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Thugs/Time


brasilgringo

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This is where I've ended up after a lot of board searching and minor tweaks to what I think was a build from @Force Redux

Thoughts?  Currently leveling up in some TFs.

 

Probably go Musculature for Alpha, Clarion for mez protect and to stack with Farsight (buffs Farsight) since I didn't take Power Boost, and then Degen / Ion unless people have other suggestions. 

 

This Villain build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Time Thug: Level 50 Technology Mastermind
Primary Power Set: Thugs
Secondary Power Set: Time Manipulation
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Call Thugs -- HO:Nucle(A), HO:Nucle(3), BldMnd-Acc/Dmg/EndRdx(3), OvrFrc-Dam/KB(5), EdcoftheM-Acc/Dmg/EndRdx(5), SvrRgh-PetResDam(7)
Level 1: Time Crawl -- TmpRdn-Acc/EndRdx(A)
Level 2: Temporal Mending -- Prv-Heal(A), Prv-Heal/EndRdx(7), Prv-EndRdx/Rchg(9), Prv-Heal/Rchg(9), Prv-Heal/Rchg/EndRdx(11), Prv-Absorb%(11)
Level 4: Time's Juncture -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(17), DarWtcDsp-ToHitDeb/EndRdx(17), DarWtcDsp-ToHitDeb/Rchg(19)
Level 6: Equip Thugs -- EndRdx-I(A)
Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A), BlsoftheZ-Travel/EndRdx(19), BlsoftheZ-ResKB(21)
Level 10: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(21)
Level 12: Call Enforcer -- HO:Nucle(A), MarofSpr-Acc/Dmg(23), SprMarofS-Acc/Dmg(23), GssSynFr--Build%(25), TchofLadG-%Dam(25), AchHee-ResDeb%(27)
Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(27), LucoftheG-Def(29)
Level 16: Distortion Field -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(29), BslGaz-EndRdx/Rchg/Hold(31), BslGaz-Acc/EndRdx/Rchg/Hold(31), Lck-%Hold(31), PcnoftheT-EndRdx/Rchg/Slow(33)
Level 18: Gang War -- ExpRnf-+Res(Pets)(A), CaltoArm-+Def(Pets)(33), SprCmmoft-Rchg/PetAoEDef(33), SprCmmoft-Acc/Dmg/EndRdx/Rchg(34), SprCmmoft-Acc/Dmg/Rchg(34), SprCmmoft-Dmg/EndRdx/Rchg(34)
Level 20: Time Stop -- BslGaz-Acc/Hold(A), BslGaz-Acc/EndRdx/Rchg/Hold(36), BslGaz-Acc/Rchg(36), BslGaz-EndRdx/Rchg/Hold(36), Lck-%Hold(37)
Level 22: Tactics -- RctRtc-ToHit(A), RctRtc-Pcptn(37)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(37)
Level 26: Call Bruiser -- HO:Nucle(A), HO:Nucle(39), SprMarofS-Acc/Dmg/EndRdx(39), SprMarofS-EndRdx/+Resist/+Regen(39), ExpStr-Dam%(40), SlbAll-Build%(40)
Level 28: Farsight -- LucoftheG-Def/Rchg+(A), HO:Membr(40), HO:Membr(42)
Level 30: Burnout -- RechRdx-I(A)
Level 32: Upgrade Equipment -- EndRdx-I(A)
Level 35: Slowed Response -- HO:Lyso(A), AchHee-ResDeb%(42), RechRdx-I(42)
Level 38: Chrono Shift -- DctWnd-Heal/EndRdx/Rchg(A), PrfShf-EndMod/Rchg(43), NmnCnv-Heal/Rchg(43), EnrMnp-EndMod/Rchg(43)
Level 41: Charged Armor -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(45), TtnCtn-ResDam(45), TtnCtn-ResDam/EndRdx(45)
Level 44: Electrifying Fences -- TraoftheH-Dam%(A), Bmbdmt-+FireDmg(46), PstBls-Dam%(46), Ann-Acc/Dmg/EndRdx(46), Ann-Acc/Dmg(48), Ann-ResDeb%(48)
Level 47: Electric Shackles -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(48), BslGaz-Slow%(50), BslGaz-EndRdx/Rchg/Hold(50), Lck-%Hold(50)
Level 49: Temporal Selection -- HrmHln-Heal/EndRdx/Rchg(A)
Level 1: Supremacy 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(13), Pnc-Heal/+End(13)
Level 2: Stamina -- EndMod-I(A), PrfShf-EndMod(15), PrfShf-End%(15)
Level 10: Speed Phase 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run 
Level 50: Musculature Core Paragon 
Level 1: Punk 
Level 1: Arsonist 
Level 26: Bruiser 
Level 12: Enforcer 
------------

