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Help with a /Device only build


hatybee

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Hi guys, im trying to make a blaster that only uses Devices, with the exception of a lvl 1 power from any primary set.
Would appreciate any help with it.
Yeah the endurance is dipping into the negative. kinda a newbie so yeah....

Edit: after having the kind ppl in the discord help out the newer build is below.

 

 

device_only_blaster_1_but_with_endu.mxd

Edited by hatybee
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Here's a quick reshuffling of stuff. 

 

Regarding endurance: You had Personal Force Field on.  You can't attack with that on.  You had both Whirlwind and Repulsion field on.  Both use a ton of endurance for a toggle.  And using them both may lead to stacking KB, even with the KB to KD IO, and the last thing you want is to knock things away from your bombs.  I substituted those for Grant Invisibility and Repulsion Bomb.  But if you want those back, I would only take one and I would slot some endurance reduction on top of the KB to KD.

 

I shuffled some slots around so that you would get the benefits earlier . . . or at all.  For example, the Kismet +tohit only works when toggled and you can't attack in PFF, so you would never get the advantage.  So I moved it up to Combat Jumping so that you get it much earlier and in a toggle that costs almost no endurance.

 

I would probably do other stuff, but no time now.

 

 

Spoiler

https://www.midsreborn.com/builds/download.php?uc=1664&c=721&a=1442&f=HEX&dc=78DA6D95CB4F135114C6BFE90C22858250B09487487914412AA8891B138D220842420071492A9D94894D5BDB6264E55BF76E34313E1726C6B0325194252EF5AF70E18A87AF4854C4C39C7BE0024E723BBF7BCF77BE39F7F4763A70B9ABE8E387FEE3307C2713D16C76EC047DE6EC8C77C41E9F48A612A9F814D6AE7C1A41151B1B8A26E3762CD215CD5C607D4022C393E9742A938BF44463713B9745D1602A9588F4DBD1B4938CFBDC49B7139FC8D1CCEBCE86D3B61D2B75B13779C9C93AE79D84939B2A3B9576C623DDA9CCB83D36E05A4F5552050D349C72E8D7EADAA00B57B079DD04EE1B40A7050F1E0814E7B960E139ADD45AB84A4AC3D848CA33F0CA72253BE061ED4E1CF12898810B5E9C33157C66B8460153B731F18B2345F82DF087A1182B027F1976B9C512ECA62EE76936544185A124CB700B6EC70A4380B4F99A96BEA16A76B94ED3023D528017BC0383720AF5D61572EB4C5AF7E9E5FB10E0FE94E1209B96E13B43397E082C3374E22783453625BA4D0916D4C6B028B0C450892F025F19AAF08DE106E596EA36A578ED5192370C35981178CBB007EF0466196E52AE5FB7F1A3DB54921E86BD382DD02BD0C7508F330C21DA5485666354A00D4AA2A0922401BDE1018AB991068A04F54810557CAA6ED1B45AAFAE1A9F2C653BC44F6EC0B0C088C05986468CAA33440FA8D51F502B27C647913A2D62D5C9AE1B65B38DB2D966E94CB334A484B2437A7921C95ED786451B16BFB0F8ED93226E536E936ED3843494E4A24086A11559819CC024C31DBAB5E8362D78C891FD7824F058E009433B9E0A3C637849D5B569C7DF68933A0FA09C61DA0744F47E467094EE9689694AEED07F9B1DEED43DFF87050E31D45B6BAF950DED6A8DF5FF7756FFF6757572062DDD81220667CC7B375BD368E78C85ED91168E2C6E89D04EE6D52F16F5A66AC0A874A28F206C61694B12E13D8F7A33DE6578DFCAFF0BEBDB9CA385A0BE70CC4F42BD11B3215AD015FF008FB1D1C5

 

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46 minutes ago, Bionic_Flea said:

Here's a quick reshuffling of stuff. 

