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Claws/SR looking for input


Nayland1971

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Almost all my attacks and defences are six-slotted. I'm wondering whether to six-slot eviscerate, or one of the fitness powers instead. Or maybe one of the epics? Endurance isn't too much of a problem unless I try to take out an entire room in one go. Also this guy is mostly for soloing mission arcs, he rarely does group content. Here's what I have so far at level 46:

 

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Razorslice: Level 49 Science Scrapper
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Teleportation
Power Pool: Concealment
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Swipe

  • (A) Mako's Bite - Accuracy/Damage
  • (3) Mako's Bite - Damage/Endurance
  • (3) Mako's Bite - Damage/Recharge
  • (5) Mako's Bite - Accuracy/Endurance/Recharge
  • (5) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (7) Mako's Bite - Chance of Damage(Lethal)

Level 1: Focused Fighting

  • (A) Luck of the Gambler - Defense/Endurance
  • (7) Luck of the Gambler - Defense/Recharge
  • (9) Luck of the Gambler - Endurance/Recharge
  • (9) Luck of the Gambler - Defense/Endurance/Recharge
  • (11) Luck of the Gambler - Defense
  • (11) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 2: Strike

  • (A) Mako's Bite - Accuracy/Damage
  • (13) Mako's Bite - Damage/Endurance
  • (13) Mako's Bite - Damage/Recharge
  • (15) Mako's Bite - Accuracy/Endurance/Recharge
  • (15) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (17) Mako's Bite - Chance of Damage(Lethal)

Level 4: Teleport

  • (A) Range IO

Level 6: Slash

  • (A) Mako's Bite - Accuracy/Damage
  • (17) Mako's Bite - Damage/Endurance
  • (19) Mako's Bite - Damage/Recharge
  • (19) Mako's Bite - Accuracy/Endurance/Recharge
  • (21) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (21) Mako's Bite - Chance of Damage(Lethal)

Level 8: Focused Senses

  • (A) Luck of the Gambler - Defense/Endurance
  • (23) Luck of the Gambler - Defense/Recharge
  • (23) Luck of the Gambler - Endurance/Recharge
  • (25) Luck of the Gambler - Defense/Endurance/Recharge
  • (25) Luck of the Gambler - Defense
  • (27) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 10: Spin

  • (A) Scirocco's Dervish - Accuracy/Damage
  • (27) Scirocco's Dervish - Damage/Endurance
  • (29) Scirocco's Dervish - Damage/Recharge
  • (29) Scirocco's Dervish - Accuracy/Recharge
  • (31) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (31) Scirocco's Dervish - Chance of Damage(Lethal)

Level 12: Stealth

  • (A) Endurance Reduction IO

Level 14: Practiced Brawler

  • (A) Recharge Reduction IO
  • (31) Recharge Reduction IO
  • (33) Recharge Reduction IO

Level 16: Kick

  • (A) Accuracy IO

Level 18: Agile

  • (A) Luck of the Gambler - Defense/Endurance
  • (33) Luck of the Gambler - Defense/Recharge
  • (33) Luck of the Gambler - Endurance/Recharge
  • (34) Luck of the Gambler - Defense/Endurance/Recharge
  • (34) Luck of the Gambler - Defense
  • (34) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 20: Tough

  • (A) Resist Damage IO
  • (36) Resist Damage IO
  • (36) Resist Damage IO

Level 22: Focus

  • (A) Critical Strikes - Accuracy/Damage
  • (36) Critical Strikes - Damage/RechargeTime
  • (37) Critical Strikes - Accuracy/Damage/RechargeTime
  • (37) Critical Strikes - Damage/Endurance/RechargeTime
  • (37) Critical Strikes - Accuracy/Damage/Endurance/RechargeTime
  • (39) Critical Strikes - RechargeTime/+50% Crit Proc

Level 24: Dodge

  • (A) Luck of the Gambler - Defense/Endurance
  • (39) Luck of the Gambler - Defense/Recharge
  • (39) Luck of the Gambler - Endurance/Recharge
  • (40) Luck of the Gambler - Defense/Endurance/Recharge
  • (40) Luck of the Gambler - Defense
  • (40) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 26: Weave

  • (A) Defense Buff IO

Level 28: Follow Up

  • (A) Accuracy IO

Level 30: Lucky

  • (A) Luck of the Gambler - Defense/Endurance
  • (42) Luck of the Gambler - Defense/Recharge
  • (42) Luck of the Gambler - Endurance/Recharge
  • (42) Luck of the Gambler - Defense/Endurance/Recharge
  • (43) Luck of the Gambler - Defense
  • (43) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 32: Eviscerate

  • (A) Accuracy IO

Level 35: Conserve Power

  • (A) Recharge Reduction IO

Level 38: Evasion

  • (A) Luck of the Gambler - Defense/Endurance
  • (43) Luck of the Gambler - Defense/Recharge
  • (45) Luck of the Gambler - Endurance/Recharge
  • (45) Luck of the Gambler - Defense/Endurance/Recharge
  • (45) Luck of the Gambler - Defense
  • (46) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 41: Physical Perfection

  • (A) Endurance Modification IO

Level 44: Elude

  • (A) Defense Buff IO

Level 47: [Empty] 


Level 49: [Empty] 
Level 1: Brawl

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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|-------------------------------------------------------------------|

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A very fun combo which I'm sure you'll enjoy!