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Your pets will likely have end problems, especially the Enforcers. The only part of Chrono Shift that lasts for 90s is the recharge buff. The end buff only lasts for 30s.

 

Reslotted the pets to give them endurance. Don't worry about their accuracy. Farsight (+11%) + MM Tactics (+9%) + Supremacy (+10%) + Enforcer Tactics (+2.5% x 2), your pets will have around +35% tohit buff. The Musculature Alpha buff doesn't seem to show when hovering over pet and powers. All the pets should be at +125% damage.

 

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8 hours ago, SeraphimKensai said:

I took Thugs/Time to a crazy point in recharge, where I envisioned a world with Perma Gangwar. That world is tough to get too but can be done, I've been there and the grass is really green.

 

Hi @brasilgringo, sorry I just saw this. I like everything about Striker's build. I'm sorry I don't have much time to review a build myself, but with striker you are in good hands!

@Force Redux on Everlasting

----- (read my guide) -----

Gather the Shadows: A Dark Miasma Primer for Masterminds

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9 hours ago, SeraphimKensai said:

I took Thugs/Time to a crazy point in recharge, where I envisioned a world with Perma Gangwar. That world is tough to get too but can be done, I've been there and the grass is really green.

 

I remember someone mentioning they made a perma-Gangwar build before (It may have been you), and I wanted to try it too. It slipped my mind so today I changed up my Mids' build, tore my MM apart and did it. Thanks for the reminder! Looking forward to playing it.

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2 hours ago, StrikerFox said:

 

I remember someone mentioning they made a perma-Gangwar build before (It may have been you), and I wanted to try it too. It slipped my mind so today I changed up my Mids' build, tore my MM apart and did it. Thanks for the reminder! Looking forward to playing it.

Can u share the rebuild?

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1 hour ago, brasilgringo said:

Can u share the rebuild?

 

Here's the current build. I'm going to work on it again to re-add Burnout in the near future. Was playing it this evening and I miss using double Gang War. It's kind of nice having Hasten and Chrono Shift perma without relying on the other to get there. Agility Alpha is required for this build to have perma-GW. There's some IO boosts in all 3 pet tiers, GW and Scorpion Shield (Though none are really needed). Power Boost + Farsight puts the build at around +52% S/L/E def. All pets should be at around +51% def to all types and positions. CJ and Weave are just there as mules and not active during gameplay. 

 

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Someone posted a "gimmick" build some time ago for Thugs/Time that included Cross-Punch in there.  I modified it slightly and have a ton of fun with this MM as he basically just puts himself on Follow for the Bruiser and adds to the beat-down with Cross Punch, Kick and Boxing.  If you tend to use Amplifiers (I do since I have so many from Winter Packs), then easily Softcapped S/L/M and high S/L resists aids survivability, and it's crazy high recharge plus Burnout as well.  

 

Since that's the theme here, adding the build.  Credit to original poster that I've long since forgotten.

