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Darkir's scrappy dom


Darkir

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Ok, so I've been trying to figure out how to make a really tanky melee dominator with good AoE dmg so that it can do missions at +4x8 solo. Even with max def and res to s/l it can be difficult to survive, mainly because we don't have a lot of reliable heals and I can keep mobs controlled in AoE, but then my dmg goes down significantly. In order to address that I figured I'd try to simply keep everything around me confused/falling down/slowed and so I rolled an ice/savage/psy dominator on the test server. I can absolutely do +4x8 with this and live in the s/l comic con map. It has good AoE and ST, without hard controls, but it does keep things confused a lot. I think I'll roll this on homecoming and see how it progresses through the TFs and trials. 

 

The biggest draw for me is the two confusing toggles that allow me to continue to dps without stopping to cast control powers, but originally this build was mostly just to see what two confuse toggles together can do. Turns out, quite a lot with domination running, +4 bosses get confused pretty regularly and you get to create chaos all around you. Plus none of them can escape the two major slow patches (one toggle, one cast). On top of that you have two oh shit buttons just in case things get bad and flash freeze doubles as a minor dmg buff. Permadom, max s/l res/ softcapped melee/ranged, good recharge, and lots and lots of non-casting confusion. 

 

 

 

 


 

Spoiler

 

Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Mutation Dominator
Primary Power Set: Ice Control
Secondary Power Set: Savage Assault
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Psionic Mastery

Villain Profile:
Level 1: Block of Ice -- BslGaz-Acc/Hold(A), BslGaz-Rchg/Hold(15), BslGaz-EndRdx/Rchg/Hold(17), BslGaz-Acc/EndRdx/Rchg/Hold(17)
Level 1: Call Swarm -- Empty(A)
Level 2: Maiming Slash -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(3), Mk'Bit-Acc/EndRdx/Rchg(5), Mk'Bit-Acc/Dmg/EndRdx/Rchg(25), Mk'Bit-Dam%(46)
Level 4: Vicious Slash -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(5), TchofDth-Dmg/Rchg(11), TchofDth-Acc/Dmg/EndRdx(13), TchofDth-Dmg/EndRdx/Rchg(13), TchofDth-Dam%(15)
Level 6: Arctic Air -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(7), CrcPrs-Acc/Conf/Rchg(7), CrcPrs-Acc/Rchg(9), CrcPrs-Conf/EndRdx(9), CrcPrs-Conf%(11)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(19)
Level 10: Boxing -- Empty(A)
Level 12: Ice Slick -- RechRdx-I(A)
Level 14: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(21), UnbGrd-EndRdx/Rchg(21), UnbGrd-ResDam/EndRdx/Rchg(23), GldArm-3defTpProc(23)
Level 16: Weave -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(19)
Level 18: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(25), ShlWal-ResDam/Re TP(48)
Level 20: Rending Flurry -- Obl-Dmg(A), Obl-Acc/Rchg(31), Obl-Dmg/Rchg(37), Obl-Acc/Dmg/Rchg(37), Obl-Acc/Dmg/EndRdx/Rchg(40), Obl-%Dam(43)
Level 22: Spot Prey -- GssSynFr--Build%(A)
Level 24: Stealth -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(40)
Level 26: Flash Freeze -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(27), SprAscoft-EndRdx/Rchg(27), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(34), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(34), SprAscoft-Rchg/+Dmg%(34)
Level 28: Blood Craze -- Prv-Heal(A), Prv-Heal/EndRdx(29), Prv-EndRdx/Rchg(29), Prv-Heal/Rchg(31), Prv-Heal/Rchg/EndRdx(31), Prv-Absorb%(37)
Level 30: Assault -- EndRdx-I(A)
Level 32: Glacier -- BslGaz-Acc/Rchg(A), BslGaz-Rchg/Hold(33), BslGaz-EndRdx/Rchg/Hold(33), BslGaz-Acc/EndRdx/Rchg/Hold(33)
Level 35: Link Minds -- RedFrt-Def/Rchg(A), LucoftheG-Def/Rchg(36), LucoftheG-Def/Rchg+(36)
Level 38: Feral Charge -- Hct-Dmg(A), Hct-Dmg/Rchg(39), Hct-Acc/Dmg/Rchg(39), Hct-Dmg/EndRdx(39), Hct-Dam%(40)
Level 41: Mind Over Body -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-ResDam/EndRdx/Rchg(42), UnbGrd-Max HP%(42), StdPrt-ResDam/Def+(43)
Level 44: World of Confusion -- Obl-Dmg(A), Obl-Acc/Rchg(45), Obl-Dmg/Rchg(45), Obl-Acc/Dmg/Rchg(45), Obl-Acc/Dmg/EndRdx/Rchg(46), Obl-%Dam(46)
Level 47: Psionic Tornado -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(48), PstBls-Dmg/Rng(48), PstBls-Acc/Dmg/EndRdx(50), PstBls-Dam%(50), FrcFdb-Rechg%(50)
Level 49: Indomitable Will -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Domination 
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(43)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(36)
Level 1: Blood Frenzy 
Level 0: Marshal 
Level 0: Invader 
Level 0: High Pain Threshold 
Level 0: Born In Battle 
Level 50: Assault Core Embodiment 
Level 50: Ageless Core Epiphany 
Level 50: Pyronic Core Final Judgement 
Level 50: Reactive Radial Flawless Interface 
Level 50: Polar Lights Radial Superior Ally 
Level 50: Agility Radial Paragon 
------------


| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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		|-------------------------------------------------------------------|

 

 

 

 

 

 

 

 

 

Edited by Darkir
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  • 3 months later

Love your builds, trying this one now. Lvl 39 so far - end is an issue, but it's pretty fun. What have you slotted in Feral Charge? It looks like Hecatomb, but Pines isn't showing that as an option for slotting for me.

 

 

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Ive been levelling this exact combo with the same intent! Sort of a wendigo theme.

 

I've done fire/sav, dark/sav, and plant/sav all into the mid 40s for perma dom and I think the ice/sav is the best for someone that just wants to fight (plant is good too).

 

I was only able to get to 35% m/r def because procs are life for me haha. And I need call hawk!

 

My only issue with the combo (which is common across many doms) is I have no recourse when my controls fail. Having to run missions with AVs off doesn't sit well with me in late game. 

 

Feral charge remains my favorite power in the game.

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2 hours ago, Frosticus said:

Ive been levelling this exact combo with the same intent!

That makes 3 of us, heh. Mine has been 50 for a while. No great native answer to the AV problem, but I chug luck insps so it doesn't bother me.

 

It is great fun being able to spam savage attacks and nothing but savage attacks, with the confusion auras making enough of a mess most of the time.

 

Sometimes it feels as if World of Confusion is almost redundant. I've turned it off for a while because the GFX gets overbearing, and AA by itself seems like it confuses bosses often enough. But maybe I don't pay enough attention.

 

I like /psi for the convenience of Indomatible Will, anyway. Going AFK and not worrying about keeping up perma Dom.

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6 hours ago, McOz said:

Love your builds, trying this one now. Lvl 39 so far - end is an issue, but it's pretty fun. What have you slotted in Feral Charge? It looks like Hecatomb, but Pines isn't showing that as an option for slotting for me.

Feral Charge takes melee sets like Hecatomb. Perhaps your Pines is outdated. It's hard to keep track of which version is newest.

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On 11/19/2020 at 6:03 PM, Darkir said:

Turns out, quite a lot with domination running,

I don't believe Domination affects either power. You're just stacking two Confuses. Arctic Air is only a 30% chance but if you've got it fully slotted up it should have an 8 sec duration with a 2 sec activation. So you have ~75% chance to have its Confuse active. With full slotting, World of Confusion will have ~75% uptime. So you're probably looking at ~56% chance to Confuse a boss (assuming you aren't hitting target caps).

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4 hours ago, Frosticus said:

was only able to get to 35% m/r def because procs are life for me haha. And I need call hawk!

Lol, that will always be the difference between our builds! I like to live, while you like damage.

