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Dark/Dark/Soul review and assistance


Nyghtmaire

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Good morning/afternoon/evening - I've been going over the different threads concerning this combination, esp @Snarky's thread further down (much appreciated!). I understand the limitations, and have been playing her steadily through all 50 levels into Incarnates. Absolutely, and inexplicably, my favorite blaster combo and the first I've really invested a full build. Is there a way to squeeze more damage or effectiveness out of this build?

 

I've gone through 7-8 different builds  (and played) to refine this character, and am enjoying playing in both blapper mode and range. For example, just swapped out Nightfall to put Midnight Grasp back in - found I missed having a big melee hitter when I had the opportunity to smack someone who gets too close. Range cap and hover have been critical (as I'm sure you are all aware - forgive me, I'm slow and come from a mastermind perspective), as well as full stealth for when the situation calls for it. Also, still figuring out solid tactics so the ability to maneuver around a spawn before engaging has been very peaceful. Finding this works better for me than a previous fire APP/bonfire build. Much faster and more recharge, etc... Anyhow, would appreciate a look from better builders/players than I to see if there is another way to go about this. Thanks in advance.

 

Question: Considering swapping OG for Death Shroud (and swapping the overwhelming force proc into DS for the KD chance -- seems more reliable against more than just minions). While a minor source of damage, either of these powers serve as limited mitigation when going in to fire off Blackstar and Soul Drain.

 

Note - can swap between Ageless Radial, Barrier Core, and Clarion depending on need. The build: 

 

Spoiler

This Hero build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Dark Blast
Secondary Power Set: Darkness Manipulation
Power Pool: Concealment
Power Pool: Flight
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Gloom

  • (A) Thunderstrike - Accuracy/Damage/Endurance
  • (3) Thunderstrike - Damage/Endurance/Recharge
  • (3) Thunderstrike - Accuracy/Damage
  • (5) Thunderstrike - Damage/Recharge
  • (5) Thunderstrike - Damage/Endurance
  • (7) Thunderstrike - Accuracy/Damage/Recharge

Level 1: Penumbral Grasp

  • (A) Thunderstrike - Accuracy/Damage
  • (7) Thunderstrike - Accuracy/Damage/Endurance
  • (9) Thunderstrike - Damage/Endurance
  • (9) Superior Defiant Barrage - RechargeTime/+Status

Level 2: Umbral Torrent

  • (A) Superior Defiant Barrage - Accuracy/Damage/Endurance
  • (11) Superior Defiant Barrage - Accuracy/Damage/RechargeTime
  • (11) Superior Defiant Barrage - Damage/RechargeTime
  • (13) Superior Defiant Barrage - Accuracy/Damage
  • (13) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime
  • (15) Sudden Acceleration - Knockback to Knockdown

Level 4: Stealth

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 6: Aim

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (15) Recharge Reduction IO

Level 8: Moonbeam

  • (A) Sting of the Manticore - Damage/Endurance/Recharge
  • (17) Sting of the Manticore - Chance of Damage(Toxic)
  • (17) Sting of the Manticore - Accuracy/Damage
  • (19) Sting of the Manticore - Damage/Endurance
  • (19) Sting of the Manticore - Damage/Interrupt/Recharge

Level 10: Hover

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 12: Tenebrous Tentacles

  • (A) Artillery - Endurance/Recharge/Range
  • (21) Artillery - Accuracy/Recharge/Range
  • (21) Artillery - Damage/Endurance
  • (23) Artillery - Accuracy/Damage
  • (23) Artillery - Damage/Recharge
  • (25) Artillery - Accuracy/Damage/Recharge

Level 14: Fly

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (25) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range

Level 16: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 18: Abyssal Gaze

  • (A) Basilisk's Gaze - Accuracy/Hold
  • (27) Basilisk's Gaze - Chance for Recharge Slow
  • (27) Apocalypse - Chance of Damage(Negative)
  • (29) Apocalypse - Damage/Endurance
  • (29) Apocalypse - Damage
  • (31) Unbreakable Constraint - Chance for Smashing Damage

Level 20: Touch of the Beyond

  • (A) Preemptive Optimization - EndMod/Recharge
  • (31) Preemptive Optimization - EndMod/Endurance/Recharge
  • (31) Preemptive Optimization - EndMod/Accuracy/Recharge
  • (33) Preemptive Optimization - EndMod/Endurance
  • (33) Preemptive Optimization - EndMod/Accuracy/Endurance
  • (33) Preemptive Optimization - Accuracy/Recharge

Level 22: Tactics

  • (A) Rectified Reticle - Increased Perception

Level 24: Soul Drain

  • (A) Armageddon - Chance for Fire Damage
  • (34) Armageddon - Damage/Endurance
  • (34) Armageddon - Accuracy/Damage/Recharge
  • (34) Armageddon - Accuracy/Recharge
  • (36) Armageddon - Damage/Recharge

