Jump to content

Rad/Stone build and compilation of Stone Armor builds.


Sovera

Recommended Posts

Went into the ITF +1x8 at 46 anyway. Due to DDR being downscaled I only had 40% instead of the 51% Mids promised, but regardless it did not seem to do a thing. I was debuffed into the red in seconds according to luck of the draw though I did notice that even a small purple seemed to stem the flood for a while which means that, yeah, it was doing something, just not enough.

 

The defense needs a bit of a buffer for the DDR to do its thing but this is as far as the Brute will go without dipping into Martial Arts, in which case might as well go Tanker since they get Dragon's Tail at 20 and better defense values. At least Brimstone comes at 26 to help the Tanker damage a bit.

 

As my first character with DDR I had unreasonably high expectations but if I am to be debuffed into the red I might as well continue with Fire and the approach of killing everything before it kills me.

 

That said surviving wasn't difficult: just keep an eye on defense and once it dips into the red  float a bit higher up in the air. In less than ten seconds the defense went back to normal, dive back in. Or try using Granite for those moments, but retoggling everything seems like a pain so I'd rather float out of the way.

 

Barrier as a panic button also ought to fix the DDR issue and may handily replace Granite.

 

Edited by Sovera
Link to comment
Share on other sites

Interestingly enough Rad Melee skews things enough that when I tried a Rad/Fire Burn only shaved 5 minutes off Yin, and that with guzzling inspirations.

 

It makes me rhink of what other less damage oriented combos I could try with Rad. Maybe even rad/rad.

Link to comment
Share on other sites

Its a very fun build, I have the tank variant I'd built a while back then recently changed to non-granite. Damage is good, little low on AOEs, but procced IG helps a lot with that. I think I had to switch formerly Agility alpha over to Musculature, already was using Ageless Destiny to help with the end problems. I think I went the path without the DDR though, I should look at replacing that and seeing how it affects recovery.

But all around fun, I can see how it would also be great on a brute as well. Stone's really come into its own with the recent changes.

Link to comment
Share on other sites

18 hours ago, Sovera said:

It makes me rhink of what other less damage oriented combos I could try with Rad. Maybe even rad/rad.

Rad/SR is a good combo. I like super reflexes on brutes in particular, the power order feels right, you get a taunt aura and it is plenty tough enough. Rad then fills in the healing gap and as you say can handle all damage needs on it's own. End use needs some management but that's about it for drawbacks.

Link to comment
Share on other sites

On 12/19/2021 at 1:15 AM, Sovera said:

I'll leave the MG build here. The free slot in Soul Drain is for Gaussian but I didn't put it in so it wouldn't skew my numbers:

 

  Reveal hidden contents

This Villain build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Dark Melee
Secondary Power Set: Stone Armor
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Smite -- TchofDth-Acc/Dmg(A), TchofDth-Dam%(17), TchofDth-Dmg/Rchg(19), TchofDth-Acc/Dmg/EndRdx(5), TchofDth-Dmg/EndRdx/Rchg(5), TchofDth-Dmg/EndRdx(7)
Level 1: Rock Armor -- Rct-ResDam%(A), Rct-Def/EndRdx(7), LucoftheG-Def/Rchg+(9)
Level 2: Shadow Maul -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(3), SprBrtFur-Acc/Dmg/Rchg(3), SprBrtFur-Dmg/EndRdx/Rchg(19), SprBrtFur-Acc/Dmg/EndRdx/Rchg(21), SprBrtFur-Rech/Fury%(45)
Level 4: Stone Skin -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(13), ShlWal-Def(13), ShlWal-Def/EndRdx/Rchg(15), TtnCtn-ResDam/EndRdx(15), TtnCtn-ResDam(17)
Level 6: Hover -- LucoftheG-Def/Rchg+(A)
Level 8: Siphon Life -- TchofDth-Dam%(A), OvrFrc-Acc/Dmg/End/Rech(21), OvrFrc-Dmg/End/Rech(23), OvrFrc-Acc/Dmg/End(23), OvrFrc-Dam/KB(25), OvrFrc-Acc/Dmg(25)
Level 10: Mud Pots -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(27), SprUnrFur-Acc/Dmg/Rchg(27), SprUnrFur-Dmg/EndRdx/Rchg(29), SprUnrFur-Acc/Dmg/EndRdx/Rchg(29), SprUnrFur-Rchg/+Regen/+End(31)
Level 12: Touch of Fear -- Arm-Dmg/EndRdx(A), Arm-Acc/Rchg(31), Arm-Acc/Dmg/Rchg(31), Arm-Dmg/Rchg(37), Arm-Dam%(42)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(33)
Level 16: Rooted -- Prv-Heal(A), Prv-Heal/EndRdx(33), Prv-EndRdx/Rchg(33), Prv-Heal/Rchg(34), Prv-Heal/Rchg/EndRdx(34), Prv-Absorb%(34)
Level 18: Dark Consumption -- SynSck-EndMod(A), SynSck-Dam/Rech(36), SynSck-EndMod/Rech(36), SynSck-Dam/Rech/Acc(36), SynSck-Dam/Acc/End(37), SynSck-EndMod/+RunSpeed(37)
Level 20: Crystal Armor -- LucoftheG-Def/Rchg+(A), Rct-Def(39), Rct-Def/EndRdx(39)
Level 22: Fly -- WntGif-ResSlow(A)
Level 24: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 26: Soul Drain -- Erd-Acc/Dmg/Rchg(A), Erd-Acc/Rchg(40), Erd-Dmg/Rchg(40), RechRdx-I(42), Empty(42)
Level 28: Minerals -- Rct-Def(A), Rct-Def/EndRdx(40)
Level 30: Earth's Embrace -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(39), Pnc-Heal/Rchg(43), Pnc-Heal/EndRedux/Rchg(46), Pnc-Heal(46)
Level 32: Midnight Grasp -- TchofDth-Dam%(A), Hct-Dmg/Rchg(43), Hct-Acc/Dmg/Rchg(43), Hct-Acc/Rchg(45), Hct-Dmg/EndRdx(45), Hct-Dam%(48)
Level 35: Brimstone Armor -- GldArm-3defTpProc(A), EndRdx-I(46)
Level 38: Focused Accuracy -- EndRdx-I(A)
Level 41: Physical Perfection -- PrfShf-End%(A)
Level 44: Boxing -- Empty(A)
Level 47: Tough -- RctArm-ResDam/EndRdx/Rchg(A), RctArm-ResDam(47), RctArm-ResDam/EndRdx(48), StdPrt-ResDam/Def+(48)
Level 49: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(49), Rct-Def/EndRdx(49)
Level 1: Fury
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(9), NmnCnv-Regen/Rcvry+(11)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11)
Level 50: Musculature Radial Paragon
Level 50: Born In Battle
Level 50: High Pain Threshold
Level 50: Invader
Level 50: Marshal
Level 22: Afterburner
------------

 

 

@Sovera

 I'm Enjoying your dark/stone MG build here a lot. I made a few tweaks for my playstyle:
 - 6 slotted panacea for 6% heal bonus and control over when the proc fires

 - Added in combat teleport (I love this; dunno why more people don't use it)

 

Before I start tweaking the rest, I wan'ted to understand the defense numbers - it looks like your original build is 6-7% over softcap for S/L and Psi - is there a reason for this? I'm thinking I might try and move some more into resists or damage.

 

My build:

