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Build Request: Rad/EA scrapper w/ Combat TP, TP, Fold Space


Grimm2

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So I'm back in the game and am having some fun with Rad Melee on an Inv/Rad tanker, and I'm getting the itch for critzzzz, boi. @Sovera made a post on Rad/EA, and my theme for this character aches for the Teleportation pool. I've tried tweaking Sovera's build by swapping the Flight pool for Teleport, but it just doesn't look as pretty. Or strong. Anyone want to take a swing at it?

 

Sovera's post.

Spoiler

 

 

My WIP. Not much different.

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Radiation Melee
Secondary Power Set: Energy Aura
Power Pool: Teleportation
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Radioactive Smash -- SprScrStr-Acc/Dmg/EndRdx/Rchg(A), SprScrStr-Acc/Dmg(3), SprScrStr-Rchg/+Crit(3), SprScrStr-Acc/Dmg/Rchg(5), SprScrStr-Dmg/EndRdx/Rchg(5), FrcFdb-Rechg%(7)
Level 1: Kinetic Shield -- LucoftheG-Def/Rchg+(A), Rct-Def(7), Rct-Def/EndRdx(9), Rct-ResDam%(17)
Level 2: Dampening Field -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/Rchg(9), TtnCtn-ResDam(11), TtnCtn-ResDam/EndRdx/Rchg(11)
Level 4: Power Shield -- LucoftheG-Def/Rchg+(A), Rct-Def(15), Rct-Def/EndRdx(17)
Level 6: Teleport -- Jnt-EndRdx/Rng(A)
Level 8: Radiation Siphon -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(19), Mk'Bit-Dmg/Rchg(21), Mk'Bit-Acc/EndRdx/Rchg(21), Mk'Bit-Acc/Dmg/EndRdx/Rchg(23), Mk'Bit-Dam%(23)
Level 10: Entropic Aura -- EndRdx-I(A)
Level 12: Fusion -- RechRdx-I(A), GssSynFr--Build%(19)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 16: Energy Protection -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(25), TtnCtn-ResDam/EndRdx(27), TtnCtn-ResDam/Rchg(27), TtnCtn-ResDam(29), TtnCtn-ResDam/EndRdx/Rchg(29)
Level 18: Irradiated Ground -- ShlBrk-%Dam(A), TchofLadG-%Dam(31), Obl-%Dam(31), ScrDrv-Dam%(31), Arm-Dam%(33), Erd-%Dam(33)
Level 20: Energy Cloak -- LucoftheG-Def/Rchg+(A), Rct-Def(33), Rct-Def/EndRdx(34)
Level 22: Teleport Foe -- WntGif-ResSlow(A)
Level 24: Team Teleport -- Empty(A)
Level 26: Devastating Blow -- Hct-Dam%(A), Hct-Dmg/Rchg(34), Hct-Acc/Dmg/Rchg(34), Hct-Acc/Rchg(36), Hct-Dmg/EndRdx(36), SprCrtStr-Rchg/+50% Crit(36)
Level 28: Energize -- Prv-Heal(A), Prv-Heal/EndRdx(37), Prv-EndRdx/Rchg(37), Prv-Heal/Rchg(37), Prv-Heal/Rchg/EndRdx(39), Prv-Absorb%(39)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def(39), Rct-Def/EndRdx(40)
Level 32: Atom Smasher -- Erd-Acc/Dmg/EndRdx/Rchg(A), Erd-%Dam(40), Erd-Acc/Dmg/Rchg(40), SprAvl-Rchg/KDProc(42), SprAvl-Acc/Dmg/EndRdx/Rchg(42), Arm-Dmg/EndRdx(42)
Level 35: Focused Accuracy -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(43), AdjTrg-ToHit/EndRdx/Rchg(43), AdjTrg-EndRdx/Rchg(43), AdjTrg-ToHit/EndRdx(45), AdjTrg-Rchg(45)
Level 38: Energy Drain -- SynSck-EndMod(A), SynSck-Dam/Rech(45), SynSck-EndMod/Rech(46), SynSck-Dam/Rech/Acc(46), SynSck-Dam/Acc/End(46), SynSck-EndMod/+RunSpeed(48)
Level 41: Physical Perfection -- PrfShf-End%(A), PrfShf-EndMod(49)
Level 44: Boxing -- Empty(A)
Level 47: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam(48), RctArm-ResDam/EndRdx/Rchg(48)
Level 49: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50), LucoftheG-Def(50)
Level 1: Critical Hit 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(13), Mrc-Rcvry+(13)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15)
Level 50: Musculature Core Paragon 
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run 
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
Level 0: Freedom Phalanx Reserve 
------------

 

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Some small sacrifices are needed to insert the teleport pool. Also, don't take this the wrong way but I will have to roll up a newspaper and swat you for taking team teleport and not Fold Space.

