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Posted

Greeting fellow CoH heros and villains!

Im a long time player but one thing I always have problem with are builds. Im always looking at forums for builds but cant seem to find anything in this combination. Some time ago i started playing seismic/earth blaster and i loved it so much i decided to make it my main char. Ive made my power choices but have no idea how to make good endgame S/L build with this. Cost does not matter since im willing to put any amount of inf on this one. Does anyone have any engame build they could share or help me do something about this one?

 

Thank you and have a great hunt!

 

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Natural Blaster
Primary Power Set: Seismic Blast
Secondary Power Set: Earth Manipulation
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Munitions Mastery

Hero Profile:
Level 1: Shatter -- Empty(A), Empty(3), Empty(3), Empty(5), Empty(5), Empty(7)
Level 1: Stone Prison -- Empty(A)
Level 2: Rock Shards -- Empty(A), Empty(40), Empty(42)
Level 4: Maneuvers -- Empty(A), Empty(40), Empty(48)
Level 6: Entomb -- Empty(A), Empty(7), Empty(9), Empty(9), Empty(11), Empty(11)
Level 8: Seismic Force -- Empty(A), Empty(36), Empty(37), Empty(37)
Level 10: Build Up -- Empty(A), Empty(25), Empty(34), Empty(40)
Level 12: Assault -- Empty(A), Empty(13), Empty(13), Empty(42), Empty(42)
Level 14: Hasten -- Empty(A), Empty(15), Empty(15)
Level 16: Tactics -- Empty(A), Empty(39), Empty(39)
Level 18: Tombstone -- Empty(A), Empty(19), Empty(19), Empty(21), Empty(21), Empty(23)
Level 20: Boxing -- Empty(A)
Level 22: Tough -- Empty(A), Empty(23), Empty(43), Empty(43)
Level 24: Weave -- Empty(A), Empty(25), Empty(43), Empty(46)
Level 26: Stalagmite -- Empty(A), Empty(27), Empty(27), Empty(29), Empty(29), Empty(31)
Level 28: Beryl Crystals -- Empty(A), Empty(31), Empty(31)
Level 30: Combat Jumping -- Empty(A), Empty(37), Empty(39)
Level 32: Meteor -- Dtn-Dmg/EndRdx/Rng(A), Dtn-Acc/Dmg/EndRdx(33), Dtn-Dmg/Rchg(33), Dtn-Dmg/EndRdx(33), Dtn-Acc/Dmg(34), Empty(34)
Level 35: Mud Bath -- Empty(A), Empty(36), Empty(36)
Level 38: Body Armor -- Empty(A)
Level 41: Cryo Freeze Ray -- Empty(A)
Level 44: LRM Rocket -- Empty(A), Empty(45), Empty(45), Empty(45), Empty(46), Empty(46)
Level 47: Vengeance -- Empty(A), Empty(48), Empty(48)
Level 49: Seismic Smash -- Empty(A), Empty(50), Empty(50), Empty(50)
Level 1: Defiance 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Empty(A), Empty(17)
Level 1: Stamina -- Empty(A), Empty(17)
Level 1: Seismic Shockwaves 
Level 49: Quick Form 
Level 50: Assault Core Genome 
Level 50: Ageless Partial Core Invocation 
Level 50: Musculature Core Paragon 
Level 50: Reactive Interface 
------------

  • 2 weeks later
Posted (edited)

So after hard trip with mid's i made this abomination of a blaster build. could anyone review this and help me optimize it?

 

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Natural Blaster
Primary Power Set: Seismic Blast
Secondary Power Set: Earth Manipulation
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Munitions Mastery