This Villain build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Rolling Nightmare: Level 50 Natural Brute
Primary Power Set: Dark Melee
Secondary Power Set: Stone Armor
Power Pool: Teleportation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Smite -- TchofDth-Acc/Dmg(A), TchofDth-Dam%(17), TchofDth-Dmg/Rchg(19), TchofDth-Acc/Dmg/EndRdx(5), TchofDth-Dmg/EndRdx/Rchg(5), TchofDth-Dmg/EndRdx(7)
Level 1: Rock Armor -- Rct-ResDam%(A), Rct-Def/EndRdx(7), LucoftheG-Def/Rchg+(9)
Level 2: Shadow Maul -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(3), SprBrtFur-Acc/Dmg/Rchg(3), SprBrtFur-Dmg/EndRdx/Rchg(19), SprBrtFur-Acc/Dmg/EndRdx/Rchg(21), SprBrtFur-Rech/Fury%(45)
Level 4: Stone Skin -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(13), ShlWal-Def(13), ShlWal-Def/EndRdx/Rchg(15), TtnCtn-ResDam/EndRdx(15), TtnCtn-ResDam(17)
Level 6: Combat Teleport -- Range-I(A)
Level 8: Siphon Life -- TchofDth-Dam%(A), OvrFrc-Acc/Dmg/End/Rech(21), OvrFrc-Dmg/End/Rech(23), OvrFrc-Acc/Dmg/End(23), OvrFrc-Dam/KB(25), OvrFrc-Acc/Dmg(25)
Level 10: Mud Pots -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(27), SprUnrFur-Acc/Dmg/Rchg(27), SprUnrFur-Dmg/EndRdx/Rchg(29), SprUnrFur-Acc/Dmg/EndRdx/Rchg(29), SprUnrFur-Rchg/+Regen/+End(31)
Level 12: Touch of Fear -- Arm-Dmg/EndRdx(A), Arm-Acc/Rchg(31), Arm-Acc/Dmg/Rchg(31), Arm-Dmg/Rchg(37), Arm-Dam%(42)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(33)
Level 16: Rooted -- Prv-Heal(A), Prv-Heal/EndRdx(33), Prv-EndRdx/Rchg(33), Prv-Heal/Rchg(34), Prv-Heal/Rchg/EndRdx(34), Prv-Absorb%(34)
Level 18: Dark Consumption -- SynSck-EndMod(A), SynSck-Dam/Rech(36), SynSck-EndMod/Rech(36), SynSck-Dam/Rech/Acc(36), SynSck-Dam/Acc/End(37), SynSck-EndMod/+RunSpeed(37)
Level 20: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 22: Teleport Target -- WntGif-ResSlow(A)
Level 24: Boxing -- Empty(A)
Level 26: Soul Drain -- Erd-Acc/Dmg/Rchg(A), Erd-Acc/Rchg(40), Erd-Dmg/Rchg(40), RechRdx-I(42), GssSynFr--Build%(42)
Level 28: Crystal Armor -- LucoftheG-Def/Rchg+(A), Rct-Def(39), Rct-Def/EndRdx(39)
Level 30: Earth's Embrace -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(39), Pnc-Heal/Rchg(43), Pnc-Heal/EndRedux/Rchg(46), Pnc-Heal(46), Pnc-Heal/+End(50)
Level 32: Midnight Grasp -- TchofDth-Dam%(A), Hct-Dmg/Rchg(43), Hct-Acc/Dmg/Rchg(43), Hct-Acc/Rchg(45), Hct-Dmg/EndRdx(45), Hct-Dam%(48)
Level 35: Minerals -- Rct-Def(A), Rct-Def/EndRdx(40)
Level 38: Brimstone Armor -- GldArm-3defTpProc(A), EndRdx-I(46)
Level 41: Focused Accuracy -- EndRdx-I(A)
Level 44: Physical Perfection -- PrfShf-End%(A)
Level 47: Tough -- RctArm-ResDam/EndRdx/Rchg(A), RctArm-ResDam(47), RctArm-ResDam/EndRdx(48), StdPrt-ResDam/Def+(48)
Level 49: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(49), Rct-Def/EndRdx(49)
Level 1: Fury 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(9)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11)
Level 50: Musculature Radial Paragon 
Level 50: Born In Battle 
Level 50: High Pain Threshold 
Level 50: Invader 
Level 50: Marshal 
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1456;691;1382;HEX;|
|78DA6D94DB4E136110C7BF6DB7164A0B947385425B819E6029DE794A3C408D04088|
|A51838766A30B36966EB35D12790D6FBCF578E19378F6098C873B85B6A83C409DDD|
|FF7C521237697E3BFF99D999F90E5D7A38175C5FCF9F154AC785925EAD16CE5B5BB|
|6E15FD6ED2D4B2F798510E12B66A9542C6FC4968B1BF7ED4DDD32FCA40EB8718525|
|A36418DA9C6E3DC06B04F29CB16E94AB86B66A9B65A370CEDA342DD1B3629A25ED2|
|A45554CCBD6EDA2590EB8D26AC530EE05DDD74543AF50A9906BE49D7A6445E62BC5|
|BBDA7CD9B036B60B4B7AD536AC6DB439448D8CD3AF26FE3D4D9F58232455D15D007|
|B6E81EA6DE61DF0C84DF0B593A620D923F669E45972EE816DFD8ACBBA13C3413EE5|
|099C9EA7CC6760CF73B0EF0538F5127C43595E99ECCD430C5E642E809D97981954E|
|CD6C0495A6D1FCF267C19E18A7B04BFFCA29F07EDFB862F0C7C657E0187BE333F83|
|EF28BC5D26B70755573C1A627682235DCC6E70340C3628AB8393D58ED31E384F314|
|F82E327C0F41930413384780625947566681731E67B4297DCBCAE1FE831F693B903|
|C6779935661DFCED1C50C5DDBEA62FBC831E8FED326BCC3A38DE60EE8103D456AF5|
|CDA5EDEE90912FBA5D83F8C320A8983521C6CD223FED07B842BAB911A0D1A554572|
|87B90BA6B3D8AFF42B2CC4473287E5591BE68A930D1499E433F796BC51B93FD1117|
|646C1CC28383DC68C81B371709FB2C664F2189F8C4C12E53329702ACDCC803359F0|
|138527385949705B496EEB03A913D239719CCBC7B18981B01029768A148B4112B35|
|2CC3E460D2F2DA5C6A2578B2B6E835A029C19650E2AEEFAA9149C93EB95E3F5CA71|
|63396E2CAFBA17D8B9F6CDE6887AF057E0D8B4538BEAC10517621A3BB2A24A8D44C|
|58DAB07FE13D73824A6F8FAB5888AB8869EDB16C05F879C3C75E091C75D92453A6F|
|B3EC6C5E0EB418D75B8D1BADC65AABF1172433D821|
|-------------------------------------------------------------------|

 

 

Link to comment
Share on other sites

4 hours ago, McOz said:

 

@Sovera

 I'm Enjoying your dark/stone MG build here a lot. I made a few tweaks for my playstyle:
 - 6 slotted panacea for 6% heal bonus and control over when the proc fires

 - Added in combat teleport (I love this; dunno why more people don't use it)

 

Before I start tweaking the rest, I wan'ted to understand the defense numbers - it looks like your original build is 6-7% over softcap for S/L and Psi - is there a reason for this? I'm thinking I might try and move some more into resists or damage.


 

Spoiler

My build:

This Villain build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Rolling Nightmare: Level 50 Natural Brute
Primary Power Set: Dark Melee
Secondary Power Set: Stone Armor
Power Pool: Teleportation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Smite -- TchofDth-Acc/Dmg(A), TchofDth-Dam%(17), TchofDth-Dmg/Rchg(19), TchofDth-Acc/Dmg/EndRdx(5), TchofDth-Dmg/EndRdx/Rchg(5), TchofDth-Dmg/EndRdx(7)
Level 1: Rock Armor -- Rct-ResDam%(A), Rct-Def/EndRdx(7), LucoftheG-Def/Rchg+(9)
Level 2: Shadow Maul -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(3), SprBrtFur-Acc/Dmg/Rchg(3), SprBrtFur-Dmg/EndRdx/Rchg(19), SprBrtFur-Acc/Dmg/EndRdx/Rchg(21), SprBrtFur-Rech/Fury%(45)
Level 4: Stone Skin -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(13), ShlWal-Def(13), ShlWal-Def/EndRdx/Rchg(15), TtnCtn-ResDam/EndRdx(15), TtnCtn-ResDam(17)
Level 6: Combat Teleport -- Range-I(A)
Level 8: Siphon Life -- TchofDth-Dam%(A), OvrFrc-Acc/Dmg/End/Rech(21), OvrFrc-Dmg/End/Rech(23), OvrFrc-Acc/Dmg/End(23), OvrFrc-Dam/KB(25), OvrFrc-Acc/Dmg(25)
Level 10: Mud Pots -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(27), SprUnrFur-Acc/Dmg/Rchg(27), SprUnrFur-Dmg/EndRdx/Rchg(29), SprUnrFur-Acc/Dmg/EndRdx/Rchg(29), SprUnrFur-Rchg/+Regen/+End(31)
Level 12: Touch of Fear -- Arm-Dmg/EndRdx(A), Arm-Acc/Rchg(31), Arm-Acc/Dmg/Rchg(31), Arm-Dmg/Rchg(37), Arm-Dam%(42)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(33)
Level 16: Rooted -- Prv-Heal(A), Prv-Heal/EndRdx(33), Prv-EndRdx/Rchg(33), Prv-Heal/Rchg(34), Prv-Heal/Rchg/EndRdx(34), Prv-Absorb%(34)
Level 18: Dark Consumption -- SynSck-EndMod(A), SynSck-Dam/Rech(36), SynSck-EndMod/Rech(36), SynSck-Dam/Rech/Acc(36), SynSck-Dam/Acc/End(37), SynSck-EndMod/+RunSpeed(37)
Level 20: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 22: Teleport Target -- WntGif-ResSlow(A)
Level 24: Boxing -- Empty(A)
Level 26: Soul Drain -- Erd-Acc/Dmg/Rchg(A), Erd-Acc/Rchg(40), Erd-Dmg/Rchg(40), RechRdx-I(42), GssSynFr--Build%(42)
Level 28: Crystal Armor -- LucoftheG-Def/Rchg+(A), Rct-Def(39), Rct-Def/EndRdx(39)
Level 30: Earth's Embrace -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(39), Pnc-Heal/Rchg(43), Pnc-Heal/EndRedux/Rchg(46), Pnc-Heal(46), Pnc-Heal/+End(50)
Level 32: Midnight Grasp -- TchofDth-Dam%(A), Hct-Dmg/Rchg(43), Hct-Acc/Dmg/Rchg(43), Hct-Acc/Rchg(45), Hct-Dmg/EndRdx(45), Hct-Dam%(48)
Level 35: Minerals -- Rct-Def(A), Rct-Def/EndRdx(40)
Level 38: Brimstone Armor -- GldArm-3defTpProc(A), EndRdx-I(46)
Level 41: Focused Accuracy -- EndRdx-I(A)
Level 44: Physical Perfection -- PrfShf-End%(A)
Level 47: Tough -- RctArm-ResDam/EndRdx/Rchg(A), RctArm-ResDam(47), RctArm-ResDam/EndRdx(48), StdPrt-ResDam/Def+(48)
Level 49: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(49), Rct-Def/EndRdx(49)
Level 1: Fury 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(9)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11)
Level 50: Musculature Radial Paragon 
Level 50: Born In Battle 
Level 50: High Pain Threshold 
Level 50: Invader 
Level 50: Marshal 
------------

 

