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Rad/Stone build and compilation of Stone Armor builds.


Sovera

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I've pretty much reached the end of things to test outside of maybe trying Katana (I'd love to try Claws as well, but...).

 

The 'best', in my opinion, remains the first option: Rad Melee. Good AoE with IG really pushing the envelope as low as Posi 1, with mediocre ST that can be faked as higher by cheating with -res procs in IG.

 

Of this both the Contaminated Strike and the Devastating Blow are valid builds. Devastating helps with the mediocre ST but Contaminated is much more fluid and its rotation allows to heal at some nutty speeds, but not even the -res procs disguise the damage loss despite the math done somewhere in this thread. Which just goes to show why I always prefer to test instead of mathing it out.

 

Edited by Sovera
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DB/Stone. Safe to say it's not a set that shines on Brute.

 

Four (??) minutes to down a pylon despite having -res procs. Savage Melee without -res did it in 3:20.

 

I was going to Trapdoor it but it was such a poor showing my interest in doing so melted.

 

 

Spoiler

This Villain build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Dual Blades
Secondary Power Set: Stone Armor
Power Pool: Flight
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Power Slice -- OvrFrc-Dam/KB(A), OvrFrc-End/Rech(3), OvrFrc-Acc/Dmg/End(3), OvrFrc-Dmg/End/Rech(5), OvrFrc-Acc/Dmg/End/Rech(5)
Level 1: Rock Armor -- Rct-ResDam%(A), Rct-Def/EndRdx(7), LucoftheG-Def/Rchg+(9)
Level 2: Ablating Strike -- Hct-Dam%(A), Hct-Dmg/Rchg(13), Hct-Acc/Dmg/Rchg(13), Hct-Acc/Rchg(15), Hct-Dmg/EndRdx(15), AchHee-ResDeb%(17)
Level 4: Hover -- LucoftheG-Def/Rchg+(A)
Level 6: Typhoon's Edge -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(7), SprUnrFur-Acc/Dmg/Rchg(27), SprUnrFur-Dmg/EndRdx/Rchg(29), SprUnrFur-Acc/Dmg/EndRdx/Rchg(49), SprUnrFur-Rchg/+Regen/+End(49)
Level 8: Blinding Feint -- TchofDth-Acc/Dmg(A), TchofDth-Dam%(17), TchofDth-Dmg/Rchg(19), TchofDth-Acc/Dmg/EndRdx(19), TchofDth-Dmg/EndRdx/Rchg(21), GssSynFr--Build%(21)
Level 10: Mud Pots -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(23), SprBrtFur-Acc/Dmg/Rchg(23), SprBrtFur-Dmg/EndRdx/Rchg(25), SprBrtFur-Acc/Dmg/EndRdx/Rchg(25), SprBrtFur-Rech/Fury%(27)
Level 12: Stone Skin -- Rct-Def/EndRdx(A), Rct-Def(33), LucoftheG-Def/Rchg+(34), RctArm-ResDam(34), RctArm-ResDam/EndRdx(34), RctArm-ResDam/Rchg(36)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(29)
Level 16: Rooted -- Pnc-Heal/+End(A), Pnc-Heal/EndRedux(31), Pnc-EndRdx/Rchg(31), Pnc-Heal(31), Pnc-Heal/EndRedux/Rchg(33)
Level 18: Fly -- WntGif-ResSlow(A)
Level 20: Crystal Armor -- PrfShf-End%(A), ShlWal-Def/EndRdx(33), ShlWal-Def/Rchg(36), ShlWal-Def(36), ShlWal-Def/EndRdx/Rchg(37), PrfShf-EndMod(37)
Level 22: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 24: Earth's Embrace -- Prv-Heal(A), Prv-Heal/EndRdx(37), Prv-EndRdx/Rchg(39), Prv-Heal/Rchg(39), Prv-Heal/Rchg/EndRdx(39), Prv-Absorb%(43)
Level 26: Sweeping Strike -- Arm-Dmg/EndRdx(A), Arm-Dmg/Rchg(40), Arm-Acc/Dmg/Rchg(40), Arm-Acc/Rchg(40), Arm-Dam%(42), FuroftheG-ResDeb%(42)
Level 28: Minerals -- ShlWal-Def/EndRdx/Rchg(A), ShlWal-Def/Rchg(46), ShlWal-Def/EndRdx(46), ShlWal-Def(46)
Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 32: Boxing -- Empty(A)
Level 35: Brimstone Armor -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(42), RctArm-ResDam/EndRdx/Rchg(43), GldArm-3defTpProc(43)
Level 38: Focused Accuracy -- AdjTrg-ToHit/EndRdx(A), AdjTrg-EndRdx/Rchg(45), AdjTrg-ToHit/EndRdx/Rchg(45)
Level 41: Physical Perfection -- PrfShf-End%(A)
Level 44: Tough -- UnbGrd-Max HP%(A), StdPrt-ResDam/Def+(45), UnbGrd-ResDam(47), UnbGrd-ResDam/EndRdx(47)
Level 47: Weave -- ShlWal-Def/EndRdx(A), ShlWal-ResDam/Re TP(48), ShlWal-Def(48), ShlWal-Def/EndRdx/Rchg(48)
Level 49: Superior Conditioning -- PrfShf-End%(A)
Level 1: Fury
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(11)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11)
Level 50: Musculature Radial Paragon
Level 50: Born In Battle
Level 50: High Pain Threshold
Level 50: Invader
Level 50: Marshal
Level 12: Afterburner
------------