 

This Villain build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Stay Classy: Level 50 Science Mastermind
Primary Power Set: Thugs
Secondary Power Set: Time Manipulation
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Call Thugs -- SprMarofS-Acc/Dmg(A), SprMarofS-EndRdx/+Resist/+Regen(3), ExpRnf-Acc/Dmg(3), ExpRnf-+Res(Pets)(5), SlbAll-Build%(5), OvrFrc-Dam/KB(7)
Level 1: Time Crawl -- PcnoftheT-Acc/EndRdx(A)
Level 2: Temporal Mending -- Pnc-Heal/EndRedux(A)
Level 4: Boxing -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(9), SprBlsCol-Acc/Dmg/EndRdx(11), SprBlsCol-Acc/Dmg/Rchg(11), SprBlsCol-Dmg/EndRdx/Acc/Rchg(13), SprBlsCol-Rchg/HoldProc(13)
Level 6: Equip Thugs -- EndRdx-I(A)
Level 8: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(46), KntCmb-Dmg/Rchg(50), KntCmb-Dmg/EndRdx/Rchg(50)
Level 10: Time's Juncture -- DarWtcDsp-ToHitdeb/Rchg/EndRdx(A), DarWtcDsp-ToHitDeb/EndRdx(15)
Level 12: Call Enforcer -- SprMarofS-Dmg/EndRdx(A), SprMarofS-Acc/Dmg/EndRdx(15), SvrRgh-Acc/Dmg(17), AchHee-ResDeb%(17), TchofLadG-%Dam(19), GssSynFr--Build%(19)
Level 14: Cross Punch -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(21), SprAvl-Acc/Dmg/EndRdx(21), SprAvl-Acc/Dmg/Rchg(23), SprAvl-Acc/Dmg/EndRdx/Rchg(23), FrcFdb-Rechg%(25)
Level 16: Tough -- UnbGrd-Max HP%(A), StdPrt-ResDam/EndRdx(25), StdPrt-ResDam/Def+(27), StdPrt-ResKB(27), UnbGrd-ResDam(29), UnbGrd-ResDam/EndRdx(29)
Level 18: Gang War -- SprCmmoft-Acc/Dmg/EndRdx/Rchg(A), SprCmmoft-Rchg/PetAoEDef(31), SprCmmoft-Acc/Dmg/Rchg(31), SprCmmoft-Dmg/EndRdx/Rchg(31), CaltoArm-+Def(Pets)(33), EdcoftheM-PetDef(33)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(33)
Level 22: Distortion Field -- GhsWdwEmb-Dam%(A)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(34), RedFrt-Def/Rchg(34), RedFrt-EndRdx(34), RedFrt-Def/EndRdx/Rchg(36), RedFrt-Def(36)
Level 26: Call Bruiser -- SprMarofS-Dmg(A), SprMarofS-Acc/EndRdx(36), SlbAll-Acc/Dmg/Rchg(37), SlbAll-Dmg/EndRdx(37), ExpStr-Dam%(37), SvrRgh-PetResDam(39)
Level 28: Farsight -- LucoftheG-Def/Rchg+(A), RedFrt-Def(39), RedFrt-Def/EndRdx(39), RedFrt-Def/Rchg(40), RedFrt-EndRdx(40), RedFrt-Def/EndRdx/Rchg(40)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(42), RedFrt-Def/Rchg(42), RedFrt-EndRdx(42), RedFrt-Def/EndRdx/Rchg(43), RedFrt-Def(43)
Level 32: Upgrade Equipment -- EndRdx-I(A)
Level 35: Slowed Response -- TchofLadG-%Dam(A)
Level 38: Chrono Shift -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal/EndRdx(43)
Level 41: Super Speed -- BlsoftheZ-ResKB(A)
Level 44: Dark Embrace -- GldArm-3defTpProc(A), GldArm-ResDam(45), GldArm-Res/Rech/End(45), GldArm-End/Res(45), GldArm-RechRes(46), GldArm-RechEnd(46)
Level 47: Tactics -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(48), AdjTrg-ToHit/EndRdx/Rchg(48), AdjTrg-EndRdx/Rchg(48), AdjTrg-ToHit/EndRdx(50)
Level 49: Burnout -- RechRdx-I(A)
Level 1: Supremacy 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(7)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(9)
Level 41: Speed Phase 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run 
Level 50: Void Core Final Judgement 
Level 50: Paralytic Radial Flawless Interface 
Level 50: Melee Radial Embodiment 
Level 50: Ageless Radial Epiphany 
Level 50: Agility Core Paragon 
Level 1: Punk 
Level 1: Arsonist 
Level 26: Bruiser 
Level 12: Enforcer 
------------

 

 

*EDIT*
 

Found the original thread that inspired this.  Credit to @SmalltalkJava and several others.

