Odin Taragosh Posted August 26, 2021 Posted August 26, 2021 Nemesis system A nemesis system similar to how CO's is, where you make a villain/hero that is going to be your characters nemesis that can pop up in things like bank robberies, having their minions ambush you and give you quests to ether stop more minions for doing their task to eventually build up to a boss fight with your nemesis. or on the villain side it would lead to sites to let you make some master plan for your nemesis to try and stop you once you gathered enough material from these quests. with this you would also be able to just have them as a custom enemy to use in AE along with the ability to share such enemies with SG members so that you can have justice league vs legion of doom style AE missions. Super group rogues gallery system: where a Villain SG and hero SG agree to be rivals with speical missions attached. i can definitely say though that my villain SG is suffering from the lack of any real way to have consistent and easy to use hero style enemies that isn't just more bank robberies without trying to jury rig some AE mission for it or work with a hero group, which lets be honest thats not going to happen. unless another idea was implemented to allow villain SGs to become the "rogues gallery" on a hero SG, it would require some tweaking of PVP as i understand that system is messed up to hell and back but essentially its this. a hero SG recieves a request to have a Villain SG become their rogues gallery, with some characters being labeled as "nemesis" to each other (probably with a boost to both characters stats when they are around each other) from this new "rogues gallery missions" can be made that lets both SGs take part at the same time, heroes trying to stop the villains from doing something, taking something or killing/kidnapping someone. this would obviously mean that hero vs villain PVP would happen but not everyone is designed for PVP so that would need some consideration. also there would be a separate chat channel for both SG officers and general chat to take place, so both SGs can communicate and coordinate these RG missions. now not all these missions have to be PVP, some missions can be more of a "race" to see who completes their objectives faster, or it could be a completion struggle where there is a bar to fill red on one side blue on the other with a line in the middle, the more one side completes objectives the more their side fills the bar. this to would add a new dynamic of play for SGs as well as helping the villain side be more villain feeling. now obviously there should also be RG minions that can be created by both sides like how AE missions do it these two systems i think would add a new dynamic to the game while also adding a way for the two halves of the game to interact in a meaningful way, while also adding to the social aspect of the game as well..
Apparition Posted August 26, 2021 Posted August 26, 2021 There really is no such thing as a "hero SG" or a "villain SG" anymore. They're just SGs, with hero and villain members. It was one of the best changes SCoRE made to the game, IMO.
Odin Taragosh Posted August 26, 2021 Author Posted August 26, 2021 5 minutes ago, Apparition said: There really is no such thing as a "hero SG" or a "villain SG" anymore. They're just SGs, with hero and villain members. It was one of the best changes SCoRE made to the game, IMO. wait super groups allow both villain and hero members? since when? besides that doesn't even make sense thematically, i mean gameplay wise i can see it as sometimes the villain side doesn't have a lot of people in it so allow villains into a hero centered SG. however even with this...new bit of information i still think the two system can benefit the game a lot. could even make the missions about competing groups alone, could have multiple themed types of group rivals, from things like rogues galleries to rivals to cometitors etc etc. each with missions focused on that theme and in future updates more types of missions. the nemesis system is more of a personal rival you can make, would still add more to the game over all given the AE implementation.
Apparition Posted August 26, 2021 Posted August 26, 2021 Just now, Odin Taragosh said: wait super groups allow both villain and hero members? since when? besides that doesn't even make sense thematically, i mean gameplay wise i can see it as sometimes the villain side doesn't have a lot of people in it so allow villains into a hero centered SG. however even with this...new bit of information i still think the two system can benefit the game a lot. could even make the missions about competing groups alone, could have multiple themed types of group rivals, from things like rogues galleries to rivals to cometitors etc etc. each with missions focused on that theme and in future updates more types of missions. the nemesis system is more of a personal rival you can make, would still add more to the game over all given the AE implementation. Since Homecoming started, back in April 2019. It doesn't make sense thematically, but that doesn't matter to me as I play red side exclusively and being locked red side while most of my friends played blue side back on live meant that I was forced to play blue side and had to be in a separate SG when I wanted to play red side. This lets me stay red side as a Rogue and still be in a SG with my friends. Win/win.
