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Posted

Does anyone have a current build or suggestions for a primary to pair with a Radiation Armor Sentinel?  Will be trying it out for the first time so any guidance is welcome.

Thank you.

Posted

Rad will pair well with just about anything because it's good.

 

The set loses Radiation Therapy but does still have the delightfully procable Ground Zero, so if you really want to max out the the blappiness, Rad or Elec will put you in close combat frequently. 

 

If you care less about synergies and more about straight damage, than fire and water are gonna do you well.

Posted

I have a fire/rad that never gets played and a rad/rad i quite like but didn't go the usual route of psi mastery its more of a themed toon and i had to drop a lot of procs to bump melee defence and i wanted mace to try the co-ordinated targeting and the pet. Not fantastic but i do have fun playing it:

 

Spoiler

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

RAD RAD PAGE 5: Level 50 Technology Sentinel
Primary Power Set: Radiation Blast
Secondary Power Set: Radiation Armor
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
------------
Level 1:    X-Ray Beam    
 (A) Apocalypse - Chance of Damage(Negative)
 (5) Apocalypse - Damage/Endurance
 (7) Apocalypse - Recharge/Accuracy
 (7) Apocalypse - Damage/Recharge/Accuracy
 (9) Apocalypse - Damage
 (9) Superior Sentinel's Ward - RechargeTime/Chance for +Absorb


Level 1:    Alpha Barrier    
 (A) Unbreakable Guard - Resistance
 (11) Unbreakable Guard - +Max HP
 (11) Unbreakable Guard - Resistance/Endurance
 (49) Unbreakable Guard - Resistance/Endurance/RechargeTime


Level 2:    Irradiate    
 (A) Superior Avalanche - Recharge/Chance for Knockdown
 (13) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
 (13) Superior Avalanche - Accuracy/Damage/Recharge
 (15) Superior Avalanche - Accuracy/Damage/Endurance
 (15) Superior Avalanche - Damage/Endurance
 (17) Armageddon - Chance for Fire Damage


Level 4:    Gamma Boost    
 (A) Performance Shifter - Chance for +End
 (17) Numina's Convalesence - +Regeneration/+Recovery
 (19) Numina's Convalesence - Heal


Level 6:    Cosmic Burst    
 (A) Superior Winter's Bite - Accuracy/Damage
 (21) Superior Winter's Bite - Accuracy/Damage/Endurance
 (21) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge
 (23) Touch of Lady Grey - Chance for Negative Damage
 (23) Gladiator's Javelin - Chance of Damage(Toxic)
 (25) Superior Opportunity Strikes - RechargeTime/Chance for Opportunity


Level 8:    Aim    
 (A) Gaussian's Synchronized Fire-Control - Chance for Build Up


Level 10:    Proton Armor    
 (A) Unbreakable Guard - RechargeTime/Resistance
 (33) Unbreakable Guard - Resistance
 (34) Unbreakable Guard - Resistance/Endurance
 (48) Unbreakable Guard - Resistance/Endurance/RechargeTime


Level 12:    Fallout Shelter    
 (A) Steadfast Protection - Resistance/+Def 3%
 (25) Gladiator's Armor - TP Protection +3% Def (All)
 (33) Gladiator's Armor - End/Resist


Level 14:    Super Speed    
 (A) Winter's Gift - Slow Resistance (20%)


Level 16:    Proton Therapy    
 (A) Preventive Medicine - Heal/RechargeTime
 (31) Preventive Medicine - Heal/RechargeTime/Endurance
 (31) Preventive Medicine - Heal


Level 18:    Proton Stream    
 (A) Superior Winter's Bite - Damage/RechargeTime
 (27) Superior Winter's Bite - Accuracy/Damage/Recharge
 (27) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime
 (29) Gladiator's Javelin - Chance of Damage(Toxic)
 (29) Touch of Lady Grey - Chance for Negative Damage
 (31) Achilles' Heel - Chance for Res Debuff


Level 20:    Particle Acceleration    
 (A) Run Speed IO


Level 22:    Combat Jumping    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (34) Kismet - Accuracy +6%
 (37) Shield Wall - +Res (Teleportation), +5% Res (All)


Level 24:    Particle Shielding    
 (A) Preventive Medicine - Chance for +Absorb
 (34) Preventive Medicine - Heal/RechargeTime
 (36) Preventive Medicine - Heal/RechargeTime/Endurance


