Vanden Posted October 21, 2020 Share Posted October 21, 2020 (edited) On 6/3/2019 at 5:51 AM, Leandro said: Standard Damage Formula 0.2*(0.8*Recharge+1.8) I noticed this formula seems to give the same results as 0.36 + Recharge*0.16 . Does anyone know if there's a reason to use one over the other? The latter seems a lot easier to math in your head, since you know that every second added to the power's base recharge will increase the damage scale by 0.16. Edit: I see this second formula is one arcanaville posted, too. Edit 2: They are exactly the same, I forgot about the distributive property. Edited October 21, 2020 by Vanden 1 A Cheat Sheet for efficient Endurance Recovery slotting Invention Set Designer Tool Spreadsheet with every Ancillary Power Pool Link to comment Share on other sites More sharing options...
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