Odin Taragosh Posted August 26, 2021 Author Posted August 26, 2021 1 minute ago, Apparition said: Since Homecoming started, back in April 2019. It doesn't make sense thematically, but that doesn't matter to me as I play red side exclusively and being locked red side while most of my friends played blue side back on live meant that I was forced to play blue side and had to be in a separate SG when I wanted to play red side. This lets me stay red side as a Rogue and still be in a SG with my friends. Win/win. Ok. 1
UltraAlt Posted August 26, 2021 Posted August 26, 2021 (edited) 1 hour ago, Odin Taragosh said: custom enemy to use in AE along with the ability to share such enemies with SG members so that you can have justice league vs legion of doom style AE missions. Could just save the Critter file and email it or post links to the file save somewhere so your SG mates can use the Critter (AE NPC) in their AE missions. Go to the game files and look for the folder marked Custom_Critter. That's where your Critters (AE NPCs) will show up (like "Low End.critter", "Long Load Time.critter", or - that notorious AV - "Lag.critter" or his sidekick "Map Server Disconnect.critter") You could even save them as a villain or hero group and then share that file out of the CustomVillainGroup folder. (like "Game Issues.cvg" which is the villain group which includes of the above villains) But if you are the one creating the mission they are already in your AE mission for everyone that can run the mission (obviously, but maybe worth stating) Of course, you could go to the Arena and fight it out or, if you can go to PVP zones once you are high enough level, you could fight it out there, but others will be lurking out there to... maybe. The Critter files basically look like this when they are opened up :: { Name Lag Description "The dreaded Lag has the ability to slow players to a stand still and is sure to bring sudden death! <br>Beware! Lag can strike at any time!" VillainGroup "Game Issues" PrimaryPower Mission_Maker_Attacks.Thugs Difficulty Extreme SelectedPowers 7 SecondaryPower Mission_Maker_Secondary.Ice_Control Difficulty2 Extreme SelectedPowers2 479 TravelPower Mission_Maker_Movement.Reflections_Effects Designation ArchVillain Ranged 1 Costume { CostumeFilePrefix Huge Scale 25 BoneScale 1 ShoulderScale 1 ChestScale 1 WaistScale -0.1 LegScale 0.02 HeadScales 0, 0, 0 BrowScales 0, 0, 0 CheekScales 0, 0, 0 ChinScales 0, 0, 0 CraniumScales 0, 0, 0 JawScales 0, 0, 0 NoseScales 0, 0, 0 SkinColor 118, 215, 176 NumParts 27 BodyType 4 CostumePart "" { Geometry Pants_Loose Texture1 Pants_Slacks_01 Texture2 none DisplayName P887196332 RegionName "Lower Body" BodySetName Pants Color1 31, 31, 31 Color2 76, 197, 255 Color3 49, 97, 49 Color4 76, 197, 255 } CostumePart "" { Geometry Tight Texture1 skin_tshirt_01a Texture2 skin_tshirt_01b DisplayName P566009771 RegionName "Upper Body" BodySetName Tight Color1 199, 199, 199 Color2 76, 197, 255 Color3 49, 97, 49 Color4 76, 197, 255 } CostumePart "" { Geometry V_HUGE_HEAD.GEO/GEO_Head_V_Asym_Standard Texture1 Skin_V_Head_06 Texture2 none DisplayName P687117166 RegionName Head BodySetName Standard Color1 49, 97, 49 Color2 76, 197, 255 Color3 49, 97, 49 Color4 76, 197, 255 } CostumePart "" { Geometry Smooth Texture1 skin_fingerless_01a Texture2 skin_fingerless_01b DisplayName P3937616722 RegionName "Upper Body" BodySetName Tight Color1 0, 0, 0 Color2 76, 197, 255 Color3 49, 97, 49 Color4 76, 197, 255 } CostumePart "" { Geometry V_HUGE_BOOT.GEO/GEO_Lleg*_Cowboy_Boot_02 Texture1 !Boot_V_Cowboy_01 Texture2 !Boot_V_Cowboy_01_Mask DisplayName P2104750136 RegionName "Lower Body" BodySetName Pants Color1 85, 56, 0 Color2 0, 0, 0 Color3 49, 97, 49 Color4 76, 197, 255 } CostumePart "" { Geometry V_HUGE_BELT.GEO/GEO_Belt_Security_Belt_05 Texture1 !X_Officer_Belt Texture2 none DisplayName P177456852 RegionName "Upper Body" BodySetName Tight Color1 49, 97, 49 Color2 76, 197, 255 Color3 49, 97, 49 Color4 76, 197, 255 } CostumePart "" { Geometry MARTIAL_ARTS_01 Texture1 Style_01a Texture2 Style_01b DisplayName P2681220175 RegionName Head BodySetName Standard Color1 49, 97, 49 Color2 76, 197, 255 Color3 49, 97, 49 Color4 76, 197, 