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Regen: A Journey


Gobbledygook

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16 minutes ago, Gobbledygook said:

That was fun!

Some of them I could tell who the inspiration for them was.

Some seemed like you took inspiration from vidoe games, like Dbl Dragon.

And an AV with MoG is almost unfair. I'm just glad he didn't have IH, lol.

I took inspiration from a lot of things. Some of it is original ideas. Glad you enjoyed it!

Mainly on Excelsior. Find me in game @Spaghetti Betty.

AE Arcs:  Big Magic Blowout! 41612 | The Meta-Human Wrestling Association 44683 | MHWA Part 2 48577

Click to look at my pets!

 

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7 hours ago, Spaghetti Betty said:

44683

 

😎

 

What is wrong with you. Was it a lack of ice cream as a child? Why do you hate Regen so much?

 

-Recovery, -Rech/Slows, Terrorize?!

 

And then THIS?!

 

image.png.c45aaa15b2c70c0f9ec0988a7d4a6b7e.pngimage.png.8dcce0bce358de3bff23a3620ff2bcdb.png

 

Do you even know what it's like to be unable to exit a mission because you are getting indefinitely bounced around a map because you A) Cannot stand up, B) Have no Endurance, and C) CANNOT DIE T_T

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17 minutes ago, Sir Myshkin said:

Do you even know what it's like to be unable to exit a mission because you are getting indefinitely bounced around a map because you A) Cannot stand up, B) Have no Endurance, and C) CANNOT DIE T_T

 

Case study in the value of click mez protection powers.

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45 minutes ago, Sir Myshkin said:

 

What is wrong with you. Was it a lack of ice cream as a child? Why do you hate Regen so much?

 

-Recovery, -Rech/Slows, Terrorize?!

 

And then THIS?!

 

image.png.c45aaa15b2c70c0f9ec0988a7d4a6b7e.pngimage.png.8dcce0bce358de3bff23a3620ff2bcdb.png

 

Do you even know what it's like to be unable to exit a mission because you are getting indefinitely bounced around a map because you A) Cannot stand up, B) Have no Endurance, and C) CANNOT DIE T_T

You should try Part 2!

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Mainly on Excelsior. Find me in game @Spaghetti Betty.

AE Arcs:  Big Magic Blowout! 41612 | The Meta-Human Wrestling Association 44683 | MHWA Part 2 48577

Click to look at my pets!

 

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3 hours ago, Gobbledygook said:

That was fun!

 

Out of curiosity, what did you run it on?

 

1 hour ago, Spaghetti Betty said:

You should try Part 2!

 

I'd sooner solo Director 11 again!

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12 hours ago, Spaghetti Betty said:

You should try Part 2!

Maybe this weekend, I have the Defender Super Team tonight and have to go to the university tomorrow to turn in original documents.

I hate when places/people won't let you send in a scanned copy.

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HEy, @Sir Myshkin, is that last build you posted the one that you're currently running?

 

Here's what I put together.

I am not a build expert, some power choices were made for theme/concept.

As mentioned previously, I don't get any accolades except for the passive stat boosters. Like, on any character, so I saw no reason to get it on this one.

 

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Spyneshank: Level 50 Magic Brute
Primary Power Set: Claws
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Strike

  • (A) Superior Blistering Cold - Accuracy/Damage
  • (3) Superior Blistering Cold - Recharge/Chance for Hold
  • (3) Mako's Bite - Accuracy/Damage
  • (5) Mako's Bite - Damage/Endurance
  • (5) Mako's Bite - Accuracy/Damage/Endurance/Recharge

Level 1: Fast Healing

  • (A) Numina's Convalesence - Heal/Endurance
  • (7) Numina's Convalesence - Heal
  • (7) Numina's Convalesence - Heal/Recharge

Level 2: Slash

  • (A) Superior Blistering Cold - Accuracy/Damage/Recharge
  • (9) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (9) Mako's Bite - Damage/Recharge
  • (11) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (11) Mako's Bite - Accuracy/Endurance/Recharge

Level 4: Reconstruction

  • (A) Numina's Convalesence - Heal/Endurance
  • (13) Numina's Convalesence - Endurance/Recharge
  • (13) Numina's Convalesence - Heal/Recharge
  • (15) Numina's Convalesence - Heal/Endurance/Recharge
  • (15) Numina's Convalesence - Heal

Level 6: Quick Recovery

  • (A) Performance Shifter - Chance for +End
  • (36) Performance Shifter - EndMod

