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Before I start spending massive inf on purples...


Stormwalker

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Anyone want to look at my current build and tell me if I am missing anything important while it is still relatively cheap to fix?  I know the build is pretty decent based on performance in-game, but I'm also sure there are people out there who are better at SR optimization than me.

 

@Bill Z Bubba, I'm particularly interested in your input given your history with Claws/SR, but I'd like to hear from anyone who has suggestions.  Of course, I've already looked at your build and I'm sure you'll see some familiar things.

 

The one change I have pending, other than reslotting my attack sets with purples, is replacing the Sudden Acceleration knockback-to-knockdown with the Overwhelming Force one, which will happen as soon as I get it on AH.

 

Beyond that, I am tentatively planning to move the Scrapper's Strike set from Slash to Shockwave and slot 5-pc. Hecatomb in Slash (retaining the Achilles' Heel proc).

 

EDIT: And I still do not know why Mids insists on exporting my builds as Level 49 when they have taken all powers/slots/incarnates/everything.

 

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Kitten America (current): Level 49 Science Scrapper
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Strike -- SprScrStr-Rchg/+Crit(A)
Level 1: Focused Fighting -- ShlWal-Def(A), ShlWal-Def/EndRdx(3), ShlWal-Def/EndRdx/Rchg(3), ShlWal-ResDam/Re TP(5), LucoftheG-Def/Rchg+(5)
Level 2: Slash -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(7), SprScrStr-Acc/Dmg/Rchg(7), SprScrStr-Dmg/EndRdx/Rchg(9), SprScrStr-Acc/Dmg/EndRdx/Rchg(9), AchHee-ResDeb%(11)
Level 4: Focused Senses -- Rct-Def(A), Rct-Def/EndRdx(11), Rct-Def/Rchg(13), Rct-Def/EndRdx/Rchg(13), LucoftheG-Def/Rchg+(15)
Level 6: Spin -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(15), ScrDrv-Dmg/Rchg(17), ScrDrv-Acc/Rchg(17), ScrDrv-Acc/Dmg/EndRdx(19), FuroftheG-ResDeb%(19)
Level 8: Agile -- Rct-Def(A), Rct-Def/EndRdx(21), Rct-Def/Rchg(21), Rct-Def/EndRdx/Rchg(23)
Level 10: Practiced Brawler -- RechRdx-I(A)
Level 12: Follow Up -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(23), SprCrtStr-Acc/Dmg/Rchg(25), SprCrtStr-Dmg/EndRdx/Rchg(25), SprCrtStr-Acc/Dmg/EndRdx/Rchg(27), SprCrtStr-Rchg/+50% Crit(27)
Level 14: Super Jump -- Jump-I(A)
Level 16: Dodge -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(29), LucoftheG-Def/EndRdx/Rchg(29), LucoftheG-Def/Rchg+(31)
Level 18: Focus -- Dvs-Acc/Dmg(A), Dvs-Dmg/EndRdx(31), Dvs-Dmg/Rchg(31), Dvs-Acc/Dmg/Rchg(33), Dvs-Acc/Dmg/EndRdx/Rchg(33), GldJvl-Dam%(33)
Level 20: Quickness -- Run-I(A)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(34)
Level 24: Kick -- Acc-I(A)
Level 26: Tough -- StdPrt-ResDam/Def+(A), StdPrt-ResDam/EndRdx(34), GldArm-3defTpProc(34), GldArm-ResDam(36)
Level 28: Lucky -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def/EndRdx/Rchg(36), LucoftheG-Def/Rchg+(37)
Level 30: Weave -- Rct-Def(A), Rct-Def/EndRdx(37), Rct-EndRdx/Rchg(37), Rct-Def/EndRdx/Rchg(39), LucoftheG-Def/Rchg+(39)
Level 32: Shockwave -- Ann-Acc/Dmg(A), Ann-Acc/Dmg/Rchg(39), Ann-Acc/Dmg/EndRdx(40), Ann-Acc/Dmg/EndRdx/Rchg(40), Ann-ResDeb%(40), SuddAcc--KB/+KD(42)
Level 35: Evasion -- Rct-Def(A), Rct-Def/EndRdx(42), Rct-EndRdx/Rchg(42), Rct-Def/Rchg(43), Rct-Def/EndRdx/Rchg(43), Rct-ResDam%(43)
Level 38: Conserve Power -- RechRdx-I(A)
Level 41: Physical Perfection -- PrfShf-End%(A), NmnCnv-Regen/Rcvry+(45), NmnCnv-Heal(45), Pnc-Heal/+End(45), Pnc-Heal(49)
Level 44: Combat Jumping -- RedFrt-Def(A), RedFrt-Def/EndRdx(46)
Level 47: Focused Accuracy -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(47), GssSynFr--ToHit/Rchg/EndRdx(47), GssSynFr--Rchg/EndRdx(48), GssSynFr--ToHit/EndRdx(48), GssSynFr--Build%(48)
Level 49: Elude -- RechRdx-I(A)
Level 1: Brawl -- Acc-I(A)
Level 1: Critical Hit 
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Heal-I(A)
Level 1: Swift -- Run-I(A)
Level 1: Health -- Mrc-Heal(A), Mrc-Rcvry+(46)
Level 1: Hurdle -- Jump-I(A)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(46)
Level 14: Double Jump 
Level 50: Musculature Core Paragon 
Level 50: Vorpal Partial Core Judgement 
Level 50: Preemptive Total Radial Conversion 
Level 50: Robotic Drones Total Core Improved Ally 
Level 50: Barrier Partial Core Invocation 
Level 50: Assault Total Core Graft 
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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Edited by Stormwalker
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First thing to jump out at me was Preemptive Total Radial. Are you seeing any benefit from that? I would definitely consider Degen or Reactive instead.

 

Health provides more +regen than Phys Perf. I would definitely move the Numinas and Panaceas to Health because of that.

 

Showin a 12.5 sec downtime on Hasten but since you're stayin on the cheap, that's completely understandable.