 

Without delving too deep, a few notes:

 

  • You are not at Melee softcap - this should be your first defensive priority. You are also missing both +def uniques, which can get you there more easily. Additionally, find a way to fit the +res uniques as well.
  • Quickness is not really something I would recommend skipping.  Elude would be an easy drop, as it is very redundant with SR's core strengths once built appropriately.
  • Broadly speaking, you are focused too much on full 6 slot bonuses, where a more hybrid strategy mindful of focused goals would be more beneficial.
  • Follow Up is not just a buff - it is an attack. If you don't slot it as an attack, it can actually decrease your overall damage due to animation wasted on an attack that does very little.
  • Shockwave is outstanding, and I would not recommend skipping. 
  • You are over rule of 5 for an entire lotg set. The 6th set literally provides no set bonuses to you.

 

@Bill Z Bubba and others have posted some great SR builds out there. I would recommend pulling a few up and importing slotting strategies as you are inspired.

Edited by Onlyasandwich
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1 hour ago, Onlyasandwich said:

 

  • You are not at Melee softcap - this should be your first defensive priority. You are also missing both +def uniques, which can get you there more easily. Additionally, find a way to fit the +res uniques as well.

 

I have no idea what this means. Can you clarify? Other than that, thanks for the input! I will look up some builds.

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/sr focuses on three different positions when dealing with Defense. Melee, Ranged, and AoE. You want a minimum of 45% to all three. Evis isn't worth taking and one slotting. It also isn't worth taking on a Scrapper. You can literally chain FU with Spin and Shockwave. You also want the 50% Proc in FU as that is your lowest damaging attack. I thought about taking the build and reworking it and came to the conclusion it would be quicker to simply start over. It isn't a bad build, but one done in ignorance.

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Top 10 Most Fun 50s.

1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Waterpark: Water/temp Blaster. 5. Project Next: Ice/stone Brute. 6. Mighty Matt: Rad/bio Brute. 7. Without Pause: Claws/wp Brute. 8. Emma Strange: Ill/dark. 9. Nothing But Flowers: Plant/storm Controller. 10. Obsidian Smoke: Fire/dark Corr. 

 

"Downtime is for mortals."

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1 hour ago, Nayland1971 said:

I have no idea what this means. Can you clarify?

Apologies! I know there is shorthand in coh builds that isn't exactly intuitive if you haven't visited the process before.

 

"Softcap" is 45% defense in a given position or type, as @Without_Pause mentioned. We call this softcap because while you can technically gain more defense past this point, it is redundant in normal content, as 45% reduces the enemy's chance to hit to the floor of 5%, thus it is a "soft" limit on the effectiveness of stacking defense.

 

There are two broad categories of defense - Typed and Positional. Super Reflexes offers positional (ranged, melee, aoe), meaning you want to layer positional defense bonuses such that you reach 45% for all three, ideally. Ignore the typed defenses (Smashing, Lethal, Energy, etc) in this case, as they won't be relevant.

 

Resistance is still relevant. Super Reflexes also offers built-in scaling resistance on top of what you can obtain elsewhere - you gain substantial resist as you lose HP, making you incredibly tough to burn down.

 

By "defense uniques" I am referring to two specific IOs, both in the resist set category: Steadfast protection +def/res, and Gladiator's Armor Tp Protection/def all. Each of these, when slotted, provide 3% defense to everything for a total of 6% defense on top of your existing totals.

 

By "resist uniques" I am referring to two defense set IOs: Reactive Defenses, Scaling Resist Damage and Shield Wall +res/teleport res. Both provide substantial resistance to all types for only one slot invested.

 

The "rule of 5" is a basic rule of IO set bonuses, like those provided in the luck of the gambler set. You can only benefit from 5 set bonuses of a given type. For example, if you have more than 5 set bonuses that add 9% to global accuracy, any additional 9% accuracy bonuses are completely wasted. You can read more about the nuances here: https://hcwiki.cityofheroes.dev/wiki/Invention_Origin_Enhancements

 

 

 

 

Edited by Onlyasandwich
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To add, skip one of the starting two attacks. You won't even need the one you do take so unless you are going for set bonuses, you can leave it at the default slot. Skip Taunt and Evis. You should be able to 6 slot all of the attacks you do take sans the first if you want. Put KB to KD in Shockwave. Stick a Ach. Heel -Res Proc in Slash. And yes, take Quickness. I'm not really sure I would take Elude since you can cap your defenses anyway.