Level 26: Life Drain

  • (A) Thunderstrike - Accuracy/Damage/Endurance
  • (36) Thunderstrike - Damage/Endurance/Recharge
  • (36) Thunderstrike - Damage/Endurance
  • (37) Thunderstrike - Damage/Recharge
  • (37) Thunderstrike - Accuracy/Damage
  • (37) Thunderstrike - Accuracy/Damage/Recharge

Level 28: Dark Consumption

  • (A) Eradication - Chance for Energy Damage
  • (39) Eradication - Accuracy/Damage/Recharge
  • (39) Eradication - Damage/Recharge
  • (39) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown

Level 30: Hasten

  • (A) Recharge Reduction IO
  • (40) Recharge Reduction IO

Level 32: Blackstar

  • (A) Superior Blaster's Wrath - Damage/Recharge
  • (40) Superior Blaster's Wrath - Recharge/Chance for Fire Damage
  • (40) Superior Blaster's Wrath - Accuracy/Damage
  • (42) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge
  • (42) Superior Blaster's Wrath - Accuracy/Damage/Recharge
  • (42) Superior Blaster's Wrath - Accuracy/Damage/Endurance

Level 35: Dark Embrace

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (43) Gladiator's Armor - TP Protection +3% Def (All)
  • (43) Unbreakable Guard - +Max HP

Level 38: Midnight Grasp

  • (A) Mako's Bite - Chance of Damage(Lethal)
  • (43) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (45) Mako's Bite - Damage/Endurance
  • (45) Mako's Bite - Accuracy/Damage
  • (45) Mako's Bite - Damage/Recharge
  • (46) Mako's Bite - Accuracy/Endurance/Recharge

Level 41: Soul Tentacles

  • (A) Annihilation - Accuracy/Damage/Endurance
  • (46) Annihilation - Chance for Res Debuff
  • (46) Positron's Blast - Chance of Damage(Energy)
  • (47) Bombardment - Chance for Fire Damage
  • (47) HamiO:Centriole Exposure
  • (47) HamiO:Centriole Exposure

Level 44: Soul Storm

  • (A) Basilisk's Gaze - Accuracy/Hold
  • (48) Basilisk's Gaze - Recharge/Hold
  • (48) Basilisk's Gaze - Endurance/Recharge/Hold
  • (48) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold

Level 47: Oppressive Gloom

  • (A) HamiO:Endoplasm Exposure

Level 49: Evasive Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 1: Defiance 


Level 1: Brawl

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  • (A) Empty
Level 1: Sprint
  • (A) Unbounded Leap - +Stealth
Level 2: Rest
  • (A) Empty
Level 1: Swift
  • (A) Flight Speed IO
Level 1: Hurdle
  • (A) Jumping IO
Level 1: Health
  • (A) Panacea - +Hit Points/Endurance
Level 1: Stamina
  • (A) Performance Shifter - Chance for +End
Level 49: Quick Form 

Level 50: Musculature Radial Paragon 
Level 50: Pyronic Core Final Judgement 
Level 50: Spectral Radial Flawless Interface 
Level 50: Portal Jockey 
Level 50: The Atlas Medallion 
Level 50: Task Force Commander 
Level 50: Freedom Phalanx Reserve 
Level 14: Afterburner 
Level 50: Clarion Partial Core Invocation 
Level 50: Longbow Core Superior Ally 
Level 50: Assault Radial Embodiment 
------------

 

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The Splintered Soul Project: (Nyght****) 21 and counting (18 max). 

 

DSorrow: “Give a man a build export and you feed him for a day, teach him to build and he's fed for a lifetime.

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i appreciate new eyes on this.  i am new to blasting really (Brute Playah) and am a second rate builder at best.  Depending on your desires I might direct you to start picking speed runners thoughts on builds.  They are experts at running to an objective and DESTROYING the area, getting the objective and moving on.

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In my humble opinion, main problems I see are:

 

Lack of Melee resources 

Going for ranged def on a heavy melee secondary

Overslotting some powers / underslotting others

 

See, unfortunately, to get the most from the combo, you need to be in melee for Soul Drain and diving in / out, for me, is a waste of time, I'd personally go for S/L/Nrg cap (Scorpion Shield) to be able to stay in melee (Nrg seems to be the most common dmg at high levels). That menas your AoE will be impaired since pretty much all your AoE are cones so, it would be prolly better being in melee and moving out a bit to drop the cones then back in or just re-position yourself in melee to get the most possible targets (which you'd have to do anyway if you had taken Shadow Maul).

 

Just my 2 cents.

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Being chased by a wasp is the most complete sport practice!

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1 hour ago, Nightmarer said:

In my humble opinion, main problems I see are:

 

Lack of Melee resources 

Going for ranged def on a heavy melee secondary

Overslotting some powers / underslotting others

 

See, unfortunately, to get the most from the combo, you need to be in melee for Soul Drain and diving in / out, for me, is a waste of time, I'd personally go for S/L/Nrg cap (Scorpion Shield) to be able to stay in melee (Nrg seems to be the most common dmg at high levels). That menas your AoE will be impaired since pretty much all your AoE are cones so, it would be prolly better being in melee and moving out a bit to drop the cones then back in or just re-position yourself in melee to get the most possible targets (which you'd have to do anyway if you had taken Shadow Maul).

