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Darkir's scrappy dom


Darkir

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2 hours ago, Lazarus said:

A bit late to the thread,..

Have u looked at an ICE/EARTH,..

in EARTH u get 2pbaoe's and aoe toggle with an immob. 2 realy good melee attack. a powerbuild up that does enhance confuse( i belive),..abd more

pluse u can recolor the earth to crystal with a white or light blue color scheme to match ICE,..it realy is a good melee dom.

Build or it didn't' happen.

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20 hours ago, Lazarus said:

A bit late to the thread,..

Have u looked at an ICE/EARTH,..

in EARTH u get 2pbaoe's and aoe toggle with an immob. 2 realy good melee attack. a powerbuild up that does enhance confuse( i belive),..abd more

pluse u can recolor the earth to crystal with a white or light blue color scheme to match ICE,..it realy is a good melee dom.

 

I thought about this combo as well, but then I thought of the endurance nightmare it'd be, especially with both arctic air and mud pots running.  Sounds really fun with ageless running though.  Or did you manage to get endurance under control some other way?

 

I'm playing with ice/psi like some others have mentioned, although still low level with mine.  Should take care of endurance issue fairly early and the regen making it even tankier.  Not to mention it making AV's easier to deal with.  Less damage than savage or earth I imagine though.

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  • 11 months later

Now that there are noticable improvements to ice/ (artic ice respects dominiation, toggle supression, ice slick does damage, cold snap does fear) do any of you have ideas how to change this build

 

I have an Ice/Claw that mostly follows your build and it's the only dominator that I have felt 'great' on. It just got a whole lot better with this, but (for example) I don't have cold snap, and only one recharge in ice patch. I took mine out last night for an old fashioned +4/x8 ITF and it was glorious. In the ambush in the first scene all the bosses seemed to be dominated most of the time (I was running world of confusion and would often get two dominates). There was a plant controller as well, and quite often the elite bosses would be confused

 

What changes would you make? is it worth slotting a little damage in ice patch? Is cold snap good enough to take (it was ...meh... in the last)

 

 

 

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  • 2 months later
On 8/28/2022 at 1:12 AM, siran said:

Now that there are noticable improvements to ice/ (artic ice respects dominiation, toggle supression, ice slick does damage, cold snap does fear) do any of you have ideas how to change this build

 

I have an Ice/Claw that mostly follows your build and it's the only dominator that I have felt 'great' on. It just got a whole lot better with this, but (for example) I don't have cold snap, and only one recharge in ice patch. I took mine out last night for an old fashioned +4/x8 ITF and it was glorious. In the ambush in the first scene all the bosses seemed to be dominated most of the time (I was running world of confusion and would often get two dominates). There was a plant controller as well, and quite often the elite bosses would be confused

 

What changes would you make? is it worth slotting a little damage in ice patch? Is cold snap good enough to take (it was ...meh... in the last)

 

 

 

I have no idea. Reading patch notes and catching up. This is the first of my builds I will look at with the changes, mainly because I read there is a new difficulty level and I want to try that on max safely. I think with tweeking this is the best contender for that. After I mess around with this one I will look at my fire/kin....might continue my idea of making it an elec/kin. 

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This is what I am currently testing:

 

This Villain build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Mutation Dominator
Primary Power Set: Ice Control
Secondary Power Set: Savage Assault
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Psionic Mastery

Villain Profile:
Level 1: Block of Ice

  • (A) Basilisk's Gaze - Accuracy/Hold
  • (3) Basilisk's Gaze - Recharge/Hold
  • (3) Basilisk's Gaze - Endurance/Recharge/Hold
  • (5) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold

Level 1: Maiming Slash

  • (A) Hecatomb - Damage
  • (5) Hecatomb - Damage/Recharge
  • (7) Hecatomb - Damage/Recharge/Accuracy
  • (7) Hecatomb - Recharge/Accuracy
  • (9) Hecatomb - Damage/Endurance

Level 2: Frostbite

  • (A) Superior Ascendency of the Dominator - Accuracy/Control Duration
  • (9) Superior Ascendency of the Dominator - Control Duration/Recharge
  • (11) Superior Ascendency of the Dominator - Endurance/Recharge
  • (11) Superior Ascendency of the Dominator - Accuracy/Control Duration/Endurance
  • (13) Superior Ascendency of the Dominator - Accuracy/Control Duration/Endurance/Recharge
  • (13) Superior Ascendency of the Dominator - Recharge/Chance for +Damage

