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Dark Melee


WitchofDread

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Ok i have put this together for DM/Shield, not sure how good it is though....

 

Spoiler

This Hero build was built using Mids Reborn 3.4.6
https://github.com/LoadedCamel/MidsReborn

Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
------------
Level 1:    Smite    
 (A) Superior Scrapper's Strike - Accuracy/Damage
 (17) Superior Scrapper's Strike - Damage/Recharge
 (23) Superior Scrapper's Strike - Accuracy/Damage/Recharge
 (23) Superior Scrapper's Strike - Damage/Endurance/Recharge
 (25) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
 (34) Superior Scrapper's Strike - Recharge/Critical Hit Bonus


Level 1:    Deflection    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (5) Red Fortune - Defense/Endurance
 (5) Red Fortune - Defense
 (50) Red Fortune - Defense/Recharge


Level 2:    Battle Agility    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (3) Red Fortune - Defense
 (3) Red Fortune - Defense/Endurance
 (50) Red Fortune - Defense/Recharge


Level 4:    True Grit    
 (A) Numina's Convalesence - Heal/Endurance
 (40) Numina's Convalesence - Endurance/Recharge
 (43) Numina's Convalesence - Heal/Recharge
 (43) Numina's Convalesence - Heal/Endurance/Recharge
 (46) Numina's Convalesence - Heal
 (46) Numina's Convalesence - +Regeneration/+Recovery


Level 6:    Touch of Fear    
 (A) Armageddon - Chance for Fire Damage
 (7) Armageddon - Damage/Endurance
 (7) Armageddon - Damage
 (9) Armageddon - Damage/Recharge/Accuracy
 (9) Armageddon - Damage/Recharge
 (40) Fury of the Gladiator - Chance for Res Debuff


Level 8:    Siphon Life    
 (A) Mako's Bite - Accuracy/Damage
 (11) Mako's Bite - Damage/Endurance
 (11) Mako's Bite - Damage/Recharge
 (15) Mako's Bite - Accuracy/Endurance/Recharge
 (15) Mako's Bite - Accuracy/Damage/Endurance/Recharge
 (17) Mako's Bite - Chance of Damage(Lethal)


Level 10:    Active Defense    
 (A) Recharge Reduction IO


Level 12:    Hover    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (13) Shield Wall - +Res (Teleportation), +5% Res (All)
 (13) Reactive Defenses - Scaling Resist Damage


Level 14:    Fly    
 (A) Freebird - +Stealth


Level 16:    Against All Odds    
 (A) Endurance Reduction IO


Level 18:    Dark Consumption    
 (A) Obliteration - Damage
 (19) Obliteration - Accuracy/Recharge
 (19) Obliteration - Damage/Recharge
 (21) Obliteration - Accuracy/Damage/Recharge
 (21) Obliteration - Accuracy/Damage/Endurance/Recharge
 (39) Obliteration - Chance for Smashing Damage


Level 20:    Phalanx Fighting    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed


Level 22:    Kick    
 (A) Empty


Level 24:    Tough    
 (A) Steadfast Protection - Resistance/+Def 3%
 (25) Gladiator's Armor - TP Protection +3% Def (All)
 (39) Titanium Coating - Resistance
 (39) Titanium Coating - Resistance/Endurance
 (40) Titanium Coating - Resistance/Recharge
 (48) Titanium Coating - Resistance/Endurance/Recharge


Level 26:    Soul Drain    
 (A) Superior Avalanche - Accuracy/Damage
 (27) Superior Avalanche - Damage/Endurance
 (27) Superior Avalanche - Accuracy/Damage/Endurance
 (31) Superior Avalanche - Accuracy/Damage/Recharge
 (31) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
 (48) Superior Avalanche - Recharge/Chance for Knockdown


Level 28:    Weave    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (29) Red Fortune - Defense
 (29) Red Fortune - Defense/Endurance


Level 30:    Hasten    
 (A) Recharge Reduction IO
 (31) Recharge Reduction IO


Level 32:    Midnight Grasp    
 (A) Hecatomb - Chance of Damage(Negative)
 (33) Hecatomb - Damage/Endurance
 (33) Hecatomb - Damage
 (33) Hecatomb - Damage/Recharge
 (34) Hecatomb - Damage/Recharge/Accuracy
 (34) Gladiator's Strike - Chance for Smashing Damage