 

Regarding endurance: You had Personal Force Field on.  You can't attack with that on.  You had both Whirlwind and Repulsion field on.  Both use a ton of endurance for a toggle.  And using them both may lead to stacking KB, even with the KB to KD IO, and the last thing you want is to knock things away from your bombs.  I substituted those for Grant Invisibility and Repulsion Bomb.  But if you want those back, I would only take one and I would slot some endurance reduction on top of the KB to KD.

 

I shuffled some slots around so that you would get the benefits earlier . . . or at all.  For example, the Kismet +tohit only works when toggled and you can't attack in PFF, so you would never get the advantage.  So I moved it up to Combat Jumping so that you get it much earlier and in a toggle that costs almost no endurance.

 

I would probably do other stuff, but no time now.

 

 

  Hide contents

https://www.midsreborn.com/builds/download.php?uc=1664&c=721&a=1442&f=HEX&dc=78DA6D95CB4F135114C6BFE90C22858250B09487487914412AA8891B138D220842420071492A9D94894D5BDB6264E55BF76E34313E1726C6B0325194252EF5AF70E18A87AF4854C4C39C7BE0024E723BBF7BCF77BE39F7F4763A70B9ABE8E387FEE3307C2713D16C76EC047DE6EC8C77C41E9F48A612A9F814D6AE7C1A41151B1B8A26E3762CD215CD5C607D4022C393E9742A938BF44463713B9745D1602A9588F4DBD1B4938CFBDC49B7139FC8D1CCEBCE86D3B61D2B75B13779C9C93AE79D84939B2A3B9576C623DDA9CCB83D36E05A4F5552050D349C72E8D7EADAA00B57B079DD04EE1B40A7050F1E0814E7B960E139ADD45AB84A4AC3D848CA33F0CA72253BE061ED4E1CF12898810B5E9C33157C66B8460153B731F18B2345F82DF087A1182B027F1976B9C512ECA62EE76936544185A124CB700B6EC70A4380B4F99A96BEA16A76B94ED3023D528017BC0383720AF5D61572EB4C5AF7E9E5FB10E0FE94E1209B96E13B43397E082C3374E22783453625BA4D0916D4C6B028B0C450892F025F19AAF08DE106E596EA36A578ED5192370C35981178CBB007EF0466196E52AE5FB7F1A3DB54921E86BD382DD02BD0C7508F330C21DA5485666354A00D4AA2A0922401BDE1018AB991068A04F54810557CAA6ED1B45AAFAE1A9F2C653BC44F6EC0B0C088C05986468CAA33440FA8D51F502B27C647913A2D62D5C9AE1B65B38DB2D966E94CB334A484B2437A7921C95ED786451B16BFB0F8ED93226E536E936ED3843494E4A24086A11559819CC024C31DBAB5E8362D78C891FD7824F058E009433B9E0A3C637849D5B569C7DF68933A0FA09C61DA0744F47E467094EE9689694AEED07F9B1DEED43DFF87050E31D45B6BAF950DED6A8DF5FF7756FFF6757572062DDD81220667CC7B375BD368E78C85ED91168E2C6E89D04EE6D52F16F5A66AC0A874A28F206C61694B12E13D8F7A33DE6578DFCAFF0BEBDB9CA385A0BE70CC4F42BD11B3215AD015FF008FB1D1C5

 

Finally someone insane enough to tackle this build! Also the updated build fixes the multiple stealth issue, and surprisingly whirlwind and repulsion field basically perma knockdown targets. Just tested this on the beta server. also timebomb explodes in 5 seconds not 15.

Edited by hatybee
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It's a terrible build. Not because of the concept but because you didn't invest enough into doing damage with whatever tools you have left.

 

Without your primary your ability to kill things will greatly depend on trip mine, taser, and gun drone. I would find ways to do more damage from pools and leverage procs if at all possible. Since you are skipping all your primary it gives you a great excuse to explore pool options other than fighting. And even after you took fighting/stealth your def is only at 25%, I'd see a reason to take those two if your goal is to hit 32.5% or softcap but if you aren't going to get there, there are more fun powers to take.

