Beef Ninja Posted January 20, 2021 Posted January 20, 2021 Because the only reason the cosmetic surgeons were separate when the game was live is because you had to pay actual money to access them. It's a pain to trek all the way to a tailor whenever you want to get a little crazy (I'm looking at you Praetoria) because the trainers are lacking only two options, and the tailors you can put in your base not having these options is especially frustrating. And since I have the sneaking suspicion people are gonna whip out the ole "immersion breaking" excuse I just want to point out Blue Steel can already give you a facelift and a boob job, thanks for reading. 3
srmalloy Posted January 20, 2021 Posted January 20, 2021 Yes, well, Blue Steel gets away with things the other trainers can't. 1
Take One Posted January 20, 2021 Posted January 20, 2021 (edited) I wonder if that is because Kings Row doesn't have an Icon or other tailor in it, so they let Blue Steel handle it instead of making a new building. But then it would have to apply to the Talos and Skyway and Faultline trainers too. Hm. Edited January 20, 2021 by Take One Check out my stories in the Mission Architect. Just search for "@Take One" or "SFMA". Here are some enticing titles: Praetoria-related: Earth Revolution Red, Earth Revolution Blue Mercenary Action: West Libertalia: Born And Raised, West Libertalia: Global Empire, West Libertalia: Love And Rockets Soldier of Arachnos Arcs: The Tangled Weave, A Taste For Evil, Faultline By Night, The Warburg Connection, Various: Project Dragon, Evolve Or Die, The Murders in the RWZ Morgue, The Last Crystal Out Of Cimerora
Beef Ninja Posted January 20, 2021 Author Posted January 20, 2021 17 minutes ago, Take One said: I wonder if that is because Kings Row doesn't have an Icon or other tailor in it, so they let Blue Steel handle it instead of making a new building. But then it would have to apply to the Talos and Skyway and Faultline trainers too. Hm. All the trainers can change your costume. I'm referring to the face and body sliders that all tailors can already change.
Take One Posted January 20, 2021 Posted January 20, 2021 Yes, I know. I was wondering why they might have allowed Blue Steel to change body sliders, speculating that it might be because there's no surgeon in the zone. Check out my stories in the Mission Architect. Just search for "@Take One" or "SFMA". Here are some enticing titles: Praetoria-related: Earth Revolution Red, Earth Revolution Blue Mercenary Action: West Libertalia: Born And Raised, West Libertalia: Global Empire, West Libertalia: Love And Rockets Soldier of Arachnos Arcs: The Tangled Weave, A Taste For Evil, Faultline By Night, The Warburg Connection, Various: Project Dragon, Evolve Or Die, The Murders in the RWZ Morgue, The Last Crystal Out Of Cimerora
Shenanigunner Posted January 20, 2021 Posted January 20, 2021 On the one hand, I agree that there should be more... consistency in these sorts of things, and implementing it should not be a dev-crusher or game-breaker. OTOH... just how brutally hard and time-wasting is it to go alllllll the way to another zone's shop when you want to play Stretch Armstrong with your alt? 😛 1 1 UPDATED: v4.15 Technical Guide (post 27p7)... 154 pages of comprehensive and validated info on on the nuts and bolts!ALSO: GABS Bindfile · WindowScaler · Teleport Guide · and City of Zeroes all at www.Shenanigunner.com
BrandX Posted January 20, 2021 Posted January 20, 2021 I really don't see how it's hard now. Oro to AP, go to Icon. Oro to where in Red Side. So, is this just a praetorian thing, that you only really go there at the beginning? 1
Arctique Posted January 20, 2021 Posted January 20, 2021 I feel like at the very least, the Icon/Facemaker NPCs that are available for bases should have been set as "surgeons" so they can change body and height sliders. I sure wouldn't complain if trainers had the option as well, but to me the ability to edit a costume at any trainer is always just a nice bonus function anyway. The tailor NPCs for bases really should be capable of any and all costume changes though. 3
Beef Ninja Posted January 20, 2021 Author Posted January 20, 2021 It's not hard just inconvenient and annoying, and in Praetoria to change these you have to go to Rita Mayfair in Imperial City which means potentially getting killed by mobs above your level range if you want to get the free costume changes before level 10. 2
