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Shield/Rad tanker


Reningrendir

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I've looked online and I haven't found anyone doing a SD/R tanker and thought it would be cool to do a fallout waste lander thing but I am now at the point where I am starting to discover end game and I don't know what to aim for as a final build. If anyone has a preexisting build that I can use as a sample to look off I would be really grateful.

 

Quick side note Oh my god its overwhelming finding direction at 50 you tube has really saved me.

 

Edit: Currently energy management is a big issue. I have 3 end mods in stamina and I still run out of energy if I am fighting for more than a minute or two.

Edited by Reningrendir
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well i made this i think not sure might have stolen some of it but i never did get him done yet sort of fell over another tanker that was just more fun to me something about the rad animations i dont like

 

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Radiation Melee
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Deflection -- LucoftheG-Def/Rchg+(A), ImpArm-ResDam(3), ImpArm-ResPsi(3), LucoftheG-Def(5), LucoftheG-Def/EndRdx(5), StdPrt-ResDam/Def+(7)
Level 1: Contaminated Strike -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(13), SprMghoft-Acc/Dmg/Rchg(13), SprMghoft-Dmg/EndRdx/Rchg(19), SprMghoft-Acc/Dmg/EndRdx/Rchg(27), SprMghoft-Rchg/Res%(31)
Level 2: True Grit -- Prv-Absorb%(A), Prv-Heal(7), UnbGrd-Max HP%(9), UnbGrd-ResDam(9), ImpArm-ResPsi(11), UnbGrd-ResDam/EndRdx(43)
Level 4: Battle Agility -- ShlWal-Def/EndRdx(A), ShlWal-Def(15), ShlWal-Def/EndRdx/Rchg(15), ShlWal-ResDam/Re TP(17)
Level 6: Active Defense -- RechRdx-I(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(11)
Level 10: Against All Odds -- EndRdx-I(A)
Level 12: Taunt -- PrfZng-Dam%(A)
Level 14: Phalanx Fighting -- LucoftheG-Def/Rchg+(A)
Level 16: Radioactive Smash -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(21), SprGntFis-Acc/Dmg/Rchg(21), SprGntFis-Dmg/EndRdx/Rchg(23), SprGntFis-Acc/Dmg/EndRdx/Rchg(27), SprGntFis-Rchg/+Absorb(29)
Level 18: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 20: Fusion -- GssSynFr--Build%(A)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam(25), Ags-Psi/Status(25), Ags-ResDam/EndRdx/Rchg(29), GldArm-3defTpProc(33), ImpArm-ResPsi(37)
Level 26: Shield Charge -- Arm-Dmg(A), Arm-Dmg/Rchg(39), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(39), Arm-Dmg/EndRdx(40), Arm-Dam%(40)
Level 28: Irradiated Ground -- ScrDrv-Acc/Dmg/EndRdx(A), FuroftheG-ResDeb%(33), AchHee-ResDeb%(34), TchofLadG-%Dam(48), Erd-%Dam(50), Obl-%Dam(50)
Level 30: Weave -- Rct-Def(A), Rct-Def/EndRdx(31), Rct-ResDam%(33)
Level 32: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(34)
Level 35: Devastating Blow -- Hct-Dmg(A), Hct-Dmg/Rchg(36), Hct-Acc/Dmg/Rchg(36), Hct-Acc/Rchg(36), Hct-Dmg/EndRdx(37), Hct-Dam%(37)
Level 38: Atom Smasher -- Obl-Dmg(A), Obl-Acc/Dmg/EndRdx/Rchg(40), Obl-%Dam(43), Obl-Dmg/Rchg(46), Obl-Acc/Rchg(48), Erd-%Dam(50)
Level 41: Electrifying Fences -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(42), PstBls-Dmg/Rchg(42), PstBls-Acc/Dmg/EndRdx(42), PstBls-Dam%(43), Ann-ResDeb%(48)
Level 44: Ball Lightning -- Rgn-Dmg(A), Rgn-Dmg/Rchg(45), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(45), Rgn-Dmg/EndRdx(46), Rgn-Knock%(46)
Level 47: One with the Shield -- ImpArm-ResPsi(A)
Level 49: Grant Cover -- LucoftheG-Def/Rchg+(A)
Level 1: Gauntlet
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(17), NmnCnv-Regen/Rcvry+(19)
Level 2: Stamina -- PrfShf-End%(A), PwrTrns-EndMod(23), PwrTrns-+Heal(31), PwrTrns-Dam/EndMod(34)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
Level 50: Musculature Core Paragon
Level 50: Task Force Commander
Level 50: The Atlas Medallion
Level 50: Freedom Phalanx Reserve
Level 50: Portal Jockey
------------

 

 

 

 

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Thank you!...If I am a hero would I be able to talk to null the gull then take the vil abilities then swap back and keep them?

 

 

Edit: would me being mutation have any effect on this?

 

 

Edited by Reningrendir
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39 minutes ago, Reningrendir said:

Thank you!...If I am a hero would I be able to talk to null the gull then take the vil abilities then swap back and keep them?

 

 

Edit: would me being mutation have any effect on this?

 

 

Very interested in running this combo myself. I’ve been looking for a tanker to try and do a @Werner rules ITF challenge, and I feel this would be a phenomenal combo to do it.  @nihill was kind enough to share some insight into his build for me. If anyone else has experience with this combo and builds they’d like to share, that’d be wonderful!

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1 hour ago, Reningrendir said:

Thank you!...If I am a hero would I be able to talk to null the gull then take the vil abilities then swap back and keep them?

 

 

Edit: would me being mutation have any effect on this?