 

 

8 hours ago, McOz said:

What have you slotted in Feral Charge? It looks like Hecatomb, but Pines isn't showing that as an option for slotting for me.

Yeah, hecatomb. Update mids.

 

 

1 hour ago, Hjarki said:

I don't believe Domination affects either power. You're just stacking two Confuses. Arctic Air is only a 30% chance but if you've got it fully slotted up it should have an 8 sec duration with a 2 sec activation. So you have ~75% chance to have its Confuse active. With full slotting, World of Confusion will have ~75% uptime. So you're probably looking at ~56% chance to Confuse a boss (assuming you aren't hitting target caps).

I don't know if domination is affecting the toggles. I'll login and try to see if I can test it out.

 

5 hours ago, Frosticus said:

Feral charge remains my favorite power in the game.

Feral charge, savage leap, and repel add so much to the playstyle of the toons. 🙂

 

 

 

 

In terms of end usage this build wasn't really intended to be run at lower levels, I really just wanted to make a super scrappy/tanky Dom that could clear hard maps with good aoe. I had failed in my previous attempt with a dark/sav (too many things to keep up making less time for scrapping)

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16 minutes ago, Darkir said:

Lol, that will always be the difference between our builds! I like to live, while you like damage.

I don't think there has ever been a better summation of how proc builds function. Almost none of my proc builds can realistically solo +4/8 outside of push over mobs.

I'm looking at your build and seriously considering going the route you have because savage assault is super fun and satisfying to use.

 

21 minutes ago, Darkir said:

Feral charge, savage leap, and repel add so much to the playstyle of the toons. 🙂

Savage leap is my second favorite power haha!

 

23 minutes ago, Darkir said:

In terms of end usage this build wasn't really intended to be run at lower levels, I really just wanted to make a super scrappy/tanky Dom that could clear hard maps with good aoe. I had failed in my previous attempt with a dark/sav (too many things to keep up making less time for scrapping)

Plant/sav is a good contender as well because seeds gets out so fast and creepers act pretty autonomously. I really like just charging in and having the auras do their thing though. It is a very different playstyle from any other dom I've used. Thanks for sharing this build.

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Domination does not affect Arctic Air except to help you keep it from detoggling when mezzed. That's not nothing, but leaves a lot to be desired IMO.

 

I run a private server where I modded Arctic Air to suppress rather than detoggle on mezz, and where it correctly becomes Mag 6 with a longer mezz duration when in Domination mode. Both changes IMO would be nice to be bring to Homecoming. Ice Control isn't terrible but it does feel/is less powerful than other Dominator primaries. Domination mode adds 50% to the duration of controls, so Ice Control Dominators are using a version Arctic Air that is significantly weaker than it "should" be.

 

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  • 3 weeks later
On 2/24/2021 at 5:24 PM, oedipus_tex said:

Domination does not affect Arctic Air except to help you keep it from detoggling when mezzed. That's not nothing, but leaves a lot to be desired IMO.

 

I run a private server where I modded Arctic Air to suppress rather than detoggle on mezz, and where it correctly becomes Mag 6 with a longer mezz duration when in Domination mode. Both changes IMO would be nice to be bring to Homecoming. Ice Control isn't terrible but it does feel/is less powerful than other Dominator primaries. Domination mode adds 50% to the duration of controls, so Ice Control Dominators are using a version Arctic Air that is significantly weaker than it "should" be.

 

I would love this change so much. I don't think the devs here give dom's much thought.

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  • 2 weeks later
On 3/22/2021 at 7:46 AM, fitzsimmons said:

I made this.  Super fun but needs ageless to enjoy.  I already had an ice/psi/ice so I made it an ice/psi/psi instead and followed this model.  Enjoying it.

 

Appreciate the build and the thought put into it.

 

Regards,

Dave

Yeah, it's a 50 build with incarnates build for sure. Do you find with drain psyche you can maintain end better without ageless?

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On 2/25/2021 at 1:24 AM, oedipus_tex said:

Domination does not affect Arctic Air except to help you keep it from detoggling when mezzed. That's not nothing, but leaves a lot to be desired IMO.