Level 8: Spin

  • (A) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (17) Superior Avalanche - Recharge/Chance for Knockdown
  • (17) Superior Avalanche - Accuracy/Damage/Endurance
  • (43) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (43) Scirocco's Dervish - Accuracy/Damage
  • (50) Scirocco's Dervish - Damage/Endurance

Level 10: Dull Pain

  • (A) Numina's Convalesence - Heal
  • (19) Numina's Convalesence - Heal/Endurance
  • (19) Numina's Convalesence - Endurance/Recharge
  • (21) Numina's Convalesence - Heal/Recharge
  • (21) Numina's Convalesence - Heal/Endurance/Recharge

Level 12: Follow Up

  • (A) Superior Blistering Cold - Damage/Endurance
  • (23) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
  • (23) Mako's Bite - Accuracy/Endurance/Recharge
  • (25) Mako's Bite - Accuracy/Damage
  • (25) Mako's Bite - Accuracy/Damage/Endurance/Recharge

Level 14: Combat Jumping

  • (A) Reactive Defenses - Scaling Resist Damage
  • (34) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 16: Integration

  • (A) Numina's Convalesence - Heal/Endurance
  • (27) Numina's Convalesence - Heal
  • (27) Numina's Convalesence - Heal/Endurance/Recharge
  • (29) Numina's Convalesence - Heal/Recharge
  • (29) Numina's Convalesence - +Regeneration/+Recovery

Level 18: Focus

  • (A) Superior Brute's Fury - Recharge/Fury Bonus
  • (31) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge
  • (31) Superior Brute's Fury - Accuracy/Damage
  • (31) Superior Brute's Fury - Damage/Recharge
  • (33) Superior Brute's Fury - Accuracy/Damage/Recharge
  • (33) Superior Brute's Fury - Damage/Endurance/RechargeTime

Level 20: Super Speed

  • (A) Celerity - +Stealth

Level 22: Resilience

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (33) Gladiator's Armor - TP Protection +3% Def (All)
  • (34) Unbreakable Guard - Resistance
  • (34) Unbreakable Guard - +Max HP
  • (37) Unbreakable Guard - Resistance/Endurance

Level 24: Boxing

  • (A) Empty

Level 26: Instant Healing

  • (A) Numina's Convalesence - Heal
  • (37) Numina's Convalesence - Heal/Endurance
  • (37) Numina's Convalesence - Endurance/Recharge
  • (39) Numina's Convalesence - Heal/Recharge
  • (39) Numina's Convalesence - Heal/Endurance/Recharge

Level 28: Hasten

  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO

Level 30: Shockwave

  • (A) Superior Unrelenting Fury - RechargeTime/+Regen/+End
  • (39) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime
  • (40) Superior Unrelenting Fury - Damage/Endurance/RechargeTime
  • (40) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime
  • (40) Superior Unrelenting Fury - Damage/RechargeTime
  • (42) Superior Unrelenting Fury - Accuracy/Damage

Level 32: Tough

  • (A) Titanium Coating - Endurance
  • (36) Titanium Coating - Resistance/Recharge
  • (42) Titanium Coating - Resistance
  • (42) Titanium Coating - Resistance/Endurance
  • (43) Titanium Coating - Resistance/Endurance/Recharge

Level 35: Moment of Glory

  • (A) Shield Wall - Defense/Recharge
  • (45) Shield Wall - Endurance/Recharge
  • (45) Shield Wall - Defense/Endurance/Recharge
  • (45) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (46) Luck of the Gambler - Defense/Recharge
  • (46) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 38: Focused Accuracy

  • (A) Adjusted Targeting - To Hit Buff/Endurance
  • (46) Adjusted Targeting - Endurance/Recharge
  • (48) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (48) Adjusted Targeting - To Hit Buff

Level 41: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 44: Stealth

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 47: Revive

  • (A) Regenerative Tissue - +Regeneration

Level 49: Physical Perfection

  • (A) Miracle - +Recovery

Level 1: Fury 


Level 1: Brawl

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|-------------------------------------------------------------------|

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2 hours ago, Gobbledygook said:

HEy, @Sir Myshkin, is that last build you posted the one that you're currently running?

 

Here's what I put together.

I am not a build expert, some power choices were made for theme/concept.

As mentioned previously, I don't get any accolades except for the passive stat boosters. Like, on any character, so I saw no reason to get it on this one.

