Jump to content

An Amazing Solo MM Farming Build (Thugs/Poison)


Quindorrian

Recommended Posts

Greetings all!  This has been a long time coming, but I finally wanted to post my famous/infamous build for my toon: Crime Boss (Everlasting Server).  He is a Thugs/Poison MM that is very effective at running +4/8 Farms w/ EB's and I wanted to share the build because, well, I love the character, I feel he is powerful and unique, and I think it may help others trying to farm with Masterminds.

 

First off, I must say that this was not at all planned.  When I first rolled this toon, I had no intention of farming.  I didn't even think it was possible.  This all happened by accident!  I rolled this combo for thematic purposes and one day decided to try a farm, on a whim.  I was surprised how effective it was and then began the tweaking process.  The toon has become even more powerful as I've made small tweaks over the past year.  

 

The second thing that needs to be said is that debuffs are king here.  What makes this farming possible at all are the debuffs and specials you apply to the mobs en masse.  So, while I have I highest res/def possible, I am also applying massive -hit/slow effects and this makes it all work.  Additionally, my build focuses on heavy procs and this makes simple attacks rip through single target runners with ease.  

 

So, without further ado, here is the build.  Please do comment and let me know what you think.  Feel free to try it and ask questions.  Would love to hear from you all!

 

Crime Boss - Mastermind (Thugs).mxd

 

This Villain build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsReborn

Crime Boss: Level 50 Natural Mastermind
Primary Power Set: Thugs
Secondary Power Set: Poison
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Field Mastery

Villain Profile:
------------
Level 1:    Call Thugs    
 (A) Explosive Strike - Chance for Smashing Damage
 (3) Force Feedback - Chance for +Recharge
 (3) Soulbound Allegiance - Chance for Build Up
 (5) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
 (5) Blood Mandate - Accuracy/Damage
 (7) Blood Mandate - Damage


Level 1:    Alkaloid    
 (A) Preventive Medicine - Heal
 (7) Preventive Medicine - Heal/Endurance
 (9) Preventive Medicine - Endurance/RechargeTime
 (9) Preventive Medicine - Heal/RechargeTime
 (11) Preventive Medicine - Heal/RechargeTime/Endurance
 (11) Preventive Medicine - Chance for +Absorb


Level 2:    Envenom    
 (A) Achilles' Heel - Defense Debuff
 (13) Achilles' Heel - Chance for Res Debuff
 (13) Shield Breaker - Chance for Lethal Damage
 (15) Touch of Lady Grey - Chance for Negative Damage
 (15) Undermined Defenses - Defense Debuff
 (17) Undermined Defenses - Defense Debuff/Endurance


Level 4:    Super Jump    
 (A) Blessing of the Zephyr - Knockback Reduction (4 points)


Level 6:    Equip Thugs    
 (A) Endurance Reduction IO


Level 8:    Combat Jumping    
 (A) Luck of the Gambler - Defense
 (17) Luck of the Gambler - Defense/Increased Global Recharge Speed


Level 10:    Weaken    
 (A) Siphon Insight - ToHit Debuff
 (19) Siphon Insight - Accuracy/ToHit Debuff
 (19) Siphon Insight - Accuracy/Recharge
 (21) Siphon Insight - ToHit Debuff/Endurance/Recharge
 (21) Siphon Insight - Accuracy/Endurance/Recharge


Level 12:    Neurotoxic Breath    
 (A) Impeded Swiftness - Accuracy/Slow
 (23) Impeded Swiftness - Damage/Slow
 (23) Impeded Swiftness - Accuracy/Endurance
 (25) Impeded Swiftness - Range/Slow
 (25) Impeded Swiftness - Endurance/Recharge/Slow
 (27) Impeded Swiftness - Chance of Damage(Smashing)


Level 14:    Call Enforcer    
 (A) Luck of the Gambler - Defense
 (27) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (29) Superior Mark of Supremacy - Damage
 (29) Superior Mark of Supremacy - Damage/Endurance
 (31) Superior Mark of Supremacy - Accuracy/Endurance
 (31) Superior Mark of Supremacy - Accuracy/Damage/Endurance