 

I'm not sure why Mids is showing this build with a -1000% resistance debuff..... so that's weird.

 

But yea, should be solid. Get those passive accolades!

 

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1 hour ago, Bill Z Bubba said:

First thing to jump out at me was Preemptive Total Radial. Are you seeing any benefit from that? I would definitely consider Degen or Reactive instead.

 

Health provides more +regen than Phys Perf. I would definitely move the Numinas and Panaceas to Health because of that.

 

Showin a 12.5 sec downtime on Hasten but since you're stayin on the cheap, that's completely understandable.

 

I'm not sure why Mids is showing this build with a -1000% resistance debuff..... so that's weird.

 

But yea, should be solid. Get those passive accolades!

 

 

Ah, very good point on Health.  Will definitely change that.

 

As for the Preemptive, the version of it I have is just a DoT.  I didn't find that the -recovery had any real effect at all, and I will probably change to a different Interface at some point.  I pretty much crafted the Tier 3 just to salvage something out of it after having already invested in the Tier 2, which was probably foolish.  Is Reactive still worth it when I already have 3 -Res procs?  I'll probably go Degen, I don't think I looked at that one very closely when I made my initial picks, or I would probably have taken it..

 

As for the -1000% Resist debuff, I probably had Rest turned on somehow and didn't notice when I exported it.

 

Oh, and I forgot to put in the Accolades.  I have Atlas Medallion and Freedom Phalanx Reserve already.  Working on Portal Jockey now.

 

Thanks for the feedback!

Edited by Stormwalker
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As for the export issue ... have you placed the level 50 slots?  I assume so or at least you thought and say so but the build doesn't display any lvl 50 slot choices (or is this what you're talking about?)  I see a 49, as in a single 49 which would be correct but it shows it as a slot added to Phys Perf which is impossible.

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23 minutes ago, Doomguide2005 said:

As for the export issue ... have you placed the level 50 slots?  I assume so or at least you thought and say so but the build doesn't display any lvl 50 slot choices (or is this what you're talking about?)  I see a 49, as in a single 49 which would be correct but it shows it as a slot added to Phys Perf which is impossible.

 

This is the exact build I am running in the game, including the same number of slots in every power, so yes, all the slots are placed.  Also, Mids tells me I have no more slots to place.

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You should post what your build will look like instead. For example you have four slots of LotG for the accuracy, but you also have Follow-up and Focused Accuracy that gives metric tons of accuracy so you've no need to chase those 9%.

 

You have also (apparently) chased Fire/Cold bonuses which are not very important compared to Smash/Lethal or Energy/Negative. But since these may actually just be from the temporary slotting I do not want to go too in-depth.

 

 

Keep in mind your purples won't be wasted if you do buy them, you can just toss them to your next alt. Or even sell them back.

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7 hours ago, Sovera said:

You should post what your build will look like instead. For example you have four slots of LotG for the accuracy, but you also have Follow-up and Focused Accuracy that gives metric tons of accuracy so you've no need to chase those 9%.

 

You have also (apparently) chased Fire/Cold bonuses which are not very important compared to Smash/Lethal or Energy/Negative. But since these may actually just be from the temporary slotting I do not want to go too in-depth.

 

 

Keep in mind your purples won't be wasted if you do buy them, you can just toss them to your next alt. Or even sell them back.

 

The irony here is that I could easily trade some of that fire/cold resist for more smash/lethal resist by swapping Reactive Defenses sets out for more LotG sets, but then I'd have even more accuracy.

 

And yeah, adding the purples is only going to add even more accuracy on top of that.  Mind you, I like having lots of accuracy, and Follow-Up has to hit in the first place in order to provide its To-Hit Buff, but I will definitely admit the amount that I have here is overkill.

 

Here's the planned build, after moving one slot from Lucky to Dodge to trade one of those accuracy bonuses in for a bit more smash/lethal resist.

 

EDIT: Apparently I forgot to fix the Physical Perfection/Health slot swap in this version of the build.  Corrected now.

 