255 } CostumePart "" { Fx none Geometry none Texture1 none Texture2 none Color1 49, 97, 49 Color2 76, 197, 255 Color3 49, 97, 49 Color4 76, 197, 255 } CostumePart "" { Geometry Glasses_05 Texture1 Glasses_01a Texture2 Glasses_01b DisplayName P2793026233 RegionName Head BodySetName Standard Color1 102, 102, 0 Color2 0, 102, 0 Color3 49, 97, 49 Color4 76, 197, 255 } CostumePart "" { Geometry Tight Texture1 Base Texture2 L DisplayName P2281134661 RegionName "Upper Body" BodySetName Tight Color1 170, 0, 0 Color2 152, 153, 0 Color3 49, 97, 49 Color4 76, 197, 255 } CostumePart "" { Geometry none Texture1 none Texture2 none DisplayName P772741860 RegionName "Upper Body" BodySetName Tight Color1 49, 97, 49 Color2 76, 197, 255 Color3 49, 97, 49 Color4 76, 197, 255 } CostumePart "" { Fx none Geometry none Texture1 none Texture2 none Color1 49, 97, 49 Color2 76, 197, 255 Color3 49, 97, 49 Color4 76, 197, 255 } CostumePart "" { Fx WEAPONS/Custom_Pistols/Huge_PistolRight_Base.fx Geometry none Texture1 none Texture2 none DisplayName P3352876290 RegionName Weapons BodySetName Weapons Color1 49, 97, 49 Color2 76, 197, 255 Color3 49, 97, 49 Color4 76, 197, 255 } CostumePart "" { Geometry none Texture1 none Texture2 none DisplayName P2371314042 RegionName Head BodySetName Standard Color1 49, 97, 49 Color2 76, 197, 255 Color3 49, 97, 49 Color4 76, 197, 255 } CostumePart "" { Fx none Geometry none Texture1 none Texture2 none Color1 49, 97, 49 Color2 76, 197, 255 Color3 49, 97, 49 Color4 76, 197, 255 } CostumePart "" { Fx none Geometry none Texture1 none Texture2 none Color1 49, 97, 49 Color2 76, 197, 255 Color3 49, 97, 49 Color4 76, 197, 255 } CostumePart "" { Fx none Geometry none Texture1 none Texture2 none Color1 49, 97, 49 Color2 76, 197, 255 Color3 49, 97, 49 Color4 76, 197, 255 } CostumePart "" { Fx none Geometry none Texture1 none Texture2 none Color1 49, 97, 49 Color2 76, 197, 255 Color3 49, 97, 49 Color4 76, 197, 255 } CostumePart "" { Fx none Geometry none Texture1 none Texture2 none Color1 49, 97, 49 Color2 76, 197, 255 Color3 49, 97, 49 Color4 76, 197, 255 } CostumePart "" { Fx none Geometry none Texture1 none Texture2 none Color1 49, 97, 49 Color2 76, 197, 255 Color3 49, 97, 49 Color4 76, 197, 255 } CostumePart "" { Fx none Geometry none Texture1 none Texture2 none Color1 49, 97, 49 Color2 76, 197, 255 Color3 49, 97, 49 Color4 76, 197, 255 } CostumePart "" { Fx none Geometry none Texture1 none Texture2 none Color1 49, 97, 49 Color2 76, 197, 255 Color3 49, 97, 49 Color4 76, 197, 255 } CostumePart "" { Geometry none Texture1 none Texture2 none DisplayName P1848153390 RegionName Head BodySetName Standard Color1 49, 97, 49 Color2 76, 197, 255 Color3 49, 97, 49 Color4 76, 197, 255 } CostumePart "" { Fx none Geometry none Texture1 none Texture2 none Color1 49, 97, 49 Color2 76, 197, 255 Color3 49, 97, 49 Color4 76, 197, 255 } CostumePart "" { Fx WEAPONS/Custom_Pistols/Huge_PistolLeft_Base.fx Geometry none Texture1 none Texture2 none DisplayName P1239289644 RegionName Weapons BodySetName Weapons Color1 49, 97, 49 Color2 76, 197, 255 Color3 49, 97, 49 Color4 76, 197, 255 } CostumePart "" { Fx none Geometry none Texture1 none Texture2 none Color1 49, 97, 49 Color2 76, 197, 255 Color3 49, 97, 49 Color4 76, 197, 255 } CostumePart "" { Fx none Geometry none Texture1 none Texture2 none Color1 49, 97, 49 Color2 76, 197, 255 Color3 49, 97, 49 Color4 76, 197, 255 } CostumePart "" { Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } } } Edited August 26, 2021 by UltraAlt If someone posts a reply quoting me and I don't reply, they may be on ignore. (It seems I'm involved with so much at this point that I may not be able to easily retrieve access to all the notifications) Some players know that I have them on ignore and are likely to make posts knowing that is the case. But the fact that I have them on ignore won't stop some of them from bullying and harassing people, because some of them love to do it. There is a group that have banded together to target forum posters they don't like. They think that this behavior is acceptable. Ignore (in the forums) and /ignore (in-game) are tools to improve your gaming experience. Don't feel bad about using them.
