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Fortunata Build?


krj12

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I found one build in this forum for a pure ranged Fortunata - very good defense percentages across the board, but almost no resists.   

Is that typical, or is it possible to have decent resists to go along with the defense?   Was hoping to have something that worked well in ITF for when my defense gets stripped.

If anyone can share a build, I'd appreciate it.

 

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I run my Fortunata with very few resists (~10% baseline, with ~30% Fire/Cold and ~40% Psi). I keep Mind Link available as a Defense recovery mechanism (on my ranged Fortunata it is almost perma, but not quite). There is a Scaling Resistance that will kick in as you take damage. I personally don't recommend investing in the Fighting pool as I think you sacrifice too much (powers, slots) to leverage it, but if you are only focused on ITF the extra Lethal Resistances will help, but not so much when being dogpiled.

 

My ranged Fortunata leverages controls as much as attacks. As part of this strategy I use the Presence pool for PBAoE Invoke Panic and Unrelenting as a self-Heal for troublesome content or as a boost when I am unlikely to need the heal. Incarnates are also available for emergencies; most folks run ITF with Incarnates available. You should also investigate 'soft' controls in your AoE such as the %Terrorize ATO and Knockdowns.

 

Confuse (and Aura of Confusion) are your friends in ITF. There is no denying that you may have to run slower... I can't just jump in and take alpha-strikes in ITF or against x8 Rularuu as fast as I do in other content. Getting the Cimeroran Surgeons to buff/heal you is very helpful.

 

I write all this without consideration of your teammates. Many folks run ITF as a rather disorganized team, but that approach works against Fortunata.

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Here's my build, I found that chasing resists hurt recharge/damage a bit too much, so I use melee hybrid and ageless radial to shore up resists and DDR respectively.  Also note this is a build that is melee-focused for ST and achieves soft capped defense before mind link (so mind link gives a large buffer to offset defense debuffs).  Also perma hasten/mind link.  

 

Pros:

soft cap positionals before mind link (melee is above incarnate soft cap)

perma mind link

perma hasten

good melee ST chain

solid AOE with psychic wail (32 sec CD), ball lightning, spin

 

Cons:

definitely melee focused, ranged ST is just procced dominate and mu lightning.  But You could substitute more ranged attacks/controls I'd think to achieve similar numbers for a ranged build

base resists are nothing to be excited about, will need to keep an eye on defense against debuffing mobs

no rebirth so no healing

only aura of confusion for hard CC

expensive

makes my stalkers seem weak

 

Spoiler

Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

ms doogs: Level 50 Science Arachnos Widow
Primary Power Set: Fortunata Training
Secondary Power Set: Fortunata Teamwork
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Sorcery
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Swipe -- SprSpdBit-Rchg/Global Toxic(A), SprSpdBit-Acc/Dmg(3), SprSpdBit-Dmg/Rchg(3), SprSpdBit-Acc/Dmg/Rchg(5)
Level 1: Combat Training: Defensive -- ShlWal-ResDam/Re TP(A)
Level 2: Strike -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(5), SprBlsCol-Acc/Dmg/EndRdx(7), SprBlsCol-Dmg/EndRdx/Acc/Rchg(7), SprBlsCol-Rchg/HoldProc(9)
Level 4: Kick -- Empty(A)
Level 6: Tactical Training: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(9)
Level 8: Follow Up -- SprDmnofA-Acc/Dmg(A), SprDmnofA-Dmg/Rchg(11), SprDmnofA-Acc/Dmg/Rchg(25), SprDmnofA-Dmg/EndRdx/Rchg(27), SprDmnofA-Acc/Dmg/EndRdx/Rchg(42)
Level 10: Indomitable Will -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(46), UnbGrd-Max HP%(48), UnbGrd-ResDam(50)
Level 12: Spin -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg(13), SprAvl-Dmg/EndRdx(13), SprAvl-Acc/Dmg/EndRdx(15), SprAvl-Acc/Dmg/EndRdx/Rchg(15)
Level 14: Lunge -- Hct-Dmg(A), Hct-Dmg/Rchg(17), Hct-Acc/Dmg/Rchg(17), Hct-Dmg/EndRdx(19), Hct-Dam%(23)
Level 16: Tough -- Ags-Psi/Status(A), Ags-ResDam(23), Ags-ResDam/EndRdx(25), Ags-ResDam/EndRdx/Rchg(34), Ags-ResDam/Rchg(50)
Level 18: Aim -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(19), GssSynFr--ToHit(21), GssSynFr--ToHit/Rchg(36), GssSynFr--ToHit/Rchg/EndRdx(36), GssSynFr--Rchg/EndRdx(36)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(21)
Level 22: Foresight -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31)
Level 24: Mask Presence -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31)
Level 26: Mind Link -- Rct-Def(A), Rct-Def/EndRdx(27), Rct-EndRdx/Rchg(34), Rct-Def/Rchg(39), Rct-Def/EndRdx/Rchg(42), Rct-ResDam%(43)
Level 28: Dominate -- GldJvl-Dam%(A), UnbCns-Dam%(29), GldNet-Dam%(29), GhsWdwEmb-Dam%(31), GldJvl-Acc/Dmg(33)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(33)
Level 32: Psychic Wail -- Arm-Dam%(A), Arm-Dmg(33), Arm-Dmg/Rchg(34), Arm-Acc/Dmg/Rchg(39), Arm-Dmg/EndRdx(40), SprDmnofA-Rchg/DmgFear%(43)
Level 35: Mu Lightning -- Apc-Dmg(A), Apc-Dmg/Rchg(37), Apc-Acc/Dmg/Rchg(37), Apc-Dam%(37), Apc-Dmg/EndRdx(42)
Level 38: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 41: Ball Lightning -- Rgn-Knock%(A), Bmbdmt-+FireDmg(43), Rgn-Dmg/EndRdx(46), JvlVll-Dam%(48), PstBls-Dam%(48)
Level 44: Aura of Confusion -- CrcPrs-Conf%(A), CrcPrs-Conf(45), CrcPrs-Conf/Rchg(45), CrcPrs-Acc/Rchg(45), CrcPrs-Conf/EndRdx(46), CrcPrs-Acc/Conf/Rchg(50)
Level 47: Mystic Flight -- WntGif-ResSlow(A)
Level 49: Spirit Ward -- Prv-Absorb%(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 1: Conditioning 
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(39), Mrc-Rcvry+(40)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PwrTrns-EndMod(11), PwrTrns-+Heal(40)
Level 50: Melee Core Embodiment 
Level 0: Born In Battle 
Level 0: Marshal 
Level 0: High Pain Threshold 
Level 0: Invader 
Level 50: Musculature Core Paragon 
Level 50: Ageless Radial Epiphany 
------------
------------

