBrr-Rchg/+Status Protect(17)
Level 1: Ring of Fire -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/Rchg(36), Thn-Acc/Dmg/EndRdx(36)
Level 2: Fire Ball -- Artl-Acc/Dam(A), Artl-Dam/End(3), Artl-Dam/Rech(3), Artl-Acc/Dam/Rech(5), Artl-Acc/Rech/Rng(5), Artl-End/Rech/Rng(7)
Level 4: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(37)
Level 6: Rain of Fire -- Artl-Acc/Dam(A), Artl-Dam/End(7), Artl-Dam/Rech(9), Artl-Acc/Dam/Rech(11), Artl-Acc/Rech/Rng(11), Artl-End/Rech/Rng(13)
Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(9)
Level 10: Fire Sword Circle -- Erd-Dmg(A), FuroftheG-Acc/Dmg/End/Rech(29), Erd-Acc/Dmg/Rchg(45), FuroftheG-ResDeb%(50), Erd-Acc/Dmg/EndRdx/Rchg(50)
Level 12: Aim -- RctRtc-ToHit/Rchg(A), GssSynFr--Build%(34), RctRtc-Pcptn(37)
Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def(33), Rct-Def/EndRdx(33), Rct-ResDam%(46)
Level 16: Build Up -- RctRtc-ToHit/Rchg(A), RctRtc-ToHit(36)
Level 18: Blaze -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(19), SprWntBit-Acc/Dmg/Rchg(19), SprWntBit-Dmg/EndRdx/Acc/Rchg(25), SprWntBit-Rchg/SlowProc(33)
Level 20: Cauterizing Aura -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(21), PreOptmz-EndMod/Rech(21), PreOptmz-EndMod/Acc/End(23), PreOptmz-EndMod/Acc/Rech(23), PreOptmz-EndMod/End/Rech(25)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(29)
Level 24: Boxing -- Empty(A)
Level 26: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(27), StnoftheM-Acc/ActRdx/Rng(27), StnoftheM-Dmg/EndRdx/Rchg(31), StnoftheM-Dam%(31)
Level 28: Tough -- GldArm-3defTpProc(A)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(31), ShlWal-Def(34), ShlWal-ResDam/Re TP(34)
Level 32: Inferno -- Obl-Dmg(A), Obl-Acc/Rchg(37), Obl-Dmg/Rchg(40), Obl-Acc/Dmg/Rchg(43), Obl-Acc/Dmg/EndRdx/Rchg(45), Obl-%Dam(45)
Level 35: School of Sharks -- Acc-I(A)
Level 38: Burn -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(39), SprBlsWrt-Acc/Dmg/Rchg(39), SprBlsWrt-Acc/Dmg/EndRdx(39), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(40), SprBlsWrt-Rchg/Dmg%(40)
Level 41: Knockout Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/Rchg(42), SprBlsCol-Dmg/EndRdx/Acc/Rchg(42), SprBlsCol-Rchg/HoldProc(43), FrcFdb-Rechg%(43)
Level 44: Shark Skin -- StdPrt-ResDam/Def+(A), HO:Ribo(46), ResDam-I(46)
Level 47: Hot Feet -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(48), SprAvl-Acc/Dmg/EndRdx(48), SprAvl-Acc/Dmg/EndRdx/Rchg(48), SprAvl-Rchg/KDProc(50)
Level 49: Super Jump -- WntGif-ResSlow(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Musculature Radial Paragon
------------

 

 

Edited by Nemu
  • Like 1

Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

Posted

Now we're cooking with gas. Once again you have all been super helpful, very much appreciated. And I love that you all have very different build styles, I always make all of my toon builds look exactly the same, so I really need to see different options to develop my building skills. Seeing these builds is really helpful.

 

@DreadShinobi my first ~10 toons were all stalkers, and I got stuck in my mind that def is the way to go, because then I can focus on rech and dmg and accept the rare dirt nap when a couple hits roll +95% in a row. I am in love w/SD because it gives some resists, but still focuses on easy positional soft-cap. So your build looks shocking to me at first because I never learned to play and trust resists, especially with no heal. And while I love Rune of Protection as a break free on a lot of my squishies, I have recently been getting schooled in Scrapper forum on it's value as a no-crash mini-godmode on stalkers and scrappers. Your build is fantastic, I love the recharge while still keeping solid +dmg, in theory I see a strong synergy where you accept but slow incoming dmg with resists and dish it out quickly -- killing as the ultimate mitigation. I assume this build will get less surprise one-shot deaths? I also wonder if resist > def for my melee-centric approach, since I can't joust in and out, I'm too PBAoE based so I really have to camp and hug AVs?

10 hours ago, DreadShinobi said:

highly valuable energy resists, which keeps damage to a minimum against one of the most common damage types you will face

Damn it, I asked my SG group and everyone was confident that FIre was more common than Energy, so it's been my focus. This is good to know.

 

 

@Nemu TY, this is what I was originally envisioning and tried to build myself -- As stated above, the E/N/R def + S/L/F/C res is a classic and worked well for me with other toons, I'm just not quite skilled enough to figure it out with this toon, and I can see why. It takes some unique slotting and sets, clearly you've one this before. I've looked at Knockout Blow before and written it off as meh - DPA isn't great - and I wasn't confident it would hold an AV, but with the procs you have it's value is much greater.

1 hour ago, Nemu said:

There are better secondaries than Fire manipulation if you really want a top end blaster

For my own knowledge, which secondaries would do more damage than /Fire? Because if something will dish out more total AoE + ST dmg I will be rolling it shortly 😃

 

Posted (edited)

/electric provides better st dps than /fire, though this is almost moot if you have high enough recharge to more or less chain blaze and bolt. This one is a personal favorite. All of the melee powers except perhaps thunderstrike here are exceptional, and it still has a damage toggle. As a minor note, power sink is way better than consume.

 

For aoe damage, most if not all secondary powers will slow you down vs just chaining what fire already provides. 

 

It we are ignoring mitigation, this leaves passive damage, buffs, and debuffs to consider. /Fire actually has an edge here with a second pbaoe toggle in hot feet, which has the added benefit of making rof easier to manage.

 

Atomic has some interesting +recharge tools that may allow you to shift some io focus to defense more easily and maintain your totals.

 

/Plant provides a fiery embrace type power that gives you a damage buff that operates outside the damage cap, so interesting for optimal teams.

 

Obviously there are non damage oriented reasons to pick a secondary, but these are the standouts from my pov if you are laser focused on this aspect.

 

 

Edited by Onlyasandwich
Posted

Any secondary with high DPA melee attacks will do. Seeing as the only thing you took out of /fire is burn for the AoE I'd say that Fire blast for the most part has enough AoE to cover your basic needs. Charged brawl, energy punch, bonesmasher and the like are all attacks you can include in your ST chain and ST DPS is what really matters. Any AoE you can get from the secondary is gravy. When the beta changes go live there will be quite a few secondaries that will work well. /ice and /ninja will have the biggest buffs imo.

Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

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