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Kitten America (current+purples): Level 50 Science Scrapper
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Strike -- SprScrStr-Rchg/+Crit(A)
Level 1: Focused Fighting -- ShlWal-Def(A), ShlWal-Def/EndRdx(3), ShlWal-Def/EndRdx/Rchg(3), ShlWal-ResDam/Re TP(5), LucoftheG-Def/Rchg+(5)
Level 2: Slash -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(13), Hct-Acc/Rchg(13), Hct-Dmg/EndRdx(15), Hct-Dam%(15), AchHee-ResDeb%(17)
Level 4: Focused Senses -- Rct-Def(A), Rct-Def/EndRdx(17), Rct-Def/EndRdx/Rchg(19), Rct-Def/Rchg(19), LucoftheG-Def/Rchg+(21)
Level 6: Spin -- Arm-Dmg(A), Arm-Dmg/EndRdx(21), Arm-Acc/Dmg/Rchg(23), Arm-Acc/Rchg(23), Arm-Dam%(25), FuroftheG-ResDeb%(25)
Level 8: Agile -- Rct-Def(A), Rct-Def/EndRdx(27), Rct-Def/EndRdx/Rchg(27), Rct-Def/Rchg(29)
Level 10: Practiced Brawler -- RechRdx-I(A)
Level 12: Follow Up -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(29), SprCrtStr-Acc/Dmg/Rchg(31), SprCrtStr-Dmg/EndRdx/Rchg(31), SprCrtStr-Acc/Dmg/EndRdx/Rchg(31), SprCrtStr-Rchg/+50% Crit(33)
Level 14: Super Jump -- Jump-I(A)
Level 16: Dodge -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(33), LucoftheG-Def(33), LucoftheG-Def/Rchg(34), LucoftheG-Def/Rchg+(34)
Level 18: Focus -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(34), Apc-Acc/Rchg(36), Apc-Dmg/EndRdx(36), Apc-Dam%(36), GldJvl-Dam%(37)
Level 20: Quickness -- Run-I(A)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(37)
Level 24: Boxing -- Acc-I(A)
Level 26: Tough -- GldArm-ResDam(A), GldArm-3defTpProc(37), StdPrt-ResDam/Def+(39), StdPrt-ResDam/EndRdx(39)
Level 28: Lucky -- LucoftheG-Def/EndRdx/Rchg(A), LucoftheG-Def/Rchg+(39), LucoftheG-Def(40)
Level 30: Weave -- Rct-Def(A), Rct-Def/EndRdx(40), Rct-Def/EndRdx/Rchg(40), Rct-Def/Rchg(42), LucoftheG-Def/Rchg+(42)
Level 32: Shockwave -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(42), SprScrStr-Acc/Dmg/Rchg(43), SprScrStr-Dmg/EndRdx/Rchg(43), SprScrStr-Acc/Dmg/EndRdx/Rchg(43), OvrFrc-Dam/KB(45)
Level 35: Evasion -- Rct-Def(A), Rct-Def/EndRdx(45), Rct-Def/Rchg(45), Rct-Def/EndRdx/Rchg(46), Rct-ResDam%(46), Rct-EndRdx/Rchg(46)
Level 38: Conserve Power -- RechRdx-I(A)
Level 41: Physical Perfection -- PrfShf-End%(A)
Level 44: Combat Jumping -- RedFrt-Def/EndRdx(A), RedFrt-Def(48)
Level 47: Focused Accuracy -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(48), GssSynFr--ToHit/Rchg/EndRdx(48), GssSynFr--Rchg/EndRdx(50), GssSynFr--ToHit/EndRdx(50), GssSynFr--Build%(50)
Level 49: Elude -- RechRdx-I(A)
Level 1: Critical Hit 
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- EndMod-I(A)
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Mrc-Rcvry+(A), Mrc-Heal(7), NmnCnv-Regen/Rcvry+(7), NmnCnv-Heal(9), Pnc-Heal/+End(9), Pnc-Heal(11)
Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-End%(11)
Level 14: Double Jump 
Level 50: Musculature Core Paragon 
Level 50: Vorpal Core Final Judgement 
Level 50: Degenerative Partial Core Conversion 
Level 50: Robotic Drones Total Core Improved Ally 
Level 50: Barrier Partial Core Invocation 
Level 50: Assault Total Core Graft 
Level 50: Freedom Phalanx Reserve 
Level 50: The Atlas Medallion 
------------

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Edited by Stormwalker
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T

1 hour ago, Stormwalker said:

 

The irony here is that I could easily trade some of that fire/cold resist for more smash/lethal resist by swapping Reactive Defenses sets out for more LotG sets, but then I'd have even more accuracy.

 

And yeah, adding the purples is only going to add even more accuracy on top of that.  Mind you, I like having lots of accuracy, and Follow-Up has to hit in the first place in order to provide its To-Hit Buff, but I will definitely admit the amount that I have here is overkill.

 

Here's the planned build, after moving one slot from Lucky to Dodge to trade one of those accuracy bonuses in for a bit more smash/lethal resist.

 

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Kitten America (current+purples): Level 11 Science Scrapper
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Strike -- SprScrStr-Rchg/+Crit(A)
Level 1: Focused Fighting -- ShlWal-Def(A), ShlWal-Def/EndRdx(5), ShlWal-Def/EndRdx/Rchg(5), ShlWal-ResDam/Re TP(11), LucoftheG-Def/Rchg+(46)
Level 2: Slash -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(3), Hct-Acc/Rchg(3), Hct-Dmg/EndRdx(25), Hct-Dam%(34), AchHee-ResDeb%(36)
Level 4: Focused Senses -- Rct-Def(A), Rct-Def/EndRdx(7), Rct-Def/EndRdx/Rchg(7), Rct-Def/Rchg(17), LucoftheG-Def/Rchg+(47)
Level 6: Spin -- Arm-Dmg(A), Arm-Dmg/EndRdx(9), Arm-Acc/Dmg/Rchg(9), Arm-Acc/Rchg(15), Arm-Dam%(25), FuroftheG-ResDeb%(31)
Level 8: Agile -- Rct-Def(A), Rct-Def/EndRdx(21), Rct-Def/EndRdx/Rchg(27), Rct-Def/Rchg(45)
Level 10: Practiced Brawler -- RechRdx-I(A)
Level 12: Follow Up -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(13), SprCrtStr-Acc/Dmg/Rchg(13), SprCrtStr-Dmg/EndRdx/Rchg(15), SprCrtStr-Acc/Dmg/EndRdx/Rchg(17), SprCrtStr-Rchg/+50% Crit(37)
Level 14: Super Jump -- Jump-I(A)
Level 16: Dodge -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(21), LucoftheG-Def(27), LucoftheG-Def/Rchg(29), LucoftheG-Def/Rchg+(45)
Level 18: Focus -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(19), Apc-Acc/Rchg(19), Apc-Dmg/EndRdx(23), Apc-Dam%(31), GldJvl-Dam%(40)
Level 20: Quickness -- Run-I(A)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 24: Boxing -- Acc-I(A)
Level 26: Tough -- GldArm-ResDam(A), GldArm-3defTpProc(36), StdPrt-ResDam/Def+(40), StdPrt-ResDam/EndRdx(47)
Level 28: Lucky -- LucoftheG-Def/EndRdx/Rchg(A), LucoftheG-Def/Rchg+(29), LucoftheG-Def(48)
Level 30: Weave -- Rct-Def(A), Rct-Def/EndRdx(31), Rct-Def/EndRdx/Rchg(34), Rct-Def/Rchg(42), LucoftheG-Def/Rchg+(46)
Level 32: Shockwave -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(33), SprScrStr-Acc/Dmg/Rchg(33), SprScrStr-Dmg/EndRdx/Rchg(33), SprScrStr-Acc/Dmg/EndRdx/Rchg(34), OvrFrc-Dam/KB(39)
Level 35: Evasion -- Rct-Def(A), Rct-Def/EndRdx(36), Rct-Def/Rchg(39), Rct-Def/EndRdx/Rchg(39), Rct-ResDam%(40), Rct-EndRdx/Rchg(48)
Level 38: Conserve Power -- RechRdx-I(A)
Level 41: Physical Perfection -- PrfShf-End%(A), NmnCnv-Heal(42), NmnCnv-Regen/Rcvry+(43), Pnc-Heal/+End(43), Pnc-Heal(43)
Level 44: Combat Jumping -- RedFrt-Def/EndRdx(A), RedFrt-Def(45)
Level 47: Elude -- RechRdx-I(A)
Level 49: Focused Accuracy -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(49), GssSynFr--ToHit/Rchg/EndRdx(49), GssSynFr--Rchg/EndRdx(50), GssSynFr--ToHit/EndRdx(50), GssSynFr--Build%(50)
Level 1: Critical Hit 
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- EndMod-I(A)
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Mrc-Rcvry+(A), Mrc-Heal(37)
Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-End%(46)
Level 14: Double Jump 
Level 50: Musculature Core Paragon 
Level 50: Vorpal Core Final Judgement 
Level 50: Degenerative Partial Core Conversion 
Level 50: Robotic Drones Total Core Improved Ally 
Level 50: Barrier Partial Core Invocation 
Level 50: Assault Total Core Graft 
Level 50: Freedom Phalanx Reserve 
Level 50: The Atlas Medallion 
------------