Odin Taragosh Posted August 26, 2021 Author Posted August 26, 2021 18 minutes ago, UltraAlt said: Could just save the Critter file and email it or post links to the file save somewhere so your SG mates can use the Critter (AE NPC) in their AE missions. Go to the game files and look for the folder marked Custom_Critter. That's where your Critters (AE NPCs) will show up (like "Low End.critter", "Long Load Time.critter", or - that notorious AV - "Lag.critter" or his sidekick "Map Server Disconnect.critter") You could even save them as a villain or hero group and then share that file out of the CustomVillainGroup folder. (like "Game Issues.cvg" which is the villain group which includes of the above villains) But if you are the one creating the mission they are already in your AE mission for everyone that can run the mission (obviously, but maybe worth stating) Of course, you could go to the Arena and fight it out or, if you can go to PVP zones once you are high enough level, you could fight it out there, but others will be lurking out there to... maybe. First off, im not unaware of this, however my suggestion is part of the nemesis system and would be allowed to happen in game this is like telling someone "why use card when you can just go to the bank every time you want to spend some cash?" because its a pain in the rear to do, first off why would you suggest emailing AE enemy costume designs then fiddle with the game files to send it to your SG members? thats a very annoying serious of tasks to do, im not trying to mod skyrim or oblivion here. the whole point of the nemesis system is that you create your own personal rival whose costume and powers are made similarly to the AE enemies are, this bad guy/good guy can be in paper missions you do as an ambush, have the minons who you also customize while making your rival ambush you as you explore the open world, pop up in newer content (as to not muddy the waters of the worlder group missions like the hydra) this is not just some round about way to share AE enemies, that suggestion was just so if your SG AE mkaer is trying to make storylines for each character they could also use your nemesis within the AE mission, even have multiple SG memeber nemesi working together in an AE mission
UltraAlt Posted August 26, 2021 Posted August 26, 2021 (edited) 42 minutes ago, Odin Taragosh said: however my suggestion is part of the nemesis system and would be allowed to happen in game There is an arc with a nemesis in it on the villian side. You don't get the make the nemesis, but it is based on your character instead. 42 minutes ago, Odin Taragosh said: why would you suggest emailing AE enemy costume designs then fiddle with the game files to send it to your SG members? because that is how to do what you are suggesting for AE stories. It isn't that hard and it isn't fiddling with the files. about 95% of my Critter files, CustomVillainGroup, and costume save files are files from before the sunset that I copied out of the game folder from live and had saved since then and copied into the Homecoming folder as soon as I loaded the game up on my computer. It's easy. Emailing the files as attachments isn't rocket science. You don't have to open up the files and monkey with them, I was just showing what is in the files as an example. 42 minutes ago, Odin Taragosh said: thats a very annoying serious of tasks to do, im not trying to mod skyrim or oblivion here. It isn't as complicated as you think it is. Creating the critters and customer villain groups is pretty easy. Making a basic mission in the AE isn't all that hard. The extra effort is in making the text to make the adventure more engaging. You can leave all that out and just "..." all the text parts. For lot of missions, you don't even need text. 42 minutes ago, Odin Taragosh said: this bad guy/good guy can be in paper missions you do as an ambush Make sense. Not sure how complicated that would be to implement. Maybe a simple "replace boss with rival if rival exists" is easy enough to implement. I don't know. 42 minutes ago, Odin Taragosh said: the whole point of the nemesis system is that you create your own personal rival Making your own rival? Seems you could intentionally gimp them, so I would think that would be an AE thing versus the game automatically generating a rival to fight against you based you your character. 42 minutes ago, Odin Taragosh said: this is not just some round about way to share AE enemies, that suggestion was just so if your SG AE mkaer is trying to make storylines for each character they could also use your nemesis within the AE mission, even have multiple SG memeber nemesi working together in an AE mission So there are DEVs on this game that aren't paid. If they find that is something that they are interested in doing they could do it. I'm sure most of them have played the villain nemesis missions and know about them. To some extent, this is a sandbox and we are making our own content. That was the purpose of the AE.' If you want these things before the DEVs make these changes (I'm pretty sure that they have fairly long reaching plans already that they are working on), then I suggest going the AE route. This is not to discourage you to not want what you wish for, but as Daigoro (from "Shogun Assassin" - the chopped and editing of a couple of the Lone Wolf with Cub movies aka the Baby Cart series) said :: So yeah, a wish is only a wish, but you can make it happen with the AE. That's all I'm saying. Edited August 26, 2021 by UltraAlt If someone posts a reply quoting me and I don't reply, they may be on ignore. (It seems I'm involved with so much at this point that I may not be able to easily retrieve access to all the notifications) Some players know that I have them on ignore and are likely to make posts knowing that is the case. But the fact that I have them on ignore won't stop some of them from bullying and harassing people, because some of them love to do it. There is a group that have banded together to target forum posters they don't like. They think that this behavior is acceptable. Ignore (in the forums) and /ignore (in-game) are tools to improve your gaming experience. Don't feel bad about using them.
