Rhumor Posted December 27, 2022 Share Posted December 27, 2022 Does anyone have a current build or suggestions for a primary to pair with a Radiation Armor Sentinel? Will be trying it out for the first time so any guidance is welcome. Thank you. Link to comment Share on other sites More sharing options...
twozerofoxtrot Posted December 27, 2022 Share Posted December 27, 2022 Rad will pair well with just about anything because it's good. The set loses Radiation Therapy but does still have the delightfully procable Ground Zero, so if you really want to max out the the blappiness, Rad or Elec will put you in close combat frequently. If you care less about synergies and more about straight damage, than fire and water are gonna do you well. Link to comment Share on other sites More sharing options...
Rhumor Posted December 27, 2022 Author Share Posted December 27, 2022 Ok, thank you Link to comment Share on other sites More sharing options...
Meknomancer Posted December 27, 2022 Share Posted December 27, 2022 I have a fire/rad that never gets played and a rad/rad i quite like but didn't go the usual route of psi mastery its more of a themed toon and i had to drop a lot of procs to bump melee defence and i wanted mace to try the co-ordinated targeting and the pet. Not fantastic but i do have fun playing it: Spoiler This Hero build was built using Mids Reborn 3.4.7https://github.com/LoadedCamel/MidsReborn RAD RAD PAGE 5: Level 50 Technology Sentinel Primary Power Set: Radiation Blast Secondary Power Set: Radiation Armor Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: ------------ Level 1: X-Ray Beam (A) Apocalypse - Chance of Damage(Negative) (5) Apocalypse - Damage/Endurance (7) Apocalypse - Recharge/Accuracy (7) Apocalypse - Damage/Recharge/Accuracy (9) Apocalypse - Damage (9) Superior Sentinel's Ward - RechargeTime/Chance for +Absorb Level 1: Alpha Barrier (A) Unbreakable Guard - Resistance (11) Unbreakable Guard - +Max HP (11) Unbreakable Guard - Resistance/Endurance (49) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 2: Irradiate (A) Superior Avalanche - Recharge/Chance for Knockdown (13) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (13) Superior Avalanche - Accuracy/Damage/Recharge (15) Superior Avalanche - Accuracy/Damage/Endurance (15) Superior Avalanche - Damage/Endurance (17) Armageddon - Chance for Fire Damage Level 4: Gamma Boost (A) Performance Shifter - Chance for +End (17) Numina's Convalesence - +Regeneration/+Recovery (19) Numina's Convalesence - Heal Level 6: Cosmic Burst (A) Superior Winter's Bite - Accuracy/Damage (21) Superior Winter's Bite - Accuracy/Damage/Endurance (21) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge (23) Touch of Lady Grey - Chance for Negative Damage (23) Gladiator's Javelin - Chance of Damage(Toxic) (25) Superior Opportunity Strikes - RechargeTime/Chance for Opportunity Level 8: Aim (A) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 10: Proton Armor (A) Unbreakable Guard - RechargeTime/Resistance (33) Unbreakable Guard - Resistance (34) Unbreakable Guard - Resistance/Endurance (48) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 12: Fallout Shelter (A) Steadfast Protection - Resistance/+Def 3% (25) Gladiator's Armor - TP Protection +3% Def (All) (33) Gladiator's Armor - End/Resist Level 14: Super Speed (A) Winter's Gift - Slow Resistance (20%) Level 16: Proton Therapy (A) Preventive Medicine - Heal/RechargeTime (31) Preventive Medicine - Heal/RechargeTime/Endurance (31) Preventive Medicine - Heal Level 18: Proton Stream (A) Superior Winter's Bite - Damage/RechargeTime (27) Superior Winter's Bite - Accuracy/Damage/Recharge (27) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime (29) Gladiator's Javelin - Chance of Damage(Toxic) (29) Touch of Lady Grey - Chance for Negative Damage (31) Achilles' Heel - Chance for Res Debuff Level 20: Particle Acceleration (A) Run Speed IO Level 22: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (34) Kismet - Accuracy +6% (37) Shield Wall - +Res (Teleportation), +5% Res (All) Level 24: Particle Shielding (A) Preventive Medicine - Chance for +Absorb (34) Preventive Medicine - Heal/RechargeTime (36) Preventive