 

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To hit +3 enemies (because that is where we end once having the T3 alpha slotted) you are at 120-160% (cap is 95%). This is with one FU. Now disregard this if you actually fight +4 or even +5 enemies.

 

You could slot ForceFeedback procs in Focus and Shockwave because everyone loves more speed, but on the other hand you do not have any sort of clickies (heals, endurance, build-up) other than Hasten so it might just be moot and just keep the damage procs in.

 

You have some focus in reaching Fire/Cold resistances but that is not a commmon type of damage to find. S/L/E/N on the other hand are the bread and butter of CoH.

 

 

So summarizing this is how I would go for it:

 

- Ditched a bunch of recharge (Hasten was at 117 seconds and went up to 130) since you do not have clickies to worry. More recharge would mean less of a gap waiting for Follow-up but this is measure in split seconds (FU was at 3.11 and is now at 3.45. Still annoying lil gap since Slash + Focus take 2.8 seconds). In exchange pumped resists up.

- Placed two FF procs to recoup the lost recharge. Strictly speaking? Not very needed because of not needing recharge. Exchange for damage procs if so desiring.

- No longer need to have Weave toggled on for regular content (ITF, LGTF, etc). I did keep it and slotted for incarnate content (Tinpex, trials, etc) but honestly it is your build but decide if you would rather not just ditch Weave as well and distribute the slots around while taking any other power you care to (even Invisibility for a bit of extra stealth?).

- Don't need Focused Accuracy on since one stack of FU already has everything at minimum 100% against +3 enemies. Because of endurance I would recommend not even toggling it unless in content where you'd want the extra accuracy (ITF and the roman +def shouts) or content where mobs debuff accuracy (CoT, Arachnos, Banished Pantheon, Tsoo, etc). Even without FA on Follow-up has a 91% to hit which goes to 120% with one stack.

 

 

Spoiler

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Kitten America (current+purples): Level 50 Science Scrapper
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Strike -- Empty(A)
Level 1: Focused Fighting -- ShlWal-Def(A), ShlWal-Def/EndRdx(3), ShlWal-Def/EndRdx/Rchg(3), ShlWal-ResDam/Re TP(5), LucoftheG-Def/Rchg+(5)
Level 2: Slash -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(11), TchofDth-Dam%(13), TchofDth-Acc/Dmg/EndRdx(13), TchofDth-Dmg/EndRdx/Rchg(15), AchHee-ResDeb%(15)
Level 4: Focused Senses -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(17), ShlWal-Def(17), ShlWal-Def/EndRdx/Rchg(19)
Level 6: Spin -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(19), SprScrStr-Acc/Dmg/Rchg(21), SprScrStr-Dmg/EndRdx/Rchg(21), SprScrStr-Acc/Dmg/EndRdx/Rchg(23), SprScrStr-Rchg/+Crit(23)
Level 8: Follow Up -- Hct-Dam%(A), Hct-Dmg/Rchg(25), Hct-Acc/Dmg/Rchg(25), Hct-Acc/Rchg(27), Hct-Dmg/EndRdx(27), SprCrtStr-Rchg/+50% Crit(29)
Level 10: Practiced Brawler -- RechRdx-I(A)
Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A), Rct-Def(29), Rct-ResDam%(31)
Level 14: Super Jump -- WntGif-ResSlow(A)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(34)
Level 18: Focus -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(33), Apc-Acc/Rchg(33), Apc-Dmg/EndRdx(33), Apc-Dam%(34), FrcFdb-Rechg%(34)
Level 20: Quickness -- Run-I(A)
Level 22: Dodge -- ShlWal-Def(A), ShlWal-Def/EndRdx/Rchg(31), ShlWal-Def/Rchg(31), ShlWal-Def/EndRdx(39)
Level 24: Agile -- Rct-Def(A), LucoftheG-Def/Rchg+(46), Rct-Def/EndRdx(47)
Level 26: Boxing -- Empty(A)
Level 28: Lucky -- ShlWal-Def/EndRdx/Rchg(A), ShlWal-Def(37), ShlWal-Def/EndRdx(39), ShlWal-Def/Rchg(39)
Level 30: Tough -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/Rchg(40), TtnCtn-ResDam(43), TtnCtn-ResDam/EndRdx/Rchg(36), StdPrt-ResDam/Def+(37), GldArm-3defTpProc(37)
Level 32: Shockwave -- SprCrtStr-Acc/Dmg/EndRdx/Rchg(A), SprCrtStr-Dmg/Rchg(40), SprCrtStr-Acc/Dmg/Rchg(42), SprCrtStr-Dmg/EndRdx/Rchg(42), FrcFdb-Rechg%(42), OvrFrc-Dam/KB(43)
Level 35: Evasion -- LucoftheG-Def/Rchg+(A), Rct-Def(43), Rct-Def/EndRdx(47)
Level 38: Focused Accuracy -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(45), GssSynFr--ToHit/Rchg/EndRdx(45), GssSynFr--Rchg/EndRdx(45), GssSynFr--ToHit/EndRdx(46), GssSynFr--Build%(46)
Level 41: Physical Perfection -- PrfShf-End%(A), Pnc-Heal/+End(48), Mrc-Rcvry+(48), Prv-Absorb%(48), Prv-Heal(49)
Level 44: Weave -- LucoftheG-Def/EndRdx(A), Rct-Def(36), Rct-Def/EndRdx(36)
Level 47: Elude -- RechRdx-I(A)
Level 49: Conserve Power -- RechRdx-I(A)
Level 1: Critical Hit
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- EndMod-I(A)
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(7), NmnCnv-Heal/Rchg(7), NmnCnv-Heal/EndRdx/Rchg(9), NmnCnv-Heal(9), NmnCnv-Regen/Rcvry+(40)
Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-End%(11)
Level 14: Double Jump
Level 50: Vorpal Core Final Judgement
Level 50: Degenerative Partial Core Conversion
Level 50: Robotic Drones Total Core Improved Ally
Level 50: Barrier Partial Core Invocation
Level 50: Assault Total Core Graft
Level 50: Freedom Phalanx Reserve
Level 50: The Atlas Medallion
Level 50: Musculature Radial Paragon
Level 50: Portal Jockey
Level 50: Task Force Commander
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
------------

