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Inv/SS Tanker - Solid build for a pure Tank?


Latex

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Hello Tankers!

 

I don't often make builds, this one is a heavily tweaked version of one I found on the forums some time ago, before I started to purchase sets I tweaked it a lot to focus heavily on covering resistance holes (Fire/Cold/Energy/Neg/Psi). I almost fully ignored +Rech and went all out defense and resist; It's a Tanker afterall right?

 

I've played this, well, almost this! I'm actually still working on the more expensive sets. On paper it seems extremely powerful, if power was 'I will never die'.


Stats are assuming one enemy is inside of Invincibility.

 

+ 45%+S/L Def
+ 43%+F/C Def
+ 37%+Melee Def
+ 90%+S/L RES
+ 63%+Psi/E/Ne/Toxic RES
+ 74%+F/C RES
+ HP Capped with Dull Pain (3534HP)

 

- Very little Recharge

- Focused on Res/Def, not Damage
- Expensive

- I really hate Rage Drop

 

 

 

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Arkansas Angel: Level 50 Mutation Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Flight
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Resist Physical Damage -- ImpArm-ResPsi(A), StdPrt-ResDam/Def+(3), GldArm-3defTpProc(3)
Level 1: Jab -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg/EndRdx/Rchg(5), SprGntFis-Dmg/EndRdx/Rchg(5), SprGntFis-Acc/Dmg/Rchg(7), SprGntFis-Dmg/Rchg(7), SprGntFis-Acc/Dmg(9)
Level 2: Temp Invulnerability -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam(9), UnbGrd-Rchg/ResDam(11), UnbGrd-ResDam/EndRdx/Rchg(11), ImpArm-ResPsi(13)
Level 4: Dull Pain -- Prv-Heal(A), Prv-Heal/Rchg(17), Prv-Heal/Rchg/EndRdx(17), Prv-Absorb%(19)
Level 6: Resist Elements -- Ags-ResDam(A), Ags-ResDam/EndRdx/Rchg(19), Ags-Psi/Status(21), Ags-ResDam/Rchg(21), Ags-ResDam/EndRdx(23), Ags-EndRdx/Rchg(23)
Level 8: Unyielding -- UnbGrd-ResDam/EndRdx(A), UnbGrd-Rchg/ResDam(25), UnbGrd-ResDam/EndRdx/Rchg(25), UnbGrd-ResDam(27), UnbGrd-EndRdx/Rchg(27), ImpArm-ResPsi(29)
Level 10: Taunt -- PrfZng-Dam%(A)
Level 12: Fly -- HO:Micro(A)
Level 14: Resist Energies -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(29), UnbGrd-Rchg/ResDam(31), UnbGrd-ResDam/EndRdx/Rchg(31)
Level 16: Haymaker -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(31), SprMghoft-Dmg/EndRdx/Rchg(33), SprMghoft-Acc/Dmg/Rchg(33), SprMghoft-Dmg/Rchg(33), SprMghoft-Acc/Dmg(34)
Level 18: Invincibility -- GssSynFr--Build%(A), LucoftheG-Def/Rchg+(34), LucoftheG-Def(34)
Level 20: Knockout Blow -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(36), SprBlsCol-Acc/Dmg/Rchg(36), SprBlsCol-Acc/Dmg/EndRdx(36), SprBlsCol-Dmg/EndRdx(37), SprBlsCol-Acc/Dmg(37)
Level 22: Combat Jumping -- ShlWal-ResDam/Re TP(A), ShlWal-Def/EndRdx/Rchg(37), ShlWal-Def(39), ShlWal-Def/EndRdx(39)
Level 24: Kick -- Empty(A)
Level 26: Tough Hide -- Rct-Def/EndRdx/Rchg(A), Rct-Def/Rchg(39), Rct-Def/EndRdx(40), Rct-Def(40), Rct-ResDam%(40)
Level 28: Rage -- HO:Membr(A)
Level 30: Tough -- ImpArm-ResPsi(A)
Level 32: Unstoppable -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-EndRdx/Rchg(42), UnbGrd-Rchg/ResDam(42), UnbGrd-ResDam/EndRdx/Rchg(43), UnbGrd-Max HP%(43)
Level 35: Weave -- ShlWal-Def/EndRdx(A), ShlWal-Def(43), ShlWal-Def/Rchg(45), ShlWal-Def/EndRdx/Rchg(50)
Level 38: Foot Stomp -- Arm-Dam%(A), Arm-Dmg(45), Arm-Dmg/Rchg(45), Arm-Acc/Dmg/Rchg(46), Arm-Acc/Rchg(46), Arm-Dmg/EndRdx(46)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 44: Hurl -- PrfZng-Dam%(A), PrfZng-Acc/Rchg(48), FrcFdb-Rechg%(48)
Level 47: Char -- SprEnt-Acc/Hold/End/Rchg(A), SprEnt-Rchg/AbsorbProc(50)
Level 49: Melt Armor -- AchHee-ResDeb%(A), AchHee-DefDeb/Rchg(50)
Level 1: Gauntlet
Level 1: Brawl -- Dmg-I(A)
Level 1: Sprint -- Qck-EndRdx/RunSpd(A)
Level 2: Rest -- IntRdx-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(13), Pnc-Heal/+End(15)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
Level 50: Mighty Core Final Judgement
Level 50: Diamagnetic Core Flawless Interface
Level 50: Longbow Core Superior Ally
Level 50: Ageless Core Epiphany
Level 50: Melee Core Embodiment
Level 50: Musculature Core Paragon
Level 50: Task Force Commander
Level 50: The Atlas Medallion
Level 12: Afterburner
Level 50: Portal Jockey
Level 50: Freedom Phalanx Reserve
------------

