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Posted

I know this is a very tall order, but more long story arcs like the Mot story would be interesting to see. We do have the Praetorian stuff, I know, but would be interesting to see a few other things eventually.

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Posted

I would like to see more incarnate trials like TIN MAGE and APEX be made, not after more of the biggies that requires leagues, since as of lately trying to form large teams in the game seems to be getting increasingly difficult.

 

Also more solo incarnate missions, such as Burden of the Past, but not be tediously stupid. The walk thru a pointless maze in the first mission, is just plainly abusive and way too boring, please avoid time sinks like this in the future.

 

Thank you

 

Sue

Posted
On 6/22/2021 at 6:52 AM, MsSmart said:

Also more solo incarnate missions, such as Burden of the Past, but not be tediously stupid. The walk thru a pointless maze in the first mission, is just plainly abusive and way too boring, please avoid time sinks like this in the future.

It's a 'pointless maze' because it's the tenth, or fifteenth, or twentieth (or more) time that you've done it; it's no longer your character's first exposure to the altered ecosystem of Dark Astoria. The arc fills a specific purpose in the storyline of the zone. If the arc is so boring and abusive, you don't have to keep running it over and over again through the Pillar of Ice and Flame.

 

If you want to bitch about something that's 'plainly abusive and way too boring', complain about the stack of 'defeat all Clockwork in [location]' missions that lead off the Synapse Task Force.

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Posted

We need more difficult content. Not difficult necessarily because of super hard to kill AV's or mobs, but more cool game mechanics that require a well put together and knowledgeable team to accomplish. 

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Find me on Everlasting or Indom as:
Marbing (Psi/Rad Corruptor), Fortunata Moon (Fortunata Widow), Dynanight (Fire/DM Tank), Timesync (Elec/Time Corruptor), Static Sparrow (Elec/TA Controller), Cryo Punk (Ice/Cold Controller), Chamelea (SJ/Bio Stalker)Sword Fist (Claws/SR Scrapper), Mangusuu (DP/Nin Blaster), Blink Shot (Beam/Martial Blaster), Ratchet Dog (Beam/Traps Corruptor), Phonoalgia (Pain/Sonic Defender), Powered (FF/Energy Defender), Nullpunkt (Rad/Kin Corruptor), Black Fate (Fire/Therm Corruptor), Mirror Mage (Ill/Dark Controller),Gravoc (Gravity/Energy Dominator), Mind Pyre (Fire/Psi Dominator), Nettlethorn (Plant/Thorn Dominator), Boggle Blade (Psi/Invuln Stalker), Kelvin White (Ice/Regen Stalker), Dead Haze (Katana/DA Scrapper), Echo Boom (Sonic/EM Blaster), Ceyko (Archery/Time Blaster), Sleep Doctor (Mind/Poison Controller)Nachteule (DP/Dark Corruptor)Fulgrax (Axe/Elec Armor Scrapper)Void Knife (DB/Ice Stalker)Tryptophan Zombie (Mind/Kin Controller)Indo Manata (WP/Staff Tank), Masuku (Claws/WP Stalker)Blackbright (Rad/Energy Sentinel), Bedlam Bane (Sonic/Poison Corruptor), Helena Black (Necro/EA Mastermind), Boom Ranger (Sonic/TA Corruptor), Grave Sentinel (FF/Dark Defender), Dead-Life (DM/Regen Brute), Red Gloom (Dark/Pain Corruptor), Marble Marbina (Thugs/FF Mastermind)

Posted
29 minutes ago, srmalloy said:

If you want to bitch about something that's 'plainly abusive and way too boring', complain about the stack of 'defeat all Clockwork in [location]' missions that lead off the Synapse Task Force.

True, sometime the devs should revamp the Synapse TF just like they did with the Positron TF and Penelope Yin TF.

Posted
1 hour ago, CursedSorcerer said:

True, sometime the devs should revamp the Synapse TF just like they did with the Positron TF and Penelope Yin TF.

At least tweak the first group of missions so that you're discovering some coherent activity the Clockwork are working toward, rather than just being a pack of murder hobos breaking into labs and destroying everything you find.

