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Posted

I am currently reviewing and proofing all the slash commands, as listed in the Guide and from other resources such as the wikis. Lots of these commands have one cryptic line of explanation that might mean something to a very experienced bind/macro wrangler, but sometimes not even that.

 

So rather than create one topic per command, I'm starting this omni thread to ask a question or two about each command I find puzzling. Anyone with the chops to answer this stuff is invited to tag the thread and keep up with the questions... and thanks!

UPDATED: v4.15 Technical Guide (post 27p7)... 154 pages of comprehensive and validated info on on the nuts and bolts!
ALSO:  GABS Bindfile  ·  WindowScaler  ·  Teleport Guide  ·  and City of Zeroes  all at  www.Shenanigunner.com

 
Posted

First question: the /release command mimics clicking "Go to hospital" when you're defeated. Useful to create a quick bind that's easier to hit than the screen button, or a macro telling teammates you're off to see the wizard.

 

Is there a parallel command for "Go to base" when defeated? Does /enterbasefrompasscode work in this instance? (Haven't thought to test it yet.)

UPDATED: v4.15 Technical Guide (post 27p7)... 154 pages of comprehensive and validated info on on the nuts and bolts!
ALSO:  GABS Bindfile  ·  WindowScaler  ·  Teleport Guide  ·  and City of Zeroes  all at  www.Shenanigunner.com

 
Posted

#2: Does anyone know what the window named cvg is for? (closeable/scalable only).

UPDATED: v4.15 Technical Guide (post 27p7)... 154 pages of comprehensive and validated info on on the nuts and bolts!
ALSO:  GABS Bindfile  ·  WindowScaler  ·  Teleport Guide  ·  and City of Zeroes  all at  www.Shenanigunner.com

 
Posted (edited)
17 hours ago, Shenanigunner said:

#2: Does anyone know what the window named cvg is for? (closeable/scalable only).

A .cvg file is a Custom Villain Group file, for Mission Architect. So I imagine the CVG window would most likely be the "Custom Group Creator" window in Mission Architect.

 

Edit: Just tested and can confirm, "cvg" affects the Custom Group Creator mission architect window. Scale doesn't seem to change it, but it can be toggled and hidden.

Edited by Aberrant

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Posted
4 hours ago, Aberrant said:

Edit: Just tested and can confirm, "cvg" affects the Custom Group Creator mission architect window. Scale doesn't seem to change it, but it can be toggled and hidden.

 

Got it, thanks.

 

And no, none of the existing commands activate "go to base" in the defeated window. Funny that there's no corresponding command to /release.

UPDATED: v4.15 Technical Guide (post 27p7)... 154 pages of comprehensive and validated info on on the nuts and bolts!
ALSO:  GABS Bindfile  ·  WindowScaler  ·  Teleport Guide  ·  and City of Zeroes  all at  www.Shenanigunner.com

 
Posted (edited)

New one, #3.

 

Does anyone see any differences between /autoreply, /reply and /r? All direct a tell to the last player who sent you a tell. (The opposite is /telllast or /tl, which sends a tell to the last player you sent a tell to. Very useful difference.)

 

No reference I can find even describes these functions clearly ("...start a reply to the client...") but I seem to remember autoreply doing something else, way back when. All updates and corrections welcome.

 

UPDATE: identical function but only /r and /reply accept a message string for sending; if used with no string, or if /autoreply is used, it just starts a tell and waits for the message and send. Which, frankly, seems backwards. Autoreply should be what sends back a canned message, right?

Edited by Shenanigunner

UPDATED: v4.15 Technical Guide (post 27p7)... 154 pages of comprehensive and validated info on on the nuts and bolts!
ALSO:  GABS Bindfile  ·  WindowScaler  ·  Teleport Guide  ·  and City of Zeroes  all at  www.Shenanigunner.com

 
Posted

#4: /releasepets vs. menu Dismiss or /petcom dismiss.

 

Supposedly /releasepets always makes them fall dead, while the dismiss commands make them leave (fade out or run away). I haz zombies; they fall dead no matter which command I use. Any other pet runners want to check in with how yours respond to each command?

 

#5: Do any of the many "sidekick/unsidekick" and related slash commands remain functional? That is, were the too-many synonyms reduced to one each or has the whole structure been removed?

UPDATED: v4.15 Technical Guide (post 27p7)... 154 pages of comprehensive and validated info on on the nuts and bolts!
ALSO:  GABS Bindfile  ·  WindowScaler  ·  Teleport Guide  ·  and City of Zeroes  all at  www.Shenanigunner.com

 
Posted
55 minutes ago, Shenanigunner said:

#4: /releasepets vs. menu Dismiss or /petcom dismiss.

 

Supposedly /releasepets always makes them fall dead, while the dismiss commands make them leave (fade out or run away). I haz zombies; they fall dead no matter which command I use. Any other pet runners want to check in with how yours respond to each command?

 

 

Definitely works different for me.  I even have a bind set up to take advantage of this fact: 

 

/bind divide "petcom_pow Zombie dismiss$$petcom_pow Grave dismiss$$releasepets"

 

Hitting the / numpad key will leave only a lich body for me for easy soul extraction, no worry of accidently selecting a lesser pet. 

 

Also checked them both manually and dismiss still doesn't leave a body and release does.

Posted (edited)

Try This

http://www.shenanigunner.com/

 

 

And now we realize what we've done. >.<

Edited by WanderingAries
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Posted
On 12/12/2020 at 12:06 PM, Shenanigunner said:

First question: the /release command mimics clicking "Go to hospital" when you're defeated. Useful to create a quick bind that's easier to hit than the screen button, or a macro telling teammates you're off to see the wizard.

 

Is there a parallel command for "Go to base" when defeated? Does /enterbasefrompasscode work in this instance? (Haven't thought to test it yet.)

/release calls respawnYes(0), clicking the "Go To Base" button calls respawnYes(1).  There is no slash command defined that calls "respawnYes(1)".

Posted
15 hours ago, WanderingAries said:

And now we realize what we've done. >.<

 

Hey, I'm flattered. 🙂

 

I have several areas of interest-to-expertise, and in most, when I try to search for new information, it's half annoyance, half pleasure that most of what comes up on the list are my pages and posts. I've even been pleasantly surprised by trying to locate some fussy process and finding a post from years ago in which I solved the problem and detailed the steps. A sort of bicameral mind thing, I guess.

 

15 hours ago, Riverdusk said:

Also checked them both manually and dismiss still doesn't leave a body and release does.

 

Yup, got it. /releasepets leaves bodies laying around, the Dismiss commands makes them vanish. I missed the psuttle difference.

 

14 hours ago, Michiyo said:

/release calls respawnYes(0), clicking the "Go To Base" button calls respawnYes(1).  There is no slash command defined that calls "respawnYes(1)".

 

Well, darn it, there should be. Posted over in Suggestions. Thanks for the details.

UPDATED: v4.15 Technical Guide (post 27p7)... 154 pages of comprehensive and validated info on on the nuts and bolts!
ALSO:  GABS Bindfile  ·  WindowScaler  ·  Teleport Guide  ·  and City of Zeroes  all at  www.Shenanigunner.com

 

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