SuggestorK Posted August 26, 2021 Posted August 26, 2021 (edited) While i admittedly liking CO Nemesis System, even there its just very special limited missions (and way to few) and once in a while the alerts that use them, u wont see em in any other Missions. I would like such a System in CoX but as UltraAlt already laid out, our devs arent paid they make and keep up this game in their free time. And this would be a mountain of work to get it done. Basically a 2nd Costume Creator that are linked to Nemesis System, changes to every Mish and so they should be involved and so on, maybe in 10 years,.... So using the AE for it is basically a very good idea although i avoid AE generally as much i can. Greetings Edited August 26, 2021 by SuggestorK 2 Former Player on Server: Protector, Guardian, Virtue, Liberty, Freedom, Union and Defiant (Hero Side) and part Time Infinity Justice, Pinnacle, Victory (Villain Side) Currently Reunion is the Main Server
Odin Taragosh Posted August 26, 2021 Author Posted August 26, 2021 2 minutes ago, UltraAlt said: There is an arc with a nemesis in it on the villian side. You don't get the make the nemesis, but it is based on your character instead. because that is how to do what you are suggesting for AE stories. It isn't that hard and it isn't fiddling with the files. about 95% of my Critter files, CustomVillainGroup, and costume save files are files from before the sunset that I copied out of the game folder from live and had saved since then and copied into the Homecoming folder as soon as I loaded the game up on my computer. It's easy. Emailing the files as attachments isn't rocket science. You don't have to open up the files and monkey with them, I was just showing what is in the files as an example. It isn't as complicated as you think it is. Creating the critters and customer villain groups is pretty easy. Making a basic mission in the AE isn't all that hard. The extra effort is in making the text to make the adventure more engaging. You can leave all that out and just "..." all the text parts. For lot of missions, you don't even need text. Make sense. Not sure how complicated that would be to implement. Maybe a simple "replace boss with rival if rival exists" is easy enough to implement. I don't know. Making your own rival? Seems you could intentionally gimp them, so I would think that would be an AE thing versus the game automatically generating a rival to fight against you based you your character. So there are DEVs on this game that aren't paid. If they find that is something that they are interested in doing they could do it. I'm sure most of them have played the villain nemesis missions and know about them. To some extent, this is a sandbox and we are making our own content. That was the purpose of the AE.' If you want these things before the DEVs make these changes (I'm pretty sure that they have fairly long reaching plans already that they are working on), then I suggest going the AE route. wow did think someone would break down what im saying so thoroughly. but lets take this from the top and collectively put all the files and emailing BS in one response, one shouldn't have to go outside the game to share such things in game, it was a throw away part of the idea to begin with as it doesn't really add much to the game meanwhile your way of sharing enemies is the first time i've heard of it being done that way, not even sharing the files through discord? meanwhile the nemesis system is NOT the same as the missions in game. you ever play a game called champions online? if you haven't don't its a failed attempt to usurp the spotlight from COH back the day but it came with a couple good idea's that it never capitilized on. one of these was the nemesis system, where you created a villain to be your arch nemesis, you would choose their costume, choose their power set and their minions and personality and the game would automatically make them powerful boss level enemies at your level when ever your encountered them, after their creation their minions would attack you at random times, dropping a mission starting item to have you stop one of your arch enemies schemes, they would also appear along side bosses unannounced to help the boss your fighting. it was a good idea that never got the attention is deserved to be great, which is why i purpose it now on COH because i think the system would work on this game and the devs could make it better then CO while the system itself would add more PVE content to the game. also please don't try and tell me simple things like the devs not being paid, i know that which is why this is labeled and IS a suggestion, something for their consideration, its not a demand.
