Quindorrian Posted December 4, 2021 Share Posted December 4, 2021 (edited) Greetings all! This has been a long time coming, but I finally wanted to post my famous/infamous build for my toon: Crime Boss (Everlasting Server). He is a Thugs/Poison MM that is very effective at running +4/8 Farms w/ EB's and I wanted to share the build because, well, I love the character, I feel he is powerful and unique, and I think it may help others trying to farm with Masterminds. First off, I must say that this was not at all planned. When I first rolled this toon, I had no intention of farming. I didn't even think it was possible. This all happened by accident! I rolled this combo for thematic purposes and one day decided to try a farm, on a whim. I was surprised how effective it was and then began the tweaking process. The toon has become even more powerful as I've made small tweaks over the past year. The second thing that needs to be said is that debuffs are king here. What makes this farming possible at all are the debuffs and specials you apply to the mobs en masse. So, while I have I highest res/def possible, I am also applying massive -hit/slow effects and this makes it all work. Additionally, my build focuses on heavy procs and this makes simple attacks rip through single target runners with ease. So, without further ado, here is the build. Please do comment and let me know what you think. Feel free to try it and ask questions. Would love to hear from you all! Crime Boss - Mastermind (Thugs).mxd This Villain build was built using Mids Reborn 3.0.6.0https://github.com/LoadedCamel/MidsReborn Crime Boss: Level 50 Natural Mastermind Primary Power Set: Thugs Secondary Power Set: Poison Power Pool: Leaping Power Pool: Leadership Power Pool: Fighting Power Pool: Speed Ancillary Pool: Field Mastery Villain Profile: ------------ Level 1: Call Thugs (A) Explosive Strike - Chance for Smashing Damage (3) Force Feedback - Chance for +Recharge (3) Soulbound Allegiance - Chance for Build Up (5) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown (5) Blood Mandate - Accuracy/Damage (7) Blood Mandate - Damage Level 1: Alkaloid (A) Preventive Medicine - Heal (7) Preventive Medicine - Heal/Endurance (9) Preventive Medicine - Endurance/RechargeTime (9) Preventive Medicine - Heal/RechargeTime (11) Preventive Medicine - Heal/RechargeTime/Endurance (11) Preventive Medicine - Chance for +Absorb Level 2: Envenom (A) Achilles' Heel - Defense Debuff (13) Achilles' Heel - Chance for Res Debuff (13) Shield Breaker - Chance for Lethal Damage (15) Touch of Lady Grey - Chance for Negative Damage (15) Undermined Defenses - Defense Debuff (17) Undermined Defenses - Defense Debuff/Endurance Level 4: Super Jump (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 6: Equip Thugs (A) Endurance Reduction IO Level 8: Combat Jumping (A) Luck of the Gambler - Defense (17) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 10: Weaken (A) Siphon Insight - ToHit Debuff (19) Siphon Insight - Accuracy/ToHit Debuff (19) Siphon Insight - Accuracy/Recharge (21) Siphon Insight - ToHit Debuff/Endurance/Recharge (21) Siphon Insight - Accuracy/Endurance/Recharge Level 12: Neurotoxic Breath (A) Impeded Swiftness - Accuracy/Slow (23) Impeded Swiftness - Damage/Slow (23) Impeded Swiftness - Accuracy/Endurance (25) Impeded Swiftness - Range/Slow (25) Impeded Swiftness - Endurance/Recharge/Slow (27) Impeded Swiftness - Chance of Damage(Smashing) Level 14: Call Enforcer (A) Luck of the Gambler - Defense (27) Luck of the Gambler - Defense/Increased Global Recharge Speed (29) Superior Mark of Supremacy - Damage (29) Superior Mark of Supremacy - Damage/Endurance (31) Superior Mark of Supremacy - Accuracy/Endurance (31) Superior Mark of Supremacy - Accuracy/Damage/Endurance Level 16: Maneuvers (A) Luck of the Gambler - Defense/Endurance (31) Luck of the