Medicine - Heal/RechargeTime/Endurance Level 26: Atomic Blast (A) Obliteration - Chance for Smashing Damage (43) Obliteration - Accuracy/Damage/Endurance/Recharge (43) Obliteration - Damage (46) Obliteration - Accuracy/Recharge (46) Obliteration - Damage/Recharge (46) Obliteration - Accuracy/Damage/Recharge Level 28: Ground Zero (A) Obliteration - Chance for Smashing Damage (40) Obliteration - Accuracy/Damage/Endurance/Recharge (40) Obliteration - Damage (42) Obliteration - Accuracy/Recharge (42) Obliteration - Damage/Recharge (43) Obliteration - Accuracy/Damage/Recharge Level 30: Kick (A) Empty Level 32: Tough (A) Unbreakable Guard - RechargeTime/Resistance (36) Unbreakable Guard - Resistance (45) Unbreakable Guard - Resistance/Endurance (48) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 35: Pulverize (A) Superior Blistering Cold - Accuracy/Damage (36) Superior Blistering Cold - Accuracy/Damage/Endurance (37) Superior Blistering Cold - Damage/Endurance (37) Superior Blistering Cold - Accuracy/Damage/Recharge (39) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (40) Hecatomb - Chance of Damage(Negative) Level 38: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (39) Reactive Defenses - Scaling Resist Damage (39) Reactive Defenses - Defense/Endurance Level 41: Hasten (A) Recharge Reduction IO (42) Recharge Reduction IO Level 44: Coordinated Targeting (A) Adjusted Targeting - To Hit Buff/Endurance (45) Adjusted Targeting - To Hit Buff/Endurance/Recharge (45) Adjusted Targeting - Endurance/Recharge Level 47: Summon Tarantula (A) Sovereign Right - Resistance Bonus (47) Sovereign Right - Accuracy (48) Sovereign Right - Accuracy/Damage/Endurance (49) Sovereign Right - Accuracy/Endurance (50) Sovereign Right - Damage/Endurance (50) Sovereign Right - Accuracy/Damage Level 49: Assault (A) Endurance Reduction IO Level 1: Opportunity Level 1: Brawl (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 1: Swift (A) Empty Level 1: Hurdle (A) Empty Level 1: Health (A) Panacea - +Hit Points/Endurance (5) Miracle - +Recovery Level 1: Stamina (A) Power Transfer - Chance to Heal Self (3) Power Transfer - EndMod (3) Performance Shifter - Chance for +End Level 14: Speed Phase ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1645;729;1458;HEX;| |78DA75944B4F535110C7FFF7F656A494B7C81BCABBA57029262E4D444113858480B| |A250DBD969A7ADBB45DC8B7F095B852C195F858E837306E65E107706FE42DE0238A| |75B873060F184E729BDF9999F33F33734ECFC49DD1E0F287F1F3302A2EA6E3F9FCC| |CB4E31652AE930E5C7366E7DC4C3A939C078D8AA991D1D0FE373972792C74B6844C| |ED123A331577934EC29E8A2752F1422AE3CE5C20A942E8C03FEADC74DCBCA3058CE| |46E6772084C6632697B3AEB3889A087E34E3C9B7293E5DEE4522A3947EB9395E24A| |38B9FC5C2ADB34964DCDDA07E213F159877EF2052737DF406985E82B0BEFE76C408| |DA21F1836E9B36021C67002430236C3490C087CB43CF812D65550F4013B3ECF13C0| |4F815D86187E3004699161687B1B5864B92016049E3254E089C063862A9CE324DE4| |4009FB6B7E9C3235385DC303CA8C1758672DAD2AF97EBC773963B851702AF194E63| |D95430C00937E0934A82644A34199A2C71EC0A794AF54694E23B2F0E49473AA4114| |3D288555A54A65750867A9AB6EEEF7846560F3374D1852AC7BF589A34B3678B542A| |B5A4CC4AACB0A70DAB029F19AA28B65A6F7D3596B8B426BC1478C5D022E5B74843D| |AF08EA0D6C25B6A7DAD96386A3108EE19A559A79754E74DBDF2F7E0D5D68DABACBB| |46C9D4EBB1F5589356A90ABAA4821A8A6DD40FB0910EDFF3F4D34205BF1806F15B6| |04FE00FC33AC934EB32CD22D327327D2213119988C8F48B8C4955B6EA87D18A220D| |F8C8DEAEDF8276B9055D720B06FEBB05EBD4CC4EFD4C3A71D7528BEE3374E39EC00| |3865E3CB454BA51F5BFA5BD7BF46EF648E77BB1ED53B0C1D049B1612D7F238C2854| |AD0A3629ABA82E17C5335355B020B0C8B045B1B616EBB7B1CB2A3676A0AADD867A0| |5BE320C634B6093A186B28AE9B72A4617C1F3DC8A78CF8C5F3CC5160BFA287A463A| |80F163EC9396FE4C91DD60FB5AE0F0FB25F1EBC7D8378ED8093B7CEAD9BC42933E6| |ADC91106AD1373E2A139B02EAA17ADF7FF84F5DFC0B42D7F086| |-------------------------------------------------------------------| Link to comment Share on other sites More sharing options...
Rhumor Posted December 27, 2022 Author Share Posted December 27, 2022 Anyone have an Electrical Blast / Radiation Armor build? I was just looking into the Electrical Blast and that looks like a load of fun. Link to comment Share on other sites More sharing options...
