Washuchan Posted March 11, 2022 Posted March 11, 2022 (edited) I have had a build on the back burner for a bots/traps/mu and I was wondering if this build is good enough to solo with on the 2/4 settings and maybe higher. I would like to know which aoe attack would be better to use static discharge or photon nade. I took mu this time to have a mix of res/def and for the cages from mu. This build I would to use for soloing and team task forces I just need to know what can I do to improve this build. On paper the build looks good and I know a few powers might be over slotted and I would like to know what is the better way to slot poison trap and acid mortar. On acid mortar I put 4 slotted with 2 recharges lady grey proc and achilles heel proc PT has basilisks gaze 5 slotted. This Hero build was built using Mids Reborn 3.1.2.5https://github.com/LoadedCamel/MidsReborn Level 50 Technology Mastermind Primary Power Set: Robotics Secondary Power Set: Traps Power Pool: Flight Power Pool: Speed Power Pool: Concealment Power Pool: Fighting Ancillary Pool: Mu Mastery Hero Profile: ------------ Level 1: Battle Drones (A) Expedient Reinforcement - Accuracy/Damage (3) Expedient Reinforcement - Accuracy/Damage/Recharge (3) Sovereign Right - Accuracy/Damage (5) Sovereign Right - Accuracy/Damage/Endurance (5) Sovereign Right - Resistance Bonus (7) Command of the Mastermind - Recharge/Pet +AoE Defense Aura Level 1: Web Grenade (A) Accuracy IO Level 2: Caltrops (A) Annihilation - Chance for Res Debuff Level 4: Fly (A) Freebird - +Stealth Level 6: Equip Robot (A) Endurance Reduction IO Level 8: Hasten (A) Recharge Reduction IO (50) Recharge Reduction IO Level 10: Triage Beacon (A) Preventive Medicine - Heal (11) Preventive Medicine - Heal/RechargeTime (17) Preventive Medicine - Endurance/RechargeTime (19) Preventive Medicine - Heal/Endurance (19) Preventive Medicine - Heal/RechargeTime/Endurance (21) Preventive Medicine - Chance for +Absorb Level 12: Protector Bots (A) Expedient Reinforcement - Accuracy/Damage (13) Blood Mandate - Accuracy/Damage (13) Sovereign Right - Accuracy/Damage (15) Expedient Reinforcement - Resist Bonus Aura for Pets (15) Call to Arms - Defense Bonus Aura for Pets (17) Edict of the Master - Defense Bonus Level 14: Acid Mortar (A) Achilles' Heel - Chance for Res Debuff (25) Touch of Lady Grey - Chance for Negative Damage (31) Recharge Reduction IO (31) Recharge Reduction IO Level 16: Stealth (A) Luck of the Gambler - Defense/Endurance/Recharge (23) Luck of the Gambler - Defense/Increased Global Recharge Speed (33) Luck of the Gambler - Defense (34) Luck of the Gambler - Defense/Endurance Level 18: Force Field Generator (A) Karma - Knockback Protection (21) Luck of the Gambler - Defense (23) Luck of the Gambler - Defense/Endurance (25) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 20: Poison Trap (A) Basilisk's Gaze - Accuracy/Hold (33) Basilisk's Gaze - Accuracy/Recharge (33) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold (34) Basilisk's Gaze - Recharge/Hold (48) Basilisk's Gaze - Endurance/Recharge/Hold Level 22: Boxing (A) Accuracy IO Level 24: Tough (A) Steadfast Protection - Resistance/+Def 3% (34) Gladiator's Armor - TP Protection +3% Def (All) (36) Unbreakable Guard - Resistance (36) Unbreakable Guard - Resistance/Endurance (36) Unbreakable Guard - Resistance/Endurance/RechargeTime (50) Aegis - Psionic/Status Resistance Level 26: Assault Bot (A) Sovereign Right - Accuracy/Damage (27) Sovereign Right - Accuracy/Damage/Endurance (27) Expedient Reinforcement - Accuracy/Damage (29) Expedient Reinforcement - Accuracy/Damage/Recharge (29) Mark of Supremacy - Endurance/Pet +Resist +Regen (31) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown Level 28: Weave (A) Shield Wall - Defense (37) Shield Wall - Defense/Endurance (37) Shield Wall - Defense/Endurance/Recharge (39) Shield Wall - +Res (Teleportation), +5% Res (All) (43) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 30: Pulse Rifle Blast (A) Accuracy IO Level 32: Upgrade Robot (A) Endurance Reduction IO Level 35: Charged Armor (A) Unbreakable Guard - Resistance (37) Unbreakable Guard - RechargeTime/Resistance (39) Unbreakable Guard - Endurance/RechargeTime (40) Unbreakable Guard - Resistance/Endurance (40) Unbreakable Guard - Resistance/Endurance/RechargeTime (40) Unbreakable Guard - +Max HP Level 38: Trip Mine (A) Armageddon - Damage (39) Armageddon - Damage/Recharge (42) Armageddon - Damage/Endurance (43) Armageddon - Accuracy/Damage/Recharge (43) Armageddon - Accuracy/Recharge (50) Armageddon - Chance for Fire Damage Level 41: Electrifying Fences (A) Enfeebled Operation - Accuracy/Recharge (46) Enfeebled Operation - Accuracy/Endurance (46) Enfeebled Operation - Endurance/Immobilize (46) Enfeebled Operation - Immobilize/Range (42) Enfeebled Operation - Accuracy/Immobilize/Recharge (42) Enfeebled Operation - Accuracy/Immobilize Level 44: Static Discharge (A) Ragnarok - Damage (45) Ragnarok - Accuracy/Recharge (45) Ragnarok - Damage/Recharge (45) Ragnarok - Accuracy/Damage/Recharge (48) Ragnarok - Damage/Endurance (48) Ragnarok - Chance for Knockdown Level 47: Seeker Drones (A) Bombardment - Accuracy/Damage/Recharge/Endurance Level 49: Grant Invisibility (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 1: Supremacy Level 1: Brawl (A) Accuracy IO Level 1: Sprint (A) Run Speed IO Level 2: Rest (A) Healing IO Level 1: Swift (A) Run Speed IO Level 1: Hurdle (A) Jumping IO Level 1: Health (A) Numina's Convalesence - +Regeneration/+Recovery (9) Panacea - +Hit Points/Endurance (11) Miracle - +Recovery Level 1: Stamina (A) Performance Shifter - Chance for +End (7) Performance Shifter - EndMod (9) Endurance Modification IO Level 1: Battle Drone Level 26: Assault Bot Level 12: Protector Bot Level 4: Afterburner ------------ ------------ Set Bonus Totals: 13.5% Defense(Melee) 10% Defense 11.63% Defense(Smashing) 11.63% Defense(Lethal) 6% Defense(Fire) 6% Defense(Cold) 8.5% Defense(Energy) 8.5% Defense(Negative) 6% Defense(Psionic) 7.25% Defense(Ranged) 16% Defense(AoE) 8.75% Enhancement(Max EnduranceDiscount) +39% Enhancement(Accuracy) +70% Enhancement(RechargeTime) +3% Enhancement(Immobilized) 7.5% SpeedFlying GrantPower Preventive Medicine (10% chance when PreventiveMedicine, if Scourge) 111.4 HP (13.88%) HitPoints 7.5% JumpHeight 7.5% SpeedJumping Knockback (Mag -4) Knockup (Mag -4) MezResist(Confused) 100% MezResist(Held) 100% MezResist(Immobilized) 100% MezResist(Sleep) 100% MezResist(Stunned) 100% MezResist(Terrorized) 100% MezResist(Teleport) 100% (20% chance) 10% (0.17 End/sec) Recovery 146% (4.88 HP/sec) Regeneration 39.5% Resistance(Smashing) 39.5% Resistance(Lethal) 55.25% Resistance(Fire) 55.25% Resistance(Cold) 54.5% Resistance(Energy) 54.5% Resistance(Negative) 50.75% Resistance(Toxic) 55.75% Resistance(Psionic) 7.5% SpeedRunning ------------ Set Bonuses: Expedient Reinforcement (Battle