TC Posted March 24, 2021 Posted March 24, 2021 This is a recurring issue I've noticed across every single one of my characters. Keybinds are saved server side, per character (afaik) with the option to save them locally. I do not save mine locally, and for roughly the first 5-6 changes, they stick. Anything past that, the keybinds do not stick. This problem has occurred on both my old rig and my new rig. I have to make sure I perfectly plan out my character at level 1 so that all keybinds are located in the correct place. But lets say I've changed my keybinds 5-6 times, IO out a character, and then realize I missed one for an incarnate slot. I can set the keybind to what I prefer, but if I zone into a new instance, it goes back to what it was before. Am I the only one who notices this? 1
UberGuy Posted March 24, 2021 Posted March 24, 2021 I've never noticed behavior like this. I do save my keybinds locally, but I never actually load the bind files I keep - they're for reference. I usually edit long binds in the files then copy/paste them into the game. The files are loosely named after character they go with, and so would never be loaded by default. If it matters, I normally set keybinds using the /bind command rather than the UI, since most of the things I most commonly change from the default binds are complex binds you can't configure in the UI. I probably changed binds on my most-played characters dozens, maybe hundreds of times. Complex binds sometimes take fiddling to get right and I so sometimes I end up changing the same bind a lot. So I've definitely not been bitten by a 5-6 try limit. Can you try maybe making a test character, getting it into this state, and seeing if resetting its binds changes anything? I am wondering if somehow you're getting a bind in there that the game can't persist. Like most things about your character, your binds are probably only saved when you zone. If the game can't save something you're setting, all your binds may revert to the last time they did save correctly.
AboveTheChemist Posted March 24, 2021 Posted March 24, 2021 I remember having issues when I started on HC with my keybinds being lost if I tried to set them via the UI. I moved to writing individual keybind files for each character and loading them via the /bind_load_file command. I am not sure if that is "the" solution, but I have not had any issues losing keybinds since I began doing that. To elaborate a bit, I started by resetting my keybinds to default (via the UI) and then exporting those default keybinds to a file. I edited that exported file to: Set any listed default keys that I was NOT using to "nop" Modify the remaining listed default keys to suit my needs Added any other keybinds that I needed I did this for each character to create character-specific keybind files. I also made a 'generic' version, saved as keybinds.txt, which the game now automatically uses to set my preferred keybinds for any new character I make. 1 Popmenus > Badge List | Optimal Paths | Conversion Possibilities | Emotes Wiki Pages > Costume Color Schemes | Set Bonus Comparison Tables Maps > Vidiotmaps | Optimal Paths | Halloween GM Maps | Winter Gift Maps | Offline Map Viewer Sounds > Banshee Sonic Attack Datasets > Recipe Salvage Components | Badge Name & Settitle ID | Exploration Badge & History Plaque Coordinates
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