Odin Taragosh Posted August 26, 2021 Author Posted August 26, 2021 10 minutes ago, SuggestorK said: While i admittedly liking CO Nemesis System, even there its just very special limited missions (and way to few) and once in a while the alerts that use them, u wont see em in any other Missions. I would like such a System in CoX but as UltraAlt already laid out, our devs arent paid they make and keep up this game in their free time. And this would be a mountain of work to get it done. Basically a 2nd Costume Creator that are linked to Nemesis System, changes to every Mish and so they should be involved and so on, maybe in 10 years,.... So using the AE for it is basically a very good idea although i avoid AE generally as much i can. Greetings see you understand what type of nemesis system I'm talking about! you can see the potental that such a system in CoX could have. I think that such a system can be made ONLY after the games rights have been securely handed over to the dev team, once thats done and they start charging a sub so they can have the time and money and eventually man power to think in bigger way do i think that such systems can be built and personally i would gladly pay a sub for the game if it means more content, more frequently thats also just fuller when it comes out. both systems would actsually need both the rights handed over and the devs to be getting paid for this to be implemented in any serious way but i think thats all possible.
UltraAlt Posted August 26, 2021 Posted August 26, 2021 3 hours ago, Odin Taragosh said: once thats done and they start charging a sub No. Homecoming should never go subscription. That's not the point of Homecoming as far as I'm concerned. If someone posts a reply quoting me and I don't reply, they may be on ignore. (It seems I'm involved with so much at this point that I may not be able to easily retrieve access to all the notifications) Some players know that I have them on ignore and are likely to make posts knowing that is the case. But the fact that I have them on ignore won't stop some of them from bullying and harassing people, because some of them love to do it. There is a group that have banded together to target forum posters they don't like. They think that this behavior is acceptable. Ignore (in the forums) and /ignore (in-game) are tools to improve your gaming experience. Don't feel bad about using them.
Odin Taragosh Posted August 26, 2021 Author Posted August 26, 2021 3 hours ago, UltraAlt said: No. Homecoming should never go subscription. That's not the point of Homecoming as far as I'm concerned. and what do you purpose in place of a sub for some form of payment method? larger donations? because money is needed for larger scale content drops.
A Cat Posted August 26, 2021 Posted August 26, 2021 I can't see the pvp version going through. Coordinating between different groups would be extremely difficult. I'm up for the other stuff though. Seems a lot more doable, even if not immediately.
Odin Taragosh Posted August 26, 2021 Author Posted August 26, 2021 Just now, A Cat said: I can't see the pvp version going through. Coordinating between different groups would be extremely difficult. I'm up for the other stuff though. Seems a lot more doable, even if not immediately. don't see why the coordination can't happen, we have coalition chat after all, why not the same for this?
Triumphant Posted August 26, 2021 Posted August 26, 2021 (edited) 42 minutes ago, Odin Taragosh said: don't see why the coordination can't happen, we have coalition chat after all, why not the same for this? I don't know why you're going so aggro on everyone, amigo. Peeps are just giving you honest replies to your suggestions. I think your ideas are pretty cool. I wouldn't mind seeing them implemented. This is an actual game that is being run without the IP holders permission, though, and they can't start taking money for actively working on it, or the IP holder is going to come down on them like a ton of bricks. As far as Hero vs Villain Supergroup action, you can do that in places like Recluse's Victory, with two consenting supergroups. You could also play it out in a purely RP fashion, maybe by transcribing your characters into a Pen and paper system and using something like Roll20 in tandem with CoH and a player base (Hero or Villain). EDIT: Eh, ignore the bits I striked out. I missed the reply where you clarified that you meant after the Devs get IP rights for working on the game. 😛 Edited August 26, 2021 by Triumphant 2
UltraAlt Posted August 26, 2021 Posted August 26, 2021 57 minutes ago, Odin Taragosh said: and what do you purpose in place of a sub for some form of payment method? larger donations? because money is needed for larger scale content drops. I don't see the need for "larger scale content drops". If someone posts a reply quoting me and I don't reply, they may be on ignore. (It seems I'm involved with so much at this point that I may not be able to easily retrieve access to all the notifications) Some players know that I have them on ignore and are likely to make posts knowing that is the case. But the fact that I have them on ignore won't stop some of them from bullying and harassing people, because some of them love to do it. There is a group that have banded together to target forum posters they don't like. They think that this behavior is acceptable. Ignore (in the forums) and /ignore (in-game) are tools to improve your gaming experience. Don't feel bad about using them.