 

 

I am not a Claws/SR expert though so ring up @Bill Z Bubba.

 

 

Edited by Sovera
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1 minute ago, Sovera said:

T

 

To hit +3 enemies (because that is where we end once having the T3 alpha slotted) you are at 120-160% (cap is 95%). This is with one FU. Now disregard this if you actually fight +4 or even +5 enemies.

 

You could slot ForceFeedback procs in Focus and Shockwave because everyone loves more speed, but on the other hand you do not have any sort of clickies (heals, endurance, build-up) other than Hasten so it might just be moot and just keep the damage procs in.

 

You have some focus in reaching Fire/Cold resistances but that is not a commmon type of damage t ofind. S/L/E/N on the other hand are the bread and butter of CoH.

 

 

So summarizing this is how I would go for it:

 

- Ditched a bunch of recharge (Hasten was at 117 seconds and went up to 130) since you do not have clickies to worry. More recharge would mean less of a gap waiting for Follow-up but this is measure in split seconds (FU was at 3.11 and is now at 3.45. Still annoying lil gap since Slash + Focus take 2.8 seconds). In exchange pumped resists up.

- Placed two FF procs to recoup the lost recharge. Strictly speaking? Not very needed because of not needing recharge. Exchange for damage procs if so desiring.

- No longer need to have Weave toggled on for regular content (ITF, LGTF, etc). I did keep it and slotted for incarnate content (Tinpex, trials, etc) but honestly it is your build but decide if you would rather not just ditch Weave as well and distribute the slots around while taking any other power you care to (even Invisibility for a bit of extra stealth?).

- Don't need Focused Accuracy on since one stack of FU already has everything at minimum 100% against +3 enemies. Because of endurance I would recommend not even toggling it unless in content where you'd want the extra accuracy (ITF and the roman +def shouts) or content where mobs debuff accuracy (CoT, Arachnos, Banished Pantheon, Tsoo, etc). Even without FA on Follow-up has a 91% to hit which goes to 120% with one stack.

 

 

  Reveal hidden contents

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Kitten America (current+purples): Level 50 Science Scrapper
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Strike -- Empty(A)
Level 1: Focused Fighting -- ShlWal-Def(A), ShlWal-Def/EndRdx(3), ShlWal-Def/EndRdx/Rchg(3), ShlWal-ResDam/Re TP(5), LucoftheG-Def/Rchg+(5)
Level 2: Slash -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(11), TchofDth-Dam%(13), TchofDth-Acc/Dmg/EndRdx(13), TchofDth-Dmg/EndRdx/Rchg(15), AchHee-ResDeb%(15)
Level 4: Focused Senses -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(17), ShlWal-Def(17), ShlWal-Def/EndRdx/Rchg(19)
Level 6: Spin -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(19), SprScrStr-Acc/Dmg/Rchg(21), SprScrStr-Dmg/EndRdx/Rchg(21), SprScrStr-Acc/Dmg/EndRdx/Rchg(23), SprScrStr-Rchg/+Crit(23)
Level 8: Follow Up -- Hct-Dam%(A), Hct-Dmg/Rchg(25), Hct-Acc/Dmg/Rchg(25), Hct-Acc/Rchg(27), Hct-Dmg/EndRdx(27), SprCrtStr-Rchg/+50% Crit(29)
Level 10: Practiced Brawler -- RechRdx-I(A)
Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A), Rct-Def(29), Rct-ResDam%(31)
Level 14: Super Jump -- WntGif-ResSlow(A)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(34)
Level 18: Focus -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(33), Apc-Acc/Rchg(33), Apc-Dmg/EndRdx(33), Apc-Dam%(34), FrcFdb-Rechg%(34)
Level 20: Quickness -- Run-I(A)
Level 22: Dodge -- ShlWal-Def(A), ShlWal-Def/EndRdx/Rchg(31), ShlWal-Def/Rchg(31), ShlWal-Def/EndRdx(39)
Level 24: Agile -- Rct-Def(A), LucoftheG-Def/Rchg+(46), Rct-Def/EndRdx(47)
Level 26: Boxing -- Empty(A)
Level 28: Lucky -- ShlWal-Def/EndRdx/Rchg(A), ShlWal-Def(37), ShlWal-Def/EndRdx(39), ShlWal-Def/Rchg(39)
Level 30: Tough -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/Rchg(40), TtnCtn-ResDam(43), TtnCtn-ResDam/EndRdx/Rchg(36), StdPrt-ResDam/Def+(37), GldArm-3defTpProc(37)
Level 32: Shockwave -- SprCrtStr-Acc/Dmg/EndRdx/Rchg(A), SprCrtStr-Dmg/Rchg(40), SprCrtStr-Acc/Dmg/Rchg(42), SprCrtStr-Dmg/EndRdx/Rchg(42), FrcFdb-Rechg%(42), OvrFrc-Dam/KB(43)
Level 35: Evasion -- LucoftheG-Def/Rchg+(A), Rct-Def(43), Rct-Def/EndRdx(47)
Level 38: Focused Accuracy -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(45), GssSynFr--ToHit/Rchg/EndRdx(45), GssSynFr--Rchg/EndRdx(45), GssSynFr--ToHit/EndRdx(46), GssSynFr--Build%(46)
Level 41: Physical Perfection -- PrfShf-End%(A), Pnc-Heal/+End(48), Mrc-Rcvry+(48), Prv-Absorb%(48), Prv-Heal(49)
Level 44: Weave -- LucoftheG-Def/EndRdx(A), Rct-Def(36), Rct-Def/EndRdx(36)
Level 47: Elude -- RechRdx-I(A)
Level 49: Conserve Power -- RechRdx-I(A)
Level 1: Critical Hit
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- EndMod-I(A)
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(7), NmnCnv-Heal/Rchg(7), NmnCnv-Heal/EndRdx/Rchg(9), NmnCnv-Heal(9), NmnCnv-Regen/Rcvry+(40)
Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-End%(11)
Level 14: Double Jump
Level 50: Vorpal Core Final Judgement
Level 50: Degenerative Partial Core Conversion
Level 50: Robotic Drones Total Core Improved Ally
Level 50: Barrier Partial Core Invocation
Level 50: Assault Total Core Graft
Level 50: Freedom Phalanx Reserve
Level 50: The Atlas Medallion
Level 50: Musculature Radial Paragon
Level 50: Portal Jockey
Level 50: Task Force Commander
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
------------

