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Posted

   I have a savage/regen toon sitting at 50 that I've been playing around in Mids with, currently he's a high recharge build to get IH, DP and recon up as much as possible but I recently came up with a build that has less recharge but is soft capped to s/l. My question is.....would I need as much recharge with me being at the cap or would the extra defense making it a not needed.

 

Here's the build to look over I'm thinking of going into and thanks for any advice that can be given here.

 

Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Wulfgang planned: Level 50 Mutation Brute
Primary Power Set: Savage Melee
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Maiming Slash -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(3), SprBrtFur-Acc/Dmg/Rchg(7), SprBrtFur-Dmg/EndRdx/Rchg(9), SprBrtFur-Acc/Dmg/EndRdx/Rchg(50), SprBrtFur-Rech/Fury(50)
Level 1: Fast Healing -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(17)
Level 2: Shred -- AchHee-ResDeb%(A), SprAvl-Rchg/KDProc(9), SprAvl-Acc/Dmg(11), SprAvl-Acc/Dmg/Rchg(11), SprAvl-Acc/Dmg/EndRdx(13), SprAvl-Dmg/EndRdx(37)
Level 4: Reconstruction -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(40), UnbGrd-Rchg/ResDam(40), UnbGrd-Max HP%(40), NmnCnv-Heal(42), NmnCnv-Heal/Rchg(42)
Level 6: Blood Thirst -- GssSynFr--Build%(A)
Level 8: Quick Recovery -- PrfShf-End%(A), PrfShf-EndMod(13)
Level 10: Vicious Slash -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(19), SprBlsCol-Acc/Dmg/EndRdx(27), SprBlsCol-Acc/Dmg/Rchg(27), SprBlsCol-Dmg/EndRdx/Acc/Rchg(42)
Level 12: Dull Pain -- DctWnd-Heal/EndRdx(A), DctWnd-Heal(43), DctWnd-Heal/Rchg(43), DctWnd-Heal/EndRdx/Rchg(46), DctWnd-Rchg(46)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(15), Ksm-ToHit+(15)
Level 16: Integration -- Prv-Heal/Rchg(A), Prv-Heal(17), Prv-Heal/EndRdx(19)
Level 18: Rending Flurry -- Obl-Dmg(A), Obl-Acc/Rchg(33), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(34), Obl-Acc/Dmg/EndRdx/Rchg(34), Obl-%Dam(34)
Level 20: Resilience -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(21), UnbGrd-ResDam(21), UnbGrd-ResDam/EndRdx(23), UnbGrd-ResDam/EndRdx/Rchg(23), UnbGrd-Rchg/ResDam(25)
Level 22: Super Jump -- WntGif-ResSlow(A)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 26: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(29), KntCmb-Dmg/Rchg(29), KntCmb-Dmg/EndRdx/Rchg(33)
Level 28: Instant Healing -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(43), Prv-Heal(46), Prv-Heal/EndRdx(48), Prv-EndRdx/Rchg(48), Prv-Heal/Rchg(50)
Level 30: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-Rchg/ResDam(31), UnbGrd-ResDam/EndRdx/Rchg(31)
Level 32: Savage Leap -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(36), SprUnrFur-Acc/Dmg/Rchg(36), SprUnrFur-Dmg/EndRdx/Rchg(36), SprUnrFur-Acc/Dmg/EndRdx/Rchg(37), SprUnrFur-Rchg/+Regen/+End(37)
Level 35: Revive -- RechRdx-I(A)
Level 38: Weave -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(39), Rct-Def(39), Rct-Def/EndRdx(39)
Level 41: Moment of Glory -- LucoftheG-Def/Rchg+(A)
Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(45), LucoftheG-Def/Rchg(45)
Level 47: Tactics -- RctRtc-ToHit/Rchg(A), RctRtc-ToHit(48)
Level 49: Superior Conditioning -- PrfShf-End%(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), RgnTss-Regen+(3), Mrc-Rcvry+(5)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(5), PrfShf-EndMod/Rchg(7)
Level 1: Blood Frenzy 
Level 50: Spiritual Core Paragon 
------------

Posted

I'd replace the IOs in Quick Recovery with Power Transfer and get the +Heal Proc in there, as I'm told the Performance Shifter Proc is no use with multiple of them in the build.  So, Superior Conditioning, replace the PS Proc with Synapse's Shock EndMod/+Run Speed.

 

I'd put the +HP in Resilience and give Reconstruction the END/RCH/RES.

 

 

  • Thanks 1
Posted
1 hour ago, kiramon said:

 

Now who told you that

 

It was mentioned in my Kinetic/Regen thread in the Scrappers forums.  They sink up on zoning.  So, while the chance improves to proc, it's not much.

 

Though, looking at this build, Quick Recovery, Stamina, Physical Perfection with the all the +END Procs.  Should be good with one.