Top 10 Most Fun 50s.

1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Waterpark: Water/temp Blaster. 5. Project Next: Ice/stone Brute. 6. Mighty Matt: Rad/bio Brute. 7. Without Pause: Claws/wp Brute. 8. Emma Strange: Ill/dark. 9. Nothing But Flowers: Plant/storm Controller. 10. Obsidian Smoke: Fire/dark Corr. 

 

"Downtime is for mortals."

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Ok thanks! I will give this some thought, especially the rule of 5, which I wasn't aware of. As far as taking Elude, it seemed like a decent 'uh oh' button in case of AVs or something, but yes I wasn't using it a lot. Granted, by the time most of my characters hit their 40s I feel they have too many powers already. Still, I found one of Bill Z Bubba's builds and will nab some ideas from there. Thanks again!

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Ok, here is an updated build - any feedback would be appreciated! I didn't place any purples like BZB because I'm pretty sure I can't afford them. For a character that only does mission arcs, however, I think the cheaper alternatives will suffice.

 

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Son of Razorslice: Level 50 Science Scrapper
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Teleportation
Power Pool: Fighting
Power Pool: Concealment
Power Pool: Leaping
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Swipe

  • (A) Mako's Bite - Chance of Damage(Lethal)

Level 1: Focused Fighting

  • (A) Reactive Defenses - Defense
  • (17) Reactive Defenses - Defense/Endurance
  • (17) Reactive Defenses - Endurance/RechargeTime
  • (19) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 2: Slash

  • (A) Achilles' Heel - Defense Debuff
  • (5) Achilles' Heel - Defense Debuff/Recharge
  • (5) Achilles' Heel - Chance for Res Debuff
  • (7) Pulverizing Fisticuffs - Accuracy/Damage
  • (7) Pulverizing Fisticuffs - Accuracy/Damage/Recharge
  • (9) Pulverizing Fisticuffs - Accuracy/Damage/Endurance/Recharge

Level 4: Teleport

  • (A) Endurance Reduction IO

Level 6: Spin

  • (A) Scirocco's Dervish - Accuracy/Damage
  • (37) Scirocco's Dervish - Damage/Endurance
  • (39) Scirocco's Dervish - Damage/Recharge
  • (39) Scirocco's Dervish - Accuracy/Recharge
  • (39) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (40) Scirocco's Dervish - Chance of Damage(Lethal)

Level 8: Focused Senses

  • (A) Reactive Defenses - Defense
  • (36) Reactive Defenses - Defense/Endurance
  • (37) Reactive Defenses - Endurance/RechargeTime
  • (37) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 10: Agile

  • (A) Shield Wall - Defense/Endurance
  • (19) Shield Wall - Defense/Recharge
  • (36) Shield Wall - Endurance/Recharge
  • (36) Shield Wall - Defense/Endurance/Recharge

Level 12: Practiced Brawler

  • (A) Recharge Reduction IO
  • (13) Recharge Reduction IO
  • (13) Recharge Reduction IO

Level 14: Follow Up

  • (A) Mako's Bite - Accuracy/Damage
  • (46) Mako's Bite - Damage/Endurance
  • (48) Mako's Bite - Damage/Recharge
  • (48) Mako's Bite - Accuracy/Endurance/Recharge
  • (48) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (50) Mako's Bite - Chance of Damage(Lethal)

Level 16: Kick

  • (A) Accuracy IO

Level 18: Dodge

  • (A) Shield Wall - Defense/Endurance
  • (40) Shield Wall - Defense/Recharge
  • (40) Shield Wall - Endurance/Recharge
  • (43) Shield Wall - Defense/Endurance/Recharge
  • (43) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 20: Focus

  • (A) Devastation - Accuracy/Damage
  • (21) Devastation - Damage/Endurance
  • (21) Devastation - Damage/Recharge
  • (23) Devastation - Accuracy/Damage/Recharge
  • (23) Devastation - Accuracy/Damage/Endurance/Recharge
  • (25) Devastation - Chance of Hold

Level 22: Quickness

  • (A) Empty

Level 24: Tough

  • (A) Aegis - Resistance/Endurance
  • (25) Aegis - Resistance/Recharge
  • (27) Aegis - Endurance/Recharge
  • (27) Aegis - Resistance/Endurance/Recharge
  • (50) Aegis - Resistance
  • (50) Aegis - Psionic/Status Resistance

Level 26: Weave

  • (A) Shield Wall - Defense/Endurance
  • (29) Shield Wall - Defense/Recharge
  • (29) Shield Wall - Endurance/Recharge
  • (31) Shield Wall - Defense/Endurance/Recharge