 

 

Unfortunately, I can only maintain my attack chain (Follow-Up, Focus, Slash for single-target, or Follow-Up, Spin, Shockwave for AoE) when Hasten is up... I think.  In particular, I don't think the AoE attack chain (which I use a whole lot, running at x8) is gapless when Hasten is down.  I will have to double-check that.  So I think I need all that recharge.  And I'd rather not give up the damage procs, they make a significant difference in my DPS.

 

At least as the build is currently, I had no problems running Weave and Focused Accuracy full-time.  Pretty much the only time I had end issues was if I got hit by a Sapper; they don't hit me often, and when they do, I have Conserve Power and (in the worst case, where I get hit multiple times and completely detoggle) Elude to deal with that (this is half the reason Elude is in the build.  The other half being that it's something I can take that is in-concept and doesn't need any slots).

 

It does occur to me, as I look at this, that I can shift one of my LotG +recharges to Elude, as it's a global, not a proc, and Elude doesn't really need any recharge enhancement since I only use it in the very most dire of emergencies (i.e. getting detoggled due to end drain attacks).  This will allow me to adopt one of the Shield Wall sets as you have in your version of the build, which will get me a bit of Energy/Negative resist.

 

I should probably consider not muling the Scrapper's Strike global so I can get the 6% smash/lethal resist from its set bonus, though I'll have to put Scrapper's Strike in a different power to do that, as I don't want to lose the Achilles' Heel proc).  I could put it in Focus, though I'd hate to lose the damage procs out of the attack that is basically my bread-and-butter.

 

It's a tough call.  I think my build has better damage output, but yours is defintiely more survivable.  I may hybridize the two a bit.  At any rate, you've given me a lot to think about.  Thanks!

 

 

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46 minutes ago, Stormwalker said:

 

Unfortunately, I can only maintain my attack chain (Follow-Up, Focus, Slash for single-target, or Follow-Up, Spin, Shockwave for AoE) when Hasten is up... I think.  In particular, I don't think the AoE attack chain (which I use a whole lot, running at x8) is gapless when Hasten is down.  I will have to double-check that.  So I think I need all that recharge.  And I'd rather not give up the damage procs, they make a significant difference in my DPS.

 

At least as the build is currently, I had no problems running Weave and Focused Accuracy full-time.  Pretty much the only time I had end issues was if I got hit by a Sapper; they don't hit me often, and when they do, I have Conserve Power and (in the worst case, where I get hit multiple times and completely detoggle) Elude to deal with that (this is half the reason Elude is in the build.  The other half being that it's something I can take that is in-concept and doesn't need any slots).

 

It does occur to me, as I look at this, that I can shift one of my LotG +recharges to Elude, as it's a global, not a proc, and Elude doesn't really need any recharge enhancement since I only use it in the very most dire of emergencies (i.e. getting detoggled due to end drain attacks).  This will allow me to adopt one of the Shield Wall sets as you have in your version of the build, which will get me a bit of Energy/Negative resist.

 

I should probably consider not muling the Scrapper's Strike global so I can get the 6% smash/lethal resist from its set bonus, though I'll have to put Scrapper's Strike in a different power to do that, as I don't want to lose the Achilles' Heel proc).  I could put it in Focus, though I'd hate to lose the damage procs out of the attack that is basically my bread-and-butter.

 

It's a tough call.  I think my build has better damage output, but yours is defintiely more survivable.  I may hybridize the two a bit.  At any rate, you've given me a lot to think about.  Thanks!

 

 

In my experience the FF procs are enough to cover the Hasten gap. Especially in Shockwave since it hits multiple enemies. But the damage procs are a very valid approach because of the lack of clickies. Were you playing anything from Fire Armor to Dark or Rad I would insist in the FF procs to buff the uptime of your shields and heals. But SR has none of this.