 

I run a private server where I modded Arctic Air to suppress rather than detoggle on mezz, and where it correctly becomes Mag 6 with a longer mezz duration when in Domination mode. Both changes IMO would be nice to be bring to Homecoming. Ice Control isn't terrible but it does feel/is less powerful than other Dominator primaries. Domination mode adds 50% to the duration of controls, so Ice Control Dominators are using a version Arctic Air that is significantly weaker than it "should" be.

 

Honestly a lot of Squishies toggles need the surpress ahead of detoggle pass. Nature gets totally fecked over by it (Entangling, Lifegiving Spores AND Spore cloud all drop if you get mezzed). 

 

And a fair chunk of Domis need this sort of change to Domination too. Generally it involves Pseudopets, which is fair enough from a "tricky to do" point of view. But Arctic Air doesn't fall into that category at all, just seems like Ice has been forgotten about. 

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On 2/24/2021 at 5:24 PM, oedipus_tex said:

Domination does not affect Arctic Air except to help you keep it from detoggling when mezzed. That's not nothing, but leaves a lot to be desired IMO.

 

I run a private server where I modded Arctic Air to suppress rather than detoggle on mezz, and where it correctly becomes Mag 6 with a longer mezz duration when in Domination mode. Both changes IMO would be nice to be bring to Homecoming. Ice Control isn't terrible but it does feel/is less powerful than other Dominator primaries. Domination mode adds 50% to the duration of controls, so Ice Control Dominators are using a version Arctic Air that is significantly weaker than it "should" be.

 

futurama-shut-up-and-take-my-money.thumb.jpg.2964741dd96a5e38bdd44e7c7d04b4f5.jpg

But seriously... this would be really great for a lot of AT's. Re-toggling auras after being Mez'd is such a PITA, it just feels bad.

How difficult (and/or time consuming) was it toggle suppression to implement for AA?

Edited by Doomrider
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I had happened to start an Ice/Sav Dom so I respecced and I'm giving this a whirl, but I don't think it's for me.  The main issue is I think that I felt like I was trying to run a particularly squishy Scrapper or Stalker but without the benefits of being a Stalker or a Scrapper, so that I was missing out on the benefits of actually being a Dom.  Still an interesting build though!

 

Sigh, now I guess I need to try and plot one to fit my playstyle myself.  I make builds like Bender makes money - I prefer to steal them and complain when I have to do something.

╔═══════════════════════════════════════════════════════════════════════════════════╗

Clave's Sure-Fire Secrets to Enjoying City Of Heroes
Don't bother with those farming chores...
Skip your homework on the Market...
Play any power sets that you want...
Because this game is easy.  Go have fun!

You'll be perfectly fine, promise! 

╚═══════════════════════════════════════════════════════════════════════════════════╝
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I've been lurking around trying to find a cool Dom build to make.  I think I will try the Ice/Psi/Psi deal with the confuse auras.  My Main is Sav/Inv scrapper so I don't want to make another savage melee toon essentially.  I'll try more later on but I'm having trouble translating your build changing out the /Sav with /Psi and getting the defense/resist as high.  Care to take a stab at it if you've got a minute?  

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On 3/26/2021 at 10:29 PM, Clave Dark 5 said:

I had happened to start an Ice/Sav Dom so I respecced and I'm giving this a whirl, but I don't think it's for me.  The main issue is I think that I felt like I was trying to run a particularly squishy Scrapper or Stalker but without the benefits of being a Stalker or a Scrapper, so that I was missing out on the benefits of actually being a Dom.  Still an interesting build though!

 

Sigh, now I guess I need to try and plot one to fit my playstyle myself.  I make builds like Bender makes money - I prefer to steal them and complain when I have to do something.

This build really doesn't come online until you get the leap at 38 and then it becomes much better when you get world of confusion. That is a ton of levels to wait though and so I would suggest just leveling as a normal ice Dom with all the controlly goodness. Then respec once you are 38.

