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Posted (edited)

Hi I'm a defender with force fields and energy blasting and I want to have the shark powers, can someone help me to make a build?

Edited by ChaliceCup
splling
Posted

Sure, here's a basic armored build for you.  Soft cap positional defenses, hard cap SL resistance.  AOE KB mitigated to place nice with others.  Two periodic heals, okay end recovery.



This Hero build was built using Mids Reborn 3.0.5.6
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Mutation Defender
Primary Power Set: Force Field
Secondary Power Set: Energy Blast
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Leviathan Mastery

Hero Profile:
Level 1: Deflection Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34)
Level 1: Power Bolt -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7)
Level 2: Power Blast -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(11), Dcm-Dmg/Rchg(13), Dcm-Acc/EndRdx/Rchg(13), Dcm-Acc/Dmg/Rchg(15), Dcm-Build%(15)
Level 4: Fly -- BlsoftheZ-ResKB(A)
Level 6: Insulation Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34)
Level 8: Boxing -- Empty(A)
Level 10: Power Burst -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(17), SprVglAss-Dmg/EndRdx/Rchg(17), SprVglAss-Acc/Dmg/EndRdx(19), SprVglAss-Acc/Dmg/EndRdx/Rchg(19), SprVglAss-Rchg/+Absorb(21)
Level 12: Dispersion Bubble -- ShlWal-Def/EndRdx(A), ShlWal-Def/EndRdx/Rchg(21), ShlWal-Def(23), ShlWal-ResDam/Re TP(23), RedFrt-Def/EndRdx(25), RedFrt-EndRdx(25)
Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(37)
Level 16: Sniper Blast -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(27), SprDfnBst-Dmg/EndRdx/Rchg(27), SprDfnBst-Acc/Dmg/EndRdx(29), SprDfnBst-Acc/Dmg/EndRdx/Rchg(29), SprDfnBst-Rchg/Heal%(31)
Level 18: Tough -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/EndRdx/Rchg(31), TtnCtn-ResDam(31), TtnCtn-EndRdx(33), GldArm-3defTpProc(33), ImpArm-ResPsi(33)
Level 20: Aim -- EndRdx-I(A)
Level 22: Weave -- Rct-Def(A), Rct-Def/EndRdx(34), Rct-Def/EndRdx/Rchg(43), Rct-ResDam%(46)
Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(40)
Level 26: Assault -- EndRdx-I(A)
Level 28: Tactics -- GssSynFr--Build%(A)
Level 30: Hover -- EndRdx-I(A)
Level 32: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 35: Explosive Blast -- SprFrzBls-Rchg/ImmobProc(A), SprFrzBls-Dmg/EndRdx(36), SprFrzBls-Acc/Dmg/EndRdx(36), SprFrzBls-Acc/Dmg/Rchg(36), SprFrzBls-Dmg/EndRdx/Acc/Rchg(37), OvrFrc-Dam/KB(37)
Level 38: Nova -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Acc/Dmg/EndRdx/Rchg(40), SuddAcc--KB/+KD(40)
Level 41: School of Sharks -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(42), Ann-Acc/Dmg/Rchg(42), Ann-Acc/Dmg/EndRdx(42), Ann-Acc/Dmg/EndRdx/Rchg(43), Ann-ResDeb%(43)
Level 44: Shark Skin -- UnbGrd-ResDam/EndRdx(A), UnbGrd-EndRdx/Rchg(45), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-Max HP%(45), StdPrt-ResDam/Def+(46), ImpArm-ResPsi(46)
Level 47: Spirit Shark Jaws -- BslGaz-Rchg/Hold(A), BslGaz-EndRdx/Rchg/Hold(48), BslGaz-Acc/EndRdx/Rchg/Hold(48), BslGaz-Slow%(48), Lck-%Hold(50)
Level 49: Summon Coralax -- ExpRnf-Acc/Dmg/Rchg(A), ExpRnf-EndRdx/Dmg/Rchg(50), SlbAll-Build%(50)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance 
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(7), Mrc-Rcvry+(9)
Level 1: Hurdle -- Jump-I(A)
Level 1: Stamina -- PwrTrns-EndMod(A), PwrTrns-+Heal(9), PrfShf-End%(11)
Level 4: Afterburner 
Level 49: Quick Form 
------------



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Posted

    I'm no expert on procs but I think it comes down primarily to control of when it happens vs the likelyhood of it happening.  Aim, well the chance to proc occurs when you click.  Versus in Tactics the chance to proc may occur when you're between spawns or just after you Nova etc..  Frankly I'm not sure of what those chances to occur are.  Been awhile since I recall seeing it discussed.  Maybe @Bopperor @Sir Myshkincould jog our collective memories.

Posted (edited)

Doomguide nailed it.  Aim gives you more control over it, while Tactics triggers more often in teams.  That depends on your playstyle.

