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Ice Melee(all) > Ice Patch


kelika2

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2 hours ago, nihilii said:

Yomo was explaining to you there's more to the game than plain damage numbers.

No, not really.  This is an older MMO.  no 10 cha 100 speech fallout2ism here.  Yeah sure you can larp as a Hellion hanging out in pocket d all day limiting yourself to level 10-15 content but even then you might need to throw a fireball or two at some point.

 

But often I just think of set combos that would work in some form or another.  like the dumb idea of an ice/trick arrow controller.  in the end it was just fun due to both Slicks stacking on top of having two, sometimes three single target holds.

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2 hours ago, biostem said:

What you call "skippable" others find quite useful.  Don't dismiss a power just because you can't think of a way to make it work or it doesn't suit your play style. 

Builds are tight and I tend to drop things in a finalized level 50 build due to not having as much use as say a defense/resist/lotg IO mule.

In the event of my fire/dark controller I just had no room for a 4 minute recharge aoe hold power when I had so many other things to do like setting up Darkest Night+Smoke or throwing down dark pit+dmg slotted bonfire meanwhile setting up hot feet containment with cages or teleport targetting my servant into melee to floor enemy tohit down to 5%.

 

The point I am trying to make is there are higher priorities (animation time, recharge time, powerselect/enhancement slots).  and this happens a lot to me.

 

And back to the variable thing from before, I tend to play on 8 person teams when leveling up.  Only using aoe holds once or twice a mission due to their recharge times when I have so many other options available... i skip.

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5 hours ago, kelika2 said:
8 hours ago, biostem said:

What you call "skippable" others find quite useful.  Don't dismiss a power just because you can't think of a way to make it work or it doesn't suit your play style. 

Builds are tight and I tend to drop things in a finalized level 50 build due to not having as much use as say a defense/resist/lotg IO mule.

In the event of my fire/dark controller I just had no room for a 4 minute recharge aoe hold power when I had so many other things to do like setting up Darkest Night+Smoke or throwing down dark pit+dmg slotted bonfire meanwhile setting up hot feet containment with cages or teleport targetting my servant into melee to floor enemy tohit down to 5%.

 

The point I am trying to make is there are higher priorities (animation time, recharge time, powerselect/enhancement slots).  and this happens a lot to me.

 

And back to the variable thing from before, I tend to play on 8 person teams when leveling up.  Only using aoe holds once or twice a mission due to their recharge times when I have so many other options available... i skip.

That doesn't change the fact that what you call skippable isn't to others. And yet, you insist on removing those powers or changing them just because you don't like them. Not everyone teams. And even with those that team basically all the time, there are players that are quite happy with powers like Ice Patch and Mass Confusion and so forth, took the time to figure out how to use those powers on even leagues, and would be out on their builds, to the point of a mandatory respec to try to recover what they lost, in order to make you happy.

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5 hours ago, kelika2 said:

The point I am trying to make is there are higher priorities (animation time, recharge time, powerselect/enhancement slots).  and this happens a lot to me.

 

When I was taught economics a long time ago, it was phrased as "the allocation of scarce resources."  Listen "bro", I understand that you are the main player in your experience in this game and that everyone else is an NPC.  We aren't, actually, but I've met tons of people like you in real life who are so solipsistic that nothing matters except what they want, right now.   I really hope that you are powerful enough in real life to be able to command folks around like you want to do here, because that's gotta suck facing that other people have wants and needs.  Best of luck, "bro".

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6 hours ago, Yomo Kimyata said:

 

When I was taught economics a long time ago, it was phrased as "the allocation of scarce resources."  Listen "bro", I understand that you are the main player in your experience in this game and that everyone else is an NPC.  We aren't, actually, but I've met tons of people like you in real life who are so solipsistic that nothing matters except what they want, right now.   I really hope that you are powerful enough in real life to be able to command folks around like you want to do here, because that's gotta suck facing that other people have wants and needs.  Best of luck, "bro".

Like I said, you cant please everyone and trying to do so would only give you something else to complain about.  "people pleaser" always comes with quotes

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20 minutes ago, Spaghetti Betty said:

I think Ice Patch should fire an Orbital Laser at your location! And proc Force Feedback!

Make it fire a super ice beam from below that does Praetorian Hamidon or Battalion scale unresistible damage to the player character only in 2 simultaneous half damage hits.  😛

Edited by Rudra
Edited to add emoji.
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51 minutes ago, kelika2 said:

This would be nice because that means it would accept Knockback sets, allowing KB2KD to get slotted for synapes week.  also stimulate the unslotter market

Ice Patch is a Mag 0.5 KB, so it is already a KD effect. Why would you want to slot a KB to KD proc into a KD power?! (Edit: Looking at the Sudden Acceleration proc, it just reduces the Mag of the KB. [https://cod.uberguy.net/html/power.html?power=boosts.attuned_sudden_acceleration_f.attuned_sudden_acceleration_f] Same with the Overwhelming Force proc. [https://cod.uberguy.net/html/power.html?power=boosts.attuned_overwhelming_force_f.attuned_overwhelming_force_f])

 

(Edit again: Yes, I know Overwhelming Force is a damage set, not a KB set, but I was curious if it handled existing KB any differently.)

Edited by Rudra
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2 hours ago, kelika2 said:

This would be nice because that means it would accept Knockback sets, allowing KB2KD to get slotted for synapes week.  also stimulate the unslotter market

 

That won't stop them from being knocked back.  They're just that weak to knock.

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On 10/8/2023 at 2:30 AM, kelika2 said:

Replace Ice Patch with an attack that fits the archetype

Allow Frozen Aura to form an ice patch after use in addition to its current effects.

 

Ice Patch replacement ideas:

Ice Shank/Jab:  Uses Super Strengths/Fighting Pools Jab/Boxing animation, either with a new ice dagger or ice fists

Ice Smash:  Uses Air Superiorities animation with Ice Fists

Flick Ice Shards: Can use any throwing animation with ice blasts ice shard

Greater Ice Sword

Knock Out Snow:  Knock out blows animation with ice fists

 

Ice Patch is great. What they need to do is just fix frozen fists especially and greater ice sword. Frozen fists should just be the .83s casting animation like charged brawl is, and GiS should be returned to it's Ice slash 1.83s cast time and the set would be perfect. But those two powers really screw it over and is really more of what you're missing on where ice melee needs help. But Ice patch is terrific.

 

Side note: they do STILL need to allow it, and ice slick, to accept slow and Kb enhancements and sets though grrr. You could throw a couple procs on it then at least.

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11 hours ago, BrandX said:

 

That won't stop them from being knocked back.  They're just that weak to knock.

You could run a +3 Synapse and that won't be an issue!

Mainly on Excelsior. Find me in game @Spaghetti Betty.

AE Arcs:  Big Magic Blowout! 41612 | The Meta-Human Wrestling Association 44683 | MHWA Part 2 48577

Click to look at my pets!

 

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