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Posted

AS the title says i would like your help to fix/advise this build i tried to make..i am not an expert, i tried my best but i see my ranged def are quite low and i have no clue how to sort it out..

 

Feel free to advise me. My goal was to make a ranged fire blaster..

 

thank you guys 

 

 

 

http://www.cohplanner.com/mids/download.php?uc=1469&c=673&a=1346&f=HEX&dc=78DA6594494F136118C7DFE9CC80056A594440365B29852295AA17B768400A0A24448C5732299332496D9BA1A8A8170F7E014DF42A8B52DC4E80F0295C8FDE3CB8A226262E893A3E33FFA7B5C94C32FDF5FD3FEB3CEFBC3376E964D5E3A16BC785E41B4869333393FDF49BD34D754C4B1A09615FE57437B13C79464B27F5A968DC3075B8060A9689D96C3663E6601AD3D2467636A5E58C4C5A548D6732A9E844C64CE8E65C0516595D9FF2397FE346723A67A4937E6735AA6B53BA39336D646B07B346221A4F69E7ED747689B946EA244CF70951B82C55A88A1031457814A6078CC860AF04C60478E17FAC1079E168FD0489F3499BF05336981ED561D93AD6656BE0B655F02245C98855E44E0F6C61B022C2EC06ABBAC09B212154EE417D0D6D80276DF750FE047D6D7F2B831B5857AF31D7C1DA55708EE0E51EBCBFB9960576FF017B0572C5FE621DA4629588912A7B381F7390E0639B6F11FE3B16C0CBA4FAB94FFF0ADBF2E0CEBBCC65B0F11E73098C53540DC7D6DCC7FC76E5998FC09687CC0760DB0A7885A2EA38B66E0BCFD2F689F911DCFD81F99EF90EF4D0B3D6F3BCEB2DBA844C4A8384276CD80FAF802DB42A62C87EDFB952D32B4C24F012DCF394F98CF91CEC7861BF9A8AA8A1BCCDC8AB369F42DE8E7A093C8D75679C390CF68E8037E8AD68455D4FEB02D79D076377C061423BF7D63E8FC9840F61BAE1C3CC23BCF34799C7C05B943FC85308F24E2BD46F88E710E23E3BBFA19F654217F7D3F5864FD575E48A707C9E7C7AE023F7F069DABBCC5C642E812BE41B452D39FA0335F67D67FE64FE02AF92579F73262DD1C7B55A949293EBEC6240291C5CCB1A8914AD56C4E5D9E752622EE5804B39E852465DCAB852FC7608C951BCD5C52F827556299E4CE175AC5B15E42F95FA7F2955CE610F3EBBBCBE962AB7B10BFF009A59F7A8

Posted

Do you wish to play at range because you truly believe you can't survive in melee or because you wish to play a ranged blaster out of principle/concept?

 

/Fire doesn't do anything for ranged blasters. and Ignoring your entire secondary is a pretty bad investment as there are better secondaries that cater to pure ranged play.

 

Good melee blasters are a force to be reckoned with. But they take a bit more skill and effort to play compared to melee ATs.

  • Like 1

Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

Posted
1 hour ago, Nemu said:

Do you wish to play at range because you truly believe you can't survive in melee or because you wish to play a ranged blaster out of principle/concept?

 

/Fire doesn't do anything for ranged blasters. and Ignoring your entire secondary is a pretty bad investment as there are better secondaries that cater to pure ranged play.

 

Good melee blasters are a force to be reckoned with. But they take a bit more skill and effort to play compared to melee ATs.

Well i wouldn't mind playing melee but i love to shoot fireballs from afar..

Maybe i took the wrong secondary for a ranged play style 😞

Posted

As with the beam/temp thread I have the same comments about your posted build.

 

It lacks focus

It wastes slots on set bonuses that don't contribute to your goal of shoring up range defense

 

Do the same exercise I asked @Galamane to do, evaluate each power you slot, gut the sets that don't contribute to your goal and replace them with ones that do, if possible. Pay attention to slotting efficiency, refer to my comparison of Thunderstrike Vs Artillery Vs Blessing of Zephyr.