 

Just my 2 cents.

Thank you very much. Re S/L/E capping vs range, my experience was that I died more, by a significant magnitude, on the S/L/E path. Also meant I was spending more attention combining inspirations for breakfrees (or running up power picks to RoP) rather than damage. Shadow Maul seems like a trap power (though I specced out early and haven’t tried it at 50). Long root time in melee + 5 target cap on balance seems to have a challenging return on slot investment. Seriously, thank you again. Building this AT presents many opportunities for meaningful choices. The more I consider your suggestions, the more I’m drawn to throwing together a second melee-centric build on test to compare.

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The Splintered Soul Project: (Nyght****) 21 and counting (18 max). 

 

DSorrow: “Give a man a build export and you feed him for a day, teach him to build and he's fed for a lifetime.

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  • Rather than slotting Tenebrous Tentacles for damage, recommend slotting procs (it takes a lot).
  • Touch of the Beyond is a debuff, mezz and sustain power. The +recovery and +regen have a 2 minute duration and don't stack. Slotting an endmod set with a lot of recharge isn't doing much for you, since the base recovery buff is plenty. I'd be inclined to slot an accurate tohit debuff set like Cloud Senses and add 1-2 endmod or heal IOs if needed.
  • Tactics already provides +perception, so I think the Rectified Reticle proc is redundant. Plus you need endred in Tactics if you plan on running it (the proc needs the power to be running).
  • I would enhance resist and endred in Dark Embrace so you can run it. It's a good armor.
  • Tenebrous Tentacles and Soul Tentacles are the same power. Not sure why you have both.
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3 hours ago, Nyghtmaire said:

Thank you very much. Re S/L/E capping vs range, my experience was that I died more, by a significant magnitude, on the S/L/E path. Also meant I was spending more attention combining inspirations for breakfrees (or running up power picks to RoP) rather than damage. Shadow Maul seems like a trap power (though I specced out early and haven’t tried it at 50). Long root time in melee + 5 target cap on balance seems to have a challenging return on slot investment. Seriously, thank you again. Building this AT presents many opportunities for meaningful choices. The more I consider your suggestions, the more I’m drawn to throwing together a second melee-centric build on test to compare.

Usually, dark power have many mitigation layers, in this case, Oppressive Gloom, the -To Hit from Dark Attacks and Umbral Torrent are your main active mitigators together with your defenses. If I had to roll one myself, I'd prolly do something like this, leving Shadow Maul out and not the Nrg Def I wanted but plenty of mitigation to add to the S/L Def: 

This Hero build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Dark Blast
Secondary Power Set: Darkness Manipulation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Dark Blast -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(45), SprDfnBrr-Acc/Dmg/Rchg(46), SprDfnBrr-Acc/Dmg/EndRdx(46), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(46), SprDfnBrr-Rchg/+Status Protect(48)
Level 1: Penumbral Grasp -- Empty(A)
Level 2: Gloom -- GldJvl-Dam%(A), Apc-Dam%(3), Apc-Dmg/EndRdx(3), Apc-Dmg(43), Apc-Acc/Dmg/Rchg(43), Apc-Acc/Rchg(43)
Level 4: Umbral Torrent -- OvrFrc-Dam/KB(A), PstBls-Dam%(5), Bmbdmt-+FireDmg(5), CldSns-%Dam(37), ExpStr-Dam%(40), HO:Lyso(42)
Level 6: Smite -- SprBlsCol-Acc/Dmg/Rchg(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(7), SprBlsCol-Acc/Dmg(7), SprBlsCol-Dmg/EndRdx(37), SprBlsCol-Acc/Dmg/EndRdx(37)
Level 8: Moonbeam -- GldJvl-Dam%(A), StnoftheM-Dam%(9), StnoftheM-Dmg/EndRdx/Rchg(9), StnoftheM-Acc/Dmg(11), StnoftheM-Dmg/EndRdx(36), StnoftheM-Dmg/ActRdx/Rchg(36)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11)
Level 12: Tenebrous Tentacles -- PstBls-Dam%(A), Bmbdmt-+FireDmg(13), TraoftheH-Dam%(13), CldSns-%Dam(34), Rgn-Knock%(34), HO:Lyso(36)
Level 14: Combat Jumping -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(15), ShlWal-ResDam/Re TP(15), Rct-ResDam%(34)
Level 16: Soul Drain -- Obl-Dmg(A), Obl-Acc/Rchg(17), Obl-Dmg/Rchg(17), Obl-Acc/Dmg/Rchg(19), Obl-Acc/Dmg/EndRdx/Rchg(19), Obl-%Dam(33)
Level 18: Super Jump -- BlsoftheZ-ResKB(A)
Level 20: Touch of the Beyond -- SphIns-%ToHit(A), SphIns-Acc/EndRdx/Rchg(21), SphIns-ToHitDeb(21), SphIns-Acc/ToHitDeb(27), SphIns-ToHitDeb/EndRdx/Rchg(33)
Level 22: Death Shroud -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(23), SprAvl-Acc/Dmg(23), SprAvl-Acc/Dmg/EndRdx(25), SprAvl-Dmg/EndRdx(27)
Level 24: Aim -- GssSynFr--Build%(A), RechRdx-I(25)
Level 26: Boxing -- Empty(A)
Level 28: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(29), RctArm-ResDam(29), RctArm-ResDam/EndRdx(31), RctArm-ResDam/EndRdx/Rchg(33)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31)
Level 32: Blackstar -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(48), SprBlsWrt-Acc/Dmg/Rchg(48), SprBlsWrt-Acc/Dmg/EndRdx(50), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(50), SprBlsWrt-Rchg/Dmg%(50)
Level 35: Dark Pit -- RopADop-Acc/EndRdx(A)
Level 38: Midnight Grasp -- TchofDth-Dam%(A), Hct-Dam%(39), Hct-Dmg/EndRdx(39), Hct-Dmg(39), Hct-Acc/Dmg/Rchg(40), Hct-Acc/Rchg(40)
Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(42)
Level 44: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(45)
Level 47: Tactics -- HO:Cyto(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A)
Level 1: Hurdle -- Empty(A)
Level 1: Stamina -- PrfShf-End%(A)
Level 49: Quick Form 
Level 18: Double Jump 
------------