 

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Spyneshank: Level 50 Magic Brute
Primary Power Set: Claws
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Strike

  • (A) Superior Blistering Cold - Accuracy/Damage
  • (3) Superior Blistering Cold - Recharge/Chance for Hold
  • (3) Mako's Bite - Accuracy/Damage
  • (5) Mako's Bite - Damage/Endurance
  • (5) Mako's Bite - Accuracy/Damage/Endurance/Recharge

Level 1: Fast Healing

  • (A) Numina's Convalesence - Heal/Endurance
  • (7) Numina's Convalesence - Heal
  • (7) Numina's Convalesence - Heal/Recharge

Level 2: Slash

  • (A) Superior Blistering Cold - Accuracy/Damage/Recharge
  • (9) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (9) Mako's Bite - Damage/Recharge
  • (11) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (11) Mako's Bite - Accuracy/Endurance/Recharge

Level 4: Reconstruction

  • (A) Numina's Convalesence - Heal/Endurance
  • (13) Numina's Convalesence - Endurance/Recharge
  • (13) Numina's Convalesence - Heal/Recharge
  • (15) Numina's Convalesence - Heal/Endurance/Recharge
  • (15) Numina's Convalesence - Heal

Level 6: Quick Recovery

  • (A) Performance Shifter - Chance for +End
  • (36) Performance Shifter - EndMod

Level 8: Spin

  • (A) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (17) Superior Avalanche - Recharge/Chance for Knockdown
  • (17) Superior Avalanche - Accuracy/Damage/Endurance
  • (43) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (43) Scirocco's Dervish - Accuracy/Damage
  • (50) Scirocco's Dervish - Damage/Endurance

Level 10: Dull Pain

  • (A) Numina's Convalesence - Heal
  • (19) Numina's Convalesence - Heal/Endurance
  • (19) Numina's Convalesence - Endurance/Recharge
  • (21) Numina's Convalesence - Heal/Recharge
  • (21) Numina's Convalesence - Heal/Endurance/Recharge

Level 12: Follow Up

  • (A) Superior Blistering Cold - Damage/Endurance
  • (23) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
  • (23) Mako's Bite - Accuracy/Endurance/Recharge
  • (25) Mako's Bite - Accuracy/Damage
  • (25) Mako's Bite - Accuracy/Damage/Endurance/Recharge

Level 14: Combat Jumping

  • (A) Reactive Defenses - Scaling Resist Damage
  • (34) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 16: Integration

  • (A) Numina's Convalesence - Heal/Endurance
  • (27) Numina's Convalesence - Heal
  • (27) Numina's Convalesence - Heal/Endurance/Recharge
  • (29) Numina's Convalesence - Heal/Recharge
  • (29) Numina's Convalesence - +Regeneration/+Recovery

Level 18: Focus

  • (A) Superior Brute's Fury - Recharge/Fury Bonus
  • (31) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge
  • (31) Superior Brute's Fury - Accuracy/Damage
  • (31) Superior Brute's Fury - Damage/Recharge
  • (33) Superior Brute's Fury - Accuracy/Damage/Recharge
  • (33) Superior Brute's Fury - Damage/Endurance/RechargeTime

Level 20: Super Speed

  • (A) Celerity - +Stealth

Level 22: Resilience

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (33) Gladiator's Armor - TP Protection +3% Def (All)
  • (34) Unbreakable Guard - Resistance
  • (34) Unbreakable Guard - +Max HP
  • (37) Unbreakable Guard - Resistance/Endurance

Level 24: Boxing

  • (A) Empty

Level 26: Instant Healing

  • (A) Numina's Convalesence - Heal
  • (37) Numina's Convalesence - Heal/Endurance
  • (37) Numina's Convalesence - Endurance/Recharge
  • (39) Numina's Convalesence - Heal/Recharge
  • (39) Numina's Convalesence - Heal/Endurance/Recharge

Level 28: Hasten

  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO

Level 30: Shockwave

  • (A) Superior Unrelenting Fury - RechargeTime/+Regen/+End
  • (39) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime
  • (40) Superior Unrelenting Fury - Damage/Endurance/RechargeTime
  • (40) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime
  • (40) Superior Unrelenting Fury - Damage/RechargeTime
  • (42) Superior Unrelenting Fury - Accuracy/Damage

Level 32: Tough

  • (A) Titanium Coating - Endurance
  • (36) Titanium Coating - Resistance/Recharge
  • (42) Titanium Coating - Resistance
  • (42) Titanium Coating - Resistance/Endurance
  • (43) Titanium Coating - Resistance/Endurance/Recharge

Level 35: Moment of Glory

  • (A) Shield Wall - Defense/Recharge
  • (45) Shield Wall - Endurance/Recharge
  • (45) Shield Wall - Defense/Endurance/Recharge
  • (45) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (46) Luck of the Gambler - Defense/Recharge
  • (46) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 38: Focused Accuracy

  • (A) Adjusted Targeting - To Hit Buff/Endurance
  • (46) Adjusted Targeting - Endurance/Recharge
  • (48) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (48) Adjusted Targeting - To Hit Buff

Level 41: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 44: Stealth

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 47: Revive

  • (A) Regenerative Tissue - +Regeneration

Level 49: Physical Perfection

  • (A) Miracle - +Recovery

Level 1: Fury 


Level 1: Brawl

 

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Seems pretty solid for your intended goals. I would probably move the stealth proc to sprint and drop a winter's gift slow res in super speed. That would put you at 80% slow res and you could still have access to the added stealth.