 

Don't try to do too much all at once, do one thing and focus on it, chances are you will end up well above range softcap that way, then you can cut back to slide in recharge bonuses and whatever else.

 

Few other suggestions on power picks since you want to play ranged.

 

Take fire breath, it does a lot of damage, and you can use another ranged AoE option.

 

Combustion has a bigger radius than fire sword circle and allows you to hover at the edge of melee range and still tag a few mobs, but you might be better off dropping fire sword circle and combustion all together based on your game plan.

 

Panacea +end/+hp is better than any other health unique for end recovery, put that in health.

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Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

Posted

You have softcapped range defense with hover turned on.

 

I have the same comments about your build as I have with @Elia87's Beam/TA build. Much of what I said there about under-slotted weave/maneuvers and 6 slotted gaussians and power pick progression applies to you. I'd drop burn and fit in evasive maneuvers. As potent as burn is it'll find little use with your build and your game plan and evasive is an easy LOTG 7.5 and additional combat movement.

 

You can defer combustion, fire sword and consume until much later, that will allow you to move maneuvers, rain of fire and hover up to complete your defenses and attack rotation by level 30.

 

There aren't any good range defense options for PBAoEs, if you are going to put the superior blaster's wrath with the 5% range defense bonus anywhere consider it in inferno. That way you can slot blaze with apocalypse for another 10% global recharge. You can then slot the fury of the glad -res proc in combustion in place of the obliteration proc.

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Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

Posted (edited)

Ok, i tried again..but there is something still off to my nose..not quite liking it.

I don't have evasive manuvers in my Mids Reborn 😕

 

the last 2 slots idk where to put them 

 

https://www.midsreborn.com/builds/download.php?uc=1337&c=632&a=1264&f=HEX&dc=78DA6593CB4F135114C6EF746628506A2DAFF28616A1D062019F4B0C8FA2421322714D1A3A96D1A66D4A51D0957F8589F210776E5CF9FA2F8C8F9571EF4A259A08F8483D33DF07C130C9CC6FEE77CF39F79B3BE7A65627EB9E4DDF1F539A7F22975E5E5E189767D92A99A974D65E54CEE595BB95F2C2B5743E6B651249BB6421347C3033BF522C164A654CA5D279BBB8924B97ED425EF9E60A855C2299B3B34B653FDE9D573B9F0DB8A3592B9DB14ACB4B76B1D61DCF172D2B139A2ADA8B8983E2A91529E9BCADB5889B1EB92FA983AB622ADD506AD4501E0FA98186491A6095026F3B699A9BABD4758FAB8D3B1234537BAD10FF0AAC7E49BE006B9F939F75973ED9221D5E34FD13EAD57D0427443559D7BC08EDC479F20278F21C387C9664DD1AA9EB45AEC7DBA421D6A9DB69A87AAE3329B335AC5F536DBA5AD44BEA60CC00874C92F5A724CB875CCD17C737D53D455D8FACEDC737297F452EA58B126074E00C2AB48534D78D217341CCE9413AAD9F414CE35570F48AEEC62625AA817FAEE109566DDC069B37C84DB0658B7C0CDE133431B7E90FFE66DB6FB0E317B90F76ED91BB60503C86E831448F5D3FE02DFC9D1EFF2AD7E3B4D3F35CA7755D103554EF0778E87D039E7A4FBE23DF821159A79DDDD0CE5DED27EF38E559B7F316B4A19BE0699B5C22B3E0F00DF0B2A09BB9DD5BF0DBB3496E90EBFC9E47E443F0AE6445D8F1117A5141A5FAB81F7DFB88EBDF257F82D13D5093D801AE3DC02E1B64970D5691E6FFDD1663F7A966A5E2ECA438F77D554609FA498C618D35198D501BD9C63F0B1B8727B5D2611C9E7867281D397B4C9933182E8AE62A5F6A0FCF3595AFC7946F479530DCEC1CD51EE04CCCC4C421AA57FE016220CC4D

Edited by Crystal87
Posted
5 minutes ago, Crystal87 said:

 

I don't have evasive manuvers in my Mids Reborn 😕

Just use Afterburner, then. It takes the same sets.

