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Build Request: Rad/EA scrapper w/ Combat TP, TP, Fold Space


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Posted

So I'm back in the game and am having some fun with Rad Melee on an Inv/Rad tanker, and I'm getting the itch for critzzzz, boi. @Sovera made a post on Rad/EA, and my theme for this character aches for the Teleportation pool. I've tried tweaking Sovera's build by swapping the Flight pool for Teleport, but it just doesn't look as pretty. Or strong. Anyone want to take a swing at it?

 

Sovera's post.

Spoiler

 

 

My WIP. Not much different.

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Radiation Melee
Secondary Power Set: Energy Aura
Power Pool: Teleportation
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Radioactive Smash -- SprScrStr-Acc/Dmg/EndRdx/Rchg(A), SprScrStr-Acc/Dmg(3), SprScrStr-Rchg/+Crit(3), SprScrStr-Acc/Dmg/Rchg(5), SprScrStr-Dmg/EndRdx/Rchg(5), FrcFdb-Rechg%(7)
Level 1: Kinetic Shield -- LucoftheG-Def/Rchg+(A), Rct-Def(7), Rct-Def/EndRdx(9), Rct-ResDam%(17)
Level 2: Dampening Field -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/Rchg(9), TtnCtn-ResDam(11), TtnCtn-ResDam/EndRdx/Rchg(11)
Level 4: Power Shield -- LucoftheG-Def/Rchg+(A), Rct-Def(15), Rct-Def/EndRdx(17)
Level 6: Teleport -- Jnt-EndRdx/Rng(A)
Level 8: Radiation Siphon -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(19), Mk'Bit-Dmg/Rchg(21), Mk'Bit-Acc/EndRdx/Rchg(21), Mk'Bit-Acc/Dmg/EndRdx/Rchg(23), Mk'Bit-Dam%(23)
Level 10: Entropic Aura -- EndRdx-I(A)
Level 12: Fusion -- RechRdx-I(A), GssSynFr--Build%(19)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 16: Energy Protection -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(25), TtnCtn-ResDam/EndRdx(27), TtnCtn-ResDam/Rchg(27), TtnCtn-ResDam(29), TtnCtn-ResDam/EndRdx/Rchg(29)
Level 18: Irradiated Ground -- ShlBrk-%Dam(A), TchofLadG-%Dam(31), Obl-%Dam(31), ScrDrv-Dam%(31), Arm-Dam%(33), Erd-%Dam(33)
Level 20: Energy Cloak -- LucoftheG-Def/Rchg+(A), Rct-Def(33), Rct-Def/EndRdx(34)
Level 22: Teleport Foe -- WntGif-ResSlow(A)
Level 24: Team Teleport -- Empty(A)
Level 26: Devastating Blow -- Hct-Dam%(A), Hct-Dmg/Rchg(34), Hct-Acc/Dmg/Rchg(34), Hct-Acc/Rchg(36), Hct-Dmg/EndRdx(36), SprCrtStr-Rchg/+50% Crit(36)
Level 28: Energize -- Prv-Heal(A), Prv-Heal/EndRdx(37), Prv-EndRdx/Rchg(37), Prv-Heal/Rchg(37), Prv-Heal/Rchg/EndRdx(39), Prv-Absorb%(39)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def(39), Rct-Def/EndRdx(40)
Level 32: Atom Smasher -- Erd-Acc/Dmg/EndRdx/Rchg(A), Erd-%Dam(40), Erd-Acc/Dmg/Rchg(40), SprAvl-Rchg/KDProc(42), SprAvl-Acc/Dmg/EndRdx/Rchg(42), Arm-Dmg/EndRdx(42)
Level 35: Focused Accuracy -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(43), AdjTrg-ToHit/EndRdx/Rchg(43), AdjTrg-EndRdx/Rchg(43), AdjTrg-ToHit/EndRdx(45), AdjTrg-Rchg(45)
Level 38: Energy Drain -- SynSck-EndMod(A), SynSck-Dam/Rech(45), SynSck-EndMod/Rech(46), SynSck-Dam/Rech/Acc(46), SynSck-Dam/Acc/End(46), SynSck-EndMod/+RunSpeed(48)
Level 41: Physical Perfection -- PrfShf-End%(A), PrfShf-EndMod(49)
Level 44: Boxing -- Empty(A)
Level 47: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam(48), RctArm-ResDam/EndRdx/Rchg(48)
Level 49: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50), LucoftheG-Def(50)
Level 1: Critical Hit 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(13), Mrc-Rcvry+(13)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15)
Level 50: Musculature Core Paragon 
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run 
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
Level 0: Freedom Phalanx Reserve 
------------

 

Posted

Some small sacrifices are needed to insert the teleport pool. Also, don't take this the wrong way but I will have to roll up a newspaper and swat you for taking team teleport and not Fold Space.