 

One big takeaway for me is the choice of not slotting either Focus or Shockwave for KB -> KD. I'm making assumptions here but I have a feeling the KB from both powers is putting in a lot of work for you solo. KB is the 2nd best crowd control in the game (Taunt is 1st). Things can't hit you as long as they're flying through the air, landing, and attempting to get back up. That's a lot of time for Regen to do what it does.

Mainly on Excelsior. Find me in game @Spaghetti Betty.

AE Arcs:  Big Magic Blowout! 41612 | The Meta-Human Wrestling Association 44683 | MHWA Part 2 48577

Click to look at my pets!

 

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Good tip. I forgot that you can slot that in Sprint.

One thing I have to remind myself quite a bit is that it's ok to fall back on Regen, you'll be back to full health in less than 5 seconds.

I'll probably do a quick recap with my impressions, what I think could help fix Regens shortcomings in the next few days.

Trying to figure out what I want to do next.

I don't think I ever got a Bio Armor toon to 50. But what attack set?

Fire Melee, hot and ugly?

Super Strength, strong and ugly?

Stone Melee. stoned and ugly?

Energy Melee, stunning and ugly?

 

Reminds me of something from my youth:

U

g

l

y

 

You ain't got no alibi, you ugly!

 

 

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11 hours ago, Gobbledygook said:

I know it was +2, not sure on team size, probably between 4-6

 

Ahkay. I went in at +1/x8 not trusting what to expect. Seeing as how your build has quite a few notches more Slow resistances I could imagine you fared a bit better than I did, even despite the difference in spawn sizes going against me.  I should probably also mention I ran that T3 Alpha, Interface, and ... oh wow what's it called Judgement, but I didn't use any Inspirations or other temporary abilities for whatever that matters. Probably doesn't.

 

3 hours ago, Gobbledygook said:

Is that last build you posted the one that you're currently running?

 

In the probability that I tweaked it before running with it, this is the build that I've been actively running with right now:

 