 

 

Yes, if a hero wants patron pools, they have to turn villain, run the arc (or at least the last mission of the arc) then go back hero... they can keep those powers.  Here's my SD/Rad build, he's only 31, but doesn't have any end issues since slotting Panacea/Miracle

 

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Pretty Princess: Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Radiation Melee
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Deflection -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(5), RedFrt-Def/EndRdx(9), RedFrt-Def(15), ResDam-I(46), ResDam-I(48)
Level 1: Contaminated Strike -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(3), SprMghoft-Acc/Dmg/Rchg(13), SprMghoft-Dmg/EndRdx/Rchg(34), SprMghoft-Acc/Dmg/EndRdx/Rchg(37), SprMghoft-Rchg/Res%(46)
Level 2: Radioactive Smash -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(11), Mk'Bit-Acc/EndRdx/Rchg(25), Mk'Bit-Acc/Dmg/EndRdx/Rchg(37), Mk'Bit-Dam%(46)
Level 4: Battle Agility -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(5), RedFrt-Def/EndRdx(11), RedFrt-Def(15)
Level 6: Active Defense -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Proton Sweep -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(9), ScrDrv-Dmg/Rchg(13), ScrDrv-Acc/Rchg(25), ScrDrv-Acc/Dmg/EndRdx(34), ScrDrv-Dam%(45)
Level 10: Taunt -- Empty(A)
Level 12: Against All Odds -- EndRdx-I(A)
Level 14: Super Jump -- WntGif-ResSlow(A), WntGif-RunSpd/Jump/Fly/Rng(48)
Level 16: Radiation Siphon -- Hct-Acc/Dmg/Rchg(A), Hct-Dmg(17), Hct-Dmg/EndRdx(17), TchoftheN-Acc/Heal(19), TchoftheN-Acc/EndRdx/Heal/HP/Regen(34), TchoftheN-Heal(45)
Level 18: Grant Cover -- HO:Cyto(A)
Level 20: True Grit -- ResDam-I(A), ResDam-I(21), ImpArm-ResPsi(21), Prv-Absorb%(23), Heal-I(33), Heal-I(43)
Level 22: Phalanx Fighting -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(50)
Level 24: Kick -- Empty(A)
Level 26: Shield Charge -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(27), SprAvl-Acc/Dmg/EndRdx(27), SprAvl-Acc/Dmg/Rchg(31), SprAvl-Acc/Dmg/EndRdx/Rchg(33), FrcFdb-Rechg%(43)
Level 28: Irradiated Ground -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(29), ScrDrv-Acc/Dmg/EndRdx(29), ScrDrv-Dam%(31), FuroftheG-Acc/Dmg/End/Rech(40), FuroftheG-Acc/End/Rech(43)
Level 30: Tough -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam(40), UnbGrd-Max HP%(50)
Level 32: One with the Shield -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(33), ImpArm-ResPsi(50)
Level 35: Devastating Blow -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/EndRdx/Rchg(36), SprGntFis-Acc/Dmg/EndRdx/Rchg(36), TchofDth-Dmg/EndRdx/Rchg(36), TchofDth-Dam%(37)
Level 38: Atom Smasher -- SprGntFis-Acc/Dmg/Rchg(A), SprGntFis-Dmg/Rchg(39), SprGntFis-Rchg/+Absorb(39), Arm-Acc/Dmg/Rchg(39), Arm-Dmg/EndRdx(40), Arm-Dam%(48)
Level 41: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(42), RedFrt-Def/EndRdx(42), RedFrt-Def(42)
Level 44: Focused Accuracy -- EndRdx-I(A), EndRdx-I(45)
Level 47: Physical Perfection -- RgnTss-Regen+(A)
Level 49: Combat Jumping -- Rct-ResDam%(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(19), NmnCnv-Regen/Rcvry+(31)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(23)
Level 50: Agility Core Paragon 
------------

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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What this team needs is more Defenders

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3 hours ago, Psyonico said:

 end issues since slotting Panacea/Miracle

 

 

I'll have to put those in, I am having an end issue at the moment and I just did that stop the ritual arc quest and the Mu guardians were following me, stunning me, healing themselves up and completely draining my end. I got the mission done but I must have sworn at least 3 dozen times in the living room.

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  • 1 month later
On 5/2/2021 at 8:12 PM, Psyonico said:

Yes, if a hero wants patron pools, they have to turn villain, run the arc (or at least the last mission of the arc) then go back hero... they can keep those powers.

You don't have to go full villain; it's sufficient to go vigilante, but if you do that, you can't start the arc yourself, but have to join the team of a villain/rogue running the arc. There are often people announcing their running patron arcs and soliciting team members, so that's not a big drawback.

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On 5/2/2021 at 6:44 PM, Reningrendir said:

Edit: Currently energy management is a big issue. I have 3 end mods in stamina and I still run out of energy if I am fighting for more than a minute or two.

 

On 5/2/2021 at 8:06 PM, Reningrendir said:

Edit: would me being mutation have any effect on this?

 

Your mutation origin doesn't affect what powers are available. Even you can trade your freebie Mutation attack at a P2W vendor for the freebie attack from a different origin. I usually switch to Throwing Knives from Natural.

 

For endurance and long fights it makes a bigger difference to have endurance reduction in the attacks than EndMods in Stamina. Best thing to do there is two-slot Performance Shifter with the +End proc and a plain Endmod, and then in Health put in a few of the +End procs (panacea, numina, etc). But if you get 33% end redux in your attacks you can fight that much longer.

Any build that uses a bunch of sets will include a few EndRdx IOs in every attack and let you fight longer. For Alpha Incarnate I usually do Cardiac to get even more EndRedux across everything.

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