Rhumor Posted December 29, 2022 Author Share Posted December 29, 2022 On 12/27/2022 at 2:55 PM, Meknomancer said: I have a fire/rad that never gets played and a rad/rad i quite like but didn't go the usual route of psi mastery its more of a themed toon and i had to drop a lot of procs to bump melee defence and i wanted mace to try the co-ordinated targeting and the pet. Not fantastic but i do have fun playing it: Reveal hidden contents This Hero build was built using Mids Reborn 3.4.7https://github.com/LoadedCamel/MidsReborn RAD RAD PAGE 5: Level 50 Technology Sentinel Primary Power Set: Radiation Blast Secondary Power Set: Radiation Armor Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: ------------ Level 1: X-Ray Beam (A) Apocalypse - Chance of Damage(Negative) (5) Apocalypse - Damage/Endurance (7) Apocalypse - Recharge/Accuracy (7) Apocalypse - Damage/Recharge/Accuracy (9) Apocalypse - Damage (9) Superior Sentinel's Ward - RechargeTime/Chance for +Absorb Level 1: Alpha Barrier (A) Unbreakable Guard - Resistance (11) Unbreakable Guard - +Max HP (11) Unbreakable Guard - Resistance/Endurance (49) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 2: Irradiate (A) Superior Avalanche - Recharge/Chance for Knockdown (13) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (13) Superior Avalanche - Accuracy/Damage/Recharge (15) Superior Avalanche - Accuracy/Damage/Endurance (15) Superior Avalanche - Damage/Endurance (17) Armageddon - Chance for Fire Damage Level 4: Gamma Boost (A) Performance Shifter - Chance for +End (17) Numina's Convalesence - +Regeneration/+Recovery (19) Numina's Convalesence - Heal Level 6: Cosmic Burst (A) Superior Winter's Bite - Accuracy/Damage (21) Superior Winter's Bite - Accuracy/Damage/Endurance (21) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge (23) Touch of Lady Grey - Chance for Negative Damage (23) Gladiator's Javelin - Chance of Damage(Toxic) (25) Superior Opportunity Strikes - RechargeTime/Chance for Opportunity Level 8: Aim (A) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 10: Proton Armor (A) Unbreakable Guard - RechargeTime/Resistance (33) Unbreakable Guard - Resistance (34) Unbreakable Guard - Resistance/Endurance (48) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 12: Fallout Shelter (A) Steadfast Protection - Resistance/+Def 3% (25) Gladiator's Armor - TP Protection +3% Def (All) (33) Gladiator's Armor - End/Resist Level 14: Super Speed (A) Winter's Gift - Slow Resistance (20%) Level 16: Proton Therapy (A) Preventive Medicine - Heal/RechargeTime (31) Preventive Medicine - Heal/RechargeTime/Endurance (31) Preventive Medicine - Heal Level 18: Proton Stream (A) Superior Winter's Bite - Damage/RechargeTime (27) Superior Winter's Bite - Accuracy/Damage/Recharge (27) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime (29) Gladiator's Javelin - Chance of Damage(Toxic) (29) Touch of Lady Grey - Chance for Negative Damage (31) Achilles' Heel - Chance for Res Debuff Level 20: Particle Acceleration (A) Run Speed IO Level 22: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (34) Kismet - Accuracy +6% (37) Shield Wall - +Res (Teleportation), +5% Res (All) Level 24: Particle Shielding (A) Preventive Medicine - Chance for +Absorb (34) Preventive Medicine - Heal/RechargeTime (36) Preventive Medicine - Heal/RechargeTime/Endurance Level 26: Atomic Blast (A) Obliteration - Chance for Smashing Damage (43) Obliteration - Accuracy/Damage/Endurance/Recharge (43) Obliteration - Damage (46) Obliteration - Accuracy/Recharge (46) Obliteration - Damage/Recharge (46) Obliteration - Accuracy/Damage/Recharge Level 28: Ground Zero (A) Obliteration - Chance for Smashing Damage (40) Obliteration - Accuracy/Damage/Endurance/Recharge (40) Obliteration - Damage (42) Obliteration - Accuracy/Recharge (42) Obliteration - Damage/Recharge (43) Obliteration - Accuracy/Damage/Recharge Level 30: Kick (A) Empty Level 32: Tough (A) Unbreakable Guard - RechargeTime/Resistance (36) Unbreakable Guard - Resistance (45) Unbreakable Guard - Resistance/Endurance (48) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 35: Pulverize (A) Superior Blistering Cold - Accuracy/Damage (36) Superior Blistering Cold - Accuracy/Damage/Endurance (37) Superior Blistering Cold - Damage/Endurance (37) Superior Blistering Cold - Accuracy/Damage/Recharge (39) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (40) Hecatomb - Chance of Damage(Negative) Level 38: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (39) Reactive Defenses - Scaling Resist Damage (39) Reactive Defenses - Defense/Endurance Level 41: Hasten (A) Recharge Reduction IO (42) Recharge Reduction IO Level 44: Coordinated Targeting (A) Adjusted Targeting - To Hit Buff/Endurance (45) Adjusted Targeting - To Hit Buff/Endurance/Recharge (45) Adjusted Targeting - Endurance/Recharge Level 