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Help me love my Necro/Dark


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I've tried numerous times to really like Necro. I've tried it with Thermal and Dark. I really like Dark (love my Dark/Dual Pistol Defender), but for the life of me, I just can't get that satisfaction like everyone else says comes with playing Necro/Dark.

  So...what's some ideas as far as slotting goes? I am going for Intuition as my Alpha to capitalize on damage and to hit debuffs.

 Appreciate any thoughts and advice.

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If you scroll back through the pages (i know its a chore but its worth it) you'll find a good few heavily procced out almost 0 def builds (because they don't need it) that kick ass. For a long time i played bot or thugs or demons with /dark and felt they were by far the best combo but necro has taken over. Just hover about throwing out fearsome stare, dropping tar patch, howling twilight if needed although i usually save it for the big guys and spamming heal and gloom/life drain. Epic makes a difference-having oppressive running lets you move in and heal. Easily my favourite mm combo on HC.

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Necro/Dark isn't the most fun set to play but it gets the job done with relative ease. Enjoyment is far behind Thugs/Time and Mercs/Storm.

 

-Can add an extra pet (For 4 mins) by summoning Lich, /releasepets, Soul Extraction, resummon Lich, other pets and upgrades. If you can manage endurance, use Burnout to summon two Soul Extractions. 

-I never wait for a teammate to fall before using Howling Twilight. Use HT whenever it's up to help prevent deaths.

-Overwhelming in T1 pets is pretty useful. Three pets that can knockdown targets with every attack. Add the most useful procs, Soul Extraction really helps with this.

 

Thinking about a respec to exclude Dark Servant. Not sure how useful he really is with all the -tohit debuffs already in the build. Does his -damage debuffs stack with the MM's? Will keep him around if it does. Here's my current build. It's what I used to solo Lusca and Adamastor. Also a video made during live of a pylon run with two Soul Extraction pets in the mix.

 

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@Xandyr Necro/Dark plays a lot like a controller for many people. Not saying it’s the only way to play, but the combo leans toward that playstyle. I agree with building Intuition for your Alpha slot (radial - damage side). And @StrikerFox is right on the money with the KD proc in tier 1 zombies. It’s both hilarious and effective. 
 

As for Fluffy, I’m in the “yes” camp. I can’t find my worksheet, but I have a vague memory that for every ~17% -ToHit, a max level AV’s ToHit chance is reduced against the player by about 1%. A solid Necro/Dark build can just about get there, assuming your pets are hitting and your Alpha slot gives a -ToHit bonus. 
 

@StrikerFox - never checked if the -damage stacks from Dark Servant with the player’s. I hope so!

Edited by Nyghtmaire
“Aloha” slot? WTF?!?
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Red Tomax/Way Back: https://web.archive.org/web/20140625171903/http://tomax.cohtitan.com/data/powers/

 

DSorrow: “Give a man a build export and you feed him for a day, teach him to build and he's fed for a lifetime.

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1 hour ago, Nyghtmaire said:

 

@StrikerFox - never checked if the -damage stacks from Dark Servant with the player’s. I hope so!

 

I had to test it for myself. It seems to stack, the numbers look strange though. I'm guessing MM's Fluffy has the same power as the Defender's DM version. It's debuffs seem much stronger than my own! Only powers I used for testing were Darkest Night and Nemesis Staff (To hold aggro). Fluffy used all it's own powers. Darkest Night, Twilight Grasp, Chill of the Night, Petrifying Gaze and Tenebrous Tentacles.

 

217.25 - No debuffs (I actually died this hit).
178.25 - MM's Darkest Night 

Summoned Dark Servant.

91.24 - MM+Fluffy Darkest Night x2 + Fluffy's Twilight Grasp.
104.61 - MM+Fluffy Darkest Night x2

 

183619761_DarkestNightFluffyTesting.thumb.jpg.81c7ef96db5438bc1dd7458ab1bc2bf7.jpg

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Late to the party as usual here is mine.

 

 

This Villain build was built using Mids Reborn 3.0.5.6
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Evil Aye: Level 50 Magic Mastermind
Primary Power Set: Necromancy
Secondary Power Set: Dark Miasma
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Zombie Horde

  • (A) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura
  • (3) Superior Command of the Mastermind - Accuracy/Damage/Endurance/Recharge
  • (3) Superior Command of the Mastermind - Damage/Endurance/Recharge
  • (5) Superior Command of the Mastermind - Accuracy/Damage
  • (5) Superior Command of the Mastermind - Damage/Endurance
  • (7) Edict of the Master - Defense Bonus

Level 1: Twilight Grasp

  • (A) Panacea - Heal/Recharge
  • (7) Panacea - Heal/Endurance/Recharge
  • (9) Panacea - Heal
  • (9) Panacea - Heal/Endurance

Level 2: Tar Patch

  • (A) Pacing of the Turtle - Endurance/Recharge/Slow

Level 4: Fly

  • (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance
  • (43) Winter's Gift - Slow Resistance (20%)

Level 6: Enchant Undead

  • (A) Endurance Reduction IO

Level 8: Life Drain

  • (A) Touch of the Nictus - Healing/Absorb
  • (11) Touch of the Nictus - Accuracy/Endurance/Recharge
  • (11) Touch of the Nictus - Accuracy/Endurance/Healing/Absorb
  • (43) Touch of the Nictus - Accuracy/Healing/Absorb