Level 4: Vicious Slash

  • (A) Touch of Death - Accuracy/Damage
  • (17) Touch of Death - Damage/Endurance
  • (19) Touch of Death - Damage/Recharge
  • (19) Touch of Death - Accuracy/Damage/Endurance
  • (21) Touch of Death - Damage/Endurance/Recharge
  • (21) Touch of Death - Chance of Damage(Negative)

Level 6: Arctic Air

  • (A) Coercive Persuasion  - Confused
  • (23) Coercive Persuasion  - Confused/Recharge
  • (23) Coercive Persuasion  - Confused/Recharge/Accuracy
  • (25) Coercive Persuasion  - Recharge/Accuracy
  • (25) Coercive Persuasion  - Confused/Endurance
  • (27) Coercive Persuasion  - Contagious Confusion

Level 8: Hasten

  • (A) Recharge Reduction IO

Level 10: Maneuvers

  • (A) Luck of the Gambler - Defense
  • (48) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 12: Ice Slick

  • (A) Artillery - Accuracy/Damage
  • (46) Artillery - Damage/Endurance
  • (46) Artillery - Damage/Recharge
  • (46) Artillery - Accuracy/Damage/Recharge
  • (47) Artillery - Accuracy/Recharge/Range
  • (47) Artillery - Endurance/Recharge/Range

Level 14: Tactics

  • Hamidon Origin:Cytoskeleton Exposure

Level 16: Boxing

  • (A) Empty

Level 18: Tough

  • (A) Unbreakable Guard - Resistance
  • (37) Unbreakable Guard - Resistance/Endurance
  • (37) Unbreakable Guard - Endurance/RechargeTime
  • (37) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (40) Gladiator's Armor - TP Protection +3% Def (All)

Level 20: Weave

  • (A) Luck of the Gambler - Defense
  • (36) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 22: Rending Flurry

  • (A) Obliteration - Damage
  • (31) Obliteration - Accuracy/Recharge
  • (34) Obliteration - Damage/Recharge
  • (34) Obliteration - Accuracy/Damage/Recharge
  • (34) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (36) Obliteration - Chance for Smashing Damage

Level 24: Super Speed

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 26: Blood Craze

  • (A) Numina's Convalesence - Heal/Endurance
  • (27) Numina's Convalesence - Endurance/Recharge
  • (29) Numina's Convalesence - Heal/Recharge
  • (29) Numina's Convalesence - Heal/Endurance/Recharge
  • (31) Numina's Convalesence - Heal
  • (31) Numina's Convalesence - +Regeneration/+Recovery

Level 28: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (43) Luck of the Gambler - Defense

Level 30: Feral Charge

  • (A) Mako's Bite - Damage/Endurance
  • (40) Mako's Bite - Accuracy/Damage
  • (43) Mako's Bite - Chance of Damage(Lethal)
  • (45) Touch of Death - Chance of Damage(Negative)
  • (45) Hecatomb - Chance of Damage(Negative)
  • (45) Force Feedback - Chance for +Recharge

Level 32: Glacier

  • (A) Basilisk's Gaze - Accuracy/Hold
  • (33) Basilisk's Gaze - Recharge/Hold
  • (33) Basilisk's Gaze - Endurance/Recharge/Hold
  • (33) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold

Level 35: Link Minds

  • (A) Reactive Defenses - Defense/RechargeTime
  • (36) Reactive Defenses - Scaling Resist Damage
  • (48) Luck of the Gambler - Defense/Recharge
  • (48) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (49) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (49) Kismet - Accuracy +6%

Level 38: Mind Over Body

  • (A) Unbreakable Guard - Resistance
  • (39) Unbreakable Guard - Resistance/Endurance
  • (39) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (39) Unbreakable Guard - +Max HP
  • (40) Steadfast Protection - Resistance/+Def 3%

Level 41: World of Confusion

  • (A) Superior Avalanche - Damage/Endurance
  • (42) Superior Avalanche - Accuracy/Damage/Endurance
  • (42) Superior Avalanche - Accuracy/Damage/Recharge
  • (42) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (43) Superior Avalanche - Recharge/Chance for Knockdown

Level 44: Assault

  • (A) Endurance Reduction IO

Level 47: Indomitable Will

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 49: Spot Prey

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 1: Brawl

  • (A) Empty

Level 1: Domination 


Level 1: Sprint

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@Frosticus If you want you can absolutely switch vicious slash out for call hawk, there are a number of things you can switch things out for now actually.

