UberGuy Posted July 30, 2024 Author Posted July 30, 2024 CoD updated with today's Homecoming patch. 2 3
BillyMailman Posted August 28, 2024 Posted August 28, 2024 Hey, Uber. Found a power from Marine Affinity that's doing weird stuff that your code isn't parsing correctly. Rising Tide, from Marine Affinity says, in CoD, that the main target takes 20.8ish points of cold damage, and gets several buffs (see the second top-level effect group). Thing is, there's something in the actual power that makes it so that that damage is only taken by enemies. Heck, I don't have a Marine toon myself, so I'm not even sure that that damage is really taken by enemies, so... some new feature is likely getting used here, and isn't being parsed up properly. Pinnacle refugee. Powers and math guy.
UberGuy Posted September 1, 2024 Author Posted September 1, 2024 On 8/27/2024 at 9:40 PM, BillyMailman said: Rising Tide, from Marine Affinity says, in CoD, that the main target takes 20.8ish points of cold damage, and gets several buffs (see the second top-level effect group). Thing is, there's something in the actual power that makes it so that that damage is only taken by enemies. Heck, I don't have a Marine toon myself, so I'm not even sure that that damage is really taken by enemies, so... some new feature is likely getting used here, and isn't being parsed up properly. The child effect which applies the cold damage has conditional statements attached to it and they're being displayed at least for me when I look at the live site. This seems like the constraints you mention. Is this not visible for you?
Maelwys Posted September 1, 2024 Posted September 1, 2024 1 hour ago, UberGuy said: The child effect which applies the cold damage has conditional statements attached to it and they're being displayed at least for me when I look at the live site. I think it's this damage component that the OP is referring to? The way that reads to me is "the main target gets both damaged and buffed"...
BillyMailman Posted September 3, 2024 Posted September 3, 2024 Yeah, what Maelwys said. The damage component partway down is marked correctly, but literally the very first overall effect says it damages the primary target, whether they're foe or friend or whatever. And then it also says it buffs them, too, even if they're an enemy. That's definitely not how the power actually works. Pinnacle refugee. Powers and math guy.
BillyMailman Posted February 8 Posted February 8 Posting here to ping @UberGuy that today's update includes new stuff. There's gonna prolly be new entity definitions for the stuff in the new mission, but more importantly there's a new enhancement set that'll need added to the various boost-related pages. Pinnacle refugee. Powers and math guy.
Rockfall Posted April 13 Posted April 13 (edited) @UberGuy here's a weird possible bug. I think however you get the icon name for powers is sometimes incorrect? You are consistent in that both the link from the power and the filename the icon data is written to are incorrect, when they are incorrect. So the site looks fine... unless you're working on a project that starts with the city of data zip file and then trying to link to Rylas' high rez power icons... (Because I am tilting at the web character builder windmill.) Example: Shield's Deflection (https://cod.uberguy.net/html/power.html?power=brute_defense.shield_defense.active_defense&at=brute&data=homecoming) has a correct icon. But if I open the icon image in a new tab I get https://cod.uberguy.net/homecoming/icons/shielddefense_activedefense.png which has the icon for Deflection, but the name of active defense. Others look okay (against all odds, one with the shield) -- consistent in icon and filename. The same sort of twist-around was happening with brute battle axe. I think it was gash/chop/beheader I found it on? So I don't think it is a one-off issue with shield defense. Rylas' filenames don't match up in naming scheme anyway, so I'd have to do a lot of file renames if I was going to go that route. Given the bug, I'll probably just keep Rylas' names and will just add code to build the correct filename with his naming scheme, based on the power set, the power, and some rules (Build Up -> BU) rather than renaming his files to match city of data. Edited April 13 by Rockfall
Bytesize215 Posted May 27 Posted May 27 (edited) @UberGuy City of Data still shows me data from July 2024, nearly a year ago, as seen in the screenshots below. Am I doing something wrong, is the site no longer being updated, or is something else behind this? Edited May 27 by Bytesize215
BillyMailman Posted May 27 Posted May 27 Until the new page hit beta today, July 2024 was simply the last time a major update dropped. Pinnacle refugee. Powers and math guy.
Bytesize215 Posted May 27 Posted May 27 Wow, really? I thought there were still balance updates that affected powers, but admittedly I might be wrong about that.
Derek Icelord Posted May 28 Posted May 28 Yes, if you check the Patch Notes subforum you can see the last patch that changed any powers was Issue 28 Page 1, on July 23 2024. All the patches since then have been bug fixes, events, or the Labyrinth of Fog zone. While it adds up to a lot of content, none of it altered how powers work. Where are we going, and why am I in this hand basket? Check out the Unofficial Homecoming Wiki! Contributions welcome!
BillyMailman Posted June 18 Posted June 18 Pinging @UberGuy that we've had an update and need City of Data updated. Also: You still okay with being the lone person on this project? 'Cause like, it's obvious you're putting less time into this now, and CoD is a massively useful resource. As one of the people who uses the damn thing basically daily; you need any help with this thing? 1 2 Pinnacle refugee. Powers and math guy.
UberGuy Posted Sunday at 08:39 PM Author Posted Sunday at 08:39 PM It's done! It took me some time this weekend to (a) get back in the workflow of how the hell I update my tooling and (b) figure out what changed and was breaking the parser. It was just one floating point number added to AT definitions (for "Deep Sleep" resistance), so once I found it, that was easy to adjust for. Both Live and Beta (aka Homecoming and Brainstorm) data have been updated with the latest data. As always, let me know if you spot any jankiness. Since powers didn't change, nothing new should have broken. (Looking back over my @ mentions to see if there are any lingering old ones.) 12
Lunar Ronin Posted Sunday at 08:41 PM Posted Sunday at 08:41 PM Thank you, @UberGuy! It is very much appreciated, as always.
Glacier Peak Posted Sunday at 08:55 PM Posted Sunday at 08:55 PM 15 minutes ago, UberGuy said: It's done! It took me some time this weekend to (a) get back in the workflow of how the hell I update my tooling and (b) figure out what changed and was breaking the parser. It was just one floating point number added to AT definitions (for "Deep Sleep" resistance), so once I found it, that was easy to adjust for. Both Live and Beta (aka Homecoming and Brainstorm) data have been updated with the latest data. As always, let me know if you spot any jankiness. Since powers didn't change, nothing new should have broken. (Looking back over my @ mentions to see if there are any lingering old ones.) Please know your tool is a tremendous resource for this community and we appreciate it. 1 I lead weekly Indom Badge Runs / A newer giant monster guide by Glacier Peak / A tour of Pocket D easter eggs! / Arena All-Star Accolade Guide! Best Post Ever....
AlishaShatogi Posted Sunday at 09:25 PM Posted Sunday at 09:25 PM Echoing others, thank you for the update, CoD is so invaluably useful.
Ice Knight Posted Tuesday at 04:21 PM Posted Tuesday at 04:21 PM On 6/22/2025 at 3:39 PM, UberGuy said: It's done! It took me some time this weekend to (a) get back in the workflow of how the hell I update my tooling and (b) figure out what changed and was breaking the parser. It was just one floating point number added to AT definitions (for "Deep Sleep" resistance), so once I found it, that was easy to adjust for. Both Live and Beta (aka Homecoming and Brainstorm) data have been updated with the latest data. As always, let me know if you spot any jankiness. Since powers didn't change, nothing new should have broken. (Looking back over my @ mentions to see if there are any lingering old ones.) Thank you so much, I just came back myself and am catching up. The site is awesome.
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