Shenanigunner Posted January 20, 2021 Posted January 20, 2021 21 minutes ago, Arctique said: The tailor NPCs for bases really should be capable of any and all costume changes though. Can't argue that. Seems —seems — like a simple change and a worthwhile one. 1 UPDATED: v4.15 Technical Guide (post 27p7)... 154 pages of comprehensive and validated info on on the nuts and bolts!ALSO: GABS Bindfile · WindowScaler · Teleport Guide · and City of Zeroes all at www.Shenanigunner.com
Rathulfr Posted January 20, 2021 Posted January 20, 2021 Unpopular opinion: I think the real problem is that we've become used to trainers being tailors, when they probably shouldn't have been made that way in the first place. I would prefer the old way of having to visit a tailor for costume changes, and a surgeon for body mods, as it was in retail. But then again, I'm just old fashioned that way. /em shakes fist in curmudgeonly fashion I do support the idea of adding the surgeon NPCs to bases though: if a base can have every other kind of NPC, I don't see why surgeons were exempted. I think that was just an oversight, one that could probably be remedied easily. 3 2 @Rathstar Energy/Energy Blaster (50+3) on Everlasting Energy/Temporal Blaster (50+3) on Excelsior Energy/Willpower Sentinel (50+3) on Indomitable Energy/Energy Sentinel (50+1) on Torchbearer
Shenanigunner Posted January 20, 2021 Posted January 20, 2021 54 minutes ago, Beef Ninja said: It's not hard just inconvenient and annoying, and in Praetoria to change these you have to go to Rita Mayfair in Imperial City which means potentially getting killed by mobs above your level range if you want to get the free costume changes before level 10. Well, okay. And being on record that I think this is a change worth making — that all tailors should have all functions, with the reasons for the division being long obsolete — I gotta devil's-advocate just on dev-time basis. Anyone who's worked with a software team knows the one programmer who will expend a dozen man-hours optimizing some bit of code that runs once, for 3 milliseconds, only at program startup. (Good practice is to optimize the modules that occupy the most CPU/system time throughout program execution and work downward.) So on that basis... dev time to make this change, should it be more than perhaps a man-hour in all, is not worth the tiny bit of collective player-time to scoot over to a full tailor one (1) time with every fourth or fifth alt. The features/functions are readily available, after all... just not with maximized convenience. So if the actual change requires more than trivial expenditure of dev time budget... it's not worth it while more important fixes wait. UPDATED: v4.15 Technical Guide (post 27p7)... 154 pages of comprehensive and validated info on on the nuts and bolts!ALSO: GABS Bindfile · WindowScaler · Teleport Guide · and City of Zeroes all at www.Shenanigunner.com
Greycat Posted January 20, 2021 Posted January 20, 2021 29 minutes ago, Rathulfr said: Unpopular opinion: I think the real problem is that we've become used to trainers being tailors, when they probably shouldn't have been made that way in the first place. I know I've posted this commission I had made after that change before, but... 5 Kheldian Lore and Backstory Guide 2.0: HC edition Out to EAT : A look at Epic ATs - what is, could have been, and never was Want 20 merits? Got a couple of minutes? Mini guide to the Combat Attributes window
Player2 Posted January 20, 2021 Posted January 20, 2021 19 minutes ago, Greycat said: I know I've posted this commission I had made after that change before, but... THIS right here is the number one reason in my mind why the trainers SHOULD NOT also have tailor service option. There are tailors everywhere and anyone who feels it's too much of an inconvenience to run across the street behind City Hall in Atlas Park or toward the wall near the Tunnel network portal is in Mercy Isle... well, I just have zero sympathy for that as an inconvenience. Seriously, walk or fly your ass over there. It's not a big trip and nothing you can say will change my mind. 1 1
Player2 Posted January 20, 2021 Posted January 20, 2021 Also, if we extend the surgeon tailor options to trainers... just imagine (in art form as the image above) all of the gender reassignment surgeries that poor Ms. Liberty will have to perform.