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Ok, I think this is much better! We get sleet and icestorm now! With the changes to arctic air I don't think we need world of confusion unless we are trying to stack confuse with another dominator/controller in higher star games. This has the abiilty to kind of deal with the extreme end drain of arctic air at lower levels as well. Our s/l resistance is severely diminished though, we essentially traded that for sleet and icestorm (worth it in my opinion). We also went damage for our alpha and confuse for interface (just for elite bosses really or the aforementioned 2-4 star TFs). 

 

@Frosticusis this how you like Call Hawk? Or is there better slotting?

 

 

 

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Edited by Darkir
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6 hours ago, Darkir said:

@Frosticusis this how you like Call Hawk? Or is there better slotting?

It's not my personal approach, but I like what you've done!

I usually put 4 damage procs and 2 +5 dam/end with musc or intuition radial

 

The base damage and proc chance on call hawk are both so high, that I strive to maximize both when I can.

 

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  • 3 weeks later
8 hours ago, siran said:

Does this build still have perma DOM?

 

Yes. So my newest iteration uses proc'd out vicious slash, proc'd out call hawk, and proc'd out feral charge to do considerable damage and have the FF +100% recharge proc up almost all the time.

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  • 1 month later
  • 5 months later

Soooo in this iteration you have pretty constant FF proc for an extra 100% recharge, and sleet is up a lot (about every 20 seconds) which does allow for a few seconds of stacking. I go with ice slick over ice storm for the extra mitigation at the beginning of a spawn when solo before everything is confused, feel free to exchange them. Sleet is a huge damage boost for you and your whole team, but we do lose a significant amount of resistance, with everything still being confused though I think its very worth it. I also dont have to monitor mind link this way, which is a big plus.

 

 

 

 

This Villain build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Dominator
Primary Power Set: Ice Control
Secondary Power Set: Savage Assault
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Ice Mastery

Villain Profile:
Level 1: Block of Ice

  • (A) Basilisk's Gaze - Accuracy/Hold
  • (5) Basilisk's Gaze - Recharge/Hold
  • (7) Basilisk's Gaze - Endurance/Recharge/Hold
  • (7) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold

Level 1: Maiming Slash

  • (A) Empty

Level 2: Frostbite

  • (A) Superior Ascendency of the Dominator - Accuracy/Control Duration
  • (3) Superior Ascendency of the Dominator - Control Duration/Recharge
  • (3) Superior Ascendency of the Dominator - Endurance/Recharge
  • (5) Superior Ascendency of the Dominator - Accuracy/Control Duration/Endurance
  • (9) Superior Ascendency of the Dominator - Accuracy/Control Duration/Endurance/Recharge
  • (9) Superior Ascendency of the Dominator - Recharge/Chance for +Damage

Level 4: Vicious Slash

  • (A) Superior Blistering Cold - Accuracy/Damage
  • (11) Superior Blistering Cold - Damage/Endurance
  • (11) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (13) Superior Blistering Cold - Accuracy/Damage/Recharge
  • (13) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
  • (15) Force Feedback - Chance for +Recharge

Level 6: Arctic Air

  • (A) Coercive Persuasion  - Confused
  • (15) Coercive Persuasion  - Confused/Recharge
  • (17) Coercive Persuasion  - Confused/Recharge/Accuracy
  • (17) Coercive Persuasion  - Recharge/Accuracy
  • (19) Coercive Persuasion  - Confused/Endurance
  • (19) Coercive Persuasion  - Contagious Confusion

Level 8: Hasten

  • (A) Recharge Reduction IO
  • (21) Recharge Reduction IO

Level 10: Maneuvers

  • (A) Luck of the Gambler - Defense
  • (21) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (37) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (37) Reactive Defenses - Scaling Resist Damage
  • (39) Kismet - Accuracy +6%