Level 35:    Shield Charge    
 (A) Superior Critical Strikes - Accuracy/Damage
 (36) Superior Critical Strikes - Damage/RechargeTime
 (36) Superior Critical Strikes - Accuracy/Damage/RechargeTime
 (36) Superior Critical Strikes - Damage/Endurance/RechargeTime
 (37) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime
 (37) Superior Critical Strikes - RechargeTime/+50% Crit Proc


Level 38:    One with the Shield    
 (A) Healing IO


Level 41:    Moonbeam    
 (A) Sting of the Manticore - Chance of Damage(Toxic)
 (42) Sting of the Manticore - Damage/Endurance/Recharge
 (42) Sting of the Manticore - Accuracy/Damage
 (42) Sting of the Manticore - Damage/Endurance
 (43) Sting of the Manticore - Accuracy/Interrupt/Range
 (48) Gladiator's Javelin - Chance of Damage(Toxic)


Level 44:    Soul Storm    
 (A) Neuronic Shutdown - Chance of Damage(Psionic)
 (45) Neuronic Shutdown - Accuracy/Endurance
 (45) Ghost Widow's Embrace - Chance of Damage(Psionic)
 (45) Unbreakable Constraint - Chance for Smashing Damage
 (46) Gladiator's Net - Chance of Damage(Lethal)
 (50) Apocalypse - Chance of Damage(Negative)


Level 47:    Shadow Meld    
 (A) Recharge Reduction IO


Level 49:    Maneuvers    
 (A) Red Fortune - Defense/Endurance


Level 1:    Critical Hit    
Level 1:    Brawl    
 (A) Empty


Level 1:    Sprint    
 (A) Empty


Level 2:    Rest    
 (A) Empty


Level 2:    Swift    
 (A) Empty


Level 2:    Hurdle    
 (A) Empty


Level 2:    Health    
 (A) Miracle - +Recovery
 (37) Panacea - +Hit Points/Endurance


Level 2:    Stamina    
 (A) Performance Shifter - Chance for +End


Level 49:    Quick Form    
Level 50:    Agility Core Paragon    
Level 14:    Afterburner    
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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I have a dark/dark tanker that I really enjoy. I think the two powersets were really designed to be used together as they have a good number of AoE powers that work similarly. If you can deal with using Hover to mitigate knockback, it's a fun combo. 

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5 minutes ago, WitchofDread said:

Isn't bio being nerfed? From what I have seen bio seems complex.

It's not really that complex - the key component is Adaptation, which gives you 3 mutually exclusive toggles - offensive, defensive, and efficient - these basically tweak the other powers in the set to give you a bit of a "push" toward that focus.  That being said, dark melee's -tohit and included heal really pair well with an armor set that grants defense and lacks a heal of its own, like shield defense or super reflexes.

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5 hours ago, WitchofDread said:

So i really want a dark meele character but no idea what to pair it with or what AT to use. I dont know a great deal about the melee AT so not sure which is best.

 

thanks!

Dark Invul is a very Synergistic pairing on Brutes Scrappers, and as Invul Dark on a Tank.  Lean into recharge to bring up Soul Drain and Dull pain.  

 

Dark Dark is hella fun but harder to build.  And run.  Forget defense, build for Accuracy recharge and end management.  To hit debuff, stealth, fear and stun are your defense.  Great resists and best heal in the game

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Dark melee is a set that can get to the point where it has soul drain up almost permanently. As higher damage scalar AT's get relatively more out of +dam buffs this leans towards tanks and scrappers getting the better deal than brutes. Tanks also score highly with dark melee because the aoe comes early and they get the big area buffs on both of them. I have run many DM tanks and they don't need any additional aoe when they can spam shadow maul and a procced out touch of fear (particularly backed by soul drain).

 

I have no experience with inv (not a set I get on with) but have incarnated both shield/dm and bio/dm. Bio is a great set but dm in my opinion isn't the best pairing for it. Ideally it needs soft control and recharge, neither of which dm can supply. Shield however is a fantastic pairing. In almost every respect shield and dm complement each other creating a very tough and highly damaging toon. I have tried the scrapper equivalent too but at the end of the day I prefer the tank by far.

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4 hours ago, Parabola said:

Dark melee is a set that can get to the point where it has soul drain up almost permanently. As higher damage scalar AT's get relatively more out of +dam buffs this leans towards tanks and scrappers getting the better deal than brutes. Tanks also score highly with dark melee because the aoe comes early and they get the big area buffs on both of them. I have run many DM tanks and they don't need any additional aoe when they can spam shadow maul and a procced out touch of fear (particularly backed by soul drain).

