KC4800 Posted January 7, 2021 Posted January 7, 2021 This toggle power can slot End Reduction, but doesn't appear to cost any endurance to run. Is this correct? What should I put in the base slot then? Victory: reserved for future use Indom: Schtick, Pummel Pete, Plymouth, Pilkington Reunion: Ghost Legacy, 7s7e7v7e7n7, Mind Funk, Bluto Excelsior: Phrendon Largo, Fred Bumbler, John van der Waals,Allamedia Jones, Tzapt, Sn1pe Torchbearer: Phrendon Largo, Kenny Letter, Bewm, La Merle, Enflambe', Rock Largo, Bulk of the Weather, Retired Phrendon Everlasting: Phrendon Largo, Krown, Buzz Words, Bicycle Repairman, Dee Fender, Carmela Soprano, Radmental Boy, Beet Salad, Sporanghi,Sue Ahn Cuddy, Fukushima Technician, Snow Globe Girl, Thug Therapist, Apple Brown Betty
Coyote Posted January 7, 2021 Posted January 7, 2021 This is your Sustain power. It gives you back Endurance and Health when you're running it. Well, not all of them give Health (regeneration)... some actually do give Health (regular healing ticks), and some give Absorb. But it all has the same function. All of them should be 6-slotted. If nothing else, max out a Healing set in there... Preventive Medicine for the Recharge, or Numina's for the Ranged Defense. If you wish to mix, if you feel the character's Endurance recovery needs more help, you can mix it mostly with Healing, and with some Endurance Modification since they're stronger than Stamina. Personally, I feel the base endurance recovery on top of Stamina is good enough, and just slot them for Health/Absorb and set bonuses. 1
Parabola Posted January 7, 2021 Posted January 7, 2021 5 hours ago, Coyote said: stronger than Stamina It's worth emphasizing this point. The recovery given by sustain powers is huge, and slotting end mod in them is more efficient than any other end gain slotting. If you're thinking of adding slots to either health or stamina for end gain, no matter how expensive the proc you are thinking of using, a simple end mod in the sustain is way better. Unless I am really desperate for a set bonus (usually ranged defence) I always slot the sustains with two lv50 end mods and two lv50 healths.
Uun Posted January 7, 2021 Posted January 7, 2021 7 hours ago, Coyote said: All of them should be 6-slotted. I never devote more than 1 or 2 slots to the sustain power. Uuniverse
VV Posted January 7, 2021 Posted January 7, 2021 Wait, I thought we weren't using Tac Arrow after the big nerf?
kelika2 Posted January 10, 2021 Posted January 10, 2021 (edited) On 1/7/2021 at 4:21 PM, Uun said: I never devote more than 1 or 2 slots to the sustain power. my 6 slot blazing aura and dynamo 3 acc/dmg hami 2+++++ heal and 1+++++ endmod disagrees Edited January 10, 2021 by kelika2
Uun Posted January 10, 2021 Posted January 10, 2021 2 hours ago, kelika2 said: my 6 slot blazing aura and dynamo 3 acc/dmg hami 2+++++ heal and 1+++++ endmod disagrees Fair enough. I haven't played a blaster secondary with a sustain that doubles as a damage aura. For the sets where the sustain can only be slotted with healing or endmod, I think there are better places to put the slots. Uuniverse
Crysis Posted January 14, 2021 Posted January 14, 2021 On 1/7/2021 at 5:37 PM, VV said: Wait, I thought we weren't using Tac Arrow after the big nerf? I’ve abandoned all /Tac Arrow builds. /Ninja is the new hotness.
Uun Posted January 14, 2021 Posted January 14, 2021 12 hours ago, Crysis said: I’ve abandoned all /Tac Arrow builds. /Ninja is the new hotness. I just leveled a DP/Ninja. While I like the buffs to the sword attacks and the +regen, I wasn't impressed with the set overall. I would rather have build up than chance to crit. Uuniverse
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