Level 12: Boxing

  • (A) Empty

Level 14: Assault

  • (A) Endurance Reduction IO

Level 16: Tough

  • (A) Unbreakable Guard - Resistance
  • (23) Unbreakable Guard - Resistance/Endurance
  • (23) Unbreakable Guard - Endurance/RechargeTime
  • (25) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (27) Steadfast Protection - Resistance/+Def 3%

Level 18: Weave

  • (A) Luck of the Gambler - Defense
  • (27) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 20: Rending Flurry

  • (A) Armageddon - Damage
  • (43) Armageddon - Damage/Recharge
  • (43) Armageddon - Damage/Recharge/Accuracy
  • (43) Armageddon - Damage/Endurance
  • (46) Armageddon - Chance for Fire Damage

Level 22: Super Speed

  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (49) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 24: Blood Craze

  • (A) Numina's Convalesence - Heal/Endurance
  • (37) Numina's Convalesence - Endurance/Recharge
  • (40) Numina's Convalesence - Heal/Recharge
  • (42) Numina's Convalesence - Heal/Endurance/Recharge
  • (42) Numina's Convalesence - Heal
  • (42) Numina's Convalesence - +Regeneration/+Recovery

Level 26: Spot Prey

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 28: Call Hawk

  • (A) Apocalypse - Damage/Endurance
  • (29) Apocalypse - Chance of Damage(Negative)
  • (29) Gladiator's Javelin - Chance of Damage(Toxic)
  • (31) Cloud Senses - Chance for Negative Energy Damage
  • (31) Decimation - Chance of Build Up
  • (31) Force Feedback - Chance for +Recharge

Level 30: Feral Charge

  • (A) Hecatomb - Damage/Endurance
  • (33) Hecatomb - Chance of Damage(Negative)
  • (33) Gladiator's Strike - Chance for Smashing Damage
  • (33) Mako's Bite - Chance of Damage(Lethal)
  • (34) Touch of Death - Chance of Damage(Negative)
  • (34) Force Feedback - Chance for +Recharge

Level 32: Combat Jumping

  • (A) Luck of the Gambler - Defense
  • (34) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 35: Sleet

  • (A) Artillery - Accuracy/Damage
  • (36) Artillery - Damage/Endurance
  • (39) Artillery - Damage/Recharge
  • (39) Artillery - Accuracy/Damage/Recharge
  • (40) Artillery - Accuracy/Recharge/Range
  • (48) Artillery - Endurance/Recharge/Range

Level 38: Frozen Armor

  • (A) Luck of the Gambler - Defense
  • (40) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 41: Ice Slick

  • (A) Artillery - Accuracy/Damage
  • (45) Artillery - Damage/Endurance
  • (45) Artillery - Damage/Recharge
  • (45) Artillery - Accuracy/Damage/Recharge
  • (46) Artillery - Accuracy/Recharge/Range
  • (46) Artillery - Endurance/Recharge/Range

Level 44: Glacier

  • (A) Basilisk's Gaze - Accuracy/Hold
  • (47) Basilisk's Gaze - Recharge/Hold
  • (47) Basilisk's Gaze - Endurance/Recharge/Hold
  • (48) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold

Level 47: Hoarfrost

  • (A) Gladiator's Armor - TP Protection +3% Def (All)

Level 49: Vengeance

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 1: Domination 


Level 1: Brawl

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Edited by Darkir
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  • 2 weeks later

I have been using a variation of this build to rousing success. Varying power level selection and four slotting Maiming Slash with Kinetic Combat. L30 now and picked up Feral Charge, and build is rounding into shape very nicely.  I moved Ice Slick much earlier, and lead with that when available.

 

Thank you Darkir for a great build and fun pairing.

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@Darkir - Out of curiosity (and because I'm planning on updating my Ice/Dark Dom), did you slot the Artillery in Ice Slick because the damage now makes it worth slotting or were you just chasing Ranged Defense? Trying to figure out if I need to rob Peter to pay Paul and get some damage in that power now.

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7 hours ago, Bellicose said:

@Darkir - Out of curiosity (and because I'm planning on updating my Ice/Dark Dom), did you slot the Artillery in Ice Slick because the damage now makes it worth slotting or were you just chasing Ranged Defense? Trying to figure out if I need to rob Peter to pay Paul and get some damage in that power now.

Just ranged defense. The damage enhancement isn't worth it.

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