 

The AoEs have a small chance of the procs going off though. Easy to check by right clicking the power to lock it then hover the mouse over the damage (I apologize if this is too patronizingly explained but I never know the depth of experience people have with Mids so it's best to overexplain).

 

Spin, for example, has a 33% chance of the fire damage going off (and the -res has, in my experience, no effect when having tested them in the Trapdoor challenge and only a minor difference in ST attacks against an AV/GM).

 

Spoiler

image.png.8735c1463bc2f72d7ebb9d212de6a019.png

 

The difference between Spin with damage procs as you had and no procs is 511 VS 456.

 

 

Focus has 30% of the toxic proc going off (and toxic is one of the most resisted types of damage). Losing the damage proc for the FF one makes it go from 482 to 432.

 

 

This is not about trying to change your mind and just more info to make a choice because sometimes we over value some things out of gut feels (don't get me started on the Trapdoor test, gut feels, and starting to time my runs to test them gut feels).

 

In any case this is a big game of the min maxes because, honestly, if you fight enemies who can bypass your defense I'm not sure the extra resistance will prevents deaths anyway.

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52 minutes ago, Sovera said:

 

 

In my experience the FF procs are enough to cover the Hasten gap. Especially in Shockwave since it hits multiple enemies. But the damage procs are a very valid approach because of the lack of clickies. Were you playing anything from Fire Armor to Dark or Rad I would insist in the FF procs to buff the uptime of your shields and heals. But SR has none of this.

 

The AoEs have a small chance of the procs going off though. Easy to check by right clicking the power to lock it then hover the mouse over the damage (I apologize if this is too patronizingly explained but I never know the depth of experience people have with Mids so it's best to overexplain).

 

Spin, for example, has a 33% chance of the fire damage going off (and the -res has, in my experience, no effect when having tested them in the Trapdoor challenge and only a minor difference in ST attacks against an AV/GM).

 

  Reveal hidden contents

image.png.8735c1463bc2f72d7ebb9d212de6a019.png

 

The difference between Spin with damage procs as you had and no procs is 511 VS 456.

 

 

Focus has 30% of the toxic proc going off (and toxic is one of the most resisted types of damage). Losing the damage proc for the FF one makes it go from 482 to 432.

 

 

This is not about trying to change your mind and just more info to make a choice because sometimes we over value some things out of gut feels (don't get me started on the Trapdoor test, gut feels, and starting to time my runs to test them gut feels).

 

In any case this is a big game of the min maxes because, honestly, if you fight enemies who can bypass your defense I'm not sure the extra resistance will prevents deaths anyway.

 

More information is always good, so I appreciate it.  Definitely best to make the most informed decisions possible.

 

While I do understand the math, I'm one of those people who needs to experience it to really appreciate the differences in things like that (very kinesthetic learning style), so I will probably have to do some experimentation with more offensive vs. defensive loadouts to see what feels best in terms of performance.  That will be expensive, of course, but this character has absolutely no problems making inf at the rate she clears maps, so I can afford to play around with it some.  But now I have a better idea what my options are and therefore what to try out.

 

To clarify what I mean by that a bit is... obviously your build is more suriviable, and only gives up a little damage to accomplish it.  The question is, how much do I need the extra survivability?  If i can do the things I want to do consistently without it, then there's no need to give up any damage for it.  But if I find that the survivability in the more offensive build is lacking for what I want to accomplish, then I need to seriously look at some of your ideas for beefing up my defenses.

 

I did find that with only a little tweaking, I can add a little but of Smash/Lethal resist and a fair amount of Energy/Negative resist while giving up essentially nothing, so at the minumum I will do that much.  And then if I find out that I still need to be tougher to do the things I want to do, then I'll look at going further toward something like your build.  Whereas, before your feedback, if I'd hit that point, I'd have been back here asking for help again because I wouldn't know how to really make her tougher.  And now I do.

 

So, thank you!

Edited by Stormwalker
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  • 4 weeks later

So, after a lot of experimentation, and a lot of tweaking, and spending a fair chunk of inf (but not so much that I am done spending inf yet).  Experience tells me that I really hate dying, and I can deal with being slightly slower in defeating enemies if it means that I don't die, and so I should tune my build accordingly.   Given that, I think this is what my final build is going to look like.

 

Main differences:

  • Dropped Focused Accuracy.  Not needed with the level of +Accuracy in this build.
  • Dropped some of the procs in favor of more damage resistance.
  • 10% more S/L resistance than before, 11% more E/N resist than before, 14% more psi resist than before, 6% less fire/cold resist than before (and yet, still quite a bit, because purple sets have a ton of F/C on them)
  • Hasten gap is still 1.8 seconds... except now there's a Force Feedback proc in Shockwave, so it will tend to be perma in AoE situations.
  • Employed my two unused attacks (Strike and Kick) as two-piece set mules for more Energy/Negative Resistance (thanks, @SomeGuy, for giving me this idea with your comments on my EnM/EnA build).
  • Squeezed in Infiltration because cats are stealthy, right?

 

Feedback is, of course, still welcome.