Drones) 1.5% Resistance(Energy,Negative), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% Sovereign Right (Battle Drones) 8% (0.27 HP/sec) Regeneration 2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 10% Resistance(All) Command of the Mastermind (Battle Drones) 10% Defense(AoE) Preventive Medicine (Triage Beacon) 2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 15.06 HP (1.88%) HitPoints 3% Resistance(Fire,Cold), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5% 3.75% Enhancement(EnduranceDiscount) +8.75% Enhancement(RechargeTime) GrantPower Preventive Medicine (10% chance when PreventiveMedicine, if Scourge), GrantPower Preventive Medicine (if Scourge) Expedient Reinforcement (Protector Bots) 1.5% Resistance(Energy,Negative), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% 10% Resistance(All) Call to Arms (Protector Bots) 5% Defense Edict of the Master (Protector Bots) 5% Defense Luck of the Gambler (Stealth) 10% (0.33 HP/sec) Regeneration 9.04 HP (1.13%) HitPoints +9% Enhancement(Accuracy) +7.5% Enhancement(RechargeTime) Karma (Force Field Generator) Knockback (Mag -4), Knockup (Mag -4) Luck of the Gambler (Force Field Generator) 10% (0.33 HP/sec) Regeneration 9.04 HP (1.13%) HitPoints +7.5% Enhancement(RechargeTime) Basilisk's Gaze (Poison Trap) 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged) 2% (0.03 End/sec) Recovery +7.5% Enhancement(RechargeTime) 3.75% Resistance(Energy,Negative), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25% Steadfast Protection (Tough) 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic) Gladiator's Armor (Tough) 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic), MezResist(Teleport) 100% (20% chance) Unbreakable Guard (Tough) 2.5% Enhancement(EnduranceDiscount) 2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% Aegis (Tough) 5% Resistance(Psionic) Sovereign Right (Assault Bot) 8% (0.27 HP/sec) Regeneration Expedient Reinforcement (Assault Bot) 1.5% Resistance(Energy,Negative), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% Mark of Supremacy (Assault Bot) 10% Resistance(All), 100% (3.35 HP/sec) Regeneration Shield Wall (Weave) 10% (0.33 HP/sec) Regeneration 2.5% (0.04 End/sec) Recovery 18.07 HP (2.25%) HitPoints 5% Resistance(Lethal), 5% Resistance(Smashing), 5% Resistance(Fire), 5% Resistance(Cold), 5% Resistance(Energy), 5% Resistance(Negative), 5% Resistance(Psionic), 5% Resistance(Toxic) Luck of the Gambler (Weave) +7.5% Enhancement(RechargeTime) Unbreakable Guard (Charged Armor) 2.5% Enhancement(EnduranceDiscount) 2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing) 3.75% Resistance(Toxic,Psionic), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25% 5.25% Resistance(Fire,Cold), MezResist(Immobilized) 8.75%, MezResist(Held) 8.75%, MezResist(Stunned) 8.75%, MezResist(Sleep) 8.75%, MezResist(Terrorized) 8.75%, MezResist(Confused) 8.75% 60.24 HP (7.5%) HitPoints Armageddon (Trip Mine) 4% (0.07 End/sec) Recovery 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% +15% Enhancement(Accuracy) +10% Enhancement(RechargeTime) 6% Resistance(Toxic,Psionic), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% Enfeebled Operation (Electrifying Fences) +3% Enhancement(Immobilized) 2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee) +3.75% Enhancement(RechargeTime) 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing) Ragnarok (Static Discharge) 4% (0.07 End/sec) Recovery 