 

 

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1 hour ago, Latex said:

I've played this, well, almost this! I'm actually still working on the more expensive sets. On paper it seems extremely powerful, if power was 'I will never die'.

 

 

You have great taste (that's the NUTCRCKR build) and took it more toward @Hyperstrike's "Mo Durable" build.

 

NUT's practically unkillable, even against psi, so yes, I would categorize it as "extremely powerful" 😆

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Reunion - JAWBRKR (Inv/SJ Tank), Lich-ilicious (Necro/Dark MM)  Torchbearer - Will Power-Flame (WP/Fire Tank),  Frostee-Freeze (Ice/Emp Troller), DARKNESSREIGNS (Inv/DM Tank), BALLBUSTR (Inv/SS Tank)  Indomitable - PLVRIZR (Stone/SS Tank), The Atomic Warden (Rad/Rad Defender), FACESMSHR (EM/EA Brute)  Excelsior - NUTCRCKR (Inv/SS Tank) - VL500+, DRKSTNITE (DA/DM Tank), Nosfera-too (Kin/Dark Defender), FIREBLLR (FIre/Therm Corr), THUGSRUS (Thugs/Dark MM), Marshal Mayhem (Fire/MA Tank), SLICRDICR (DB/WP Scrap), NECROTANK (SD/DM Tank), FRMRBRWN (Spines/Fire Brute), AVLANCH (Ice/Stone Tank), SWMPTHNG (Bio/Rad Tank), FREEZRBRN (Fire/Ice Tank), ZZAAPP (Elec/Elec Brute), Voltaic Thunderbolt (Elec/Elec Tank) Lemme Axe You Somethin (Rad/Axe Tank), PWDRKEG (Fire/FIre/Pyre Tank), ATMSMSHR (Rad/SS Tank), Morphology of Flame (Bio/Fire Tank) EverlastingMISSADVENTUR (Inv/SS Tank), Mace to the Face (SD/WM Tank)                                                        Retail 2004 (pre-I1) - 2012 lights out; Feb. 2020 - present

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Here's a more "Mo Durable" build that doesn't sacrifice quite so much in the way of Defense.

 

