Jump to content

Recommended Posts

Posted

I am experimenting with Sentinels...again.  Danged I really want this AT to work lol.

 

I would love a decent DPS analyzation of Dark/Dark Blaster versus Sentinel.  Or just a good conversation about how far off the mark it is.

 

I am not a great builder and Sentinels are a strange mix.  Here is my Dark/Dark build I threw together in half hour.  It is obviously a rough draft.  I have the toon at 38 and partially slotted.  I would love to see some other ways to build a Dark/Dark Sentinel. I have built and run Dark/Dark Brutes, Blaster, Corruptor, Dom.  

 

I focused in on the resists on this attempt, figuring to get them 50%+ to mitigate the crap if I start to take agro.  Character will only be in melee for Blackstar and Obscure Sustenance.  Of course, non melee for Sentinels is still real close.  Who nerfed the range on these things?  Like they dont have enough issues...  Anyways I am quite familiar with the Stealth/Fear/Stun Defense/non-Defense that is Dark.  It sheds a surprising amount of agro.  Between that and mostly staying the F out of Point Blank I think the resists will be enough.  (I hope)

 

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Sentinel
Primary Power Set: Dark Blast
Secondary Power Set: Dark Armor
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Dark Blast -- Apc-Dmg(A), Apc-Dmg/Rchg(3), Apc-Acc/Dmg/Rchg(3), Apc-Dmg/EndRdx(5), Apc-Dam%(5)
Level 1: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(40), UnbGrd-Rchg/ResDam(42), UnbGrd-ResDam/EndRdx/Rchg(42)
Level 2: Tenebrous Regeneration -- Prv-Heal(A), Prv-Absorb%(7), Prv-Heal/EndRdx(43), Prv-Heal/Rchg(45)
Level 4: Murky Cloud -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-Rchg/ResDam(43), UnbGrd-ResDam/EndRdx/Rchg(43)
Level 6: Gloom -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(7), SprSntWar-Acc/Dmg/Rchg(9), SprSntWar-Acc/Dmg/EndRdx(9), SprSntWar-Acc/Dmg/EndRdx/Rchg(11), SprSntWar-Rchg/+Absorb(34)
Level 8: Umbral Torrent -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(11), Bmbdmt-Dam/Rech(13), Bmbdmt-Acc/Dam/Rech(13), Bmbdmt-Acc/Dam/Rech/End(15), SuddAcc--KB/+KD(34)
Level 10: Obsidian Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-Rchg/ResDam(45)
Level 12: Dark Obliteration -- Rgn-Dmg(A), Rgn-Dmg/Rchg(15), Rgn-Acc/Dmg/Rchg(17), Rgn-Acc/Rchg(17), Rgn-Dmg/EndRdx(19), Rgn-Knock%(36)
Level 14: Aim -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(37), AdjTrg-ToHit/EndRdx/Rchg(46), AdjTrg-EndRdx/Rchg(46), AdjTrg-ToHit/EndRdx(48), AdjTrg-Rchg(48)
Level 16: Obscure Sustenance -- TchoftheN-Heal(A), TchoftheN-Heal/HP/Regen/Rchg(29), TchoftheN-Acc/Heal(31), TchoftheN-Acc/EndRdx/Heal/HP/Regen(46), TchoftheN-Acc/EndRdx/Rchg(50), TchoftheN-%Dam(50)
Level 18: Antumbral Beam -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(19), SprOppStr-Acc/Dmg/Rchg(21), SprOppStr-Acc/Dmg/EndRdx(21), SprOppStr-Acc/Dmg/EndRdx/Rchg(23), SprOppStr-Rchg/+Opportunity(36)
Level 20: Cloak of Darkness -- ShlWal-ResDam/Re TP(A), Rct-ResDam%(50)
Level 22: Abyssal Gaze -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(23), Dcm-Dmg/Rchg(25), Dcm-Acc/EndRdx/Rchg(25), Dcm-Acc/Dmg/Rchg(27), Dcm-Build%(37)