 

Here's what I came up with:

 

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 49 Technology Blaster
Primary Power Set: Dark Blast
Secondary Power Set: Devices
Power Pool: Teleportation
Power Pool: Leaping
Power Pool: Speed
Power Pool: Experimentation
Ancillary Pool: Force Mastery

Hero Profile:
Level 1: Gloom

  • Hamidon Origin:Nucleolus Exposure

Level 1: Toxic Web Grenade

  • (A) Superior Defiant Barrage - Accuracy/Damage
  • (7) Superior Defiant Barrage - Damage/RechargeTime
  • (7) Superior Defiant Barrage - Accuracy/Damage/RechargeTime
  • (9) Superior Defiant Barrage - Accuracy/Damage/Endurance
  • (11) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime
  • (11) Superior Defiant Barrage - RechargeTime/+Status

Level 2: Caltrops

  • (A) Ice Mistral's Torment - Chance for Cold Damage
  • (3) Impeded Swiftness - Chance of Damage(Smashing)
  • (3) Bombardment - Chance for Fire Damage
  • (5) Positron's Blast - Chance of Damage(Energy)
  • (5) Annihilation - Chance for Res Debuff

Level 4: Teleport Target

  • (A) Accuracy IO

Level 6: Taser

  • (A) Superior Blaster's Wrath - Accuracy/Damage
  • (13) Superior Blaster's Wrath - Damage/Recharge
  • (15) Superior Blaster's Wrath - Accuracy/Damage/Recharge
  • (15) Superior Blaster's Wrath - Accuracy/Damage/Endurance
  • (17) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge
  • (17) Superior Blaster's Wrath - Recharge/Chance for Fire Damage

Level 8: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (9) Kismet - Accuracy +6%

Level 10: Targeting Drone

  • Hamidon Origin:Cytoskeleton Exposure

Level 12: Hasten

  • (A) Recharge Reduction IO
  • (13) Recharge Reduction IO

Level 14: Super Speed

  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (19) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 16: Smoke Grenade

  • (A) Dark Watcher's Despair - To Hit Debuff
  • (43) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (45) Dark Watcher's Despair - To Hit Debuff/Recharge
  • (45) Dark Watcher's Despair - To Hit Debuff/Endurance

Level 18: Combat Teleport

  • (A) Winter's Gift - Slow Resistance (20%)

Level 20: Field Operative

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (21) Synapse's Shock - EndMod
  • (21) Synapse's Shock - EndMod/Recharge
  • (23) Synapse's Shock - EndMod/Increased Run Speed
  • (23) Synapse's Shock - Damage/Rechage
  • (29) Synapse's Shock - Damage/Accuracy/Endurance

Level 22: Fold Space

  • (A) Accuracy IO
  • (37) Recharge Reduction IO

Level 24: Trip Mine

  • (A) Superior Avalanche - Accuracy/Damage
  • (25) Superior Avalanche - Accuracy/Damage/Endurance
  • (25) Armageddon - Chance for Fire Damage
  • (27) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
  • (27) Fury of the Gladiator - Chance for Res Debuff
  • (29) Force Feedback - Chance for +Recharge

Level 26: Toxic Dart

  • (A) Apocalypse - Damage
  • (39) Apocalypse - Damage/Recharge
  • (39) Apocalypse - Damage/Recharge/Accuracy
  • (40) Apocalypse - Recharge/Accuracy
  • (40) Apocalypse - Damage/Endurance

Level 28: Time Bomb

  • (A) Eradication - Accuracy/Damage/Recharge
  • (34) Eradication - Damage/Recharge
  • (34) Eradication - Accuracy/Damage/Endurance/Recharge
  • (36) Multi-Strike - Damage/Recharge
  • (37) Sudden Acceleration - Knockback to Knockdown
  • (37) Force Feedback - Chance for +Recharge

Level 30: Gun Drone

  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (31) Expedient Reinforcement - Accuracy/Damage
  • (31) Expedient Reinforcement - Damage/Endurance
  • (31) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (33) Expedient Reinforcement - Endurance/Damage/Recharge
  • (34) Expedient Reinforcement - Resist Bonus Aura for Pets