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Kitten America (ver. 4): Level 50 Science Scrapper
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Strike -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(19)
Level 1: Focused Fighting -- RedFrt-Def(A), RedFrt-Def/EndRdx(3), RedFrt-Def/Rchg(3), RedFrt-Def/EndRdx/Rchg(5), RedFrt-EndRdx(5)
Level 2: Slash -- Hct-Dmg(A), Hct-Dmg/Rchg(11), Hct-Acc/Dmg/Rchg(13), Hct-Acc/Rchg(13), Hct-Dmg/EndRdx(15), Hct-Dam%(15)
Level 4: Agile -- ShlWal-Def(A), ShlWal-Def/Rchg(7), ShlWal-Def/EndRdx(17), ShlWal-ResDam/Re TP(17), LucoftheG-Def/Rchg+(19)
Level 6: Spin -- Arm-Dmg(A), Arm-Dmg/Rchg(21), Arm-Acc/Dmg/Rchg(21), Arm-Acc/Rchg(23), Arm-Dmg/EndRdx(23), Arm-Dam%(25)
Level 8: Follow Up -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(25), SprCrtStr-Acc/Dmg/Rchg(27), SprCrtStr-Dmg/EndRdx/Rchg(27), SprCrtStr-Acc/Dmg/EndRdx/Rchg(29), SprCrtStr-Rchg/+50% Crit(29)
Level 10: Practiced Brawler -- RechRdx-I(A)
Level 12: Focused Senses -- RedFrt-Def(A), RedFrt-Def/EndRdx(31), RedFrt-Def/Rchg(31), RedFrt-Def/EndRdx/Rchg(31), RedFrt-EndRdx(33), RedFrt-EndRdx/Rchg(33)
Level 14: Super Jump -- Jump-I(A)
Level 16: Dodge -- ShlWal-Def(A), ShlWal-Def/EndRdx(33), ShlWal-Def/Rchg(34), ShlWal-Def/EndRdx/Rchg(34), LucoftheG-Def/Rchg+(34)
Level 18: Focus -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(36), SprScrStr-Acc/Dmg/Rchg(36), SprScrStr-Dmg/EndRdx/Rchg(36), SprScrStr-Acc/Dmg/EndRdx/Rchg(37), SprScrStr-Rchg/+Crit(37)
Level 20: Quickness -- Run-I(A)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(37)
Level 24: Kick -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(50)
Level 26: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(39), UnbGrd-Max HP%(39), UnbGrd-ResDam(39), UnbGrd-ResDam/EndRdx(40)
Level 28: Lucky -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(40), LucoftheG-Def/EndRdx/Rchg(40), LucoftheG-Def/Rchg+(42), LucoftheG-Def/Rchg(42)
Level 30: Weave -- Rct-Def(A), Rct-Def/EndRdx(42), Rct-EndRdx/Rchg(43), Rct-Def/Rchg(43), Rct-Def/EndRdx/Rchg(43), Rct-ResDam%(45)
Level 32: Shockwave -- Dtn-Acc/Dmg/EndRdx(A), Dtn-Acc/Dmg(45), Dtn-Dmg/EndRdx(45), OvrFrc-Acc/Dmg/End/Rech(46), OvrFrc-Dam/KB(46), FrcFdb-Rechg%(46)
Level 35: Evasion -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(48), LucoftheG-Def/Rchg(48), LucoftheG-Def/EndRdx/Rchg(48), LucoftheG-EndRdx/Rchg(50)
Level 38: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- Mrc-Rcvry+(A), Pnc-Heal/+End(50)
Level 47: Infiltration -- Clr-Stlth(A)
Level 49: Elude -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Acc-I(A)
Level 1: Critical Hit 
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Heal-I(A)
Level 1: Swift -- Run-I(A)
Level 1: Health -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(7), Prv-Absorb%(9), Prv-Heal(9)
Level 1: Hurdle -- Jump-I(A)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11)
Level 14: Double Jump 
Level 50: Freedom Phalanx Reserve 
Level 50: Portal Jockey 
Level 50: Task Force Commander 
Level 50: The Atlas Medallion 
Level 50: Musculature Core Paragon 
Level 50: Vorpal Core Final Judgement 
Level 50: Degenerative Core Flawless Interface 
Level 50: Robotic Drones Core Superior Ally 
Level 50: Barrier Core Epiphany 
Level 50: Assault Core Embodiment 
------------

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Edited by Stormwalker
forgot to include the accolades and incarnate powers somehow
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58 minutes ago, Gobbledygook said:

That's a nice looking build.

Just an FYI, (and if you're aware of this already, I apologize) but you know you can test changes on a build on the test server, right?

 

I should really look up how to do that at some point yeah.

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In Mids, under the export/import menu, there's an option to export build to Beta server.

Just follow the directions.

When you get into Beta, under the freebies menu, MRB Beta Build Menu, click the give enhancements button part 1, and it will give you the first half of the enhancements from the build. After those are slotted, click on the second Give enhancements button for the rest of them. Slot up, and enjoy testing.

 

Hopefully those instructions are clear enough.

Edited by Gobbledygook
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     This is when I really miss being able to use Mids.  Gets really hard to comment when I can't play around in Mids to see how things change with small changes and/or can't see the totals generated.  The good news is the build is very solid as is if I'd need to do that to offer alternate choices.  The notes helped explain some unusual choices as well.  Like why Strike and Kick are 2-slotted like they are.  Guessing some of the procs removed are the resist debuff procs such as could be placed in Slash and Spin. 

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4 minutes ago, Doomguide2005 said:

     This is when I really miss being able to use Mids.  Gets really hard to comment when I can't play around in Mids to see how things change with small changes and/or can't see the totals generated.  The good news is the build is very solid as is if I'd need to do that to offer alternate choices.  The notes helped explain some unusual choices as well.  Like why Strike and Kick are 2-slotted like they are.  Guessing some of the procs removed are the resist debuff procs such as could be placed in Slash and Spin. 

 

Thanks!

 

As you surmised, two of the procs removed were the resist debuffs.  I also used to have Scrapper's Strike in Shockwave (5-slotted with the Overwhelming Force KB->KD) and had Focus slotted with 5-piece Apocalypse (no Dam/Rech) and a Gladiator's Javelin proc.  Rearranging that allowed me to pick up the 6% Smash/Lethal resist from Scrapper's Strike, the 1.5% S/L and 1.5% E/N from Detonation, the 12% Regeneration from Overwhelming Force, and add the Force Feedback proc, as well as the 12% Toxic and Psi resist from Hecatomb and Armageddon (I fight a lot of Carnies, and those non-directional psi attacks tear me up).

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3 minutes ago, ScarySai said:

@Doomguide2005

What's stopping you from grabbing mids?

     A dead computer.  My only internet access currently is this phone.  Combine Covid-19, a new family member etc., and its been a low priority for dropping the needing cash.  Most of that is resolving, I just need to convince the wife now 🙄.  So *Soon* hopefully.

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