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% +15% Enhancement(Accuracy) +10% Enhancement(RechargeTime) 6% Resistance(Toxic,Psionic), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% Luck of the Gambler (Grant Invisibility) +7.5% Enhancement(RechargeTime) Performance Shifter (Stamina) 7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1439;686;1372;HEX;| |78DA6D94594F13611486BF616658BAB058CA525AA1ACA548A128EE2646A10968136| |289B784A52D93940EA1ADB1E2F6131435FE16158DFC00EFDC6EF54641D14641F1C2| |D4D379CF174A6293E933F37E67CE39EF996F267A7DCC914844CE0BA5FE626A36939| |989CE66B2F1952523BD609B8ECF2FA6CD9499CC8BD2AF8A0ECFFEF24C2CB7B464A6| |4357CC39336BCC67DC654B17728944687A65763923EC53A6990A45524672316BB3C| |E63CBF1F84283753A91BE66648C39236564F34E0496E28C74D233BE6CCC87CA5246| |73DC5ABE85FAE8A2E3A95EEA4A29FD157551A81022AC898A1FCC82B0A8FD64EE829| |5ABAAC5BC26E4AF48B6B0788344454146A17C42A49D7CAB3252FDAB58E23AD5D6A5| |A8FB717B671586541295AA018861E62AE5AE91DDD67C466EDB17B07E0B3CB4C9FC0| |A366E832FA8965D4166DDCE561D5BC8EC60ABB53BD06B3F127D94745358BC49959D| |5C59756ED0A24B132DAF107C98DB937492813AAEA4D6B9142B43931BAE3B1A417F3| |D788B3237B061B5610FE51A39A889835AF8E6DB14ECE2E16AAED7E8B1E30DF33DE8| |7F0B0EBD03156AC72DE7ECE6C7A492D82CA7D1DC8C1EFD231855D70E7397B907864| |7D1C64B1A652BB7A1B7F2E83CBC4B3C3C5A2FEF226F4CC3743E20894695DBB8B2D6| |3609B13BC29C007B2F814136FE842AFAA4071F7BD820B15D8AEDBC81D6E9C64E69A| |C938D74FFE6B4BFC03E36D6C7C6FAFE8077A9D51E69ACE7240CF49E02FBCF82C1D3| |CC3360F81CF89C7204E4EE0CDC43E3836BCCFBCC0760FF43E623F019DD3C202B0F8| |C20E39151E651E63170E838F3047887DA0EC94184141D5B98E63C2CC561379E70B4| |EC952D7AFFF7FE5E3E200E429CD2F82361BDD4DD10B76DF2D35116F9ED801880F8B| |D4CAC1057E1B8DACFEFEF245A2B1C087A0C67956B607507328D05CBFA8FD045ABBC| |18A70BBBBC104DFBDF9BE23F4855CB62| |-------------------------------------------------------------------| Mastermind - Robotics - Traps 4.mxd Edited March 11, 2022 by Washuchan
StrikerFox Posted March 11, 2022 Posted March 11, 2022 Your pets will be gasping on fumes with little to no end recovery. The Reactive Defense unique would bump up resistances. Drop an Unbreakable Guard IO in Tough and slot RD in another power. F/C/T/P res will be up +3%, E/N will be up 0.75% and S/L will remained capped with that change. Jam in Maneuvers. Your pets are below softcap on everything (Except for AoE), though most of the time they probably won't need it. FFG is adding around +15% def; Protector Bots are adding around +15% def as well. You should be softcap without the def set bonuses from Enfeebled Operation.
Hyperstrike Posted March 11, 2022 Posted March 11, 2022 Here's an alternate, somewhat more exempable build (IMNSHO) Spoiler This Hero build was built using Mids Reborn 3.2.17https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! How's This For Redonkulous: Level 50 Technology MastermindPrimary Power Set: RoboticsSecondary Power Set: TrapsPower Pool: FightingPower Pool: ConcealmentPower Pool: SpeedPower Pool: FlightAncillary Pool: Mu Mastery Hero Profile:Level 1: Pulse Rifle Blast -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(3), SprWntBit-Acc/Dmg/EndRdx(3), SprWntBit-Acc/Dmg/Rchg(5), SprWntBit-Dmg/EndRdx/Acc/Rchg(5), SprWntBit-Rchg/SlowProc(7)Level 1: Web Grenade -- Acc-I(A)Level 2: Battle Drones -- SprCmmoft-Acc/Dmg(A), SprCmmoft-Rchg/PetAoEDef(11)Level 4: Caltrops -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(11), Bmbdmt-Dam/Rech(13), Bmbdmt-Acc/Dam/Rech(13), Bmbdmt-Acc/Dam/Rech/End(15), Bmbdmt-+FireDmg(15)Level 