Hero Profile:
Level 1: Shatter -- Thn-Acc/Dmg/EndRdx(A), Thn-Acc/Dmg(3), Thn-Dmg/EndRdx/Rchg(3), Thn-Dmg/EndRdx(5), Thn-Dmg/Rchg(5), Thn-Acc/Dmg/Rchg(7)
Level 1: Stone Prison -- Empty(A)
Level 2: Rock Shards -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(13), SprFrzBls-Acc/Dmg/EndRdx(13), SprFrzBls-Acc/Dmg/Rchg(40), SprFrzBls-Rchg/ImmobProc(42), SprFrzBls-Dmg/EndRdx/Acc/Rchg(43)
Level 4: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 6: Entomb -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(7), Thn-Dmg/Rchg(9), Thn-Dmg/EndRdx/Rchg(9), Thn-Acc/Dmg/EndRdx(11), Thn-Acc/Dmg/Rchg(11)
Level 8: Seismic Force -- RctRtc-ToHit(A), EncAcc-ToHit/Rchg(36), EncAcc-ToHit(36), EncAcc-ToHit/Rchg/EndRdx(37)
Level 10: Build Up -- AdjTrg-ToHit/Rchg(A), AdjTrg-Rchg(25), AdjTrg-ToHit(34), EncAcc-ToHit(40)
Level 12: Upthrust -- Bmbdmt-Acc/Dam/Rech/End(A), Bmbdmt-+FireDmg(31), Bmbdmt-Acc/Rech/End(45), Bmbdmt-Dam(45), Bmbdmt-Dam/Rech(46), Bmbdmt-Acc/Dam/Rech(46)
Level 14: Hasten -- RechRdx(A), RechRdx(15), RechRdx(15)
Level 16: Tactics -- ToHit-I(A)
Level 18: Tombstone -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(19), SprBlsWrt-Acc/Dmg/Rchg(19), SprBlsWrt-Acc/Dmg/EndRdx(21), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(21), SprBlsWrt-Rchg/Dmg%(23)
Level 20: Boxing -- KntCmb-Dmg/Rchg(A), KntCmb-Dmg/EndRdx(42), KntCmb-Acc/Dmg(42), KntCmb-Dmg/EndRdx/Rchg(48)
Level 22: Tough -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam(23), UnbGrd-ResDam/EndRdx(43), UnbGrd-Rchg/ResDam(43), UnbGrd-ResDam/EndRdx/Rchg(48)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(25), Ksm-EndRdx/Rchg(46)
Level 26: Stalagmite -- Apc-Dmg(A), Apc-Dmg/Rchg(27), Apc-Acc/Dmg/Rchg(27), Apc-Dmg/EndRdx(29), Apc-Acc/Rchg(29), Apc-Dam%(31)
Level 28: Beryl Crystals -- EndRdx-I(A), Empty(31), Empty(37)
Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(37)
Level 32: Meteor -- Dtn-Dmg/EndRdx/Rng(A), Dtn-Acc/Dmg/EndRdx(33), Dtn-Dmg/Rchg(33), Dtn-Dmg/EndRdx(33), Dtn-Acc/Dmg(34), Dtn-Dmg/Rng(34)
Level 35: Mud Bath -- Prv-Heal(A), Prv-Heal/EndRdx(36)
Level 38: Seismic Smash -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/EndRdx(39), SprBlsCol-Rchg/HoldProc(39), SprBlsCol-Dmg/EndRdx/Acc/Rchg(40), SprBlsCol-Acc/Dmg/Rchg(45)
Level 41: Body Armor -- GldArm-3defTpProc(A)
Level 44: Cryo Freeze Ray -- Empty(A)
Level 47: Vengeance -- LucoftheG-Def/Rchg+(A), Rct-Def(48)
Level 49: LRM Rocket -- Rgn-Acc/Rchg(A), Rgn-Dmg/Rchg(50), Rgn-Acc/Dmg/Rchg(50), Rgn-Dmg(50)
Level 1: Defiance 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(17)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17)
Level 1: Seismic Shockwaves 
Level 49: Quick Form 
Level 50: Assault Core Genome 
Level 50: Ageless Partial Core Invocation 
Level 50: Musculature Core Paragon 
Level 50: Reactive Interface 
------------
------------
Set Bonus Totals:

