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Beating a Dead Horse - Bots Traps - MM builds please


Cyrickain13

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Here's the link for Mids. Try doing a build first and then ask questions. You ask for someone else to do a build for you and then you provide no insight into playstyle, what specifically you need, or anything else.

I guarantee if you go through the pages in this thread you will find multiple discussions on what you're seeking.

 

 

https://www.twitch.tv/boomie373

The Revenants twitch channel, come watch us face plant, talk smack, and attempt to be world class villains.

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This Hero build was built using Mids Reborn 3.0.5.6
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Mastermind
Primary Power Set: Robotics
Secondary Power Set: Traps
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Power Pool: Presence
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Battle Drones -- BldMnd-Acc/Dmg(A), BldMnd-Dmg/EndRdx(15), BldMnd-Acc/Dmg/EndRdx(15), ExpRnf-+Res(Pets)(19), CaltoArm-+Def(Pets)(19), SprMarofS-EndRdx/+Resist/+Regen(25)
Level 1: Web Grenade -- EnfOpr-Acc/Rchg(A), EnfOpr-Acc/EndRdx(3), EnfOpr-EndRdx/Immob(3), EnfOpr-Immob/Rng(5), EnfOpr-Acc/Immob(5), EnfOpr-Acc/Immob/Rchg(7)
Level 2: Caltrops -- Rgn-Knock%(A), Rgn-Dmg/Rchg(9)
Level 4: Triage Beacon -- Pnc-Heal/EndRedux/Rchg(A), NmnCnv-Heal/EndRdx/Rchg(7), Pnc-Heal/Rchg(9), NmnCnv-Heal/Rchg(11), Pnc-Heal/+End(25), NmnCnv-Heal(27)
Level 6: Boxing -- Acc-I(A)
Level 8: Hasten -- RechRdx-I(A)
Level 10: Acid Mortar -- ShlBrk-DefDeb(A), ShlBrk-Acc/DefDeb(11), ShlBrk-Acc/Rchg(13), ShlBrk-DefDeb/EndRdx/Rchg(13), ShlBrk-Acc/EndRdx/Rchg(46), ShlBrk-%Dam(46)
Level 12: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(27), LucoftheG-Def/EndRdx(33)
Level 14: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(45)
Level 16: Force Field Generator -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(17), LucoftheG-Def/Rchg(17)
Level 18: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(40), GssSynFr--ToHit/Rchg/EndRdx(42), GssSynFr--Rchg/EndRdx(42), GssSynFr--ToHit/EndRdx(42), GssSynFr--Build%(43)
Level 20: Poison Trap -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(21), BslGaz-Rchg/Hold(21), BslGaz-Acc/EndRdx/Rchg/Hold(23), Lck-%Hold(23)
Level 22: Weave -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(48)
Level 24: Provoke -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(43), MckBrt-Taunt/Rchg/Rng(43), MckBrt-Acc/Rchg(45), MckBrt-Taunt/Rng(48), PrfZng-Dam%(48)
Level 26: Equip Robot -- EndRdx-I(A)
Level 28: Seeker Drones -- Stp-Acc/Rchg(A), Stp-EndRdx/Stun(29), Stp-Acc/EndRdx(29), Stp-Stun/Rng(31), Stp-Acc/Stun/Rchg(31), Stp-KB%(31)
Level 30: Protector Bots -- BldMnd-Acc/Dmg(A), BldMnd-Acc/Dmg/EndRdx(37), BldMnd-Dmg/EndRdx(39), SvrRgh-PetResDam(39), EdcoftheM-PetDef(39), SvrRgh-Acc/Dmg(40)
Level 32: Assault Bot -- SlbAll-Build%(A), SlbAll-Acc/Dmg/Rchg(33), SprCmmoft-Rchg/PetAoEDef(33), SprCmmoft-Acc/Dmg(34), SprCmmoft-Acc/Dmg/Rchg(34), SprCmmoft-Acc/Dmg/EndRdx/Rchg(34)
Level 35: Trip Mine -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(36), OvrFrc-Acc/Dmg/End(36), OvrFrc-Dmg/End/Rech(36), OvrFrc-Acc/Dmg/End/Rech(37), Obl-%Dam(37)
Level 38: Upgrade Robot -- EndRdx-I(A)
Level 41: Dark Embrace -- Ags-Psi/Status(A)
Level 44: Oppressive Gloom -- RopADop-Acc/Rchg(A), RopADop-EndRdx/Stun(50)
Level 47: Super Speed -- Clr-Stlth(A)
Level 49: Soul Storm -- Dvs-Acc/Dmg(A), Dvs-Acc/Dmg/Rchg(50), Dvs-Dmg/Rchg(50)
Level 1: Supremacy 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(45)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(40), PrfShf-EndMod/Rchg(46)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 50: Musculature Radial Paragon 
Level 1: Battle Drone 
Level 32: Assault Bot 
Level 30: Protector Bot 
Level 47: Speed Phase 
------------