 

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9 hours ago, Sovera said:

DB/Stone. Safe to say it's not a set that shines on Brute.

 

Four (??) minutes to down a pylon despite having -res procs. Savage Melee without -res did it in 3:20.

 

I was going to Trapdoor it but it was such a poor showing my interest in doing so melted.

 

 

  Reveal hidden contents

This Villain build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Dual Blades
Secondary Power Set: Stone Armor
Power Pool: Flight
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Power Slice -- OvrFrc-Dam/KB(A), OvrFrc-End/Rech(3), OvrFrc-Acc/Dmg/End(3), OvrFrc-Dmg/End/Rech(5), OvrFrc-Acc/Dmg/End/Rech(5)
Level 1: Rock Armor -- Rct-ResDam%(A), Rct-Def/EndRdx(7), LucoftheG-Def/Rchg+(9)
Level 2: Ablating Strike -- Hct-Dam%(A), Hct-Dmg/Rchg(13), Hct-Acc/Dmg/Rchg(13), Hct-Acc/Rchg(15), Hct-Dmg/EndRdx(15), AchHee-ResDeb%(17)
Level 4: Hover -- LucoftheG-Def/Rchg+(A)
Level 6: Typhoon's Edge -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(7), SprUnrFur-Acc/Dmg/Rchg(27), SprUnrFur-Dmg/EndRdx/Rchg(29), SprUnrFur-Acc/Dmg/EndRdx/Rchg(49), SprUnrFur-Rchg/+Regen/+End(49)
Level 8: Blinding Feint -- TchofDth-Acc/Dmg(A), TchofDth-Dam%(17), TchofDth-Dmg/Rchg(19), TchofDth-Acc/Dmg/EndRdx(19), TchofDth-Dmg/EndRdx/Rchg(21), GssSynFr--Build%(21)
Level 10: Mud Pots -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(23), SprBrtFur-Acc/Dmg/Rchg(23), SprBrtFur-Dmg/EndRdx/Rchg(25), SprBrtFur-Acc/Dmg/EndRdx/Rchg(25), SprBrtFur-Rech/Fury%(27)
Level 12: Stone Skin -- Rct-Def/EndRdx(A), Rct-Def(33), LucoftheG-Def/Rchg+(34), RctArm-ResDam(34), RctArm-ResDam/EndRdx(34), RctArm-ResDam/Rchg(36)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(29)
Level 16: Rooted -- Pnc-Heal/+End(A), Pnc-Heal/EndRedux(31), Pnc-EndRdx/Rchg(31), Pnc-Heal(31), Pnc-Heal/EndRedux/Rchg(33)
Level 18: Fly -- WntGif-ResSlow(A)
Level 20: Crystal Armor -- PrfShf-End%(A), ShlWal-Def/EndRdx(33), ShlWal-Def/Rchg(36), ShlWal-Def(36), ShlWal-Def/EndRdx/Rchg(37), PrfShf-EndMod(37)
Level 22: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 24: Earth's Embrace -- Prv-Heal(A), Prv-Heal/EndRdx(37), Prv-EndRdx/Rchg(39), Prv-Heal/Rchg(39), Prv-Heal/Rchg/EndRdx(39), Prv-Absorb%(43)
Level 26: Sweeping Strike -- Arm-Dmg/EndRdx(A), Arm-Dmg/Rchg(40), Arm-Acc/Dmg/Rchg(40), Arm-Acc/Rchg(40), Arm-Dam%(42), FuroftheG-ResDeb%(42)
Level 28: Minerals -- ShlWal-Def/EndRdx/Rchg(A), ShlWal-Def/Rchg(46), ShlWal-Def/EndRdx(46), ShlWal-Def(46)
Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 32: Boxing -- Empty(A)
Level 35: Brimstone Armor -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(42), RctArm-ResDam/EndRdx/Rchg(43), GldArm-3defTpProc(43)
Level 38: Focused Accuracy -- AdjTrg-ToHit/EndRdx(A), AdjTrg-EndRdx/Rchg(45), AdjTrg-ToHit/EndRdx/Rchg(45)
Level 41: Physical Perfection -- PrfShf-End%(A)
Level 44: Tough -- UnbGrd-Max HP%(A), StdPrt-ResDam/Def+(45), UnbGrd-ResDam(47), UnbGrd-ResDam/EndRdx(47)
Level 47: Weave -- ShlWal-Def/EndRdx(A), ShlWal-ResDam/Re TP(48), ShlWal-Def(48), ShlWal-Def/EndRdx/Rchg(48)
Level 49: Superior Conditioning -- PrfShf-End%(A)
Level 1: Fury
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(11)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11)
Level 50: Musculature Radial Paragon
Level 50: Born In Battle
Level 50: High Pain Threshold
Level 50: Invader
Level 50: Marshal
Level 12: Afterburner
------------