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Posted

You don't need the annihilation -res proc in every attack that can take it, 1 is enough. They don't stack, taking multiples only increase your chances of proccing it. It's a nice quality of life bonus but not a necessity, I'd leave one in rain of fire and be done with it. In general I treat the -res procs as uniques, If I have slots to spare I'll do multiples to increase the chance that it'll proc but most of the time slots are tight and I don't have that luxury. If you fill the 6 slot in fire breath with artillery you'll be over the softcap. Also, 44.9% is good enough, you don't NEED to be at 45%. You can also squeeze a bit more % out of weave and maneuvers by boosting the Def and Def/end IOs in them, not the LOTG 7.5 though, keep that attuned so you can enjoy the bonuses at level 22.

 

You can squeeze in more recharge. You have a lot of single slotted powers you don't plan to use, drop them. You already dipped into leadership, tactics is always useful and vengeance is another quick 7.5% lotg mule. 

 

combustion or consume aside, if you don't plan to use the really close range attacks those are on the chopping list to see if there are better alternatives. and there is. Since you went over with range defense with the changes you made in fire breath you can drop fire sword, refund 5 slots. The 6.25% recharge from posi is  good but a 10% recharge from armageddon is better, and fireball gives more bang for the buck with another set of artillery. With those changes you have an opportunity to slot consume/combustion with 5 piece armageddon for a net recharge gain.

 

Also I noticed you are slotting the defense powers with Def/End/Recharge enhancements. Go Def and Def/end, they all recharge fast enough and you get better values out of the former 2.

 

Here's what the tuned version can look like

 

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Flares -- SprDfnBrr-Acc/Dmg/EndRdx(A), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Rchg/+Status Protect(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Acc/Dmg(7)
Level 1: Ring of Fire -- Acc-I(A)
Level 2: Fire Ball -- Artl-Acc/Dam(A), Artl-Dam/End(7), Artl-Dam/Rech(9), Artl-Acc/Dam/Rech(9), Artl-Acc/Rech/Rng(11), Artl-End/Rech/Rng(11)
Level 4: Fly -- WntGif-ResSlow(A)
Level 6: Rain of Fire -- Rgn-Knock%(A), Rgn-Acc/Rchg(15), Rgn-Dmg/EndRdx(15), Rgn-Acc/Dmg/Rchg(17), Rgn-Dmg/Rchg(48), Ann-ResDeb%(48)
Level 8: Hover -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(13), BlsoftheZ-Travel(17), BlsoftheZ-ResKB(19)
Level 10: Fire Breath -- Artl-End/Rech/Rng(A), Artl-Acc/Rech/Rng(40), Artl-Acc/Dam(40), Artl-Dam/End(43), Artl-Dam/Rech(45), Artl-Acc/Dam/Rech(45)
Level 12: Aim -- RechRdx-I(A), GssSynFr--Build%(13)
Level 14: Kick -- Empty(A)
Level 16: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(27)
Level 18: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(19), ShlWal-Def(21), ShlWal-Def/EndRdx(36)
Level 20: Blaze -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(21), Apc-Acc/Rchg(23), Apc-Dmg/EndRdx(23), Apc-Dam%(25)
Level 22: Cauterizing Aura -- PreOptmz-EndMod/End/Rech(A), PreOptmz-EndMod/Acc/Rech(27), PreOptmz-EndMod/Acc/End(29), PreOptmz-EndMod/Rech(29), PreOptmz-EndMod/End(31), PreOptmz-Acc/Rech(31)
Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(31), Rct-Def/EndRdx(34), Rct-Def(50)
Level 26: Blazing Bolt -- Dcm-Build%(A), StnoftheM-Dam%(36), StnoftheM-Acc/Dmg(36), StnoftheM-Dmg/EndRdx/Rchg(37), StnoftheM-Dmg/ActRdx/Rchg(37), StnoftheM-Acc/ActRdx/Rng(37)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(39)
Level 30: Afterburner -- LucoftheG-Def/Rchg+(A), BlsoftheZ-Travel/EndRdx(45), BlsoftheZ-ResKB(46)
Level 32: Inferno -- SprBlsWrt-Rchg/Dmg%(A), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(33), SprBlsWrt-Acc/Dmg/EndRdx(33), SprBlsWrt-Acc/Dmg/Rchg(33), SprBlsWrt-Dmg/Rchg(34), SprBlsWrt-Acc/Dmg(34)
Level 35: Build Up -- RechRdx-I(A)
Level 38: Charged Armor -- UnbGrd-Max HP%(A), UnbGrd-Rchg/ResDam(39), UnbGrd-EndRdx/Rchg(39), UnbGrd-ResDam/EndRdx/Rchg(40)
Level 41: Electrifying Fences -- Artl-End/Rech/Rng(A), Artl-Acc/Rech/Rng(42), Artl-Acc/Dam/Rech(42), Artl-Dam/Rech(42), Artl-Dam/End(43), Artl-Acc/Dam(43)
Level 44: Tactics -- HO:Cyto(A)
Level 47: Combustion -- FuroftheG-ResDeb%(A), Arm-Dmg(48), Arm-Acc/Dmg/Rchg(49), Arm-Acc/Rchg(49), Arm-Dmg/EndRdx(50), Arm-Dam%(50)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Defiance 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- UnbLea-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 49: Quick Form 
------------