 

Edited by mcdoogss
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I'll share my pure ranged/ Psi dmg only Fortunata build. I made it for thematic purposes more than anything. High resist/ def, almost perma hasten.

I just swap out builds with /selectbuild 2 for my melee widow as needed, depending on the enemies e.g. carnies, robots.

 

 

Arachnos Fortunata.mxd

 

Excelsior Server: Giovanni Valia, Operative Velez, Fortunata Valeri, LongFang Mercer

SG: Shades of Arachnos; 315-6811

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52 minutes ago, Giovanni Valia said:

I'll share my pure ranged/ Psi dmg only Fortunata build. I made it for thematic purposes more than anything. High resist/ def, almost perma hasten.

I just swap out builds with /selectbuild 2 for my melee widow as needed, depending on the enemies e.g. carnies, robots.

 

 

Arachnos Fortunata.mxd 4.95 kB · 0 downloads

Thanks!  Just curious about the choice of weave over mask presence...   Mids seems to indicate that mask presence gives 2% more defense than the other.

 

Edited by krj12
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2 minutes ago, krj12 said:

Just curious about the choice of weave over mask presence...   Mids seems to indicate that mask presence gives 2% more defense than the other.

 

Make sure you go into configuration and check 'attacked' under effects & maths -> suppression.  

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2 minutes ago, mcdoogss said:

Make sure you go into configuration and check 'attacked' under effects & maths -> suppression.  

Interesting, kind of makes a defensive stat useless if it's suppressed when you actually need it.

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4 hours ago, krj12 said:

Interesting, kind of makes a defensive stat useless if it's suppressed when you actually need it.

It’s only like mostly suppressed, it’s a bit over 3% for my build.  Remember it’s also a stealth power plus we get criticals out of stealth. It’s similar to stalker’s Hide

Edited by mcdoogss
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My build is here and there is a fair bit of discussion generally in that thread - it's worth reading even if you don't go with one of my builds (which is understandable as I've leant more into melee than you might want to). My base resists are 15-20%, but because fortunatas have secret sneaky scaling resists, when you take one good hit they jump up to 40-50%. 

 

It's work taking into account that control builds have a lot less need for resistance than armour set builds - enemies that can't act can't hurt you. 

On 12/25/2020 at 3:39 PM, mcdoogss said:

makes my stalkers seem weak

I've tanked things on my fortunata that I don't think I could tank on my tanks...

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Doctor Fortune  Soulwright Mother Blight Brightwarden Storm Lantern Shadow Self Corona Borealis
Blood Fortunado Dark/Dark Corruptor Rad/Rad Brute Gravity/Time Controller Storm/Water Defender Warshade Dark/Dark Tanker
The Good Missions Guide: A Heroic Levelling Journey through Story Arcs Blueside Guide Easy IO Cheat Sheet 
The Mean Missions Guide: A Villainous Levelling Journey through Story Arcs Redside Guide Fortunatas are the Bestunatas
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  • 2 weeks later

My current ranged only psi blast fortunata reaches about 40% res S/L. Got tired of having to panic pop insps when I got shot by a random bullet or stabbed by something. 

 

I had to forgo some powers, but I dont really miss them. I don't have the Mids build anymore because it got corrupted somehow but I can try to recreate if you want.