Posted

Even if synched they should all fire when they proc.  But I agree I'd probably be more interested in heal or absorb procs.  Having 3 +recovery powers should mean a plenty healthy end bar already.

Posted
On 11/10/2020 at 1:19 AM, BrandX said:

 

It was mentioned in my Kinetic/Regen thread in the Scrappers forums.  They sink up on zoning.  So, while the chance improves to proc, it's not much.

 

Though, looking at this build, Quick Recovery, Stamina, Physical Perfection with the all the +END Procs.  Should be good with one.

My understanding is that for Power Transfer this is true but not Performance Shifter. There's a pretty good explanation in this thread.

 

  • Like 1
Posted
3 hours ago, jojogladco said:

My understanding is that for Power Transfer this is true but not Performance Shifter. There's a pretty good explanation in this thread.

 

 

You are correct, I misread the post in my thread.  It was just about Power Transfer.

Posted

I'd consider this:

 

 

Spoiler

 

Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Mutation Brute
Primary Power Set: Savage Melee
Secondary Power Set: Regeneration
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Savage Strike -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/EndRdx(40), SprBlsCol-Acc/Dmg/Rchg(40), SprBlsCol-Dmg/EndRdx/Acc/Rchg(40)
Level 1: Fast Healing -- Pnc-Heal/EndRedux(A), Pnc-Heal/Rchg(3), Pnc-Heal/EndRedux/Rchg(3), Pnc-Heal(5), Pnc-Heal/+End(5)
Level 2: Maiming Slash -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(36), SprUnrFur-Acc/Dmg/Rchg(37), SprUnrFur-Dmg/EndRdx/Rchg(37), SprUnrFur-Acc/Dmg/EndRdx/Rchg(37), SprUnrFur-Rchg/+Regen/+End(39)
Level 4: Quick Recovery -- PrfShf-End%(A)
Level 6: Reconstruction -- Prv-Heal(A), Prv-Heal/EndRdx(7), Prv-EndRdx/Rchg(7), Prv-Heal/Rchg(9), Prv-Heal/Rchg/EndRdx(9), Prv-Absorb%(15)
Level 8: Vicious Slash -- Hct-Dmg(A), Hct-Dmg/Rchg(31), Hct-Acc/Dmg/Rchg(34), Hct-Dmg/EndRdx(36), Hct-Dam%(36)
Level 10: Dull Pain -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(11), Pnc-Heal/Rchg(11), Pnc-Heal/EndRedux/Rchg(13), Pnc-Heal(15)
Level 12: Maneuvers -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(13), ShlWal-ResDam/Re TP(43), Rct-ResDam%(45), Ksm-ToHit+(45)
Level 14: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(39), KntCmb-Dmg/Rchg(43), KntCmb-Dmg/EndRdx/Rchg(46)
Level 16: Integration -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(17), Pnc-Heal/Rchg(17), Pnc-Heal/EndRedux/Rchg(19), Pnc-Heal(19)
Level 18: Rending Flurry -- Arm-Dmg(A), Arm-Dmg/Rchg(29), Arm-Acc/Dmg/Rchg(29), Arm-Dmg/EndRdx(31), Arm-Dam%(31)
Level 20: Resilience -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(21), UnbGrd-ResDam/EndRdx/Rchg(21), UnbGrd-Max HP%(27), GldArm-3defTpProc(42), StdPrt-ResDam/Def+(43)
Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-Rchg/ResDam(23), UnbGrd-ResDam/EndRdx/Rchg(25)
Level 24: Weave -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(25)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(27)
Level 28: Super Speed -- BlsoftheZ-Travel/EndRdx(A)
Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 32: Savage Leap -- ScrDrv-Acc/Dmg(A), ScrDrv-Dam%(33), Obl-%Dam(33), Erd-%Dam(33), PrfZng-Dam%(34), FuroftheG-ResDeb%(34)
Level 35: Superior Conditioning -- PrfShf-End%(A)
Level 38: Shred -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(42), SprBrtFur-Acc/Dmg/Rchg(42), SprBrtFur-Dmg/EndRdx/Rchg(45), SprBrtFur-Acc/Dmg/EndRdx/Rchg(50), SprBrtFur-Rech/Fury(50)
Level 41: Blood Thirst -- RctRtc-ToHit/Rchg(A), RctRtc-Pcptn(46), GssSynFr--Build%(46)
Level 44: Physical Perfection -- PrfShf-End%(A)
Level 47: Tactics -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(50)
Level 49: Moment of Glory -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(48), KntCmb-Dmg/Rchg(48), KntCmb-Dmg/EndRdx/Rchg(48)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Clr-EndRdx(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury 
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 1: Blood Frenzy 
Level 0: Marshal 
Level 0: Invader 
Level 0: High Pain Threshold 
Level 0: Born In Battle 
Level 50: Agility Core Paragon 
------------

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