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Illusion/Trick Arrow - Think I'm Doing This Wrong


Phigment

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I'm trying to build this so I can have Perma PA and some Proc Bombs, but it looks like my resistance/defense is pretty much crap.  Any advice would be greatly appreciated.  I'm not really great at using Mids.  Thanks in advance and Happy Holidays to all!

 

https://www.midsreborn.com/builds/download.php?uc=1391&c=660&a=1320&f=HEX&dc=78DA6594496FD34014C7C789D392A44B4296A64DF78594A64913D61B748148A056AA44C5358A5227B1B0E2C84E68C3C7E0C21110A5057A01045DE0C407E0C452905855A05CA00524AEE165DE1B1AA825FBE7F9CFFB8FDFBC99F1D4FCA9864C2631CA24D7849632CDE4849E2F1ABAA62986634649E7F2BAA667CBAC7AD5C3DDB7DB2D22A36734AD64AA7A5E08C19A98F15226139D31D4F485E49861E873CC31AD83E55C4151669DFC35A1A9D95CB181BF4F2AA9829ACF368BC6AC629839B5E03E5D50D3D1846A28C9A99459548C720052E986FBAA040F896757B1B13756C6E232B3BC25BE43CAEF891F908E8F48038DDCCC581BE3E235102531A2346CE1625D841845EE1B21C6908E38D204A35598AD9B2076C8CCF509B9FF33F10BD2BF45FC8AEC85FADA281D8B2D8CE934FC477B3DAE03CFB9DE2771D10F8A5D8876126F009C427492B80068146223894EB0370BB1B902177383E4264972535CC48B2C023CD469F32C4A3C7B6F938D777AEF6350E81EF12E72C88EFD17A1E9131FF351D1E7406C11756B7902F5F0C82CF0148B1AA8B3F22F743EC3F6010B8E14DAC265BC09C656616EDDC1A0B61FC49FC8F66DE22F64E704B29A7D5098832BD4B98AEC5923AE23FB1F51068F91F3D5A98BB974F4E05C9640EC12D5E9DA94B9D87D021DDD2789A334F2188D388E2C83B957A4D3FB00CD7D0F892BC45564FF1A711D79098C03229D01DA300B50A44131E2E021FCCCC1C3C423C4A3C8A163C4E3C81218C3C21C7E8EFB74F805F12571031979457C8DBC0EC6A830471771B1469688B788B791F13BC465E432ECD298984B8CE60283FE3DB09576B9F6F4F25D3BB9579A96C5FF0124894BDF1CBBFF0C8AFABE57DAAE912CAC07B36A3A8F9B397E161892D9CE3F4157B0684DBF71395C97B1CDFCBBC7ABF207FB32D8D1

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I'm trying to build something similar. Goals are:

 - Perma PA

 - Max Ranged Defense

 - Lots of debuff/holds so my army can wipe out mobs

 - An attack chain that does damage and I don't hate

 

What I have so far is below. Noting:

 - Decent Smashing/Lethal/Ranged  Defense and some S/L resitance

 - 270% recharge, so about 30% short I believe

 - Some nice damaging attacks: Spectral Wounds, Ice Arrow, Acid Arrow, Oil Slick Arrow. And Poisonous Ray, which sucks to cast, but debuffs bosses nicely

 - Two decent ST holds in Ice Arrow and Blind

 - Two decent AoE holds in EMP Arrow and Oil Slick Arrow, which should alternate between fights

 

Probably lots of tweaking still to do. I'm not sure about:

 - the Chance to Heal proc in Disruption Arrow. I'm hoping it proc's per target.

 - mulling Hecatomb in Brawl. Good bonuses, but a wasted power. I'd prefer Air Superiority from Flight but that would cost me an extra power

 