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1 hour ago, Thrax said:


ok, so this based on my preferences. I like to be in the thick of things, but without feral leap to get to mobs that are running I'd rather have the ranged attacks. I also hate positioning myself for cones, in general, I find it faster to take attacks that I can just keep firing. Anyway, try flavoring this to your own taste:

 

This Villain build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Mutation Dominator
Primary Power Set: Ice Control
Secondary Power Set: Psionic Assault
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Psionic Mastery

Villain Profile:
Level 1: Block of Ice -- BslGaz-Acc/Hold(A), BslGaz-Rchg/Hold(3), BslGaz-EndRdx/Rchg/Hold(3), BslGaz-Acc/EndRdx/Rchg/Hold(5)
Level 1: Psionic Dart -- Empty(A)
Level 2: Mind Probe -- TchofDth-Acc/Dmg(A), TchofDth-Dam%(5), TchofDth-Dmg/EndRdx(34), TchofDth-Dmg/Rchg(36), TchofDth-Acc/Dmg/EndRdx(43), TchofDth-Dmg/EndRdx/Rchg(43)
Level 4: Maneuvers -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(37), ShlWal-ResDam/Re TP(50), Rct-ResDam%(50)
Level 6: Arctic Air -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(7), CrcPrs-Acc/Conf/Rchg(7), CrcPrs-Acc/Rchg(9), CrcPrs-Conf/EndRdx(11), CrcPrs-Conf%(11)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9)
Level 10: Mental Blast -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(15), Apc-Acc/Rchg(15), Apc-Dmg/EndRdx(37), Apc-Dam%(40)
Level 12: Ice Slick -- RechRdx-I(A)
Level 14: Boxing -- Empty(A)
Level 16: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-EndRdx/Rchg(17), UnbGrd-ResDam/EndRdx/Rchg(19), GldArm-3defTpProc(29)
Level 18: Weave -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(19)
Level 20: Drain Psyche -- Prv-Heal(A), Prv-Heal/EndRdx(21), Prv-EndRdx/Rchg(21), Prv-Heal/Rchg(23), Prv-Heal/Rchg/EndRdx(23), Prv-Absorb%(25)
Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 24: Super Speed -- BlsoftheZ-ResKB(A)
Level 26: Glacier -- BslGaz-Acc/Hold(A), BslGaz-Rchg/Hold(27), BslGaz-EndRdx/Rchg/Hold(27), BslGaz-Acc/EndRdx/Rchg/Hold(29)
Level 28: Assault -- EndRdx-I(A)
Level 30: Flash Freeze -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(31), SprAscoft-EndRdx/Rchg(31), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(31), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(33), SprAscoft-Rchg/+Dmg%(33)
Level 32: Jack Frost -- ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(33), ExpRnf-Acc/Dmg/Rchg(34), ExpRnf-+Res(Pets)(34), ExpRnf-Acc/Rchg(46), ExpRnf-EndRdx/Dmg/Rchg(47)
Level 35: Link Minds -- RedFrt-Def/Rchg(A), LucoftheG-Def/Rchg(36), LucoftheG-Def/Rchg+(36)
Level 38: Psychic Shockwave -- Obl-Dmg(A), Obl-Acc/Rchg(39), Obl-Dmg/Rchg(39), Obl-Acc/Dmg/Rchg(39), Obl-%Dam(40), Obl-Acc/Dmg/EndRdx/Rchg(40)
Level 41: Mind Over Body -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-ResDam/EndRdx/Rchg(42), UnbGrd-Max HP%(42), StdPrt-ResDam/Def+(43)
Level 44: World of Confusion -- Obl-Dmg(A), Obl-Acc/Rchg(45), Obl-Dmg/Rchg(45), Obl-Acc/Dmg/Rchg(45), Obl-Acc/Dmg/EndRdx/Rchg(46), Obl-%Dam(46)
Level 47: Psionic Lance -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(48), StnoftheM-Dmg/ActRdx/Rchg(48), StnoftheM-Dmg/EndRdx/Rchg(48), StnoftheM-Dam%(50)
Level 49: Vengeance -- GssSynFr--Build%(A)
Level 1: Brawl -- Empty(A)
Level 1: Domination 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(13), Mrc-Rcvry+(37)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(13)
Level 50: Agility Radial Paragon 
Level 49: Quick Form 
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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|-------------------------------------------------------------------|

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1 hour ago, Darkir said:

This build really doesn't come online until you get the leap at 38 and then it becomes much better when you get world of confusion. That is a ton of levels to wait though and so I would suggest just leveling as a normal ice Dom with all the controlly goodness. Then respec once you are 38.