Posted
3 hours ago, srmalloy said:

It's a 'pointless maze' because it's the tenth, or fifteenth, or twentieth (or more) time that you've done it; it's no longer your character's first exposure to the altered ecosystem of Dark Astoria. The arc fills a specific purpose in the storyline of the zone. If the arc is so boring and abusive, you don't have to keep running it over and over again through the Pillar of Ice and Flame.

 

If you want to bitch about something that's 'plainly abusive and way too boring', complain about the stack of 'defeat all Clockwork in [location]' missions that lead off the Synapse Task Force.

I don't, once is enough. And I would appreciate your being more polite.

 

Thank you

 

Sue

Posted
6 hours ago, th0ughtGun said:

We need more difficult content. Not difficult necessarily because of super hard to kill AV's or mobs, but more cool game mechanics that require a well put together and knowledgeable team to accomplish. 

 

I also want more solo content for Incarnates.

Posted
3 hours ago, MsSmart said:

 I would appreciate your being more polite.

In the same tone that declares a mission you can set to +0x1 and zip through in a couple of minutes, fighting only the single mob at the end, to be 'plainly abusive'. For my Brutes, Scrappers, and Tankers, running that mission and the rest of the arc gets them about a veteran level per run at x4, scaling up to +4 as they get incarnate level boosts; it's a reasonable way to grind veteran levels, and I see on the forums that the arc is highly recommended for speed running to get the end rewards without worrying about XP in the process.

Posted
On 6/25/2021 at 5:23 PM, Thrythlind said:

 

I also want more solo content for Incarnates.

Yeah man, that would be nice too. 


I think we could do with some more incarnate zones, that may be too much to ask of the Devs, but like a new incarnate zone (like Dark Astoria) with new storylines and missions and all the enemies outside are level shifted so its like super a tough zone overall, idk. I can dream.

Find me on Everlasting or Indom as:
Marbing (Psi/Rad Corruptor), Fortunata Moon (Fortunata Widow), Dynanight (Fire/DM Tank), Timesync (Elec/Time Corruptor), Static Sparrow (Elec/TA Controller), Cryo Punk (Ice/Cold Controller), Chamelea (SJ/Bio Stalker)Sword Fist (Claws/SR Scrapper), Mangusuu (DP/Nin Blaster), Blink Shot (Beam/Martial Blaster), Ratchet Dog (Beam/Traps Corruptor), Phonoalgia (Pain/Sonic Defender), Powered (FF/Energy Defender), Nullpunkt (Rad/Kin Corruptor), Black Fate (Fire/Therm Corruptor), Mirror Mage (Ill/Dark Controller),Gravoc (Gravity/Energy Dominator), Mind Pyre (Fire/Psi Dominator), Nettlethorn (Plant/Thorn Dominator), Boggle Blade (Psi/Invuln Stalker), Kelvin White (Ice/Regen Stalker), Dead Haze (Katana/DA Scrapper), Echo Boom (Sonic/EM Blaster), Ceyko (Archery/Time Blaster), Sleep Doctor (Mind/Poison Controller)Nachteule (DP/Dark Corruptor)Fulgrax (Axe/Elec Armor Scrapper)Void Knife (DB/Ice Stalker)Tryptophan Zombie (Mind/Kin Controller)Indo Manata (WP/Staff Tank), Masuku (Claws/WP Stalker)Blackbright (Rad/Energy Sentinel), Bedlam Bane (Sonic/Poison Corruptor), Helena Black (Necro/EA Mastermind), Boom Ranger (Sonic/TA Corruptor), Grave Sentinel (FF/Dark Defender), Dead-Life (DM/Regen Brute), Red Gloom (Dark/Pain Corruptor), Marble Marbina (Thugs/FF Mastermind)

Posted
3 hours ago, th0ughtGun said:

Yeah man, that would be nice too. 


I think we could do with some more incarnate zones, that may be too much to ask of the Devs, but like a new incarnate zone (like Dark Astoria) with new storylines and missions and all the enemies outside are level shifted so its like super a tough zone overall, idk. I can dream.