 

It only has 3 FF powers because the other 6 do things few people need or want done.  They either protect enemies from your team by knocking them out of reach of your AOE or trick you into wasting your turn by inflicting less damage than your real attacks.  The three good powers only need to be cast once every 240 seconds to protect your team with ~36% added defense, giving you more time to blast enemies or throw sharks at them.

Edited by Omega Force
Clarification
Posted

Here's probably how I would do it... Repulsion Bomb is a pretty good 3rd AoE and I like Force Bubble (though it is not something you use all the time).  Still has capped defense to Melee/Ranged/AoE

 

Spoiler

This Hero build was built using Mids Reborn 3.0.5.6
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Mutation Defender
Primary Power Set: Force Field
Secondary Power Set: Energy Blast
Power Pool: Flight
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Leviathan Mastery

Hero Profile:
Level 1: Deflection Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(5), DefBuff-I(17)
Level 1: Power Bolt -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(15), Thn-Acc/Dmg/Rchg(23), Thn-Acc/Dmg/EndRdx(34), Thn-Dmg/EndRdx/Rchg(46)
Level 2: Power Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(9), Thn-Acc/Dmg/Rchg(21), Thn-Acc/Dmg/EndRdx(34), Thn-Dmg/EndRdx/Rchg(43)
Level 4: Energy Torrent -- SuddAcc--KB/+KD(A), SprFrzBls-Acc/Dmg(5), SprFrzBls-Dmg/EndRdx(9), SprFrzBls-Acc/Dmg/EndRdx(21), SprFrzBls-Rchg/ImmobProc(34), SprFrzBls-Dmg/EndRdx/Acc/Rchg(37)
Level 6: Insulation Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(7), DefBuff-I(17)
Level 8: Fly -- BlsoftheZ-ResKB(A)
Level 10: Power Burst -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(11), Thn-Dmg/Rchg(11), Thn-Acc/Dmg/Rchg(19), Thn-Acc/Dmg/EndRdx(33), Thn-Dmg/EndRdx/Rchg(40)
Level 12: Dispersion Bubble -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(13), ShlWal-Def/EndRdx(13), ShlWal-ResDam/Re TP(15)
Level 14: Assault -- EndRdx-I(A)
Level 16: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(19)
Level 18: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 20: Aim -- RechRdx-I(A), RechRdx-I(23), GssSynFr--Build%(46)
Level 22: Kick -- Empty(A)
Level 24: Tough -- StdPrt-ResDam/EndRdx(A), StdPrt-ResDam/Def+(25), GldArm-End/Res(25), GldArm-3defTpProc(33)
Level 26: Repulsion Bomb -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(27), Ann-Acc/Dmg/Rchg(27), Ann-Acc/Dmg/EndRdx(31), Ann-Acc/Dmg/EndRdx/Rchg(48), Ann-ResDeb%(48)
Level 28: Weave -- Rct-Def/EndRdx(A), Rct-Def(29), Rct-Def/EndRdx/Rchg(29), Rct-ResDam%(31)
Level 30: Hover -- EndRdx-I(A)
Level 32: Force Bubble -- EndRdx-I(A), EndRdx-I(33)
Level 35: Explosive Blast -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(36), OvrFrc-Acc/Dmg/End(36), OvrFrc-Dmg/End/Rech(36), OvrFrc-Acc/Dmg/End/Rech(37), OvrFrc-Dam/KB(37)
Level 38: Nova -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Acc/Dmg/EndRdx/Rchg(40), RechRdx-I(40)
Level 41: School of Sharks -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(42), Ann-Acc/Dmg/Rchg(42), Ann-Acc/Dmg/EndRdx(42), Ann-Acc/Dmg/EndRdx/Rchg(43), Ann-ResDeb%(43)
Level 44: Shark Skin -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam(45), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-Max HP%(45)
Level 47: Summon Coralax -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(48), ExpRnf-Acc/Dmg/Rchg(50), ExpRnf-EndRdx/Dmg/Rchg(50), ExpRnf-Dmg/EndRdx(50)
Level 49: Combat Jumping -- DefBuff-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance 
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(7), NmnCnv-Regen/Rcvry+(31)
Level 1: Hurdle -- Empty(A)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(46)
Level 8: Afterburner 
------------

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What this team needs is more Defenders

Posted

I agree with KB > KD, the knock down is very good in repulsion bomb for soft control. Putting KB > KD procs in your energy blast would add that extra desired feature for teaming.

  • ChaliceCup changed the title to Help me with a defender build please.
Posted
16 hours ago, ChaliceCup said:

I don't know what to do. A lot of people tell me to stack damage procs in attacks.

It's... complicated.

 

Procs are good for increasing your own damage, but you lose out on set bonuses by stacking them, so it's a trade-off.  I personally prefer armored builds over proc-heavy builds.

What this team needs is more Defenders

Posted
20 hours ago, ChaliceCup said:

I don't know what to do. A lot of people tell me to stack damage procs in attacks.