 

*swatswatswatswat!*

 

Spoiler

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Radiation Melee
Secondary Power Set: Energy Aura
Power Pool: Teleportation
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Radioactive Smash -- SprScrStr-Acc/Dmg/EndRdx/Rchg(A), SprScrStr-Acc/Dmg(3), SprScrStr-Rchg/+Crit(3), SprScrStr-Acc/Dmg/Rchg(5), SprScrStr-Dmg/EndRdx/Rchg(5), FrcFdb-Rechg%(7)
Level 1: Kinetic Shield -- LucoftheG-Def/Rchg+(A), Rct-Def(7), Rct-ResDam%(17)
Level 2: Dampening Field -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(9), UnbGrd-Max HP%(9), RctArm-ResDam/EndRdx/Rchg(11)
Level 4: Power Shield -- LucoftheG-Def/Rchg+(A), Rct-Def(15), Rct-Def/EndRdx(17)
Level 6: Teleport -- Jnt-EndRdx/Rng(A)
Level 8: Radiation Siphon -- HO:Nucle(A), HO:Nucle(19), HO:Golgi(21), HO:Golgi(21), TchofDth-Dam%(23), SprCrtStr-Rchg/+50% Crit(23)
Level 10: Entropic Aura -- EndRdx-I(A)
Level 12: Fusion -- GssSynFr--Rchg/EndRdx(A), GssSynFr--Build%(19), GssSynFr--ToHit/Rchg/EndRdx(29), GssSynFr--ToHit/Rchg(39), GssSynFr--ToHit(40), GssSynFr--ToHit/EndRdx(47)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 16: Energy Protection -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(25), RctArm-ResDam/EndRdx(27), RctArm-ResDam/Rchg(27), RctArm-ResDam(29)
Level 18: Irradiated Ground -- ShlBrk-%Dam(A), TchofLadG-%Dam(31), Obl-%Dam(31), ScrDrv-Dam%(31), Arm-Dam%(33), Erd-%Dam(33)
Level 20: Energy Cloak -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(33), LucoftheG-Def(34)
Level 22: Combat Teleport -- WntGif-ResSlow(A)
Level 24: Fold Space -- RechRdx-I(A), RechRdx-I(47)
Level 26: Devastating Blow -- Hct-Dam%(A), Hct-Dmg/Rchg(34), Hct-Acc/Dmg/Rchg(34), Hct-Acc/Rchg(36), Hct-Dmg/EndRdx(36), TchofDth-Dam%(36)
Level 28: Energize -- Prv-Heal(A), Prv-Heal/EndRdx(37), Prv-EndRdx/Rchg(37), Prv-Heal/Rchg(37), Prv-Heal/Rchg/EndRdx(39), Prv-Absorb%(39)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 32: Atom Smasher -- Erd-Acc/Dmg/EndRdx/Rchg(A), Erd-%Dam(40), Erd-Acc/Dmg/Rchg(40), SprAvl-Rchg/KDProc(42), SprAvl-Acc/Dmg/EndRdx/Rchg(42), Arm-Dmg/EndRdx(42)
Level 35: Focused Accuracy -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(43), AdjTrg-ToHit/EndRdx/Rchg(43), AdjTrg-EndRdx/Rchg(43), AdjTrg-ToHit/EndRdx(45), AdjTrg-Rchg(45)
Level 38: Energy Drain -- SynSck-EndMod(A), SynSck-Dam/Rech(45), SynSck-EndMod/Rech(46), SynSck-Dam/Rech/Acc(46), SynSck-Dam/Acc/End(46), SynSck-EndMod/+RunSpeed(48)
Level 41: Physical Perfection -- PrfShf-End%(A)
Level 44: Boxing -- Empty(A)
Level 47: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam(48), RctArm-ResDam/EndRdx/Rchg(48)
Level 49: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50), LucoftheG-Def(50)
Level 1: Critical Hit
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(13), Mrc-Rcvry+(13)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
Level 50: Musculature Core Paragon
Level 50: Portal Jockey
Level 50: Task Force Commander
Level 50: The Atlas Medallion
Level 50: Freedom Phalanx Reserve
------------

 

 

 

  • Like 1
Posted (edited)

*grabs your paper, dramatically unfurling it to the front page. It reads, "GRIMM'S MIDS OUT OF DATE, COMMUNITY DISGUSTED!"*

 

Those are supposed to be Combat TP, TP, and Fold Space. Should have made that clearer. 

 

Ah well, I was hoping there was a more elegant solution, but I'll try it out and see how it plays. Thanks so much for looking at it!  

Edited by Grimm2
  • Like 1
Posted

An update: Sovera's build is a work of art, as usual! At the moment, Quantum Reality has a mostly SO build at 41, with a few endurance- management IOs and frankenslotted Energize/ Energy Drain, and 5 damage procs in IG. Procced IG absolutely defines Rad Melee, for me. 

 

The teleport pool is a very refreshing change of pace on a melee. I can go to a mob, or they can come to me. I keybound Teleport to double-leftclick, and Combat Teleport has both a mouse button, and a TP-to-target button. Combat TP is fast as heck, and delivers on the feel that There is the same as Here. 