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Trip Mine? That's pretty much a defining "play style" power! I don't want to yuck in someone else's yum, but I think three slots in Force Field Generator are better used as LotG Def/Global, LotG Defense and IO Defense. The third slot with LoTG is only getting something like 10 hit points for the MM, but an straight-up IO defense should be giving something like 3% more defense (that the henchmen also benefit from). I also invest no slots in Web Grenade. Endoplasm HOs should be cheap.

 

A Bots/Traps MM is one of the builds (along with most other MMs) that I suggest you play through normal content to level up. My experience is: more than any other AT, you will likely have different power choices while leveling... and certainly different slotting.

 

For example: The Triage Beacon is a power I skipped when leveling, and only added it to the build (as part of a respec) at a later level because that's when I could reliably face the largest spawns... which kept my henchmen more-or-less in place to benefit from it.

 

On a similar note, I had Seeker Drones while leveling but they are not in my 50+ build. I loved the little guys, but they simply weren't doing enough to support the relatively low DPS henchmen (for most of the content I was playing at higher levels),

 

My own build (after a level 50+ respec) has 6-slotted attacks: Photon Grenade (@30), Pulse Rifle Burst (@38), Mace Beam Volley (@41) for set bonuses, AoE %-Res debuffs, and KB->KD to support the 'bots and pull aggro. These powers aren't that useful (IMO) until you can slot them.

 

MMs never really get good at endurance management, so my usual remarks about reconsidering slotting (after level 50) for Recovery when Accolades and set bonuses come in don't apply.

 

The only other pieces of advice I have about the all-range Robots is

  • Knockback-to-Knockdown is your friend
  • Try to slot as much %-resistance as you can
  • Control and soft-control really help improve DPS and survivability

 

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So Cross-Circuit was my girl on live. I played her 1-50 and when homecoming came online she was one the first I made and easily soloed to lvl-50. Now I have Alt-Itis real bad and have brought her back from the Graveyard. 

 

AS far as Wartime:

Here's the link for Mids. Try doing a build first and then ask questions. You ask for someone else to do a build for you and then you provide no insight into playstyle, what specifically you need, or anything else.

I guarantee if you go through the pages in this thread you will find multiple discussions on what you're seeking.

 

Dude, way to be the best person you can be. 

 

Plainguy your build rocks but I don't have - Dark as an option Probably something I can unlock with her. 

 

Tidge - I get what you are saying. 

 

I haven't quit figured out what I am going to do with Crossed-Circuit but I am getting back in to playing her to finish of the incarnates. 

 

Here is my current build - as you can see I really have no idea on Enhancements - (need it really Sesame-Streeted out for me)

 

This Villain build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Crossed-Circuit: Level 50 Technology Mastermind
Primary Power Set: Robotics
Secondary Power Set: Traps
Power Pool: Concealment
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Charge Mastery

Villain Profile:
Level 1: Battle Drones

  • (A) Soulbound Allegiance - Damage
  • (3) Soulbound Allegiance - Damage/Recharge
  • (3) Soulbound Allegiance - Accuracy/Damage/Recharge
  • (5) Soulbound Allegiance - Accuracy/Recharge
  • (5) Soulbound Allegiance - Damage/Endurance
  • (7) Soulbound Allegiance - Chance for Build Up