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1456;691;1382;HEX;|
|78DA6D94DB4E136110C7BF6DB7164A0B947385425B819E6029DE794A3C408D04088|
|A51838766A30B36966EB35D12790D6FBCF578E19378F6098C873B85B6A83C409DDD|
|FF7C521237697E3BFF99D999F90E5D7A38175C5FCF9F154AC785925EAD16CE5B5BB|
|6E15FD6ED2D4B2F798510E12B66A9542C6FC4968B1BF7ED4DDD32FCA40EB8718525|
|A36418DA9C6E3DC06B04F29CB16E94AB86B66A9B65A370CEDA342DD1B3629A25ED2|
|A45554CCBD6EDA2590EB8D26AC530EE05DDD74543AF50A9906BE49D7A6445E62BC5|
|BBDA7CD9B036B60B4B7AD536AC6DB439448D8CD3AF26FE3D4D9F58232455D15D007|
|B6E81EA6DE61DF0C84DF0B593A620D923F669E45972EE816DFD8ACBBA13C3413EE5|
|099C9EA7CC6760CF73B0EF0538F5127C43595E99ECCD430C5E642E809D97981954E|
|CD6C0495A6D1FCF267C19E18A7B04BFFCA29F07EDFB862F0C7C657E0187BE333F83|
|EF28BC5D26B70755573C1A627682235DCC6E70340C3628AB8393D58ED31E384F314|
|F82E327C0F41930413384780625947566681731E67B4297DCBCAE1FE831F693B903|
|C6779935661DFCED1C50C5DDBEA62FBC831E8FED326BCC3A38DE60EE8103D456AF5|
|CDA5EDEE90912FBA5D83F8C320A8983521C6CD223FED07B842BAB911A0D1A554572|
|87B90BA6B3D8AFF42B2CC4473287E5591BE68A930D1499E433F796BC51B93FD1117|
|646C1CC28383DC68C81B371709FB2C664F2189F8C4C12E53329702ACDCC803359F0|
|138527385949705B496EEB03A913D239719CCBC7B18981B01029768A148B4112B35|
|2CC3E460D2F2DA5C6A2578B2B6E835A029C19650E2AEEFAA9149C93EB95E3F5CA71|
|63396E2CAFBA17D8B9F6CDE6887AF057E0D8B4538BEAC10517621A3BB2A24A8D44C|
|58DAB07FE13D73824A6F8FAB5888AB8869EDB16C05F879C3C75E091C75D92453A6F|
|B3EC6C5E0EB418D75B8D1BADC65AABF1172433D821|
|-------------------------------------------------------------------|

 

 

 

 

I don't see those 6-7% you speak of:

 

imagem.png.021038cb38184183c5d16867d2cf3bfc.png

 

The tweaks you've done look fine, though you will lose Panaceia's passive endurance recovery. It is the best single slot option, better than a Miracle or a Performance Shifter proc, or even a +5 IO. Now it will only activate when you activate Earth's Embrace. Build's a bit end heavy on one hand, but on the other you do have Dark Consumption so you can afford it.

Link to comment
Share on other sites

16 minutes ago, McOz said:

This is what I see:

 

 

Something must be odd on your end. Do you have checked the Suppression in the configuration? Hitbyenemy and ActivateAttackClick?

Link to comment
Share on other sites

On 12/20/2021 at 1:52 PM, Sovera said:

Interestingly enough Rad Melee skews things enough that when I tried a Rad/Fire Burn only shaved 5 minutes off Yin, and that with guzzling inspirations.

 

It makes me rhink of what other less damage oriented combos I could try with Rad. Maybe even rad/rad.

Rad/Rad will be quite potent in the AoE with a few procs.

Link to comment
Share on other sites

  • Sovera changed the title to Rad/Stone build and compilation of Stone Armor builds.

I have been trying to make Stone Armor work for me. It does a lot of things well but is lacking in others. Having DDR and defense to nearly everything (including Psi) makes it good for most content while the resistances are good without stepping into super good (unlike with the Tanker where I managed to reach 60%+ defense and 90% resists to most in non Granite thanks to exploiting every gimmick in the book).

 

That said it has its problems like the endurance and the resistances to E/N being weak.

 

The endurance problem in particular never abates while leveling and I'm still not sure if at end game it does not require Cardiac to not live off Recovery Serums (I had at least one character who ran out of a max stack of Recovery Serums by the time it had soloed its way up the levels until having reached the end boss of Manticore).

 

One thing I did find is that the Brute's ATO finally gets its chance to shine in this particular aspect. Swapping the endurance discount proc from the toggle to the weakest attack (where applicable because sometimes the weakest attack has something useful that prevents six slotting it, I.E. Radioactive smash as the sole source of FF procs) has made things much more amenable and it is a slotting advice I heartily recommend.

 

 

 

So far Rad Melee/Stone has been the best blend of offense and defense, but here are other builds that I have tried:

 

Dual Blades/Stone: Did not like. It's the sole Brute character I did not 'feel' Fury in the low levels. A friend says it's because it's lots of small hits but Savage Melee says no. I made an effort to reach Yin to try clearing it with Sweeping Strike finally in, two -res procs in the build etc, but it just did not come out as anything fancy. It took nearly twice the time to clear the first mission compared to Rad Melee.

Spoiler

This Villain build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Dual Blades
Secondary Power Set: Stone Armor
Power Pool: Flight
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Power Slice -- OvrFrc-Dam/KB(A), OvrFrc-End/Rech(3), OvrFrc-Acc/Dmg/End(3), OvrFrc-Dmg/End/Rech(5), OvrFrc-Acc/Dmg/End/Rech(5)
Level 1: Rock Armor -- Rct-ResDam%(A), Rct-Def/EndRdx(7), LucoftheG-Def/Rchg+(9)
Level 2: Ablating Strike -- Hct-Dam%(A), Hct-Dmg/Rchg(13), Hct-Acc/Dmg/Rchg(13), Hct-Acc/Rchg(15), Hct-Dmg/EndRdx(15), AchHee-ResDeb%(17)
Level 4: Hover -- LucoftheG-Def/Rchg+(A)
Level 6: Typhoon's Edge -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(7), SprUnrFur-Acc/Dmg/Rchg(27), SprUnrFur-Dmg/EndRdx/Rchg(29), SprUnrFur-Acc/Dmg/EndRdx/Rchg(49), SprUnrFur-Rchg/+Regen/+End(49)
Level 8: Blinding Feint -- TchofDth-Acc/Dmg(A), TchofDth-Dam%(17), TchofDth-Dmg/Rchg(19), TchofDth-Acc/Dmg/EndRdx(19), TchofDth-Dmg/EndRdx/Rchg(21), Empty(21)
Level 10: Mud Pots -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(23), SprBrtFur-Acc/Dmg/Rchg(23), SprBrtFur-Dmg/EndRdx/Rchg(25), SprBrtFur-Acc/Dmg/EndRdx/Rchg(25), SprBrtFur-Rech/Fury%(27)
Level 12: Fly -- WntGif-ResSlow(A)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(29)
Level 16: Rooted -- Pnc-Heal/+End(A), Pnc-Heal/EndRedux(31), Pnc-EndRdx/Rchg(31), Pnc-Heal(31), Pnc-Heal/EndRedux/Rchg(33)
Level 18: Stone Skin -- Rct-Def/EndRdx(A), Rct-Def(33), LucoftheG-Def/Rchg+(34), UnbGrd-ResDam(34), UnbGrd-ResDam/EndRdx(34), UnbGrd-Rchg/ResDam(36)
Level 20: Crystal Armor -- PrfShf-End%(A), ShlWal-Def/EndRdx(33), ShlWal-Def/Rchg(36), ShlWal-Def(36), ShlWal-Def/EndRdx/Rchg(37), PrfShf-EndMod(37)
Level 22: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 24: Earth's Embrace -- Prv-Heal(A), Prv-Heal/EndRdx(37), Prv-EndRdx/Rchg(39), Prv-Heal/Rchg(39), Prv-Heal/Rchg/EndRdx(39), Prv-Absorb%(43)
Level 26: Sweeping Strike -- Arm-Dmg/EndRdx(A), Arm-Dmg/Rchg(40), Arm-Acc/Dmg/Rchg(40), Arm-Acc/Rchg(40), Arm-Dam%(42), FuroftheG-ResDeb%(42)
Level 28: Minerals -- HO:Cyto(A)
Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 32: Boxing -- Empty(A)
Level 35: Brimstone Armor -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(42), RctArm-ResDam/EndRdx/Rchg(43), GldArm-3defTpProc(43), StdPrt-ResDam/Def+(45)
Level 38: Focused Accuracy -- AdjTrg-ToHit/EndRdx(A), AdjTrg-EndRdx/Rchg(45), AdjTrg-ToHit/EndRdx/Rchg(45), AdjTrg-ToHit/Rchg(46), AdjTrg-ToHit(46), AdjTrg-Rchg(46)
Level 41: Physical Perfection -- PrfShf-End%(A)
Level 44: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(47), RctArm-ResDam(47)
Level 47: Weave -- ShlWal-Def/EndRdx(A), ShlWal-ResDam/Re TP(48), ShlWal-Def(48), ShlWal-Def/EndRdx/Rchg(48)
Level 49: Superior Conditioning -- PrfShf-End%(A)
Level 1: Fury
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(11)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11)
Level 50: Musculature Radial Paragon
Level 50: Born In Battle
Level 50: High Pain Threshold
Level 50: Invader
Level 50: Marshal
Level 12: Afterburner
------------

 

 

Dark Melee/Stone: The first character I tried slotting Unrelenting Fury into the weaker attack. While it performed well in the low levels with Touch of Fear and Shadow Maul putting a lot of hurt, and Touch of Fear serving as a ghetto third attack to cover the gap until Midnight Grasp, it just ran out of juice by Yin. It's another one who took twice the time to clear the first mission than Rad Melee, though a bit unfair to compare since MG had not been obtained yet.