Spoiler

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Claws
Secondary Power Set: Regeneration
Power Pool: Fighting
Power Pool: Concealment
Power Pool: Sorcery
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Strike -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(3), TchofDth-Dmg/Rchg(3), TchofDth-Acc/Dmg/EndRdx(33), TchofDth-Dam%(40)
Level 1: Fast Healing -- Prv-Heal(A), Prv-Heal/EndRdx(11), DctWnd-Heal(31), DctWnd-Heal/EndRdx(43)
Level 2: Slash -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(5), Hct-Acc/Rchg(5), Hct-Dmg/EndRdx(15), Hct-Dam%(34), AchHee-ResDeb%(34)
Level 4: Reconstruction -- Prv-Heal/Rchg(A), Prv-Heal(11), Prv-Heal/Rchg/EndRdx(31), Prv-EndRdx/Rchg(31), Prv-Heal/EndRdx(40), Prv-Absorb%(42)
Level 6: Spin -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(7), SprUnrFur-Acc/Dmg/Rchg(7), SprUnrFur-Dmg/EndRdx/Rchg(15), SprUnrFur-Acc/Dmg/EndRdx/Rchg(34), SprUnrFur-Rchg/+Regen/+End(36)
Level 8: Follow Up -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(9), AdjTrg-ToHit/EndRdx/Rchg(9), AdjTrg-EndRdx/Rchg(36), AdjTrg-ToHit/EndRdx(36), AdjTrg-Rchg(46)
Level 10: Quick Recovery -- PwrTrns-EndMod(A), PwrTrns-+Heal(13)
Level 12: Dull Pain -- Prv-Heal(A), Prv-Heal/EndRdx(13), DctWnd-Heal/Rchg(45), DctWnd-Heal(45), DctWnd-Rchg(46)
Level 14: Boxing -- CrsImp-Acc/Dmg(A)
Level 16: Integration -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(17), NmnCnv-Heal/EndRdx/Rchg(17), NmnCnv-Heal/Rchg(42), NmnCnv-Regen/Rcvry+(42)
Level 18: Focus -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(19), SprBrtFur-Acc/Dmg/Rchg(19), SprBrtFur-Dmg/EndRdx/Rchg(27), SprBrtFur-Acc/Dmg/EndRdx/Rchg(37), SprBrtFur-Rech/Fury%(37)
Level 20: Resilience -- TtnCtn-ResDam(A), TtnCtn-ResDam/EndRdx(21), TtnCtn-ResDam/Rchg(21), TtnCtn-ResDam/EndRdx/Rchg(33), ImpArm-ResPsi(50)
Level 22: Tough -- TtnCtn-ResDam(A), TtnCtn-ResDam/EndRdx(23), TtnCtn-ResDam/EndRdx/Rchg(23), TtnCtn-ResDam/Rchg(25), ImpArm-ResPsi(25)
Level 24: Weave -- ShlWal-ResDam/Re TP(A), Rct-Def(33), Rct-ResDam%(37)
Level 26: Shockwave -- Bmbdmt-Acc/Dam/Rech/End(A), Bmbdmt-Acc/Dam/Rech(27), Bmbdmt-Acc/Rech/End(29), Bmbdmt-+FireDmg(29), FrcFdb-Rechg%(43), OvrFrc-Dam/KB(43)
Level 28: Instant Healing -- Prv-Heal(A), Prv-Heal/Rchg(39), DctWnd-Heal(39), DctWnd-Heal/Rchg(39), DctWnd-Rchg(48)
Level 30: Moment of Glory -- LucoftheG-Def/Rchg+(A), ImpArm-ResPsi(50)
Level 32: Infiltration -- LucoftheG-Def/Rchg+(A)
Level 35: Arcane Bolt -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(40)
Level 38: Mystic Flight -- HypSnc-End/Fly(A), HypSnc-End(45)
Level 41: Rune of Protection -- TtnCtn-ResDam(A), TtnCtn-ResDam/EndRdx(48), TtnCtn-ResDam/Rchg(48), TtnCtn-ResDam/EndRdx/Rchg(50)
Level 44: Hasten -- RechRdx-I(A), RechRdx-I(46)
Level 47: Superior Conditioning -- PrfShf-End%(A)
Level 49: Physical Perfection -- PwrTrns-+Heal(A)
Level 1: Fury
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Pnc-Heal/+End(A)
Level 1: Stamina -- SynSck-EndMod/+RunSpeed(A)
Level 49: Arcane Power
Level 50: Spiritual Core Paragon
Level 50: Melee Core Embodiment
Level 50: Freedom Phalanx Reserve
Level 50: Portal Jockey
Level 50: Task Force Commander
Level 50: The Atlas Medallion
------------

 

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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As it stands I've rewound back through all of the Task Force Commander TF's with this build and performed incredibly well when others were dying around me. Most of the build exists below 30, and most of the enhancements travel down to 20 meaning it can keep a huge chunk of its bonuses to a pretty low exemplar point. And yes I really did take Mystic Flight and Inflitration that late in the build, I live with the results and it can suck in those early Posi's, but such is life.

 

Being S/L Res capped is an insane huge part of what makes this (I think) so absurd. When I started joining Tinpex's this week I was concerned about my over all safety running in known that it would probably be the first real challenge at 100% +4 with an enemy doing a damage type that wasn't my strong suite, but I was bouncing around in reasonable confidence by the time we got to Battle Maiden on the first go and I flipped Instant Healing on and stood in the patch with her and just kept swinging.

image.png.6ca36cd5e8b7b7834fe69ed5ca501771.png

Another run the next day and I found myself soloing Director 11. We somehow missed a glowie to disable the ambush and the team had a very hard time reconciling from it to the point where I found myself as the only one on the dance floor with him for a bit:

image.png.1017bf1372979ef9559e33247e134f57.png

I can't say I haven't hit the dirt nap button a few times, but the greater portion have come with distractions than faults of the game, except for Betty's Arc, seriously this is criminal:

image.png.c83d96e1aae46a5809904d32b9cb5d5d.pngimage.png.83345f50f3aaac5ac338a97945a6484b.png Do you know how long it takes Siphon Speed to fall off? Fooorreeeeeeeeeeever.

image.png.76ffda0b4468b99138a1183f2c21bb0b.png You see that? I'm trying to run. Away. This is .gif, eventually I'll move. 😛

 

With everything I went through on this I tried to keep my focus similar to yours, Gook, similar drive on the powers, limited option on the Ancillary, as much about the Secondary as possible. There is one thing I did add in here though that I wanted to weigh the impact value of personally when looking at Regen in a Resistance state of mind, and that was Rune of Protection. The value bump from that power isn't monstrously crazy like MoG, but for a 90/s turnaround a 25% bump can be a lot. On the average there's a lot of content where I'm not even hitting MoG, let alone the Rune, but I did find it was nice to smooth out transitional periods during IH's downtime, or if I wanted to avoid leaning on IH at all during things like CoT (as example) where I might run into more exotic types a bit more.