Gambler - Defense/Recharge (33) Luck of the Gambler - Defense/Endurance/Recharge (33) Luck of the Gambler - Defense (33) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 18: Assault (A) Endurance Reduction IO Level 20: Gang War (A) Call to Arms - Defense Bonus Aura for Pets (34) Expedient Reinforcement - Resist Bonus Aura for Pets (34) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura (34) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen (36) Soulbound Allegiance - Damage (36) Recharge Reduction IO Level 22: Boxing (A) Stupefy - Chance of Knockback Level 24: Tough (A) Unbreakable Guard - Resistance (36) Unbreakable Guard - Resistance/Endurance (37) Unbreakable Guard - RechargeTime/Resistance (37) Unbreakable Guard - Resistance/Endurance/RechargeTime (37) Steadfast Protection - Resistance/+Def 3% Level 26: Call Bruiser (A) Edict of the Master - Defense Bonus (39) Sovereign Right - Resistance Bonus (39) Superior Command of the Mastermind - Accuracy/Damage (39) Superior Command of the Mastermind - Damage/Endurance (40) Superior Command of the Mastermind - Accuracy/Damage/Recharge (40) Superior Command of the Mastermind - Damage/Endurance/Recharge Level 28: Weave (A) Luck of the Gambler - Defense/Endurance (40) Luck of the Gambler - Defense/Recharge (42) Luck of the Gambler - Defense/Endurance/Recharge (42) Luck of the Gambler - Defense (42) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 30: Antidote (A) Gladiator's Armor - TP Protection +3% Def (All) Level 32: Upgrade Equipment (A) Endurance Reduction IO Level 35: Empty Clips (A) Annihilation - Chance for Res Debuff (43) Bombardment - Chance for Fire Damage (43) Javelin Volley - Chance of Damage(Lethal) (43) Sudden Acceleration - Knockback to Knockdown (45) Positron's Blast - Accuracy/Damage/Endurance (45) Positron's Blast - Chance of Damage(Energy) Level 38: Dual Wield (A) Decimation - Chance of Build Up (45) Gladiator's Javelin - Chance of Damage(Toxic) (46) Sudden Acceleration - Knockback to Knockdown (46) Apocalypse - Damage (46) Apocalypse - Damage/Endurance Level 41: Noxious Gas (A) Recharge Reduction IO Level 44: Hasten (A) Recharge Reduction IO (48) Recharge Reduction IO Level 47: Temp Invulnerability (A) Unbreakable Guard - Resistance (48) Unbreakable Guard - Resistance/Endurance (48) Unbreakable Guard - Resistance/Endurance/RechargeTime (50) Unbreakable Guard - +Max HP Level 49: Tactics (A) Rectified Reticle - To Hit Buff (50) Rectified Reticle - To Hit Buff/Recharge (50) Endurance Reduction IO Level 1: Supremacy Level 1: Brawl (A) Pounding Slugfest - Disorient Bonus Level 1: Sprint (A) Endurance Reduction IO Level 2: Rest (A) Interrupt Reduction IO Level 1: Swift (A) Run Speed IO Level 1: Hurdle (A) Jumping IO Level 1: Health (A) Miracle - +Recovery Level 1: Stamina (A) Endurance Modification IO Level 4: Double Jump Level 1: Punk Level 1: Arsonist Level 26: Bruiser Level 14: Enforcer Level 50: Musculature Core Paragon Level 50: Ion Core Final Judgement Level 50: Diamagnetic Core Flawless Interface Level 50: Robotic Drones Core Superior Ally Level 50: Ageless Core Epiphany Level 50: Support Core Embodiment ------------ ------------ Set Bonus Totals: 7.5% DamageBuff(Smashing) 7.5% DamageBuff(Lethal) 7.5% DamageBuff(Fire) 7.5% DamageBuff(Cold) 7.5% DamageBuff(Energy) 7.5% DamageBuff(Negative) 7.5% DamageBuff(Toxic) 7.5% DamageBuff(Psionic) 10% Defense 18.5% Defense(Smashing) 18.5% Defense(Lethal) 6% Defense(Fire) 6% Defense(Cold) 6% Defense(Energy) 6% Defense(Negative) 6% Defense(Psionic) 22.56% Defense(Melee) 6% Defense(Ranged) 21% Defense(AoE) 3% Enhancement(JumpHeight) 3% Enhancement(SpeedJumping) 42% Enhancement(Accuracy) 3% Enhancement(SpeedRunning) 58.75% Enhancement(RechargeTime) 8.75% Enhancement(Max EnduranceDiscount) 3% Enhancement(SpeedFlying) 6% SpeedFlying GrantPower Preventive Medicine (when PreventiveMedicine, if