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Grav. Propel. Objects fail to despawn.


bob_dobbs
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Gravity set, Propel.  Discovered/Tested in Rikti War Zone against the training dummies.  Objects launched against dummy targets, all of which missed due to level differences (PC level 10), failed to despawn. 

Screenshot_2021-11-22_12-16-11.png

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I preferred it much better back when the objects exploded upon impact. I hate that they stay around now. Back when they exploded, it actually gave the illusion that the impact was severe. Now, it just looks like they are rubber balls bouncing off somebody and wouldn't hurt any more or less than a dodge ball.

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2 hours ago, Solarverse said:

I preferred it much better back when the objects exploded upon impact. I hate that they stay around now. Back when they exploded, it actually gave the illusion that the impact was severe. Now, it just looks like they are rubber balls bouncing off somebody and wouldn't hurt any more or less than a dodge ball.

Some of the heavy objects could use some extra weight for sure..

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Often posting from my phone; please excuse any typos!

Fallout Engineer Rad/AR Defender || Peacemoon Empathy/Psi Defender || Svarteir Dark/Dark Controller

Everlasting || UK Timezone

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I prefer them sticking around. Just exploding on impact completely ruins the ongoing party commentary.

 

I have talked up this entire game to people just by describing the hilarity of having a grav troller on the team.  I would call the lingering trash "revolutionary" and "game-defining."

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