  • Like 2
  • 3 years later
Posted

Sorry for the thread Necro,

 

I was wondering how this build ended up fairing?  I am kinda interested in it for my own scrapper along with trying out that Combat Teleport trick, it sounds fun!

Just looking though at the build and I notice something about the Defensive...I guess /EA is mostly type defense and not positional?  What is the Def softcap for Scrappers?  Do you find the Rad animations to be slow? 

  • 3 weeks later
Posted
On 6/22/2024 at 11:24 AM, Wolfboy1 said:

Sorry for the thread Necro,

 

I was wondering how this build ended up fairing?  I am kinda interested in it for my own scrapper along with trying out that Combat Teleport trick, it sounds fun!

Just looking though at the build and I notice something about the Defensive...I guess /EA is mostly type defense and not positional?  What is the Def softcap for Scrappers?  Do you find the Rad animations to be slow? 

The softcap for scrappers is the same as it is for everyone, 45%.  The differences exist on how easily a given AT and set can achieve that value.  EA will reach it more easily as a defense based set than a resist based set or an AT with no self effecting defensive powers (primary or secondary) at all like say Empathy.

Posted

Note, EA is more difficult to cap than SR or Shield due to being type based versus positional. EA is still in the running for best armors. I have three at 50. I'm less a fan of Rad melee though, and I have two at 50.

Top 10 Most Fun 50s.

1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute.  10. Chasing Fireworks: Fire/time Controller. 

 

"Downtime is for mortals. Debt is temporary. Fame is forever."

  • 1 month later
Posted
On 7/11/2024 at 1:15 PM, Without_Pause said:

Note, EA is more difficult to cap than SR or Shield due to being type based versus positional. EA is still in the running for best armors. I have three at 50. I'm less a fan of Rad melee though, and I have two at 50.

Yea I want to like my Ra/sd but he is retired and my dm/sd lives on maybe they will rework the set one day

FlashBack to old days: Pinnacle

Langar Thurs-Katana/SR 50; Hejtmane-DM/DA 50

Rogue Spear-Spines/DA 50; Hypnosis-Ill/Rad 50

Sir Thomas Theroux-DM/SR 50; Melted Copper-Fire/Shield 50; Byzantine Warrior-DB/ELA 50; Blade Tempo-50 DB/EA

Posted
1 hour ago, hejtmane said:

Yea I want to like my Ra/sd but he is retired and my dm/sd lives on maybe they will rework the set one day

How procs were handled already got changed which impacted Rad. I'm not sure any future changes for the set are on the table as quite frankly there are outright underperforming sets to dealt with first.

Top 10 Most Fun 50s.

1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute.  10. Chasing Fireworks: Fire/time Controller. 

 

"Downtime is for mortals. Debt is temporary. Fame is forever."

Posted
On 6/22/2024 at 8:24 AM, Wolfboy1 said:

Sorry for the thread Necro,

 

I was wondering how this build ended up fairing?  I am kinda interested in it for my own scrapper along with trying out that Combat Teleport trick, it sounds fun!

Just looking though at the build and I notice something about the Defensive...I guess /EA is mostly type defense and not positional?  What is the Def softcap for Scrappers?  Do you find the Rad animations to be slow? 

I'm the OP, I've been away from the game for a bit and I only just saw this. 

 

I got the combo to 50 and did some incarnates. I found the TP pool to be awesome, the TP-to-foe trick works great and Fold Space comes in handy. 

 

EA is a very solid armor that has a T9 worth taking and cycling with Barrier.

 

Rad melee I soured on because of the animation speed. I tried it with Katana and got it in the 40s before altitis kicked in, and it was much snappier. 

  • 3 weeks later
Posted
On 8/15/2024 at 12:13 AM, Without_Pause said:

How procs were handled already got changed which impacted Rad. I'm not sure any future changes for the set are on the table as quite frankly there are outright underperforming sets to dealt with first.

Yea I expect nothing anytime soon there are a bunch of sets that need a lot of love

FlashBack to old days: Pinnacle

Langar Thurs-Katana/SR 50; Hejtmane-DM/DA 50

Rogue Spear-Spines/DA 50; Hypnosis-Ill/Rad 50

Sir Thomas Theroux-DM/SR 50; Melted Copper-Fire/Shield 50; Byzantine Warrior-DB/ELA 50; Blade Tempo-50 DB/EA

  • 2 months later
Posted
On 8/15/2024 at 1:59 AM, Grimm2 said:

I'm the OP, I've been away from the game for a bit and I only just saw this. 

 

I got the combo to 50 and did some incarnates. I found the TP pool to be awesome, the TP-to-foe trick works great and Fold Space comes in handy. 

 

EA is a very solid armor that has a T9 worth taking and cycling with Barrier.

 

Rad melee I soured on because of the animation speed. I tried it with Katana and got it in the 40s before altitis kicked in, and it was much snappier. 

Yeah, that seemed to be my takaway too.  I really wanted to like rad but the slowness of it made me ditch the character. 

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