Level 16:    Maneuvers    
 (A) Luck of the Gambler - Defense/Endurance
 (31) Luck of the Gambler - Defense/Recharge
 (33) Luck of the Gambler - Defense/Endurance/Recharge
 (33) Luck of the Gambler - Defense
 (33) Luck of the Gambler - Defense/Increased Global Recharge Speed


Level 18:    Assault    
 (A) Endurance Reduction IO


Level 20:    Gang War    
 (A) Call to Arms - Defense Bonus Aura for Pets
 (34) Expedient Reinforcement - Resist Bonus Aura for Pets
 (34) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura
 (34) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen
 (36) Soulbound Allegiance - Damage
 (36) Recharge Reduction IO


Level 22:    Boxing    
 (A) Stupefy - Chance of Knockback


Level 24:    Tough    
 (A) Unbreakable Guard - Resistance
 (36) Unbreakable Guard - Resistance/Endurance
 (37) Unbreakable Guard - RechargeTime/Resistance
 (37) Unbreakable Guard - Resistance/Endurance/RechargeTime
 (37) Steadfast Protection - Resistance/+Def 3%


Level 26:    Call Bruiser    
 (A) Edict of the Master - Defense Bonus
 (39) Sovereign Right - Resistance Bonus
 (39) Superior Command of the Mastermind - Accuracy/Damage
 (39) Superior Command of the Mastermind - Damage/Endurance
 (40) Superior Command of the Mastermind - Accuracy/Damage/Recharge
 (40) Superior Command of the Mastermind - Damage/Endurance/Recharge


Level 28:    Weave    
 (A) Luck of the Gambler - Defense/Endurance
 (40) Luck of the Gambler - Defense/Recharge
 (42) Luck of the Gambler - Defense/Endurance/Recharge
 (42) Luck of the Gambler - Defense
 (42) Luck of the Gambler - Defense/Increased Global Recharge Speed


Level 30:    Antidote    
 (A) Gladiator's Armor - TP Protection +3% Def (All)


Level 32:    Upgrade Equipment    
 (A) Endurance Reduction IO


Level 35:    Empty Clips    
 (A) Annihilation - Chance for Res Debuff
 (43) Bombardment - Chance for Fire Damage
 (43) Javelin Volley - Chance of Damage(Lethal)
 (43) Sudden Acceleration - Knockback to Knockdown
 (45) Positron's Blast - Accuracy/Damage/Endurance
 (45) Positron's Blast - Chance of Damage(Energy)


Level 38:    Dual Wield    
 (A) Decimation - Chance of Build Up
 (45) Gladiator's Javelin - Chance of Damage(Toxic)
 (46) Sudden Acceleration - Knockback to Knockdown
 (46) Apocalypse - Damage
 (46) Apocalypse - Damage/Endurance


Level 41:    Noxious Gas    
 (A) Recharge Reduction IO


Level 44:    Hasten    
 (A) Recharge Reduction IO
 (48) Recharge Reduction IO


Level 47:    Temp Invulnerability    
 (A) Unbreakable Guard - Resistance
 (48) Unbreakable Guard - Resistance/Endurance
 (48) Unbreakable Guard - Resistance/Endurance/RechargeTime
 (50) Unbreakable Guard - +Max HP


Level 49:    Tactics    
 (A) Rectified Reticle - To Hit Buff
 (50) Rectified Reticle - To Hit Buff/Recharge
 (50) Endurance Reduction IO


Level 1:    Supremacy    
Level 1:    Brawl    
 (A) Pounding Slugfest - Disorient Bonus


Level 1:    Sprint    
 (A) Endurance Reduction IO


Level 2:    Rest    
 (A) Interrupt Reduction IO


Level 1:    Swift    
 (A) Run Speed IO


Level 1:    Hurdle    
 (A) Jumping IO


Level 1:    Health    
 (A) Miracle - +Recovery


Level 1:    Stamina    
 (A) Endurance Modification IO


Level 4:    Double Jump    
Level 1:    Punk    
Level 1:    Arsonist    
Level 26:    Bruiser    
Level 14:    Enforcer    
Level 50:    Musculature Core Paragon    
Level 50:    Ion Core Final Judgement    
Level 50:    Diamagnetic Core Flawless Interface    
Level 50:    Robotic Drones Core Superior Ally    
Level 50:    Ageless Core Epiphany    
Level 50:    Support Core Embodiment    
------------

