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Mids and empty slots in all of my builds


OrionX

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Sorry If this is the wrong section, but I cannot find any info.

After the Mid's  versino that changed its icon.

I notice that all of my builds are missing IOs in many powers/slots?

I'm not sure what powers were unslotted. 

 

 

Any thoughts?

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  • OrionX changed the title to Mids and empty slots in all of my builds
1 hour ago, OrionX said:

Sorry If this is the wrong section, but I cannot find any info.

After the Mid's  versino that changed its icon.

I notice that all of my builds are missing IOs in many powers/slots?

I'm not sure what powers were unslotted. 

 

 

Any thoughts?

If you're using the newest version of MID's it now contains multiple databases for multiple versions of  City of Heroes and defaults to a generic database that does not contain all of the IOs/Power that Homecoming uses. 

 

If you go into options, change database to homecoming and then reload the build it should load up the missing IO's.  At least these steps worked for me. 

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" using the newest version of MID's it now contains multiple databases for multiple versions of  City of Heroes and defaults to a generic database that does not contain all of the IOs/Power that Homecoming uses"

 

 

THATS IT!!!

 

I would have never figured that out.  Thanks so much!

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16 hours ago, Snarky said:

i've been having odd problems with mids last 6 months.  values off for reasons i cannot determine etc.  progress....

 

I had to uninstall and redownload the new version to get back up and running.  I think the MIDS guys input all the values manually so human error and missed a change in a homecoming update can occur.  And if possible,  place your mids install in a file path without spaces - 'MIDSReborn' instead of 'MIDS Reborn'.  Ive heard it wont update if there are spaces in the file path.

 

I recently did a small database update on my mids since necromancy>soul extraction was still 600 seconds recharge instead of the new 150 seconds this page.  There might be more but im not making builds for all the powersets and paying less attention for errors when i do.

 

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On 12/4/2022 at 7:06 PM, jojogladco said:

If you're using the newest version of MID's it now contains multiple databases for multiple versions of  City of Heroes and defaults to a generic database that does not contain all of the IOs/Power that Homecoming uses. 

 

If you go into options, change database to homecoming and then reload the build it should load up the missing IO's.  At least these steps worked for me. 

I couldn't seem to find the option in there.  It's also possible MIDS isn't updating for the super-latest build anyway.  When I click it I get some kind of error message and click "install anyway" (or whatever it says), it does and restarts, but still no obvious option in the window about database swapping.

 

Fortunately I'm not seeing holes pop up in builds I open, so I guess I can get by with it as-is.  😃

 

Tim "Black Scorpion" Sweeney: Matt (Posi) used to say that players would find the shortest path to the rewards even if it was a completely terrible play experience that would push them away from the game...

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Clave's Sure-Fire Secrets to Enjoying City Of Heroes
Ignore those farming chores, skip your market homework, play any power sets that you want, and ignore anyone who says otherwise.
This game isn't hard work, it's easy!
Go have fun!
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On 12/5/2022 at 2:12 AM, Snarky said:

i've been having odd problems with mids last 6 months.  values off for reasons i cannot determine etc.  progress....


I'm having all kinds of issues as well.

Option to change base tohit seems to be gone.
Option to edit database/powers manually seems to be gone.
Math seems off in many things. The Critical Strikes for scrappers seems to be perma-active no matter what you untoggle, and gives ridiculous damage numbers on "average".

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10 hours ago, nihilii said:


I'm having all kinds of issues as well.

Option to change base tohit seems to be gone.
Option to edit database/powers manually seems to be gone.
Math seems off in many things. The Critical Strikes for scrappers seems to be perma-active no matter what you untoggle, and gives ridiculous damage numbers on "average".

Option to change base tohit seems to be gone > To the right of the Help menu they added a new drop down that lets you select relative enemy level from -4 to +7 and applies the right mods for to hit and so on. 

 

Option to edit database/powers manually seems to be gone > This is now an "advanced mode" that got hidden and can be restored with CTRL+SHFT+ALT+A

 

Math seems off in many things. The Critical Strikes for scrappers seems to be perma-active no matter what you untoggle, and gives ridiculous damage numbers on "average" > Couldn't figure out a way to fix this one

 

Double click to remove slots is also off in this build but seems like that was on accident and will get turned back on whenever they push the next update. 

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