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Posted

Dark.

 

Sonic's main strength is Resistance buffs on your allies. That's not very important for an Illusion Controller. Status protection and good -Res debuffing are nice, but not enough if you're not going to get serious benefit out of the Resistance buffs.

 

Meanwhile, Dark is great all around. +Defense, +Recovery, and a ton of -ToHit and -Damage. As well as some -Res, and strong -Regen.

Posted

I haven't got Mids in front of me to check for certain, but I would wager Ill/Dark is easier to get to Perma-PA than Ill/Sonic would be, on account of it having a couple slots for LotG muling and a few powers that can take Cloud Senses, which gives you 6.25 global recharge at the 4th slot.  Perma-PA isn't the end-all, be-all of Illusion, but "spawning PA at the location of the boss" is one of the better openers in the game, and you'll want to be able to do that as often as you can.

CEOs come and go, and one just went/The ingredients you got bake the cake you get

Posted

 Ill/dark with perma PA, perma hasten, perma soul absorption, perma fade and ranged defense at the cap is a wonderful thing to behold.......and if I recall s/l resist at the cap as well.   So many goodies and so little enemies to abuse with them

 

Posted

Another vote for Dark here. Dark provides a nice perk for Illusion (and Mind Control) thanks to Dark Servant providing an immobilize (which neither Illusion or Mind have as part of their kits) to trigger containment.

 

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Kyriani-Nic-Jem

  • 3 weeks later

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