Level 24: Fly -- BlsoftheZ-ResKB(A)
Level 26: Life Drain -- Prv-Heal(A), Prv-Heal/Rchg(27), Tmp-Acc/Dmg(29), Tmp-Dmg/EndRdx(31), Tmp-Dmg/Rchg(36)
Level 28: Cloak of Fear -- CldSns-Acc/ToHitDeb(A), CldSns-Acc/Rchg(48)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 32: Blackstar -- Arm-Dmg(A), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(34), Arm-Dam%(37)
Level 35: Oppressive Gloom -- AbsAmz-ToHitDeb%(A)
Level 38: Soul Tentacles -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(39), Bmbdmt-Dam/Rech(39), Bmbdmt-Acc/Dam/Rech(39), Bmbdmt-Acc/Dam/Rech/End(40), Bmbdmt-+FireDmg(40)
Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 44: Tactics -- RctRtc-Pcptn(A)
Level 47: Assault -- EndRdx-I(A)
Level 49: Soul Transfer -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Opportunity 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A)
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1342;657;1314;HEX;|
|78DA6593596F125114C7EFC08CB5D0829416286D454A6158CA14DCD71815F5C1121|
|BFB0108292345110860A28F3EA81FA1EEEB9B267E12B76A356D6D9FD44463AA26B6|
|C117C5C3FC8FA4492733F94DFEF76CF7DC73D397525DCF4E5E392C24DBB162B656C|
|B4CEAA57AA1A4179574365F9812ADA7833EEF7F3D73265BCAEB392D95AD9ECF1C25|
|97FA407B29A59FD54B351D6B47AA17CA55619D28978BDA8962213F5DB718FF93155|
|DCFD98DDF713D9BD3ABB5E942A51B662DAB4229EF3D5E294C69EDB093E58BC54C9A|
|32E9D5CB1EAAC547DFAC2AF869CA62D424445216A6385303E504330906C3642E193|
|E66B16A16429585BA06461ACCDF66C3F649844CD956FA026DD30A18FD0A8E7E0355|
|8A6B665B33C78D70DC28C78D72DC3754B7025B45792E23EE0B70F34BE62BD0F21AF|
|4CF826F559C45CBB7E30FDBFC05BB9A4CA118B449A0FF23F430D5D889BCA6CE55AE|
|7F8DD900DF537C2BD766DD8E9ED976805B763277813DBBC1C01EF01DF976736DDDF|
|7A08DDC07E30F980FC1B147CCC7E053EAB59DF3DA9DA865B017DCDA07C65D60D2CD|
|F480F394D7C1791DF3D86BCF02D8BBC8FC00BA96C0C032B84C799DC82B394F71DC5|
|FE01CC5EDE39AFA66847186AE1BA0E726F316E8BD0D8EDC01AD74486ED424DC4BD8|
|E302C5EBE779EDE779F2F2FC0C5E257988F67A0D0C5C0763746603F091063E990C6|
|DEC33384C3986786D2826D02BE622E5F271EDBEBDC8BF6D1F733FF300E83FC86775|
|081CA59CC3F015C3A7A135A84F418E17E4B90BF1DC8578EE423C772ACF9D6A021D5|
|467987B116E359434276931D66277298793CE8C348D35CD8F7DC4C931615CD8A648|
|F0DE06E5F6BDA7971E712ED2BAD54A4B698E6F589D90F9CA932219CA8AA57DB359F|
|9B15EF1E34CBE6FB0FAB95E994167FE015970D8A2|
|-------------------------------------------------------------------|

Posted
1 hour ago, Snarky said:

Danged I really want this AT to work lol.

 

You and a lot of other people. 🙂 

 

1 hour ago, Snarky said:

I would love a decent DPS analyzation of Dark/Dark Blaster versus Sentinel.  Or just a good conversation about how far off the mark it is.

 

"Good conversation" may be asking a bit much.  The trend is often more off the rails hyperbole.  That said, the DPS analysis is as easy as it looks on the surface.  The winner is going to be the Blaster.  Now, the gulf between the Blaster and the Sentinel is going to vary wildly depending on build and context.  Going into every permutation just isn't reasonable.  What is reasonable to note, is that the Blaster just has the advantage in the vast majority of cases.  That's not hyperbole and it is very measurable.  