------------
Set Bonus Totals:
7.5% DamageBuff(Smashing)
7.5% DamageBuff(Lethal)
7.5% DamageBuff(Fire)
7.5% DamageBuff(Cold)
7.5% DamageBuff(Energy)
7.5% DamageBuff(Negative)
7.5% DamageBuff(Toxic)
7.5% DamageBuff(Psionic)
10% Defense
18.5% Defense(Smashing)
18.5% Defense(Lethal)
6% Defense(Fire)
6% Defense(Cold)
6% Defense(Energy)
6% Defense(Negative)
6% Defense(Psionic)
22.56% Defense(Melee)
6% Defense(Ranged)
21% Defense(AoE)
3% Enhancement(JumpHeight)
3% Enhancement(SpeedJumping)
42% Enhancement(Accuracy)
3% Enhancement(SpeedRunning)
58.75% Enhancement(RechargeTime)
8.75% Enhancement(Max EnduranceDiscount)
3% Enhancement(SpeedFlying)
6% SpeedFlying
GrantPower Preventive Medicine (when PreventiveMedicine, if Scourge)
117.5 HP (14.63%) HitPoints
6% JumpHeight
6% SpeedJumping
Knockback (Mag -4)
Knockup (Mag -4)
MezResist(Confused) 42.5%
MezResist(Held) 42.5%
MezResist(Immobilized) 42.5%
MezResist(Sleep) 42.5%
MezResist(Stunned) 42.5%
MezResist(Terrorized) 42.5%
MezResist(Teleport) 100% (20% chance)
6% (0.1 End/sec) Recovery
206% (6.89 HP/sec) Regeneration
46.25% Resistance(Smashing)
46.25% Resistance(Lethal)
41.75% Resistance(Fire)
41.75% Resistance(Cold)
42.5% Resistance(Energy)
42.5% Resistance(Negative)
35% Resistance(Toxic)
35% Resistance(Psionic)
6% SpeedRunning

------------
Set Bonuses:
Blood Mandate
(Call Thugs)
  1.5% (0.03 End/sec) Recovery


Preventive Medicine
(Alkaloid)
  2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  15.06 HP (1.88%) HitPoints
  3% Resistance(Fire,Cold), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5%
  3.75% Enhancement(EnduranceDiscount)
  8.75% Enhancement(RechargeTime)
  GrantPower Preventive Medicine (when PreventiveMedicine, if Scourge), GrantPower Preventive Medicine (when PreventiveMedicine, if Scourge)


Achilles' Heel
(Envenom)
  1.5% DamageBuff(All)


Undermined Defenses
(Envenom)
  2% DamageBuff(All)


Blessing of the Zephyr
(Super Jump)
  Knockback (Mag -4), Knockup (Mag -4)


Luck of the Gambler
(Combat Jumping)
  10% (0.33 HP/sec) Regeneration
  7.5% Enhancement(RechargeTime)


Siphon Insight
(Weaken)
  6% SpeedJumping, 6% JumpHeight, 6% SpeedFlying, 6% SpeedRunning
  2% (0.03 End/sec) Recovery
  9% Enhancement(Accuracy)
  3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)


Impeded Swiftness
(Neurotoxic Breath)
  1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  3% Enhancement(Slow)
  3% Resistance(Energy,Negative), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5%
  3.75% Resistance(Fire,Cold), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25%
  2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)


Luck of the Gambler
(Call Enforcer)
  10% (0.33 HP/sec) Regeneration
  7.5% Enhancement(RechargeTime)


Superior Mark of Supremacy
(Call Enforcer)
  10% Enhancement(RechargeTime)
  15% Enhancement(Accuracy)
  5% Defense(Melee), 2.5% Defense(Lethal), 2.5% Defense(Smashing)


Luck of the Gambler
(Maneuvers)
  10% (0.33 HP/sec) Regeneration
  9.04 HP (1.13%) HitPoints
  9% Enhancement(Accuracy)
  3.75% Resistance(Smashing,Lethal), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25%
  7.5% Enhancement(RechargeTime)


Call to Arms
(Gang War)
  5% Defense


Expedient Reinforcement
(Gang War)
  10% Resistance(All)


Superior Command of the Mastermind
(Gang War)
  15% Defense(AoE)