Level 32: Whirlwind

  • (A) Endurance Reduction IO
  • (33) Sudden Acceleration - Knockback to Knockdown
  • (33) Force Feedback - Chance for +Recharge

Level 35: Repulsion Field

  • (A) Endurance Reduction IO
  • (36) Sudden Acceleration - Knockback to Knockdown
  • (36) Force Feedback - Chance for +Recharge

Level 38: Temp Invulnerability

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (39) Gladiator's Armor - TP Protection +3% Def (All)
  • (45) Unbreakable Guard - Resistance
  • (46) Unbreakable Guard - Resistance/Endurance
  • (46) Unbreakable Guard - +Max HP

Level 41: Repulsion Bomb

  • (A) Superior Frozen Blast - Accuracy/Damage/Endurance
  • (42) Explosive Strike - Chance for Smashing Damage
  • (42) Bombardment - Chance for Fire Damage
  • (42) Positron's Blast - Chance of Damage(Energy)
  • (43) Superior Frozen Blast - Damage/Endurance
  • (43) Force Feedback - Chance for +Recharge

Level 44: Experimental Injection

  • (A) Preventive Medicine - Chance for +Absorb

Level 47: Corrosive Vial

  • (A) Touch of Lady Grey - Chance for Negative Damage
  • (47) Positron's Blast - Chance of Damage(Energy)
  • (47) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime
  • (48) Bombardment - Chance for Fire Damage
  • (48) Achilles' Heel - Chance for Res Debuff
  • (49) Superior Frozen Blast - Recharge/Chance for Immobilize

Level 49: Personal Force Field

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 1: Brawl

  • (A) Empty

Level 1: Defiance


Level 1: Sprint

 

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|-------------------------------------------------------------------|

 

Teleport target and fold space are great ways to teleport mobs into your minefield and your build is the perfect excuse to take those powers. You have 3 more attacks in the form of toxic dart, corrosive vial and repulsion bomb. Most of the long recharge powers are loaded with procs and there are plenty of force feedback procs to help them recharge faster, and that recharge bonus also helps trip mine, caltrops, time bomb and gun drone recharge faster.

  • Thumbs Up 1

Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

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7 hours ago, Nemu said:

It's a terrible build. Not because of the concept but because you didn't invest enough into doing damage with whatever tools you have left.

 

Without your primary your ability to kill things will greatly depend on trip mine, taser, and gun drone. I would find ways to do more damage from pools and leverage procs if at all possible. Since you are skipping all your primary it gives you a great excuse to explore pool options other than fighting. And even after you took fighting/stealth your def is only at 25%, I'd see a reason to take those two if your goal is to hit 32.5% or softcap but if you aren't going to get there, there are more fun powers to take.

 

Here's what I came up with:

 

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 49 Technology Blaster
Primary Power Set: Dark Blast
Secondary Power Set: Devices
Power Pool: Teleportation
Power Pool: Leaping
Power Pool: Speed
Power Pool: Experimentation
Ancillary Pool: Force Mastery

Hero Profile:
Level 1: Gloom

  • Hamidon Origin:Nucleolus Exposure

Level 1: Toxic Web Grenade

  • (A) Superior Defiant Barrage - Accuracy/Damage
  • (7) Superior Defiant Barrage - Damage/RechargeTime
  • (7) Superior Defiant Barrage - Accuracy/Damage/RechargeTime
  • (9) Superior Defiant Barrage - Accuracy/Damage/Endurance
  • (11) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime
  • (11) Superior Defiant Barrage - RechargeTime/+Status

Level 2: Caltrops

  • (A) Ice Mistral's Torment - Chance for Cold Damage
  • (3) Impeded Swiftness - Chance of Damage(Smashing)
  • (3) Bombardment - Chance for Fire Damage
  • (5) Positron's Blast - Chance of Damage(Energy)
  • (5) Annihilation - Chance for Res Debuff