Level 1: Web Grenade

  • (A) Empty
  • (7) Empty
  • (9) Empty

Level 2: Caltrops

  • (A) Detonation - Damage/Endurance/Range
  • (9) Detonation - Accuracy/Damage/Endurance
  • (11) Detonation - Damage/Range
  • (11) Detonation - Damage/Recharge
  • (13) Detonation - Damage/Endurance
  • (13) Detonation - Accuracy/Damage

Level 4: Triage Beacon

  • (A) Doctored Wounds - Recharge
  • (15) Doctored Wounds - Heal/Endurance/Recharge
  • (15) Doctored Wounds - Heal/Recharge
  • (17) Doctored Wounds - Endurance/Recharge
  • (17) Doctored Wounds - Heal/Endurance
  • (19) Doctored Wounds - Heal

Level 6: Equip Robot

  • (A) Empty

Level 8: Stealth

  • (A) Empty
  • (19) Empty
  • (21) Empty

Level 10: Hasten

  • (A) Empty
  • (21) Empty
  • (23) Empty

Level 12: Kick

  • (A) Empty

Level 14: Tough

  • (A) Empty
  • (23) Empty
  • (25) Empty

Level 16: Weave

  • (A) Empty
  • (25) Empty
  • (27) Empty
  • (27) Empty

Level 18: Maneuvers

  • (A) Empty
  • (29) Empty
  • (29) Empty

Level 20: Tactics

  • (A) Empty
  • (31) Empty
  • (31) Empty

Level 22: Victory Rush

  • (A) Empty

Level 24: Protector Bots

  • (A) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura
  • (31) Superior Command of the Mastermind - Accuracy/Damage/Endurance/Recharge
  • (33) Superior Command of the Mastermind - Damage/Endurance/Recharge
  • (33) Superior Command of the Mastermind - Accuracy/Damage/Recharge
  • (33) Superior Command of the Mastermind - Damage/Endurance
  • (34) Superior Command of the Mastermind - Accuracy/Damage

Level 26: Assault Bot

  • (A) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen
  • (34) Superior Mark of Supremacy - Accuracy/Damage/Endurance
  • (34) Superior Mark of Supremacy - Accuracy/Endurance
  • (36) Superior Mark of Supremacy - Accuracy/Damage
  • (36) Superior Mark of Supremacy - Damage/Endurance
  • (36) Superior Mark of Supremacy - Damage

Level 28: Acid Mortar

  • (A) Empty
  • (43) Empty
  • (45) Empty

Level 30: Force Field Generator

  • (A) Empty
  • (42) Empty
  • (42) Empty
  • (42) Empty
  • (43) Empty
  • (43) Empty

Level 32: Poison Trap

  • (A) Empty
  • (37) Empty
  • (40) Empty

Level 35: Seeker Drones

  • (A) Empty
  • (37) Empty
  • (37) Empty

Level 38: Trip Mine

  • (A) Empty
  • (39) Empty
  • (39) Empty
  • (39) Empty
  • (40) Empty
  • (40) Empty

Level 41: Upgrade Robot

  • (A) Empty

Level 44: Electric Shackles

  • (A) Empty
  • (45) Empty
  • (45) Empty

Level 47: Thunder Strike

  • (A) Empty
  • (48) Empty
  • (48) Empty
  • (48) Empty

Level 49: ESD

  • (A) Empty
  • (50) Empty
  • (50) Empty

Level 1: Brawl

  • (A) Empty

Level 1: Sprint

  • (A) Empty

Level 1: Supremacy 


Level 2: Rest

 

 

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Here's mine.

