ThunderCAP Posted November 17, 2020 Posted November 17, 2020 (edited) In the public server you can see 4 numbers of damage when using barrage, in fact it hits 2 times and each time it does smash and energy damage, therefore for each hit you see 2 numbers (like all the rest of energy melee powers) with a total of 4 damage numbers for Barrage's usage. In the test server Barrage is doing less damage then Energy Punch (it shouldn't) and in fact it's doing only 1 hit, half of what it should do, and you can see only 2 numbers (1 smash and 1 energy) like all the other single attacks, while being instead a two-punches attack. I just tested on both servers and the difference is evident 4 numbers vs 2 numbers, and in the public server Barrage does more damage compared to Energy Punch while being lesser damage in the test server (I know Energy Punch got improved, but it should still do less damage then Barrage in total, plus the 2 hits problem remains also for impact effects and sounds, all should be double). Just in case: I was using Electric Armor and a tanker with Energy Melee in both servers (public and test) with different customization colors. Please let me know if you cannot reproduce the bug and need help or a proof, but I highly doubt it since it should be easy to spot that's doing just 1 hit instead of 2 (2 damage numbers instead of 4). Edited November 17, 2020 by ThunderCAP
Bopper Posted November 17, 2020 Posted November 17, 2020 10 minutes ago, ThunderCAP said: In the public server you can see 4 numbers of damage when using barrage, in fact it hits 2 times and each time it does smash and energy damage, therefore for each hit you see 2 numbers (like all the rest of energy melee powers) with a total of 4 damage numbers for Barrage's usage. In the test server Barrage is doing less damage then Energy Punch (it shouldn't) and in fact it's doing only 1 hit, half of what it should do, and you can see only 2 numbers (1 smash and 1 energy) like all the other single attacks, while being instead a two-punches attack. I just tested on both servers and the difference is evident 4 numbers vs 2 numbers, and in the public server Barrage does more damage compared to Energy Punch while being lesser damage in the test server (I know it got improved, but it should still do less in total, plus the 2 hits problem remains also for impact effects and sounds, all should be double). Please let me know if you cannot reproduce the bug and need help or a proof, but I highly doubt it since it's easy to spot that's doing just 1 hit instead of 2 (2 damage numbers instead of 4). Can you provide your evidence? Also what AT are you looking at? Do you have combat logs that show the damage is less? Thanks, I'll have someone test it out. PPM Information Guide Survivability Tool Interface DoT Procs Guide Time Manipulation Guide Bopper Builds +HP/+Regen Proc Cheat Sheet Super Pack Drop Percentages Recharge Guide Base Empowerment: Temp Powers Bopper's Tools & Formulas Mids' Reborn
ThunderCAP Posted November 17, 2020 Author Posted November 17, 2020 I just edited my first post with some more info (the "Just in case:" part) and possibly improved the details in all the parts. I was using Electric Armor and a tanker with Energy Melee in both servers (public and test) with different customization colors.
ThunderCAP Posted November 17, 2020 Author Posted November 17, 2020 (edited) My bad, apparently I was one-shotting dudes with half barrage even... it was just that causing the missing 2nd hit 😕 I didn't figure out I already had that much damage in the test server without enhancements. Edited November 17, 2020 by ThunderCAP
Molubdos Posted November 17, 2020 Posted November 17, 2020 I can agree with that, the second hit doesn't trigger if the target is defeated by the first hit, as seen here: 1
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