 

 

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Edited by Crysis
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  • 10 months later

This Villain build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Mastermind
Primary Power Set: Thugs
Secondary Power Set: Time Manipulation
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Flight
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Call Thugs

  • (A) Superior Mark of Supremacy - Damage
  • (5) Superior Mark of Supremacy - Accuracy/Endurance
  • (7) Expedient Reinforcement - Accuracy/Damage
  • (7) Expedient Reinforcement - Damage/Endurance
  • (9) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (9) Expedient Reinforcement - Resist Bonus Aura for Pets

Level 1: Temporal Mending

  • (A) Preventive Medicine - Heal
  • (11) Preventive Medicine - Heal/Endurance
  • (11) Preventive Medicine - Endurance/RechargeTime
  • (13) Preventive Medicine - Heal/RechargeTime
  • (13) Preventive Medicine - Heal/RechargeTime/Endurance
  • (15) Preventive Medicine - Chance for +Absorb

Level 2: Dual Wield

  • (A) Superior Winter's Bite - Accuracy/Damage
  • (15) Superior Winter's Bite - Accuracy/Damage/Endurance
  • (17) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime
  • (23) Force Feedback - Chance for +Recharge

Level 4: Time's Juncture

  • (A) Dark Watcher's Despair - To Hit Debuff
  • (17) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (19) Dark Watcher's Despair - Recharge/Endurance
  • (19) Dark Watcher's Despair - To Hit Debuff/Endurance

Level 6: Equip Thugs

  • (A) Endurance Reduction IO

Level 8: Empty Clips

  • (A) Superior Frozen Blast - Accuracy/Damage
  • (21) Superior Frozen Blast - Damage/Endurance
  • (21) Superior Frozen Blast - Accuracy/Damage/Endurance
  • (23) Force Feedback - Chance for +Recharge

Level 10: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 12: Call Enforcer

  • (A) Superior Mark of Supremacy - Damage/Endurance
  • (29) Superior Mark of Supremacy - Accuracy/Damage/Endurance
  • (29) Expedient Reinforcement - Accuracy/Damage
  • (31) Expedient Reinforcement - Damage/Endurance
  • (31) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (31) Expedient Reinforcement - Endurance/Damage/Recharge

Level 14: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (25) Shield Wall - Defense/Endurance
  • (25) Shield Wall - Defense/Endurance/Recharge
  • (27) Shield Wall - Defense
  • (27) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 16: Fly

  • (A) Winter's Gift - Slow Resistance (20%)

Level 18: Gang War

  • (A) Superior Command of the Mastermind - Accuracy/Damage
  • (33) Superior Command of the Mastermind - Accuracy/Damage/Recharge
  • (33) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura
  • (33) Call to Arms - Defense Bonus Aura for Pets
  • (34) Edict of the Master - Defense Bonus
  • (34) Sovereign Right - Resistance Bonus

Level 20: Time Crawl

  • (A) Pacing of the Turtle - Accuracy/Endurance

Level 22: Call Bruiser

  • (A) Superior Mark of Supremacy - Accuracy/Damage
  • (34) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen
  • (36) Expedient Reinforcement - Accuracy/Damage
  • (36) Expedient Reinforcement - Damage/Endurance
  • (36) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (37) Expedient Reinforcement - Endurance/Damage/Recharge

Level 24: Farsight

  • (A) Reactive Defenses - Defense
  • (37) Reactive Defenses - Defense/Endurance
  • (37) Reactive Defenses - Endurance/RechargeTime
  • (39) Reactive Defenses - Defense/RechargeTime
  • (39) Reactive Defenses - Defense/Endurance/RechargeTime
  • (39) Reactive Defenses - Scaling Resist Damage