Level 28: Lucky

  • (A) Shield Wall - Defense/Endurance
  • (31) Shield Wall - Defense/Recharge
  • (31) Shield Wall - Endurance/Recharge
  • (34) Shield Wall - Defense/Endurance/Recharge

Level 30: Stealth

  • (A) Defense Buff IO

Level 32: Shockwave

  • (A) Critical Strikes - Accuracy/Damage
  • (33) Critical Strikes - Damage/RechargeTime
  • (33) Critical Strikes - Accuracy/Damage/RechargeTime
  • (33) Critical Strikes - Damage/Endurance/RechargeTime
  • (34) Critical Strikes - Accuracy/Damage/Endurance/RechargeTime
  • (34) Critical Strikes - RechargeTime/+50% Crit Proc

Level 35: Evasion

  • (A) Luck of the Gambler - Defense/Endurance
  • (45) Luck of the Gambler - Defense/Recharge
  • (45) Luck of the Gambler - Endurance/Recharge
  • (45) Luck of the Gambler - Defense/Endurance/Recharge
  • (46) Luck of the Gambler - Defense
  • (46) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 38: Conserve Power

  • (A) Recharge Reduction IO

Level 41: Physical Perfection

  • (A) Numina's Convalesence - Heal/Endurance
  • (42) Numina's Convalesence - Endurance/Recharge
  • (42) Numina's Convalesence - Heal/Recharge
  • (42) Numina's Convalesence - Heal/Endurance/Recharge
  • (43) Performance Shifter - Chance for +End

Level 44: Combat Teleport

  • (A) Endurance Reduction IO

Level 47: Super Jump

  • (A) Jumping IO

Level 49: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 1: Brawl

  • (A) Empty

Level 1: Critical Hit 


Level 1: Sprint

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2 hours ago, Nayland1971 said:

Ok, here is an updated build - any feedback would be appreciated! I didn't place any purples like BZB because I'm pretty sure I can't afford them. For a character that only does mission arcs, however, I think the cheaper alternatives will suffice.

 

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Son of Razorslice: Level 50 Science Scrapper
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Teleportation
Power Pool: Fighting
Power Pool: Concealment
Power Pool: Leaping
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Swipe

  • (A) Mako's Bite - Chance of Damage(Lethal)

Level 1: Focused Fighting

  • (A) Reactive Defenses - Defense
  • (17) Reactive Defenses - Defense/Endurance
  • (17) Reactive Defenses - Endurance/RechargeTime
  • (19) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 2: Slash

  • (A) Achilles' Heel - Defense Debuff
  • (5) Achilles' Heel - Defense Debuff/Recharge
  • (5) Achilles' Heel - Chance for Res Debuff
  • (7) Pulverizing Fisticuffs - Accuracy/Damage
  • (7) Pulverizing Fisticuffs - Accuracy/Damage/Recharge
  • (9) Pulverizing Fisticuffs - Accuracy/Damage/Endurance/Recharge

Level 4: Teleport

  • (A) Endurance Reduction IO

Level 6: Spin

  • (A) Scirocco's Dervish - Accuracy/Damage
  • (37) Scirocco's Dervish - Damage/Endurance
  • (39) Scirocco's Dervish - Damage/Recharge
  • (39) Scirocco's Dervish - Accuracy/Recharge
  • (39) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (40) Scirocco's Dervish - Chance of Damage(Lethal)

Level 8: Focused Senses

  • (A) Reactive Defenses - Defense
  • (36) Reactive Defenses - Defense/Endurance
  • (37) Reactive Defenses - Endurance/RechargeTime
  • (37) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 10: Agile

  • (A) Shield Wall - Defense/Endurance
  • (19) Shield Wall - Defense/Recharge
  • (36) Shield Wall - Endurance/Recharge
  • (36) Shield Wall - Defense/Endurance/Recharge

Level 12: Practiced Brawler

  • (A) Recharge Reduction IO
  • (13) Recharge Reduction IO
  • (13) Recharge Reduction IO

Level 14: Follow Up

  • (A) Mako's Bite - Accuracy/Damage
  • (46) Mako's Bite - Damage/Endurance
  • (48) Mako's Bite - Damage/Recharge
  • (48) Mako's Bite - Accuracy/Endurance/Recharge
  • (48) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (50) Mako's Bite - Chance of Damage(Lethal)

Level 16: Kick

  • (A) Accuracy IO

Level 18: Dodge

  • (A) Shield Wall - Defense/Endurance
  • (40) Shield Wall - Defense/Recharge
  • (40) Shield Wall - Endurance/Recharge
  • (43) Shield Wall - Defense/Endurance/Recharge
  • (43) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 20: Focus