 

I have no experience with inv (not a set I get on with) but have incarnated both shield/dm and bio/dm. Bio is a great set but dm in my opinion isn't the best pairing for it. Ideally it needs soft control and recharge, neither of which dm can supply. Shield however is a fantastic pairing. In almost every respect shield and dm complement each other creating a very tough and highly damaging toon. I have tried the scrapper equivalent too but at the end of the day I prefer the tank by far.

Well you have definitely convinced to try shield/DM tank! Do you have a build for it?

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10 hours ago, SomeGuy said:

Dark pairs with everything. Except Regen.

I assume this is a joke. Back on Live before the PPM mechanic change in procs Dm/Regen Buzzsaw builds were all the rage.

 

DM gives -thb to mobs which helps allow you to not get hit giving you more time for your Regen to kick in.

 

That said is it the best pairing today probably not, but it still works.

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1 hour ago, WitchofDread said:

Well you have definitely convinced to try shield/DM tank! Do you have a build for it?

 

My current build is something like this.

Spoiler

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Dark Melee
Power Pool: Leaping
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Deflection -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(3), LucoftheG-Def/Rchg+(3), LucoftheG-Def/EndRdx/Rchg(5), UnbGrd-ResDam(5), UnbGrd-ResDam/EndRdx(7)
Level 1: Shadow Punch -- SprBlsCol-Acc/Dmg/Rchg(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(7)
Level 2: Smite -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(9), SprMghoft-Acc/Dmg/Rchg(9), SprMghoft-Dmg/EndRdx/Rchg(11), SprMghoft-Acc/Dmg/EndRdx/Rchg(11), SprMghoft-Rchg/Res%(13)
Level 4: Shadow Maul -- SprGntFis-Acc/Dmg(A), SprGntFis-Acc/Dmg/EndRdx/Rchg(17), SprGntFis-Dmg/EndRdx/Rchg(19), Erd-%Dam(19), Obl-%Dam(21), PrfZng-Dam%(21)
Level 6: Battle Agility -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(23), LucoftheG-EndRdx/Rchg(23), LucoftheG-Def/EndRdx/Rchg(25), LucoftheG-Def(25), LucoftheG-Def/Rchg+(27)
Level 8: Against All Odds -- EndRdx-I(A)
Level 10: Active Defense -- RechRdx-I(A)
Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(27)
Level 14: Fly -- WntGif-ResSlow(A)
Level 16: Siphon Life -- SprBlsCol-Acc/Dmg/EndRdx(A), SprBlsCol-Acc/Dmg(29), TchofDth-Dam%(31), Mk'Bit-Dam%(31), TchoftheN-%Dam(31), PrfZng-Dam%(33)
Level 18: Phalanx Fighting -- LucoftheG-Def/Rchg+(A)
Level 20: Touch of Fear -- SprAvl-Acc/Dmg(A), SprAvl-Acc/Dmg/EndRdx(33), Erd-%Dam(33), Obl-%Dam(34), ScrDrv-Dam%(34), PrfZng-Dam%(34)
Level 22: True Grit -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(36), UnbGrd-Max HP%(36), StdPrt-ResDam/Def+(36), GldArm-3defTpProc(37), ImpArm-ResPsi(37)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(37)
Level 26: Shield Charge -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(39), Arm-Dmg/EndRdx(39), Arm-Dam%(40), FrcFdb-Rechg%(40)
Level 28: Soul Drain -- SprGntFis-Dmg/Rchg(A), SprGntFis-Acc/Dmg/Rchg(40), SprGntFis-Rchg/+Absorb(42), GssSynFr--Build%(42), SprAvl-Acc/Dmg/Rchg(42), SprAvl-Acc/Dmg/EndRdx/Rchg(43)
Level 30: Boxing -- Empty(A)
Level 32: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(43), UnbGrd-ResDam/EndRdx/Rchg(43), Ags-Psi/Status(45), ImpArm-ResPsi(45)
Level 35: Weave -- Rct-Def(A), Rct-Def/EndRdx(45), Rct-EndRdx/Rchg(46), Rct-Def/Rchg(46), Rct-Def/EndRdx/Rchg(46), Rct-ResDam%(47)
Level 38: Midnight Grasp -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(47), Hct-Acc/Rchg(47), Hct-Dmg/Rchg(48), Hct-Dmg/EndRdx(48), Hct-Dam%(48)
Level 41: Grant Cover -- LucoftheG-Def/Rchg+(A)
Level 44: One with the Shield -- ImpArm-ResDam(A), ImpArm-ResPsi(49)
Level 47: Focused Accuracy -- EndRdx-I(A)
Level 49: Physical Perfection -- PrfShf-End%(A)
Level 1: Gauntlet 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(13), Mrc-Rcvry+(15)
Level 2: Stamina -- PrfShf-End%(A), EndMod-I(15), PrfShf-EndMod(17)
Level 14: Afterburner 
Level 50: Musculature Core Paragon 
Level 50: Ageless Radial Epiphany 
Level 50: Degenerative Core Flawless Interface 
Level 50: Void Core Final Judgement 
Level 50: Assault Radial Embodiment 
------------