6: Equip Robot -- EndRdx-I(A)Level 8: Triage Beacon -- DctWnd-Heal/Rchg(A), DctWnd-Heal/EndRdx/Rchg(17), DctWnd-Heal/EndRdx(17)Level 10: Kick -- FrcFdb-Rechg%(A)Level 12: Protector Bots -- SvrRgh-PetResDam(A), EdcoftheM-PetDef(19), CaltoArm-+Def(Pets)(19), ExpRnf-+Res(Pets)(21), SlbAll-Acc/Dmg/Rchg(21), SlbAll-Acc/Rchg(23)Level 14: Acid Mortar -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(23), SprFrzBls-Acc/Dmg/EndRdx(25), SprFrzBls-Acc/Dmg/Rchg(25), SprFrzBls-Dmg/EndRdx/Acc/Rchg(27), SprFrzBls-Rchg/ImmobProc(27)Level 16: Force Field Generator -- ShlWal-Def(A), ShlWal-Def/EndRdx(29), ShlWal-Def/Rchg(29), ShlWal-ResDam/Re TP(31)Level 18: Tough -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(31), RctArm-ResDam/Rchg(31), RctArm-ResDam/EndRdx/Rchg(33), GldArm-3defTpProc(33), StdPrt-ResDam/Def+(33)Level 20: Poison Trap -- SprEnt-Acc/Hold/End/Rchg(A), SprEnt-Rchg/AbsorbProc(34), UnbCns-Acc/Hold/Rchg(34), UnbCns-Acc/Rchg(34), UnbCns-Dam%(36)Level 22: Weave -- ShlWal-Def(A), ShlWal-Def/EndRdx(36), ShlWal-Def/Rchg(36), ShlWal-Def/EndRdx/Rchg(37), Krm-ResKB(37)Level 24: Stealth -- ShlWal-Def(A), ShlWal-Def/EndRdx(37), ShlWal-Def/Rchg(39), ShlWal-Def/EndRdx/Rchg(39)Level 26: Assault Bot -- SprMarofS-Dmg(A), SprMarofS-Dmg/EndRdx(39), SprMarofS-Acc/Dmg(40), SprMarofS-Acc/EndRdx(40), SprMarofS-Acc/Dmg/EndRdx(40), SprMarofS-EndRdx/+Resist/+Regen(42)Level 28: Hasten -- RechRdx-I(A), RechRdx-I(42)Level 30: Fly -- HypSnc-+Special(A)Level 32: Upgrade Robot -- EndRdx-I(A)Level 35: Trip Mine -- FuroftheG-Acc/End/Rech(A), FuroftheG-Acc/Dmg/End/Rech(42), Mlt-Acc/Dmg(43), Mlt-Acc/Dmg/EndRdx(43), Mlt-Dmg/EndRdx/Rchg(43)Level 38: Static Discharge -- PstBls-Acc/Dmg(A), PstBls-Acc/Dmg/EndRdx(45), PstBls-Dam%(45), Ann-Acc/Dmg/Rchg(45), Ann-Acc/Dmg/EndRdx(46), Ann-Acc/Dmg/EndRdx/Rchg(46)Level 41: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(46), UnbGrd-Rchg/ResDam(48), UnbGrd-ResDam/EndRdx/Rchg(48)Level 44: Electrifying Fences -- PstBls-Acc/Dmg(A), PstBls-Acc/Dmg/EndRdx(48), PstBls-Dam%(50), Rgn-Acc/Dmg/Rchg(50), Rgn-Knock%(50)Level 47: Seeker Drones -- Ann-ResDeb%(A)Level 49: Grant Invisibility -- LucoftheG-Def/Rchg+(A)Level 1: SupremacyLevel 1: Brawl -- Empty(A)Level 1: Sprint -- Clr-Stlth(A)Level 2: Rest -- Empty(A)Level 1: Swift -- Empty(A)Level 1: Hurdle -- Empty(A)Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(7), Mrc-Rcvry+(9)Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(9)Level 2: Battle DroneLevel 12: Protector BotLevel 26: Assault BotLevel 38: AfterburnerLevel 50: Spiritual Core Paragon------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1510;714;1428;HEX;| |78DA7D93494F535114C7EF6B5F195ACA5CE6A1033358A83171A5418522600D42455| |D1186165E2C7D0DAF55EBBCF10BB8F12B38AE1C0045A3092EFC1AC6212E1C1610D9| |E8F3F4FDCF4D6B4CBC49FBCB3DF7FCCFF9DFE1452E8D94C5E3E161A1541E4BCC1BC| |65C64DE48C7D656B5E492331A5B5C49EA097D392B68341DD72F761BDEE88A6678C3| |FA9A773AB6A427CF67127AC628CE2DE785733399D5553D199CD617F4B4B668780A9| |68E66E2F160746D3E6508F794AE2782616D7925AD2597ABACD978F28266680B5A42| |4B679D566426158B2DB9909AC8E5368DA6B4C56041C948864D671BC8C700FD361DF| |4A7E44C0BD321EEAA42845461BBC7BC0FAA0F980FC1A2476056CD8B695BC20A3EA7| 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|-------------------------------------------------------------------| If you want to be godlike, pick anything. If you want to be GOD, pick a TANK!