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I have a Dark/Dark/Soul blaster as well and just love it.  I like moving in and out of melee as necessary as it keeps things from getting monotonous and boring.  My build is below.  While not capped DEF or RES, it is highly survivable and she only dies if I'm not paying attention to what I'm doing.  

 

Using Opp Gloom and Dark Pit are huge damage mitigators. I also have Mystic Flight so I can port into the middle of mobs for shock and awe with Soul Drain, PBAOES, melee powers, and using some of the KD procs (also damage mitigators).  Then next mob, I can also use tentacles to hold a mob from range, dark pit them, then port into middle and Opp Gloom will stun the bosses too - by then Soul Drain is recharged and lay waste again.  I also have Rune of Protection for extra RES, if I need it, but rarely use it - it's more of an Oh SH*T power.

 

There are many ways to do this and it seems like you found several.  Just pick what you like and find enjoyable and go with it!  🙂

 

My build....

 

 

This Hero build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Spectral Legion: Level 50 Magic Blaster
Primary Power Set: Dark Blast
Secondary Power Set: Darkness Manipulation
Power Pool: Sorcery
Power Pool: Concealment
Power Pool: Speed
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Gloom -- Dvs-Acc/Dmg(A), Dvs-Dmg/EndRdx(3), Dvs-Dmg/Rchg(3), Dvs-Acc/Dmg/Rchg(5)
Level 1: Penumbral Grasp -- HO:Nucle(A)
Level 2: Dark Blast -- Dvs-Acc/Dmg(A), Dvs-Dmg/EndRdx(5), Dvs-Dmg/Rchg(7), Dvs-Acc/Dmg/Rchg(7)
Level 4: Smite -- CrsImp-Acc/Dmg(A), CrsImp-Acc/Dmg/EndRdx(11), CrsImp-Dmg/EndRdx(13), CrsImp-Dmg/Rchg(13)
Level 6: Mystic Flight -- Flight-I(A)
Level 8: Moonbeam -- Apc-Dmg(A), Apc-Dmg/EndRdx(15), Apc-Acc/Dmg/Rchg(15), Apc-Acc/Rchg(17)
Level 10: Shadow Maul -- Arm-Acc/Rchg(A), Arm-Acc/Dmg/Rchg(17), Arm-Dmg/EndRdx(19), Arm-Dmg(19), Arm-Dmg/Rchg(21)
Level 12: Tenebrous Tentacles -- Rgn-Dmg(A), Rgn-Dmg/EndRdx(21), Rgn-Acc/Dmg/Rchg(23), Rgn-Acc/Rchg(23), Rgn-Knock%(25)
Level 14: Stealth -- Krm-ResKB(A), Rct-ResDam%(25), ShlWal-ResDam/Re TP(27), LucoftheG-Def/Rchg+(27)
Level 16: Soul Drain -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(29), SprDfnBrr-Acc/Dmg/Rchg(29), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(31), SprDfnBrr-Rchg/+Status Protect(31)
Level 18: Arcane Bolt -- HO:Nucle(A)
Level 20: Touch of the Beyond -- PwrTrns-EndMod(A), PwrTrns-+Heal(31), NmnCnv-Heal(33), NmnCnv-Heal/Rchg(33), NmnCnv-Heal/EndRdx(33)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(34)
Level 24: Rune of Protection -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(34), UnbGrd-ResDam/EndRdx/Rchg(34), UnbGrd-Max HP%(36), GldArm-3defTpProc(36), StdPrt-ResDam/Def+(36)
Level 26: Life Drain -- Dvs-Acc/Dmg(A), Dvs-Dmg/EndRdx(37), Dvs-Dmg/Rchg(37), Dvs-Acc/Dmg/Rchg(37)
Level 28: Dark Consumption -- Obl-Acc/Rchg(A), Obl-Dmg/Rchg(39), Obl-Acc/Dmg/Rchg(39), Obl-Acc/Dmg/EndRdx/Rchg(39), Obl-Dmg(40)
Level 30: Death Shroud -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(40), SprAvl-Acc/Dmg/EndRdx(40), SprAvl-Acc/Dmg/EndRdx/Rchg(42), SprAvl-Rchg/KDProc(42)
Level 32: Blackstar -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(42), SprBlsWrt-Acc/Dmg/Rchg(43), SprBlsWrt-Acc/Dmg/EndRdx(43), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(43), SprBlsWrt-Rchg/Dmg%(45)
Level 35: Dark Embrace -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam(45), TtnCtn-ResDam/Rchg(45), TtnCtn-ResDam/EndRdx/Rchg(46)
Level 38: Night Fall -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(46), SprFrzBls-Acc/Dmg/EndRdx(46), SprFrzBls-Acc/Dmg/Rchg(47), SprFrzBls-Dmg/EndRdx/Acc/Rchg(48)