This Hero build was built using Mids Reborn 3.0.5.6
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Arbegla Final: Level 50 Magic Mastermind
Primary Power Set: Robotics
Secondary Power Set: Traps
Power Pool: Sorcery
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Battle Drones -- SprMarofS-Dmg(A), SlbAll-Acc/Dmg/Rchg(3), SprMarofS-Acc/EndRdx(3), EdcoftheM-PetDef(5), SvrRgh-PetResDam(5), SlbAll-Build%(7)
Level 1: Web Grenade -- EnfOpr-EndRdx/Immob(A), EnfOpr-Acc/EndRdx(7), EnfOpr-Acc/Immob/Rchg(9), EnfOpr-Acc/Immob(9), EnfOpr-Acc/Rchg(11)
Level 2: Caltrops -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(11), Rgn-Acc/Rchg(13), Rgn-Dmg/EndRdx(13), Rgn-Knock%(15)
Level 4: Arcane Bolt -- EntChs-Acc/Dmg(A), EntChs-Dmg/EndRdx(19), EntChs-Dmg/Rchg(21), EntChs-Dmg/EndRdx/Rchg(21), EntChs-Heal%(23)
Level 6: Equip Robot -- EndRdx-I(A)
Level 8: Triage Beacon -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(23), Pnc-Heal/Rchg(25), Pnc-Heal/EndRedux/Rchg(25), Pnc-Heal/+End(27)
Level 10: Acid Mortar -- ShlBrk-Acc/DefDeb(A), Ann-ResDeb%(27), ShlBrk-DefDeb/EndRdx/Rchg(29), ShlBrk-Acc/EndRdx/Rchg(29), AchHee-ResDeb%(31), Ann-Acc/Dmg/EndRdx/Rchg(31)
Level 12: Protector Bots -- SprMarofS-Dmg/EndRdx(A), LucoftheG-Def/Rchg+(17), SprMarofS-Acc/Dmg(31), SprMarofS-Acc/Dmg/EndRdx(33), SprMarofS-EndRdx/+Resist/+Regen(33), ExpRnf-+Res(Pets)(33)
Level 14: Super Speed -- BlsoftheZ-ResKB(A)
Level 16: Force Field Generator -- Rct-Def(A), Rct-Def/EndRdx(34), Rct-EndRdx/Rchg(34), Rct-Def/Rchg(36), Rct-Def/EndRdx/Rchg(36), Rct-ResDam%(36)
Level 18: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 20: Poison Trap -- BslGaz-Acc/Rchg(A), BslGaz-Rchg/Hold(37), BslGaz-EndRdx/Rchg/Hold(37), BslGaz-Acc/EndRdx/Rchg/Hold(37)
Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(39), ShlWal-Def(39)
Level 24: Hasten -- RechRdx-I(A)
Level 26: Assault Bot -- SprCmmoft-Acc/Dmg(A), SprCmmoft-Dmg/EndRdx(39), CaltoArm-Acc/Dmg(40), SprCmmoft-Acc/Dmg/EndRdx/Rchg(40), SprCmmoft-Rchg/PetAoEDef(40), CaltoArm-+Def(Pets)(42)
Level 28: Seeker Drones -- CldSns-Acc/ToHitDeb(A), CldSns-Acc/Rchg(42), CldSns-ToHitDeb/EndRdx/Rchg(42), CldSns-Acc/EndRdx/Rchg(43)
Level 30: Spirit Ward -- Prv-Heal(A), Prv-Heal/EndRdx(34), Prv-EndRdx/Rchg(43), Prv-Heal/Rchg(43), Prv-Heal/Rchg/EndRdx(45), Prv-Absorb%(45)
Level 32: Upgrade Robot -- EndRdx-I(A)
Level 35: Charged Armor -- GldArm-End/Res(A), GldArm-Res/Rech/End(45), GldArm-3defTpProc(46), StdPrt-ResDam/Def+(46)
Level 38: Tactics -- HO:Cyto(A)
Level 41: Electrifying Fences -- GrvAnc-Immob/Rchg(A), GrvAnc-Acc/Immob/Rchg(46), GrvAnc-Acc/Rchg(48), GrvAnc-Immob/EndRdx(48), GrvAnc-Hold%(48)
Level 44: Electric Shackles -- BslGaz-Acc/Hold(A), BslGaz-Rchg/Hold(50), BslGaz-EndRdx/Rchg/Hold(50), BslGaz-Acc/EndRdx/Rchg/Hold(50)
Level 47: Burnout -- RechRdx-I(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Supremacy
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- Heal-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(15)
Level 2: Stamina -- PwrTrns-+Heal(A), PwrTrns-EndMod(17), PrfShf-End%(19)
Level 50: Rebirth Core Epiphany
Level 50: Banished Pantheon Core Superior Ally
Level 50: Ion Core Final Judgement
Level 50: Reactive Radial Flawless Interface
Level 50: Support Core Embodiment
Level 50: Agility Radial Paragon
Level 50: Portal Jockey
Level 50: Task Force Commander
Level 50: The Atlas Medallion
Level 50: Freedom Phalanx Reserve
Level 50: Vanguard Medal
Level 1: Battle Drone
Level 26: Assault Bot
Level 12: Protector Bot
Level 4: Arcane Power
Level 14: Speed Phase
------------