 

If you want to venture into melee blasting we can work on that too.

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Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

Posted

@Nemu Thank you for your help. I always felt toogles like Assault and Veng were a waste of powers, that is why i took other dmging powers instead, even if they were only 1 slotted. I have learned alot from the way you build characters and why you take one power or the other, add, move or remove one or more slots. 

Me and many others benefited alot from this, Thank you again

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  • 2 weeks later
Posted
5 hours ago, Greenmantle said:

I used the Honest Abe build and I like it a lot.

 

 

 

quite like the first blaster i built never posted it as i dont really like it tbh fire secondary and epic simply falls outside my tastes now so it just sits

 

https://www.midsreborn.com/builds/download.php?uc=1582&c=736&a=1472&f=HEX&dc=78DA6594594F135114C7EFB4536B4B0B94B2AF6D598A050A551F8C4B3428452D244412DF0C19E9A44C523B4D29221A1FFC06AE3151164D94C5EDC9F5D90FA051DFF4C50F209A28119FC633F33FA54D7A13F89D7BF639F7DE8E5F3AE179317AEDA890BCC7D3CAECECD430FDCFAB39C7B892D2A6052DFF705AD79381785A9F0F149693F44DEC397546C9A4D46434AEE55444070B96C9B96C56CFE5611A57325A762EADE4353DE33B959951736A261F2D08EE095D4F4727B3AA9AF458E298AA64B54CAAAAB049AAB9D9192DEBB5F6712D3593276BCD48569B8EC6D3CA0533BF5973A1915A8BD2DF3151588643ACCB42C46461DB603E01773D05773F03EB9F83178BB142340B4B374C90389FF4067EF26BE62BCEF396F3BC03832FC1798AB273ACFD3AD7BE01BA6F326F819E3B60ED6D3044B37658850DC9D167F6E2121E663DD99CB0D99C7592E55F99B083BFC105B2BAB8B6EB2172563F60AE8035CBCC2530BC088E505405CFA1826B76524D2FF7E3FD6AB3FC5ABF99748ACBA4ADE25A551BB0D53E02BB56996B60649DF9188C53948F637DF7D07BE37DB079116C5F622E3357C02BE635454F0EFF5DEE29085B4F00DCD3C16C05FBDB411F7D4F1DCFB0CE9AA153345662965D6E930EE1279F06F8888620E6306A3E01EEB7E903EE48E023F313F333188E613E035FB097285F0BCFB5C5A025ECA469E32F68DB8BCE8266C936E21FECC3DBFC05FFC0C8167892A23AB8930E8193EB949836A61DEC91990E708D5284B893D077E493A9976E9E4837DFAA7E3738C893A9219F5E8EEBE5896C50781FE2EC7D56CF4ED1BF050EFC656E8357F9959A3D470FE0C4060F320F81B1C3CC23CC4D9B358F5AAA3DC4B587B8BFA05C789E86D12A97BC5E6BBA63452B3D449CC584BCF39E856479FD709386BDA4019CD466A9AE17BA9F459D249D26214C37F42CFAF855EACF37D14C6E24223B4D1BAEEA9D9F032352D6EC50992656A6D957A6D95FA649F8A93A8F64D594B9E2FB50513EE72ECA1325B252229F2F91FF034ECC039A

Posted

Here is my Fire/Fire/Fire

Capped ranged def and almost capped S/L resists.