Level 41: Oppressive Gloom -- HO:Endo(A)
Level 44: Dark Pit -- HO:Endo(A), HO:Endo(50)
Level 47: Midnight Grasp -- Hct-Dmg(A), Hct-Dmg/EndRdx(48), Hct-Acc/Dmg/Rchg(48), Hct-Acc/Rchg(49)
Level 49: Aim -- GssSynFr--Build%(A)
Level 1: Defiance 
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- IntRdx-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Prv-Absorb%(9)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Acc(9), PrfShf-End%(11)
Level 49: Quick Form 
Level 1: Prestige Power Surge -- Clr-Stlth(A)
Level 4: Ninja Run 
Level 50: Void Core Final Judgement 
Level 50: Degenerative Radial Flawless Interface 
Level 50: Carnival Radial Superior Ally 
Level 50: Clarion Core Epiphany 
Level 50: Melee Core Embodiment 
Level 50: Musculature Radial Paragon 
Level 50: Freedom Phalanx Reserve 
Level 50: Task Force Commander 
Level 50: The Atlas Medallion 
Level 50: Portal Jockey 
Level 18: Arcane Power 
------------

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This is all phenomenal. Thank you all very much. Lots to think about and test. I love this character almost like it is my first ever rolled. It's freaky how hat happened! 

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The Splintered Soul Project: (Nyght****) 21 and counting (18 max). 

 

DSorrow: “Give a man a build export and you feed him for a day, teach him to build and he's fed for a lifetime.

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Most of the advice I would give has already been shared.

 

I will say this, depending on how you do your attack chain, you may not need the KB/KD proc in Umbral Torrent. Hitting a group with Tenebrous Tentacles first will lock them down vs. the KB in Torrent. 

 

Other than that: Have fun out there!

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  • 1 month later

Darkness is probably one my favs across the board. I have a DD Tanker, Brute, Corrupter and Controller. The blaster has recently come to my attention I think I can make one pretty beefy enough. 

 

The corrupter is my newest and she is phenomenal. But I do have the worse case of altitis LOL

Edited by Rahabina
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On 11/14/2021 at 3:06 PM, Snarky said:

i appreciate new eyes on this.  i am new to blasting really (Brute Playah) and am a second rate builder at best.  Depending on your desires I might direct you to start picking speed runners thoughts on builds.  They are experts at running to an objective and DESTROYING the area, getting the objective and moving on.

I agree I have come to love brutes and my playstyle is totally in your face

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6 hours ago, Rahabina said:

I agree I have come to love brutes and my playstyle is totally in your face

I mained Brutes for years.  I am back on a Brute now as my main.  I am soloing the entire game (every contact blue/gold/red) on a Dark/Invul Brute.  To me this is the most survivable character that has almost no penalties and does good damage (specifically single target, AoE is meh) I run this as a high recharge version of a Hyperstrike Invulnerability build. High recharge supercharges the synergy of Dark/Invul and brings up the big buff power to near perma.   Happy Bruting!

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My blaster for which this thread initiated is one of 14 dark themed characters in an overly tangled and complicated role playing story. As a consequence towards building to theme, figuring out how to make a non-optimized pairing efficiently and enjoyably work is part of the joy (err, at least for me). 
 