Spoiler

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Arkansas Angel (Mu' Durable): Level 50 Mutation Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Flight
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Resist Physical Damage -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(3), RctArm-ResDam/Rchg(3), RctArm-ResDam/EndRdx/Rchg(5), StdPrt-ResDam/Def+(5), UnbGrd-Max HP%(7)
Level 1: Jab -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/EndRdx(9), SprBlsCol-Acc/Dmg/Rchg(9), SprBlsCol-Dmg/EndRdx/Acc/Rchg(11), SprBlsCol-Rchg/HoldProc(11)
Level 2: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(13), UnbGrd-Rchg/ResDam(13), UnbGrd-ResDam/EndRdx/Rchg(15)
Level 4: Haymaker -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(19), SprMghoft-Acc/Dmg/Rchg(19), SprMghoft-Dmg/EndRdx/Rchg(21), SprMghoft-Acc/Dmg/EndRdx/Rchg(21), SprMghoft-Rchg/Res%(23)
Level 6: Dull Pain -- Prv-Absorb%(A)
Level 8: Resist Elements -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(23), RctArm-ResDam/Rchg(25), RctArm-ResDam/EndRdx/Rchg(25)
Level 10: Taunt -- PrfZng-Dam%(A)
Level 12: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(27), UnbGrd-Rchg/ResDam(27), UnbGrd-ResDam/EndRdx/Rchg(29)
Level 14: Resist Energies -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(29), RctArm-ResDam/Rchg(31), RctArm-ResDam/EndRdx/Rchg(31)
Level 16: Kick -- FrcFdb-Rechg%(A)
Level 18: Invincibility -- ShlWal-Def(A), ShlWal-Def/EndRdx(31), ShlWal-Def/Rchg(33), ShlWal-ResDam/Re TP(33), Rct-ResDam%(33), GssSynFr--Build%(34)
Level 20: Knockout Blow -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(34), SprGntFis-Acc/Dmg/Rchg(34), SprGntFis-Dmg/EndRdx/Rchg(36), SprGntFis-Acc/Dmg/EndRdx/Rchg(36), SprGntFis-Rchg/+Absorb(36)
Level 22: Tough -- UnbGrd-ResDam(A)
Level 24: Weave -- ShlWal-Def(A), ShlWal-Def/EndRdx(37), ShlWal-Def/Rchg(37), ShlWal-Def/EndRdx/Rchg(37)
Level 26: Tough Hide -- ShlWal-Def(A), ShlWal-Def/EndRdx(39), ShlWal-Def/Rchg(39), ShlWal-Def/EndRdx/Rchg(39)
Level 28: Rage -- RechRdx-I(A), RechRdx-I(40)
Level 30: Combat Jumping -- ShlWal-Def(A), ShlWal-Def/EndRdx(40), ShlWal-Def/Rchg(40)
Level 32: Hasten -- RechRdx-I(A), RechRdx-I(42)
Level 35: Hurl -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(42), SprWntBit-Acc/Dmg/EndRdx(42), SprWntBit-Acc/Dmg/Rchg(43), SprWntBit-Dmg/EndRdx/Acc/Rchg(43), SprWntBit-Rchg/SlowProc(43)
Level 38: Foot Stomp -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(45), SprAvl-Acc/Dmg/EndRdx(45), SprAvl-Acc/Dmg/Rchg(45), SprAvl-Acc/Dmg/EndRdx/Rchg(46), SprAvl-Rchg/KDProc(46)
Level 41: Char -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(46), SprEnt-End/Rchg(48), SprEnt-Acc/Hold/End(48), SprEnt-Acc/Hold/End/Rchg(48), SprEnt-Rchg/AbsorbProc(50)
Level 44: Fire Blast -- Apc-Acc/Dmg/Rchg(A), Apc-Acc/Rchg(50)
Level 47: Melt Armor -- AchHee-ResDeb%(A), AchHee-DefDeb(50)
Level 49: Fly -- WntGif-ResSlow(A)
Level 1: Gauntlet
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(15), Mrc-Rcvry+(17)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
Level 50: Mighty Core Final Judgement
Level 50: Diamagnetic Core Flawless Interface
Level 50: Longbow Core Superior Ally
Level 50: Ageless Core Epiphany
Level 50: Melee Core Embodiment
Level 50: Task Force Commander
Level 50: The Atlas Medallion
Level 50: Portal Jockey
Level 50: Freedom Phalanx Reserve
Level 50: Agility Core Paragon
Level 49: Afterburner
------------

 

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Edited by Hyperstrike
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If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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2 hours ago, PLVRIZR said:

 

You have great taste (that's the NUTCRCKR build) and took it more toward @Hyperstrike's "Mo Durable" build.

 

NUT's practically unkillable, even against psi, so yes, I would categorize it as "extremely powerful" 😆

 

Yes! I used your build as the basis, sorry I forgot to credit!

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2 hours ago, Hyperstrike said:

Here's a more "Mo Durable" build that doesn't sacrifice quite so much in the way of Defense.