Scourge) 117.5 HP (14.63%) HitPoints 6% JumpHeight 6% SpeedJumping Knockback (Mag -4) Knockup (Mag -4) MezResist(Confused) 42.5% MezResist(Held) 42.5% MezResist(Immobilized) 42.5% MezResist(Sleep) 42.5% MezResist(Stunned) 42.5% MezResist(Terrorized) 42.5% MezResist(Teleport) 100% (20% chance) 6% (0.1 End/sec) Recovery 206% (6.89 HP/sec) Regeneration 46.25% Resistance(Smashing) 46.25% Resistance(Lethal) 41.75% Resistance(Fire) 41.75% Resistance(Cold) 42.5% Resistance(Energy) 42.5% Resistance(Negative) 35% Resistance(Toxic) 35% Resistance(Psionic) 6% SpeedRunning ------------ Set Bonuses: Blood Mandate (Call Thugs) 1.5% (0.03 End/sec) Recovery Preventive Medicine (Alkaloid) 2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 15.06 HP (1.88%) HitPoints 3% Resistance(Fire,Cold), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5% 3.75% Enhancement(EnduranceDiscount) 8.75% Enhancement(RechargeTime) GrantPower Preventive Medicine (when PreventiveMedicine, if Scourge), GrantPower Preventive Medicine (when PreventiveMedicine, if Scourge) Achilles' Heel (Envenom) 1.5% DamageBuff(All) Undermined Defenses (Envenom) 2% DamageBuff(All) Blessing of the Zephyr (Super Jump) Knockback (Mag -4), Knockup (Mag -4) Luck of the Gambler (Combat Jumping) 10% (0.33 HP/sec) Regeneration 7.5% Enhancement(RechargeTime) Siphon Insight (Weaken) 6% SpeedJumping, 6% JumpHeight, 6% SpeedFlying, 6% SpeedRunning 2% (0.03 End/sec) Recovery 9% Enhancement(Accuracy) 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee) Impeded Swiftness (Neurotoxic Breath) 1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% 3% Enhancement(Slow) 3% Resistance(Energy,Negative), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5% 3.75% Resistance(Fire,Cold), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25% 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing) Luck of the Gambler (Call Enforcer) 10% (0.33 HP/sec) Regeneration 7.5% Enhancement(RechargeTime) Superior Mark of Supremacy (Call Enforcer) 10% Enhancement(RechargeTime) 15% Enhancement(Accuracy) 5% Defense(Melee), 2.5% Defense(Lethal), 2.5% Defense(Smashing) Luck of the Gambler (Maneuvers) 10% (0.33 HP/sec) Regeneration 9.04 HP (1.13%) HitPoints 9% Enhancement(Accuracy) 3.75% Resistance(Smashing,Lethal), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25% 7.5% Enhancement(RechargeTime) Call to Arms (Gang War) 5% Defense Expedient Reinforcement (Gang War) 10% Resistance(All) Superior Command of the Mastermind (Gang War) 15% Defense(AoE) Superior Mark of Supremacy (Gang War) 15% Resistance(All), 150% (5.02 HP/sec) Regeneration Unbreakable Guard (Tough) 2.5% Enhancement(EnduranceDiscount) 2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing) Steadfast Protection (Tough) 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic) Edict of the Master (Call Bruiser) 5% Defense Sovereign Right (Call Bruiser) 10% Resistance(All) Superior Command of the Mastermind (Call Bruiser) 4% DamageBuff(All) 24.1 HP (3%) HitPoints 10% Enhancement(RechargeTime) Luck of the Gambler (Weave) 10% (0.33 HP/sec) Regeneration 9.04 HP (1.13%) HitPoints 9% Enhancement(Accuracy) 3.75% Resistance(Smashing,Lethal), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25% 7.5% Enhancement(RechargeTime) Gladiator's Armor (Antidote) 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic), MezResist(Teleport) 100% (20% chance) Positron's Blast (Empty Clips) 2.5% (0.04 End/sec) Recovery Apocalypse (Dual Wield) 16% (0.54 HP/sec) Regeneration Unbreakable Guard (Temp Invulnerability) 2.5% Enhancement(EnduranceDiscount) 2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing) 60.24 HP (7.5%) HitPoints Rectified Reticle (Tactics) 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee) Edited December 4, 2021 by Quindorrian typo 2 1 Link to comment Share on other sites More sharing options...