A Dark/dark/soul blaster is a real conundrum. Range primary with a PBAOE tier 9; secondary that suggests melee; middle of the road damage but with some proc options. While the melee ATs have amazing tools for survival, survival tools here are proactive (basically mezs) or a smattering of -ToHit debuffs. Blackstar is the outlier here: lots of -ToHit. 
 

I’ve tried 40+ different builds, a healthy chunk of which stemmed from this and related threads. Lots of ways to play, but I’ve had the most success across a majority of enemy groups with a blended playstyle that focuses on range defense, shorter cast times, and layered mezs. For example, pairing OG with Dark Pit for hefty stuns, Soul + Tenbrous. Tentacles for immobilizing multiple bosses, etc.  @Nemu has a couple great posts on target selection, movement/LOS, and other global strategies applicable to all blasters (hell, all ATs) that’s worth taking to heart. 

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The Splintered Soul Project: (Nyght****) 21 and counting (18 max). 

 

DSorrow: “Give a man a build export and you feed him for a day, teach him to build and he's fed for a lifetime.

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17 hours ago, Snarky said:

I mained Brutes for years.  I am back on a Brute now as my main.  I am soloing the entire game (every contact blue/gold/red) on a Dark/Invul Brute.  To me this is the most survivable character that has almost no penalties and does good damage (specifically single target, AoE is meh) I run this as a high recharge version of a Hyperstrike Invulnerability build. High recharge supercharges the synergy of Dark/Invul and brings up the big buff power to near perma.   Happy Bruting!

Do you have a build you'd like to share for the D/I brute? I would love to see it

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15 hours ago, Rahabina said:

Do you have a build you'd like to share for the D/I brute? I would love to see it

 

here is the build I ran until I switched to Dark/Dark.  I will be slapping D Sync Hamis into Dull Pain now (Heal/Rech)

 

This Villain build was built using Mids Reborn 3.0.5.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Snarky: Level 50 Magic Brute
Primary Power Set: Dark Melee
Secondary Power Set: Invulnerability
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Smite -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(3), SprBrtFur-Acc/Dmg/Rchg(3), SprBrtFur-Dmg/EndRdx/Rchg(5), SprBrtFur-Acc/Dmg/EndRdx/Rchg(5), SprBrtFur-Rech/Fury%(7)
Level 1: Resist Physical Damage -- UnbGrd-ResDam(A), UnbGrd-Rchg/ResDam(7), UnbGrd-ResDam/EndRdx(9), UnbGrd-Max HP%(9), StdPrt-ResDam/Def+(11), GldArm-3defTpProc(11)
Level 2: Shadow Maul -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(13), SprUnrFur-Acc/Dmg/Rchg(13), SprUnrFur-Dmg/EndRdx/Rchg(15), SprUnrFur-Acc/Dmg/EndRdx/Rchg(15), SprUnrFur-Rchg/+Regen/+End(17)
Level 4: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(21), UnbGrd-Rchg/ResDam(23), UnbGrd-ResDam/EndRdx/Rchg(23)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 8: Dull Pain -- NmnCnv-Heal/Rchg(A), Mrc-Heal/Rchg(25)
Level 10: Siphon Life -- Hct-Dmg(A), Hct-Dmg/Rchg(27), Hct-Acc/Dmg/Rchg(27), Hct-Acc/Rchg(29), Hct-Dmg/EndRdx(29), Hct-Dam%(31)
Level 12: Resist Elements -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-Rchg/ResDam(31), UnbGrd-ResDam/EndRdx/Rchg(33)
Level 14: Kick -- FrcFdb-Rechg%(A)
Level 16: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-Rchg/ResDam(33), UnbGrd-ResDam/EndRdx/Rchg(34)
Level 18: Dark Consumption -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(34), SprAvl-Acc/Dmg/EndRdx(34), SprAvl-Acc/Dmg/Rchg(36), SprAvl-Acc/Dmg/EndRdx/Rchg(36), SprAvl-Rchg/KDProc(36)
Level 20: Resist Energies -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(37), RctArm-ResDam/Rchg(37), RctArm-ResDam/EndRdx/Rchg(37)
Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(39), UnbGrd-Rchg/ResDam(39), UnbGrd-ResDam/EndRdx/Rchg(39)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(40), Rct-ResDam%(40)
Level 26: Soul Drain -- Arm-Dmg(A), Arm-Dmg/Rchg(40), Arm-Acc/Dmg/Rchg(42), Arm-Acc/Rchg(42), Arm-Dmg/EndRdx(42), Arm-Dam%(43)
Level 28: Invincibility -- LucoftheG-Def/Rchg+(A)
Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 32: Midnight Grasp -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/Rchg(45), SprBlsCol-Dmg/EndRdx/Acc/Rchg(45), SprBlsCol-Rchg/HoldProc(45)
Level 35: Tough Hide -- LucoftheG-Def/Rchg+(A)
Level 38: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 41: Gloom -- Apc-Dmg(A), Apc-Dmg/Rchg(48), Apc-Acc/Dmg/Rchg(48), Apc-Dmg/EndRdx(48), Apc-Dam%(50)
Level 44: Dark Obliteration -- Rgn-Dmg(A), Rgn-Dmg/Rchg(46), Rgn-Acc/Dmg/Rchg(46), Rgn-Acc/Rchg(46), Rgn-Dmg/EndRdx(50), Rgn-Knock%(50)
Level 47: Assault -- EndRdx-I(A)
Level 49: Tactics -- RctRtc-Pcptn(A)
Level 1: Fury 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(17), Mrc-Rcvry+(19)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(19), EndMod-I(21)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run 
Level 50: Agility Core Paragon 
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
|-------------------------------------------------------------------|
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|-------------------------------------------------------------------|

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2 minutes ago, Rahabina said:

Thank you!