 

  Hide contents

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Arkansas Angel (Mu' Durable): Level 50 Mutation Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Flight
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Resist Physical Damage -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(3), RctArm-ResDam/Rchg(3), RctArm-ResDam/EndRdx/Rchg(5), StdPrt-ResDam/Def+(5), UnbGrd-Max HP%(7)
Level 1: Jab -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/EndRdx(9), SprBlsCol-Acc/Dmg/Rchg(9), SprBlsCol-Dmg/EndRdx/Acc/Rchg(11), SprBlsCol-Rchg/HoldProc(11)
Level 2: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(13), UnbGrd-Rchg/ResDam(13), UnbGrd-ResDam/EndRdx/Rchg(15)
Level 4: Haymaker -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(19), SprMghoft-Acc/Dmg/Rchg(19), SprMghoft-Dmg/EndRdx/Rchg(21), SprMghoft-Acc/Dmg/EndRdx/Rchg(21), SprMghoft-Rchg/Res%(23)
Level 6: Dull Pain -- Prv-Absorb%(A)
Level 8: Resist Elements -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(23), RctArm-ResDam/Rchg(25), RctArm-ResDam/EndRdx/Rchg(25)
Level 10: Taunt -- PrfZng-Dam%(A)
Level 12: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(27), UnbGrd-Rchg/ResDam(27), UnbGrd-ResDam/EndRdx/Rchg(29)
Level 14: Resist Energies -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(29), RctArm-ResDam/Rchg(31), RctArm-ResDam/EndRdx/Rchg(31)
Level 16: Kick -- FrcFdb-Rechg%(A)
Level 18: Invincibility -- ShlWal-Def(A), ShlWal-Def/EndRdx(31), ShlWal-Def/Rchg(33), ShlWal-ResDam/Re TP(33), Rct-ResDam%(33), GssSynFr--Build%(34)
Level 20: Knockout Blow -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(34), SprGntFis-Acc/Dmg/Rchg(34), SprGntFis-Dmg/EndRdx/Rchg(36), SprGntFis-Acc/Dmg/EndRdx/Rchg(36), SprGntFis-Rchg/+Absorb(36)
Level 22: Tough -- UnbGrd-ResDam(A)
Level 24: Weave -- ShlWal-Def(A), ShlWal-Def/EndRdx(37), ShlWal-Def/Rchg(37), ShlWal-Def/EndRdx/Rchg(37)
Level 26: Tough Hide -- ShlWal-Def(A), ShlWal-Def/EndRdx(39), ShlWal-Def/Rchg(39), ShlWal-Def/EndRdx/Rchg(39)
Level 28: Rage -- RechRdx-I(A), RechRdx-I(40)
Level 30: Combat Jumping -- ShlWal-Def(A), ShlWal-Def/EndRdx(40), ShlWal-Def/Rchg(40)
Level 32: Hasten -- RechRdx-I(A), RechRdx-I(42)
Level 35: Hurl -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(42), SprWntBit-Acc/Dmg/EndRdx(42), SprWntBit-Acc/Dmg/Rchg(43), SprWntBit-Dmg/EndRdx/Acc/Rchg(43), SprWntBit-Rchg/SlowProc(43)
Level 38: Foot Stomp -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(45), SprAvl-Acc/Dmg/EndRdx(45), SprAvl-Acc/Dmg/Rchg(45), SprAvl-Acc/Dmg/EndRdx/Rchg(46), SprAvl-Rchg/KDProc(46)
Level 41: Char -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(46), SprEnt-End/Rchg(48), SprEnt-Acc/Hold/End(48), SprEnt-Acc/Hold/End/Rchg(48), SprEnt-Rchg/AbsorbProc(50)
Level 44: Fire Blast -- Apc-Acc/Dmg/Rchg(A), Apc-Acc/Rchg(50)
Level 47: Melt Armor -- AchHee-ResDeb%(A), AchHee-DefDeb(50)
Level 49: Fly -- WntGif-ResSlow(A)
Level 1: Gauntlet
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(15), Mrc-Rcvry+(17)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
Level 50: Mighty Core Final Judgement
Level 50: Diamagnetic Core Flawless Interface
Level 50: Longbow Core Superior Ally
Level 50: Ageless Core Epiphany
Level 50: Melee Core Embodiment
Level 50: Task Force Commander
Level 50: The Atlas Medallion
Level 50: Portal Jockey
Level 50: Freedom Phalanx Reserve
Level 50: Agility Core Paragon
Level 49: Afterburner
------------

 

 

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		|-------------------------------------------------------------------|

 

 

 

Oof that's a big Psi weakness, does it fare well against Psi?