Lots of fun 🙂

 

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Natural Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Flight
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Flame Mastery

Hero Profile:
Level 1: Fire Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(5), Thn-Dmg/Rchg(5), Thn-Acc/Dmg/Rchg(7), Thn-Acc/Dmg/EndRdx(7), Thn-Dmg/EndRdx/Rchg(9)
Level 1: Ring of Fire -- Acc-I(A)
Level 2: Fire Ball -- Artl-Acc/Dam(A), Artl-Dam/End(9), Artl-Dam/Rech(11), Artl-Acc/Dam/Rech(11), Artl-Acc/Rech/Rng(13), Artl-End/Rech/Rng(13)
Level 4: Fire Sword -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(15), Mk'Bit-Dmg/Rchg(15), Mk'Bit-Acc/EndRdx/Rchg(17), Mk'Bit-Acc/Dmg/EndRdx/Rchg(17), Mk'Bit-Dam%(19)
Level 6: Rain of Fire -- Artl-Acc/Dam(A), Artl-Dam/End(19), Artl-Dam/Rech(21), Artl-Acc/Dam/Rech(21), Artl-Acc/Rech/Rng(23), Artl-End/Rech/Rng(23)
Level 8: Fly -- EndRdx-I(A)
Level 10: Fire Sword Circle -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(25), SprDfnBrr-Acc/Dmg/Rchg(25), SprDfnBrr-Acc/Dmg/EndRdx(27), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(27), SprDfnBrr-Rchg/+Status Protect(29)
Level 12: Aim -- GssSynFr--ToHit/Rchg(A)
Level 14: Combat Jumping -- ShlWal-ResDam/Re TP(A)
Level 16: Build Up -- GssSynFr--ToHit/Rchg(A)
Level 18: Blaze -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(29), Thn-Dmg/Rchg(31), Thn-Acc/Dmg/Rchg(31), Thn-Acc/Dmg/EndRdx(31), Thn-Dmg/EndRdx/Rchg(33)
Level 20: Cauterizing Aura -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(50)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(33)
Level 24: Boxing -- Acc-I(A)
Level 26: Blazing Bolt -- ExcCnt-Acc/Dmg(A), ExcCnt-Dmg/EndRdx(33), ExcCnt-Dmg/ActRdx(34), ExcCnt-Dmg/Rng(34), ExcCnt-Dmg/Rchg(34), ExcCnt-Stun%(36)
Level 28: Consume -- Acc-I(A)
Level 30: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(39), Ags-ResDam/EndRdx(39), Ags-ResDam/Rchg(39), Ags-ResDam/EndRdx/Rchg(40), Ags-ResDam(40)
Level 32: Inferno -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(36), SprBlsWrt-Acc/Dmg/Rchg(36), SprBlsWrt-Acc/Dmg/EndRdx(37), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(37), SprBlsWrt-Rchg/Dmg%(37)
Level 35: Burn -- Obl-Dmg(A), Obl-Acc/Rchg(40), Obl-Dmg/Rchg(42), Obl-Acc/Dmg/Rchg(42), Obl-Acc/Dmg/EndRdx/Rchg(42), Obl-%Dam(43)
Level 38: Hot Feet -- Obl-Dmg(A), Obl-Acc/Rchg(43), Obl-Dmg/Rchg(43), Obl-Acc/Dmg/Rchg(45), Obl-Acc/Dmg/EndRdx/Rchg(45), Obl-%Dam(45)
Level 41: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(46), RedFrt-EndRdx/Rchg(46), RedFrt-Def/EndRdx/Rchg(46), RedFrt-Def(48), RedFrt-EndRdx(48)
Level 44: Bonfire -- SuddAcc--KB/+KD(A)
Level 47: Fire Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(48), Ags-ResDam/EndRdx/Rchg(50), Ags-ResDam(50)
Level 49: Melt Armor -- Acc-I(A)
Level 1: Defiance
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Stamina -- EndMod-I(A), PwrTrns-EndMod(3), PwrTrns-+Heal(3)
Level 49: Quick Form
Level 50: Musculature Radial Paragon
------------

 

 

Posted

This is my F3 fire farming, Soft-capped to F/C, AoEing blaster.  Bonfire with a KB to KD proc is almost cheating.