 

 

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For a different take here's my latest Bots/Traps that I've picked back up.  I play this guy as a pure melee tankermind.  

 

Due to building towards tankerminding, I felt I needed Fighting, Jumping, Leadership and Presence which means no hasten.  However, I have more than enough global recharge (it's an expensive build) from set bonuses and FF +recharge procs for a seamless melee attack chain and poison trap every group.  Due to my softcapped defenses (S/L/Melee is softcapped before the protector bot bubbles, after all positionals are softcapped) I can almost always toe bomb with trip mine, although I don't bother often.  

 

CC comes from poison trap and bonfire primarily, the bots and mine knockdowns and caltrops secondarily.  

 

The fighting pool chain is actually decent (for a MM anyways) ST dps, which is useful against +3/4 bosses because minion bots just tickle them and bots struggle with ST damage in general.

 

Also, procced out spring attack is a fun opener/movement power.  I could see dropping trip mine for say a procced out photon grenade or fireball maybe if you wanted a more reliable aoe

 

Spoiler

This Villain build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Dr mcdoogs: Level 50 Technology Mastermind
Primary Power Set: Robotics
Secondary Power Set: Traps
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Presence
Ancillary Pool: Heat Mastery

Villain Profile:
Level 1: Battle Drones

  • (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
  • (3) Edict of the Master - Defense Bonus
  • (3) Superior Command of the Mastermind - Accuracy/Damage
  • (5) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura
  • (5) Superior Command of the Mastermind - Accuracy/Damage/Endurance/Recharge
  • (7) Superior Command of the Mastermind - Damage/Endurance

Level 1: Web Grenade

  • (A) Empty

Level 2: Caltrops

  • (A) Positron's Blast - Chance of Damage(Energy)
  • (11) Annihilation - Chance for Res Debuff

Level 4: Triage Beacon

  • (A) Preventive Medicine - Heal
  • (9) Preventive Medicine - Chance for +Absorb
  • (11) Preventive Medicine - Heal/Endurance
  • (13) Preventive Medicine - Endurance/RechargeTime
  • (13) Preventive Medicine - Heal/RechargeTime
  • (15) Preventive Medicine - Heal/RechargeTime/Endurance

Level 6: Equip Robot

  • (A) Endurance Reduction IO

Level 8: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (17) Luck of the Gambler - Defense

Level 10: Acid Mortar

  • (A) Superior Frozen Blast - Recharge/Chance for Immobilize
  • (15) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime
  • (17) Superior Frozen Blast - Accuracy/Damage
  • (19) Superior Frozen Blast - Damage/Endurance
  • (19) Superior Frozen Blast - Accuracy/Damage/Endurance

Level 12: Protector Bots

  • (A) Call to Arms - Defense Bonus Aura for Pets
  • (21) Sovereign Right - Resistance Bonus
  • (23) Expedient Reinforcement - Resist Bonus Aura for Pets
  • (23) Superior Mark of Supremacy - Accuracy/Damage/Endurance
  • (25) Superior Mark of Supremacy - Accuracy/Endurance
  • (25) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 14: Boxing

