Shenanigunner Posted January 23, 2021 Posted January 23, 2021 1 hour ago, SwitchFade said: So, somehow, I got that quote. *Shrug* it was so awesome I left it. Β π UPDATED: v4.15 Technical Guide (post 27p7)... 154 pages of comprehensive and validated info on on the nuts and bolts!ALSO:Β GABS BindfileΒ Β·Β WindowScalerΒ Β·Β Teleport GuideΒ Β·Β and City of ZeroesΒ all atΒ www.Shenanigunner.com Β
Starhammer Posted January 23, 2021 Posted January 23, 2021 5 hours ago, GM Impervium said: I'd be down for: Removing tailor access from Trainers Making each tailor a "Surgeon". Having at least one Icon/Facemaker rep in every standard City/RI zone. Maybe the trial zones, too? Probably not Hazard or PvP zones, though. Definitely not Ouro, that place is already too small and usually crowded (depending on day and time, of course!) Just my 2 inf, though. It would be nice if Ouro had various service-menders on some of those floating islands. The platform is small, but there's a lot of unused space.
Clave Dark 5 Posted January 24, 2021 Posted January 24, 2021 Popping into Pocket D for the trainer there that can do sliders seems pretty straight forward to me.Β Have to admit I don't recall if gold side can get there or not though. Β Tim "Black Scorpion" Sweeney: Matt (Posi) used to say that players would find the shortest path to the rewards even if it was a completely terrible play experience that would push them away from the game... βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ Clave's Sure-Fire Secrets to Enjoying City Of Heroes Ignore those farming chores, skip your market homework, play any power sets that you want, and ignore anyone who says otherwise. This game isn't hard work, it's easy! Go have fun! βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
arthurh35353 Posted January 24, 2021 Posted January 24, 2021 Absolutely, but it's entrance to Pocket D is in the second city zone, so they probably wouldn't do it right off the bat.
Retired Developer Naomi Posted January 25, 2021 Retired Developer Posted January 25, 2021 I think I would be okay with removing tailors from most trainers, primarily because we have them in bases now. Β I've never had a need to use the Surgeon (Supertailor) but I like to think the distinction is now canon between a Facemaker and Surgeon, so, rather than replacing all Facemakers, I would perhaps suggest putting some Surgeons in some of the hospitals. Redside, they could be placed outside in the back of the building, black market style. I also wouldn't object to an extra fee (if that's even possible on a per-NPC basis) for the hospital surgeons to account for their accessibility, which probably isn't a popular opinion, but I feel like it could help balance the trade off of tailors being less trafficked, since they are pretty iconic to CoH. Β Β 4
SwitchFade Posted January 25, 2021 Posted January 25, 2021 19 hours ago, Naomi said: ...since they are pretty iconic to CoH. Β Β I see what you did there! π€ͺ
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now