 

Ever since the fast snipe change, Moonbeam has become a more readily available single target option.  That is exactly what Blaster Dark Blast was lacking on; a good heavy hitter.  Now it has that in MB with allowable rotations like dark blast - moonbeam - dark blast - gloom or life drain.  That particular rotational construction is possible and it does out perform what the Sentinel has access to.  Before enhancement, the actual gap isn't that large.  However, we have to take note that Defiance has higher uptime than Opportunity.  Also, given the scalars, the Blaster gets a lot more out of Defiance than the Sentinel does out of Opportunity.  Again, given the scalars, the Blaster can come out a head from enhancement level.  

That said, the murky part of building Sentinels and increasing damage has to come from procs.  Blasters are in a good place with a high base damage that benefits from further enhancement.  This can allow them to focus on heavy use of sets to shore up defenses.  That whole argument of it is easier to build defense vs damage is accurate.  Still, the Sentinel can raise their own bar a good bit, but it does come with a decision on gutting set bonuses for frankenslotting.  That is the secret sauce in making chicken salad out of chicken poop (it isn't that bad, but the joke is still relevant).  

 

If DPS is all you care about, then definitely go Blaster.  Dark Blast was one of those sets that benefited greatly from the fast snipe.  

 

1 hour ago, Snarky said:

I focused in on the resists on this attempt, figuring to get them 50%+ to mitigate the crap if I start to take agro.  Character will only be in melee for Blackstar and Obscure Sustenance.  Of course, non melee for Sentinels is still real close.  Who nerfed the range on these things?  Like they dont have enough issues...  Anyways I am quite familiar with the Stealth/Fear/Stun Defense/non-Defense that is Dark.  It sheds a surprising amount of agro.  Between that and mostly staying the F out of Point Blank I think the resists will be enough.  (I hope)

 

Obscure Sustenance is a weird power and it really does take some understanding to make the most out of it.  Obscure Sustenance has a 35ft radius where it can catch a target, but it does not do anything else in an AOE.  It doesn't do AOE damage and it doesn't proc off multiple targets.  It is in no way like Dark Regeneration and it really shouldn't be slotted with any expectation that it is.  

OS has ridiculously high base accuracy.  It is so high that you probably do not need an accurate heal set there.  I use some of the Preventative Medicine set and it really is just to drive down the recharge.  

Do note, that Mid's shows OS has all effects having 100% uptime.  That isn't how this power works.  The really high endurance benefit will only last 10 seconds.  The power actually has layers and they drop off at set intervals.  The entire endurance benefit runs some 30 seconds but the strongest parts only last around 20 seconds (with the highest being 10).  The regeneration rate also does this but the full effect lasts 60 seconds (it is perma out the box).  Think of the entire thing like a mini-version of an Incarnate Destiny power.  You get a big benefit upfront and it tapers off over time.  

Building for resistance isn't a terrible idea.  Building for some defense is also valid.  It is incredibly difficult to push Dark Armor on Sentinels to the level it can get on Tankers or Brutes.  I don't just mean capping resistances.  I mean just the general efficiency of it.  You could potentially layer it with Rune of Protection.  Despite the nerfing of it, that is still a means to emulate a T9 resistance buff power.  This can leap frog with Barrier Destiny to help offset some of the fragility later.  OR you could go for Link Minds to build on more defense or any other variations in between.  

If you're not really planning on being in melee, then I'd question the value of Cloak of Fear in the first place.  It is a large endurance drain but if you're in close is it really effective here?  Yes, it can stack some more to-hit debuff, but is that worth the endurance cost to you?  The fear is a bit negligible.   Same question on Oppressive Gloom.  Dark Blast doesn't really stack anything with it and so is it worth it here? (maybe, maybe not).  I play a Water Blast/Dark Armor/Psychic Mastery Sentinel.  She is constructed to make use of stuns which exist in her primary and in Psychic PBAoE power.  These all stack with Oppressive Gloom to give pseudo-control.  It is janky AF but it works for what I wanted.  Conceptually, she would be just as good as a Water/Dark Miasma Corruptor and probably would have been better off.  I was being stubborn when I made her and I still play her as-is on occasion.  