You are welcome

 

For my current “main” Dark/Invul Brute I am running two builds as I level.  A “stealth” build with invisibility and no taunt for soloing.  Then a “team” build with no stealth and the Taunt power.  At 50 I will add a third build that will have Rune of Protection and possibly Unstoppable for serious Tanking.  Also, over the last year, my thoughts on Touch of Fear have changed.  This is a very valuable power not just for the AoE but for the crowd control. I will be looking at squeezing that onto builds where I can

 

 But this is the build I ran last year.  I like a high recharge high accuracy build.  A great source for all things Invulnerability is Hyperstrike.  His thesis and templates on the armor set are the cornerstone of many a strong build

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  • 4 weeks later

I just finished theory crafting a Dark/Dark/Soul and went a slightly different direction.  I decided to skip almost all of the cones and use teleport to fold critters to me for Aim+Soul Drain+Blackstar.  I tossed in Burnout at the end to double that up, but I should be able to do that combo every 45 seconds or so without Burnout or the FF +Recharge Proc.

 

The defense/resist numbers are a little lower than I like, but I think with the -tohit in everything, heal in Life Drain, and Regen from Touch of the Beyond I may have enough.

 

Spoiler

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Tenebrific Flea: Level 50 Magic Blaster
Primary Power Set: Dark Blast
Secondary Power Set: Darkness Manipulation
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Teleportation
Power Pool: Speed
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Dark Blast

  • (A) Superior Defiant Barrage - Accuracy/Damage
  • (9) Superior Defiant Barrage - Damage/RechargeTime
  • (11) Superior Defiant Barrage - Accuracy/Damage/RechargeTime
  • (11) Superior Defiant Barrage - Accuracy/Damage/Endurance
  • (13) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime
  • (13) Superior Defiant Barrage - RechargeTime/+Status

Level 1: Penumbral Grasp

  • (A) Devastation - Accuracy/Damage
  • (50) Devastation - Accuracy/Damage/Recharge

Level 2: Gloom

  • (A) Superior Blaster's Wrath - Accuracy/Damage
  • (3) Superior Blaster's Wrath - Damage/Recharge
  • (3) Superior Blaster's Wrath - Accuracy/Damage/Recharge
  • (7) Superior Blaster's Wrath - Accuracy/Damage/Endurance
  • (7) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge
  • (9) Superior Blaster's Wrath - Recharge/Chance for Fire Damage

Level 4: Combat Jumping

  • (A) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (5) Reactive Defenses - Scaling Resist Damage
  • (5) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 6: Aim

  • (A) DSync:D-Sync Deceleration

Level 8: Moonbeam

  • (A) Gladiator's Javelin - Accuracy/Damage
  • (19) Gladiator's Javelin - Accuracy/Damage/End/Rech
  • (19) Gladiator's Javelin - Damage/Endurance/Recharge
  • (21) Sting of the Manticore - Accuracy/Damage
  • (21) Sting of the Manticore - Damage/Endurance
  • (23) Sting of the Manticore - Chance of Damage(Toxic)

Level 10: Kick

  • (A) Force Feedback - Chance for +Recharge

Level 12: Combat Teleport

  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance

Level 14: Tough

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (15) Gladiator's Armor - TP Protection +3% Def (All)
  • (15) Aegis - Resistance/Endurance
  • (17) Aegis - Resistance
  • (17) Aegis - Resistance/Endurance/Recharge

Level 16: Soul Drain

  • (A) Fury of the Gladiator - Accuracy/Damage
  • (27) Fury of the Gladiator - Damage/Recharge
  • (27) Fury of the Gladiator - Damage/Endurance/Recharge
  • (29) Fury of the Gladiator - Accuracy/Endurance/Recharge
  • (29) Fury of the Gladiator - Chance for Res Debuff
  • (31) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 18: Abyssal Gaze

  • (A) Neuronic Shutdown - Accuracy/Endurance
  • (43) Neuronic Shutdown - Chance of Damage(Psionic)
  • (43) Ghost Widow's Embrace - Accuracy/Endurance
  • (45) Ghost Widow's Embrace - Chance of Damage(Psionic)
  • (45) Gladiator's Net - Chance of Damage(Lethal)
  • (48) Unbreakable Constraint - Chance for Smashing Damage