Level 26:    Atomic Blast    
 (A) Obliteration - Chance for Smashing Damage
 (43) Obliteration - Accuracy/Damage/Endurance/Recharge
 (43) Obliteration - Damage
 (46) Obliteration - Accuracy/Recharge
 (46) Obliteration - Damage/Recharge
 (46) Obliteration - Accuracy/Damage/Recharge


Level 28:    Ground Zero    
 (A) Obliteration - Chance for Smashing Damage
 (40) Obliteration - Accuracy/Damage/Endurance/Recharge
 (40) Obliteration - Damage
 (42) Obliteration - Accuracy/Recharge
 (42) Obliteration - Damage/Recharge
 (43) Obliteration - Accuracy/Damage/Recharge


Level 30:    Kick    
 (A) Empty


Level 32:    Tough    
 (A) Unbreakable Guard - RechargeTime/Resistance
 (36) Unbreakable Guard - Resistance
 (45) Unbreakable Guard - Resistance/Endurance
 (48) Unbreakable Guard - Resistance/Endurance/RechargeTime


Level 35:    Pulverize    
 (A) Superior Blistering Cold - Accuracy/Damage
 (36) Superior Blistering Cold - Accuracy/Damage/Endurance
 (37) Superior Blistering Cold - Damage/Endurance
 (37) Superior Blistering Cold - Accuracy/Damage/Recharge
 (39) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
 (40) Hecatomb - Chance of Damage(Negative)


Level 38:    Weave    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (39) Reactive Defenses - Scaling Resist Damage
 (39) Reactive Defenses - Defense/Endurance


Level 41:    Hasten    
 (A) Recharge Reduction IO
 (42) Recharge Reduction IO


Level 44:    Coordinated Targeting    
 (A) Adjusted Targeting - To Hit Buff/Endurance
 (45) Adjusted Targeting - To Hit Buff/Endurance/Recharge
 (45) Adjusted Targeting - Endurance/Recharge


Level 47:    Summon Tarantula    
 (A) Sovereign Right - Resistance Bonus
 (47) Sovereign Right - Accuracy
 (48) Sovereign Right - Accuracy/Damage/Endurance
 (49) Sovereign Right - Accuracy/Endurance
 (50) Sovereign Right - Damage/Endurance
 (50) Sovereign Right - Accuracy/Damage


Level 49:    Assault    
 (A) Endurance Reduction IO


Level 1:    Opportunity    
Level 1:    Brawl    
 (A) Empty


Level 1:    Sprint    
 (A) Empty


Level 2:    Rest    
 (A) Empty


Level 1:    Swift    
 (A) Empty


Level 1:    Hurdle    
 (A) Empty


Level 1:    Health    
 (A) Panacea - +Hit Points/Endurance
 (5) Miracle - +Recovery


Level 1:    Stamina    
 (A) Power Transfer - Chance to Heal Self
 (3) Power Transfer - EndMod
 (3) Performance Shifter - Chance for +End


Level 14:    Speed Phase    
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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Posted

Anyone have an Electrical Blast / Radiation Armor build?  I was just looking into the Electrical Blast and that looks like a load of fun.

Posted
On 12/27/2022 at 2:55 PM, Meknomancer said:

I have a fire/rad that never gets played and a rad/rad i quite like but didn't go the usual route of psi mastery its more of a themed toon and i had to drop a lot of procs to bump melee defence and i wanted mace to try the co-ordinated targeting and the pet. Not fantastic but i do have fun playing it:

 

  Reveal hidden contents

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

RAD RAD PAGE 5: Level 50 Technology Sentinel
Primary Power Set: Radiation Blast
Secondary Power Set: Radiation Armor
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
------------
Level 1:    X-Ray Beam    
 (A) Apocalypse - Chance of Damage(Negative)
 (5) Apocalypse - Damage/Endurance
 (7) Apocalypse - Recharge/Accuracy
 (7) Apocalypse - Damage/Recharge/Accuracy
 (9) Apocalypse - Damage
 (9) Superior Sentinel's Ward - RechargeTime/Chance for +Absorb


Level 1:    Alpha Barrier    
 (A) Unbreakable Guard - Resistance
 (11) Unbreakable Guard - +Max HP
 (11) Unbreakable Guard - Resistance/Endurance
 (49) Unbreakable Guard - Resistance/Endurance/RechargeTime


