oedipus_tex Posted November 21, 2020 Share Posted November 21, 2020 (edited) I may have posted this in the past. I couldn't find the original post, so I hope you don't mind me reposting. Concept I think the majority of PBAoE Toggle powers should suppress rather than detoggle. I'm talking about powers like Arctic Air, Choking Cloud, etc. I used to not be sure the tech existed to accomplish this, but apparently it does, and is used in some of the Blaster sustains, like the new Cauterizing Aura. While I am sure some folks will call this "scope creep," in this instance I think this is more of a fix. There are some really well designed powers that should theoretically be fun to use, but squishies are so vulnerable to being detoggled that it doesn't pan out, unless you pursue a mezz-protection-all-the-time strategy. Data Here is a spreadsheet listing powers that potentially fall in this category. I'm on the fence about whether damage powers should qualify. However, I think Crowd Control and Debuff powers surely should. https://docs.google.com/spreadsheets/d/1_zCo-udIKrE2kZtAHn8cNJLOACp3Mu1SH-BO6QZTKmw/edit?usp=sharing Alternatives An alternative to this solution would be to review and normalize the Recharge times of powers vulnerable to detoggle. Arctic Air is down for 15 seconds if you get mezzed; other powers are down for 20, or 10, or 15, or 4. Having to recast is not ideal. However, its still better than a long wait time. Edited November 21, 2020 by oedipus_tex 3 1 Link to comment Share on other sites More sharing options...
AerialAssault Posted November 22, 2020 Share Posted November 22, 2020 Seeing as how a lot of these powers are absolute aggro magnets (at least for me), meaning they're barely up for a few seconds if I get stuck in, I'm down for this. Oh? You like City of Heroes? Name every player character. I'll be waiting in my PMs. Link to comment Share on other sites More sharing options...
Solarverse Posted November 22, 2020 Share Posted November 22, 2020 I ditto this. SFX and Music Mods by Solarverse (Consolidated) WP/EM God Mode Tank Guide and Build Help Support the Return of Missing Code for Sound Files! Link to comment Share on other sites More sharing options...
Razor Cure Posted November 22, 2020 Share Posted November 22, 2020 I'd prefer those kinda toggles (like aoe debuff toggles) get a much shorter recharge. Having them just suppress instead of detoggle (although nice) would just make things too easy. Link to comment Share on other sites More sharing options...
Solarverse Posted November 22, 2020 Share Posted November 22, 2020 10 minutes ago, Razor Cure said: I'd prefer those kinda toggles (like aoe debuff toggles) get a much shorter recharge. Having them just suppress instead of detoggle (although nice) would just make things too easy. I would agree, however, toggles that survival depends upon such as Will Power's RttC or Invuln's Invincibility should be an exception. Toggles that only serve to damage on the other hand would not be the exception. SFX and Music Mods by Solarverse (Consolidated) WP/EM God Mode Tank Guide and Build Help Support the Return of Missing Code for Sound Files! Link to comment Share on other sites More sharing options...
Doomrider Posted November 22, 2020 Share Posted November 22, 2020 16 hours ago, oedipus_tex said: Data Here is a spreadsheet listing powers that potentially fall in this category. I'm on the fence about whether damage powers should qualify. However, I think Crowd Control and Debuff powers surely should. https://docs.google.com/spreadsheets/d/1_zCo-udIKrE2kZtAHn8cNJLOACp3Mu1SH-BO6QZTKmw/edit?usp=sharing *coughs* Orbiting Death *coughs* inky aspect *cough cough* Link to comment Share on other sites More sharing options...
macskull Posted November 22, 2020 Share Posted November 22, 2020 19 hours ago, Solarverse said: I would agree, however, toggles that survival depends upon such as Will Power's RttC or Invuln's Invincibility should be an exception. Toggles that only serve to damage on the other hand would not be the exception. In PvE at least, I don't think that's a big deal because those powers come in sets with mez protection and it's pretty rare to get stack-mezzed. In PvP there's generally no such thing as mez protection so those powers are commonly skipped on builds. "If you can read this, I've failed as a developer." -- Caretaker Proc information and chance calculator spreadsheet (last updated 15APR24) Player numbers graph (updated every 15 minutes) Graph readme @macskull/@Not Mac | Twitch | Youtube Link to comment Share on other sites More sharing options...
Solarverse Posted November 22, 2020 Share Posted November 22, 2020 17 minutes ago, macskull said: In PvE at least, I don't think that's a big deal because those powers come in sets with mez protection and it's pretty rare to get stack-mezzed. In PvP there's generally no such thing as mez protection so those powers are commonly skipped on builds. Ugh...pvp has changed so much I can't even get in to it anymore. I even noticed slows or -recharge is a joke in PvP now. That counted my Ice/Cold out. Yet back in the day my Ice/Cold was no joke. SFX and Music Mods by Solarverse (Consolidated) WP/EM God Mode Tank Guide and Build Help Support the Return of Missing Code for Sound Files! Link to comment Share on other sites More sharing options...
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