The_Warpact Posted December 4, 2021 Share Posted December 4, 2021 What farm? Fire? S/L? PI Council? https://www.twitch.tv/boomie373 The Revenants twitch channel, come watch us face plant, talk smack, and attempt to be world class villains. Link to comment Share on other sites More sharing options...
Quindorrian Posted December 4, 2021 Author Share Posted December 4, 2021 2 minutes ago, The_Warpact said: What farm? Fire? S/L? PI Council? S/L farming. The only draw-back I have found with this style farming is that the groups need to be spread out. So, this build is good for city farms or the like. The play style requires the MM to get "in the mix" so it is quite different than hover farm builds out there. 1 Link to comment Share on other sites More sharing options...
DocMidknight Posted December 4, 2021 Share Posted December 4, 2021 Very nice, an interesting build that will help me as I level up my demon/psn MM.....while not planning on farming with her, your build allows me to see what's possible with her. 1 Link to comment Share on other sites More sharing options...
Meknomancer Posted December 7, 2021 Share Posted December 7, 2021 I gave up on my /poison mm's a looooooooong time ago (at least til noxious gas gets the venemous treatment) i'm glad to see others getting it to work for them. 1 Link to comment Share on other sites More sharing options...
plainguy Posted December 15, 2021 Share Posted December 15, 2021 On 12/4/2021 at 10:56 AM, Quindorrian said: Greetings all! This has been a long time coming, but I finally wanted to post my famous/infamous build for my toon: Crime Boss (Everlasting Server). He is a Thugs/Poison MM that is very effective at running +4/8 Farms w/ EB's and I wanted to share the build because, well, I love the character, I feel he is powerful and unique, and I think it may help others trying to farm with Masterminds. First off, I must say that this was not at all planned. When I first rolled this toon, I had no intention of farming. I didn't even think it was possible. This all happened by accident! I rolled this combo for thematic purposes and one day decided to try a farm, on a whim. I was surprised how effective it was and then began the tweaking process. The toon has become even more powerful as I've made small tweaks over the past year. The second thing that needs to be said is that debuffs are king here. What makes this farming possible at all are the debuffs and specials you apply to the mobs en masse. So, while I have I highest res/def possible, I am also applying massive -hit/slow effects and this makes it all work. Additionally, my build focuses on heavy procs and this makes simple attacks rip through single target runners with ease. So, without further ado, here is the build. Please do comment and let me know what you think. Feel free to try it and ask questions. Would love to hear from you all! Nice build.. I have a petless mastermind whips poison that I am reworking based on your info. 1 Why Softcap is important: https://dechskaison.blogspot.com/2011/01/why-is-softcap-so-important.html Limits: https://paragonwiki.com/wiki/Limits Attack Mechanics: https://paragonwiki.com/wiki/Attack_Mechanics Semi & Petless Mastermind Builds: https://forums.homecomingservers.com/topic/10994-petless-and-semi-petless-masterminds/ Link to comment Share on other sites More sharing options...
Vulgaris Posted January 24, 2022 Share Posted January 24, 2022 On 12/4/2021 at 9:56 AM, Quindorrian said: I see quite a few scattered damage buff sets in there. As far as I have tested on the test server- No amount of +DMG enhancement sets affect pets as they stand. I was curious if I could forgo the usual obsessive survival stacking and go full murder frenzy once and after testing with ONE summoned demon prince with no further bufffs and watching him go- He hit for the exact same numbers whether you had 0 Damage Enhancing sets or +40 percent damage through set bonuses. Link to comment Share on other sites More sharing options...
Tattooist Posted September 23 Share Posted September 23 I hope this is not a necro post, but I have been using this build for my thugs / poison villainous stepford Goodwife, and let me tell you, this build is very nice and the power set is strong too. I only made this build for thematic purposes and just like you, I realized this build is very good, I don't see lots of thugs / poison builds so this may be a slept on power set. 2 Server: Everlasting Character: Tattooist Super-power: Ink Manipulation Link to comment Share on other sites More sharing options...
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