Level 2:    Irradiate    
 (A) Superior Avalanche - Recharge/Chance for Knockdown
 (13) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
 (13) Superior Avalanche - Accuracy/Damage/Recharge
 (15) Superior Avalanche - Accuracy/Damage/Endurance
 (15) Superior Avalanche - Damage/Endurance
 (17) Armageddon - Chance for Fire Damage


Level 4:    Gamma Boost    
 (A) Performance Shifter - Chance for +End
 (17) Numina's Convalesence - +Regeneration/+Recovery
 (19) Numina's Convalesence - Heal


Level 6:    Cosmic Burst    
 (A) Superior Winter's Bite - Accuracy/Damage
 (21) Superior Winter's Bite - Accuracy/Damage/Endurance
 (21) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge
 (23) Touch of Lady Grey - Chance for Negative Damage
 (23) Gladiator's Javelin - Chance of Damage(Toxic)
 (25) Superior Opportunity Strikes - RechargeTime/Chance for Opportunity


Level 8:    Aim    
 (A) Gaussian's Synchronized Fire-Control - Chance for Build Up


Level 10:    Proton Armor    
 (A) Unbreakable Guard - RechargeTime/Resistance
 (33) Unbreakable Guard - Resistance
 (34) Unbreakable Guard - Resistance/Endurance
 (48) Unbreakable Guard - Resistance/Endurance/RechargeTime


Level 12:    Fallout Shelter    
 (A) Steadfast Protection - Resistance/+Def 3%
 (25) Gladiator's Armor - TP Protection +3% Def (All)
 (33) Gladiator's Armor - End/Resist


Level 14:    Super Speed    
 (A) Winter's Gift - Slow Resistance (20%)


Level 16:    Proton Therapy    
 (A) Preventive Medicine - Heal/RechargeTime
 (31) Preventive Medicine - Heal/RechargeTime/Endurance
 (31) Preventive Medicine - Heal


Level 18:    Proton Stream    
 (A) Superior Winter's Bite - Damage/RechargeTime
 (27) Superior Winter's Bite - Accuracy/Damage/Recharge
 (27) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime
 (29) Gladiator's Javelin - Chance of Damage(Toxic)
 (29) Touch of Lady Grey - Chance for Negative Damage
 (31) Achilles' Heel - Chance for Res Debuff


Level 20:    Particle Acceleration    
 (A) Run Speed IO


Level 22:    Combat Jumping    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (34) Kismet - Accuracy +6%
 (37) Shield Wall - +Res (Teleportation), +5% Res (All)


Level 24:    Particle Shielding    
 (A) Preventive Medicine - Chance for +Absorb
 (34) Preventive Medicine - Heal/RechargeTime
 (36) Preventive Medicine - Heal/RechargeTime/Endurance


Level 26:    Atomic Blast    
 (A) Obliteration - Chance for Smashing Damage
 (43) Obliteration - Accuracy/Damage/Endurance/Recharge
 (43) Obliteration - Damage
 (46) Obliteration - Accuracy/Recharge
 (46) Obliteration - Damage/Recharge
 (46) Obliteration - Accuracy/Damage/Recharge


Level 28:    Ground Zero    
 (A) Obliteration - Chance for Smashing Damage
 (40) Obliteration - Accuracy/Damage/Endurance/Recharge
 (40) Obliteration - Damage
 (42) Obliteration - Accuracy/Recharge
 (42) Obliteration - Damage/Recharge
 (43) Obliteration - Accuracy/Damage/Recharge


Level 30:    Kick    
 (A) Empty


Level 32:    Tough    
 (A) Unbreakable Guard - RechargeTime/Resistance
 (36) Unbreakable Guard - Resistance
 (45) Unbreakable Guard - Resistance/Endurance
 (48) Unbreakable Guard - Resistance/Endurance/RechargeTime


Level 35:    Pulverize    
 (A) Superior Blistering Cold - Accuracy/Damage
 (36) Superior Blistering Cold - Accuracy/Damage/Endurance
 (37) Superior Blistering Cold - Damage/Endurance
 (37) Superior Blistering Cold - Accuracy/Damage/Recharge
 (39) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
 (40) Hecatomb - Chance of Damage(Negative)


Level 38:    Weave    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (39) Reactive Defenses - Scaling Resist Damage
 (39) Reactive Defenses - Defense/Endurance