 

Do I feel like this gives me a different perspective than I had before? Probably, yeah, if I'm being honest I felt like I was playing a more pure version of Regen by stacking in the Resistance over trying to go the other route and hide behind an undefendable wall of defense. Progress leads to change, and from this experience I ended up with a new build that I mentioned earlier at a project I was entitling my "Barrier Build", and I think... think I've settled on it being pretty solid. Resistance proved to be fantastic, but the idea of just never getting hit, even just a few times, was a worthy note, and having a buffer to avoid going into the negative defenses is always helpful. I built this entirely on the premise of T4 Barrier Core having a tail-end effect of 5% Def/Res for its last... 20-30/s whatever it is meaning I could minimum count that towards my build values as a pretty stable thing. I quite literally wanted all my the cake, and to eat it too, so my minimum expectation was that I couldn't loose less than I had before, but it also had to hit Melee at 45%

 

This build is for all the chips, I haven't switched to it yet, a small portion of me fears it:

Spoiler

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Claws
Secondary Power Set: Regeneration
Power Pool: Fighting
Power Pool: Speed
Power Pool: Sorcery
Power Pool: Leadership

Hero Profile:
Level 1: Strike -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(3), TchofDth-Dmg/Rchg(3), TchofDth-Acc/Dmg/EndRdx(33), TchofDth-Dmg/EndRdx/Rchg(39), TchofDth-Dam%(40)
Level 1: Fast Healing -- Prv-Heal(A), Prv-Heal/EndRdx(11)
Level 2: Slash -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(5), Hct-Acc/Rchg(5), Hct-Dmg/EndRdx(15), Hct-Dam%(34), AchHee-ResDeb%(34)
Level 4: Reconstruction -- Prv-Heal(A), Prv-Heal/Rchg/EndRdx(11), DctWnd-Heal/EndRdx/Rchg(31), DctWnd-Heal/Rchg(31)
Level 6: Spin -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(7), SprUnrFur-Acc/Dmg/Rchg(7), SprUnrFur-Dmg/EndRdx/Rchg(15), SprUnrFur-Acc/Dmg/EndRdx/Rchg(34), SprUnrFur-Rchg/+Regen/+End(36)
Level 8: Follow Up -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(9), TchofDth-Dmg/Rchg(9), TchofDth-Acc/Dmg/EndRdx(36), TchofDth-Dmg/EndRdx/Rchg(36), TchofDth-Dam%(46)
Level 10: Quick Recovery -- PwrTrns-EndMod(A), PwrTrns-+Heal(13)
Level 12: Dull Pain -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(13), NmnCnv-Heal/EndRdx/Rchg(31), NmnCnv-Heal/Rchg(45), NmnCnv-Heal(45)
Level 14: Boxing -- CrsImp-Acc/Dmg(A)
Level 16: Integration -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(17), NmnCnv-Heal/EndRdx/Rchg(17), NmnCnv-Heal/Rchg(42), NmnCnv-Regen/Rcvry+(42)
Level 18: Focus -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(19), SprBrtFur-Acc/Dmg/Rchg(19), SprBrtFur-Dmg/EndRdx/Rchg(27), SprBrtFur-Acc/Dmg/EndRdx/Rchg(37), SprBrtFur-Rech/Fury%(37)
Level 20: Resilience -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(21), UnbGrd-Rchg/ResDam(21), UnbGrd-ResDam/EndRdx/Rchg(33), GldArm-3defTpProc(42)
Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-EndRdx/Rchg(23), UnbGrd-Rchg/ResDam(25), StdPrt-ResDam/Def+(25)
Level 24: Weave -- ShlWal-Def(A), ShlWal-Def/EndRdx(33), ShlWal-Def/EndRdx/Rchg(37), ShlWal-ResDam/Re TP(40)
Level 26: Shockwave -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(27), Dtn-Dmg/Rchg(29), Dtn-Acc/Dmg/EndRdx(29), OvrFrc-Dam/KB(43), FrcFdb-Rechg%(43)
Level 28: Instant Healing -- Prv-Heal(A), Prv-Heal/Rchg(39), DctWnd-Heal(39), DctWnd-Rchg(48)
Level 30: Moment of Glory -- LucoftheG-Def/Rchg+(A)
Level 32: Super Speed -- Clr-EndRdx(A), Clr-Stlth(43)
Level 35: Arcane Bolt -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(40)
Level 38: Mystic Flight -- WntGif-RunSpd/Jump/Fly/Rng/EndRdx(A), WntGif-ResSlow(45)
Level 41: Rune of Protection -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(48), UnbGrd-Rchg/ResDam(48), UnbGrd-Max HP%(50)
Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(46), Rct-Def(46)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 49: Revive -- Prv-Absorb%(A), Prv-Heal/Rchg(50)
Level 1: Fury
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Pnc-Heal/+End(A)
Level 1: Stamina -- SynSck-EndMod/+RunSpeed(A)
Level 49: Arcane Power
Level 47: Speed Phase
Level 50: Melee Core Embodiment
Level 50: Spiritual Core Paragon
Level 50: Freedom Phalanx Reserve
Level 50: Portal Jockey
Level 50: Task Force Commander
Level 50: The Atlas Medallion
------------