Spoiler

This Villain build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Dark Melee
Secondary Power Set: Stone Armor
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Smite -- SprUnrFur-Acc/Dmg/EndRdx/Rchg(A), SprUnrFur-Dmg/EndRdx/Rchg(17), SprUnrFur-Acc/Dmg/Rchg(19), SprUnrFur-Dmg/Rchg(5), SprUnrFur-Acc/Dmg(5), SprUnrFur-Rchg/+Regen/+End(9)
Level 1: Rock Armor -- Rct-Def(A), Rct-Def/EndRdx(7), LucoftheG-Def/Rchg+(9)
Level 2: Shadow Maul -- Mlt-Dmg/EndRdx/Rchg(A), Mlt-Acc/Dmg/EndRdx(3), Mlt-Dmg/Rchg(3), Mlt-Acc/EndRdx(19), Obl-Acc/Dmg/EndRdx/Rchg(21), Obl-%Dam(45)
Level 4: Stone Skin -- ShlWal-Def/EndRdx(A), ShlWal-ResDam/Re TP(13), ShlWal-Def(13), ShlWal-Def/Rchg(15), TtnCtn-ResDam/EndRdx(15), TtnCtn-ResDam(17)
Level 6: Touch of Fear -- ScrDrv-Acc/Dmg/EndRdx(A), ScrDrv-Dmg/EndRdx(7), ScrDrv-Dmg/Rchg(31), Obl-Acc/Dmg/EndRdx/Rchg(31), Obl-%Dam(37)
Level 8: Siphon Life -- TchofDth-Dam%(A), OvrFrc-Acc/Dmg/End/Rech(21), OvrFrc-Dmg/End/Rech(23), OvrFrc-Acc/Dmg/End(23), OvrFrc-Dam/KB(25), OvrFrc-End/Rech(25)
Level 10: Mud Pots -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(27), SprBrtFur-Acc/Dmg/Rchg(27), SprBrtFur-Dmg/EndRdx/Rchg(29), SprBrtFur-Acc/Dmg/EndRdx/Rchg(29), SprBrtFur-Rech/Fury%(31)
Level 12: Hover -- LucoftheG-Def/Rchg+(A)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(33)
Level 16: Rooted -- Pnc-Heal/+End(A), Pnc-Heal/EndRedux(33), Pnc-EndRdx/Rchg(33), Pnc-Heal(34), Pnc-Heal/EndRedux/Rchg(34)
Level 18: Dark Consumption -- SynSck-EndMod(A), SynSck-Dam/Rech(36), SynSck-EndMod/Rech(36), SynSck-Dam/Rech/Acc(36), SynSck-Dam/Acc/End(37), SynSck-EndMod/+RunSpeed(37)
Level 20: Crystal Armor -- LucoftheG-Def/Rchg+(A), Rct-Def(39), Rct-Def/EndRdx(39), PrfShf-End%(42), Rct-ResDam%(47)
Level 22: Fly -- WntGif-ResSlow(A)
Level 24: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 26: Soul Drain -- Erd-Acc/Dmg/Rchg(A), Erd-Acc/Rchg(40), Erd-Dmg/Rchg(40), RechRdx-I(42), GssSynFr--Build%(42)
Level 28: Minerals -- Rct-Def(A), Rct-Def/EndRdx(40)
Level 30: Earth's Embrace -- Prv-Heal(A), Prv-Heal/EndRdx(34), Prv-EndRdx/Rchg(39), Prv-Heal/Rchg(43), Prv-Heal/Rchg/EndRdx(46), Prv-Absorb%(46)
Level 32: Midnight Grasp -- TchofDth-Dam%(A), Hct-Dmg/Rchg(43), Hct-Acc/Dmg/Rchg(43), Hct-Acc/Rchg(45), Hct-Dmg/EndRdx(45), Hct-Dam%(48)
Level 35: Brimstone Armor -- GldArm-3defTpProc(A), EndRdx-I(46)
Level 38: Focused Accuracy -- EndRdx-I(A)
Level 41: Physical Perfection -- PrfShf-End%(A)
Level 44: Boxing -- Empty(A)
Level 47: Tough -- RctArm-ResDam/EndRdx/Rchg(A), RctArm-ResDam(47), RctArm-ResDam/EndRdx(48), StdPrt-ResDam/Def+(48)
Level 49: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(49), Rct-Def/EndRdx(49)
Level 1: Fury
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(11)
Level 1: Stamina -- PrfShf-End%(A)
Level 50: Musculature Radial Paragon
Level 50: Born In Battle
Level 50: High Pain Threshold
Level 50: Invader
Level 50: Marshal
Level 22: Afterburner
------------

 

 

Martial Arts/Stone: i did not actually level this one since no AoE until 26 (*angry noises* yes devs of old, what a set needs is FOUR single target attacks before 20, not an AoE). No reason why it should not behave well though and the early 7.5% defense from Storm Kick will pretty much make soft cap possible even at Posi 1 levels for anyone who does 2-3 slots in their toggles early on.

Spoiler

This Villain build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Martial Arts
Secondary Power Set: Stone Armor
Power Pool: Flight
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Storm Kick -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(3), SprUnrFur-Acc/Dmg/Rchg(3), SprUnrFur-Dmg/EndRdx/Rchg(5), SprUnrFur-Acc/Dmg/EndRdx/Rchg(5), SprUnrFur-Rchg/+Regen/+End(7)
Level 1: Rock Armor -- Rct-ResDam%(A), Rct-Def/EndRdx(7), LucoftheG-Def/Rchg+(9)
Level 2: Stone Skin -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(13), ShlWal-Def(13), ShlWal-Def/EndRdx/Rchg(15), TtnCtn-ResDam(15), TtnCtn-ResDam/EndRdx(17)
Level 4: Hover -- LucoftheG-Def/Rchg+(A)
Level 6: Fly -- WntGif-ResSlow(A)
Level 8: Crane Kick -- SprBlsCol-Dmg/EndRdx/Acc/Rchg(A), SprBlsCol-Acc/Dmg/Rchg(17), Hct-Dmg/EndRdx(19), SuddAcc--KB/+KD(19), FrcFdb-Rechg%(21), Hct-Dam%(21)
Level 10: Mud Pots -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(23), SprBrtFur-Acc/Dmg/Rchg(23), SprBrtFur-Dmg/EndRdx/Rchg(25), SprBrtFur-Acc/Dmg/EndRdx/Rchg(25), SprBrtFur-Rech/Fury%(27)
Level 12: Focus Chi -- RechRdx-I(A), RechRdx-I(27), GssSynFr--Build%(29)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(29)
Level 16: Rooted -- Prv-Heal(A), Prv-Heal/EndRdx(31), Prv-EndRdx/Rchg(31), Prv-Heal/Rchg(31), Prv-Heal/Rchg/EndRdx(33), Prv-Absorb%(33)
Level 18: Crippling Axe Kick -- AchHee-ResDeb%(A), OvrFrc-End/Rech(33), OvrFrc-Acc/Dmg/End(34), OvrFrc-Dmg/End/Rech(34), OvrFrc-Acc/Dmg/End/Rech(34), OvrFrc-Dam/KB(36)
Level 20: Crystal Armor -- LucoftheG-Def/Rchg+(A), PrfShf-End%(36), Rct-Def(36), Rct-Def/EndRdx(37), PrfShf-EndMod(37)
Level 22: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 24: Earth's Embrace -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(37), Pnc-Heal/Rchg(39), Pnc-Heal/EndRedux/Rchg(39), Pnc-Heal(39)
Level 26: Dragon's Tail -- Mlt-Dmg/EndRdx/Rchg(A), Mlt-Acc/Dmg/EndRdx(40), Mlt-Dmg/Rchg(40), Mlt-Acc/Dmg(40), Arm-Dam%(42), FrcFdb-Rechg%(42)
Level 28: Minerals -- HO:Cyto(A)
Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 32: Boxing -- Empty(A)
Level 35: Brimstone Armor -- TtnCtn-ResDam/Rchg(A), TtnCtn-ResDam/EndRdx(42), TtnCtn-ResDam(43), TtnCtn-ResDam/EndRdx/Rchg(43), GldArm-3defTpProc(43), StdPrt-ResDam/Def+(45)
Level 38: Focused Accuracy -- AdjTrg-ToHit/EndRdx(A), AdjTrg-EndRdx/Rchg(45), AdjTrg-ToHit/EndRdx/Rchg(45), AdjTrg-ToHit/Rchg(46), AdjTrg-ToHit(46), AdjTrg-Rchg(46)
Level 41: Physical Perfection -- PrfShf-End%(A)
Level 44: Tough -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam(47), TtnCtn-ResDam/Rchg(47), TtnCtn-ResDam/EndRdx/Rchg(47)
Level 47: Weave -- ShlWal-Def/EndRdx(A), ShlWal-ResDam/Re TP(48), ShlWal-Def(48), ShlWal-Def/EndRdx/Rchg(48)
Level 49: Superior Conditioning -- PrfShf-End%(A)
Level 1: Fury
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(9), NmnCnv-Regen/Rcvry+(11)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11)
Level 50: Musculature Radial Paragon
Level 50: Born In Battle
Level 50: High Pain Threshold
Level 50: Invader
Level 50: Marshal
Level 6: Afterburner
------------

 

 

Energy Melee/Stone: this one is on the list. There is no reason not to try it only I already main EM so I'm not in a rush. It should be one of the most easy on endurance builds thanks to one of the attacks being endurance free. I took Barrage instead of Energy Punch despite Barrage being weaker (DPA) because it 'fixes' the one second gap in the rotation: TF, ET, Barrage, Bone Smasher, Barrage. Repeat.