  • 11.5% DamageBuff(Smashing)
  • 11.5% DamageBuff(Lethal)
  • 11.5% DamageBuff(Fire)
  • 11.5% DamageBuff(Cold)
  • 11.5% DamageBuff(Energy)
  • 11.5% DamageBuff(Negative)
  • 11.5% DamageBuff(Toxic)
  • 11.5% DamageBuff(Psionic)
  • 16.31% Defense(Smashing)
  • 16.31% Defense(Lethal)
  • 19.44% Defense(Fire)
  • 19.44% Defense(Cold)
  • 16% Defense(Energy)
  • 16% Defense(Negative)
  • 11% Defense(Psionic)
  • 13.5% Defense(Melee)
  • 18.5% Defense(Ranged)
  • 17.88% Defense(AoE)
  • +56% Enhancement(Accuracy)
  • +15% Enhancement(Range)
  • 2.5% Enhancement(Max EnduranceDiscount)
  • +55% Enhancement(RechargeTime)
  • 19.5% SpeedFlying
  • 67.77 HP (5.62%) HitPoints
  • 19.5% JumpHeight
  • 19.5% SpeedJumping
  • MezResist(Confused) 67.5%
  • MezResist(Held) 67.5%
  • MezResist(Immobilized) 67.5%
  • MezResist(Sleep) 67.5%
  • MezResist(Stunned) 67.5%
  • MezResist(Terrorized) 67.5%
  • MezResist(Teleport) 100% (20% chance)
  • 16% (0.27 End/sec) Recovery
  • 26% (1.31 HP/sec) Regeneration
  • 30% ResEffect(SpeedFlying)
  • 30% ResEffect(RechargeTime)
  • 30% ResEffect(SpeedRunning)
  • 11% Resistance(Smashing)
  • 11% Resistance(Lethal)
  • 24.5% Resistance(Fire)
  • 24.5% Resistance(Cold)
  • 16.25% Resistance(Energy)
  • 16.25% Resistance(Negative)
  • 8.75% Resistance(Toxic)
  • 8.75% Resistance(Psionic)
  • 19.5% SpeedRunning

Edited by Razerussss
Posted

Your build suffers the same issue many beginner builds do - lack of focus.

 

Know yourself, know your game plan, then work the build to revolve around your game plan. You can not just throw a bunch of full sets together and make a good build, this is not that type of game.

 

First define your goal(s). How do you want to play this build and what do you expect this build to do? What is endgame S/L? S/L farm? SL softcap? etc...

  • Like 1

Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

  • 9 months later
Posted (edited)

Razerussss, I messed with your just a little and got a few different totals.  Our resist and defense are switched, same with endurance and health. 

Someone with skills could hopefully turn it into a beast.