I guess that is a bit rambley and doesn't really answer the core question of what do you do with Dark Armor to make it better.  Unfortunately, I don't have a great answer to this that doesn't break concept characters.  I guess... that's the point though.  

 

------

 

Anyway, I don't have a quick example to slap about as a build redo for what you have.  My first question is... what are you hoping to accomplish with it?  There is going to be a trade off on damage or survivability because it is hard to pull off both.  I'd tried, more than once, and it really doesn't work out well.  When it comes to DPS, how much are you hoping for?  That last question is really easy to respond to right now.  Your current build is showing that the Decimation Proc is up all the time so it makes it look like it is doing more damage than it really will.  Without optimizing proc damage, the current build may feel disappointing.  

Anyhoo, help me help you.  We'll see if something can be cobbled together that you like.  Though, I think there is a build already around this subforum on Dark/Dark, and I doubt my opinion of it would change much (since Sentinels haven't been touched at all). 

  • Thanks 1
Posted (edited)

While I am certainly no Sentinel expert, I put something together that has more damage, defense, and resists than your first draft.

 

Spoiler

This Hero build was built using Mids Reborn 3.0.5.6
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

dark-dark-dark sentinel: Level 49 Magic Sentinel
Primary Power Set: Dark Blast
Secondary Power Set: Dark Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Gloom

  • (A) Superior Sentinel's Ward - Accuracy/Damage
  • (40) Superior Sentinel's Ward - Damage/RechargeTime
  • (40) Superior Sentinel's Ward - Accuracy/Damage/RechargeTime
  • (43) Superior Sentinel's Ward - Accuracy/Damage/Endurance
  • (43) Superior Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime
  • (45) Superior Sentinel's Ward - RechargeTime/Chance for +Absorb

Level 1: Dark Embrace

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (3) Gladiator's Armor - TP Protection +3% Def (All)
  • (3) Unbreakable Guard - Resistance
  • (7) Unbreakable Guard - Resistance/Endurance
  • (7) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (9) Unbreakable Guard - +Max HP

Level 2: Tenebrous Regeneration

  • (A) Numina's Convalesence - +Regeneration/+Recovery
  • (45) Numina's Convalesence - Heal
  • (45) Numina's Convalesence - Heal/Endurance

Level 4: Combat Jumping

  • (A) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (5) Reactive Defenses - Scaling Resist Damage
  • (5) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 6: Abyssal Gaze

  • (A) Neuronic Shutdown - Accuracy/Endurance
  • (36) Neuronic Shutdown - Chance of Damage(Psionic)
  • (36) Ghost Widow's Embrace - Chance of Damage(Psionic)
  • (37) Gladiator's Net - Chance of Damage(Lethal)
  • (37) Gladiator's Javelin - Accuracy/Damage
  • (37) Gladiator's Javelin - Chance of Damage(Toxic)

Level 8: Murky Cloud

  • (A) Unbreakable Guard - Resistance
  • (15) Unbreakable Guard - Resistance/Endurance
  • (15) Unbreakable Guard - RechargeTime/Resistance
  • (34) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 10: Obsidian Shield

  • (A) Impervium Armor - Resistance/Endurance
  • (11) Impervium Armor - Resistance
  • (11) Impervium Armor - Psionic Resistance

Level 12: Dark Obliteration

  • (A) Superior Frozen Blast - Accuracy/Damage
  • (46) Superior Frozen Blast - Damage/Endurance
  • (47) Superior Frozen Blast - Accuracy/Damage/Endurance
  • (47) Superior Frozen Blast - Accuracy/Damage/Recharge
  • (47) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime
  • (48) Superior Frozen Blast - Recharge/Chance for Immobilize

Level 14: Kick

  • (A) Force Feedback - Chance for +Recharge

Level 16: Obscure Sustenance

  • (A) Touch of the Nictus - Accuracy/Healing/Absorb
  • (17) Touch of the Nictus - Accuracy/Endurance/Healing/Absorb
  • (17) Touch of the Nictus - Chance for Negative Energy Damage
  • (31) Eradication - Accuracy/Damage/Endurance/Recharge
  • (46) Eradication - Chance for Energy Damage
  • (46) Eradication - Damage