Purrfekshawn Posted January 21, 2021 Posted January 21, 2021 15 hours ago, Player2 said: Also, if we extend the surgeon tailor options to trainers... just imagine (in art form as the image above) all of the gender reassignment surgeries that poor Ms. Liberty will have to perform. Lahle. Generally now it's a part of my Hyperkreator, but that doesn't have to be anyhow neutered. It's kinda handy to be able to modify Kostumes this way within mah Base. To keep this game safe, We have to give it to the world. Arc ID #13097 - Archvillain Beatdown, try it out! Arc ID #21066 - Archvillain Beatdown - Past Edition! Letz now talk about existing Incarnate Lore Pets: https://forums.homecomingservers.com/topic/50351-incarnate-lore-pets-look-through-fix-and-improve/
Grouchybeast Posted January 22, 2021 Posted January 22, 2021 On 1/20/2021 at 8:08 PM, Rathulfr said: Unpopular opinion: I think the real problem is that we've become used to trainers being tailors, when they probably shouldn't have been made that way in the first place. I would prefer the old way of having to visit a tailor for costume changes, and a surgeon for body mods, as it was in retail. But then again, I'm just old fashioned that way. /em shakes fist in curmudgeonly fashion I 100% agree with this, (although the costume change option was actually added to trainers on live, in I21). 1 Reunion player, ex-Defiant. AE SFMA: Zombie Ninja Pirates! (#18051) Regeneratio delenda est!
Player2 Posted January 22, 2021 Posted January 22, 2021 6 minutes ago, Grouchybeast said: I 100% agree with this, (although the costume change option was actually added to trainers on live, in I21). You say that as if the devs on Live were incapable of mistakes.
Grouchybeast Posted January 22, 2021 Posted January 22, 2021 Just now, Player2 said: You say that as if the devs on Live were incapable of mistakes. No, I'm agreeing that trainers shouldn't have been given costume change powers, I'm just pointing out that they shouldn't have been given them by the devs on live, rather than that they shouldn't have been given them by the HC devs. 1 1 Reunion player, ex-Defiant. AE SFMA: Zombie Ninja Pirates! (#18051) Regeneratio delenda est!
Player2 Posted January 22, 2021 Posted January 22, 2021 1 minute ago, Grouchybeast said: No, I'm agreeing that trainers shouldn't have been given costume change powers, I'm just pointing out that they shouldn't have been given them by the devs on live, rather than that they shouldn't have been given them by the HC devs. Definitely agree. 1
Starhammer Posted January 23, 2021 Posted January 23, 2021 Personally I'm not attached to trainers providing tailor services, but I think tailor services should be consistent and comprehensive wherever you get them... not "this tailor does some things, this other one does the rest." Of course my views on the matter are a bit more liberal. I'd like to be able to access tailor functions (including body alteration) from anywhere at any time, using a slash command in the same way we can /respec. Furthermore, I would remove all inf costs from making any alteration. Lets face it, they don't suck down enough to be an effective money sink anyway, all they do is make it inconvenient to tweek your costume(s) in the teens/twenties. The question at that point is "What do the actual ICON/Facemaker shops do?" Which is a good question, since they don't do much of anything anyway, being able to access their function at any trainer. Frankly I'd like to see some more missions or other content tied into them. But yeah, any tailor should have the function of every tailor.