 

Yeah, this seems like a combo that might shine on a scrapper…. Although I know you can’t give up the taunt aura 😂 maybe DB/Energy for you?

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  • 1 month later

I took about 4 passes before I finalized my Claws/ea Scrapper and this is pass one for a Ice/stone Brute. I converted this over from Croax's Stalker version. I think the debate here is how much recharge do I want to give up for more S/L resist. I can't say skipping Granite was intended, but it just fell that way. 4 ST attacks means that's set and 3 AoEs with a damage aura means things will die quickly enough. Power picks are actually quite close to what I use for leveling. I used Fists to start with Kick as added filler. Currently at 37, so I plan on upgrading the build and taking Ice Sword this time. I'll toss in whatever until I hit 50 and can swap in the purples. It should ding 50 sometime 4/2022.

 

Update: Pass #2. It helps to have the right version of Mid's. A couple of slots changed as well.

 

Update: Pass number 4. I bumped the def F/C numbers to get them in the 40 range. The sacrifice was essentially 10% recharge.

 

This Villain build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Project Next: Level 50 Magic Brute
Primary Power Set: Ice Melee
Secondary Power Set: Stone Armor
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Ice Sword -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(3), SprBrtFur-Acc/Dmg/Rchg(3), SprBrtFur-Dmg/EndRdx/Rchg(5), SprBrtFur-Acc/Dmg/EndRdx/Rchg(5), SprBrtFur-Rech/Fury%(11)
Level 1: Rock Armor -- Rct-Def(A), Rct-Def/EndRdx(7), Rct-EndRdx/Rchg(7), Rct-Def/Rchg(9), Rct-Def/EndRdx/Rchg(43), Rct-ResDam%(45)
Level 2: Frost -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(17), PstBls-Dmg/Rng(23), PstBls-Acc/Dmg/EndRdx(25), PstBls-Dam%(25), Ann-ResDeb%(27)
Level 4: Earth's Embrace -- Prv-Heal(A), Prv-Heal/Rchg(9)
Level 6: Build Up -- GssSynFr--Build%(A)
Level 8: Ice Patch -- RechRdx-I(A)
Level 10: Mud Pots -- Obl-Dmg(A), Obl-Acc/Rchg(13), Obl-Dmg/Rchg(13), Obl-Acc/Dmg/Rchg(15), Obl-Acc/Dmg/EndRdx/Rchg(15), Obl-%Dam(17)
Level 12: Stone Skin -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(47), RedFrt-Def(48), StdPrt-ResDam/Def+(48), GldArm-3defTpProc(48), GldArm-ResDam(49)
Level 14: Fly -- WntGif-ResSlow(A)
Level 16: Rooted -- Prv-Heal(A), Prv-Heal/EndRdx(40)
Level 18: Greater Ice Sword -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(19), SprUnrFur-Acc/Dmg/Rchg(19), SprUnrFur-Dmg/EndRdx/Rchg(21), SprUnrFur-Acc/Dmg/EndRdx/Rchg(21), SprUnrFur-Rchg/+Regen/+End(23)
Level 20: Crystal Armor -- PrfShf-End%(A), RedFrt-Def(45), RedFrt-Def/EndRdx(46)
Level 22: Kick -- Empty(A)
Level 24: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx(34), Ags-ResDam/EndRdx/Rchg(36), Ags-ResDam/Rchg(36)
Level 26: Freezing Touch -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(27), Hct-Acc/Rchg(29), Hct-Dmg/EndRdx(29), Hct-Dam%(31), UnbCns-Dam%(31)
Level 28: Minerals -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(37)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 32: Frozen Aura -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(33), Arm-Dam%(34), FuroftheG-ResDeb%(34)
Level 35: Brimstone Armor -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(37), Ags-ResDam(39), Ags-Psi/Status(40)
Level 38: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(39), RedFrt-Def(39)
Level 41: Gloom -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(42), SprWntBit-Acc/Dmg/EndRdx(42), SprWntBit-Acc/Dmg/Rchg(42), SprWntBit-Dmg/EndRdx/Acc/Rchg(43), SprWntBit-Rchg/SlowProc(50)
Level 44: Dark Obliteration -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(45), SprFrzBls-Acc/Dmg/EndRdx(46), SprFrzBls-Acc/Dmg/Rchg(49), SprFrzBls-Dmg/EndRdx/Acc/Rchg(50), SprFrzBls-Rchg/ImmobProc(50)
Level 47: Hover -- LucoftheG-Def/Rchg+(A)
Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 1: Fury 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-EndRdx(A), Clr-RunSpd(36)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Flight-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(11)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(37)
Level 14: Afterburner 
------------