47: Summon Tarantula (A) Sovereign Right - Resistance Bonus (47) Sovereign Right - Accuracy (48) Sovereign Right - Accuracy/Damage/Endurance (49) Sovereign Right - Accuracy/Endurance (50) Sovereign Right - Damage/Endurance (50) Sovereign Right - Accuracy/Damage Level 49: Assault (A) Endurance Reduction IO Level 1: Opportunity Level 1: Brawl (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 1: Swift (A) Empty Level 1: Hurdle (A) Empty Level 1: Health (A) Panacea - +Hit Points/Endurance (5) Miracle - +Recovery Level 1: Stamina (A) Power Transfer - Chance to Heal Self (3) Power Transfer - EndMod (3) Performance Shifter - Chance for +End Level 14: Speed Phase ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1645;729;1458;HEX;| |78DA75944B4F535110C7FFF7F656A494B7C81BCABBA57029262E4D444113858480B| |A250DBD969A7ADBB45DC8B7F095B852C195F858E837306E65E107706FE42DE0238A| |75B873060F184E729BDF9999F33F33734ECFC49DD1E0F287F1F3302A2EA6E3F9FCC| |CB4E31652AE930E5C7366E7DC4C3A939C078D8AA991D1D0FE373972792C74B6844C| |ED123A331577934EC29E8A2752F1422AE3CE5C20A942E8C03FEADC74DCBCA3058CE| |46E6772084C6632697B3AEB3889A087E34E3C9B7293E5DEE4522A3947EB9395E24A| |38B9FC5C2ADB34964DCDDA07E213F159877EF2052737DF406985E82B0BEFE76C408| |DA21F1836E9B36021C67002430236C3490C087CB43CF812D65550F4013B3ECF13C0| |4F815D86187E3004699161687B1B5864B92016049E3254E089C063862A9CE324DE4| |4009FB6B7E9C3235385DC303CA8C1758672DAD2AF97EBC773963B851702AF194E63| |D95430C00937E0934A82644A34199A2C71EC0A794AF54694E23B2F0E49473AA4114| |3D288555A54A65750867A9AB6EEEF7846560F3374D1852AC7BF589A34B3678B542A| |B5A4CC4AACB0A70DAB029F19AA28B65A6F7D3596B8B426BC1478C5D022E5B74843D| |AF08EA0D6C25B6A7DAD96386A3108EE19A559A79754E74DBDF2F7E0D5D68DABACBB| |46C9D4EBB1F5589356A90ABAA4821A8A6DD40FB0910EDFF3F4D34205BF1806F15B6| |04FE00FC33AC934EB32CD22D327327D2213119988C8F48B8C4955B6EA87D18A220D| |F8C8DEAEDF8276B9055D720B06FEBB05EBD4CC4EFD4C3A71D7528BEE3374E39EC00| |3865E3CB454BA51F5BFA5BD7BF46EF648E77BB1ED53B0C1D049B1612D7F238C2854| |AD0A3629ABA82E17C5335355B020B0C8B045B1B616EBB7B1CB2A3676A0AADD867A0| |5BE320C634B6093A186B28AE9B72A4617C1F3DC8A78CF8C5F3CC5160BFA287A463A| |80F163EC9396FE4C91DD60FB5AE0F0FB25F1EBC7D8378ED8093B7CEAD9BC42933E6| |ADC91106AD1373E2A139B02EAA17ADF7FF84F5DFC0B42D7F086| |-------------------------------------------------------------------| Thanks for that Meknomancer. I've made the difficult decision and decided to roll up a Dark/Rad. The -to hit on Dark just seems too good to pass up. I'll just have to figure out how I want to slot out Dark Blast later on. Link to comment Share on other sites More sharing options...
drbuzzard Posted December 29, 2022 Share Posted December 29, 2022 If you're going to try to leverage the -to hit of dark blast, you should play a defensive set to get some synergy going. With a resistance set the effects will be minimal and hard to notice. Link to comment Share on other sites More sharing options...
Underfyre Posted December 29, 2022 Share Posted December 29, 2022 55 minutes ago, drbuzzard said: If you're going to try to leverage the -to hit of dark blast, you should play a defensive set to get some synergy going. With a resistance set the effects will be minimal and hard to notice. This feels like you're saying that adding defense to a resist set will feel less noticeable than adding defense to a defense set. Sentinel DPS Spreadsheet Sentinel Builds, fifth post down Link to comment Share on other sites More sharing options...
drbuzzard Posted December 29, 2022 Share Posted December 29, 2022 2 hours ago, Underfyre said: This feels like you're saying that adding defense to a resist set will feel less noticeable than adding defense to a defense set. Well yes, yes I did. I've been contemplating a post on marginal defense improvement so I can stop hearing the 'it's good to have a bit of defense on a resistance set' when the resistance set is nowhere near capped. Link to comment Share on other sites More sharing options...
aethereal Posted December 29, 2022 Share Posted December 29, 2022 Both defense and resistance have an increasing marginal returns curve followed by an inflection point at cap where they convert to massively decreased returns. It is better to add defense to a defense set when you are near-but-below defense cap, and better to add resist to a resist set when you are near-but-below resist cap, and then once you hit cap it flips and is better to add the opposite polarity mitigation strategy. Link to comment Share on other sites More sharing options...
drbuzzard Posted December 29, 2022 Share Posted December 29, 2022 Yeah, that's my point. I was thinking of doing a post which showed the math nice and simple for people. It's one of those things I have trouble convincing people of in tabletop games very often. Link to comment Share on other sites More sharing options...