Level 41:    Hasten    
 (A) Recharge Reduction IO
 (42) Recharge Reduction IO


Level 44:    Coordinated Targeting    
 (A) Adjusted Targeting - To Hit Buff/Endurance
 (45) Adjusted Targeting - To Hit Buff/Endurance/Recharge
 (45) Adjusted Targeting - Endurance/Recharge


Level 47:    Summon Tarantula    
 (A) Sovereign Right - Resistance Bonus
 (47) Sovereign Right - Accuracy
 (48) Sovereign Right - Accuracy/Damage/Endurance
 (49) Sovereign Right - Accuracy/Endurance
 (50) Sovereign Right - Damage/Endurance
 (50) Sovereign Right - Accuracy/Damage


Level 49:    Assault    
 (A) Endurance Reduction IO


Level 1:    Opportunity    
Level 1:    Brawl    
 (A) Empty


Level 1:    Sprint    
 (A) Empty


Level 2:    Rest    
 (A) Empty


Level 1:    Swift    
 (A) Empty


Level 1:    Hurdle    
 (A) Empty


Level 1:    Health    
 (A) Panacea - +Hit Points/Endurance
 (5) Miracle - +Recovery


Level 1:    Stamina    
 (A) Power Transfer - Chance to Heal Self
 (3) Power Transfer - EndMod
 (3) Performance Shifter - Chance for +End


Level 14:    Speed Phase    
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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Thanks for that Meknomancer.  I've made the difficult decision and decided to roll up a Dark/Rad.  The -to hit on Dark just seems too good to pass up.  I'll just have to figure out how I want to slot out Dark Blast later on.

Posted

If you're going to try to leverage the -to hit of dark blast, you should play a defensive set to get some synergy going. With a resistance set the effects will be minimal and hard to notice. 

Posted
2 hours ago, Underfyre said:

 

This feels like you're saying that adding defense to a resist set will feel less noticeable than adding defense to a defense set.

Well yes, yes I did. I've been contemplating a post on marginal defense improvement so I can stop hearing the 'it's good to have a bit of defense on a resistance set' when the resistance set is nowhere near capped. 

Posted

Both defense and resistance have an increasing marginal returns curve followed by an inflection point at cap where they convert to massively decreased returns.

 

It is better to add defense to a defense set when you are near-but-below defense cap, and better to add resist to a resist set when you are near-but-below resist cap, and then once you hit cap it flips and is better to add the opposite polarity mitigation strategy.

Posted

Yeah, that's my point. I was thinking of doing a post which showed the math nice and simple for people. It's one of those things I have trouble convincing people of in tabletop games very often. 

Posted
35 minutes ago, drbuzzard said:

Yeah, that's my point. I was thinking of doing a post which showed the math nice and simple for people. It's one of those things I have trouble convincing people of in tabletop games very often. 

Nice and simple math would be appreciated by a lot of people I think.  My brain gets all fuzzy when trying to read some of the computations involved in how the stats work.

Posted

Fire/Rad is very hard to beat IMO... especially with the Fire Epic.

 

Ground Zero Proc'd out, Inferno,  and Fire Sword Circle... oh your still here? Here take this Fireball...

 

Also toss in Fire Cages and some Rain of Fire... You cant run out the FireFall...

 

 

Posted (edited)

Dark/Rad -tohit is a great pair with blackstar dropping -55%tohit it becomes your def and you can build for res which /rad is. Plus multiple heals with life drain and Proton Therapy.

 

Edited by Ironscarlet
Posted
9 hours ago, Ironscarlet said:

Dark/Rad -tohit is a great pair with blackstar dropping -55%tohit it becomes your def and you can build for res which /rad is. Plus multiple heals with life drain and Proton Therapy.

 

You might want to be clear that this -55% to hit is if you slot your best AOE attack for tohitdebuff instead of damage. If you don't it's 35%. That's still pretty good until you consider the purple patch which beats that down pretty quickly (or AVs which resist it). 

Posted (edited)
14 minutes ago, drbuzzard said:

You might want to be clear that this -55% to hit is if you slot your best AOE attack for tohitdebuff instead of damage. If you don't it's 35%. That's still pretty good until you consider the purple patch which beats that down pretty quickly (or AVs which resist it). 