UltraAlt Posted August 26, 2021 Posted August 26, 2021 52 minutes ago, A Cat said: I can't see the pvp version going through. Coordinating between different groups would be extremely difficult. I'm up for the other stuff though. Seems a lot more doable, even if not immediately. 10 hours ago, Odin Taragosh said: uper group rogues gallery system: where a Villain SG and hero SG agree to be rivals with speical missions attached. I think I kind of missed your meaning on this part. I thought your group of players wanted to have both a hero group and a villain group that would fight against one another. There used to base raids that were like this, SG verus VG. But that didn't last that long. You could challenge someone in such a way that it would happen at 3 AM so that no one would be online at the time to defend their base and wipe it. Everything in a base destroyed in a raid was destroyed and had to be rebuilt. That table full of enhancements? gone. Salvage rack full of salvage? gone. What kind of special mission are you talking about? A PVP mission? PVP can happen in the Arena. If someone posts a reply quoting me and I don't reply, they may be on ignore. (It seems I'm involved with so much at this point that I may not be able to easily retrieve access to all the notifications) Some players know that I have them on ignore and are likely to make posts knowing that is the case. But the fact that I have them on ignore won't stop some of them from bullying and harassing people, because some of them love to do it. There is a group that have banded together to target forum posters they don't like. They think that this behavior is acceptable. Ignore (in the forums) and /ignore (in-game) are tools to improve your gaming experience. Don't feel bad about using them.
UltraAlt Posted August 26, 2021 Posted August 26, 2021 (edited) 7 hours ago, Odin Taragosh said: you ever play a game called champions online? if you haven't don't its a failed attempt to usurp the spotlight from COH back the day but it came with a couple good idea's that it never capitilized on. Yeah, I heard of that b-----dizaion of the Champions RPG (that some would call pen-and-paper or table top). Jack left COH to try to make a Marvel Comics MMORPG, and it failed to happen mid development. Instead of scrapping the system, Jack and party bought the Champions RPG to use the signature characters, didn't use the game mechanics, kept the game that they had worked on for Marvel Comics, stuck in the Champions NPC, trashed the original Champions RPG rules and substituted their garbage rules for the would-be Marvel game, and printed it as a new Champions RPG release - to replace what many consider to be one of the most balanced, complex, and incredibly compressed RPG systems ever released where you could create any kind of character with pretty much any kind of power you could think of with any kind of special effects, advantages, and limitations you wanted. In other words they took a completely mathematically-equalized gaming system and threw it out the window because it would appear to have been too complicated for them to code but they said it was because people would make characters that wouldn't survive and basically used that as a reason to use all the work that they had already done on the Marvel game instead. Yeah, I know about that stinking pile of bat guano. Oh, btw, Jack has been working on DCUO now. He's Dimensional Ink's CEO. Type in Dimensional Ink on your browser. If it's google you will see Jack's smiling face over on the right hand side. or just go to https://www.dimensionalink.com/home/blogs and see it there. Edited August 26, 2021 by UltraAlt If someone posts a reply quoting me and I don't reply, they may be on ignore. (It seems I'm involved with so much at this point that I may not be able to easily retrieve access to all the notifications) Some players know that I have them on ignore and are likely to make posts knowing that is the case. But the fact that I have them on ignore won't stop some of them from bullying and harassing people, because some of them love to do it. There is a group that have banded together to target forum posters they don't like. They think that this behavior is acceptable. Ignore (in the forums) and /ignore (in-game) are tools to improve your gaming experience. Don't feel bad about using them.
Odin Taragosh Posted August 26, 2021 Author Posted August 26, 2021 22 minutes ago, UltraAlt said: I don't see the need for "larger scale content drops". and that's your opinion. MMO's don't grow by not making anything substantial, though not that COH would have a choice if they can't get ahold of the rights.