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Natural Blaster
Primary Power Set: Seismic Blast
Secondary Power Set: Earth Manipulation
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Shatter -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(3), SprWntBit-Acc/Dmg/EndRdx(3), SprWntBit-Acc/Dmg/Rchg(5), SprWntBit-Dmg/EndRdx/Acc/Rchg(5), SprWntBit-Rchg/SlowProc(7)
Level 1: Stone Prison -- Dvs-Acc/Dmg(A), Thn-Acc/Dmg(40), ShlBrk-%Dam(50), TchofLadG-%Dam(50)
Level 2: Rock Shards -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(13), SprFrzBls-Acc/Dmg/EndRdx(13), SprFrzBls-Acc/Dmg/Rchg(40), SprFrzBls-Rchg/ImmobProc(42), SprFrzBls-Dmg/EndRdx/Acc/Rchg(43)
Level 4: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(15), LucoftheG-Def/EndRdx(25), Rct-ResDam%(34)
Level 6: Entomb -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(7), Thn-Dmg/Rchg(9), Thn-Dmg/EndRdx/Rchg(9), Thn-Acc/Dmg/EndRdx(11), Thn-Acc/Dmg/Rchg(11)
Level 8: Seismic Force -- RctRtc-ToHit(A)
Level 10: Build Up -- AdjTrg-ToHit/Rchg(A)
Level 12: Upthrust -- Bmbdmt-Acc/Dam/Rech/End(A), Bmbdmt-+FireDmg(31), Bmbdmt-Acc/Rech/End(45), Bmbdmt-Dam(45), Bmbdmt-Dam/Rech(46), Bmbdmt-Acc/Dam/Rech(46)
Level 14: Hasten -- RechRdx(A), RechRdx(15)
Level 16: Tactics -- EndRdx-I(A)
Level 18: Tombstone -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(19), SprBlsWrt-Acc/Dmg/Rchg(19), SprBlsWrt-Acc/Dmg/EndRdx(21), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(21), SprBlsWrt-Rchg/Dmg%(23)
Level 20: Boxing -- KntCmb-Dmg/Rchg(A), KntCmb-Dmg/EndRdx(42), KntCmb-Acc/Dmg(42), KntCmb-Dmg/EndRdx/Rchg(48)
Level 22: Tough -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam(23), UnbGrd-ResDam/EndRdx(43), UnbGrd-Rchg/ResDam(43), UnbGrd-ResDam/EndRdx/Rchg(48)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(25), LucoftheG-Def(36), Ksm-Def/EndRdx(36)
Level 26: Stalagmite -- Apc-Dmg(A), Apc-Dmg/Rchg(27), Apc-Acc/Dmg/Rchg(27), Apc-Dmg/EndRdx(29), Apc-Acc/Rchg(29), Apc-Dam%(31)
Level 28: Beryl Crystals -- EndRdx-I(A), EndRdx-I(31)
Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(37), ShlWal-ResDam/Re TP(37), BlsoftheZ-ResKB(37)
Level 32: Meteor -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(33), PstBls-Dmg/Rchg(33), PstBls-Dmg/Rng(33), PstBls-Acc/Dmg/EndRdx(34), PstBls-Dam%(34)
Level 35: Mud Bath -- Prv-Heal(A), Prv-Heal/EndRdx(36)
Level 38: Seismic Smash -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/EndRdx(39), SprBlsCol-Rchg/HoldProc(39), SprBlsCol-Dmg/EndRdx/Acc/Rchg(40), SprBlsCol-Acc/Dmg/Rchg(45)
Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(46), LucoftheG-Def(48)
Level 44: Super Jump -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(50)
Level 47: Assault -- EndRdx-I(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Defiance 
Level 1: Brawl -- Mk'Bit-Acc/Dmg(A)
Level 1: Sprint -- HO:Micro(A)
Level 2: Rest -- HO:Golgi(A)
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(17)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17)
Level 1: Seismic Shockwaves 
Level 49: Quick Form 
Level 50: Assault Core Genome 
Level 50: Ageless Partial Core Invocation 
Level 50: Musculature Core Paragon 
Level 50: Reactive Interface 
Level 44: Double Jump 
------------

Edited by seaborndan
  • Thumbs Up 1
  • 8 months later
Posted

Did anyone get farther with this or post a final build that works well?

 

I'm just flat out bad with custom builds, and been only marginally successful with frankenbuilds.

 

Someone asked about focus: make big damage, survive in melee enough for the blappery powers, not as frail as wet tissue, not stunned every couple of minutes, playable from 0-50.

 

I have simple needs. 😄

  • 6 months later
Posted
On 1/18/2022 at 7:48 AM, Nemu said:

Your build suffers the same issue many beginner builds do - lack of focus.


Are there any especially good resources for creating effective builds in this game? Perhaps a general guide, or a resource with enough specific examples that one could learn from them?

Posted
4 hours ago, Dormammu said:


Are there any especially good resources for creating effective builds in this game? Perhaps a general guide, or a resource with enough specific examples that one could learn from them?

Sure, I’ve written a few in the blaster forum but the build and the focus for you will depend on your goals.

 

The link below walks you through the general approach and methodology towards the poster’s specific goals.

 

 

  • Like 1
  • Thumbs Up 1

Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

  • 2 months later
Posted
1 hour ago, JayboH said:

Which alpha do you recommend?

Since seismic is ranged i would go the right side of intuition.  At the T4 level you are looking at +33% damage and +20 range.  
 

then i try to fit in 4-5 of the Bombardment (2+ pieces) and maybe PvP Snipe 2+ pc.  Max 5 total of both combined.  Each two piece set of these gives +5% range.  
 

Range is your friend.  Remember, most AoE and ranged attacks coming at you have limited range.  With an Earth Blaster you can stand off like a Battleship and hammer an enemy that cannot reach you.  This really lightens the need to build massive survivability.  

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