  • (A) Devastation - Accuracy/Damage
  • (21) Devastation - Damage/Endurance
  • (21) Devastation - Damage/Recharge
  • (23) Devastation - Accuracy/Damage/Recharge
  • (23) Devastation - Accuracy/Damage/Endurance/Recharge
  • (25) Devastation - Chance of Hold

Level 22: Quickness

  • (A) Empty

Level 24: Tough

  • (A) Aegis - Resistance/Endurance
  • (25) Aegis - Resistance/Recharge
  • (27) Aegis - Endurance/Recharge
  • (27) Aegis - Resistance/Endurance/Recharge
  • (50) Aegis - Resistance
  • (50) Aegis - Psionic/Status Resistance

Level 26: Weave

  • (A) Shield Wall - Defense/Endurance
  • (29) Shield Wall - Defense/Recharge
  • (29) Shield Wall - Endurance/Recharge
  • (31) Shield Wall - Defense/Endurance/Recharge

Level 28: Lucky

  • (A) Shield Wall - Defense/Endurance
  • (31) Shield Wall - Defense/Recharge
  • (31) Shield Wall - Endurance/Recharge
  • (34) Shield Wall - Defense/Endurance/Recharge

Level 30: Stealth

  • (A) Defense Buff IO

Level 32: Shockwave

  • (A) Critical Strikes - Accuracy/Damage
  • (33) Critical Strikes - Damage/RechargeTime
  • (33) Critical Strikes - Accuracy/Damage/RechargeTime
  • (33) Critical Strikes - Damage/Endurance/RechargeTime
  • (34) Critical Strikes - Accuracy/Damage/Endurance/RechargeTime
  • (34) Critical Strikes - RechargeTime/+50% Crit Proc

Level 35: Evasion

  • (A) Luck of the Gambler - Defense/Endurance
  • (45) Luck of the Gambler - Defense/Recharge
  • (45) Luck of the Gambler - Endurance/Recharge
  • (45) Luck of the Gambler - Defense/Endurance/Recharge
  • (46) Luck of the Gambler - Defense
  • (46) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 38: Conserve Power

  • (A) Recharge Reduction IO

Level 41: Physical Perfection

  • (A) Numina's Convalesence - Heal/Endurance
  • (42) Numina's Convalesence - Endurance/Recharge
  • (42) Numina's Convalesence - Heal/Recharge
  • (42) Numina's Convalesence - Heal/Endurance/Recharge
  • (43) Performance Shifter - Chance for +End

Level 44: Combat Teleport

  • (A) Endurance Reduction IO

Level 47: Super Jump

  • (A) Jumping IO

Level 49: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 1: Brawl

  • (A) Empty

Level 1: Critical Hit 


Level 1: Sprint

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This is your same build, No power choice differences. Just moved some slots around and power picks earlier on for exemping.  Also this is softcapped to all positions and a tap more recharge. Get the uniques. They aren't expensive. I did notice you seem to like 6pc bonuses. That isn't always ideal. But hey, your build. Your playstyle.

 

 

 