 

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Edit: Decided to add this for anyone that just wanted a peak without loading it:

 

image.png.32f8f5da59f7dc452f45ad31c69779cd.png

Edited by Sir Myshkin
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I really need to find a good site for hosting images.

And to remember how to take actual screenshots in game.

Myshkin-Wan, help me, you're my only hope!

 

Edit: I changed my mind on the edit, so technically, I am now editing to say that I didn't actually edit.

Apparently I used Confuse on myself. This is why I don't really play non-melee toons.

 

 

As far as the recharge res, when I tried soloing the ITF, the recharge reduction from the seafood festival was what finally broke me.

I mean, basically from the lowest levels, you have recharge debuffs, (Vahz, CoT), and it never ends. Ever.

So, when I had enough Inf, I decided to give it a shot, as it's not something I usually build for.

Trust me, it makes a world of difference.

If I were to make the changes that Betty suggested, and changed my Destiny, I could have 100% recharge.

Hmmmm

Edited by Gobbledygook
'Cause I'm a moron
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9 hours ago, Sir Myshkin said:

except for Betty's Arc, seriously this is criminal:

image.png.c83d96e1aae46a5809904d32b9cb5d5d.pngimage.png.83345f50f3aaac5ac338a97945a6484b.png Do you know how long it takes Siphon Speed to fall off? Fooorreeeeeeeeeeever.

image.png.76ffda0b4468b99138a1183f2c21bb0b.png You see that? I'm trying to run. Away. This is .gif, eventually I'll move. 😛

There's a lot more fun surprises in Part 2!

 

You know you wanna

  • Haha 1

Mainly on Excelsior. Find me in game @Spaghetti Betty.

AE Arcs:  Big Magic Blowout! 41612 | The Meta-Human Wrestling Association 44683 | MHWA Part 2 48577

Click to look at my pets!

 

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On 4/6/2023 at 6:41 AM, Gobbledygook said:

I really need to find a good site for hosting images.

And to remember how to take actual screenshots in game.

Myshkin-Wan, help me, you're my only hope!

 

Screenshots I tend to just paste right into the forum post so the post stays relevant with the file. Assuming you're on Windows and have a functioning Win key, Win+Shift+S will allow you to crop out a screen shot to your clipboard on the fly. PrintScreen will just capture the whole screen onto the clipboard, but it also dumps the image into your screenshot folder for the game.

 

On 4/6/2023 at 6:41 AM, Gobbledygook said:

As far as the recharge res, when I tried soloing the ITF, the recharge reduction from the seafood festival was what finally broke me.

 

All jokes aside and credit to Betty for truly taking my Brute down, most of the regular content hasn't been terribly threatening if I stayed ahead of the curve and focus on the appropriate things to take out first. Of the three ITF's I ran with teams, one I ended up taking on the Calamari Appetizer alone with a Kin because the rest of the team forgot about it and never questioned why they weren't getting bombarded. Speed Boost does 50% against Rech so I didn't feel like I was drowning at any point, but I felt like more credit went into just avoiding the mess as much as possible by shoveling down some purples in the process knowing what I was in for. That was at +4, no Alpha, and we made it through with just the two of us. If I were going to do that solo and follow some traditional no-insp rules? I know I wouldn't fare the same and would've probably avoided their summon altogether.

 

Adding Ageless into the mix would definitely get you some more debuff resistance without major slot investment, I don't know what the tail-end value is for that though off the top of my head.

 

On 4/6/2023 at 8:42 AM, Spaghetti Betty said:

There's a lot more fun surprises in Part 2!