Spoiler

This Villain build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Mutation Brute
Primary Power Set: Energy Melee
Secondary Power Set: Stone Armor
Power Pool: Flight
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Barrage -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(13), SprUnrFur-Acc/Dmg/Rchg(13), SprUnrFur-Dmg/EndRdx/Rchg(15), SprUnrFur-Acc/Dmg/EndRdx/Rchg(15), SprUnrFur-Rchg/+Regen/+End(17)
Level 1: Rock Armor -- Rct-ResDam%(A), Rct-Def/EndRdx(7), LucoftheG-Def/Rchg+(9)
Level 2: Bone Smasher -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(3), TchofDth-Dmg/Rchg(3), TchofDth-Acc/Dmg/EndRdx(5), TchofDth-Dmg/EndRdx/Rchg(5), GldStr-%Dam(7)
Level 4: Hover -- LucoftheG-Def/Rchg+(A)
Level 6: Stone Skin -- Rct-Def/EndRdx(A), Rct-Def(17), LucoftheG-Def/Rchg+(34), RctArm-ResDam(34), RctArm-ResDam/Rchg(34), RctArm-ResDam/EndRdx(36)
Level 8: Whirling Hands -- Erd-Dmg(A), Arm-Dam%(9), Erd-Acc/Dmg/Rchg(40), Erd-Dmg/Rchg(40), Obl-Acc/Dmg/EndRdx/Rchg(40), Obl-%Dam(42)
Level 10: Mud Pots -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(23), SprBrtFur-Acc/Dmg/Rchg(23), SprBrtFur-Dmg/EndRdx/Rchg(25), SprBrtFur-Acc/Dmg/EndRdx/Rchg(25), SprBrtFur-Rech/Fury%(27)
Level 12: Build Up -- RechRdx-I(A), GssSynFr--Build%(27), RechRdx-I(29)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(29)
Level 16: Rooted -- Pnc-Heal/+End(A), Pnc-Heal/EndRedux(31), Pnc-EndRdx/Rchg(31), Pnc-Heal(31), Pnc-Heal/EndRedux/Rchg(33)
Level 18: Total Focus -- Hct-Dam%(A), Hct-Dmg/Rchg(33), Hct-Acc/Dmg/Rchg(19), Hct-Acc/Rchg(19), Hct-Dmg/EndRdx(21), TchofDth-Dam%(21)
Level 20: Crystal Armor -- PrfShf-End%(A), ShlWal-Def/EndRdx(33), ShlWal-Def/Rchg(36), ShlWal-EndRdx/Rchg(36), ShlWal-Def/EndRdx/Rchg(37)
Level 22: Fly -- WntGif-ResSlow(A)
Level 24: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 26: Earth's Embrace -- Prv-Heal(A), Prv-Heal/EndRdx(37), Prv-EndRdx/Rchg(39), Prv-Heal/Rchg(39), Prv-Heal/Rchg/EndRdx(39), Prv-Absorb%(43)
Level 28: Minerals -- HO:Cyto(A)
Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 32: Energy Transfer -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/Rchg(42), TchofDth-Dam%(43), TchofDth-Acc/Dmg/EndRdx(48), TchofDth-Dmg/EndRdx/Rchg(48), GldStr-%Dam(48)
Level 35: Brimstone Armor -- TtnCtn-ResDam/EndRdx(A), GldArm-3defTpProc(43), StdPrt-ResDam/Def+(45)
Level 38: Focused Accuracy -- AdjTrg-ToHit/EndRdx(A), AdjTrg-EndRdx/Rchg(45), AdjTrg-ToHit/EndRdx/Rchg(45), AdjTrg-ToHit/Rchg(46), AdjTrg-ToHit(46), AdjTrg-Rchg(46)
Level 41: Physical Perfection -- PrfShf-End%(A)
Level 44: Boxing -- Empty(A)
Level 47: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(47), RctArm-ResDam(47)
Level 49: Weave -- ShlWal-Def/EndRdx(A), ShlWal-ResDam/Re TP(49), ShlWal-Def(49), ShlWal-Def/EndRdx/Rchg(50)
Level 1: Fury
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(11)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11)
Level 1: Energy Focus
Level 50: Musculature Radial Paragon
Level 50: Born In Battle
Level 50: High Pain Threshold
Level 50: Invader
Level 50: Marshal
Level 22: Afterburner
------------

 

 

Kinetic Melee/Stone: I did not level this one either. I'm leery of it since I've done KM in the past and the damage is just weak. It works better on Fire Armor in my opinion just because all the FF procs push out more Burns, but without something like that...? Dunno, but it takes so few powers from the primary that it just gives a lot of build and slotting freedom.

Spoiler

This Villain build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Mutation Brute
Primary Power Set: Kinetic Melee
Secondary Power Set: Stone Armor
Power Pool: Flight
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Quick Strike -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(3), TchofDth-Dam%(3), TchofDth-Acc/Dmg/EndRdx(5), TchofDth-Dmg/EndRdx/Rchg(5), FrcFdb-Rechg%(7)
Level 1: Rock Armor -- Rct-ResDam%(A), Rct-Def/EndRdx(7), LucoftheG-Def/Rchg+(9)
Level 2: Body Blow -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(13), SprUnrFur-Acc/Dmg/Rchg(13), SprUnrFur-Dmg/EndRdx/Rchg(15), SprUnrFur-Acc/Dmg/EndRdx/Rchg(15), SprUnrFur-Rchg/+Regen/+End(17)
Level 4: Hover -- LucoftheG-Def/Rchg+(A)
Level 6: Stone Skin -- Rct-Def/EndRdx(A), Rct-Def(17), LucoftheG-Def/Rchg+(34), RctArm-ResDam(34), RctArm-ResDam/Rchg(34), RctArm-ResDam/EndRdx(36)
Level 8: Smashing Blow -- TchofDth-Dmg/EndRdx/Rchg(A), TchofDth-Acc/Dmg(9), TchofDth-Dam%(37), TchofDth-Dmg/Rchg(40), TchofDth-Acc/Dmg/EndRdx(40), GldStr-%Dam(40)
Level 10: Mud Pots -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(23), SprBrtFur-Acc/Dmg/Rchg(23), SprBrtFur-Dmg/EndRdx/Rchg(25), SprBrtFur-Acc/Dmg/EndRdx/Rchg(25), SprBrtFur-Rech/Fury%(27)
Level 12: Power Siphon -- AdjTrg-ToHit/Rchg(A), AdjTrg-Rchg(27), AdjTrg-EndRdx/Rchg(29), GssSynFr--Build%(42)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(29)
Level 16: Rooted -- Pnc-Heal/+End(A), Pnc-Heal/EndRedux(31), Pnc-EndRdx/Rchg(31), Pnc-Heal(31), Pnc-Heal/EndRedux/Rchg(33)
Level 18: Burst -- FrcFdb-Rechg%(A), Arm-Dam%(33), Arm-Dmg/Rchg(19), Erd-Acc/Dmg/Rchg(19), Erd-Acc/Dmg/EndRdx/Rchg(21), Erd-%Dam(21)
Level 20: Crystal Armor -- PrfShf-End%(A), ShlWal-Def/EndRdx(33), ShlWal-Def/Rchg(36), ShlWal-EndRdx/Rchg(36), ShlWal-Def/EndRdx/Rchg(37), PrfShf-EndMod(42)
Level 22: Fly -- WntGif-ResSlow(A)
Level 24: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 26: Earth's Embrace -- Prv-Heal(A), Prv-Heal/EndRdx(37), Prv-EndRdx/Rchg(39), Prv-Heal/Rchg(39), Prv-Heal/Rchg/EndRdx(39), Prv-Absorb%(43)
Level 28: Minerals -- HO:Cyto(A)
Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 32: Boxing -- Empty(A)
Level 35: Brimstone Armor -- TtnCtn-ResDam/EndRdx(A), TtnCtn-EndRdx/Rchg(42), GldArm-3defTpProc(43), TtnCtn-ResDam/Rchg(43), StdPrt-ResDam/Def+(45), TtnCtn-ResDam(48)
Level 38: Focused Accuracy -- AdjTrg-ToHit/EndRdx(A), AdjTrg-EndRdx/Rchg(45), AdjTrg-ToHit/EndRdx/Rchg(45), AdjTrg-ToHit/Rchg(46), AdjTrg-ToHit(46), AdjTrg-Rchg(46)
Level 41: Physical Perfection -- PrfShf-End%(A)
Level 44: Superior Conditioning -- PrfShf-End%(A)
Level 47: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(47), RctArm-ResDam(47)
Level 49: Weave -- ShlWal-Def/EndRdx(A), ShlWal-ResDam/Re TP(49), ShlWal-Def(49), ShlWal-Def/EndRdx/Rchg(50)
Level 1: Fury
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(11)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11)
Level 50: Musculature Radial Paragon
Level 50: Born In Battle
Level 50: High Pain Threshold
Level 50: Invader
Level 50: Marshal
Level 22: Afterburner
------------

 

 

Spines/Stone: Just a proof of concept I did not level. The idea is to stack all the slows between Mud Pots and Spines and then see what happens.

Spoiler

This Villain build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Spines
Secondary Power Set: Stone Armor
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Barb Swipe -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(3), SprUnrFur-Acc/Dmg/Rchg(3), SprUnrFur-Dmg/EndRdx/Rchg(5), SprUnrFur-Acc/Dmg/EndRdx/Rchg(5), SprUnrFur-Rchg/+Regen/+End(7)
Level 1: Rock Armor -- Rct-Def(A), Rct-Def/EndRdx(7), LucoftheG-Def/Rchg+(9)
Level 2: Lunge -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(13), TchofDth-Dam%(15), TchofDth-Acc/Dmg/EndRdx(15), TchofDth-Dmg/EndRdx/Rchg(17)
Level 4: Spine Burst -- Erd-Dmg(A), Erd-Acc/Dmg/EndRdx/Rchg(17), Erd-Acc/Dmg/Rchg(19), Obl-Acc/Dmg/EndRdx/Rchg(19), Obl-%Dam(21)
Level 6: Hover -- LucoftheG-Def/Rchg+(A)
Level 8: Build Up -- RechRdx-I(A), RechRdx-I(21), GssSynFr--Build%(23)
Level 10: Mud Pots -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(23), SprBrtFur-Acc/Dmg/Rchg(25), SprBrtFur-Dmg/EndRdx/Rchg(25), SprBrtFur-Acc/Dmg/EndRdx/Rchg(27), SprBrtFur-Rech/Fury%(27)
Level 12: Stone Skin -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(29), ShlWal-Def(29), ShlWal-Def/EndRdx/Rchg(37), TtnCtn-ResDam/EndRdx(39), TtnCtn-ResDam/Rchg(39)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 16: Rooted -- Pnc-Heal/+End(A), Pnc-Heal/EndRedux(33), Pnc-EndRdx/Rchg(33), Pnc-Heal/Rchg(33), Pnc-Heal/EndRedux/Rchg(34)
Level 18: Quills -- Erd-Acc/Dmg/EndRdx/Rchg(A), Erd-Dmg(34), Erd-Acc/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(36), Obl-Dmg(36)
Level 20: Crystal Armor -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx/Rchg(42), ShlWal-Def(42), ShlWal-Def/Rchg(49), ShlWal-Def/EndRdx(49)
Level 22: Fly -- WntGif-ResSlow(A)
Level 24: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 26: Ripper -- Arm-Dam%(A), Arm-Dmg/Rchg(39), Arm-Acc/Dmg/Rchg(40), Arm-Acc/Rchg(40), Arm-Dmg/EndRdx(40), FrcFdb-Rechg%(42)
Level 28: Minerals -- Rct-Def(A), Rct-Def/EndRdx(47)
Level 30: Earth's Embrace -- Prv-Heal(A), Prv-Heal/EndRdx(37), Prv-EndRdx/Rchg(37), Prv-Heal/Rchg(31), Prv-Heal/Rchg/EndRdx(31), Prv-Absorb%(34)
Level 32: Throw Spines -- Bmbdmt-Acc/Rech/End(A), Bmbdmt-+FireDmg(45), Bmbdmt-Dam(46), Bmbdmt-Dam/Rech(46), Bmbdmt-Acc/Dam/Rech(46), Bmbdmt-Acc/Dam/Rech/End(47)
Level 35: Brimstone Armor -- TtnCtn-ResDam(A), TtnCtn-ResDam/EndRdx(43), TtnCtn-ResDam/Rchg(43), TtnCtn-ResDam/EndRdx/Rchg(43), GldArm-3defTpProc(45), StdPrt-ResDam/Def+(45)
Level 38: Boxing -- Empty(A)
Level 41: Tough -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam(47)
Level 44: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(48), Rct-Def/EndRdx(48), Rct-ResDam%(48)
Level 47: Focused Accuracy -- EndRdx-I(A)
Level 49: Physical Perfection -- PrfShf-End%(A)
Level 1: Fury
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(11)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13)
Level 50: Musculature Radial Paragon
Level 50: Born In Battle
Level 50: High Pain Threshold
Level 50: Invader
Level 50: Marshal
Level 22: Afterburner
------------