Edited by Without_Pause
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Top 10 Most Fun 50s.

1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Waterpark: Water/temp Blaster. 5. Project Next: Ice/stone Brute. 6. Mighty Matt: Rad/bio Brute. 7. Without Pause: Claws/wp Brute. 8. Emma Strange: Ill/dark. 9. Nothing But Flowers: Plant/storm Controller. 10. Obsidian Smoke: Fire/dark Corr. 

 

"Downtime is for mortals."

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  • 2 weeks later

Theory crafted for my next Brute.  More Defense, less Resistance than the other builds in this thread.  Proc'd up Devastating Blow and Mud Pots.  Could be an okayish Fire Farmer if it wanted to at 44% Fire Def and 82% Fire Res.  Clear time would be less than a /Fire, but still good.  Also added taunt and would presumably be running Ageless for the Debuff resistance anyway. 

 

I've got a Savage/Stone that is really similar, and it tanks very well.  Savage melee I'm hoping gets a tweak or two soon.

 

Spoiler

This Villain build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Kryptonite Rad/Stone Brute: Level 50 Magic Brute
Primary Power Set: Radiation Melee
Secondary Power Set: Stone Armor
Power Pool: Teleportation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Radioactive Smash

  • (A) Hecatomb - Damage/Recharge
  • (3) Hecatomb - Chance of Damage(Negative)
  • (3) Hecatomb - Damage/Endurance
  • (5) Hecatomb - Accuracy/Damage/Recharge
  • (5) Hecatomb - Accuracy/Recharge
  • (7) Force Feedback - Chance for +Recharge

Level 1: Rock Armor

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (7) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 2: Stone Skin

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (13) Luck of the Gambler - Defense
  • (13) Luck of the Gambler - Defense/Endurance
  • (15) Aegis - Resistance
  • (15) Aegis - Resistance/Endurance
  • (17) Aegis - Resistance/Recharge

Level 4: Earth's Embrace

  • (A) Numina's Convalesence - Heal/Recharge
  • (17) Miracle - Heal/Recharge
  • (19) Panacea - Heal/Recharge

Level 6: Combat Teleport

  • (A) Rectified Reticle - Increased Perception

Level 8: Radiation Siphon

  • (A) Superior Blistering Cold - Accuracy/Damage
  • (19) Superior Blistering Cold - Damage/Endurance
  • (21) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (21) Superior Blistering Cold - Accuracy/Damage/Recharge
  • (23) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
  • (23) Superior Blistering Cold - Recharge/Chance for Hold

Level 10: Mud Pots

  • (A) Superior Brute's Fury - Accuracy/Damage
  • (25) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge
  • (25) Superior Brute's Fury - Recharge/Fury Bonus
  • (27) Fury of the Gladiator - Chance for Res Debuff
  • (27) Ice Mistral's Torment - Chance for Cold Damage
  • (29) Obliteration - Chance for Smashing Damage

Level 12: Fusion

  • (A) Recharge Reduction IO
  • (29) Recharge Reduction IO

Level 14: Hasten

  • (A) Recharge Reduction IO
  • (31) Recharge Reduction IO

Level 16: Rooted

  • (A) Healing IO
  • (31) Healing IO

Level 18: Irradiated Ground

  • (A) Eradication - Damage
  • (31) Eradication - Accuracy/Damage/Endurance/Recharge
  • (33) Eradication - Chance for Energy Damage
  • (33) Touch of Lady Grey - Chance for Negative Damage
  • (33) Armageddon - Chance for Fire Damage
  • (34) Obliteration - Chance for Smashing Damage

Level 20: Brimstone Armor

  • (A) Aegis - Resistance
  • (34) Aegis - Resistance/Endurance
  • (34) Aegis - Resistance/Recharge
  • (36) Gladiator's Armor - TP Protection +3% Def (All)
  • (36) Steadfast Protection - Resistance/+Def 3%