FrySquint.gif

 

Well, he's not too far from that, I suppose I could give it a shot as I don't have a good alternative in sight yet.  We'll see.  😃

╔═══════════════════════════════════════════════════════════════════════════════════╗

Clave's Sure-Fire Secrets to Enjoying City Of Heroes
Don't bother with those farming chores...
Skip your homework on the Market...
Play any power sets that you want...
Because this game is easy.  Go have fun!

You'll be perfectly fine, promise! 

╚═══════════════════════════════════════════════════════════════════════════════════╝
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  • 2 months later

I'd just like to say 'thank you Darkir'. I created a dom to a very slight variation of yours and it's the first dom that I've actually enjoyed.  I kept making them...trying to get one that feels 'super', but they always felt weak and ineffective. Sure they could control the bad guys, but who needs to control them when you can ignore them even as a blaster and just smash away.. and I seem to need to hit many times as a dom than I do as a scrapper or blaster. (that might be just perception... not sure). Without a nuke (for me) my doms feels so much less powerful than a blaster or even a sentinel.

 

This one though is a ton of fun. Charge in, and there is so much confusion. More even than my attempts at plant (just because grouping makes it awkward for plant sometime... if they bad guys are scattered). I don't worry about other controls, not even ice patch (unless fighting confuse resistant enemies) and the they tear into each other. The tougher the bad guys, the more effective the confuse seems to be.  I don't normally run solo, but I wanted to see what this was like, and doing PI missions (even arachnos) at +3/x8 was a pleasure.  I thought I would miss unkindness and Jack Frost, but I seem to be too busy clawing at the bad guys to worry about it

 

Endurance is still an issue (I don't have ageless... and the toggles...). Before I had an alpha slot, if I put all the toggles on, the cost is more than the recovery! But the perma dom is great for that... 

 

I'm wondering what other dom I could try now that feels as 'super'. 

 

 

 

 

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2 hours ago, siran said:

dom I could try now that feels as 'super'. 

I recommend any flavor of gravity with enflame! You've probably seen the threads lately.

 

My personal flavor is grav/energy, but other secondaries would work great. 

 

Teleporting a flaming singularity that Hoovers everything up into a tight ball is the most powerful I have felt on a character in a while.

 

I do love the idea of stacking passive confuses too! I may tangle with my own iteration of this build 

 

 

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2 hours ago, Onlyasandwich said:

I recommend any flavor of gravity with enflame! You've probably seen the threads lately.

 

My personal flavor is grav/energy, but other secondaries would work great. 

 

Teleporting a flaming singularity that Hoovers everything up into a tight ball is the most powerful I have felt on a character in a while.

 

I do love the idea of stacking passive confuses too! I may tangle with my own iteration of this build

 

My only other Dom is this, and I built her before Enflame became good, and she still feels like one of the more powerful characters I've ever tooled around with, so that has my vote as well.  I really need to dig out a good Enflame build for her and give that a spin I guess.

  • Like 1

╔═══════════════════════════════════════════════════════════════════════════════════╗

Clave's Sure-Fire Secrets to Enjoying City Of Heroes
Don't bother with those farming chores...
Skip your homework on the Market...
Play any power sets that you want...
Because this game is easy.  Go have fun!

You'll be perfectly fine, promise! 

╚═══════════════════════════════════════════════════════════════════════════════════╝
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  • 3 months later

A bit late to the thread,..

Have u looked at an ICE/EARTH,..

in EARTH u get 2pbaoe's and aoe toggle with an immob. 2 realy good melee attack. a powerbuild up that does enhance confuse( i belive),..abd more

pluse u can recolor the earth to crystal with a white or light blue color scheme to match ICE,..it realy is a good melee dom.

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