This Hero build was built using Mids Reborn 3.1.0.10
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Son of Razorslice: Level 50 Science Scrapper
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Teleportation
Power Pool: Fighting
Power Pool: Concealment
Power Pool: Leaping
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Swipe -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/EndRdx(13), SprBlsCol-Dmg/EndRdx(13), SprBlsCol-Dmg/EndRdx/Acc/Rchg(15)
Level 1: Focused Fighting -- Rct-Def(A), Rct-Def/EndRdx/Rchg(3), Rct-Def/EndRdx(17), Rct-ResDam%(17)
Level 2: Slash -- CrsImp-Dmg/EndRdx/Rchg(A), CrsImp-Acc/Dmg/EndRdx(5), CrsImp-Dmg/EndRdx(5), CrsImp-Dmg/Rchg(7), CrsImp-Acc/Dmg/Rchg(7), AchHee-ResDeb%(9)
Level 4: Teleport -- Range-I(A)
Level 6: Spin -- SprScrStr-Rchg/+Crit(A), SprScrStr-Acc/Dmg(37), SprScrStr-Dmg/Rchg(39), SprScrStr-Acc/Dmg/Rchg(39), SprScrStr-Dmg/EndRdx/Rchg(39), SprScrStr-Acc/Dmg/EndRdx/Rchg(40)
Level 8: Focused Senses -- Rct-Def(A), Rct-Def/Rchg(11), Rct-Def/EndRdx(36), Rct-Def/EndRdx/Rchg(37), LucoftheG-Def/Rchg+(37)
Level 10: Agile -- ShlWal-Def/EndRdx(A), ShlWal-Def/EndRdx/Rchg(19), ShlWal-Def/Rchg(27), ShlWal-Def(29)
Level 12: Practiced Brawler -- EndRdx-I(A)
Level 14: Follow Up -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dam%(25), Mk'Bit-Acc/Dmg/EndRdx/Rchg(27), Mk'Bit-Dmg/EndRdx(31), Mk'Bit-Dmg/Rchg(34), Mk'Bit-Acc/EndRdx/Rchg(36)
Level 16: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 18: Dodge -- ShlWal-Def/EndRdx(A), ShlWal-Def/EndRdx/Rchg(40), ShlWal-Def/Rchg(40), ShlWal-Def(43), LucoftheG-Def/Rchg+(43)
Level 20: Focus -- GldJvl-Acc/Dmg/End/Rech(A), GldJvl-Acc/Dmg(21), GldJvl-Dam/Rech(21), GldJvl-Dam%(23), GldJvl-Acc/End/Rech(23), GldJvl-Dam/End/Rech(25)
Level 22: Quickness -- Run-I(A)
Level 24: Super Jump -- WntGif-ResSlow(A)
Level 26: Combat Teleport -- GssSynFr--Build%(A)
Level 28: Lucky -- ShlWal-Def/EndRdx(A), ShlWal-Def/EndRdx/Rchg(29), ShlWal-Def(31), ShlWal-ResDam/Re TP(31)
Level 30: Kick -- Empty(A)
Level 32: Shockwave -- CrtStr-Acc/Dmg(A), CrtStr-Dmg/Rchg(33), CrtStr-Acc/Dmg/Rchg(33), CrtStr-Dmg/EndRdx/Rchg(33), CrtStr-Acc/Dmg/EndRdx/Rchg(34), CrtStr-Rchg/+50% Crit(34)
Level 35: Evasion -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(36), LucoftheG-Def(42), LucoftheG-EndRdx/Rchg(42), LucoftheG-Def/Rchg(42), LucoftheG-Def/EndRdx/Rchg(45)
Level 38: Conserve Power -- RechRdx-I(A), RechRdx-I(43)
Level 41: Tough -- Ags-Psi/Status(A), Ags-ResDam(45), Ags-ResDam/EndRdx(45), UnbGrd-Max HP%(46), StdPrt-ResDam/Def+(46), GldArm-3defTpProc(46)
Level 44: Stealth -- LucoftheG-Def/Rchg+(A)
Level 47: Physical Perfection -- NmnCnv-Heal(A), PrfShf-End%(48), PrfShf-EndMod(48), PwrTrns-+Heal(48)
Level 49: Weave -- ShlWal-Def/EndRdx(A), ShlWal-Def/EndRdx/Rchg(50), ShlWal-Def/Rchg(50), ShlWal-Def(50)
Level 1: Critical Hit
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(9), RgnTss-Regen+(15), Mrc-Rcvry+(19)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3), PwrTrns-+Heal(11)
Level 47: Double Jump
------------

 
 

 

Edited by SomeGuy
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PB really doesn't need three slots. I'm not sure it needs two. You can stick a level 50 in there and then +5 it. The slotting for Slash is just, odd. It looks like you are chasing bonuses you don't need to if you had better overall slotting. I know Bill's builds are going to cost some coin, but that doesn't mean you go 3-slotting a Def debuff set in Slash. There are four one off IOs which combine for 6% Def and 10% Res with one scaling said Res to an even higher number and you have none of them.

 

SomeGuy, I would switch the End Mod for PrfShr to the PwrTrns one so you get the 6% regen bonus unless you are at some limit. NmnCnv Heal in PP could be moved to Health and you get 12% regen there. That should be 24% more regen with 3 changes.

Edited by Without_Pause

Top 10 Most Fun 50s.

1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Waterpark: Water/temp Blaster. 5. Project Next: Ice/stone Brute. 6. Mighty Matt: Rad/bio Brute. 7. Without Pause: Claws/wp Brute. 8. Emma Strange: Ill/dark. 9. Nothing But Flowers: Plant/storm Controller. 10. Obsidian Smoke: Fire/dark Corr. 

 

"Downtime is for mortals."

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Note, this is my Claws/ea build. Obviously this would have some decent changes to it for /sr, but this can give you ideas and there's zero purples in it.

 

Top 10 Most Fun 50s.

1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Waterpark: Water/temp Blaster. 5. Project Next: Ice/stone Brute. 6. Mighty Matt: Rad/bio Brute. 7. Without Pause: Claws/wp Brute. 8. Emma Strange: Ill/dark. 9. Nothing But Flowers: Plant/storm Controller. 10. Obsidian Smoke: Fire/dark Corr. 

 

"Downtime is for mortals."

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1 hour ago, Without_Pause said:

SomeGuy, I would switch the End Mod for PrfShr to the PwrTrns one so you get the 6% regen bonus unless you are at some limit. NmnCnv Heal in PP could be moved to Health and you get 12% regen there. That should be 24% more regen with 3 changes.

