Bopper Posted June 22, 2019 Share Posted June 22, 2019 Great job! It does seem like your chain is better at the cap, could you check how it compares between +300% and +400%? Like, at what point is one chain better than the other (if at all). Again, thanks for the hard work you put into this! Which chains in particular? PPM Information Guide Survivability Tool Interface DoT Procs Guide Time Manipulation Guide Bopper Builds +HP/+Regen Proc Cheat Sheet Super Pack Drop Percentages Recharge Guide Base Empowerment: Temp Powers Bopper's Tools & Formulas Mids' Reborn Link to comment Share on other sites More sharing options...
Auroxis Posted June 22, 2019 Share Posted June 22, 2019 Just SD2 and SD1 would be enough. Link to comment Share on other sites More sharing options...
Bopper Posted June 22, 2019 Share Posted June 22, 2019 Just SD2 and SD1 would be enough. I did 3 chains. I assumed a 120% Enhancement Recharge in Screech (which had both Purple Proc and Javelin Proc), and I assumed a 90% Enhancement Recharge in the Shout/Scream (which had the Javelin Proc). It's worth noting, the 3rd chain (Screech-Shriek-Shout-Shriek) is not nearly as recharge reliant, so if you could achieve enough outside recharge boosts to achieve a gapless chain with only a 90% ER in Screech, you can add an additional 5.5 eDPS to your attack chain. PPM Information Guide Survivability Tool Interface DoT Procs Guide Time Manipulation Guide Bopper Builds +HP/+Regen Proc Cheat Sheet Super Pack Drop Percentages Recharge Guide Base Empowerment: Temp Powers Bopper's Tools & Formulas Mids' Reborn Link to comment Share on other sites More sharing options...
Auroxis Posted June 23, 2019 Share Posted June 23, 2019 Wow, thanks for the graph! It does look like a close one, depending on your build and preference. Link to comment Share on other sites More sharing options...
schrodingercat Posted June 23, 2019 Share Posted June 23, 2019 And this stuff is why i missed coh forums so much! May I ask a question? I see people saying to not take choking cloud on a defender because it doesn't work as well without a stackable hold. However, I heard that this particular build has auras like the nature mastery clone of choking cloud pulsing more often, like every 2 seconds instead of every 4. I don't know if that is correct! So I did a very unscientific bit of testing. I got it last night for the first time, and I was soloing with it to observe how well it performed. It was perma-locking down mobs up to +2 without slotting for hold duration. I didn't check +3 because I was soloing and low level. Is this normal? Does it normally shut down mobs in melee like this? Was it just my level? Link to comment Share on other sites More sharing options...
Rumors Posted June 23, 2019 Share Posted June 23, 2019 I believe it'll shut down minions on its own, but nothing higher (in most cases). Oppressive Gloom does the same thing there for much less endurance cost, albeit at a later level and a cost of your APP/PPP pick. You can also stack it with Screech for quick stuns on most bosses. But really it's up to you and your playstyle. And partly depends on your APP/PPP pick. It's a useful power, but hardly essential. Link to comment Share on other sites More sharing options...
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