Two SO will get you to -52.4% every 22 sec with 20 sec duration while only loosing 94 damage very good trade off. With the layerd nature of def running solo +4x8 DA is a breeze even with debuffer because you only need to -30 to hit them  and thats what you ususally get around after +4 levels. Now when it comes to AV your right but I would never build a /rad sent for solo AV fights and like maybe one sent build I can think of doing it. Build for whatever but Sent nuke secondary is one of the best kept secrets with the massive full debuff and short cooldown nukes best to build around those combos

Edited by Ironscarlet
  • 2 weeks later
Posted
13 hours ago, Rhumor said:

Does anyone have a current Fire/Rad build they can share?

 

I always say the same thing about builds. Learn to build your own characters. Why? 

 

1) The ideas and  playstyle you have in mind might be completely different from the build you are viewing.

 

2) The build might be focused around " end game " and not a true leveling build (Raise hand-guilty)

3) The build might not be up to date, especially with the recent changes with power acquisition based on level ie Primary Tier 9 powers used to be available at 32. Now they are available @ 26

 

4) The person who made the build might be an absolute lunatic. 

That being said here is my current live build.. 

 

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Mutation Sentinel
Primary Power Set: Electrical Blast
Secondary Power Set: Electric Armor
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Electricity Mastery

Hero Profile:
Level 1: Charged Bolts -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(3), Dcm-Dmg/Rchg(3), Dcm-Acc/EndRdx/Rchg(5), Dcm-Acc/Dmg/Rchg(5), GldJvl-Dam%(7)
Level 1: Charged Armor -- HO:Ribo(A), HO:Ribo(7), HO:Ribo(9)
Level 2: Lightning Bolt -- SprOppStr-Acc/Dmg(A), SprOppStr-Acc/Dmg/EndRdx(9), SprOppStr-Acc/Dmg/Rchg(11), SprOppStr-Dmg/Rchg(11), SprOppStr-Acc/Dmg/EndRdx/Rchg(13), SprOppStr-Rchg/+Opportunity(13)
Level 4: Ball Lightning -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(15), SprSntWar-Acc/Dmg/Rchg(15), SprSntWar-Acc/Dmg/EndRdx(17), SprSntWar-Acc/Dmg/EndRdx/Rchg(17), SprSntWar-Rchg/+Absorb(19)
Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A), Krm-ResKB(19)
Level 8: Super Jump -- Jump-I(A)
Level 10: Charged Shield -- Prv-Heal(A), Prv-Heal/EndRdx(21), Prv-EndRdx/Rchg(21), Prv-Heal/Rchg(23), Prv-Heal/Rchg/EndRdx(23), Prv-Absorb%(25)
Level 12: Tesla Cage -- Apc-Dmg(A), Apc-Dmg/Rchg(25), Apc-Acc/Dmg/Rchg(27), Apc-Acc/Rchg(27), Apc-Dmg/EndRdx(29)
Level 14: Conductive Shield -- HO:Ribo(A), HO:Ribo(31), HO:Ribo(33)
Level 16: Energize -- Pnc-Heal/Rchg(A), Pnc-Heal/EndRedux/Rchg(33), Pnc-Heal(33), Pnc-Heal/EndRedux(34), Pnc-EndRdx/Rchg(34)
Level 18: Static Shield -- EndRdx-I(A)
Level 20: Grounded -- StdPrt-ResKB(A)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(34)
Level 24: Super Speed -- Run-I(A)
Level 26: Short Circuit -- SynSck-EndMod(A), SynSck-Dam/Rech(36), SynSck-EndMod/Rech(36), SynSck-Dam/Rech/Acc(36), SynSck-Dam/Acc/End(37), HO:Nucle(37)
Level 28: Zapping Bolt -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(37), Dcm-Dmg/Rchg(39), Dcm-Acc/EndRdx/Rchg(39), Dcm-Acc/Dmg/Rchg(39), Apc-Dam%(45)
Level 30: Charge Up -- GssSynFr--Build%(A)
Level 32: Thunderous Blast -- Rgn-Dmg(A), Rgn-Dmg/Rchg(40), Rgn-Acc/Dmg/Rchg(40), Rgn-Acc/Rchg(40), Rgn-Dmg/EndRdx(42)
Level 35: Power Sink -- RechRdx-I(A), RechRdx-I(42), EndMod-I(42), EndMod-I(43)
Level 38: Chain Fences -- HO:Endo(A), GrvAnc-Immob(43), GrvAnc-Immob/Rchg(43), GrvAnc-Acc/Immob/Rchg(46), GrvAnc-Acc/Rchg(46), GrvAnc-Immob/EndRdx(48)
Level 41: Voltaic Sentinel -- HO:Nucle(A), HO:Nucle(45), HO:Nucle(46)
Level 44: Lightning Field -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(48), SprAvl-Acc/Dmg/EndRdx(48), SprAvl-Acc/Dmg/Rchg(50), SprAvl-Acc/Dmg/EndRdx/Rchg(50), EndRdx-I(50)
Level 47: Lightning Reflexes -- Run-I(A)
Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 1: Opportunity 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(29), Pnc-Heal/+End(45)
Level 2: Stamina -- EndMod-I(A), PrfShf-EndMod(31), PrfShf-End%(31)
Level 1: Shocked 
Level 8: Double Jump 
Level 24: Speed Phase 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run 
Level 50: Preemptive Radial Flawless Interface 
Level 50: Ageless Core Epiphany 
Level 50: Musculature Core Paragon 
Level 50: Ion Core Final Judgement 
Level 50: Assault Total Core Graft 
Level 50: Storm Elemental Core Superior Ally 
------------