 

 

Ehh, he seemed to be building towards a lot of end/s so figured why not. And it seems PP gives so little (at least to me) hp/s it would be better to me to not even slot it for that. It's definitely not how I would build. Doing a Power Transfer 2pc bonus over Performance Shifter is definitely more beneficial. Wanna go faster or more HP/s? 😛 I'm not thinking to hard about it. It's a combo I'm not doing/making and absolutely not a way I would build. I don't think I've ever taken the Body pool as it is. If I wasn't taking a snipe I'd take Melt Armor.

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Counter point, I pretty much always take the Body pool on a melee toon and only recently didn't do that on a Brute. From a min/max standpoint, one could add in more attacks for Claws, but honestly, it doesn't need them.

 

I know I'm making a Claws/sr at some point. I just don't know when. I popped up Mids and planned out the powers only to be done at level 44 so that's a fun dilemma. 

Edited by Without_Pause
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Top 10 Most Fun 50s.

1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Waterpark: Water/temp Blaster. 5. Project Next: Ice/stone Brute. 6. Mighty Matt: Rad/bio Brute. 7. Without Pause: Claws/wp Brute. 8. Emma Strange: Ill/dark. 9. Nothing But Flowers: Plant/storm Controller. 10. Obsidian Smoke: Fire/dark Corr. 

 

"Downtime is for mortals."

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  • 2 weeks later

I didn't post my build here? Bad BZB.

 

Spoiler

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  • 3 weeks later
On 5/5/2022 at 1:08 PM, Bill Z Bubba said:

I didn't post my build here? Bad BZB.

 

  Reveal hidden contents

 

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What would that build run these days?

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5 hours ago, 00Troy00 said:

What would that build run these days?

 

It would be an expensive build, but also, not to long to really get built, if you focused on it.  Also, it's slotting is very late game.  You won't slot those purples until level 50.

 

While I'd +5 those PvP IOs which gets the Ranged defense up to 44.93%  ---If you move the LotG from the Passive Melee Defense (Dodge) to the Passive Range Defense (Agile), you'll move that Ranged Defense up to 45.07% Defense (Softcap) and Melee Defense will still be over 50% --- you can't slot those until level 47.

 

So, you're not enjoying most of those bonuses until you hit end game, but you'll have them when you exemp which is nice 🙂

Edited by BrandX
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     A lot in this thread to digest and really feeling the blinders put on by a dead computer --> so unable to use the internet except via this phone, no access to Mids beyond what I can see posted etc.. 

      Looking @Nayland1971last posted build a few thoughts:

  1. Skip using the End/Rchg and use the Def/End/Rchg regardless of set or power.
  2. This is doubly true of any of the auto powers.  Using an Endred/Rchg in, for example, Agile or Dodge means the only benefit is the set bonus as the power itself uses no end and has no rech to enhance as an auto power.  Def, def/end, def/rchg, special IO is likely a better option if 4 slotted.  My now slightly outdated Claws/SR build is posted at least in Hopestars' build collection and iirc used 3 slots each -> def, def/end, def/7.5% rchg
  3. Slots and slots used are the most valuable resource any builder has when working on a build or so Confucius says 😉 (Confucius is overlooking power choices and pool/epic picks).
  4. When you look at another build, in this case BZB's, and want to sub out IOs because of costs ask yourself why and what was the goal(s) of using that set (and the build overall).  Then try to pick a 'lesser' set that meets those goal(s).  Overall BZB is generally looking first and foremost for recharge.  Purple sets generally supply 2 big things in their 4th and 5th set bonuses.  Accuracy and Recharge.  So I'd lean strongly towards Crushing Impact (melee), Obliteration (PBAoE), Decimation (range) depending on the power in question.
  5. The above also means your build and BillZ's are already a bit at odds.  I can't "see" his build above (going off memory heaven help me) but I'm almost certain it has Hasten probably perma-Hasten to accomplish things such as triple stacking FU and getting that attack chain he wants.  Your build has skipped the Speed pool and therefore Hasten.  That doesn't make following and modifying his build a bad idea (anything but I'd hazard) but probably makes it less important to go after the recharge in the sets you're using rather than Purples he used.  So what's your build goal(s) and what helps get you there?
  6. Is Stealth a concept choice?  If not concept related what are you expecting to be able to do with Stealth requiring its use vs using a stealth IO? 
  7. Be sure to only include the suppressed value of the Stealth defense when looking in Mids.  You're also gaining very little from buffing the defense value and would likely gain more benefit from using a special IO here.
  8. I'll second moving Combat Jumping to earlier in the build.  It's also an excellent place for a number of special IOs including the LotG +7.5% rchg.  The mobility it offers especially combined with Hurdle are wonderful.
  9.  

 

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I had a Claws/SR many years ago on "live". Claws attacks recharge fast, so I thought I would be super fast with Super Reflexes and the power "Quickness" plus "Hasten". 