 

Spoiler

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Bombastic Flea: Level 50 Technology Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Flame Mastery

Hero Profile:
Level 1: Flares

  • (A) Superior Defiant Barrage - Accuracy/Damage
  • (3) Superior Defiant Barrage - Damage/RechargeTime
  • (3) Superior Defiant Barrage - Accuracy/Damage/RechargeTime
  • (7) Superior Defiant Barrage - Accuracy/Damage/Endurance
  • (7) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime
  • (9) Superior Defiant Barrage - RechargeTime/+Status

Level 1: Ring of Fire

  • (A) Enfeebled Operation - Accuracy/Endurance

Level 2: Fire Ball

  • (A) Superior Blaster's Wrath - Accuracy/Damage
  • (9) Superior Blaster's Wrath - Damage/Recharge
  • (11) Superior Blaster's Wrath - Accuracy/Damage/Recharge
  • (11) Superior Blaster's Wrath - Accuracy/Damage/Endurance
  • (13) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge
  • (13) Superior Blaster's Wrath - Recharge/Chance for Fire Damage

Level 4: Combat Jumping

  • (A) Reactive Defenses - Scaling Resist Damage
  • (5) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (5) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 6: Rain of Fire

  • (A) Superior Frozen Blast - Accuracy/Damage
  • (15) Superior Frozen Blast - Damage/Endurance
  • (15) Superior Frozen Blast - Recharge/Chance for Immobilize
  • (17) Superior Frozen Blast - Accuracy/Damage/Endurance
  • (17) Superior Frozen Blast - Accuracy/Damage/Recharge
  • (25) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime

Level 8: Maneuvers

  • (A) Luck of the Gambler - Defense/Endurance
  • (27) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 10: Fire Sword Circle

  • (A) Superior Avalanche - Accuracy/Damage
  • (25) Superior Avalanche - Damage/Endurance
  • (27) Superior Avalanche - Accuracy/Damage/Endurance
  • (29) Superior Avalanche - Accuracy/Damage/Recharge
  • (29) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (31) Superior Avalanche - Recharge/Chance for Knockdown

Level 12: Aim

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 14: Boxing

  • (A) Crushing Impact - Accuracy/Damage

Level 16: Build Up

  • (A) Recharge Reduction IO

Level 18: Tough

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (19) Steadfast Protection - Knockback Protection
  • (19) Gladiator's Armor - TP Protection +3% Def (All)
  • (21) Aegis - Resistance/Endurance
  • (21) Aegis - Resistance
  • (23) Aegis - Resistance/Endurance/Recharge

Level 20: Cauterizing Aura

  • (A) Armageddon - Damage
  • (50) Armageddon - Accuracy/Recharge
  • (50) Armageddon - Damage/Endurance

Level 22: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (23) Luck of the Gambler - Defense/Endurance

Level 24: Fire Sword

  • (A) Superior Blistering Cold - Accuracy/Damage
  • (31) Superior Blistering Cold - Damage/Endurance
  • (31) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (33) Superior Blistering Cold - Accuracy/Damage/Recharge
  • (33) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
  • (33) Superior Blistering Cold - Recharge/Chance for Hold

Level 26: Assault

  • (A) Endurance Reduction IO

Level 28: Consume

  • (A) Scirocco's Dervish - Accuracy/Damage
  • (42) Scirocco's Dervish - Damage/Endurance
  • (43) Scirocco's Dervish - Damage/Recharge
  • (43) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (43) Scirocco's Dervish - Chance of Damage(Lethal)
  • (46) Fury of the Gladiator - Chance for Res Debuff