Superior Mark of Supremacy
(Gang War)
  15% Resistance(All), 150% (5.02 HP/sec) Regeneration


Unbreakable Guard
(Tough)
  2.5% Enhancement(EnduranceDiscount)
  2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)


Steadfast Protection
(Tough)
  3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)


Edict of the Master
(Call Bruiser)
  5% Defense


Sovereign Right
(Call Bruiser)
  10% Resistance(All)


Superior Command of the Mastermind
(Call Bruiser)
  4% DamageBuff(All)
  24.1 HP (3%) HitPoints
  10% Enhancement(RechargeTime)


Luck of the Gambler
(Weave)
  10% (0.33 HP/sec) Regeneration
  9.04 HP (1.13%) HitPoints
  9% Enhancement(Accuracy)
  3.75% Resistance(Smashing,Lethal), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25%
  7.5% Enhancement(RechargeTime)


Gladiator's Armor
(Antidote)
  3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic), MezResist(Teleport) 100% (20% chance)


Positron's Blast
(Empty Clips)
  2.5% (0.04 End/sec) Recovery


Apocalypse
(Dual Wield)
  16% (0.54 HP/sec) Regeneration


Unbreakable Guard
(Temp Invulnerability)
  2.5% Enhancement(EnduranceDiscount)
  2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
  60.24 HP (7.5%) HitPoints


Rectified Reticle
(Tactics)
  1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)


 

 

 

Edited by Quindorrian
typo
  • Like 2
  • Thumbs Up 1
Link to comment
Share on other sites

2 minutes ago, The_Warpact said:

What farm? Fire? S/L? PI Council?

 

S/L farming.  The only draw-back I have found with this style farming is that the groups need to be spread out.  So, this build is good for city farms or the like.  The play style requires the MM to get "in the mix" so it is quite different than hover farm builds out there.

  • Thumbs Up 1
Link to comment
Share on other sites

On 12/4/2021 at 10:56 AM, Quindorrian said:

Greetings all!  This has been a long time coming, but I finally wanted to post my famous/infamous build for my toon: Crime Boss (Everlasting Server).  He is a Thugs/Poison MM that is very effective at running +4/8 Farms w/ EB's and I wanted to share the build because, well, I love the character, I feel he is powerful and unique, and I think it may help others trying to farm with Masterminds.

 

First off, I must say that this was not at all planned.  When I first rolled this toon, I had no intention of farming.  I didn't even think it was possible.  This all happened by accident!  I rolled this combo for thematic purposes and one day decided to try a farm, on a whim.  I was surprised how effective it was and then began the tweaking process.  The toon has become even more powerful as I've made small tweaks over the past year.  

 

The second thing that needs to be said is that debuffs are king here.  What makes this farming possible at all are the debuffs and specials you apply to the mobs en masse.  So, while I have I highest res/def possible, I am also applying massive -hit/slow effects and this makes it all work.  Additionally, my build focuses on heavy procs and this makes simple attacks rip through single target runners with ease.  

 

So, without further ado, here is the build.  Please do comment and let me know what you think.  Feel free to try it and ask questions.  Would love to hear from you all!

 

Nice build.. 
I have a petless mastermind whips poison that I am reworking based on your info.

 

 

  • Thumbs Up 1
Link to comment
Share on other sites

  • 1 month later
On 12/4/2021 at 9:56 AM, Quindorrian said:


 

 

 

I see quite a few scattered damage buff sets in there.

As far as I have tested on the test server- No amount of +DMG enhancement sets affect pets as they stand. I was curious if I could forgo the usual obsessive survival stacking and go full murder frenzy once and after testing with ONE summoned demon prince with no further bufffs and watching him go- He hit for the exact same numbers whether you had 0 Damage Enhancing sets or +40 percent damage through set bonuses.

Link to comment
Share on other sites

  • 2 years later

I hope this is not a necro post, but I have been using this build for my thugs / poison villainous stepford Goodwife, and let me tell you, this build is very nice and the power set is strong too. I only made this build for thematic purposes and just like you, I realized this build is very good, I don't see lots of thugs / poison builds so this may be a slept on power set. 

  • Like 2

Server: Everlasting

 

Character: Tattooist

 

Super-power: Ink Manipulation

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...