Washuchan Posted March 11, 2022 Author Posted March 11, 2022 Striker and Hyper thank you for the advice I will be working on the bulid later tonight and I will post it again
kelika2 Posted March 11, 2022 Posted March 11, 2022 Start investing in Hamidon Enhancements to really jam in all the IOs you can into your bots. im not filling out mids because it takes too long to answer a question. I took caltrops at level 30, because not much use before your assaultbot gets the level 32 upgrade. aid other got lots of use, but not much at higher levels. aid self is a waste and ill fix it somehow somewhere sometime. maybe. probably. take maneuvers early Drones: acc/dmg hamisx2, blood mandate acc/dmg/end, exp. reinforcement: resist aura, call to arms: def aura, sudden accel KB2KD Prot bots: acc/dmg hamisx2, overwhelming force: kb2kd, 2 end/def hamis, 1 lotg 7.5% Assault: acc/dmg hamisx2, Mark of Supremacy: acc/dmg/end, Mark of Supremacy: resist aura, edict: def aura, sudden accel: kb2kd Wish I had the room for the other resist aura but oh well And the AoE def aura was not needed
Uun Posted March 14, 2022 Posted March 14, 2022 On 3/10/2022 at 7:35 PM, Washuchan said: On paper the build looks good and I know a few powers might be over slotted and I would like to know what is the better way to slot poison trap and acid mortar. On acid mortar I put 4 slotted with 2 recharges lady grey proc and achilles heel proc PT has basilisks gaze 5 slotted. Notwithstanding the set bonuses from Basilisk's Gaze, Poison Trap is autohit and doesn't even accept accuracy enhancements. Recharge, EndRed and Hold are the only attributes that can be enhanced. You could 2-slot with recharge IOs or frankenslot with 2-3 recharge/hold IOs. Uuniverse
Arbegla Posted March 15, 2022 Posted March 15, 2022 On 3/14/2022 at 10:08 AM, Uun said: Notwithstanding the set bonuses from Basilisk's Gaze, Poison Trap is autohit and doesn't even accept accuracy enhancements. Recharge, EndRed and Hold are the only attributes that can be enhanced. You could 2-slot with recharge IOs or frankenslot with 2-3 recharge/hold IOs. Actually Poison Trap isn't as auto-hit as you think. The initial 'burst' isn't auto-hit, only the pulses are Its explained more here:
Arbegla Posted March 15, 2022 Posted March 15, 2022 Re: Medicine power pool vs any other healing/mitigation I personally find that the Sorcery Pool, with Spirit Ward is better at keeping my pets alive then a one off heal. The toggle aspect of Spirit Ward, and the up front absorb helps with incoming damage, and it can turn into a fire and forget power pretty easily. Also the +hp/+end Pangea proc in triage beacon also helps a lot, as it can proc on anything in range
Uun Posted March 15, 2022 Posted March 15, 2022 55 minutes ago, Arbegla said: Actually Poison Trap isn't as auto-hit as you think. The initial 'burst' isn't auto-hit, only the pulses are Its explained more here: That may be, but the power doesn't accept accuracy enhancements. It may allow you to slot a Hold set IO that includes accuracy, but fairly certain it won't increase the power's accuracy. Uuniverse
JAMMan0000 Posted March 15, 2022 Posted March 15, 2022 On 3/11/2022 at 4:39 PM, kelika2 said: Start investing in Hamidon Enhancements to really jam in all the IOs you can into your bots. im not filling out mids because it takes too long to answer a question. I took caltrops at level 30, because not much use before your assaultbot gets the level 32 upgrade. aid other got lots of use, but not much at higher levels. aid self is a waste and ill fix it somehow somewhere sometime. maybe. probably. take maneuvers early Drones: acc/dmg hamisx2, blood mandate acc/dmg/end, exp. reinforcement: resist aura, call to arms: def aura, sudden accel KB2KD Prot bots: acc/dmg hamisx2, overwhelming force: kb2kd, 2 end/def hamis, 1 lotg 7.5% Assault: acc/dmg hamisx2, Mark of Supremacy: acc/dmg/end, Mark of Supremacy: resist aura, edict: def aura, sudden accel: kb2kd Wish I had the room for the other resist aura but oh well And the AoE def aura was not needed What is power boost for? Just a short term defense boost, or does enhance Triage Beacon or Poison Trap?