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5 hours ago, Latex said:

I really hate Rage Drop

You would tank just as well without it,, and Super Strength will feel powerful regardless of the numbers floating up. It's good for damage, but on a pure Tank, I'd say no reason to have it if it annoys you. Arguably it's the main advantage of Super Strength, but I think it's at least a fun set regardless.

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6 hours ago, Latex said:

 

Yes! I used your build as the basis, sorry I forgot to credit!

 

No worries.  If you look back at when I posted it, I stole (uh, borrowed/cobbled) many ideas from Hyper and @Infinitum, so all good.  I did intentionally pick Pyre Mastery for ST hold in Char (and +absorb) and debuff with Melt Armor.

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Reunion - JAWBRKR (Inv/SJ Tank), Lich-ilicious (Necro/Dark MM)  Torchbearer - Will Power-Flame (WP/Fire Tank),  Frostee-Freeze (Ice/Emp Troller), DARKNESSREIGNS (Inv/DM Tank), BALLBUSTR (Inv/SS Tank)  Indomitable - PLVRIZR (Stone/SS Tank), The Atomic Warden (Rad/Rad Defender), FACESMSHR (EM/EA Brute)  Excelsior - NUTCRCKR (Inv/SS Tank) - VL500+, DRKSTNITE (DA/DM Tank), Nosfera-too (Kin/Dark Defender), FIREBLLR (FIre/Therm Corr), THUGSRUS (Thugs/Dark MM), Marshal Mayhem (Fire/MA Tank), SLICRDICR (DB/WP Scrap), NECROTANK (SD/DM Tank), FRMRBRWN (Spines/Fire Brute), AVLANCH (Ice/Stone Tank), SWMPTHNG (Bio/Rad Tank), FREEZRBRN (Fire/Ice Tank), ZZAAPP (Elec/Elec Brute), Voltaic Thunderbolt (Elec/Elec Tank) Lemme Axe You Somethin (Rad/Axe Tank), PWDRKEG (Fire/FIre/Pyre Tank), ATMSMSHR (Rad/SS Tank), Morphology of Flame (Bio/Fire Tank) EverlastingMISSADVENTUR (Inv/SS Tank), Mace to the Face (SD/WM Tank)                                                        Retail 2004 (pre-I1) - 2012 lights out; Feb. 2020 - present

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On 5/19/2022 at 9:25 PM, PLVRIZR said:
On 5/19/2022 at 3:01 PM, Latex said:

 

Yes! I used your build as the basis, sorry I forgot to credit!



 

No worries.  If you look back at when I posted it, I stole (uh, borrowed/cobbled) many ideas from Hyper and @Infinitum, so all good.  I did intentionally pick Pyre Mastery for ST hold in Char (and +absorb) and debuff with Melt Armor.


And I built off the work of others, like CallMeAwesome.

We, personally, are NOT "content providers" looking to sue you for "infringing" on the dubious fruits of our insanities...(Plural, with emphasis).
Unless you're passing off something identical to ours and claiming you, and ONLY you, have the "rights" to a certain build.
Then we will quite happily supply you with all the laughter and derision such a crackpot notion deserves!

😁

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If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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4 hours ago, Golden Azrael said:

Haven't they booted the annoying Rage drop yet?

 

Or they still working on it?

 

It's the most irritating thing about SS.  I often notion the idea of just running without it and proccing the damage here and there to compensate.

 

Azrael.


Honestly I'd rather it lower base defense or base resist on the drop. Not damage, that way you have reason to use any armor clickies (Like Dull Pain) to counter it. Far better than just 'You do nothing for 10 seconds.'

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16 minutes ago, Latex said:

Far better than just 'You do nothing for 10 seconds.'

 

I just taunt and herd some more and, if I'm in the right spot, I hit a group with Sands of Mu (which is unaffected by the drop)...