Haijinx Posted January 23, 2021 Posted January 23, 2021 Im for making all tailors having all options. AND Removing all tailor services from Trainers 1
SwitchFade Posted January 23, 2021 Posted January 23, 2021 (edited) On 1/20/2021 at 11:23 AM, Arctique said: I feel like at the very least, the Icon/Facemaker NPCs that are available for bases Suggestions & Feedback Search... Homecoming All tailors should be able to change height/gender By Beef Ninja, Wednesday at 08:50 AM in Suggestions & Feedback Beef Ninja 5 Beef Ninja Posted Wednesday at 08:50 AM Because the only reason the cosmetic surgeons were separate when the game was live is because you had to pay actual money to access them. It's a pain to trek all the way to a tailor whenever you want to get a little crazy (I'm looking at you Praetoria) because the trainers are lacking only two options, and the tailors you can put in your base not having these options is especially frustrating. And since I have the sneaking suspicion people are gonna whip out the ole "immersion breaking" excuse I just want to point out Blue Steel can already give you a facelift and a boob job, thanks for reading. Like 3 Like Quote srmalloy 642 srmalloy Posted Wednesday at 09:42 AM Yes, well, Blue Steel gets away with things the other trainers can't. Haha 1 Like Quote Take One 83 Take One Posted Wednesday at 10:14 AM I wonder if that is because Kings Row doesn't have an Icon or other tailor in it, so they let Blue Steel handle it instead of making a new building. But then it would have to apply to the Talos and Skyway and Faultline trainers too. Hm. Edited Wednesday at 10:15 AM by Take One Like Quote Beef Ninja 5 Beef Ninja Posted Wednesday at 10:33 AM On 1/20/2021 at 10:14 AM, Take One said: I wonder if that is because Kings Row doesn't have an Icon or other tailor in it, so they let Blue Steel handle it instead of making a new building. But then it would have to apply to the Talos and Skyway and Faultline trainers too. Hm. All the trainers can change your costume. I'm referring to the face and body sliders that all tailors can already change. Like Quote Take One 83 Take One Posted Wednesday at 10:35 AM Yes, I know. I was wondering why they might have allowed Blue Steel to change body sliders, speculating that it might be because there's no surgeon in the zone. Like Quote Shenanigunner 140 Shenanigunner Posted Wednesday at 10:50 AM On the one hand, I agree that there should be more... consistency in these sorts of things, and implementing it should not be a dev-crusher or game-breaker. OTOH... just how brutally hard and time-wasting is it to go alllllll the way to another zone's shop when you want to play Stretch Armstrong with your alt? 😛 Thanks 1 Like Quote BrandX 333 BrandX Posted Wednesday at 11:20 AM I really don't see how it's hard now. Oro to AP, go to Icon. Oro to where in Red Side. So, is this just a praetorian thing, that you only really go there at the beginning? Thanks 1 Like Quote Arctique 128 Arctique Posted Wednesday at 11:23 AM I feel like at the very least, the Icon/Facemaker NPCs that are available for bases should have been set as "surgeons" so they can change body and height sliders. I sure wouldn't complain if trainers had the option as well, but to me the ability to edit a costume at any trainer is always just a nice bonus function anyway. The tailor NPCs for bases really should be capable of any and all costume changes though. Like 3 Like Quote Beef Ninja 5 Beef Ninja Posted Wednesday at 11:32 AM It's not hard just inconvenient and annoying, and in Praetoria to change these you have to go to Rita Mayfair in Imperial City which means potentially getting killed by mobs above your level range if you want to get the free costume changes before level 10. Like 2 Like Quote Shenanigunner 140 Shenanigunner Posted Wednesday at 11:46 AM On 1/20/2021 at 11:23 AM, Arctique said: The tailor NPCs for bases really should be capable of any and all costume changes though. Can't argue that. Seems —seems — like a simple change and a worthwhile one. Like 1 Like Quote Rathulfr 1464 Rathulfr Posted Wednesday at 12:08 PM Unpopular opinion: I think the real problem is that we've become used to trainers being tailors, when they probably shouldn't have been made that way in the first place. I would prefer the old way of having to visit a tailor for costume changes, and a surgeon for body mods, as it was in retail. But then again, I'm just old fashioned that way. /em shakes fist in curmudgeonly fashion I do support the idea of adding the surgeon NPCs to bases though: if a base can have every other kind of NPC, I don't see why surgeons were exempted. I think