 

 

Savage Melee/Stone: the build I'm currently leveling. Savage is one of those sets that needs a tune up, but between the inherent and Unrelenting Fury it is also the only build so far that has done Posi 1 and 2 (at x8 no less) without use of a single Recovery Serum -including- killing Vhaz. I'm not sure if Vhaz has a weakness to Slash or whatever but when ever I play Savage I am always surprised at the speed which that AV melts. But that's Savage even in its current iteration: despite seemingly hitting as a wet noddle suddenly things are dead once the DoTs stack up. Unfortunately this is great for solo and big HP bags but other sets will just hit something and kill it. That being said it does boast of a blistering 4.1 second loop rotation (even Claw's attack chain is something like 4 seconds).

 

Spoiler

This Villain build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Savage Melee
Secondary Power Set: Stone Armor
Power Pool: Flight
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Savage Strike -- SprUnrFur-Acc/Dmg/EndRdx/Rchg(A), SprUnrFur-Dmg/EndRdx/Rchg(3), SprUnrFur-Acc/Dmg/Rchg(3), SprUnrFur-Dmg/Rchg(5), SprUnrFur-Acc/Dmg(5), SprUnrFur-Rchg/+Regen/+End(7)
Level 1: Rock Armor -- Rct-ResDam%(A), Rct-Def/EndRdx(7), LucoftheG-Def/Rchg+(9)
Level 2: Maiming Slash -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(13), TchofDth-Dmg/Rchg(13), TchofDth-Acc/Dmg/EndRdx(15), TchofDth-Dmg/EndRdx/Rchg(15), IceMisTrmt-+ColdDmg(17)
Level 4: Hover -- LucoftheG-Def/Rchg+(A)
Level 6: Stone Skin -- Rct-Def/EndRdx(A), Rct-Def(9), LucoftheG-Def/Rchg+(34), RctArm-ResDam(34), RctArm-ResDam/Rchg(34), RctArm-ResDam/EndRdx(36)
Level 8: Vicious Slash -- FrcFdb-Rechg%(A), Hct-Dmg/Rchg(40), Hct-Acc/Dmg/Rchg(40), Hct-Acc/Rchg(40), Hct-Dmg/EndRdx(42), Hct-Dam%(42)
Level 10: Mud Pots -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(23), SprBrtFur-Acc/Dmg/Rchg(23), SprBrtFur-Dmg/EndRdx/Rchg(25), SprBrtFur-Acc/Dmg/EndRdx/Rchg(25), SprBrtFur-Rech/Fury%(27)
Level 12: Blood Thirst -- AdjTrg-EndRdx/Rchg(A), AdjTrg-ToHit/Rchg(17), AdjTrg-Rchg(21), GssSynFr--Build%(27)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(29)
Level 16: Rooted -- Pnc-Heal/+End(A), Pnc-Heal/EndRedux(31), Pnc-EndRdx/Rchg(31), Pnc-Heal(31), Pnc-Heal/EndRedux/Rchg(33)
Level 18: Rending Flurry -- Erd-%Dam(A), Erd-Dmg/Rchg(33), Erd-Acc/Dmg/EndRdx/Rchg(19), Obl-Acc/Dmg/EndRdx/Rchg(19), Obl-Dmg/Rchg(21)
Level 20: Crystal Armor -- PrfShf-End%(A), ShlWal-Def/EndRdx(33), ShlWal-Def/Rchg(36), ShlWal-Def(36), ShlWal-Def/EndRdx/Rchg(37)
Level 22: Fly -- WntGif-ResSlow(A)
Level 24: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 26: Earth's Embrace -- Prv-Heal(A), Prv-Heal/EndRdx(37), Prv-EndRdx/Rchg(39), Prv-Heal/Rchg(39), Prv-Heal/Rchg/EndRdx(39), Prv-Absorb%(43)
Level 28: Minerals -- HO:Cyto(A)
Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 32: Savage Leap -- Mlt-Dmg/EndRdx/Rchg(A), Mlt-Acc/Dmg/EndRdx(42), Mlt-Dmg/Rchg(43), Arm-Dmg/Rchg(48), Arm-Dam%(48), Mlt-Acc/EndRdx(48)
Level 35: Brimstone Armor -- HO:Ribo(A)
Level 38: Focused Accuracy -- AdjTrg-ToHit/EndRdx(A), AdjTrg-EndRdx/Rchg(45), AdjTrg-ToHit/EndRdx/Rchg(45), AdjTrg-ToHit/Rchg(46), AdjTrg-ToHit(46), AdjTrg-Rchg(46)
Level 41: Physical Perfection -- PrfShf-End%(A)
Level 44: Boxing -- Empty(A)
Level 47: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam(47), UnbGrd-ResDam/EndRdx(47), StdPrt-ResDam/Def+(50), GldArm-3defTpProc(50)
Level 49: Weave -- ShlWal-Def/EndRdx(A), ShlWal-ResDam/Re TP(49), ShlWal-Def(49), ShlWal-Def/EndRdx/Rchg(50)
Level 1: Fury
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(11)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11)
Level 1: Blood Frenzy
Level 50: Musculature Radial Paragon
Level 50: Born In Battle
Level 50: High Pain Threshold
Level 50: Invader
Level 50: Marshal
Level 22: Afterburner
------------

 

Edited by Sovera
Link to comment
Share on other sites

16 minutes ago, Sovera said:

I have been trying to make Stone Armor work for me. It does a lot of things well but is lacking in others. Having DDR and defense to nearly everything (including Psi) makes it good for most content while the resistances are good without stepping into super good (unlike with the Tanker where I managed to reach 60%+ defense and 90% resists to most in non Granite thanks to exploiting every gimmick in the book).

 

That said it has its problems like the endurance and the resistances to E/N being weak.

 

The endurance problem in particular never abates while leveling and I'm still not sure if at end game it does not require Cardiac to not live off Recovery Serums (I had at least one character who ran out of a max stack of Recovery Serums by the time it had soloed its way up the levels until having reached the end boss of Manticore).

 

I am not sure I would lay that solely at the feet of Stone Armor. Yes, it has a lot of toggles but my experience with Rad/Shield (scrapper) and Elec/Rad (tanker) suggest to me that Radiation Melee is far from innocent when it comes to delivering endurance woes--I struggled to overcome endurance issues on both characters and the thing they have in common is Radiation Melee.

 

By contrast my recent go at Elec/Stone (brute) has felt better as goes endurance than the worst of the experiences with the two aforementioned characters1. I am fairly sure non-extraordinary set IO slotting along with making use of the Energy Mastery2 epic set will alleviate her endurance issues. At the very least she is looking at a 2.2/s endurance recovery difference between what she generates and what she consumes at rest with my current build plan for her.

 

 

[1] Using basic, non-set IOs on each of the characters.

[2] I generally avoid Energy Mastery because I see it as taking one down the road of lost opportunities since it is taken quite often to address endurances woes while giving up more potent build opportunities were endurances not an issue. In the case of my Elec/Stone brute most of her slots were allocated elsewhere, with only three added slots for powers taken from level 35 upward. As such Energy Mastery provided the best bang for such limited slotting bucks.

Link to comment
Share on other sites

2 minutes ago, Erratic1 said:

 

I am not sure I would lay that solely at the feet of Stone Armor. Yes, it has a lot of toggles but my experience with Rad/Shield (scrapper) and Elec/Rad (tanker) suggest to me that Radiation Melee is far from innocent when it comes to delivering endurance woes--I struggled to overcome endurance issues on both characters and the thing they have in common is Radiation Melee.

 

By contrast my recent go at Elec/Stone (brute) has felt better as goes endurance than the worst of the experiences with the two aforementioned characters1. I am fairly sure non-extraordinary set IO slotting along with making use of the Energy Mastery2 epic set will alleviate her endurance issues. At the very least she is looking at a 2.2/s endurance recovery difference between what she generates and what she consumes at rest with my current build plan for her.

 

 

[1] Using basic, non-set IOs on each of the characters.

[2] I generally avoid Energy Mastery because I see it as taking one down the road of lost opportunities since it is taken quite often to address endurances woes while giving up more potent build opportunities were endurances not an issue. In the case of my Elec/Stone brute most of her slots were allocated elsewhere, with only three added slots for powers taken from level 35 upward. As such Energy Mastery provided the best bang for such limited slotting bucks.

 

I agree with most of that, but so far all Stone Armor have been eating my blue bar in most iterations. It's just too many toggles. Back before they had been perked up we could decide not to run with Minerals if not needing psi defense, but now it gives recharge, and we could decide not to run with Brimstone if Fire/Cold was not needed, but now it gives a damage boost. But Rad is heavy and Irradiated Ground with the usual proc monstering is a big burden. I'd have to see if I could put Unrelenting Fury in Radiation Siphon to start making better use of the end discount.

 

I honestly only take Energy Mastery because I can't be hassled to worry about ToHit debuffing. It's a catch all solution not optimized for specific content.