Level 30: Hasten

  • (A) Recharge Reduction IO

Level 32: Inferno

  • (A) Scirocco's Dervish - Accuracy/Damage
  • (34) Scirocco's Dervish - Damage/Endurance
  • (37) Scirocco's Dervish - Damage/Recharge
  • (40) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (42) Scirocco's Dervish - Chance of Damage(Lethal)
  • (42) Obliteration - Chance for Smashing Damage

Level 35: Burn

  • (A) Fury of the Gladiator - Accuracy/Damage
  • (36) Fury of the Gladiator - Damage/Recharge
  • (36) Obliteration - Chance for Smashing Damage
  • (36) Armageddon - Damage/Recharge
  • (37) Armageddon - Accuracy/Damage/Recharge
  • (37) Armageddon - Chance for Fire Damage

Level 38: Hot Feet

  • (A) Scirocco's Dervish - Accuracy/Damage
  • (39) Scirocco's Dervish - Damage/Endurance
  • (39) Scirocco's Dervish - Damage/Recharge
  • (39) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (40) Scirocco's Dervish - Chance of Damage(Lethal)
  • (40) Obliteration - Chance for Smashing Damage

Level 41: Bonfire

  • (A) Ragnarok - Damage
  • (46) Ragnarok - Damage/Recharge
  • (48) Ragnarok - Accuracy/Damage/Recharge
  • (48) Ragnarok - Accuracy/Recharge
  • (48) Ragnarok - Damage/Endurance
  • (50) Sudden Acceleration - Knockback to Knockdown

Level 44: Fire Shield

  • (A) Aegis - Resistance/Endurance
  • (45) Aegis - Resistance
  • (45) Aegis - Resistance/Endurance/Recharge
  • (45) Aegis - Resistance/Recharge
  • (46) Aegis - Psionic/Status Resistance

Level 47: Melt Armor

  • (A) Achilles' Heel - Chance for Res Debuff

Level 49: Rise of the Phoenix

  • (A) Fury of the Gladiator - Damage/Recharge

Level 1: Defiance


Level 1: Brawl

 

 

  • (A) Empty
Level 1: Sprint
  • (A) Celerity - +Stealth
Level 2: Rest
  • (A) Empty
Level 2: Swift
  • (A) Run Speed IO
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Health
  • (A) Panacea - +Hit Points/Endurance
  • (34) Numina's Convalesence - +Regeneration/+Recovery
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (34) Performance Shifter - EndMod
Level 1: Prestige Power Dash
  • (A) Empty
Level 1: Prestige Power Slide
  • (A) Empty
Level 1: Prestige Power Quick
  • (A) Empty
Level 1: Prestige Power Rush
  • (A) Empty
Level 1: Prestige Power Surge
  • (A) Empty
Level 4: Ninja Run

Level 50: Musculature Core Paragon
Level 50: Pyronic Core Final Judgement
Level 50: Reactive Radial Flawless Interface
Level 50: Barrier Core Epiphany
Level 50: Assault Radial Embodiment
Level 50: Banished Pantheon Radial Superior Ally
Level 50: Freedom Phalanx Reserve
Level 50: Portal Jockey
Level 50: Task Force Commander
Level 50: The Atlas Medallion
------------

 

Posted (edited)

Not efficiency then.  You think defense soft caps are exclusively the only thing that matters.

 

Efficiency would be getting more total bonuses out of fewer slots, which is what Gaussian does.

Edited by DarknessEternal
Posted (edited)

My builds are tight, and there are more slot efficient ways to get what I want than 6 slotting gaussians. You do you and post your uber build and the reader can decide for themselves which one they prefer.

Edited by Nemu

Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

Posted

Your priorities are influenced by the ATs you build for and your overall build goals. Gaussians are great for super reflexes/ninjitsu/shield defense armor sets that rely on all 3 positional defense vectors. The total defense bonus is unparalleled and the recovery bonus helps with most of those sets which don't have self sustain options.

 

On blasters the recovery bonus is inconsequential, The +HP and +DAM are useful but if we are going to go that route and look at all the bonuses, I'd rather take a melee attack and slot it with Makos for +HP, +DAM, +S/L resist AND more range defense. 