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If you start building resists into fort you'll find you sacrifice all the recharge needed to get mind link perma and most of the fun attacks that make it playable. You can go fighting pool and sorcery for rune panic click but you give up so many powers to do so and still won't get resists to any numbers that will make you happy. And its not necessary. Forts are the controllers of Veat's, knockup/down/kb/confuse/holds/immob and they throw in -recharge on top of it all. They are one of the most versatile AT's in game by a mile you can build for range or melee and they are almost always welcome on teams for the buffs they bring.

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Here is my all ranged Fortunata build I use. I was able to take all the powers I wanted for theme, except the VEAT Tactics, I gave that up for Soul Tentacles because I wanted Soul Tentacles lol. I have another version where I took VEAT Tactics instead of soul tentacles and funneled slots somewhere else. I might switch to it because I like the idea of being a leadership aura center. I took TK Blast and decided to slot it because I wanted a decent single target chain for when I de-level and don't have gloom. I have Psi-Scream because I love the animation and sound fx, it's too awesome to pass up, even though it's a pretty meh skill itself. Took Speed of Sound because it was the only combat teleport available for Fortunate at the time. I took Aim late because I almost always use it before Psi-Wail anyway, and Psi-Wail becomes available at 32. 

 

40% S/L resist, like I said earlier, I got tired of imploding from 1 stray bullet. At lower health, Foresight and the scaling res IO kick in and I get a hefty boost of resistance too. Hasten basically perma especially with the FF +Rech procs, Mind Link is perma, positional def all capped (actually all defense might as well be capped except for psi, but who cares psi is something Forts can tank all day).

 

Of course this build isn't min/max'd to the teeth because it's a Ranged Fortunata build, I had the liberty of slotting some sub-par powers and taking some powers that are considered "bad" . If I really wanted to min/max, I would have went Melee Fortunata but I don't find that fun at all and it's anti-thematic to my character. 

Ranged Fort.PNG

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Your defences are very high. You rarely need over 45% for anything and it's general to shoot for melee/ranged/AoE or the typed defences. They cancel each other out to an extent, and psi as you mention is the only one that works differently... but Fortunatas are pretty psi-proof out of the gate.

 

What's your endurance usage like? The Leadership toggles can be heavy on endurance and Hasten often acts like an endurance vacuum be bringing skills online faster than your endurance can cope.

 

Otherwise: If you enjoy it, it's a good build. I

Doctor Fortune  Soulwright Mother Blight Brightwarden Storm Lantern Shadow Self Corona Borealis
Blood Fortunado Dark/Dark Corruptor Rad/Rad Brute Gravity/Time Controller Storm/Water Defender Warshade Dark/Dark Tanker
The Good Missions Guide: A Heroic Levelling Journey through Story Arcs Blueside Guide Easy IO Cheat Sheet 
The Mean Missions Guide: A Villainous Levelling Journey through Story Arcs Redside Guide Fortunatas are the Bestunatas
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@Gulbasaur

Actually, i didn't shoot for over cap defenses. It was just an added benefit as I tried getting perma mind link. I've built many widow builds and I never build for defense because I know it just comes naturally. You can even see some of it: me slotting LoTGs for S/L res, not 6-slotting purple confuse set, powers getting procs (you don't see it, but Dominate is loaded with procs :P) etc... One of my favorites is having Ragnarok KD proc on psi scream. I'm able to juggle mobs by cycling Psi-nado and Psi-scream while pumping out the passive leadership auras and dealing meh AoE damage.

 

My decision to load ML/Maneuvers with 5-slot defense IOs came from wanting more S/L res *and* supporting the team, which directly benefits me too. I may be over capped on defense, but teammates might not be, especially when I like playing lower levels and people's set bonuses start vanishing.

 

My endurance is fine unless it's a really long fight. Then I start popping blues, but that's exactly what inspirations are for. Even then, I'm so over capped that I can leave Mask Presence off when teaming to alleviate endurance toggle tax. 

 

Edit: I am also in attacked mode to make sure Mask Presence isn't giving me extra defense 

Edited by DZKFire
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I actually think you should be aiming for over soft cap with fortunatas (softcapped positionals before mind link).  
 

with our low base resists, low base hp, low DDR, and no native healing we are very susceptible to defense debuff cascades and having a cushion to react before starting to take multiple big hits is very helpful (especially for us melee fortunatas)

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11 hours ago, mcdoogss said:

with our low base resists, low base hp, low DDR, and no native healing we are very susceptible to defense debuff cascades and having a cushion to react before starting to take multiple big hits is very helpful (especially for us melee fortunatas)

I see your point, but my strategy is generally to just try and outmurder perform as many arrests in a short amount of time as possible... also, the control aspect is a huge boon in that regard. Good active defence (control, debuffs, violence etc) can more than make up for lopsided passive defence (HP, def, res etc).

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Doctor Fortune  Soulwright Mother Blight Brightwarden Storm Lantern Shadow Self Corona Borealis
Blood Fortunado Dark/Dark Corruptor Rad/Rad Brute Gravity/Time Controller Storm/Water Defender Warshade Dark/Dark Tanker
The Good Missions Guide: A Heroic Levelling Journey through Story Arcs Blueside Guide Easy IO Cheat Sheet 
The Mean Missions Guide: A Villainous Levelling Journey through Story Arcs Redside Guide Fortunatas are the Bestunatas
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