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Cat Dresden: Level 50 Natural Controller
Primary Power Set: Illusion Control
Secondary Power Set: Trick Arrow
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Blind -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(3), SprWiloft-EndRdx/Rchg(3), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(5), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(5), SprWiloft-Rchg/Dmg%(7)
Level 1: Entangling Arrow -- GrvAnc-Hold%(A)
Level 2: Flash Arrow -- Acc-I(A)
Level 4: Spectral Wounds -- Apc-Dam%(A), Apc-Dmg/Rchg(13), Apc-Acc/Dmg/Rchg(13), Apc-Acc/Rchg(15), Apc-Dmg/EndRdx(15)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(17)
Level 8: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(17), LucoftheG-Def/Rchg+(19)
Level 10: Combat Jumping -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(19), LucoftheG-Def/Rchg+(48)
Level 12: Ice Arrow -- GldNet-Dam%(A), UnbCns-Dam%(21), GhsWdwEmb-Dam%(21), NrnSht-Dam%(23), ImpSwf-Dam%(23)
Level 14: Boxing -- Empty(A)
Level 16: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(25)
Level 18: Phantom Army -- ExpRnf-Acc/Dmg(A), ExpRnf-Acc/Rchg(25), ExpRnf-Acc/Dmg/Rchg(27), ExpRnf-Dmg/EndRdx(27), OvrFrc-Dam/KB(29), SlbAll-Build%(29)
Level 20: Acid Arrow -- Ann-ResDeb%(A), Ann-Acc/Dmg/EndRdx(31), TchofLadG-%Dam(31), AchHee-ResDeb%(31), PstBls-Dam%(33), Bmbdmt-+FireDmg(33)
Level 22: Weave -- ShlWal-ResDam/Re TP(A), LucoftheG-Def/Rchg+(33), LucoftheG-Def/EndRdx(34), LucoftheG-Def(34)
Level 24: Tactics -- GssSynFr--Build%(A), EndRdx-I(34)
Level 26: Spectral Terror -- SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprOvrPrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(36), SprOvrPrs-EndRdx/Rchg(36), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(36), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(37), SprOvrPrs-Rchg/Energy Font(37)
Level 28: Disruption Arrow -- EndRdx-I(A), PwrTrns-+Heal(37)
Level 30: Deceive -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(39), CrcPrs-Acc/Conf/Rchg(39), CrcPrs-Acc/Rchg(39), CrcPrs-Conf/EndRdx(40), CrcPrs-Conf%(40)
Level 32: Phantasm -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(40), ExpRnf-Dmg/EndRdx(42), ExpRnf-Acc/Dmg/Rchg(42), ExpRnf-EndRdx/Dmg/Rchg(42), ExpRnf-+Res(Pets)(43)
Level 35: Oil Slick Arrow -- RechRdx-I(A), Dmg-I(43), TchofLadG-%Dam(43), AchHee-ResDeb%(45), Bmbdmt-+FireDmg(48)
Level 38: EMP Arrow -- UnbCns-Hold/Rchg(A), UnbCns-Acc/Hold/Rchg(45), UnbCns-Acc/Rchg(45), UnbCns-EndRdx/Hold(46), UnbCns-Hold(46)
Level 41: Superior Invisibility -- LucoftheG-Def/Rchg+(A)
Level 44: Scorpion Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(46), LucoftheG-Def/Rchg+(47)
Level 47: Poisonous Ray -- AchHee-ResDeb%(A), ShlBrk-%Dam(47), TchofLadG-%Dam(47), GldJvl-Dam%(48)
Level 49: Super Jump -- WntGif-ResSlow(A)
Level 1: Containment 
Level 1: Brawl -- Hct-Dmg(A), Hct-Dmg/Rchg(7), Hct-Acc/Dmg/Rchg(9), Hct-Acc/Rchg(9), Hct-Dmg/EndRdx(11)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Flight-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Pnc-Heal/+End(A)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11)
Level 50: Intuition Radial Paragon 
Level 49: Double Jump 
------------

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Edited by McOz
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     Having true perma PA and very high or capped defenses is probably overkill, at least for solo work vs AVs and the like.  PA has a strong taunt ability so unless your catching AoEs aimed at PA you should be largely ignored by the big bad.  Add in your stealth, particularly Superior Invisibility, and you should be able to neuter most of a spawn without needing capped defenses.  You've also got both Flash Arrow and Spectral Terror both of which debuff To Hit further reducing the need to cap defenses.

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Changes:

 - Took the Flash Arrow advice - thank you @Uun.

 - Managed to squeeze in 12% more recharge and another pet

 - Dropped Super Jump

 - Move the Hecatomb mule from Brawl to Boxing for an extra ~30 dmg in the event it's ever used

 

 

I'm not sure what level of defense is 'right' when actually playing at range. I'm 33 now and on a leveling build, will respec into this build in the next few days. Endurance recovery might be an issue looking at End Use (2.08%) vs End Recover (2.56%). What end use/recovery ration to people usually aim for?