 

*swatswatswatswat!*

 

Spoiler

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Radiation Melee
Secondary Power Set: Energy Aura
Power Pool: Teleportation
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Radioactive Smash -- SprScrStr-Acc/Dmg/EndRdx/Rchg(A), SprScrStr-Acc/Dmg(3), SprScrStr-Rchg/+Crit(3), SprScrStr-Acc/Dmg/Rchg(5), SprScrStr-Dmg/EndRdx/Rchg(5), FrcFdb-Rechg%(7)
Level 1: Kinetic Shield -- LucoftheG-Def/Rchg+(A), Rct-Def(7), Rct-ResDam%(17)
Level 2: Dampening Field -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(9), UnbGrd-Max HP%(9), RctArm-ResDam/EndRdx/Rchg(11)
Level 4: Power Shield -- LucoftheG-Def/Rchg+(A), Rct-Def(15), Rct-Def/EndRdx(17)
Level 6: Teleport -- Jnt-EndRdx/Rng(A)
Level 8: Radiation Siphon -- HO:Nucle(A), HO:Nucle(19), HO:Golgi(21), HO:Golgi(21), TchofDth-Dam%(23), SprCrtStr-Rchg/+50% Crit(23)
Level 10: Entropic Aura -- EndRdx-I(A)
Level 12: Fusion -- GssSynFr--Rchg/EndRdx(A), GssSynFr--Build%(19), GssSynFr--ToHit/Rchg/EndRdx(29), GssSynFr--ToHit/Rchg(39), GssSynFr--ToHit(40), GssSynFr--ToHit/EndRdx(47)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 16: Energy Protection -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(25), RctArm-ResDam/EndRdx(27), RctArm-ResDam/Rchg(27), RctArm-ResDam(29)
Level 18: Irradiated Ground -- ShlBrk-%Dam(A), TchofLadG-%Dam(31), Obl-%Dam(31), ScrDrv-Dam%(31), Arm-Dam%(33), Erd-%Dam(33)
Level 20: Energy Cloak -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(33), LucoftheG-Def(34)
Level 22: Combat Teleport -- WntGif-ResSlow(A)
Level 24: Fold Space -- RechRdx-I(A), RechRdx-I(47)
Level 26: Devastating Blow -- Hct-Dam%(A), Hct-Dmg/Rchg(34), Hct-Acc/Dmg/Rchg(34), Hct-Acc/Rchg(36), Hct-Dmg/EndRdx(36), TchofDth-Dam%(36)
Level 28: Energize -- Prv-Heal(A), Prv-Heal/EndRdx(37), Prv-EndRdx/Rchg(37), Prv-Heal/Rchg(37), Prv-Heal/Rchg/EndRdx(39), Prv-Absorb%(39)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 32: Atom Smasher -- Erd-Acc/Dmg/EndRdx/Rchg(A), Erd-%Dam(40), Erd-Acc/Dmg/Rchg(40), SprAvl-Rchg/KDProc(42), SprAvl-Acc/Dmg/EndRdx/Rchg(42), Arm-Dmg/EndRdx(42)
Level 35: Focused Accuracy -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(43), AdjTrg-ToHit/EndRdx/Rchg(43), AdjTrg-EndRdx/Rchg(43), AdjTrg-ToHit/EndRdx(45), AdjTrg-Rchg(45)
Level 38: Energy Drain -- SynSck-EndMod(A), SynSck-Dam/Rech(45), SynSck-EndMod/Rech(46), SynSck-Dam/Rech/Acc(46), SynSck-Dam/Acc/End(46), SynSck-EndMod/+RunSpeed(48)
Level 41: Physical Perfection -- PrfShf-End%(A)
Level 44: Boxing -- Empty(A)
Level 47: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam(48), RctArm-ResDam/EndRdx/Rchg(48)
Level 49: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50), LucoftheG-Def(50)
Level 1: Critical Hit
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(13), Mrc-Rcvry+(13)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
Level 50: Musculature Core Paragon
Level 50: Portal Jockey
Level 50: Task Force Commander
Level 50: The Atlas Medallion
Level 50: Freedom Phalanx Reserve
------------

 

 

 

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*grabs your paper, dramatically unfurling it to the front page. It reads, "GRIMM'S MIDS OUT OF DATE, COMMUNITY DISGUSTED!"*

 

Those are supposed to be Combat TP, TP, and Fold Space. Should have made that clearer. 

 

Ah well, I was hoping there was a more elegant solution, but I'll try it out and see how it plays. Thanks so much for looking at it!  

Edited by Grimm2
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An update: Sovera's build is a work of art, as usual! At the moment, Quantum Reality has a mostly SO build at 41, with a few endurance- management IOs and frankenslotted Energize/ Energy Drain, and 5 damage procs in IG. Procced IG absolutely defines Rad Melee, for me. 

 

The teleport pool is a very refreshing change of pace on a melee. I can go to a mob, or they can come to me. I keybound Teleport to double-leftclick, and Combat Teleport has both a mouse button, and a TP-to-target button. Combat TP is fast as heck, and delivers on the feel that There is the same as Here. 

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