Rhumor Posted December 29, 2022 Author Share Posted December 29, 2022 35 minutes ago, drbuzzard said: Yeah, that's my point. I was thinking of doing a post which showed the math nice and simple for people. It's one of those things I have trouble convincing people of in tabletop games very often. Nice and simple math would be appreciated by a lot of people I think. My brain gets all fuzzy when trying to read some of the computations involved in how the stats work. Link to comment Share on other sites More sharing options...
Heatstroke Posted December 31, 2022 Share Posted December 31, 2022 Fire/Rad is very hard to beat IMO... especially with the Fire Epic. Ground Zero Proc'd out, Inferno, and Fire Sword Circle... oh your still here? Here take this Fireball... Also toss in Fire Cages and some Rain of Fire... You cant run out the FireFall... Link to comment Share on other sites More sharing options...
Ironscarlet Posted December 31, 2022 Share Posted December 31, 2022 (edited) Dark/Rad -tohit is a great pair with blackstar dropping -55%tohit it becomes your def and you can build for res which /rad is. Plus multiple heals with life drain and Proton Therapy. Edited December 31, 2022 by Ironscarlet Link to comment Share on other sites More sharing options...
drbuzzard Posted January 1, 2023 Share Posted January 1, 2023 9 hours ago, Ironscarlet said: Dark/Rad -tohit is a great pair with blackstar dropping -55%tohit it becomes your def and you can build for res which /rad is. Plus multiple heals with life drain and Proton Therapy. You might want to be clear that this -55% to hit is if you slot your best AOE attack for tohitdebuff instead of damage. If you don't it's 35%. That's still pretty good until you consider the purple patch which beats that down pretty quickly (or AVs which resist it). Link to comment Share on other sites More sharing options...
Ironscarlet Posted January 1, 2023 Share Posted January 1, 2023 (edited) 14 minutes ago, drbuzzard said: You might want to be clear that this -55% to hit is if you slot your best AOE attack for tohitdebuff instead of damage. If you don't it's 35%. That's still pretty good until you consider the purple patch which beats that down pretty quickly (or AVs which resist it). Two SO will get you to -52.4% every 22 sec with 20 sec duration while only loosing 94 damage very good trade off. With the layerd nature of def running solo +4x8 DA is a breeze even with debuffer because you only need to -30 to hit them and thats what you ususally get around after +4 levels. Now when it comes to AV your right but I would never build a /rad sent for solo AV fights and like maybe one sent build I can think of doing it. Build for whatever but Sent nuke secondary is one of the best kept secrets with the massive full debuff and short cooldown nukes best to build around those combos Edited January 1, 2023 by Ironscarlet Link to comment Share on other sites More sharing options...
Rhumor Posted January 11, 2023 Author Share Posted January 11, 2023 Does anyone have a current Fire/Rad build they can share? Link to comment Share on other sites More sharing options...
biostem Posted January 11, 2023 Share Posted January 11, 2023 I really like my dual pistol/rad armor sentinel. You lose out on aim, but the different ammo types give you a lot of flexibility. Link to comment Share on other sites More sharing options...
Heatstroke Posted January 11, 2023 Share Posted January 11, 2023 13 hours ago, Rhumor said: Does anyone have a current Fire/Rad build they can share? I always say the same thing about builds. Learn to build your own characters. Why? 1) The ideas and playstyle you have in mind might be completely different from the build you are viewing. 