 

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Cat Dresden: Level 50 Natural Controller
Primary Power Set: Illusion Control
Secondary Power Set: Trick Arrow
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Blind -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(3), SprWiloft-EndRdx/Rchg(3), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(5), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(5), SprWiloft-Rchg/Dmg%(7)
Level 1: Entangling Arrow -- GrvAnc-Hold%(A)
Level 2: Flash Arrow -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(13), CldSns-Acc/Rchg(13), CldSns-ToHitDeb/EndRdx/Rchg(15), CldSns-Acc/EndRdx/Rchg(15), CldSns-%Dam(17)
Level 4: Spectral Wounds -- Apc-Dam%(A), Apc-Dmg/Rchg(17), Apc-Acc/Dmg/Rchg(19), Apc-Acc/Rchg(19), Apc-Dmg/EndRdx(21)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(21)
Level 8: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(23), LucoftheG-Def/Rchg+(23)
Level 10: Combat Jumping -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(25), LucoftheG-Def/Rchg+(25)
Level 12: Ice Arrow -- GldNet-Dam%(A), UnbCns-Dam%(27), GhsWdwEmb-Dam%(27), NrnSht-Dam%(29), ImpSwf-Dam%(29)
Level 14: Boxing -- Hct-Dmg/Rchg(A), Hct-Dmg(47), Hct-Acc/Dmg/Rchg(47), Hct-Acc/Rchg(48), Hct-Dmg/EndRdx(49)
Level 16: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(31)
Level 18: Phantom Army -- ExpRnf-Acc/Dmg(A), ExpRnf-Acc/Rchg(31), ExpRnf-Acc/Dmg/Rchg(31), ExpRnf-Dmg/EndRdx(33), SlbAll-Acc/Dmg/Rchg(33), SlbAll-Build%(33)
Level 20: Acid Arrow -- Ann-ResDeb%(A), Ann-Acc/Dmg/EndRdx(34), TchofLadG-%Dam(34), AchHee-ResDeb%(34), PstBls-Dam%(36), Bmbdmt-+FireDmg(36)
Level 22: Weave -- ShlWal-ResDam/Re TP(A), LucoftheG-Def/Rchg+(36), LucoftheG-Def/EndRdx(37), LucoftheG-Def(37)
Level 24: Tactics -- GssSynFr--Build%(A), EndRdx-I(37)
Level 26: Spectral Terror -- DarWtcDsp-ToHitDeb/EndRdx(A)
Level 28: Disruption Arrow -- EndRdx-I(A)
Level 30: Deceive -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(39), CrcPrs-Acc/Conf/Rchg(39), CrcPrs-Acc/Rchg(40), CrcPrs-Conf/EndRdx(40), CrcPrs-Conf%(40)
Level 32: Phantasm -- ExpRnf-Acc/Rchg(A), OvrFrc-Dam/KB(39), ExpRnf-Acc/Dmg(42), ExpRnf-Dmg/EndRdx(42), ExpRnf-Acc/Dmg/Rchg(42), ExpRnf-EndRdx/Dmg/Rchg(43)
Level 35: Oil Slick Arrow -- RechRdx-I(A), Dmg-I(43), TchofLadG-%Dam(43), AchHee-ResDeb%(45), Bmbdmt-+FireDmg(45)
Level 38: EMP Arrow -- UnbCns-Hold/Rchg(A), UnbCns-Acc/Hold/Rchg(45), UnbCns-Acc/Rchg(46), UnbCns-EndRdx/Hold(46), UnbCns-Hold(46)
Level 41: Superior Invisibility -- LucoftheG-Def/Rchg+(A)
Level 44: Scorpion Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(48), LucoftheG-Def/Rchg+(48)
Level 47: Poisonous Ray -- AchHee-ResDeb%(A)
Level 49: Summon Tarantula -- ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(49), ExpRnf-Acc/Dmg/Rchg(50), ExpRnf-EndRdx/Dmg/Rchg(50), ExpRnf-Acc/Rchg(50)
Level 1: Containment 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Flight-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Pnc-Heal/+End(A)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11)
Level 50: Intuition Radial Paragon 
------------

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Playing with Ice Mastery epic, and added Incarnates:

 

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Cat Dresden: Level 50 Natural Controller
Primary Power Set: Illusion Control
Secondary Power Set: Trick Arrow
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Ice Mastery

