Hyperstrike Posted February 5, 2021 Posted February 5, 2021 Can we have an official tweak of Invincibility so that it's set to ZERO to ten enemies by default? Rather than having to fiddle it in the DB every time I upgrade... It's useful for obtaining Defense numbers when there are NO opponents in range, but they can still fire ranged attacks at you. Because the default of one can be misleading in certain types of combat. If you want to be godlike, pick anything. If you want to be GOD, pick a TANK!
Bopper Posted February 5, 2021 Posted February 5, 2021 13 hours ago, Hyperstrike said: Can we have an official tweak of Invincibility so that it's set to ZERO to ten enemies by default? Rather than having to fiddle it in the DB every time I upgrade... It's useful for obtaining Defense numbers when there are NO opponents in range, but they can still fire ranged attacks at you. Because the default of one can be misleading in certain types of combat. Good point, I can change that. Are there any other sliders you know of off-hand that should have their default set to 0? PPM Information Guide Survivability Tool Interface DoT Procs Guide Time Manipulation Guide Bopper Builds +HP/+Regen Proc Cheat Sheet Super Pack Drop Percentages Recharge Guide Base Empowerment: Temp Powers Bopper's Tools & Formulas Mids' Reborn
Bopper Posted February 5, 2021 Posted February 5, 2021 One caveat I must make when suggestions get made for changing the minimum slider from 1 to 0, I need to know if there are effects that will work when 0 targets are hit and I need to know if there are non-stacking effects that still needs a target to hit. PPM Information Guide Survivability Tool Interface DoT Procs Guide Time Manipulation Guide Bopper Builds +HP/+Regen Proc Cheat Sheet Super Pack Drop Percentages Recharge Guide Base Empowerment: Temp Powers Bopper's Tools & Formulas Mids' Reborn
Bopper Posted February 10, 2021 Posted February 10, 2021 On 2/4/2021 at 10:56 PM, Hyperstrike said: Can we have an official tweak of Invincibility so that it's set to ZERO to ten enemies by default? Rather than having to fiddle it in the DB every time I upgrade... It's useful for obtaining Defense numbers when there are NO opponents in range, but they can still fire ranged attacks at you. Because the default of one can be misleading in certain types of combat. Follow on update to this. I was able to confirm the main buff (non-stacking, 5% on tankers, 3.75% on others) only is on if you hit one target. So I updated our database internally to not have those buffs turn on when you set the slider to 0. You'll now have (tanker values) 0% at 0, 6% at 1, 7% at 2, ... 15% at 10. This change will be included in the next update. Again, if you or anyone else know of other powers that should get this treatment, let me know. Tell me what the values should be in game at 0 targets, and I'll take it from there. PPM Information Guide Survivability Tool Interface DoT Procs Guide Time Manipulation Guide Bopper Builds +HP/+Regen Proc Cheat Sheet Super Pack Drop Percentages Recharge Guide Base Empowerment: Temp Powers Bopper's Tools & Formulas Mids' Reborn
Hyperstrike Posted February 10, 2021 Author Posted February 10, 2021 2 hours ago, Bopper said: Follow on update to this. I was able to confirm the main buff (non-stacking, 5% on tankers, 3.75% on others) only is on if you hit one target. So I updated our database internally to not have those buffs turn on when you set the slider to 0. You'll now have (tanker values) 0% at 0, 6% at 1, 7% at 2, ... 15% at 10. This change will be included in the next update. Again, if you or anyone else know of other powers that should get this treatment, let me know. Tell me what the values should be in game at 0 targets, and I'll take it from there. Awesome! If you want to be godlike, pick anything. If you want to be GOD, pick a TANK!
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