Level 26: Upgrade Equipment

  • (A) Endurance Reduction IO

Level 28: Slowed Response

  • (A) Shield Breaker - Chance for Lethal Damage
  • (40) Achilles' Heel - Chance for Res Debuff
  • (40) Touch of Lady Grey - Chance for Negative Damage

Level 30: Chrono Shift

  • (A) Panacea - Heal/Endurance
  • (40) Panacea - Endurance/Recharge
  • (42) Panacea - Heal/Recharge
  • (42) Panacea - Heal/Endurance/Recharge
  • (42) Panacea - Heal

Level 32: Tactics

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (43) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (45) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 35: Hover

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 38: Charged Armor

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (45) Gladiator's Armor - End/Resist
  • (46) Gladiator's Armor - Resistance/Rech/End
  • (46) Gladiator's Armor - Resistance
  • (46) Gladiator's Armor - TP Protection +3% Def (All)

Level 41: Time Stop

  • (A) Gladiator's Net - Chance of Damage(Lethal)
  • (48) Lockdown - Chance for +2 Mag Hold
  • (48) Unbreakable Constraint - Recharge/Accuracy
  • (48) Unbreakable Constraint - Hold/Endurance
  • (50) Unbreakable Constraint - Chance for Smashing Damage

Level 44: Assault

  • (A) Endurance Reduction IO

Level 47: Thunder Strike

  • (A) Superior Avalanche - Accuracy/Damage
  • (50) Superior Avalanche - Accuracy/Damage/Endurance
  • (50) Armageddon - Chance for Fire Damage

Level 49: Temporal Selection

  • (A) Panacea - Endurance/Recharge

Level 1: Supremacy 


Level 1: Brawl

 

Here's the build I've been going with on my Thugs/Time.  I did take two of the Pistol attacks, because, well, Pistols! 🙂  Also, if Thugs gets the update treatment the other MM sets did, then it'll be in the attacks and I'll be ready, also they're slotted with Force Feedback Procs.

 

Wanted to avoid Hasten myself.

 

Also, Time Stop could just go 5 slotted with the Purple set for more +RCH, which I still might do.  Lvl 50, working on Incarnates and still undecided on that one.

 

 

 

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Rebuilt to this for power-boosted Farsight.   Power order could use some tweaking.

 

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  • 6 months later
On 12/30/2021 at 2:26 AM, StrikerFox said:

Here's the current build. I'm going to work on it again to re-add Burnout in the near future. Was playing it this evening and I miss using double Gang War. It's kind of nice having Hasten and Chrono Shift perma without relying on the other to get there. 

Striker, did you ever finish that update?  If yes, please post it.

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10 hours ago, ASLNDR1 said:

Striker, did you ever finish that update?  If yes, please post it.

 

No, I haven't. I have a few ideas for the build but just been busy. Work on new characters when online. The few changes didn't really make me happy. It sat unchanged and it fell by the wayside. 


Easiest change would be to drop CJ and Slowed Response for SS and BO. Replace the BU proc in Enforcers with a LotG 7.5%.


Dropping CJ, Slowed Response and the Mace Mastery PP for SS, BO, Bonfire and Char. Use Clarion Radial to compensate losing PB. 


Skip the Epic/Ancillary PP completely because I want to keep Slowed Response. It will lose one or two +7.5% recharge bonus if I go this way.


Play around with it. I'm sure you will come up with something that works.

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  • 3 weeks later

It's probably easily the best combo for a MM, plus also the easiest to make good quickly too with all the stacking lt leadership, your leaderships, and farsight especially boosted, Plus chrono shift helping perma gang war, and how powerboosting farsight can time perfectly with casting the gang wars. Plus, you can temp selection the boss tank, and the arsonist so they take the main aggro and don't die hardly ever as well.

 

Pretty sure that's my most updated build but let me know if power/slot choice is missing.

Thugs Time - Mastermind (Thugs).mxd

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