  • Thumbs Up 1
Link to comment
Share on other sites

Link to comment
Share on other sites

12 minutes ago, Erratic1 said:

 

Savage Melee's is reliable. Is Electric's?

 

Kinda. I remember noticing my endurance problems were alleviated when playing Electric Melee. It may not be the end all of endurance management tools but it does do something.

Link to comment
Share on other sites

6 hours ago, Sovera said:

I honestly only take Energy Mastery because I can't be hassled to worry about ToHit debuffing. It's a catch all solution not optimized for specific content.

 

...and to avoid the most-frustrating-thing-in-the-game blinding by Arachnos...

  • Like 1

Reunion - JAWBRKR (Inv/SJ Tank), Lich-ilicious (Necro/Dark MM)  Torchbearer - Will Power-Flame (WP/Fire Tank),  Frostee-Freeze (Ice/Emp Troller), DARKNESSREIGNS (Inv/DM Tank), BALLBUSTR (Inv/SS Tank)  Indomitable - PLVRIZR (Stone/SS Tank), The Atomic Warden (Rad/Rad Defender), FACESMSHR (EM/EA Brute)  Excelsior - NUTCRCKR (Inv/SS Tank) - VL500+, DRKSTNITE (DA/DM Tank), Nosfera-too (Kin/Dark Defender), FIREBLLR (FIre/Therm Corr), THUGSRUS (Thugs/Dark MM), Marshal Mayhem (Fire/MA Tank), SLICRDICR (DB/WP Scrap), NECROTANK (SD/DM Tank), FRMRBRWN (Spines/Fire Brute), AVLANCH (Ice/Stone Tank), SWMPTHNG (Bio/Rad Tank), FREEZRBRN (Fire/Ice Tank), ZZAAPP (Elec/Elec Brute), Voltaic Thunderbolt (Elec/Elec Tank) Lemme Axe You Somethin (Rad/Axe Tank), PWDRKEG (Fire/FIre/Pyre Tank), ATMSMSHR (Rad/SS Tank), Morphology of Flame (Bio/Fire Tank) EverlastingMISSADVENTUR (Inv/SS Tank), Mace to the Face (SD/WM Tank)                                                        Retail 2004 (pre-I1) - 2012 lights out; Feb. 2020 - present

Link to comment
Share on other sites

1 hour ago, PLVRIZR said:

 

...and to avoid the most-frustrating-thing-in-the-game blinding by Arachnos...

 

Though in this particular case Stone Armor -also- provides +perception 😄

Link to comment
Share on other sites

Alright, I return from testing Savage having reached Yin... and 42 minutes? Wat? That's Rad Melee with -res 'cheating' times (it did it in 40 minutes). That's a Fire Armor/Rad Tanker with Burn (also 40 minutes). I remember a time 40 minutes was the norm for an 8 man team even if nowadays it's more like 30 minutes.

 

The extra recharge from Minerals showed and overall the build really melted everything. Even groups. Of course it is -still- DoT pushing and someone else would just push a button and take a chunk off off an enemy, but, I liked it.  I can see how the threshold to stop using two Savage Strike per rotation will tighten the damage what with Vicious slash being the set's 'heavy hitter' and 2.5 seconds recharge making only a 0.2 gap with one Savage Strike and one Maiming Slash as fillers.

 

Also as a bonus only then did I finally use Recovery Serums with three to my name in Yin and that it.

 

It's nothing special because it's just Freaks, but I again tested survival by not using defensive or offensive inspirations (except for Yin where purples were needed due to having the big ambush on top of her debuffing) and even when pulling two groups they couldn't kill my half slotted ass. This is not something Rad Armor and Fire Armor could boast of at the same levels.

 

 

Blood Thirst is sad with the 2.2 second animation instead of 1.2 and a 33% damage boost instead of 80%, but it adds more damage than is visible to the naked eye. First it lasts for 15 seconds instead of 10, and then it forces all the bleeds to have a 100% chance of happening. This makes a visible difference when three Savage Flurry and two Savage Leaps can be squeezed in that window while hitting mobs.

 

Edited by Sovera
  • Thumbs Up 1
Link to comment
Share on other sites

2 hours ago, Sovera said:

... and it really melted melted stuff.

 

 

About spit my drink out, on this one 😆

Reunion - JAWBRKR (Inv/SJ Tank), Lich-ilicious (Necro/Dark MM)  Torchbearer - Will Power-Flame (WP/Fire Tank),  Frostee-Freeze (Ice/Emp Troller), DARKNESSREIGNS (Inv/DM Tank), BALLBUSTR (Inv/SS Tank)  Indomitable - PLVRIZR (Stone/SS Tank), The Atomic Warden (Rad/Rad Defender), FACESMSHR (EM/EA Brute)  Excelsior - NUTCRCKR (Inv/SS Tank) - VL500+, DRKSTNITE (DA/DM Tank), Nosfera-too (Kin/Dark Defender), FIREBLLR (FIre/Therm Corr), THUGSRUS (Thugs/Dark MM), Marshal Mayhem (Fire/MA Tank), SLICRDICR (DB/WP Scrap), NECROTANK (SD/DM Tank), FRMRBRWN (Spines/Fire Brute), AVLANCH (Ice/Stone Tank), SWMPTHNG (Bio/Rad Tank), FREEZRBRN (Fire/Ice Tank), ZZAAPP (Elec/Elec Brute), Voltaic Thunderbolt (Elec/Elec Tank) Lemme Axe You Somethin (Rad/Axe Tank), PWDRKEG (Fire/FIre/Pyre Tank), ATMSMSHR (Rad/SS Tank), Morphology of Flame (Bio/Fire Tank) EverlastingMISSADVENTUR (Inv/SS Tank), Mace to the Face (SD/WM Tank)                                                        Retail 2004 (pre-I1) - 2012 lights out; Feb. 2020 - present

Link to comment
Share on other sites

29 minutes ago, PLVRIZR said:

 

About spit my drink out, on this one 😆

 

Like, grab an ice-cream, leave it out of the fridge for an hour, and then put it in the microwave!

Link to comment
Share on other sites

Playing Savage Melee with Stone Armor is like being surrounded by an upwards waterfall of orange numbers. The bleeds are a DoT, Brimstone makes another DoT, Mudstone another DoT. Now all I need is Degenerative's toxic DoT.

 

So, anyway, duoed Manticore without much of a problem and than asked my friend to wait while I tried my hand against the AVs (the real reason I have been doing it solo these past days since the two AVs are so tanky they can be a roadblock).

 

Savage Melee passed the test. I'm not sure if better or faster than the other contestants, but my worry it would not have the damage was unfounded. There was a... lot of whittling done though. It took around 25 minutes to kill the Countess and to kill Hopkins twice. Only insps used were a couple greens when I feared for my life and did not want a lucky shot when I was already in the yellow. Having no amplifiers Psi was at 36%, S/L at 38% and E/N at 37%.

 

The endurance held pretty well despite having Focused Accuracy on. It was only at the end of those 25 minutes it finally faltered and I toggled out. I relented and detoggled Evasive Maneuvers to finish killing Hopkins for the second time. Funny enough I usually say 'endurance will be fine for normal gameplay but for long fights a Recovery Serum might be needed' but in this case it's the reverse. Fihting non stop and stacking both Blood Frenzy and Unrelenting Fury makes the build a Duracell bunny.

 

There is still Tough and Weave to make the costs heavier but eventually there are the accolades to help counter it.

 

Recovery Serums used so far: still only three in Yin.

 

 

I've tried changing the slotting some to add three procs to Savage Leap but to be honest I don't notice much difference. The change from just one proc cost me 1.5% S/L and 2.5% E/N so it's not brutal, but, hmm, like I said I don't notice the difference either way. The AoE remains decently good and better the more recharge is slowly added in. A BU + Gaussian, Flurry, Savage Leap, Flurry usually kills all +1 minions. It's not Burn but it's enough to clear a group. All it needs is enough recharge to tighten the ST and use less 185 damage Savage Strike and more of the 487 damage Vicious Slash.

 

I also tried adding Savage Leap to the ST rotation since its more damage than anything else, but the endurance complained right away.

 

 

The slightly tweaked build.