 

If Dark Astoria is the Magic-focused incarnate storyline, a zone for other origins would be neat too...

 

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Posted
22 minutes ago, Thrythlind said:

 

If Dark Astoria is the Magic-focused incarnate storyline, a zone for other origins would be neat too...

 

Excellent observation.

Find me on Everlasting or Indom as:
Marbing (Psi/Rad Corruptor), Fortunata Moon (Fortunata Widow), Dynanight (Fire/DM Tank), Timesync (Elec/Time Corruptor), Static Sparrow (Elec/TA Controller), Cryo Punk (Ice/Cold Controller), Chamelea (SJ/Bio Stalker)Sword Fist (Claws/SR Scrapper), Mangusuu (DP/Nin Blaster), Blink Shot (Beam/Martial Blaster), Ratchet Dog (Beam/Traps Corruptor), Phonoalgia (Pain/Sonic Defender), Powered (FF/Energy Defender), Nullpunkt (Rad/Kin Corruptor), Black Fate (Fire/Therm Corruptor), Mirror Mage (Ill/Dark Controller),Gravoc (Gravity/Energy Dominator), Mind Pyre (Fire/Psi Dominator), Nettlethorn (Plant/Thorn Dominator), Boggle Blade (Psi/Invuln Stalker), Kelvin White (Ice/Regen Stalker), Dead Haze (Katana/DA Scrapper), Echo Boom (Sonic/EM Blaster), Ceyko (Archery/Time Blaster), Sleep Doctor (Mind/Poison Controller)Nachteule (DP/Dark Corruptor)Fulgrax (Axe/Elec Armor Scrapper)Void Knife (DB/Ice Stalker)Tryptophan Zombie (Mind/Kin Controller)Indo Manata (WP/Staff Tank), Masuku (Claws/WP Stalker)Blackbright (Rad/Energy Sentinel), Bedlam Bane (Sonic/Poison Corruptor), Helena Black (Necro/EA Mastermind), Boom Ranger (Sonic/TA Corruptor), Grave Sentinel (FF/Dark Defender), Dead-Life (DM/Regen Brute), Red Gloom (Dark/Pain Corruptor), Marble Marbina (Thugs/FF Mastermind)

Posted
5 hours ago, Thrythlind said:

 

If Dark Astoria is the Magic-focused incarnate storyline, a zone for other origins would be neat too...

 

 

I don't even know how we could do incarnate stuff for other origins though. I mostly ignore the whole incarnate concept on my characters because, as much as I like the *mechanics*, everything about the concept goes heavy into magic.

Posted
2 hours ago, Sunsette said:

 

I don't even know how we could do incarnate stuff for other origins though. I mostly ignore the whole incarnate concept on my characters because, as much as I like the *mechanics*, everything about the concept goes heavy into magic.

ehh, even "tech" in most superhero settings feels rather magicky to be honest...

It could be a thing like in Gold Digger where all the magic stuff is due to the engineering of some vastly powerful cosmic engineers or the like. At a certain place it's like that line in Thor "You call it science or magic in Asgard we know it's the same thing" or something to that effect, I know I'm butchering it there.

Posted (edited)
12 hours ago, Thrythlind said:

ehh, even "tech" in most superhero settings feels rather magicky to be honest...

It could be a thing like in Gold Digger where all the magic stuff is due to the engineering of some vastly powerful cosmic engineers or the like. At a certain place it's like that line in Thor "You call it science or magic in Asgard we know it's the same thing" or something to that effect, I know I'm butchering it there.

 

Interestingly in the first episode of Loki there is a line that alludes to this. It was/is a cool callout to those paying attention. I'll leave it there to avoid spoilers for those who intend to eventually watch the Disney+ series.

Edited by golstat2003
Posted
12 hours ago, Sunsette said:

That still feels too magical for my tastes. I feel like incarnate tech stuff should really just be tech themed content that incarnates have to fight, like a machine empire or something

 

Yeah a tech based enemy that mimics incarnate abilities but has no magic influence whatsoever.

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