Level 22: Teleport

  • (A) Jaunt - Endurance/Range

Level 24: Fold Space

  • (A) Accuracy IO

Level 26: Devastating Blow

  • (A) Superior Brute's Fury - Damage/Recharge
  • (36) Superior Brute's Fury - Accuracy/Damage/Recharge
  • (37) Superior Brute's Fury - Damage/Endurance/RechargeTime
  • (37) Gladiator's Strike - Chance for Smashing Damage
  • (37) Touch of Death - Chance of Damage(Negative)
  • (39) Touch of Lady Grey - Chance for Negative Damage

Level 28: Crystal Armor

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (39) Endurance Modification IO
  • (39) Performance Shifter - Chance for +End
  • (40) Reactive Defenses - Defense
  • (40) Reactive Defenses - Defense/Endurance
  • (40) Performance Shifter - EndMod

Level 30: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 32: Atom Smasher

  • (A) Superior Avalanche - Damage/Endurance
  • (42) Superior Avalanche - Accuracy/Damage
  • (42) Superior Avalanche - Accuracy/Damage/Endurance
  • (42) Superior Avalanche - Accuracy/Damage/Recharge
  • (43) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (43) Superior Avalanche - Recharge/Chance for Knockdown

Level 35: Minerals

  • (A) Gift of the Ancients - Run Speed +7.5%
  • (43) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (46) Kismet - Accuracy +6%

Level 38: Gloom

  • (A) Superior Winter's Bite - Accuracy/Damage
  • (45) Superior Winter's Bite - Damage/RechargeTime
  • (45) Superior Winter's Bite - Accuracy/Damage/Endurance
  • (45) Superior Winter's Bite - Accuracy/Damage/Recharge
  • (46) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime
  • (46) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge

Level 41: Taunt

  • (A) Perfect Zinger - Chance for Psi Damage

Level 44: Boxing

  • (A) Accuracy IO

Level 47: Tough

  • (A) Aegis - Resistance
  • (48) Aegis - Resistance/Endurance
  • (48) Aegis - Resistance/Recharge
  • (48) Unbreakable Guard - +Max HP

Level 49: Weave

  • (A) Reactive Defenses - Defense
  • (50) Reactive Defenses - Scaling Resist Damage
  • (50) Reactive Defenses - Defense/Endurance
  • (50) Reactive Defenses - Defense/RechargeTime

Level 1: Fury


Level 1: Brawl

 

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		|A|
		|-------------------------------------------------------------------|

  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Swift
  • (A) Empty
Level 1: Hurdle
  • (A) Empty
Level 1: Health
  • (A) Panacea - +Hit Points/Endurance
  • (9) Miracle - +Recovery
  • (9) Numina's Convalesence - +Regeneration/+Recovery
Level 1: Stamina
  • (A) Performance Shifter - Chance for +End
  • (11) Performance Shifter - EndMod
  • (11) Endurance Modification IO
Level 50: Musculature Radial Paragon

Level 50: Born In Battle
Level 50: High Pain Threshold
Level 50: Invader
Level 50: Marshal
Level 50: Ageless Radial Epiphany
------------

 

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  • 2 months later

Tried the KM/Stone and it was the usual. Yin in 55 minutes and fighting through molasses. Burst is otherwise a good AoE but the 2.9 animation to hit mid two digits is not doing any favors to an already ailing set.

 

Also tried the Spines/Stone, but if the gimmick of slows was the intention it turned out to be a dud. The slows are obviously bugged and do nothing, not even a slight movement delay. Things like Rain of Fire, Tar Patch, not to name everyone, makes the enemies move noticeably slower, but the 40% from Mud pots + the 16% from Quills + another 16% from Spine Burst did zilch.

 

This looks like a bug and I assume the recharge is not working either but no idea if so or not.

 

The damage was... actually quite alright. Did Yin in 49 minutes which is not super super great (Spine Burst sucks very very badly though). The T1 and T2 was enough and Ripper when both were on CD or on a heavy AoE situation.

 

Brimstone should help the weak ST damage but it will never compete since no set can use its T1 and T2 and actually do good damage. But, with two auras at the same time it did not feel particularly slow (T1 and T2 was enough to kill +1 minions and that's all I can really ask for).

 

I'll drop the build over the test server tomorrow for both a Trapdoor and pylon test.