Hero Profile:
Level 1: Blind -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(3), SprWiloft-EndRdx/Rchg(3), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(5), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(5), SprWiloft-Rchg/Dmg%(7)
Level 1: Entangling Arrow -- GrvAnc-Hold%(A)
Level 2: Flash Arrow -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(9), CldSns-Acc/Rchg(9), CldSns-ToHitDeb/EndRdx/Rchg(11), CldSns-Acc/EndRdx/Rchg(11)
Level 4: Spectral Wounds -- Apc-Dam%(A), Apc-Dmg/Rchg(13), Apc-Acc/Dmg/Rchg(13), Apc-Acc/Rchg(15), Apc-Dmg/EndRdx(15)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(17)
Level 8: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(17), LucoftheG-Def/Rchg+(19)
Level 10: Combat Jumping -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(19), LucoftheG-Def/Rchg+(21)
Level 12: Ice Arrow -- GldNet-Dam%(A), UnbCns-Dam%(21), GhsWdwEmb-Dam%(23), NrnSht-Dam%(23), ImpSwf-Dam%(25)
Level 14: Boxing -- Hct-Dmg/Rchg(A), Hct-Dam%(25), Hct-Acc/Dmg/Rchg(27), Hct-Acc/Rchg(27), Hct-Dmg/EndRdx(29)
Level 16: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(29)
Level 18: Phantom Army -- ExpRnf-Acc/Dmg(A), ExpRnf-Acc/Rchg(31), ExpRnf-Acc/Dmg/Rchg(31), ExpRnf-Dmg/EndRdx(31), SlbAll-Acc/Dmg/Rchg(33), SlbAll-Build%(33)
Level 20: Acid Arrow -- Ann-ResDeb%(A), Ann-Acc/Dmg/EndRdx(33), TchofLadG-%Dam(34), AchHee-ResDeb%(34), PstBls-Dam%(34), Bmbdmt-+FireDmg(36)
Level 22: Weave -- ShlWal-ResDam/Re TP(A), LucoftheG-Def/Rchg+(36), LucoftheG-Def/EndRdx(36), LucoftheG-Def(37)
Level 24: Tactics -- EndRdx-I(A)
Level 26: Spectral Terror -- DarWtcDsp-ToHitDeb/EndRdx(A)
Level 28: Disruption Arrow -- EndRdx-I(A)
Level 30: Deceive -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(37), CrcPrs-Acc/Conf/Rchg(37), CrcPrs-Acc/Rchg(39), CrcPrs-Conf/EndRdx(39), CrcPrs-Conf%(39)
Level 32: Phantasm -- ExpRnf-Acc/Rchg(A), OvrFrc-Dam/KB(40), ExpRnf-Acc/Dmg(40), ExpRnf-Dmg/EndRdx(40), ExpRnf-Acc/Dmg/Rchg(42), ExpRnf-EndRdx/Dmg/Rchg(42)
Level 35: Oil Slick Arrow -- RechRdx-I(A), Dmg-I(42), TchofLadG-%Dam(43), AchHee-ResDeb%(43)
Level 38: EMP Arrow -- UnbCns-Hold/Rchg(A), UnbCns-Acc/Hold/Rchg(43), UnbCns-Acc/Rchg(45), UnbCns-EndRdx/Hold(45), UnbCns-Hold(45)
Level 41: Superior Invisibility -- LucoftheG-Def/Rchg+(A)
Level 44: Ice Blast -- GldJvl-Dam%(A), Thn-Acc/Dmg/EndRdx(46), Thn-Acc/Dmg(46), Thn-Dmg/EndRdx(46)
Level 47: Frozen Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(47), LucoftheG-Def(47)
Level 49: Ice Storm -- Rgn-Knock%(A), Rgn-Dmg/EndRdx(49), Rgn-Acc/Dmg/Rchg(49), Rgn-Dmg/Rchg(49), Rgn-Acc/Rchg(50)
Level 1: Containment 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Flight-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Pnc-Heal/+End(A)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(7)
Level 50: Agility Core Paragon 
Level 50: Pyronic Core Final Judgement 
Level 50: Reactive Core Flawless Interface 
Level 50: Ageless Core Epiphany 
Level 50: Support Core Embodiment 
Level 50: Banished Pantheon Radial Superior Ally 
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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|-------------------------------------------------------------------|

 

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5 hours ago, Phigment said:

It looks like the defense and the endurance recovery went up a lot too.  I hate running out of end, so was thinking of taking Cardiac on mine.