kelika2 Posted March 15, 2022 Posted March 15, 2022 2 hours ago, JAMMan0000 said: What is power boost for? Just a short term defense boost, or does enhance Triage Beacon or Poison Trap? Power Boost DOES NOT work on traps/fake pets/pets. Right now it only effects Aid Other, Aid Self, Web Grenade and Vengeance. If I ever get around to rebuilding said character I will drop Power Boost 1
tidge Posted March 16, 2022 Posted March 16, 2022 My Bots/Traps went "Mace", but I can see "Mu" as well. rather than post a build, I will try to describe what I did with powers and with enhancement choices. Powers: My goal was to leverage powers to provide the following two things to support the henchmen: "soft"-ish controls (Knockdown, Slows) in addition to Holds. I should note, I put the KB->KD Sudden Acceleration piece in the Battle Drones and Assault Bot. As much -Res as possible In addition to inherent -Res from powers, I have %-Res in AoE/Pseudo-pets: Caltrops, Acid Mortar (x2), Photon Grenade, and Mace Beam Volley. I didn't pick any personal attacks until level 30, and I use the attacks to draw aggro for Tankerminding. Enhancement Choices: I focused on set (and single piece) choices to provide: Global +MaxEnd, Global -EndCost All the favorite 1-off uniques, including the henchmen globals Global Recharge I don't think I have anything clever to write about Tanker-minding, but I will make some points: There is only so much (personal) Resistance and (personal) Defense and to be gained, so don't go crazy. The FFG will be the main source of Defense. Scaling Resistance from Reactive Defenses is your friend. Health (Hit Points) are important for Tanker-Minds, but a set boost that gives ~10 HP is not worth it IMO. Power Transfer's %Heal is probably a better use of a slot than a 3rd LotG piece. I treat Regeneration a little more seriously on my MMs than I do for most other ATs. (see below) I use the AoE attacks to draw/keep aggro. They are much more reliable and effective than Provoke from the Presence pool. Since my MM is trying to spam sources of -Res, the need for Endurance management is serious. I have reached into some peculiar sets to help: Annihilation (different Endurance bonuses at 2 and 5 pieces) Preventive Medicine (Endurance discount, Recharge, and %Absorb) Ghost Widow's Embrace (MaxEnd) Undermined Defenses (MaxEnd), plus extra debuffing of Defenses helps henchmen Reactive Defenses (Endurance discount, Recharge, Scaling Resistance) I should note that I use 3 slots in Health: 2xPanacea and 1 for Miracle. In a build with Triage Beacon, Regeneration is something that is a bit of a balancing act. Obviously the Beacon is stationary, but I find the Robots performance to be best when they stay in one place... and if I am facing a hard target I will probably not be moving as much anyway.
Arbegla Posted March 17, 2022 Posted March 17, 2022 Here's my pretty fine tuned bot/traps build. It focuses on having softcapped defense (even in incarnate content with my incarnate powers active) and very high recharge to double/triple stack the debuffs. This Hero build was built using Mids Reborn 3.0.5.6https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Arbegla Enflame Final: Level 50 Magic MastermindPrimary Power Set: RoboticsSecondary Power Set: TrapsPower Pool: SorceryPower Pool: SpeedPower Pool: LeapingPower Pool: LeadershipAncillary Pool: Mu Mastery Hero