 

You also need to look at the build as a whole and not sets by themselves in a vacuum. Yes I prioritize defense but you see me making recommendations on shuffling slots around to make room for procs and recharge bonuses in this thread, Spending 5 slots for 2.5 range defense while I could invest those 5 slots for 3.75 or 4% defense AND free up slots so I can squeeze in more recharge bonuses/useful procs is inefficient. 

 

Gaussians is not a bad set, but it's not my first pick for blasters. However I do have blasters that 6 slotted aim or build up with it, like my latest ice/temp

 

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Blast From Da Past: Level 50 Science Blaster
Primary Power Set: Ice Blast
Secondary Power Set: Temporal Manipulation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Ice Bolt -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Rchg/+Status Protect(7)
Level 1: Time Wall -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/Rchg(46), Thn-Acc/Dmg/EndRdx(46)
Level 2: Frost Breath -- Artl-Acc/Dam(A), Artl-Dam/End(7), Artl-Dam/Rech(9), Artl-Acc/Dam/Rech(9), Artl-Acc/Rech/Rng(11), Artl-End/Rech/Rng(11)
Level 4: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(36)
Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(37)
Level 8: Freeze Ray -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(13), SprBlsWrt-Acc/Dmg/Rchg(13), SprBlsWrt-Acc/Dmg/EndRdx(15), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(15), SprBlsWrt-Rchg/Dmg%(17)
Level 10: Chronos -- RctRtc-ToHit/Rchg(A), RctRtc-Pcptn(37)
Level 12: Ice Storm -- Ann-ResDeb%(A), Ann-Dmg/Rchg(39), Artl-Dam/Rech(39), Artl-Acc/Dam/Rech(39), Artl-Dam/End(40)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(34)
Level 16: End of Time -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(17), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx/Rchg(33), SprAvl-Rchg/KDProc(34), FuroftheG-ResDeb%(34)
Level 18: Bitter Ice Blast -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(19), SprWntBit-Acc/Dmg/Rchg(19), SprWntBit-Dmg/EndRdx/Acc/Rchg(25), SprWntBit-Rchg/SlowProc(27), Dcm-Build%(27)
Level 20: Temporal Healing -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(21), PreOptmz-EndMod/Rech(21), PreOptmz-EndMod/Acc/End(23), PreOptmz-EndMod/Acc/Rech(23), PreOptmz-EndMod/End/Rech(25)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- StdPrt-ResDam/Def+(A)
Level 26: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(29), ShlWal-Def(29), ShlWal-ResDam/Re TP(33)
Level 28: Future Pain -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(40), SprBlsCol-Acc/Dmg/EndRdx(40), SprBlsCol-Dmg/EndRdx/Acc/Rchg(42), SprBlsCol-Rchg/HoldProc(42)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), HO:Cyto(31)
Level 32: Blizzard -- Artl-Acc/Dam(A), Artl-Dam/End(42), Artl-Dam/Rech(43), Artl-Acc/Dam/Rech(43), Artl-Acc/Rech/Rng(43), Artl-End/Rech/Rng(45)
Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), Rct-Def(36), Rct-Def/EndRdx(36), Rct-ResDam%(37)
Level 38: Time Lord -- GldArm-3defTpProc(A), UnbGrd-Max HP%(49)
Level 41: Tactics -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(49)
Level 44: Aim -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(45), GssSynFr--Build%(45), GssSynFr--Rchg/EndRdx(46), GssSynFr--ToHit/Rchg/EndRdx(48), GssSynFr--ToHit/EndRdx(48)
Level 47: Time Stop -- BslGaz-Acc/Hold(A), BslGaz-Acc/EndRdx/Rchg/Hold(47), BslGaz-Acc/Rchg(47), BslGaz-EndRdx/Rchg/Hold(48)
Level 49: Burnout -- RechRdx-I(A), RechRdx-I(50)
Level 1: Defiance 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- UnbLea-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Stamina -- PrfShf-End%(A)
------------

 

The set of gaussians tops up both my S/L and Range defenses. I could have gone another way and allocated 3 of those slots to time wall, replace 2 slots with rectified reticle and still get the numbers I wanted but 6 slotting gaussians made more sense since it gave better bonuses AND provides better enhancement values.

  • Like 1

Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

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