 

 

Spoiler

This Villain build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Mutation Brute
Primary Power Set: Spines
Secondary Power Set: Stone Armor
Power Pool: Flight
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Barb Swipe -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(3), TchofDth-Dam%(3), TchofDth-Acc/Dmg/EndRdx(5), TchofDth-Dmg/EndRdx/Rchg(5), IceMisTrmt-+ColdDmg(45)
Level 1: Rock Armor -- Rct-ResDam%(A), Rct-Def/EndRdx(7), LucoftheG-Def/Rchg+(7)
Level 2: Lunge -- TchofDth-Dam%(A), TchofDth-Acc/Dmg(11), TchofDth-Dmg/EndRdx(11), TchofDth-Dmg/Rchg(13), TchofDth-Acc/Dmg/EndRdx(13), IceMisTrmt-+ColdDmg(45)
Level 4: Spine Burst -- Erd-%Dam(A), Erd-Acc/Dmg/EndRdx/Rchg(15), Erd-Dmg(15), Obl-Acc/Dmg/EndRdx/Rchg(17), Obl-Acc/Dmg/Rchg(17), IceMisTrmt-+ColdDmg(46)
Level 6: Hover -- LucoftheG-Def/Rchg+(A)
Level 8: Stone Skin -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(19), RctArm-ResDam/Rchg(19), LucoftheG-Def/Rchg+(21), Rct-Def/EndRdx(21), Rct-Def(23)
Level 10: Mud Pots -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(23), SprBrtFur-Acc/Dmg/Rchg(25), SprBrtFur-Dmg/EndRdx/Rchg(25), SprBrtFur-Acc/Dmg/EndRdx/Rchg(27), SprBrtFur-Rech/Fury%(27)
Level 12: Build Up -- AdjTrg-ToHit/Rchg(A), GssSynFr--Build%(29), AdjTrg-EndRdx/Rchg(29), AdjTrg-Rchg(31)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 16: Rooted -- Pnc-Heal/+End(A), Pnc-Heal/EndRedux(31), Pnc-EndRdx/Rchg(33), Pnc-Heal(33), Pnc-Heal/EndRedux/Rchg(33)
Level 18: Quills -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(34), SprUnrFur-Acc/Dmg/Rchg(34), SprUnrFur-Dmg/EndRdx/Rchg(34), SprUnrFur-Acc/Dmg/EndRdx/Rchg(36), SprUnrFur-Rchg/+Regen/+End(36)
Level 20: Crystal Armor -- PrfShf-End%(A), Rct-Def(36), Rct-Def/EndRdx(37), LucoftheG-Def/Rchg+(37)
Level 22: Fly -- WntGif-ResSlow(A)
Level 24: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 26: Ripper -- Arm-Dam%(A), Erd-%Dam(37), Arm-Acc/Dmg/Rchg(39), Obl-Acc/Dmg/EndRdx/Rchg(39), Obl-%Dam(39), FrcFdb-Rechg%(40)
Level 28: Minerals -- ShlWal-Def/EndRdx/Rchg(A), ShlWal-Def/Rchg(40), ShlWal-Def/EndRdx(40), ShlWal-Def(42)
Level 30: Earth's Embrace -- Prv-Heal(A), Prv-Heal/EndRdx(42), Prv-EndRdx/Rchg(42), Prv-Heal/Rchg(43), Prv-Heal/Rchg/EndRdx(43), Prv-Absorb%(43)
Level 32: Combat Jumping -- ShlWal-ResDam/Re TP(A)
Level 35: Brimstone Armor -- TtnCtn-ResDam/EndRdx(A), GldArm-3defTpProc(45)
Level 38: Focused Accuracy -- AdjTrg-EndRdx/Rchg(A), AdjTrg-ToHit/EndRdx(46), AdjTrg-ToHit/EndRdx/Rchg(46)
Level 41: Physical Perfection -- PrfShf-End%(A)
Level 44: Boxing -- Empty(A)
Level 47: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(47), RctArm-ResDam(47), StdPrt-ResDam/Def+(47)
Level 49: Weave -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(49), ShlWal-Def(49), ShlWal-Def/EndRdx/Rchg(49)
Level 1: Fury
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(9)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(9)
Level 50: Musculature Core Paragon
Level 50: Born In Battle
Level 50: High Pain Threshold
Level 50: Invader
Level 50: Marshal
Level 22: Afterburner
------------

 

 

I needed one power more to fit Afterburner and was short on slots so ditched Throw Spines which is blasphemy (I don't like cones anyway), but just swapping for Super Jump and scrounging slots from the procs and etc would fit it back in.

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Due to a combination of lack of faithfulness to CoH (friend of mine drags me into whatever new thing he is playing) and altitis, I only got my Elec/Stone Brute to 50 this past week. She is still using basic IOs, though I have been storing up merits/influence for her transition to set IOs (she has a very few slotted where I could slide some in). I have hope the investment will prove worthwhile because she handles well as is.