Spoiler

This Villain build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Savage Melee
Secondary Power Set: Stone Armor
Power Pool: Flight
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Savage Strike -- SprUnrFur-Acc/Dmg/EndRdx/Rchg(A), SprUnrFur-Dmg/EndRdx/Rchg(3), SprUnrFur-Acc/Dmg/Rchg(3), SprUnrFur-Dmg/Rchg(5), SprUnrFur-Acc/Dmg(5), SprUnrFur-Rchg/+Regen/+End(7)
Level 1: Rock Armor -- Rct-ResDam%(A), Rct-Def/EndRdx(7), LucoftheG-Def/Rchg+(9)
Level 2: Maiming Slash -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(13), TchofDth-Dmg/Rchg(13), TchofDth-Acc/Dmg/EndRdx(15), TchofDth-Dmg/EndRdx/Rchg(15), IceMisTrmt-+ColdDmg(17)
Level 4: Hover -- LucoftheG-Def/Rchg+(A)
Level 6: Stone Skin -- Rct-Def/EndRdx(A), Rct-Def(9), LucoftheG-Def/Rchg+(29), RctArm-ResDam(34), RctArm-ResDam/Rchg(34), RctArm-ResDam/EndRdx(36)
Level 8: Vicious Slash -- FrcFdb-Rechg%(A), Hct-Dmg/Rchg(40), Hct-Acc/Dmg/Rchg(40), Hct-Acc/Rchg(40), Hct-Dmg/EndRdx(42), Hct-Dam%(42)
Level 10: Mud Pots -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(23), SprBrtFur-Acc/Dmg/Rchg(23), SprBrtFur-Dmg/EndRdx/Rchg(25), SprBrtFur-Acc/Dmg/EndRdx/Rchg(25), SprBrtFur-Rech/Fury%(27)
Level 12: Blood Thirst -- AdjTrg-EndRdx/Rchg(A), AdjTrg-ToHit/Rchg(17), AdjTrg-Rchg(21), GssSynFr--Build%(27)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(29)
Level 16: Rooted -- Pnc-Heal/+End(A), Pnc-Heal/EndRedux(31), Pnc-EndRdx/Rchg(31), Pnc-Heal(31), Pnc-Heal/EndRedux/Rchg(33)
Level 18: Rending Flurry -- Erd-%Dam(A), Erd-Dmg/Rchg(33), Erd-Acc/Dmg/EndRdx/Rchg(19), Obl-Acc/Dmg/EndRdx/Rchg(19), Obl-Dmg/Rchg(21)
Level 20: Crystal Armor -- PrfShf-End%(A), ShlWal-Def/EndRdx(33), ShlWal-Def/Rchg(36), ShlWal-Def(36), ShlWal-Def/EndRdx/Rchg(37)
Level 22: Fly -- WntGif-ResSlow(A)
Level 24: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 26: Earth's Embrace -- Prv-Heal(A), Prv-Heal/EndRdx(37), Prv-EndRdx/Rchg(39), Prv-Heal/Rchg(39), Prv-Heal/Rchg/EndRdx(39), Prv-Absorb%(43)
Level 28: Minerals -- HO:Cyto(A)
Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 32: Savage Leap -- Erd-%Dam(A), Arm-Dam%(42), Obl-%Dam(43), Mlt-Dmg/EndRdx/Rchg(48), Obl-Acc/Dmg/EndRdx/Rchg(48), Arm-Acc/Dmg/Rchg(48)
Level 35: Brimstone Armor -- HO:Ribo(A)
Level 38: Focused Accuracy -- AdjTrg-ToHit/EndRdx(A), AdjTrg-EndRdx/Rchg(45), AdjTrg-ToHit/EndRdx/Rchg(45), AdjTrg-ToHit/Rchg(46), AdjTrg-ToHit(46), AdjTrg-Rchg(46)
Level 41: Physical Perfection -- PrfShf-End%(A)
Level 44: Boxing -- Empty(A)
Level 47: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam(47), UnbGrd-ResDam/EndRdx(47), StdPrt-ResDam/Def+(50), GldArm-3defTpProc(50)
Level 49: Weave -- ShlWal-Def/EndRdx(A), ShlWal-ResDam/Re TP(49), ShlWal-Def(49), ShlWal-Def/EndRdx/Rchg(50)
Level 1: Fury
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(11)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11)
Level 1: Blood Frenzy
Level 50: Musculature Radial Paragon
Level 50: Born In Battle
Level 50: High Pain Threshold
Level 50: Invader
Level 50: Marshal
Level 22: Afterburner
------------

 

 

I'm tempted to run Energy Melee next and see how it behaves without Fire Armor backing it up.

  • Thumbs Up 1
Link to comment
Share on other sites

9 hours ago, Sovera said:

Playing Savage Melee with Stone Armor is like being surrounded by an upwards waterfall of orange numbers. The bleeds are a DoT, Brimstone makes another DoT, Mudstone another DoT. Now all I need is Degenerative's toxic DoT.

 

So, anyway, duoed Manticore without much of a problem and than asked my friend to wait while I tried my hand against the AVs (the real reason I have been doing it solo these past days since the two AVs are so tanky they can be a roadblock).

 

Savage Melee passed the test. I'm not sure if better or faster than the other contestants, but my worry it would not have the damage was unfounded. There was a... lot of whittling done though. It took around 25 minutes to kill the Countess and to kill Hopkins twice. Only insps used were a couple greens when I feared for my life and did not want a lucky shot when I was already in the yellow. Having no amplifiers Psi was at 36%, S/L at 38% and E/N at 37%.

 

The endurance held pretty well despite having Focused Accuracy on. It was only at the end of those 25 minutes it finally faltered and I toggled out. I relented and detoggled Evasive Maneuvers to finish killing Hopkins for the second time. Funny enough I usually say 'endurance will be fine for normal gameplay but for long fights a Recovery Serum might be needed' but in this case it's the reverse. Fihting non stop and stacking both Blood Frenzy and Unrelenting Fury makes the build a Duracell bunny.

 

There is still Tough and Weave to make the costs heavier but eventually there are the accolades to help counter it.

 

Recovery Serums used so far: still only three in Yin.

 

 

I've tried changing the slotting some to add three procs to Savage Leap but to be honest I don't notice much difference. The change from just one proc cost me 1.5% S/L and 2.5% E/N so it's not brutal, but, hmm, like I said I don't notice the difference either way. The AoE remains decently good and better the more recharge is slowly added in. A BU + Gaussian, Flurry, Savage Leap, Flurry usually kills all +1 minions. It's not Burn but it's enough to clear a group. All it needs is enough recharge to tighten the ST and use less 185 damage Savage Strike and more of the 487 damage Vicious Slash.

 

I also tried adding Savage Leap to the ST rotation since its more damage than anything else, but the endurance complained right away.

 

 

The slightly tweaked build.

  Reveal hidden contents

This Villain build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Savage Melee
Secondary Power Set: Stone Armor
Power Pool: Flight
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Savage Strike -- SprUnrFur-Acc/Dmg/EndRdx/Rchg(A), SprUnrFur-Dmg/EndRdx/Rchg(3), SprUnrFur-Acc/Dmg/Rchg(3), SprUnrFur-Dmg/Rchg(5), SprUnrFur-Acc/Dmg(5), SprUnrFur-Rchg/+Regen/+End(7)
Level 1: Rock Armor -- Rct-ResDam%(A), Rct-Def/EndRdx(7), LucoftheG-Def/Rchg+(9)
Level 2: Maiming Slash -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(13), TchofDth-Dmg/Rchg(13), TchofDth-Acc/Dmg/EndRdx(15), TchofDth-Dmg/EndRdx/Rchg(15), IceMisTrmt-+ColdDmg(17)
Level 4: Hover -- LucoftheG-Def/Rchg+(A)
Level 6: Stone Skin -- Rct-Def/EndRdx(A), Rct-Def(9), LucoftheG-Def/Rchg+(29), RctArm-ResDam(34), RctArm-ResDam/Rchg(34), RctArm-ResDam/EndRdx(36)
Level 8: Vicious Slash -- FrcFdb-Rechg%(A), Hct-Dmg/Rchg(40), Hct-Acc/Dmg/Rchg(40), Hct-Acc/Rchg(40), Hct-Dmg/EndRdx(42), Hct-Dam%(42)
Level 10: Mud Pots -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(23), SprBrtFur-Acc/Dmg/Rchg(23), SprBrtFur-Dmg/EndRdx/Rchg(25), SprBrtFur-Acc/Dmg/EndRdx/Rchg(25), SprBrtFur-Rech/Fury%(27)
Level 12: Blood Thirst -- AdjTrg-EndRdx/Rchg(A), AdjTrg-ToHit/Rchg(17), AdjTrg-Rchg(21), GssSynFr--Build%(27)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(29)
Level 16: Rooted -- Pnc-Heal/+End(A), Pnc-Heal/EndRedux(31), Pnc-EndRdx/Rchg(31), Pnc-Heal(31), Pnc-Heal/EndRedux/Rchg(33)
Level 18: Rending Flurry -- Erd-%Dam(A), Erd-Dmg/Rchg(33), Erd-Acc/Dmg/EndRdx/Rchg(19), Obl-Acc/Dmg/EndRdx/Rchg(19), Obl-Dmg/Rchg(21)
Level 20: Crystal Armor -- PrfShf-End%(A), ShlWal-Def/EndRdx(33), ShlWal-Def/Rchg(36), ShlWal-Def(36), ShlWal-Def/EndRdx/Rchg(37)
Level 22: Fly -- WntGif-ResSlow(A)
Level 24: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 26: Earth's Embrace -- Prv-Heal(A), Prv-Heal/EndRdx(37), Prv-EndRdx/Rchg(39), Prv-Heal/Rchg(39), Prv-Heal/Rchg/EndRdx(39), Prv-Absorb%(43)
Level 28: Minerals -- HO:Cyto(A)
Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 32: Savage Leap -- Erd-%Dam(A), Arm-Dam%(42), Obl-%Dam(43), Mlt-Dmg/EndRdx/Rchg(48), Obl-Acc/Dmg/EndRdx/Rchg(48), Arm-Acc/Dmg/Rchg(48)
Level 35: Brimstone Armor -- HO:Ribo(A)
Level 38: Focused Accuracy -- AdjTrg-ToHit/EndRdx(A), AdjTrg-EndRdx/Rchg(45), AdjTrg-ToHit/EndRdx/Rchg(45), AdjTrg-ToHit/Rchg(46), AdjTrg-ToHit(46), AdjTrg-Rchg(46)
Level 41: Physical Perfection -- PrfShf-End%(A)
Level 44: Boxing -- Empty(A)
Level 47: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam(47), UnbGrd-ResDam/EndRdx(47), StdPrt-ResDam/Def+(50), GldArm-3defTpProc(50)
Level 49: Weave -- ShlWal-Def/EndRdx(A), ShlWal-ResDam/Re TP(49), ShlWal-Def(49), ShlWal-Def/EndRdx/Rchg(50)
Level 1: Fury
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(11)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11)
Level 1: Blood Frenzy
Level 50: Musculature Radial Paragon
Level 50: Born In Battle
Level 50: High Pain Threshold
Level 50: Invader
Level 50: Marshal
Level 22: Afterburner
------------

 

 

I'm tempted to run Energy Melee next and see how it behaves without Fire Armor backing it up.

I love Savage/Bio on a Brute for all the dots. It seems like Savage/Stone would be a similar experience haha

Link to comment
Share on other sites

On 1/4/2022 at 8:54 AM, Sovera said:

That said both Elec Melee and Savage Melee are outliers due to their endurance helping inherent.

Staff Mastery is another option for endurance mitigation, although normally it's used for damage amplification/mitigation instead.

Link to comment
Share on other sites

On 1/4/2022 at 11:45 AM, Sovera said:

 

Kinda. I remember noticing my endurance problems were alleviated when playing Electric Melee. It may not be the end all of endurance management tools but it does do something.

 

Running a solo at level 41 using basic IOs and noticing that while fighting my endurance stays pretty much full with triple slotted Stamina and two endurance reduction in all attacks. 

  • Thumbs Up 1
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...