Level 20: Touch of the Beyond

  • (A) Glimpse of the Abyss - Accuracy/Recharge
  • (23) Glimpse of the Abyss - Accuracy/Endurance
  • (42) Glimpse of the Abyss - Chance of Damage(Psionic)
  • (42) Numina's Convalesence - Heal/Endurance
  • (43) Numina's Convalesence - Heal
  • (50) Numina's Convalesence - +Regeneration/+Recovery

Level 22: Teleport Target

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 24: Fold Space

  • (A) Accuracy IO
  • (25) Endurance Reduction IO
  • (25) Recharge Reduction IO

Level 26: Life Drain

  • (A) Apocalypse - Damage
  • (37) Apocalypse - Accuracy/Damage/Recharge
  • (37) Apocalypse - Accuracy/Recharge
  • (39) Apocalypse - Damage/Endurance
  • (39) Apocalypse - Chance of Damage(Negative)
  • (50) Healing IO

Level 28: Dark Consumption

  • (A) Scirocco's Dervish - Accuracy/Damage
  • (31) Scirocco's Dervish - Damage/Endurance
  • (34) Scirocco's Dervish - Damage/Recharge
  • (36) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (37) Scirocco's Dervish - Chance of Damage(Lethal)

Level 30: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (31) Luck of the Gambler - Defense/Endurance

Level 32: Blackstar

  • (A) Armageddon - Damage
  • (33) Armageddon - Damage/Endurance
  • (33) Armageddon - Accuracy/Damage/Recharge
  • (33) Armageddon - Accuracy/Recharge
  • (34) Armageddon - Chance for Fire Damage
  • (34) Obliteration - Chance for Smashing Damage

Level 35: Dark Embrace

  • (A) Aegis - Resistance/Endurance
  • (36) Aegis - Resistance
  • (36) Aegis - Resistance/Endurance/Recharge

Level 38: Midnight Grasp

  • (A) Hecatomb - Damage
  • (39) Hecatomb - Accuracy/Recharge
  • (40) Hecatomb - Accuracy/Damage/Recharge
  • (40) Hecatomb - Damage/Endurance
  • (40) Hecatomb - Chance of Damage(Negative)

Level 41: Hasten

  • (A) Recharge Reduction IO
  • (42) Recharge Reduction IO

Level 44: Umbral Torrent

  • (A) Sudden Acceleration - Knockback to Knockdown
  • (45) Force Feedback - Chance for +Recharge
  • (46) Cloud Senses - Accuracy/ToHitDebuff
  • (46) Cloud Senses - Accuracy/Endurance/Recharge

Level 47: Super Speed

  • (A) Endurance Reduction IO

Level 49: Burnout

  • (A) Recharge Reduction IO

Level 1: Brawl

  • (A) Empty

Level 1: Defiance


Level 1: Sprint

 

 

  • (A) Celerity - +Stealth
Level 2: Rest
  • (A) Empty
Level 1: Swift
  • (A) Run Speed IO
Level 1: Health
  • (A) Panacea - +Hit Points/Endurance
  • (46) Miracle - +Recovery
Level 1: Hurdle
  • (A) Jumping IO
Level 1: Stamina
  • (A) Power Transfer - EndMod
  • (48) Power Transfer - Chance to Heal Self
  • (48) Performance Shifter - Chance for +End
 

 

Edited by Bionic_Flea
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On 1/22/2022 at 10:08 AM, Bionic_Flea said:

I just finished theory crafting a Dark/Dark/Soul and went a slightly different direction.  I decided to skip almost all of the cones and use teleport to fold critters to me for Aim+Soul Drain+Blackstar.  I tossed in Burnout at the end to double that up, but I should be able to do that combo every 45 seconds or so without Burnout or the FF +Recharge Proc.

 

The defense/resist numbers are a little lower than I like, but I think with the -tohit in everything, heal in Life Drain, and Regen from Touch of the Beyond I may have enough.

 

 

This looks pretty good.

 

Dark is a surprisingly versatile powerset. You Def may be low but you've got so much damage pouring out all over, I'm unsure it's going to make that much of a difference. I also love the Fold Space strategy. Mine used Combat TP to get to other groups. You just bring them to you. Clever Flea.

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I like it! Very creative take. Observation - not a criticism - it looks like you have more recovery slotted than needed. But really, very elegant.

The Splintered Soul Project: (Nyght****) 21 and counting (18 max). 

 

DSorrow: “Give a man a build export and you feed him for a day, teach him to build and he's fed for a lifetime.

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34 minutes ago, Nyghtmaire said:

Observation - not a criticism - it looks like you have more recovery slotted than needed.

 

Thanks.  It is a lot of Recovery, but that's with Touch of the Beyond up.  Then again, no reason for it not to be up, other than a miss or forgetfulness. 

 

I started leveling a Psi/Shield scrapper.  But this Darkx3 should be my next project.

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