Level 4: Teleport Target

  • (A) Accuracy IO

Level 6: Taser

  • (A) Superior Blaster's Wrath - Accuracy/Damage
  • (13) Superior Blaster's Wrath - Damage/Recharge
  • (15) Superior Blaster's Wrath - Accuracy/Damage/Recharge
  • (15) Superior Blaster's Wrath - Accuracy/Damage/Endurance
  • (17) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge
  • (17) Superior Blaster's Wrath - Recharge/Chance for Fire Damage

Level 8: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (9) Kismet - Accuracy +6%

Level 10: Targeting Drone

  • Hamidon Origin:Cytoskeleton Exposure

Level 12: Hasten

  • (A) Recharge Reduction IO
  • (13) Recharge Reduction IO

Level 14: Super Speed

  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (19) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 16: Smoke Grenade

  • (A) Dark Watcher's Despair - To Hit Debuff
  • (43) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (45) Dark Watcher's Despair - To Hit Debuff/Recharge
  • (45) Dark Watcher's Despair - To Hit Debuff/Endurance

Level 18: Combat Teleport

  • (A) Winter's Gift - Slow Resistance (20%)

Level 20: Field Operative

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (21) Synapse's Shock - EndMod
  • (21) Synapse's Shock - EndMod/Recharge
  • (23) Synapse's Shock - EndMod/Increased Run Speed
  • (23) Synapse's Shock - Damage/Rechage
  • (29) Synapse's Shock - Damage/Accuracy/Endurance

Level 22: Fold Space

  • (A) Accuracy IO
  • (37) Recharge Reduction IO

Level 24: Trip Mine

  • (A) Superior Avalanche - Accuracy/Damage
  • (25) Superior Avalanche - Accuracy/Damage/Endurance
  • (25) Armageddon - Chance for Fire Damage
  • (27) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
  • (27) Fury of the Gladiator - Chance for Res Debuff
  • (29) Force Feedback - Chance for +Recharge

Level 26: Toxic Dart

  • (A) Apocalypse - Damage
  • (39) Apocalypse - Damage/Recharge
  • (39) Apocalypse - Damage/Recharge/Accuracy
  • (40) Apocalypse - Recharge/Accuracy
  • (40) Apocalypse - Damage/Endurance

Level 28: Time Bomb

  • (A) Eradication - Accuracy/Damage/Recharge
  • (34) Eradication - Damage/Recharge
  • (34) Eradication - Accuracy/Damage/Endurance/Recharge
  • (36) Multi-Strike - Damage/Recharge
  • (37) Sudden Acceleration - Knockback to Knockdown
  • (37) Force Feedback - Chance for +Recharge

Level 30: Gun Drone

  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (31) Expedient Reinforcement - Accuracy/Damage
  • (31) Expedient Reinforcement - Damage/Endurance
  • (31) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (33) Expedient Reinforcement - Endurance/Damage/Recharge
  • (34) Expedient Reinforcement - Resist Bonus Aura for Pets

Level 32: Whirlwind

  • (A) Endurance Reduction IO
  • (33) Sudden Acceleration - Knockback to Knockdown
  • (33) Force Feedback - Chance for +Recharge

Level 35: Repulsion Field

  • (A) Endurance Reduction IO
  • (36) Sudden Acceleration - Knockback to Knockdown
  • (36) Force Feedback - Chance for +Recharge

Level 38: Temp Invulnerability

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (39) Gladiator's Armor - TP Protection +3% Def (All)
  • (45) Unbreakable Guard - Resistance
  • (46) Unbreakable Guard - Resistance/Endurance
  • (46) Unbreakable Guard - +Max HP

Level 41: Repulsion Bomb

  • (A) Superior Frozen Blast - Accuracy/Damage/Endurance
  • (42) Explosive Strike - Chance for Smashing Damage
  • (42) Bombardment - Chance for Fire Damage
  • (42) Positron's Blast - Chance of Damage(Energy)
  • (43) Superior Frozen Blast - Damage/Endurance
  • (43) Force Feedback - Chance for +Recharge

