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Design Formulas


Leandro

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On 6/3/2019 at 5:51 AM, Leandro said:

Standard Damage Formula

0.2*(0.8*Recharge+1.8)

I noticed this formula seems to give the same results as 0.36 + Recharge*0.16 . Does anyone know if there's a reason to use one over the other? The latter seems a lot easier to math in your head, since you know that every second added to the power's base recharge will increase the damage scale by 0.16.

 

Edit: I see this second formula is one arcanaville posted, too.

 

Edit 2: They are exactly the same, I forgot about the distributive property.

Edited by Vanden
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  • 1 year later

Is there any power in this game that actually follows the equations laid out in the OP?

 

I ask because none of this is making any sense to me. Looking at Midnight Grasp in Sentinel Soul Mastery...

 

A 34 second recharge single target attack should be doing 5.8 base damage and costing 30.16 end.

 

With Sent AT Mods, that means it should be dishing out 306 damage (5.8*52.8297 at 50) which, of course, it most assuredly isn't.

Edited by Bill Z Bubba
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