 

My current target build for her is:

 

Spoiler

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Earthshock: Level 50 Science Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Stone Armor
Power Pool: Teleportation
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Havoc Punch -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/Rchg(3), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5), SprBlsCol-Rchg/HoldProc(5)
Level 1: Rock Armor -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(7), LucoftheG-Def/EndRdx/Rchg(7), LucoftheG-Def(9), LucoftheG-Def/Rchg+(9)
Level 2: Jacobs Ladder -- Erd-Acc/Rchg(A), Erd-Acc/Dmg/Rchg(11), Erd-Acc/Dmg/EndRdx/Rchg(11)
Level 4: Teleport -- Range-I(A)
Level 6: Boxing -- Empty(A)
Level 8: Thunder Strike -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(15), SprBrtFur-Acc/Dmg/Rchg(15), SprBrtFur-Dmg/EndRdx/Rchg(17), SprBrtFur-Acc/Dmg/EndRdx/Rchg(17), SprBrtFur-Rech/Fury%(19)
Level 10: Mud Pots -- Erd-Acc/Rchg(A), Erd-Acc/Dmg/Rchg(19), Erd-Acc/Dmg/EndRdx/Rchg(21), Erd-%Dam(21)
Level 12: Earth's Embrace -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal/Rchg(23), NmnCnv-Heal/EndRdx/Rchg(23), NmnCnv-Heal(25), NmnCnv-Regen/Rcvry+(25)
Level 14: Stone Skin -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(27), Ags-ResDam/EndRdx/Rchg(27), Ags-ResDam(29), LucoftheG-Def/Rchg+(29)
Level 16: Rooted -- Prv-Heal(A), Prv-Heal/EndRdx(31), Prv-EndRdx/Rchg(31), Prv-Heal/Rchg(31), Prv-Heal/Rchg/EndRdx(33), Prv-Absorb%(33)
Level 18: Chain Induction -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(33), TchofDth-Dmg/Rchg(34), TchofDth-Acc/Dmg/EndRdx(34), TchofDth-Dmg/EndRdx/Rchg(34), TchofDth-Dam%(36)
Level 20: Brimstone Armor -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(36), Ags-ResDam/EndRdx/Rchg(36), Ags-ResDam(37)
Level 22: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(37), Ags-ResDam/EndRdx(37), Ags-ResDam/Rchg(39), Ags-ResDam(39), Ags-Psi/Status(39)
Level 24: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(40), Ksm-Def/EndRdx(40), Ksm-Def/Rchg(40), Ksm-ToHit+(42), ShlWal-ResDam/Re TP(42)
Level 26: Cross Punch -- Erd-Acc/Rchg(A), Erd-Acc/Dmg/Rchg(42), Erd-Acc/Dmg/EndRdx/Rchg(43), Erd-%Dam(43), FuroftheG-ResDeb%(43)
Level 28: Crystal Armor -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(45), LucoftheG-Def/EndRdx/Rchg(45), LucoftheG-Def(45), LucoftheG-Def/Rchg+(46)
Level 30: Build Up -- RechRdx-I(A)
Level 32: Lightning Rod -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(46), SprUnrFur-Acc/Dmg/Rchg(46), SprUnrFur-Dmg/EndRdx/Rchg(48), SprUnrFur-Acc/Dmg/EndRdx/Rchg(48), SprUnrFur-Rchg/+Regen/+End(48)
Level 35: Minerals -- LucoftheG-Def/Rchg+(A), Rct-Def(50), Rct-ResDam%(50)
Level 38: Superior Conditioning -- PrfShf-EndMod(A)
Level 41: Physical Perfection -- PrfShf-EndMod(A)
Level 44: Focused Accuracy -- EndRdx-I(A)
Level 47: Granite Armor -- LucoftheG-Def/Rchg+(A)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 1: Fury 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(13)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(13)
Level 50: Agility Core Paragon 
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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		|-------------------------------------------------------------------|

 

I would have liked to have gotten a bit more S/L resist and to have brought F/C resist at least up to 80% since what I have is straddling the line of, "Why didn't you make it a Scrapper instead?"

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I tried different /stoneArmor builds to see which primary would be best with StoneArmor.

 

it was mostly on scrapper but the diff is not huge so I can post it here:

 

- Katana/StoneArmor: Very safe, good ST, average AOE, quick and beautiful animations, could have a good bump in damage with full -20res proc's in every attacks. good balance attack/def.

- Dual Blades/StoneArmor: Very high damage ! the higher level you get and the more -GlobalRecharge, the more you do damage by far, only problem is if you optimize your damage (which you should) you get 0 controls and it's a big problem when facing difficult fights, and some endurance problems too but it can be fixed easely. If you want damage this is the one for sure. On brute for the taunts if you hate runners, otherwise on scrapper for more damage.

- WarMace/StoneArmor: great ST, great AOE, insane controls, very safe and good damage, it was the easiest to play and it's nice to see slow animations with good numbers that almost always stuns or knockdowns.