Your overall build goals will determine what you ultimate stick in your attacks. While leveling using procs are an effective way to add burst value without investing yourself to a specific set if you get the random proc recipe dropped on you as they will sell easily later on if you choose not to continue using them.

 

If an attack you're looking at slotting is one that you don't need to rely on a particularly effective set for its bonuses, then adding two or three (or sometimes four) procs to the power's slotting are a much better trade off damage wise. It's something you have to determine during the build design process like if you're trying to achieve 45% softcap defense, knowing where and what powers you'll be able to achieve that with and how lets you know what powers you'll have the ability to play around with more freely.

 

I ended up having some time on my hands due to a Zoom meeting that I expected to be more than just a slideshow and put together a build based on the Shark concept. I built this as a Corruptor though to showcase that end stats for the build could still get achieved without sacrifice. Defenders are definitely easier to build for due to better buff values out of the box, but a Corr would play better towards Damage, and that's all this type of build really has going for it. I also went into Force of Will for Weaken Resolve and Unleash Potential. Weaken so that in team settings the build could force multiply with some -Res, and Unleash to help patch any defense debuffing.

 

Spoiler

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Natural Corruptor
Primary Power Set: Water Blast
Secondary Power Set: Force Field
Power Pool: Force of Will
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Leviathan Mastery

Hero Profile:
Level 1: Hydro Blast -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(40), Apc-Acc/Rchg(40), Apc-Dmg/EndRdx(40), Apc-Dam%(43), GldJvl-Dam%(50)
Level 1: Personal Force Field -- LucoftheG-Def/Rchg+(A)
Level 2: Deflection Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(11)
Level 4: Water Burst -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(7), SprFrzBls-Acc/Dmg/EndRdx(7), SprFrzBls-Acc/Dmg/Rchg(9), SprFrzBls-Rchg/ImmobProc(9), SprFrzBls-Dmg/EndRdx/Acc/Rchg(11)
Level 6: Mighty Leap -- BlsoftheZ-ResKB(A)
Level 8: Tidal Forces -- RechRdx-I(A)
Level 10: Weaken Resolve -- Acc-I(A), AchHee-ResDeb%(46)
Level 12: Dehydrate -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/EndRdx/Rchg(13), SprScrBls-Acc/Dmg/EndRdx/Rchg(13), GldJvl-Acc/Dmg/End/Rech(15), Prv-Heal(33), Prv-Heal/EndRdx(33)
Level 14: Insulation Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(15)
Level 16: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(17), LucoftheG-Def/EndRdx(17), ShlWal-ResDam/Re TP(19)
Level 18: Water Jet -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(19), SprMlcoft-Acc/Dmg/Rchg(21), SprMlcoft-Dmg/EndRdx/Rchg(21), SprMlcoft-Acc/Dmg/EndRdx/Rchg(27), SprMlcoft-Rchg/Dmg%(33)
Level 20: Assault -- EndRdx-I(A)
Level 22: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(23), GssSynFr--ToHit/Rchg/EndRdx(23), GssSynFr--Rchg/EndRdx(25), GssSynFr--ToHit/EndRdx(25), GssSynFr--Build%(27)
Level 24: Kick -- Empty(A)
Level 26: Unleash Potential -- Rct-Def/Rchg(A)
Level 28: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(29), HO:Ribo(29)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31), LucoftheG-Def/EndRdx/Rchg(31)
Level 32: Geyser -- SprScrBls-Rchg/+End(A), SprScrBls-Dmg/Rchg(34), SprScrBls-Acc/Dmg/Rchg(34), FrcFdb-Rechg%(34), PstBls-Dam%(37)
Level 35: School of Sharks -- EnfOpr-Acc/Rchg(A), EnfOpr-EndRdx/Immob(36), EnfOpr-Acc/EndRdx(36), EnfOpr-Immob/Rng(36), EnfOpr-Acc/Immob/Rchg(37), EnfOpr-Acc/Immob(37)
Level 38: Shark Skin -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(39), UnbGrd-ResDam/EndRdx/Rchg(39), UnbGrd-Max HP%(39)
Level 41: Spirit Shark Jaws -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(42), SprEnt-End/Rchg(42), SprEnt-Acc/Hold/End(42), SprEnt-Acc/Hold/End/Rchg(43), SprEnt-Rchg/AbsorbProc(43)
Level 44: Summon Coralax -- BldMnd-Acc/Dmg(A), BldMnd-Dmg/EndRdx(45), BldMnd-Acc/EndRdx(45), BldMnd-Acc/Dmg/EndRdx(45), BldMnd-Acc(46), BldMnd-Dmg(46)
Level 47: Dispersion Bubble -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(48), RedFrt-EndRdx/Rchg(48), RedFrt-Def/EndRdx/Rchg(48), RedFrt-Def(50), RedFrt-EndRdx(50)
Level 49: Force Bubble -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(3)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PwrTrns-+Heal(A), PwrTrns-EndMod(5), PrfShf-End%(5)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
------------

 

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