With Ill/TA, I solve this issue mostly through a more strategic playstyle. I'm rarely trying to 'nuke' but instead just setting up the battlefield and letting the pets do the work. Phantasm is far more effective than in most Illusion builds due to the debuffs and Phantom Army is, as always, massive damage. Since almost everything I'm doing are long recharge once-per-battle type powers, it doesn't really cost all that much endurance.

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I'm late to the party... I give you my Illusion/TA build, with flash arrow's unresistable portion, capped S/L/E/N/Ranged defense, perma-PA, etc.

 

Spoiler

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Munchausen: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Trick Arrow
Power Pool: Speed
Power Pool: Teleportation
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Blind -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(3), SprWiloft-EndRdx/Rchg(3), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(5), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(5), SprWiloft-Rchg/Dmg%(7)
Level 1: Entangling Arrow -- GrvAnc-Immob(A), GrvAnc-Acc/Immob/Rchg(7), GrvAnc-Acc/Rchg(9), GrvAnc-Immob/EndRdx(9), GrvAnc-Hold%(11)
Level 2: Spectral Wounds -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(11), Apc-Acc/Rchg(13), Apc-Dmg/EndRdx(13), Apc-Dam%(15)
Level 4: Deceive -- CrcPrs-Conf(A), CrcPrs-Acc/Conf/Rchg(15), CrcPrs-Acc/Rchg(17), CrcPrs-Conf/EndRdx(17), CrcPrs-Conf%(19)
Level 6: Flash Arrow -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(19), CldSns-ToHitDeb/EndRdx/Rchg(21), CldSns-Acc/EndRdx/Rchg(21)
Level 8: Superior Invisibility -- HO:Cyto(A), LucoftheG-Def/Rchg+(23)
Level 10: Flash -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(25), BslGaz-Rchg/Hold(25), BslGaz-Acc/EndRdx/Rchg/Hold(27), Lck-Acc/EndRdx/Rchg/Hold(27), Lck-%Hold(29)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(29)
Level 14: Teleport -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(23)
Level 16: Poison Gas Arrow -- FrtHyp-Plct%(A), FrtHyp-Sleep(31), FrtHyp-Sleep/Rchg(31), FrtHyp-Acc/Sleep/Rchg(31), FrtHyp-Sleep/EndRdx(33)
Level 18: Phantom Army -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(33), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-EndRdx/Dmg/Rchg(34), SlbAll-Dmg/Rchg(34)
Level 20: Acid Arrow -- Acc-I(A), AchHee-ResDeb%(34), Ann-ResDeb%(36)
Level 22: Ice Arrow -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(36), BslGaz-EndRdx/Rchg/Hold(36), BslGaz-Acc/EndRdx/Rchg/Hold(37), Lck-%Hold(37)
Level 24: Teleport Target -- WntGif-ResSlow(A)
Level 26: Spectral Terror -- GlmoftheA-Acc/Rchg(A), GlmoftheA-EndRdx/Fear(39), GlmoftheA-Acc/EndRdx(39), GlmoftheA-Fear/Rng(40), GlmoftheA-Acc/Fear/Rchg(40)
Level 28: Disruption Arrow -- RechRdx-I(A)
Level 30: Maneuvers -- HO:Cyto(A), LucoftheG-Def/Rchg+(40)
Level 32: Phantasm -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(42), ExpRnf-Dmg/EndRdx(42), ExpRnf-Acc/Dmg/Rchg(42), OvrFrc-Dam/KB(43)
Level 35: Oil Slick Arrow -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(43), PstBls-Dmg/Rchg(43), PstBls-Dmg/Rng(45), PstBls-Acc/Dmg/EndRdx(45), RechRdx-I(45)
Level 38: EMP Arrow -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(46), BslGaz-Rchg/Hold(46), BslGaz-Acc/EndRdx/Rchg/Hold(46), Lck-%Hold(48)
Level 41: Scorpion Shield -- HO:Cyto(A), LucoftheG-Def(48), LucoftheG-Def/Rchg+(48)
Level 44: Kick -- Empty(A)
Level 47: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(50)
Level 49: Weave -- HO:Cyto(A), LucoftheG-Def(50), LucoftheG-Def/Rchg+(50)
Level 1: Containment 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(37), NmnCnv-Regen/Rcvry+(39)
Level 1: Stamina -- PrfShf-End%(A)
Level 50: Spiritual Core Paragon 
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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		|-------------------------------------------------------------------|

 

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What this team needs is more Defenders

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This is what I am running on 4/8 setting for counsel mobs.. Great fun..