Level 18: Antumbral Beam

  • (A) Superior Opportunity Strikes - Accuracy/Damage
  • (19) Superior Opportunity Strikes - Damage/RechargeTime
  • (19) Superior Opportunity Strikes - Accuracy/Damage/RechargeTime
  • (21) Superior Opportunity Strikes - Accuracy/Damage/Endurance
  • (23) Superior Opportunity Strikes - Accuracy/Damage/Endurance/RechargeTime
  • (23) Superior Opportunity Strikes - RechargeTime/Chance for Opportunity

Level 20: Cloak of Darkness

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (21) Luck of the Gambler - Defense/Endurance

Level 22: Aim

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 24: Tough

  • (A) Aegis - Resistance/Endurance
  • (25) Aegis - Resistance
  • (25) Aegis - Psionic/Status Resistance

Level 26: Life Drain

  • (A) Superior Winter's Bite - Accuracy/Damage
  • (27) Superior Winter's Bite - Damage/RechargeTime
  • (27) Superior Winter's Bite - Accuracy/Damage/Endurance
  • (29) Superior Winter's Bite - Accuracy/Damage/Recharge
  • (31) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime
  • (31) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge

Level 28: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (29) Luck of the Gambler - Defense/Endurance

Level 30: Super Speed

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 32: Blackstar

  • (A) Superior Avalanche - Accuracy/Damage
  • (33) Superior Avalanche - Damage/Endurance
  • (33) Superior Avalanche - Accuracy/Damage/Endurance
  • (33) Superior Avalanche - Accuracy/Damage/Recharge
  • (34) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (34) Superior Avalanche - Recharge/Chance for Knockdown

Level 35: Hasten

  • (A) Recharge Reduction IO
  • (36) Recharge Reduction IO

Level 38: Soul Tentacles

  • (A) Bombardment - Damage
  • (39) Bombardment - Accuracy/Recharge/Endurance
  • (39) Bombardment - Damage/Recharge
  • (39) Bombardment - Accuracy/Damage/Recharge
  • (40) Bombardment - Accuracy/Damage/Recharge/Endurance
  • (48) Bombardment - Chance for Fire Damage

Level 41: Soul Storm

  • (A) Gladiator's Javelin - Accuracy/Damage
  • (42) Gladiator's Javelin - Chance of Damage(Toxic)
  • (42) Ghost Widow's Embrace - Chance of Damage(Psionic)
  • (42) Neuronic Shutdown - Accuracy/Endurance
  • (43) Neuronic Shutdown - Chance of Damage(Psionic)
  • (48) Gladiator's Net - Chance of Damage(Lethal)

Level 44: Maneuvers

  • (A) Red Fortune - Defense/Endurance

Level 47: Assault

  • (A) Endurance Reduction IO

Level 49: Darkest Night

  • (A) Dark Watcher's Despair - To Hit Debuff/Endurance

Level 1: Opportunity


Level 1: Brawl

 

 

  • (A) Empty
Level 1: Sprint
  • (A) Celerity - +Stealth
Level 2: Rest
  • (A) Empty
Level 1: Swift
  • (A) Empty
Level 1: Hurdle
  • (A) Empty
Level 1: Health
  • (A) Panacea - +Hit Points/Endurance
  • (9) Miracle - +Recovery
Level 1: Stamina
  • (A) Power Transfer - EndMod
  • (13) Power Transfer - Chance to Heal Self
  • (13) Performance Shifter - Chance for +End
Level 30: Speed Phase

------------

 

Suggested Incarnates: Cardiac Core for more endurance, resistance, and range; Reactive Radial for extra damage and -resist to stack with Opportunity; Pyronic Core and color it dark; Ageless Radial for recharge, endurance, and debuff resistance; and Assault Radial for more damage.

 

And with this chain you can do 245 DPS -  Abyssal Gaze -->  Antumbral Beam -->  Soul Storm -->  Abyssal Gaze -->  Antumbral Beam

Edited by Bionic_Flea
  • Thanks 1
Posted
1 hour ago, Bionic_Flea said:

And with this chain you can do 245 DPS -  Abyssal Gaze -->  Antumbral Beam -->  Soul Storm -->  Abyssal Gaze -->  Antumbral Beam

 

With or without that Gaussian's Proc in Aim running?  Also, that doesn't look repeatable since Soul Storm has a 10 second cool down.  Was this the Mids DPS projection?