2) The build might be focused around " end game " and not a true leveling build (Raise hand-guilty) 3) The build might not be up to date, especially with the recent changes with power acquisition based on level ie Primary Tier 9 powers used to be available at 32. Now they are available @ 26 4) The person who made the build might be an absolute lunatic. That being said here is my current live build.. This Hero build was built using Mids Reborn 3.4.7https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Mutation SentinelPrimary Power Set: Electrical BlastSecondary Power Set: Electric ArmorPower Pool: LeapingPower Pool: SpeedPower Pool: LeadershipAncillary Pool: Electricity Mastery Hero Profile:Level 1: Charged Bolts -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(3), Dcm-Dmg/Rchg(3), Dcm-Acc/EndRdx/Rchg(5), Dcm-Acc/Dmg/Rchg(5), GldJvl-Dam%(7)Level 1: Charged Armor -- HO:Ribo(A), HO:Ribo(7), HO:Ribo(9)Level 2: Lightning Bolt -- SprOppStr-Acc/Dmg(A), SprOppStr-Acc/Dmg/EndRdx(9), SprOppStr-Acc/Dmg/Rchg(11), SprOppStr-Dmg/Rchg(11), SprOppStr-Acc/Dmg/EndRdx/Rchg(13), SprOppStr-Rchg/+Opportunity(13)Level 4: Ball Lightning -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(15), SprSntWar-Acc/Dmg/Rchg(15), SprSntWar-Acc/Dmg/EndRdx(17), SprSntWar-Acc/Dmg/EndRdx/Rchg(17), SprSntWar-Rchg/+Absorb(19)Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A), Krm-ResKB(19)Level 8: Super Jump -- Jump-I(A)Level 10: Charged Shield -- Prv-Heal(A), Prv-Heal/EndRdx(21), Prv-EndRdx/Rchg(21), Prv-Heal/Rchg(23), Prv-Heal/Rchg/EndRdx(23), Prv-Absorb%(25)Level 12: Tesla Cage -- Apc-Dmg(A), Apc-Dmg/Rchg(25), Apc-Acc/Dmg/Rchg(27), Apc-Acc/Rchg(27), Apc-Dmg/EndRdx(29)Level 14: Conductive Shield -- HO:Ribo(A), HO:Ribo(31), HO:Ribo(33)Level 16: Energize -- Pnc-Heal/Rchg(A), Pnc-Heal/EndRedux/Rchg(33), Pnc-Heal(33), Pnc-Heal/EndRedux(34), Pnc-EndRdx/Rchg(34)Level 18: Static Shield -- EndRdx-I(A)Level 20: Grounded -- StdPrt-ResKB(A)Level 22: Hasten -- RechRdx-I(A), RechRdx-I(34)Level 24: Super Speed -- Run-I(A)Level 26: Short Circuit -- SynSck-EndMod(A), SynSck-Dam/Rech(36), SynSck-EndMod/Rech(36), SynSck-Dam/Rech/Acc(36), SynSck-Dam/Acc/End(37), HO:Nucle(37)Level 28: Zapping Bolt -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(37), Dcm-Dmg/Rchg(39), Dcm-Acc/EndRdx/Rchg(39), Dcm-Acc/Dmg/Rchg(39), Apc-Dam%(45)Level 30: Charge Up -- GssSynFr--Build%(A)Level 32: Thunderous Blast -- Rgn-Dmg(A), Rgn-Dmg/Rchg(40), Rgn-Acc/Dmg/Rchg(40), Rgn-Acc/Rchg(40), Rgn-Dmg/EndRdx(42)Level 35: Power Sink -- RechRdx-I(A), RechRdx-I(42), EndMod-I(42), EndMod-I(43)Level 38: Chain Fences -- HO:Endo(A), GrvAnc-Immob(43), GrvAnc-Immob/Rchg(43), GrvAnc-Acc/Immob/Rchg(46), GrvAnc-Acc/Rchg(46), GrvAnc-Immob/EndRdx(48)Level 41: Voltaic Sentinel -- HO:Nucle(A), HO:Nucle(45), HO:Nucle(46)Level 44: Lightning Field -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(48), SprAvl-Acc/Dmg/EndRdx(48), SprAvl-Acc/Dmg/Rchg(50), SprAvl-Acc/Dmg/EndRdx/Rchg(50), EndRdx-I(50)Level 47: Lightning Reflexes -- Run-I(A)Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A)Level 1: Opportunity Level 1: Brawl -- Empty(A)Level 1: Sprint -- Run-I(A)Level 2: Rest -- Empty(A)Level 2: Swift -- Run-I(A)Level 2: Hurdle -- Jump-I(A)Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(29), Pnc-Heal/+End(45)Level 2: Stamina -- EndMod-I(A), PrfShf-EndMod(31), PrfShf-End%(31)Level 1: Shocked Level 8: Double Jump Level 24: Speed Phase Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 4: Ninja Run Level 50: Preemptive Radial Flawless Interface Level 50: Ageless Core Epiphany Level 50: Musculature Core Paragon Level 50: Ion Core Final Judgement Level 50: Assault Total Core Graft Level 50: Storm Elemental Core Superior Ally ------------ Link to comment Share on other sites More sharing options...
evetsleep Posted January 11, 2023 Share Posted January 11, 2023 1 hour ago, Heatstroke said: 4) The person who made the build might be an absolute lunatic. Clearly this is you since the OP was asking about /rad armor 🙂 1 1 Link to comment Share on other sites More sharing options...
Heatstroke Posted January 14, 2023 Share Posted January 14, 2023 On 1/11/2023 at 12:15 PM, evetsleep said: Clearly this is you since the OP was asking about /rad armor 🙂 LOL yeah I had the wrong build open and the forums wouldnt let me edit it and then kept telling me there was an error when trying to post the build again. Thanks for the reminder i'll try again Link to comment Share on other sites More sharing options...