I went with fire to just ignite Oil Slick much easier..

 

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Mutation Controller
Primary Power Set: Illusion Control
Secondary Power Set: Trick Arrow
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Power Pool: Flight
Ancillary Pool: Fire Mastery

Hero Profile:
Level 1: Spectral Wounds -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(7), Thn-Dmg/Rchg(7), Thn-Acc/Dmg/Rchg(9), Thn-Acc/Dmg/EndRdx(9), Thn-Dmg/EndRdx/Rchg(46)
Level 1: Entangling Arrow -- GrvAnc-Hold%(A)
Level 2: Flash Arrow -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(3), CldSns-Acc/Rchg(3), CldSns-ToHitDeb/EndRdx/Rchg(13), CldSns-Acc/EndRdx/Rchg(13), CldSns-%Dam(15)
Level 4: Maneuvers -- LucoftheG-Def/Rchg+(A), RedFrt-Def(11), RedFrt-Def/EndRdx/Rchg(11), RedFrt-EndRdx/Rchg(5), RedFrt-Def/Rchg(5), RedFrt-Def/EndRdx(50)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 8: Superior Invisibility -- LucoftheG-Def/Rchg+(A)
Level 10: Glue Arrow -- PcnoftheT-Acc/Slow(A), PcnoftheT-Dmg/Slow(17), PcnoftheT-Acc/EndRdx(17), PcnoftheT-Rng/Slow(19), PcnoftheT-EndRdx/Rchg/Slow(19), PcnoftheT--Rchg%(21)
Level 12: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(21)
Level 14: Ice Arrow -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(37)
Level 16: Kick -- ExpStr-Dmg/KB(A)
Level 18: Phantom Army -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(29), ExpRnf-Acc/Dmg/Rchg(31), ExpRnf-EndRdx/Dmg/Rchg(31), SlbAll-Dmg/Rchg(31), SlbAll-Acc/Dmg/Rchg(33)
Level 20: Acid Arrow -- TchofLadG-%Dam(A), Bmbdmt-+FireDmg(23), JvlVll-Acc/Dmg/End/Rech(25), PstBls-Dam%(25)
Level 22: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(23)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(33), RedFrt-Def/Rchg(33), RedFrt-EndRdx/Rchg(34), RedFrt-Def/EndRdx/Rchg(37), RedFrt-Def(43)
Level 26: Spectral Terror -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-EndRdx/Rchg(27), SprWiloft-Rchg/Dmg%(27), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(29), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(34), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(34)
Level 28: Flash -- Lck-%Hold(A), BslGaz-Acc/Hold(36), BslGaz-Acc/Rchg(36)
Level 30: Consume -- PrfShf-End%(A), Mlt-Dmg/Rchg(45), ScrDrv-Dmg/Rchg(48)
Level 32: Phantasm -- ExpRnf-Acc/Dmg/Rchg(A), ExpRnf-Acc/Rchg(36), ExpRnf-+Res(Pets)(37), ExpRnf-EndRdx/Dmg/Rchg(39), ExpRnf-Acc/Dmg(39), ExpRnf-Dmg/EndRdx(39)
Level 35: Oil Slick Arrow -- Rgn-Dmg(A), Rgn-Dmg/EndRdx(40), Rgn-Dmg/Rchg(40), Rgn-Acc/Dmg/Rchg(40), Rgn-Acc/Rchg(42)
Level 38: EMP Arrow -- Lck-%Hold(A), BslGaz-Acc/Hold(42), BslGaz-Acc/Rchg(42)
Level 41: Fire Ball -- PstBls-Dam%(A), PstBls-Dmg/Rchg(43), Bmbdmt-+FireDmg(43), JvlVll-Dam%(45), JvlVll-Dam/Rech(45)
Level 44: Fire Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(46), UnbGrd-Rchg/ResDam(46), UnbGrd-ResDam/EndRdx/Rchg(48), UnbGrd-Max HP%(48)
Level 47: Evasive Maneuvers 
Level 49: Disruption Arrow -- EnrMnp-Stun%(A)
Level 1: Containment 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(50)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(50)
Level 12: Speed Phase 
Level 50: Agility Partial Core Revamp 
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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