 

Also note, the two damage procs in Obscure Sustenance will have all of the drawbacks of a 35ft sphere AoE with none of the upsides.  I had run some tests thinking this could use Theft of Essence and I was so disappointed in what I found.  

Anyway, other than those points the build itself is actually pretty sound.  When I had a D3 Sentinel I had incorporated Smite from Darkness Mastery and Engulfing Darkness.  I skipped Darkest Night due to its own costs and the resistance of to-hit by enemies.  Smite mixed with Abyssal Gaze and Antumbral Beam was pretty satisfying. 

Posted (edited)

Yes, that's a Mids DPS calculation.  I thought I had turned off Aim, but I had not.  Bummer and my bad.

 

I've not played a Dark armor sentinel so I can't comment on Obscure Sustenance.  I just slotted what seemed to make sense based on the power description and the build.  But those slots could certainly be changed or moved if needed/wanted.

Edited by Bionic_Flea
Posted (edited)

Here's an odd-ball build that I've poked at on and off.  No means finalized as the build order is -quite- out of whack.  I hadn't actually played a Dark/ anything before so I was just grabbing things in Mids and slotting them as I go before tweaking them.  However, I did eventually did make a test character on the beta server and was able to do +4/x8 missions on him well enough.  Definitely needs tweaking/work though.

 

The concept is a ghost character that basically lays down tons of Fear.  Leaving whole mobs stuck and shaking in their boots through the stacking of Invoke Panic, Cloak of Fear, the Spectral Interface, and either the Control Core or Radial Hybrid.

 

I'm sure this wouldn't be for everyone, but I thought it might be fun and might give other people ideas.

 

This Hero build was built using Mids Reborn 3.0.5.6
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Daemn Rath: Level 50 Magic Sentinel
Primary Power Set: Dark Blast
Secondary Power Set: Dark Armor
Power Pool: Speed
Power Pool: Presence
Power Pool: Flight
Ancillary Pool: Dark Mastery