Posted
1 hour ago, Heatstroke said:

4) The person who made the build might be an absolute lunatic. 

 Clearly this is you since the OP was asking about /rad armor 🙂

  • Thanks 1
  • Haha 1
Posted
On 1/11/2023 at 12:15 PM, evetsleep said:

 Clearly this is you since the OP was asking about /rad armor 🙂

 

LOL yeah I had the wrong build open and the forums wouldnt let me edit it and then kept telling me there was an error when trying to post the build again. Thanks for the reminder i'll try again

 

Posted

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

ReactorSentinelBuild: Level 48 Magic Sentinel
Primary Power Set: Fire Blast
Secondary Power Set: Radiation Armor
Power Pool: Flight
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Fire Mastery

Hero Profile:
------------
Level 1:    Flares    
 (A) Decimation - Accuracy/Damage
 (13) Decimation - Accuracy/Damage/Recharge
 (15) Decimation - Damage/Endurance
 (17) Decimation - Damage/Recharge
 (17) Decimation - Accuracy/Endurance/Recharge
 (19) Gladiator's Javelin - Chance of Damage(Toxic)


Level 1:    Alpha Barrier    
Hamidon Origin:Ribosome Exposure


Level 2:    Fire Blast    
 (A) Decimation - Accuracy/Damage
 (7) Decimation - Accuracy/Endurance/Recharge
 (11) Decimation - Damage/Endurance
 (11) Decimation - Accuracy/Damage/Recharge
 (13) Decimation - Damage/Recharge
 (15) Gladiator's Javelin - Chance of Damage(Toxic)


Level 4:    Gamma Boost    
 (A) Performance Shifter - Chance for +End


Level 6:    Fire Ball    
 (A) Superior Opportunity Strikes - Accuracy/Damage
 (19) Superior Opportunity Strikes - Damage/RechargeTime
 (21) Superior Opportunity Strikes - Accuracy/Damage/RechargeTime
 (21) Superior Opportunity Strikes - Accuracy/Damage/Endurance
 (23) Superior Opportunity Strikes - Accuracy/Damage/Endurance/RechargeTime
 (50) Superior Opportunity Strikes - RechargeTime/Chance for Opportunity


Level 8:    Proton Armor    
Hamidon Origin:Ribosome Exposure


Level 10:    Fallout Shelter    
 (A) Endurance Reduction IO


Level 12:    Hover    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed


Level 14:    Fly    
 (A) Flight Speed IO


Level 16:    Blaze    
 (A) Apocalypse - Damage
 (25) Apocalypse - Damage/Recharge
 (34) Apocalypse - Damage/Recharge/Accuracy
 (34) Apocalypse - Recharge/Accuracy
 (37) Apocalypse - Damage/Endurance
 (37) Gladiator's Javelin - Chance of Damage(Toxic)


Level 18:    Aim    
 (A) Gaussian's Synchronized Fire-Control - Chance for Build Up


Level 20:    Proton Therapy    
 (A) Panacea - Heal/Endurance
 (25) Panacea - Endurance/Recharge
 (29) Panacea - Heal/Recharge
 (31) Panacea - Heal/Endurance/Recharge
 (50) Panacea - Heal