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Reunion - JAWBRKR (Inv/SJ Tank), Lich-ilicious (Necro/Dark MM)  Torchbearer - Will Power-Flame (WP/Fire Tank),  Frostee-Freeze (Ice/Emp Troller), DARKNESSREIGNS (Inv/DM Tank), BALLBUSTR (Inv/SS Tank)  Indomitable - PLVRIZR (Stone/SS Tank), The Atomic Warden (Rad/Rad Defender), FACESMSHR (EM/EA Brute)  Excelsior - NUTCRCKR (Inv/SS Tank) - VL500+, DRKSTNITE (DA/DM Tank), Nosfera-too (Kin/Dark Defender), FIREBLLR (FIre/Therm Corr), THUGSRUS (Thugs/Dark MM), Marshal Mayhem (Fire/MA Tank), SLICRDICR (DB/WP Scrap), NECROTANK (SD/DM Tank), FRMRBRWN (Spines/Fire Brute), AVLANCH (Ice/Stone Tank), SWMPTHNG (Bio/Rad Tank), FREEZRBRN (Fire/Ice Tank), ZZAAPP (Elec/Elec Brute), Voltaic Thunderbolt (Elec/Elec Tank) Lemme Axe You Somethin (Rad/Axe Tank), PWDRKEG (Fire/FIre/Pyre Tank), ATMSMSHR (Rad/SS Tank), Morphology of Flame (Bio/Fire Tank) EverlastingMISSADVENTUR (Inv/SS Tank), Mace to the Face (SD/WM Tank)                                                        Retail 2004 (pre-I1) - 2012 lights out; Feb. 2020 - present

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20 minutes ago, Latex said:


Honestly I'd rather it lower base defense or base resist on the drop. Not damage, that way you have reason to use any armor clickies (Like Dull Pain) to counter it. Far better than just 'You do nothing for 10 seconds.'

 

And for those armor sets without click powers to serve as offsets? 

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I'd rather the values halved for To Hit and Damage.  And no Crash at ALL.

 

Then you can stack it without punishment.

 

Quite simple.  Cut it in two.  The punitive mindset is from live.  

 

Honestly, waiting around for 10 seconds whilst Energy Melee and Electrical Blast receive state of the art improvements seems archaic.  Perhaps why it's taking so long is that broader and more sweeping changes are coming to Super Strength.

 

Azrael.

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1 hour ago, Latex said:


Honestly I'd rather it lower base defense or base resist on the drop. Not damage, that way you have reason to use any armor clickies (Like Dull Pain) to counter it. Far better than just 'You do nothing for 10 seconds.'



Taunt and use clickies.

AFAIK, the Psi proc doesn't gets its damage modified.

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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I just hit L50 for Invul/Super.

 

S*L and Melee Def.  Both Capped++.  (Which was my aim.  Fire defence around 37%.)

 

Res' capped for S*L.

 

With MoAR recharge, I've finally got two stacks of Rage racking and stacking the pain on Council Mobs.  Super KO punch (Weep, Vampire into the air, one shot!)

 

It's very old school meat and two veg' tank.  Could do with another couple of 'high damage' attacks.  Beef up Hand Clap into a moderate damage attack.

 

Think I'll use the Cardiac alpha to soften the end problems SS has.  (I have four sets that have an End Red' bonus...plus the usual Stamina Proc suspects...) And reduce incoming damage.

 

Update.  Cardiac.  Tackles the Rage 'half a bar' End drop.  Works like a charm.  (Something I did on my Shield/Super Brute on Live.)

 

I've put Rage out of my power tray.  I'm fed up of the uber drop.  It's 'ok' (not great) damage without it.  Plays good with invul'.

 

+++Shift levels Alpha.  Destiny.  Lore.  Have 'Assault' to boost damage periodically as my 'none-crash Rage' damage booster.  Handclap and Foot Stomp.  Mobs barely have any time stood up.  Cross Slap to send the odd vampire flying across the room.

 

Update:

 

I think I've found that happy place with a Non Rage Invul/SS Tank.  Putting in carefully targeted 'procs' into Tiers 1-2, Handclap and in Super KO have made a noticeable different to thinning mobs and KO-ing the 'Boss Man' in a mob.

 

I was thinking.  (It had to happen eventually...)  I'd like to see a Dual Sword style mechanic for SS which would distribute 'Rage' style damage and to hit over the set.  And with several combo moves delivering 'new' melee strikes for each combo.  That would be cool.  It would give the set even more reach for the set.  More excitement and more bite.

 

Azrael.

Edited by Golden Azrael
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