Hero Profile:
Level 1: Gloom -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(3), SprSntWar-Acc/Dmg/Rchg(3), SprSntWar-Acc/Dmg/EndRdx(5), SprSntWar-Acc/Dmg/EndRdx/Rchg(5), SprSntWar-Rchg/+Absorb(7)
Level 1: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-ResDam/EndRdx/Rchg(9), UnbGrd-Max HP%(9), GldArm-3defTpProc(11)
Level 2: Tenebrous Regeneration -- Prv-Heal(A), Heal-I(11), Prv-Absorb%(13)
Level 4: Hasten -- RechRdx-I(A), RechRdx-I(19)
Level 6: Provoke -- MckBrt-Acc/Rchg(A)
Level 8: Murky Cloud -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(19), UnbGrd-Rchg/ResDam(21), UnbGrd-ResDam/EndRdx/Rchg(21)
Level 10: Obsidian Shield -- Ags-ResDam/EndRdx(A), Ags-Psi/Status(23), StdPrt-ResDam/Def+(23)
Level 12: Umbral Torrent -- SprOppStr-Dmg/Rchg(A), SprOppStr-Acc/Dmg/Rchg(25), SprOppStr-Acc/Dmg/EndRdx(25), SprOppStr-Acc/Dmg/EndRdx/Rchg(27), SprOppStr-Rchg/+Opportunity(27), OvrFrc-Dam/KB(29)
Level 14: Intimidate -- GlmoftheA-Acc/EndRdx(A)
Level 16: Invoke Panic -- GlmoftheA-Acc/Rchg(A), GlmoftheA-EndRdx/Fear(29), GlmoftheA-Acc/EndRdx(31), GlmoftheA-Acc/Fear/Rchg(31), GlmoftheA-Dam%(31)
Level 18: Unrelenting -- Prv-EndRdx/Rchg(A), Prv-Heal/Rchg(33), Prv-Heal/Rchg/EndRdx(33)
Level 20: Hover -- HO:Micro(A), LucoftheG-Def/Rchg+(33), ShlWal-ResDam/Re TP(34), Rct-ResDam%(34)
Level 22: Fly -- BlsoftheZ-ResKB(A)
Level 24: Obscure Sustenance -- TchoftheN-Heal/HP/Regen/Rchg(A), TchoftheN-Acc/Heal(34), TchoftheN-Acc/EndRdx/Rchg(36), TchoftheN-Heal(36)
Level 26: Cloak of Darkness -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(36)
Level 28: Cloak of Fear -- GlmoftheA-EndRdx/Fear(A), GlmoftheA-Acc/EndRdx(37), GlmoftheA-Acc/Fear/Rchg(37)
Level 30: Abyssal Gaze -- SprWntBit-Acc/Dmg/EndRdx(A), SprWntBit-Acc/Dmg/Rchg(37), SprWntBit-Dmg/EndRdx/Acc/Rchg(39), UnbCns-Dam%(39), CldSns-%Dam(39)
Level 32: Aim -- GssSynFr--ToHit/Rchg(A), GssSynFr--ToHit/Rchg/EndRdx(40), GssSynFr--Rchg/EndRdx(40), GssSynFr--Build%(40)
Level 35: Dark Obliteration -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(42), Rgn-Acc/Rchg(42), Rgn-Dmg/EndRdx(42), Rgn-Knock%(43)
Level 38: Antumbral Beam -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(43), Apc-Acc/Rchg(43), Apc-Dmg/EndRdx(45), Apc-Dam%(45), CldSns-%Dam(45)
Level 41: Blackstar -- Arm-Dmg/Rchg(A), CldSns-%Dam(46), Arm-Acc/Dmg/Rchg(46), Arm-Acc/Rchg(46), Arm-Dmg/EndRdx(47), Arm-Dam%(47)
Level 44: Netherworld Tentacles -- SprFrzBls-Acc/Dmg/EndRdx(A), SprFrzBls-Dmg/EndRdx/Acc/Rchg(48)
Level 47: Engulfing Darkness -- SprAvl-Acc/Dmg/EndRdx(A), SprAvl-Acc/Dmg/Rchg(48), SprAvl-Acc/Dmg/EndRdx/Rchg(48), CldSns-%Dam(49)
Level 49: Darkest Night -- DmpSpr-ToHitDeb/EndRdx(A)
Level 1: Opportunity 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- NmnCnv-Heal(A), NmnCnv-Regen/Rcvry+(13), Mrc-Rcvry+(15), Pnc-Heal/+End(15)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Acc(17), PrfShf-End%(17)
Level 50: Cardiac Radial Paragon 
Level 50: Control Core Embodiment 
Level 22: Afterburner 
------------

Edited by Teirusu
  • Thanks 1
Posted
11 hours ago, Teirusu said:

Here's an odd-ball build that I've poked at on and off.  No means finalized as the build order is -quite- out of whack.  I hadn't actually played a Dark/ anything before so I was just grabbing things in Mids and slotting them as I go before tweaking them.  However, I did eventually did make a test character on the beta server and was able to do +4/x8 missions on him well enough.  Definitely needs tweaking/work though.

 

The concept is a ghost character that basically lays down tons of Fear.  Leaving whole mobs stuck and shaking in their boots through the stacking of Invoke Panic, Cloak of Fear, the Spectral Interface, and either the Control Core or Radial Hybrid.

 

I'm sure this wouldn't be for everyone, but I thought it might be fun and might give other people ideas.

 

I have a Dark/Dark Corruptor that does this very well.  Not sure a Sentinel puts out enough terror.  It was also pointed out to me that the Aura Cloaks are sideways to the goal of not being in Point Blank range for long.

Posted
12 hours ago, Teirusu said:

The concept is a ghost character that basically lays down tons of Fear.  Leaving whole mobs stuck and shaking in their boots through the stacking of Invoke Panic, Cloak of Fear, the Spectral Interface, and either the Control Core or Radial Hybrid.

 

You might find this thread interesting!

 

 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...