Glacier Peak Posted August 26, 2021 Posted August 26, 2021 6 minutes ago, Odin Taragosh said: and that's your opinion. MMO's don't grow by not making anything substantial, though not that COH would have a choice if they can't get ahold of the rights. This is also your opinion. The stated opinion of the Homecoming team, and really only opinion that matters, is that these servers will never be pay to play or involve payment for services in any way. So there ya go! 1 I lead weekly Indom Badge Runs / A newer giant monster guide by Glacier Peak / A tour of Pocket D easter eggs! / Arena All-Star Accolade Guide! Best Post Ever....
Odin Taragosh Posted August 26, 2021 Author Posted August 26, 2021 14 minutes ago, UltraAlt said: I think I kind of missed your meaning on this part. I thought your group of players wanted to have both a hero group and a villain group that would fight against one another. There used to base raids that were like this, SG verus VG. But that didn't last that long. You could challenge someone in such a way that it would happen at 3 AM so that no one would be online at the time to defend their base and wipe it. Everything in a base destroyed in a raid was destroyed and had to be rebuilt. That table full of enhancements? gone. Salvage rack full of salvage? gone. What kind of special mission are you talking about? A PVP mission? PVP can happen in the Arena. i thought i outlined what kind of missions i was talking about, "some missions can be more of a "race" to see who completes their objectives faster, or it could be a completion struggle where there is a bar to fill red on one side blue on the other with a line in the middle, the more one side completes objectives the more their side fills the bar." being one such mission. also how many people do pvp? no seriously because as far as i know no one goes to the arena and also keep in mind of the theming not many people do. for someone actsually interested in pvp would they want to fight heroes/villains in a sports like arena game? or with their SG buddies against another SG while trying to rescue/kidnap someone or any other villain vs hero trope? i'd say the second one because it fits more with the games theming, those that don't give a F about that have the arena. as for actual PVP missions you obviously have things like team death match for the basics. aonther is trying to kidnap civilians and the heroes have to stop the villains from doing so, essentally you have the object people want and two end points one for villains, one for heroes. the objective is to bring the civilian to the teams respective goals, you can take a civilian from the enemy team by knocking out the person that the civ is following, they will start to fallow you once you do, first to 10/15/20 civs wins. that's along the idea's i was thinking of its a mix of PVP with PVE objective completion. base raids were not part of the idea.
Odin Taragosh Posted August 26, 2021 Author Posted August 26, 2021 Just now, Glacier Peak said: This is also your opinion. The stated opinion of the Homecoming team, and really only opinion that matters, is that these servers will never be pay to play or involve payment for services in any way. So there ya go! very well
Odin Taragosh Posted August 26, 2021 Author Posted August 26, 2021 16 minutes ago, UltraAlt said: Yeah, I heard of that b-----dizaion of the Champions RPG (that some would call pen-and-paper or table top). Jack left COH to try to make a Marvel Comics MMORPG, and it failed to happen mid development. Instead of scrapping the system, Jack and party bought the Champions RPG to use the signature characters, didn't use the game mechanics, kept the game that they had worked on for Marvel Comics, stuck in the Champions NPC, trashed the original Champions RPG rules and substituted their garbage rules for the would-be Marvel game, and printed it as a new Champions RPG release, Yeah, I know about that stinking pile of bat guano. Oh, btw, Jack has been working on DCUO now. He's Dimensional Ink's CEO. Type in Dimensional Ink on your browser. If it's google you will see Jack's smiling face over on the right hand side. or just go to https://www.dimensionalink.com/home/blogs and see it there. good so you know what the nemesis system in that game is.
Odin Taragosh Posted August 26, 2021 Author Posted August 26, 2021 44 minutes ago, Triumphant said: I don't know why you're going so aggro on everyone, amigo. Peeps are just giving you honest replies to your suggestions. I think your ideas are pretty cool. I wouldn't mind seeing them implemented. This is an actual game that is being run without the IP holders permission, though, and they can't start taking money for actively working on it, or the IP holder is going to come down on them like a ton of bricks. As far as Hero vs Villain Supergroup action, you can do that in places like Recluse's Victory, with two consenting supergroups. You could also play it out in a purely RP fashion, maybe by transcribing your characters into a Pen and paper system and using something like Roll20 in tandem with CoH and a player base (Hero or Villain). EDIT: Eh, ignore the bits I striked out. I missed the reply where you clarified that you meant after the Devs get IP rights for working on the game. 😛 while true about that its pretty difficult to get that done smoothly in game without having to use external programs for things like coordination between the officers, meanwhile this "rivalry" system would allow for the communication of both SGs with each other in game, if anything i'd say at least have an officer chat so that both group leaders can communicate with each other and coordinate from there.
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