Heatstroke Posted January 14, 2023 Share Posted January 14, 2023 This Hero build was built using Mids Reborn 3.4.7https://github.com/LoadedCamel/MidsReborn ReactorSentinelBuild: Level 48 Magic Sentinel Primary Power Set: Fire Blast Secondary Power Set: Radiation Armor Power Pool: Flight Power Pool: Speed Power Pool: Concealment Ancillary Pool: Fire Mastery Hero Profile: ------------ Level 1: Flares (A) Decimation - Accuracy/Damage (13) Decimation - Accuracy/Damage/Recharge (15) Decimation - Damage/Endurance (17) Decimation - Damage/Recharge (17) Decimation - Accuracy/Endurance/Recharge (19) Gladiator's Javelin - Chance of Damage(Toxic) Level 1: Alpha Barrier Hamidon Origin:Ribosome Exposure Level 2: Fire Blast (A) Decimation - Accuracy/Damage (7) Decimation - Accuracy/Endurance/Recharge (11) Decimation - Damage/Endurance (11) Decimation - Accuracy/Damage/Recharge (13) Decimation - Damage/Recharge (15) Gladiator's Javelin - Chance of Damage(Toxic) Level 4: Gamma Boost (A) Performance Shifter - Chance for +End Level 6: Fire Ball (A) Superior Opportunity Strikes - Accuracy/Damage (19) Superior Opportunity Strikes - Damage/RechargeTime (21) Superior Opportunity Strikes - Accuracy/Damage/RechargeTime (21) Superior Opportunity Strikes - Accuracy/Damage/Endurance (23) Superior Opportunity Strikes - Accuracy/Damage/Endurance/RechargeTime (50) Superior Opportunity Strikes - RechargeTime/Chance for Opportunity Level 8: Proton Armor Hamidon Origin:Ribosome Exposure Level 10: Fallout Shelter (A) Endurance Reduction IO Level 12: Hover (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 14: Fly (A) Flight Speed IO Level 16: Blaze (A) Apocalypse - Damage (25) Apocalypse - Damage/Recharge (34) Apocalypse - Damage/Recharge/Accuracy (34) Apocalypse - Recharge/Accuracy (37) Apocalypse - Damage/Endurance (37) Gladiator's Javelin - Chance of Damage(Toxic) Level 18: Aim (A) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 20: Proton Therapy (A) Panacea - Heal/Endurance (25) Panacea - Endurance/Recharge (29) Panacea - Heal/Recharge (31) Panacea - Heal/Endurance/Recharge (50) Panacea - Heal Level 22: Hasten (A) Recharge Reduction IO (23) Recharge Reduction IO Level 24: Blazing Blast (A) Decimation - Accuracy/Damage (39) Decimation - Damage/Endurance (39) Decimation - Damage/Recharge (39) Decimation - Accuracy/Endurance/Recharge (40) Decimation - Accuracy/Damage/Recharge (50) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown Level 26: Rain of Fire (A) Ragnarok - Damage (27) Ragnarok - Damage/Recharge (27) Ragnarok - Damage/Recharge/Accuracy (29) Ragnarok - Recharge/Accuracy (40) Ragnarok - Damage/Endurance Level 28: Particle Acceleration (A) Flight Speed IO Level 30: Particle Shielding (A) Preventive Medicine - Heal (31) Preventive Medicine - Heal/Endurance (31) Preventive Medicine - Endurance/RechargeTime (43) Preventive Medicine - Heal/RechargeTime (46) Preventive Medicine - Heal/RechargeTime/Endurance (46) Preventive Medicine - Chance for +Absorb Level 32: Inferno (A) Superior Sentinel's Ward - Accuracy/Damage (33) Superior Sentinel's Ward - Damage/RechargeTime (33) Superior Sentinel's Ward - Accuracy/Damage/RechargeTime (33) Superior Sentinel's Ward - Accuracy/Damage/Endurance (34) Superior Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime (48) Superior Sentinel's Ward - RechargeTime/Chance for +Absorb Level 35: Ground Zero (A) Accuracy IO (36) Touch of the Nictus - Chance for Negative Energy Damage (36) Eradication - Chance for Energy Damage (36) Shield Breaker - Chance for Lethal Damage (37) Scirocco's Dervish - Chance of Damage(Lethal) (47) Obliteration - Chance for Smashing Damage Level 38: Meltdown (A) Recharge Reduction IO (40) Recharge Reduction IO (43) Performance Shifter - Chance for +End Level 41: Fire Cages (A) Positron's Blast - Accuracy/Damage (42) Positron's Blast - Damage/Endurance (42) Positron's Blast - Damage/Recharge (42) Positron's Blast - Damage/Range (43) Positron's Blast - Accuracy/Damage/Endurance Level 44: Fire Sword Circle (A) Armageddon - Damage (45) Armageddon - Damage/Recharge (45) Armageddon - Damage/Recharge/Accuracy (45) Armageddon - Recharge/Accuracy (46) Armageddon - Damage/Endurance (47) Armageddon - Chance for Fire Damage Level 47: Stealth (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 49: Infiltration (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 1: Opportunity Level 1: Brawl (A) Empty Level 1: Sprint (A) Run Speed IO Level 2: Rest (A) Empty Level 2: Swift (A) Flight Speed IO Level 2: Hurdle (A) Jumping IO Level 2: Health (A) Miracle - +Recovery (3) Numina's Convalesence - +Regeneration/+Recovery Level 2: Stamina (A) Endurance Modification IO (3) Endurance Modification IO (5) Performance Shifter - Chance for +End Level 14: Afterburner Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 4: Ninja Run Level 50: Reactive Total Radial Conversion Level 50: Assault Total Core Graft Level 50: Musculature Core Paragon Level 50: Barrier Core Epiphany Level 50: Polar Lights Total Core Improved Ally Level 50: Pyronic Core Final Judgement ------------ ------------ Set Bonus Totals: 8% DamageBuff(Smashing) 8% DamageBuff(Lethal) 8% DamageBuff(Fire) 8% DamageBuff(Cold) 8% DamageBuff(Energy) 8% DamageBuff(Negative) 8% DamageBuff(Toxic) 8% DamageBuff(Psionic) 2.5% Defense(Smashing) 2.5% Defense(Lethal) 5% Defense(Energy) 5% Defense(Negative) 5% Defense(Melee) 2.5% Defense(Ranged) 10.35% Max End 3.75% Enhancement(Max EnduranceDiscount) +54% Enhancement(Accuracy) +20% Enhancement(Range) +113.8% Enhancement(RechargeTime) GrantPower Preventive Medicine (10% chance when PreventiveMedicine) 153.6 HP (12.75%) HitPoints 50% MezResist(Confused) 50% MezResist(Held) 50% MezResist(Immobilized) 50% MezResist(Sleep) 50% MezResist(Stunned) 50% MezResist(Terrorized) 13% (0.22 End/sec) Recovery 26% (1.31 HP/sec) Regeneration 2.25% Resistance(Smashing) 2.25% Resistance(Lethal) 17.25% Resistance(Fire) 17.25% Resistance(Cold) 4.5% Resistance(Energy) 4.5% Resistance(Negative) 6% Resistance(Toxic) 6% Resistance(Psionic) ------------ Set Bonuses: Decimation (Flares) 1.5% Resistance(Energy,Negative), 2.5% Status Resistance 13.55 HP (1.12%) HitPoints 2.25% Max End +6.25% Enhancement(RechargeTime) Decimation (Fire Blast) 1.5% Resistance(Energy,Negative), 2.5% Status Resistance 13.55 HP (1.12%) HitPoints 2.25% Max End +6.25% Enhancement(RechargeTime) Superior Opportunity Strikes (Fire Ball) +10% Enhancement(Range) 3.6% Max End 4% DamageBuff(All) +10% Enhancement(RechargeTime) 5% Defense(Energy,Negative), 2.5% Defense(Ranged) Luck of the Gambler (Hover) +7.5% Enhancement(RechargeTime) Apocalypse (Blaze) 16% (0.8 HP/sec) Regeneration 36.14 HP (3%) HitPoints 4% DamageBuff(All) +10% Enhancement(RechargeTime) Panacea (Proton Therapy) 2.5% (0.04 End/sec) Recovery 2.25% Resistance(Smashing,Lethal), 3.75% Status Resistance 10% (0.5 HP/sec) Regeneration 1000% MezResist(Repel) (10% chance) Decimation (Blazing Blast) 1.5% Resistance(Energy,Negative), 2.5% Status Resistance 13.55 HP (1.12%) HitPoints 2.25% Max End +6.25% Enhancement(RechargeTime) Ragnarok (Rain of Fire) 4% (0.07 End/sec) Recovery 6% Resistance(Fire,Cold), 10% Status Resistance +15% Enhancement(Accuracy) +10% Enhancement(RechargeTime) Preventive Medicine (Particle Shielding) 2.25% Resistance(Smashing,Lethal), 3.75% Status Resistance 22.59 HP (1.87%) HitPoints 3% Resistance(Fire,Cold), 5% Status Resistance 3.75% Enhancement(EnduranceDiscount) +8.75% Enhancement(RechargeTime) GrantPower Preventive Medicine (10% chance when PreventiveMedicine), GrantPower Preventive Medicine Superior Sentinel's Ward (Inferno) +15% Enhancement(Accuracy) +10% Enhancement(Range) 36.14 HP (3%) HitPoints 5% Defense(Melee), 2.5% Defense(Lethal), 2.5% Defense(Smashing) +10% Enhancement(RechargeTime) Positron's Blast (Fire Cages) 2.5% (0.04 End/sec) Recovery 2.25% Resistance(Fire,Cold), 3.75% Status Resistance +9% Enhancement(Accuracy) +6.25% Enhancement(RechargeTime) Armageddon (Fire Sword Circle) 4% (0.07 End/sec) Recovery 6% Resistance(Fire,Cold), 10% Status Resistance +15% Enhancement(Accuracy) +10% Enhancement(RechargeTime) 6% Resistance(Toxic,Psionic), 10% Status Resistance Luck of the Gambler (Stealth) +7.5% Enhancement(RechargeTime) Luck of the Gambler (Infiltration) +7.5% Enhancement(RechargeTime) Link to comment Share on other sites More sharing options...
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