Level 22:    Hasten    
 (A) Recharge Reduction IO
 (23) Recharge Reduction IO


Level 24:    Blazing Blast    
 (A) Decimation - Accuracy/Damage
 (39) Decimation - Damage/Endurance
 (39) Decimation - Damage/Recharge
 (39) Decimation - Accuracy/Endurance/Recharge
 (40) Decimation - Accuracy/Damage/Recharge
 (50) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown


Level 26:    Rain of Fire    
 (A) Ragnarok - Damage
 (27) Ragnarok - Damage/Recharge
 (27) Ragnarok - Damage/Recharge/Accuracy
 (29) Ragnarok - Recharge/Accuracy
 (40) Ragnarok - Damage/Endurance


Level 28:    Particle Acceleration    
 (A) Flight Speed IO


Level 30:    Particle Shielding    
 (A) Preventive Medicine - Heal
 (31) Preventive Medicine - Heal/Endurance
 (31) Preventive Medicine - Endurance/RechargeTime
 (43) Preventive Medicine - Heal/RechargeTime
 (46) Preventive Medicine - Heal/RechargeTime/Endurance
 (46) Preventive Medicine - Chance for +Absorb


Level 32:    Inferno    
 (A) Superior Sentinel's Ward - Accuracy/Damage
 (33) Superior Sentinel's Ward - Damage/RechargeTime
 (33) Superior Sentinel's Ward - Accuracy/Damage/RechargeTime
 (33) Superior Sentinel's Ward - Accuracy/Damage/Endurance
 (34) Superior Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime
 (48) Superior Sentinel's Ward - RechargeTime/Chance for +Absorb


Level 35:    Ground Zero    
 (A) Accuracy IO
 (36) Touch of the Nictus - Chance for Negative Energy Damage
 (36) Eradication - Chance for Energy Damage
 (36) Shield Breaker - Chance for Lethal Damage
 (37) Scirocco's Dervish - Chance of Damage(Lethal)
 (47) Obliteration - Chance for Smashing Damage


Level 38:    Meltdown    
 (A) Recharge Reduction IO
 (40) Recharge Reduction IO
 (43) Performance Shifter - Chance for +End


Level 41:    Fire Cages    
 (A) Positron's Blast - Accuracy/Damage
 (42) Positron's Blast - Damage/Endurance
 (42) Positron's Blast - Damage/Recharge
 (42) Positron's Blast - Damage/Range
 (43) Positron's Blast - Accuracy/Damage/Endurance


Level 44:    Fire Sword Circle    
 (A) Armageddon - Damage
 (45) Armageddon - Damage/Recharge
 (45) Armageddon - Damage/Recharge/Accuracy
 (45) Armageddon - Recharge/Accuracy
 (46) Armageddon - Damage/Endurance
 (47) Armageddon - Chance for Fire Damage


Level 47:    Stealth    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed


Level 49:    Infiltration    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed


Level 1:    Opportunity    
Level 1:    Brawl    
 (A) Empty


Level 1:    Sprint    
 (A) Run Speed IO


Level 2:    Rest    
 (A) Empty


Level 2:    Swift    
 (A) Flight Speed IO


Level 2:    Hurdle    
 (A) Jumping IO


Level 2:    Health    
 (A) Miracle - +Recovery
 (3) Numina's Convalesence - +Regeneration/+Recovery


Level 2:    Stamina    
 (A) Endurance Modification IO
 (3) Endurance Modification IO
 (5) Performance Shifter - Chance for +End