Level 44: Experimental Injection

  • (A) Preventive Medicine - Chance for +Absorb

Level 47: Corrosive Vial

  • (A) Touch of Lady Grey - Chance for Negative Damage
  • (47) Positron's Blast - Chance of Damage(Energy)
  • (47) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime
  • (48) Bombardment - Chance for Fire Damage
  • (48) Achilles' Heel - Chance for Res Debuff
  • (49) Superior Frozen Blast - Recharge/Chance for Immobilize

Level 49: Personal Force Field

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 1: Brawl

  • (A) Empty

Level 1: Defiance


Level 1: Sprint

 

 

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Teleport target and fold space are great ways to teleport mobs into your minefield and your build is the perfect excuse to take those powers. You have 3 more attacks in the form of toxic dart, corrosive vial and repulsion bomb. Most of the long recharge powers are loaded with procs and there are plenty of force feedback procs to help them recharge faster, and that recharge bonus also helps trip mine, caltrops, time bomb and gun drone recharge faster.

Thank you Nemu! 

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On 4/24/2023 at 6:47 AM, hatybee said:

Hi guys, im trying to make a blaster that only uses Devices, with the exception of a lvl 1 power from any primary set.
Would appreciate any help with it.
Yeah the endurance is dipping into the negative. kinda a newbie so yeah....

Edit: after having the kind ppl in the discord help out the newer build is below.

 

 

device_only_blaster_1_but_with_endu.mxd 4.69 kB · 0 downloads

With the exception of: meaning you have to take it, but won't slot/use it or can you still use it/slot it but that's the only power from the primary? Can that include tier 2s instead as well since you can pick from either?

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8 hours ago, WindDemon21 said:

With the exception of: meaning you have to take it, but won't slot/use it or can you still use it/slot it but that's the only power from the primary? Can that include tier 2s instead as well since you can pick from either?

Well, your only allowed one damage power from any primary. buffs are still fine like aim etc. either way your selection is kinda limited to the first 2 in any powerset

Edited by hatybee
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8 hours ago, hatybee said:

Well, your only allowed one damage power from any primary. buffs are still fine like aim etc. either way your selection is kinda limited to the first 2 in any powerset

Ok so we CAN slot them hmm. Thinking shatter from Seismic then since it not only has the best dpa for a Tier 2 but those Shockwaves can help a bit too. I'm assuming pool and epic attacks are allowed cause just / devices won't give you enough to do lol

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Ok, this is a sick idea. And I love it. 

 

I see this as a gadget character so I'd choose Energy/Devices with Force Mastery as your APP. 

 

From your primary you would take Power Blast and Aim (I'd *really* be tempted to take Nova as an 'oh $%&t' power, but I respect the limitations you've put on this). 

 

Take everything from Devices. 

 

Fighting - Boxing, Tough, Weave.  

 

Speed - Hasten, and SuperSpeed

 

Leadership - Maneuvers and Assault 

 

Leaping - Combat Jump, Super Jump, Acrobatics (you could sub Jump Kick for Super Jump for if you want an attack vs. the travel power... I hate SS for travel)

 

Force Mastery - Personal FF, Temp Invulnerability... maybe Force of Nature as your 'oh $%&t' power

 

Slot for as much recharge and defense as you can. 

 

For Power Blast I'd consider 6 Sudden Acceleration. 

 

For Taser 6 Stupefy. 

 

Caltrops gets 5 or 6 Ice Mistral Torment. 

 

Smoke Grenade 5 or 6 Dark Watcher's Despair. 

 

Weave gets 6 Reactive Defense while Maneuvers gets 5 Red Fortune and one LotG proc. 

 

Both Tough and Weave get 4 Unbreakable Guards. Also slot both defense procs and the Aegis proc there too. 

 

I'd 6-slot Targeting Drone with Gaussians. 

 

Combat Jump gets a LotG proc, as does Personal FF. 

 

Gun Drone gets Expedient Reinforcement. 