 

I rank Warmace first for the ease of use (no active buffs, nothing), for the good ST/AOE damage, simplicity and insane controls.

Katana is a close second for it's incredible balance between precision (-def on each hit), safety (+def buff) and can slot -20res into each attack, making it a good damage build also.

Dual blade I love it but sadly no defense and no controls is simply dangerous in the long run, you kill quickly but you are also in danger, making the fight a race of who kills who first.

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On 5/30/2022 at 10:00 AM, urukai said:

I tried different /stoneArmor builds to see which primary would be best with StoneArmor.

 

it was mostly on scrapper but the diff is not huge so I can post it here:

 

- Katana/StoneArmor: Very safe, good ST, average AOE, quick and beautiful animations, could have a good bump in damage with full -20res proc's in every attacks. good balance attack/def.

- Dual Blades/StoneArmor: Very high damage ! the higher level you get and the more -GlobalRecharge, the more you do damage by far, only problem is if you optimize your damage (which you should) you get 0 controls and it's a big problem when facing difficult fights, and some endurance problems too but it can be fixed easely. If you want damage this is the one for sure. On brute for the taunts if you hate runners, otherwise on scrapper for more damage.

- WarMace/StoneArmor: great ST, great AOE, insane controls, very safe and good damage, it was the easiest to play and it's nice to see slow animations with good numbers that almost always stuns or knockdowns.

 

I rank Warmace first for the ease of use (no active buffs, nothing), for the good ST/AOE damage, simplicity and insane controls.

Katana is a close second for it's incredible balance between precision (-def on each hit), safety (+def buff) and can slot -20res into each attack, making it a good damage build also.

Dual blade I love it but sadly no defense and no controls is simply dangerous in the long run, you kill quickly but you are also in danger, making the fight a race of who kills who first.

 

 

Would you happen to have that war mace build that you could post for me?

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8 hours ago, lopso said:

 

 

Would you happen to have that war mace build that you could post for me?

No real build, I used the classics:

- QoL IOs like Kismet+7% hit chance, miracle +recovery, panacea, performance shifter...etc

- Stack as much Luck of the Gambler as you can.

- Weave, and the 3 leaderships.

- Then one Thunderstrike set on top of all that so you don't have to use any +accuracy into your attack that way you can stack 3 damage and 3 recharge on each attacks (till you have a build at higher level)

- Then i don't use the first warmace attack, that way all your attacks have a very high chance of controls.

 

It was really that simple leveling with it, good damage, 3 AOE, high controls, simple to use 

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  • 1 month later
On 1/20/2022 at 2:43 PM, Sovera said:

I've pretty much reached the end of things to test outside of maybe trying Katana (I'd love to try Claws as well, but...).

 

The 'best', in my opinion, remains the first option: Rad Melee. Good AoE with IG really pushing the envelope as low as Posi 1, with mediocre ST that can be faked as higher by cheating with -res procs in IG.

 

Of this both the Contaminated Strike and the Devastating Blow are valid builds. Devastating helps with the mediocre ST but Contaminated is much more fluid and its rotation allows to heal at some nutty speeds, but not even the -res procs disguise the damage loss despite the math done somewhere in this thread. Which just goes to show why I always prefer to test instead of mathing it out.

 

I made a Stone/Rad brute and you're it is awesome!  I used your latest build with a few tweaks for me.  Thank you!

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  • 1 year later
On 5/30/2022 at 11:00 AM, urukai said:

 

 

- Katana/StoneArmor: Very safe, good ST, average AOE, quick and beautiful animations, could have a good bump in damage with full -20res proc's in every attacks. good balance attack/def.

 

 

I thought the -res proc IO did not stack with itself? Or can it stack from multiple sources?

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3 minutes ago, schrodingercat said:

 

I thought the -res proc IO did not stack with itself? Or can it stack from multiple sources?

 

Multiple sources of *different* -res procs will stack. Can't cheat with five Achilles.

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On 4/30/2024 at 1:59 PM, Sovera said:

 

Multiple sources of *different* -res procs will stack. Can't cheat with five Achilles.

 

OK! I had  misunderstood and believed it was unique to a team. I always have it slotted in an attack that will take it regardless! thanks, sov!

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58 minutes ago, schrodingercat said:

 

OK! I had  misunderstood and believed it was unique to a team. I always have it slotted in an attack that will take it regardless! thanks, sov!

 

I'm not sure what you mean by 'a team', but to clarify further the debuff is something the mob applies to itself and it does not stack whether you have it in two attacks or you and someone else has it. Once the mob has the debuff (Gladiator, Achilles, etc) it will not stack on itself.

 

But multiple sources of the proc (more attacks with it or other people in the team having it slotted as well) can help with the uptime.

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