Profile:Level 1: Battle Drones -- SprMarofS-Dmg(A), SlbAll-Acc/Dmg/Rchg(3), SprMarofS-Acc/EndRdx(3), EdcoftheM-PetDef(5), SvrRgh-PetResDam(5), SlbAll-Build%(7)Level 1: Web Grenade -- EnfOpr-EndRdx/Immob(A), EnfOpr-Acc/EndRdx(7), EnfOpr-Acc/Immob/Rchg(9), EnfOpr-Acc/Immob(9), EnfOpr-Acc/Rchg(11)Level 2: Caltrops -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(11), Rgn-Acc/Rchg(13), Rgn-Dmg/EndRdx(13), Rgn-Knock%(15)Level 4: Arcane Bolt -- EntChs-Acc/Dmg(A), EntChs-Dmg/EndRdx(17), EntChs-Dmg/Rchg(19), EntChs-Dmg/EndRdx/Rchg(19), EntChs-Heal%(21), FrcFdb-Rechg%(29)Level 6: Equip Robot -- EndRdx-I(A)Level 8: Triage Beacon -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(21), Pnc-Heal/Rchg(23), Pnc-Heal/EndRedux/Rchg(23), Pnc-Heal/+End(25)Level 10: Acid Mortar -- ShlBrk-Acc/DefDeb(A), Ann-ResDeb%(25), ShlBrk-DefDeb/EndRdx/Rchg(27), ShlBrk-Acc/EndRdx/Rchg(27), AchHee-ResDeb%(29)Level 12: Protector Bots -- SprMarofS-Dmg/EndRdx(A), LucoftheG-Def/Rchg+(31), SprMarofS-Acc/Dmg(31), SprMarofS-Acc/Dmg/EndRdx(31), SprMarofS-EndRdx/+Resist/+Regen(33), ExpRnf-+Res(Pets)(33)Level 14: Super Speed -- BlsoftheZ-ResKB(A)Level 16: Force Field Generator -- Rct-Def(A), Rct-Def/EndRdx(33), Rct-EndRdx/Rchg(34), Rct-Def/Rchg(34), Rct-Def/EndRdx/Rchg(34), Rct-ResDam%(36)Level 18: Combat Jumping -- LucoftheG-Def/Rchg+(A)Level 20: Poison Trap -- BslGaz-Acc/Rchg(A), BslGaz-Rchg/Hold(36), BslGaz-EndRdx/Rchg/Hold(36), BslGaz-Acc/EndRdx/Rchg/Hold(37)Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(37), ShlWal-Def/EndRdx(37)Level 24: Hasten -- RechRdx-I(A)Level 26: Assault Bot -- SprCmmoft-Acc/Dmg(A), SprCmmoft-Dmg/EndRdx(39), CaltoArm-Acc/Dmg(39), SprCmmoft-Acc/Dmg/EndRdx/Rchg(39), SprCmmoft-Rchg/PetAoEDef(40), CaltoArm-+Def(Pets)(40)Level 28: Seeker Drones -- CldSns-Acc/ToHitDeb(A), CldSns-Acc/Rchg(40), CldSns-ToHitDeb/EndRdx/Rchg(42), CldSns-Acc/EndRdx/Rchg(42)Level 30: Spirit Ward -- Prv-Heal(A), Prv-Heal/EndRdx(42), Prv-EndRdx/Rchg(43), Prv-Heal/Rchg(43), Prv-Heal/Rchg/EndRdx(43), Prv-Absorb%(45)Level 32: Upgrade Robot -- EndRdx-I(A)Level 35: Charged Armor -- GldArm-End/Res(A), StdPrt-ResDam/EndRdx(45), GldArm-3defTpProc(45), StdPrt-ResDam/Def+(46)Level 38: Tactics -- HO:Cyto(A)Level 41: Electrifying Fences -- GrvAnc-Immob/Rchg(A), GrvAnc-Acc/Immob/Rchg(46), GrvAnc-Acc/Rchg(46), GrvAnc-Immob/EndRdx(48), GrvAnc-Hold%(48)Level 44: Enflame -- PstBls-Dmg/EndRdx(A), PstBls-Acc/Dmg/EndRdx(48)Level 47: Electric Shackles -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(50), BslGaz-Rchg/Hold(50), BslGaz-EndRdx/Rchg/Hold(50)Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)Level 1: SupremacyLevel 1: Brawl -- Acc-I(A)Level 1: Sprint -- EndRdx-I(A)Level 2: Rest -- Heal-I(A)Level 2: Swift -- Run-I(A)Level 2: Hurdle -- Jump-I(A)Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(15)Level 2: Stamina -- PwrTrns-+Heal(A), PrfShf-End%(17)Level 4: Arcane PowerLevel 14: Speed PhaseLevel 50: Rebirth Core EpiphanyLevel 50: Banished Pantheon Core Superior AllyLevel 50: Ion Core Final JudgementLevel 50: Support Core EmbodimentLevel 50: Agility Core ParagonLevel 50: Degenerative Radial Flawless InterfaceLevel 50: Portal JockeyLevel 50: Task Force CommanderLevel 50: The Atlas MedallionLevel 50: Freedom Phalanx ReserveLevel 50: Vanguard MedalLevel 1: Battle DroneLevel 26: Assault BotLevel 12: Protector Bot------------
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