  • (A) Superior Blistering Cold - Recharge/Chance for Hold
  • (39) Superior Blistering Cold - Accuracy/Damage
  • (40) Superior Blistering Cold - Damage/Endurance
  • (40) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (40) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime

Level 16: Force Field Generator

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (31) Red Fortune - Defense/Endurance
  • (31) Red Fortune - Defense

Level 18: Kick

  • (A) Force Feedback - Chance for +Recharge
  • (31) Hecatomb - Damage
  • (33) Hecatomb - Chance of Damage(Negative)
  • (33) Hecatomb - Damage/Endurance
  • (33) Hecatomb - Damage/Recharge
  • (34) Hecatomb - Accuracy/Damage/Recharge

Level 20: Poison Trap

  • (A) Lockdown - Accuracy/Hold
  • (21) Lockdown - Chance for +2 Mag Hold
  • (34) Lockdown - Accuracy/Recharge
  • (34) Lockdown - Recharge/Hold
  • (36) Lockdown - Endurance/Recharge/Hold
  • (36) Lockdown - Accuracy/Endurance/Recharge/Hold

Level 22: Tough

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (37) Steadfast Protection - Resistance/+Def 3%
  • (37) Steadfast Protection - Knockback Protection
  • (39) Gladiator's Armor - Resistance
  • (43) Gladiator's Armor - End/Resist

Level 24: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (36) Red Fortune - Defense/Endurance
  • (37) Red Fortune - Defense

Level 26: Assault Bot

  • (A) Soulbound Allegiance - Chance for Build Up
  • (27) Sudden Acceleration - Knockback to Knockdown
  • (27) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen
  • (29) Superior Mark of Supremacy - Damage
  • (29) Superior Mark of Supremacy - Damage/Endurance
  • (39) Superior Mark of Supremacy - Accuracy/Damage

Level 28: Cross Punch

  • (A) Armageddon - Damage/Endurance
  • (42) Armageddon - Accuracy/Recharge
  • (42) Armageddon - Damage/Recharge
  • (42) Armageddon - Damage
  • (43) Armageddon - Accuracy/Damage/Recharge
  • (43) Force Feedback - Chance for +Recharge

Level 30: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (46) Luck of the Gambler - Defense/Endurance

Level 32: Upgrade Robot

  • (A) Endurance Reduction IO

Level 35: Super Jump

  • (A) Winter's Gift - Slow Resistance (20%)

Level 38: Trip Mine

  • (A) Superior Avalanche - Recharge/Chance for Knockdown
  • (45) Superior Avalanche - Accuracy/Damage
  • (45) Superior Avalanche - Damage/Endurance
  • (45) Superior Avalanche - Accuracy/Damage/Endurance
  • (46) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (46) Sudden Acceleration - Knockback to Knockdown

Level 41: Tactics

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 44: Bonfire

  • (A) Sudden Acceleration - Knockback to Knockdown

Level 47: Spring Attack

  • (A) Obliteration - Accuracy/Damage/Recharge
  • (48) Obliteration - Chance for Smashing Damage
  • (48) Force Feedback - Chance for +Recharge
  • (48) Armageddon - Chance for Fire Damage
  • (50) Obliteration - Damage
  • (50) Scirocco's Dervish - Chance of Damage(Lethal)

Level 49: Provoke

  • (A) Mocking Beratement - Accuracy/Recharge
  • (50) Mocking Beratement - Taunt/Range

Level 1: Supremacy 


Level 1: Brawl

  • (A) Empty
Level 1: Sprint
  • (A) Celerity - +Stealth
Level 2: Rest
  • (A) Empty
Level 1: Swift
  • (A) Run Speed IO
Level 1: Hurdle
  • (A) Jumping IO
Level 1: Health
  • (A) Panacea - +Hit Points/Endurance
  • (7) Numina's Convalesence - +Regeneration/+Recovery
Level 1: Stamina
  • (A) Performance Shifter - Chance for +End
  • (9) Performance Shifter - EndMod
Level 1: Battle Drone 

Level 26: Assault Bot 
Level 12: Protector Bot 
Level 35: Double Jump 
------------

 

Edited by mcdoogss
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