 

You know you wanna

 

I simply can't. I have a kingdom to run, a wedding to plan, a bride to kill, and an enemy to blame it on.

 

I'm swamped.

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  • 3 weeks later

image.png.c35bc14ef241f49267633e35175e1d32.png

 

4* ITF, ~12 of those deaths were mine. The very first Hostless we encountered snagged me and the team didn't react fast enough, I had two "dur" moments were I got distracted and didn't activate a corresponding power in time to save myself, roughly five deaths to Dex, and four to Romulus and his ridiculous 3,000pt hits. Only two Barrier's on the team, so no major reliance there, support was a single FF, an Empath, and a Traps, partner "tank" was another Brute, there was a Human-Form PB, and two other Blasters, a very unorthodox run.

 

So there it be, Regen took on Hard Mode and won.

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25 minutes ago, Sir Myshkin said:

image.png.c35bc14ef241f49267633e35175e1d32.png

 

4* ITF, ~12 of those deaths were mine. The very first Hostless we encountered snagged me and the team didn't react fast enough, I had two "dur" moments were I got distracted and didn't activate a corresponding power in time to save myself, roughly five deaths to Dex, and four to Romulus and his ridiculous 3,000pt hits. Only two Barrier's on the team, so no major reliance there, support was a single FF, an Empath, and a Traps, partner "tank" was another Brute, there was a Human-Form PB, and two other Blasters, a very unorthodox run.

 

So there it be, Regen took on Hard Mode and won.

Congrats! I regularly tank 4* content on my SS/Regen and it feels great every time.

  • Like 1

Mainly on Excelsior. Find me in game @Spaghetti Betty.

AE Arcs:  Big Magic Blowout! 41612 | The Meta-Human Wrestling Association 44683 | MHWA Part 2 48577

Click to look at my pets!

 

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13 hours ago, Spaghetti Betty said:

SS/Regen

 

I will say the only thing that has marginally irked me during the entire run so far with this toon has actually been the Claws part of the dynamic. I love Claws, always have, but Regen doesn't exactly bring anything to the table to improve damage performance, and Claws somewhat suffers in the true +4 world when it comes to pumping out big orange numbers without debuffs. If I hadn't already invested the time into a TW/Regen Scrapper a couple years ago, and spent the time on this project, I'd consider rolling something else, but that isn't gonna happen now.

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3 hours ago, Sir Myshkin said:

 

I will say the only thing that has marginally irked me during the entire run so far with this toon has actually been the Claws part of the dynamic. I love Claws, always have, but Regen doesn't exactly bring anything to the table to improve damage performance, and Claws somewhat suffers in the true +4 world when it comes to pumping out big orange numbers without debuffs. If I hadn't already invested the time into a TW/Regen Scrapper a couple years ago, and spent the time on this project, I'd consider rolling something else, but that isn't gonna happen now.

Yeah, I agree. I've tried a lot of primaries with Regen (my main for a bit on Live was a MA/Regen Scrapper), and I originally was looking at SS/Regen as a joke, but I'm continually blown away by its performance whenever I play. There's been a lot of times where I was the last one standing in my team, and even when I do go down it's no problem getting right back up and cleaning house.

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13 hours ago, Spaghetti Betty said:

There's been a lot of times where I was the last one standing in my team, and even when I do go down it's no problem getting right back up and cleaning house.

That’s been my experience as well. Regen loves a buff/support, any will do! And anything, even 2 to 3 maneuvers, has an outsized influence on its functioning, building of HP, regen, and (hopefully if built) slow resists. 
 

Your description makes me want to drop Darkest Night (2-slotted for more HP) for Revive to add that last bit of F-you when a mission blows up.

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8 hours ago, Nyghtmaire said:

Your description makes me want to drop Darkest Night (2-slotted for more HP) for Revive to add that last bit of F-you when a mission blows up.

 

I've been sitting on a third build for a while now that I could respec into but haven't, partly because "eh, lazy" and partly because I feel like I'm still pulling crazy things without making the change to something "better". I pushed Revive into that build thinking "I'm sure this is probably a wiser choice, I'm sure I'll need it in Hard Mode..."

 

Kinda feeling like just taking a handful of Super Wakes would be easier than prepping an entire power slot choice now though, I would've gotten a lot more mileage out of Vengeance! The irony!

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  • 1 month later
On 4/11/2023 at 6:23 PM, Gobbledygook said:

Been real busy the last week, registering for school and stuff.

I promise I will get a final recap up soon.

In the meantime, I think I figured out how to make a Regen unstoppable!

Such a cliffhanger for the Saga!

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