that was just an oversight, one that could probably be remedied easily. Like 2 Thanks 1 Like Quote Shenanigunner 140 Shenanigunner Posted Wednesday at 12:33 PM On 1/20/2021 at 11:32 AM, Beef Ninja said: It's not hard just inconvenient and annoying, and in Praetoria to change these you have to go to Rita Mayfair in Imperial City which means potentially getting killed by mobs above your level range if you want to get the free costume changes before level 10. Well, okay. And being on record that I think this is a change worth making — that all tailors should have all functions, with the reasons for the division being long obsolete — I gotta devil's-advocate just on dev-time basis. Anyone who's worked with a software team knows the one programmer who will expend a dozen man-hours optimizing some bit of code that runs once, for 3 milliseconds, only at program startup. (Good practice is to optimize the modules that occupy the most CPU/system time throughout program execution and work downward.) So on that basis... dev time to make this change, should it be more than perhaps a man-hour in all, is not worth the tiny bit of collective player-time to scoot over to a full tailor one (1) time with every fourth or fifth alt. The features/functions are readily available, after all... just not with maximized convenience. So if the actual change requires more than trivial expenditure of dev time budget... it's not worth it while more important fixes wait. Like Quote Greycat 2237 Greycat Posted Wednesday at 12:38 PM On 1/20/2021 at 12:08 PM, Rathulfr said: Unpopular opinion: I think the real problem is that we've become used to trainers being tailors, when they probably shouldn't have been made that way in the first place. I know I've posted this commission I had made after that change before, but... drunkfu-sang-bella-tailor.jpg Haha 4 Like Quote Player2 2326 Player2 Posted Wednesday at 01:01 PM On 1/20/2021 at 12:38 PM, Greycat said: I know I've posted this commission I had made after that change before, but... drunkfu-sang-bella-tailor.jpg THIS right here is the number one reason in my mind why the trainers SHOULD NOT also have tailor service option. There are tailors everywhere and anyone who feels it's too much of an inconvenience to run across the street behind City Hall in Atlas Park or toward the wall near the Tunnel network portal is in Mercy Isle... well, I just have zero sympathy for that as an inconvenience. Seriously, walk or fly your ass over there. It's not a big trip and nothing you can say will change my mind. Like 1 Thanks 1 Like Quote Player2 2326 Player2 Posted Wednesday at 01:03 PM Also, if we extend the surgeon tailor options to trainers... just imagine (in art form as the image above) all of the gender reassignment surgeries that poor Ms. Liberty will have to perform. Like Quote Purrfekshawn 123 Purrfekshawn Posted Thursday at 04:16 AM On 1/20/2021 at 1:03 PM, Player2 said: Also, if we extend the surgeon tailor options to trainers... just imagine (in art form as the image above) all of the gender reassignment surgeries that poor Ms. Liberty will have to perform. Lahle. Generally now it's a part of my Hyperkreator, but that doesn't have to be anyhow neutered. It's kinda handy to be able to modify Kostumes this way within mah Base. Like Quote Grouchybeast 843 Grouchybeast Posted Thursday at 04:52 PM On 1/20/2021 at 12:08 PM, Rathulfr said: Unpopular opinion: I think the real problem is that we've become used to trainers being tailors, when they probably shouldn't have been made that way in the first place. I would prefer the old way of having to visit a tailor for costume changes, and a surgeon for body mods, as it was in retail. But then again, I'm just old fashioned that way. /em shakes fist in curmudgeonly fashion I 100% agree with this, (although the costume change option was actually added to trainers on live, in I21). Thanks 1 Like Quote Player2 2326 Player2 Posted Thursday at 04:59 PM On 1/21/2021 at 4:52 PM, Grouchybeast said: I 100% agree with this, (although the costume change option was actually added to trainers on live, in I21). You say that as if the devs on Live were incapable of mistakes. Like Quote Grouchybeast 843 Grouchybeast Posted Thursday at 05:03 PM On 1/21/2021 at 4:59 PM, Player2 said: You say that as if the devs on Live were incapable of mistakes. No, I'm agreeing that trainers shouldn't have been given costume change powers, I'm just pointing out that they shouldn't have been given them by the devs on live, rather than that they shouldn't have been given them by the HC devs. Like 1 Thanks 1 Like Quote Player2 2326 Player2 Posted Thursday at 05:05 