 

I'd be tempted to put the Blaster sets in Time Bomb and Trip Mine but haven't done the math. 

 

Basically you stealth in dropping Bombs and Mines. Gun Drone tanks for you and draws the enemy to your bombs. Then you do crowd control with Caltrops (slow), Smoke Grenade (to hit debuff), Power Blast (knockdown), and Taser (stun). Web Grenade immobilizes flyers. 

 

Would be a pain in the butt , but could be fun. 

 

 

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18 minutes ago, BazookaTwo said:

 

I don't think that's actually possible to do. 

 

It wouldn't be advisable either. Maybe the one with the fire proc in time bomb is fine but you definitely need/want the kd-kd and the ff proc in trip mine.

 

Edit: thinking about it too, you'd want the full winter set in time bomb if going for bonuses as well.

 

As per being allowed to use on of the first two attacks in the primary, the tier 2 plus toxic webnade and taser make up a fairly decent enough ST chain too, would still suggest shatter since shatter is one of the best tier 2 DPA, plus using it will create shockwaves which will help you survive even better too.

 

However thinking about the fix to gloom finally, that IS the best tier 2 dpa, so that would  work well as your "only primary" attack too. But if you wanted to stay a little more on theme as well, AR fixing slug is also one of your best options having decent damage now, but also you can put a FF proc in that too to help recharge your other stuff. Shatter can allow for an achilles proc though so can help our your ST DPS more though as well. So I'd say as to which primary to choose, to go either seismic or AR.

 

Not sure how you feel about storm blast's storm cell too, cause it's kinda not an attack on it's own. But if you would allow that into this test build, that would allow a good bit more damage and debuff to help out the /devices so that could be a consideration as well. Plus, going with hailstones which can also take a FF proc, that would extend the help on this build a good bit.

 

I guess I would need to know the answer to these to pick which primary to go with between AR, seismic, or storm before doing the build, especially if storm cell is allowed.

Edited by WindDemon21
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On 4/24/2023 at 3:47 AM, hatybee said:

Hi guys, im trying to make a blaster that only uses Devices, with the exception of a lvl 1 power from any primary set.
Would appreciate any help with it.
Yeah the endurance is dipping into the negative. kinda a newbie so yeah....

Edit: after having the kind ppl in the discord help out the newer build is below.

 

 

device_only_blaster_1_but_with_endu.mxd 4.69 kB · 4 downloads

I would seriously consider a Traps Defender if you are going this route  could use dual pistols instead of AR to make it less obtrusive

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 49 Magic Defender
Primary Power Set: Traps
Secondary Power Set: Assault Rifle
Power Pool: Teleportation
Power Pool: Medicine
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Power Mastery

Hero Profile:
Level 1: Web Grenade

  • (A) Empty

Level 1: Slug

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Level 2: Caltrops

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Level 4: Triage Beacon

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Level 6: Acid Mortar

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Level 8: Force Field Generator

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Level 10: Teleport Target

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Level 12: Poison Trap

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Level 14: Combat Teleport

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Level 16: Aid Other

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Level 18: Seeker Drones

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Level 20: Aid Self

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Level 22: Trip Mine

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Level 24: Maneuvers

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Level 26: Time Bomb

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Level 28: Assault

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Level 30: Tactics

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Level 32: Stealth

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Level 35: Conserve Power

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Level 38: Power Build Up

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Level 41: Temp Invulnerability

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Level 44: Injection

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Level 47: Field Medic

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Level 49: Resuscitate

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Level 1: Brawl

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Level 1: Sprint

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Level 1: Vigilance 


Level 2: Rest

 

Edited by Snarky
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I had a build with a similar concept during live. Had a couple builds for it. Softcap to S/L and a +32.5% to S/L/E. Built for +recharge to dump out as many Gun Drones as possible. Hasten, Burnout, Spiritual/Agility Alpha and Ageless Destiny. Often get 3 GD at the same time, when Burnout is used, get 4. Though they only overlap for 10s or so. Extra pet summon from the Ancillary/Epic pool. 

 

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