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Jump in -> soul drain -> shield charge -> touch of fear -> shadow maul -> touch of fear -> laugh maniacally. You want to be surrounded by enemies to saturate against all odds before firing shield charge. The single target chain is smite -> siphon life -> smite -> midnight grasp. Urrm, that's about it really ... Enjoy!

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5 hours ago, SeraphimKensai said:

I assume this is a joke.

 

That said is it the best pairing today probably not, but it still works.

 

It is and it isn't. Regen is bad. Reason why I said DM pairs bad with regen is because regen is bad. Nothing should be paired with regen.

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12 hours ago, SeraphimKensai said:

I assume this is a joke. Back on Live before the PPM mechanic change in procs Dm/Regen Buzzsaw builds were all the rage.

 

DM gives -thb to mobs which helps allow you to not get hit giving you more time for your Regen to kick in.

 

That said is it the best pairing today probably not, but it still works.

I don't know all the sets, but DM is not a good pair for /Regen.  I do recall seeing DM/Regen's on Live, but I don't recall that they were anything special on account of DM.    The reason DM pairs poorly with /Regen is that DM's main benefits over other sets are the +Heal and +Endo from SL and DC.    These things are arguably superfluous for /Regen.  In addition, the -to hit on /Regen is of minimal benefit when compared to a the survival benefit of a set like /SR or /Shield, or any set that has a high level of +DEF or even +RES

 

I've found DM/SR to be a fantastic set.  DM fills the gaps that /SR has in terms of survivability, as well as /Shield, especially the +Heal.  /Shield probably benefits even more from its Taunt aura, which /SR lacks.

 

DM works well with any set that lacks healing and endurance recovery.  The only issue with DM is that the single target damage output is fairly mediocre.  I suspect that is on account of Soul Drain and the fact that Shadow Maul is an cone AoE.  At max Soul Drain, the damage would trounce other sets.  But it's essentially impossible to stay at max.

Edited by Blackjoy
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2 hours ago, Blackjoy said:

 At max Soul Drain, the damage would trounce other sets.  But it's essentially impossible to stay at max.

 

 

About that part...it doesn't. It gets them in range. It's still behind even then.

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Soul Drain last 30 seconds.   30 seconds of max boost would not put it past other sets on DPS?  In addition, the majority of DM's damage is negative energy, so it's much less resisted than a set like MA or Katana.   And according to CoD, the crit is all negative energy.

Edited by Blackjoy
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8 hours ago, Blackjoy said:

Soul Drain last 30 seconds.   30 seconds of max boost would not put it past other sets on DPS?  In addition, the majority of DM's damage is negative energy, so it's much less resisted than a set like MA or Katana.   And according to CoD, the crit is all negative energy.

 

 

Nope, it doesn't. I've run this test.

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On 10/12/2022 at 2:25 AM, WitchofDread said:

In terms of dmg which AT offers more, scrapper, brute or tank?

 

And then the same for survivability.

 

DM/Shield, DM/BIO, and DM/INVUL

 

All interest me.

 

Each of the combos will work well with any of the ATs but I would probably lean in the following way:

 

DM:Shield: Scrapper/Tanker

DM/Bio: Scrapper/Tanker

DM/Inv: Brute/Tanker

 

My second character Live and go to guy for melee was a DM/Inv Scrapper. I do not think DM/Inv on a scrapper is a bad choice at all. But I would milk the higher resists possible on Brutes/Tankers for an, "I walk in, start swinging, and don't stop until everyone is lying at my feet" experience. You could get this too with DM/Bio on a brute but with that combo I would lean more heavily into the damage dealing aspect.

 

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