Level 10: Howling Twilight

  • (A) Recharge Reduction IO

Level 12: Grave Knight

  • (A) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen
  • (13) Superior Mark of Supremacy - Accuracy/Damage/Endurance
  • (13) Superior Mark of Supremacy - Accuracy/Damage
  • (15) Superior Mark of Supremacy - Damage/Endurance
  • (15) Achilles' Heel - Chance for Res Debuff
  • (21) Expedient Reinforcement - Resist Bonus Aura for Pets

Level 14: Darkest Night

  • (A) Dark Watcher's Despair - To Hit Debuff
  • (25) Dark Watcher's Despair - To Hit Debuff/Endurance
  • (34) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (34) Dark Watcher's Despair - Recharge/Endurance

Level 16: Shadow Fall

  • (A) Luck of the Gambler - Defense/Endurance
  • (17) Luck of the Gambler - Defense/Endurance/Recharge
  • (17) Luck of the Gambler - Defense
  • (19) HamiO:Cytoskeleton Exposure
  • (19) Steadfast Protection - Resistance/+Def 3%
  • (21) Gladiator's Armor - TP Protection +3% Def (All)

Level 18: Boxing

  • (A) Empty

Level 20: Fearsome Stare

  • (A) Cloud Senses - ToHit Debuff
  • (36) Cloud Senses - Accuracy/ToHitDebuff
  • (36) Cloud Senses - ToHit Debuff/Endurance/Recharge
  • (36) Cloud Senses - Accuracy/Endurance/Recharge
  • (37) Glimpse of the Abyss - Fear/Range

Level 22: Maneuvers

  • (A) Luck of the Gambler - Defense/Endurance
  • (23) Luck of the Gambler - Defense
  • (23) Luck of the Gambler - Defense/Endurance/Recharge
  • (25) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (50) Karma - Knockback Protection

Level 24: Assault

  • (A) Endurance Reduction IO

Level 26: Lich

  • (A) Superior Mark of Supremacy - Damage
  • (27) Superior Mark of Supremacy - Accuracy/Endurance
  • (27) HamiO:Peroxisome Exposure
  • (29) HamiO:Endoplasm Exposure
  • (29) Call to Arms - Defense Bonus Aura for Pets
  • (33) Sovereign Right - Resistance Bonus

Level 28: Tough

  • (A) Unbreakable Guard - Resistance
  • (33) Unbreakable Guard - Resistance/Endurance
  • (33) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (34) Unbreakable Guard - +Max HP

Level 30: Weave

  • (A) Luck of the Gambler - Defense/Endurance
  • (31) Luck of the Gambler - Defense
  • (31) Luck of the Gambler - Defense/Endurance/Recharge
  • (31) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 32: Dark Empowerment

  • (A) Endurance Reduction IO

Level 35: Soul Extraction

  • (A) Soulbound Allegiance - Damage
  • (37) Soulbound Allegiance - Damage/Recharge
  • (37) Soulbound Allegiance - Accuracy/Damage/Recharge
  • (40) Soulbound Allegiance - Accuracy/Recharge

Level 38: Dark Servant

  • (A) Cloud Senses - ToHit Debuff
  • (39) Cloud Senses - Accuracy/Endurance/Recharge
  • (39) Cloud Senses - Accuracy/ToHitDebuff
  • (39) Cloud Senses - Chance for Negative Energy Damage
  • (40) Ghost Widow's Embrace - Chance of Damage(Psionic)
  • (40) Lockdown - Chance for +2 Mag Hold

Level 41: Dark Embrace

  • (A) Unbreakable Guard - Resistance
  • (42) Unbreakable Guard - Resistance/Endurance
  • (42) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (42) Unbreakable Guard - Endurance/RechargeTime

Level 44: Soul Tentacles

  • (A) Superior Frozen Blast - Accuracy/Damage
  • (45) Superior Frozen Blast - Damage/Endurance
  • (45) Superior Frozen Blast - Accuracy/Damage/Endurance
  • (45) Annihilation - Chance for Res Debuff

Level 47: Soul Storm

  • (A) Unbreakable Constraint - Endurance/Hold
  • (48) Unbreakable Constraint - Accuracy/Hold/Recharge
  • (48) Unbreakable Constraint - Hold/Recharge
  • (48) Apocalypse - Chance of Damage(Negative)

Level 49: Hover

  • (A) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (50) Reactive Defenses - Scaling Resist Damage
  • (50) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 1: Supremacy


Level 1: Brawl

 

 

https://www.twitch.tv/boomie373

The Revenants twitch channel, come watch us face plant, talk smack, and attempt to be world class villains.

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You will have to pry my Dark Servant from my cold, cadaverous grip. An Intuition slotted Necro/Dark can (between own powers, pets, etc) throw out RidiCuLoUs amounts of -ToHit, and add insult to injury with Interface... Enough to floor even AV accuracy against targets with base 20 Defense. This is made possible by our friend Fluffy, in part. He also helps spreads those debuffs around the battlefield, albeit without any fine control on your part, keeping more foes debuffed then you can otherwise.

 

Plus, procced out he adds to damage. 

 

Seriously one of the best T9s in the game.

Edited by Force Redux
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@Force Redux on Everlasting

----- (read my guide) -----

Gather the Shadows: A Dark Miasma Primer for Masterminds

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