Level 14:    Afterburner    
Level 1:    Prestige Power Dash    
 (A) Empty


Level 1:    Prestige Power Slide    
 (A) Empty


Level 1:    Prestige Power Quick    
 (A) Empty


Level 1:    Prestige Power Rush    
 (A) Empty


Level 1:    Prestige Power Surge    
 (A) Empty


Level 4:    Ninja Run    
Level 50:    Reactive Total Radial Conversion    
Level 50:    Assault Total Core Graft    
Level 50:    Musculature Core Paragon    
Level 50:    Barrier Core Epiphany    
Level 50:    Polar Lights Total Core Improved Ally    
Level 50:    Pyronic Core Final Judgement    
------------
------------
Set Bonus Totals:
8% DamageBuff(Smashing)
8% DamageBuff(Lethal)
8% DamageBuff(Fire)
8% DamageBuff(Cold)
8% DamageBuff(Energy)
8% DamageBuff(Negative)
8% DamageBuff(Toxic)
8% DamageBuff(Psionic)
2.5% Defense(Smashing)
2.5% Defense(Lethal)
5% Defense(Energy)
5% Defense(Negative)
5% Defense(Melee)
2.5% Defense(Ranged)
10.35% Max End
3.75% Enhancement(Max EnduranceDiscount)
+54% Enhancement(Accuracy)
+20% Enhancement(Range)
+113.8% Enhancement(RechargeTime)
GrantPower Preventive Medicine (10% chance when PreventiveMedicine)
153.6 HP (12.75%) HitPoints
50% MezResist(Confused)
50% MezResist(Held)
50% MezResist(Immobilized)
50% MezResist(Sleep)
50% MezResist(Stunned)
50% MezResist(Terrorized)
13% (0.22 End/sec) Recovery
26% (1.31 HP/sec) Regeneration
2.25% Resistance(Smashing)
2.25% Resistance(Lethal)
17.25% Resistance(Fire)
17.25% Resistance(Cold)
4.5% Resistance(Energy)
4.5% Resistance(Negative)
6% Resistance(Toxic)
6% Resistance(Psionic)

------------
Set Bonuses:
Decimation
(Flares)
  1.5% Resistance(Energy,Negative), 2.5% Status Resistance
  13.55 HP (1.12%) HitPoints
  2.25% Max End
  +6.25% Enhancement(RechargeTime)


Decimation
(Fire Blast)
  1.5% Resistance(Energy,Negative), 2.5% Status Resistance
  13.55 HP (1.12%) HitPoints
  2.25% Max End
  +6.25% Enhancement(RechargeTime)


Superior Opportunity Strikes
(Fire Ball)
  +10% Enhancement(Range)
  3.6% Max End
  4% DamageBuff(All)
  +10% Enhancement(RechargeTime)
  5% Defense(Energy,Negative), 2.5% Defense(Ranged)


Luck of the Gambler
(Hover)
  +7.5% Enhancement(RechargeTime)


Apocalypse
(Blaze)
  16% (0.8 HP/sec) Regeneration
  36.14 HP (3%) HitPoints
  4% DamageBuff(All)
  +10% Enhancement(RechargeTime)


Panacea
(Proton Therapy)
  2.5% (0.04 End/sec) Recovery
  2.25% Resistance(Smashing,Lethal), 3.75% Status Resistance
  10% (0.5 HP/sec) Regeneration
  1000% MezResist(Repel) (10% chance)


Decimation
(Blazing Blast)
  1.5% Resistance(Energy,Negative), 2.5% Status Resistance
  13.55 HP (1.12%) HitPoints
  2.25% Max End
  +6.25% Enhancement(RechargeTime)


Ragnarok
(Rain of Fire)
  4% (0.07 End/sec) Recovery
  6% Resistance(Fire,Cold), 10% Status Resistance
  +15% Enhancement(Accuracy)
  +10% Enhancement(RechargeTime)


Preventive Medicine
(Particle Shielding)
  2.25% Resistance(Smashing,Lethal), 3.75% Status Resistance
  22.59 HP (1.87%) HitPoints
  3% Resistance(Fire,Cold), 5% Status Resistance
  3.75% Enhancement(EnduranceDiscount)
  +8.75% Enhancement(RechargeTime)
  GrantPower Preventive Medicine (10% chance when PreventiveMedicine), GrantPower Preventive Medicine


Superior Sentinel's Ward
(Inferno)
  +15% Enhancement(Accuracy)
  +10% Enhancement(Range)
  36.14 HP (3%) HitPoints
  5% Defense(Melee), 2.5% Defense(Lethal), 2.5% Defense(Smashing)
  +10% Enhancement(RechargeTime)


Positron's Blast
(Fire Cages)
  2.5% (0.04 End/sec) Recovery
  2.25% Resistance(Fire,Cold), 3.75% Status Resistance
  +9% Enhancement(Accuracy)
  +6.25% Enhancement(RechargeTime)


Armageddon
(Fire Sword Circle)
  4% (0.07 End/sec) Recovery
  6% Resistance(Fire,Cold), 10% Status Resistance
  +15% Enhancement(Accuracy)
  +10% Enhancement(RechargeTime)
  6% Resistance(Toxic,Psionic), 10% Status Resistance


Luck of the Gambler
(Stealth)
  +7.5% Enhancement(RechargeTime)


Luck of the Gambler
(Infiltration)
  +7.5% Enhancement(RechargeTime)


 

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