I do remember being very fast and efficient. 

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  Continuing from my previous post

  • 9. You've got two sources of To Hit bonuses.  The first is, of course, Follow Up.  The catch-22 of this is of course is FU must hit to get the bonus.  The second is from using Combat Teleport.  Downside is this bonus lasts only 5 sec, upside is it's a very substantial boost especially if further enhanced.  
  • 10. As I believe @Without_Pausewas saying FU is a good place to put the Archtype Enhancement Superior Critical Strike in particular the +50% proc in the set.  Using the whole set or not depends on build goals you're after.
  • 11.   When I build my SR characters and in particular when I built my Main she has no set bonuses yielding defense with the exception of the 2 +3% defense uniques.  All her defenses are from powers.  This means I can spend my efforts gaining other set bonuses.  Broadly speaking this means either +max health and regen OR +global recharge.  
  • 12. You really want to focus your efforts on getting those +3% defense uniques.  Put another way it's 2 slots for +6% defense to all positions OR 6 powers 6-slotted to get more or less the same boost in defense as generally +defense to a single position is found in 6 slotting a set.  36 IOs or 2 IOs ... (so yes sell your neighbors house if needed 😜)
  • 13. Yes as said above 3 slots in PB is way overkill.  One is enough and I would use an Endred boosted to +5 as global recharge should see it come off cooldown before you need it again.  I can see using a single recharge if you need it because of exemplar work or while leveling --> maybe even 2 slots under those conditions but 3 is wastefully into ED territory.  As noted earlier slots are a precious resource.
  • 14. In general I'd aim for about 46 to 47% on your positional defense.  As long as your DDR is in the 95% range you'll rarely get significantly debuffed and be fine in 99.9% of this game.  Critters with +To Hit are the real threat.

 

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On 5/22/2022 at 11:27 PM, Doomguide2005 said:

  Continuing from my previous post

  • 9. You've got two sources of To Hit bonuses.  The first is, of course, Follow Up.  The catch-22 of this is of course is FU must hit to get the bonus.  The second is from using Combat Teleport.  Downside is this bonus lasts only 5 sec, upside is it's a very substantial boost especially if further enhanced.  
  • 10. As I believe @Without_Pausewas saying FU is a good place to put the Archtype Enhancement Superior Critical Strike in particular the +50% proc in the set.  Using the whole set or not depends on build goals you're after.
  • 11.   When I build my SR characters and in particular when I built my Main she has no set bonuses yielding defense with the exception of the 2 +3% defense uniques.  All her defenses are from powers.  This means I can spend my efforts gaining other set bonuses.  Broadly speaking this means either +max health and regen OR +global recharge.  
  • 12. You really want to focus your efforts on getting those +3% defense uniques.  Put another way it's 2 slots for +6% defense to all positions OR 6 powers 6-slotted to get more or less the same boost in defense as generally +defense to a single position is found in 6 slotting a set.  36 IOs or 2 IOs ... (so yes sell your neighbors house if needed 😜)
  • 13. Yes as said above 3 slots in PB is way overkill.  One is enough and I would use an Endred boosted to +5 as global recharge should see it come off cooldown before you need it again.  I can see using a single recharge if you need it because of exemplar work or while leveling --> maybe even 2 slots under those conditions but 3 is wastefully into ED territory.  As noted earlier slots are a precious resource.
  • 14. In general I'd aim for about 46 to 47% on your positional defense.  As long as your DDR is in the 95% range you'll rarely get significantly debuffed and be fine in 99.9% of this game.  Critters with +To Hit are the real threat.

 

#9 here is why I went Body (well, part of why I went Body.  Physical Perfection is nice, too) and took Focused Accuracy on my Claw/SR.  It's probably overkill now that I have several +acc set bonuses, but I've also got plenty of recovery to run it and not worry about end, and Body also gives Conserve Power which is really handy to help keep from detoggling when that Sapper actually rolls his 5% hit chance.  Besides, as previously noted, there is a fair amount of room for pool powers in a Claws/SR build since you only need to take five attacks.

 

#10 Also where I put it.  Seems to work very well with both the Follow-Up -> Focus -> Slash and Follow-Up -> Spin -> Shockwave chains.

 

#13 I definitely agree.  I run one Recharge in PB and it's more than needed, to the point that I've considered swapping it out for an EndRed.  That said, I am running 5 LotG +rech and some other global recharge besides, but you shouldn't need more than two Recharge in it under any circumstances.

 

#14 Yep.  Rularuu and DE Quartz emanators come to mind, but the one that always gets me is Nemesis.  Running large spawns it's really easy to accidentally kill a couple of lt's too quickly with Shockwave/Spin crits and suddenly you are in Vengeance Hell.  Even minions can be deadly when they have stacked to-hit buffs!

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