PM On 1/21/2021 at 5:03 PM, Grouchybeast said: No, I'm agreeing that trainers shouldn't have been given costume change powers, I'm just pointing out that they shouldn't have been given them by the devs on live, rather than that they shouldn't have been given them by the HC devs. Definitely agree. Thanks 1 Like Quote Starhammer 22 Starhammer Posted 3 hours ago Personally I'm not attached to trainers providing tailor services, but I think tailor services should be consistent and comprehensive wherever you get them... not "this tailor does some things, this other one does the rest." Of course my views on the matter are a bit more liberal. I'd like to be able to access tailor functions (including body alteration) from anywhere at any time, using a slash command in the same way we can /respec. Furthermore, I would remove all inf costs from making any alteration. Lets face it, they don't suck down enough to be an effective money sink anyway, all they do is make it inconvenient to tweek your costume(s) in the teens/twenties. The question at that point is "What do the actual ICON/Facemaker shops do?" Which is a good question, since they don't do much of anything anyway, being able to access their function at any trainer. Frankly I'd like to see some more missions or other content tied into them. But yeah, any tailor should have the function of every tailor. Like Quote Haijinx 2069 Haijinx Posted 1 hour ago Im for making all tailors having all options. AND Removing all tailor services from Trainers Like Quote On 1/20/2021 at 11:23 AM, Arctique said: I feel like at the very least, the Icon/Facemaker NPCs that are available for bases should have been set as "surgeons" so they can change body and height sliders. I sure wouldn't complain if trainers had the option as well, but to me the ability to edit a costume at any trainer is always just a nice bonus function anyway. The tailor NPCs for bases really should be capable of any and all costume changes though. Click and drag to move Click to choose files Max total size 4.88MB Notify me of replies Hide GO TO TOPIC LISTING NEXT UNREAD TOPIC Copyright © 2020 Homecoming Servers LLC. All rights reserved. Theme Privacy Policy Contact Us Powered by Invision Community should have been set as "surgeons" so they can change body and height sliders. I sure wouldn't complain if trainers had the option as well, but to me the ability to edit a costume at any trainer is always just a nice bonus function anyway. The tailor NPCs for bases really should be capable of any and all costume changes though. So, somehow, I got that quote. *Shrug* it was so awesome I left it. I'm in the camp of, trainers shouldn't be tailors. Icon rules! Edited January 23, 2021 by SwitchFade 1
Lead Game Master GM Impervium Posted January 23, 2021 Lead Game Master Posted January 23, 2021 I'd be down for: Removing tailor access from Trainers Making each tailor a "Surgeon". Having at least one Icon/Facemaker rep in every standard City/RI zone. Maybe the trial zones, too? Probably not Hazard or PvP zones, though. Definitely not Ouro, that place is already too small and usually crowded (depending on day and time, of course!) Just my 2 inf, though. 4 GM ImperviumHomecoming FAQ; Need a hand? File a Support Ticket! Want to lend a hand? Apply to be a GM!
Shenanigunner Posted January 23, 2021 Posted January 23, 2021 9 minutes ago, GM Impervium said: Removing tailor access from Trainers Making each tailor a "Surgeon". Having at least one Icon/Facemaker rep in every standard City/RI zone. Removing tailor function from trainers would be a theme/game/consistency thing; I do like seeing the world "make sense." Giving all tailors full powers is the 'duh' here — and I assume it's a fairly simple change on the dev side. Multiplying the number of Icon/tailors... not sure it's worth the effort. Costume changes are far from an every-session thing, or (I think for most of us) even an every-week thing. Between tailors already all over the zones and the simplicity of adding an Icon NPC to a base... I'd put this way down the list from the first two, with some other bigger "zone update' effort. I've become almost entirely base-centric anyway, and pop into the base for travel, vendors, training and what little costume work I need. I suspect a large portion of the player base is the same, whether it's their own base, an SG or just guest access. UPDATED: v4.15 Technical Guide (post 27p7)... 154 pages of comprehensive and validated info on on the nuts and bolts!ALSO: GABS Bindfile · WindowScaler · Teleport Guide · and City of Zeroes all at www.Shenanigunner.com
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