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  • 4 weeks later
Posted

Hey, Uber. Found a power from Marine Affinity that's doing weird stuff that your code isn't parsing correctly.

 

Rising Tide, from Marine Affinity says, in CoD, that the main target takes 20.8ish points of cold damage, and gets several buffs (see the second top-level effect group). Thing is, there's something in the actual power that makes it so that that damage is only taken by enemies. Heck, I don't have a Marine toon myself, so I'm not even sure that that damage is really taken by enemies, so... some new feature is likely getting used here, and isn't being parsed up properly.

Pinnacle refugee. Powers and math guy.

Posted
  On 8/28/2024 at 2:40 AM, BillyMailman said:

Rising Tide, from Marine Affinity says, in CoD, that the main target takes 20.8ish points of cold damage, and gets several buffs (see the second top-level effect group). Thing is, there's something in the actual power that makes it so that that damage is only taken by enemies. Heck, I don't have a Marine toon myself, so I'm not even sure that that damage is really taken by enemies, so... some new feature is likely getting used here, and isn't being parsed up properly.

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The child effect which applies the cold damage has conditional statements attached to it and they're being displayed at least for me when I look at the live site. This seems like the constraints you mention. Is this not visible for you?

 

image.thumb.png.69cc8e350dbff3b97a900c82715275fc.png

 

Posted
  On 9/1/2024 at 3:49 PM, UberGuy said:

The child effect which applies the cold damage has conditional statements attached to it and they're being displayed at least for me when I look at the live site.

 

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I think it's this damage component that the OP is referring to?

image.thumb.png.fcb7b58ddf7a8f7885253177b8337eb3.png

The way that reads to me is "the main target gets both damaged and buffed"...

Posted

Yeah, what Maelwys said. The damage component partway down is marked correctly, but literally the very first overall effect says it damages the primary target, whether they're foe or friend or whatever. And then it also says it buffs them, too, even if they're an enemy. That's definitely not how the power actually works.

Pinnacle refugee. Powers and math guy.

  • 5 months later
Posted

Posting here to ping @UberGuy that today's update includes new stuff. There's gonna prolly be new entity definitions for the stuff in the new mission, but more importantly there's a new enhancement set that'll need added to the various boost-related pages.

Pinnacle refugee. Powers and math guy.

  • 2 months later
Posted (edited)

@UberGuy here's a weird possible bug. I think however you get the icon name for powers is sometimes incorrect? You are consistent in that both the link from the power and the filename the icon data is written to are incorrect, when they are incorrect. So the site looks fine... unless you're working on a project that starts with the city of data zip file and then trying to link to Rylas' high rez power icons... (Because I am tilting at the web character builder windmill.)

 

Example: Shield's Deflection (https://cod.uberguy.net/html/power.html?power=brute_defense.shield_defense.active_defense&at=brute&data=homecoming) has a correct icon. But if I open the icon image in a new tab I get https://cod.uberguy.net/homecoming/icons/shielddefense_activedefense.png which has the icon for Deflection, but the name of active defense. Others look okay (against all odds, one with the shield) -- consistent in icon and filename.

 

The same sort of twist-around was happening with brute battle axe. I think it was gash/chop/beheader I found it on? So I don't think it is a one-off issue with shield defense.

 

Rylas' filenames don't match up in naming scheme anyway, so I'd have to do a lot of file renames if I was going to go that route. Given the bug, I'll probably just keep Rylas' names and will just add code to build the correct filename with his naming scheme, based on the power set, the power, and some rules (Build Up -> BU) rather than renaming his files to match city of data.

Edited by Rockfall

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